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7c87538d6bf3644f50459dedefbc1b9cf128c0b8
95
Commits
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7c87538d6b |
refactor(server): extract the chart routes into routers/chart.py (R3) (#846)
Unblocked by the DLC-path substrate (#843): chart's only server-module deps are now app + meta_db (both seam); _get_dlc_dir/_resolve_dlc_path come from dlc_paths, sloppak/loose detection from the shared lib modules. 4 routes (split/unsplit/ work/fileinfo), meta_db-only otherwise. 0 setattr targets, 0 helpers to relocate. Bodies verbatim; @app -> @router, meta_db -> appstate.meta_db. include_router at the original site; 143-route table identical to origin/main. No test retargeting. server.py: 8,003 -> 7,909. Verified: pyflakes clean on the router; no new undefined/dead in server.py; route table identical; pytest 2401 passed (74 across work_charts/context_menu/ group_filter/packaging); eslint 0. Boot smoke: chart/work 200, chart/fileinfo resolves the real pack path through _resolve_dlc_path. Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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514461167e |
refactor(server): extract the highway WebSocket into routers/ws_highway.py (R3) (#844)
The single largest handler in server.py — the 902-line /ws/highway/{filename}
chart streamer — plus its 3 exclusive helpers (_pick_smart_arrangement,
_sanitize_authors, _sanitized_song_offset). server.py: 9,008 -> 8,003 (-1,005,
the biggest single R3 cut).
Clean move despite the size: the handler's only server-module deps are the 4
path constants + 3 exclusive helpers + app + log. Everything else it uses is
either NESTED inside the handler (_evict_audio_cache, _fill_scale_degree,
_manifest_entries, _tone_names, _xml_rank, _send_keepalives) or imported from
the shared lib modules (song/audio/sloppak/drums/notation/dlc_paths/metadata_db).
- Path constants read through the appstate seam: added static_dir /
sloppak_cache_dir / audio_cache_dir slots (config_dir already there);
server.py configures them. Bodies otherwise verbatim (@app.websocket ->
@router.websocket, PATHS -> appstate.*, log -> module logger).
- sloppak_cache_dir IS setattr-patched, so the 3 test_highway_ws_* suites now
also `setattr(appstate, "sloppak_cache_dir", ...)` next to their existing
server patch. _sanitize_authors unit tests import it from routers.ws_highway
(it moved). No other test churn.
- Removed 23 now-dead imports from server.py (song/audio/drums/notation/
bisect/contextvars/structlog/WebSocket*/_arr_smart_sort_key) — diffed against
the origin/main unused-import baseline so only NEWLY-dead ones went.
owns_tmp (assigned, never read) moved verbatim — it's pre-existing dead on
origin/main too; left as-is to keep the move faithful.
Verified: route table identical to origin/main (143, paths/methods/order);
handler body verbatim spot-checked; pyflakes clean (server has no new
undefined/dead); pytest 2400 passed; packaging guard 53; eslint 0. Boot smoke:
the highway WS streams the full chart (song_info/beats/sections/notes/chords/
notation/anchors/drum_tab -> ready) BYTE-for-byte the same message sequence as
origin/main across arrangements 0/1/2, zero tracebacks.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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0dcc9136b6 |
refactor(server): move DLC path resolution to lib/dlc_paths.py (R3 substrate) (#843)
The keystone for the path-dependent routers (ws_highway, song, audio-local-path, sloppak): the "where do the song files live + safe containment" layer leaves server.py so a router can reach it. - `_resolve_dlc_path` (pure — args only) moves verbatim. - `_get_dlc_dir` reads the env-derived paths through the appstate seam (appstate.dlc_dir/dlc_dir_env/config_dir) instead of module globals, so lib/dlc_paths.py does no import-time IO. - appstate gains `dlc_dir`/`dlc_dir_env` slots (config_dir already there); server.py configures them. All three are env-derived, so a setenv+reimport fixture reconfigures them for free — ZERO setattr retargeting. - server.py RE-EXPORTS both (`from dlc_paths import _get_dlc_dir, _resolve_dlc_path`), so its 24+16 call sites AND the tests that reach `server._get_dlc_dir()` / `server._resolve_dlc_path()` directly (test_dlc_junction, test_highway_ws_*) resolve unchanged — no test edits. server.py: 9,085 -> 9,008. Verified: _resolve_dlc_path byte-identical to origin/main; _get_dlc_dir's only change is the three path identifiers -> appstate.*; pyflakes clean; route table identical (143); pytest 2407 passed (test_dlc_junction + both highway_ws suites green via re-export); packaging guard 52; eslint 0. Boot smoke: library scans (8 songs, _get_dlc_dir), a real song resolves + serves art (_resolve_dlc_path), and the highway WS reaches `ready` with notes. Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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a883f9213f |
refactor(server): extract the playlists routes into routers/playlists.py (R3) (#841)
The biggest router yet — 12 playlist routes + custom covers — and the first that needs the config-path seam. server.py: 9,302 -> 9,085 (-217). Three causally-linked pieces, all required for playlists: - `config_dir` joins the appstate seam (the plan always put the path constants there; deferred in S3, needed now). It's env-derived, so the ~49 pop-and-reimport fixtures reconfigure it for free — ZERO setattr retargeting. STATIC_DIR/SLOPPAK_CACHE_DIR (patched via setattr) stay in server.py until a router that reads them is extracted, and get retargeted then. - `_clean_str` (pure request-field sanitizer, 14 callers) -> lib/reqfields.py; server.py imports it back. Unblocks wanted/saved/collections/profile/... later. - routers/playlists.py: bodies verbatim, `@app`->`@router`, `meta_db`-> `appstate.meta_db`, `CONFIG_DIR`->`appstate.config_dir`, `_clean_str` from reqfields, `_ART_CACHE_HEADERS` as a local const (art keeps server.py's). The two exclusive cover helpers (_playlist_cover_path/_url) move with it. include_router at the original site; full 143-route table identical to origin/main. One test retarget: test_playlists_api called `server._playlist_cover_path` directly -> now imports it from routers.playlists (reads appstate.config_dir, which the `server` fixture configures). Verified: pyflakes clean; route table identical; pytest 2401 passed (28 in playlists+collections+appstate); packaging guard 51 (auto-picked up reqfields); eslint 0; boot smoke drives create/rename/add-song/cover-upload/serve/delete — the cover writes 1.png under CONFIG_DIR THROUGH appstate.config_dir and serves 200 with an mtime cache-bust token; a wrong-typed name field still 400s via _clean_str; demo untouched. Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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b41361eb1b |
refactor(server): extract the loops routes into routers/loops.py (R3) (#839)
Third router. Practice loops (saved A/B regions per song): GET/POST/DELETE /api/loops, meta_db-only (0 setattr targets, 0 helpers to relocate per router_scan.py). Bodies verbatim; @app -> @router, meta_db -> appstate.meta_db. include_router at the original site; 143-route table identical to origin/main. server.py: 9,337 -> 9,301. No test retargeting (test_demo_mode only names the paths in middleware regexes). Verified: pyflakes clean; route table identical; pytest 2398 passed; packaging guard green; eslint 0; boot smoke drives POST (auto-names "Loop N") / GET / DELETE / missing-fields error, and demo mode 403s both writes while allowing the read. Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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6c98aba433 |
refactor(server): extract the artist-alias routes into routers/artist_aliases.py (R3) (#838)
* refactor(server): extract the artist-alias routes into routers/artist_aliases.py (R3) Second router, picked by router_scan.py: the artist-aliases / Tidy-up (P4) group ranks at 0 monkeypatch.setattr targets and 0 helpers to relocate. 5 routes (list/set/merge/delete aliases + raw-artist picker), all meta_db-only. Bodies verbatim; only @app.<m> -> @router.<m> and meta_db -> appstate.meta_db. include_router mounts at the original site; full 143-route table identical to origin/main (paths, methods, order). No test retargets: test_artist_alias drives via TestClient(server.app) + server.meta_db, neither of which moved. Verified: pyflakes clean on the router; no new undefined in server.py; JSONResponse still used in server.py (not dead); pytest 2398 passed (18 in test_artist_alias); packaging guard green; eslint 0; boot smoke drives all 5 routes end-to-end (set ACDC->AC/DC, read back, 400 on missing fields, delete). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * docs: credit both router extractions in the size-exemptions rationale (CodeRabbit) --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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b3215694e7 |
fix(build): move appstate.py + routers/ under lib/ so the desktop app ships them (#836)
The packaged desktop app died at startup:
File ".../Resources/slopsmith/server.py", line 71, in <module>
import appstate
ModuleNotFoundError: No module named 'appstate'
feedback-desktop's scripts/bundle-slopsmith.sh copies a HARDCODED list of core
files into the bundle -- server.py, VERSION, lib/, data/, static/,
plugins/__init__.py. The root-level appstate.py (#833) and routers/ (#834)
shipped fine in Docker, passed every test, and were silently dropped from the
packaged app.
Both now live under lib/, the one core directory every packaging path already
copies wholesale -- Dockerfile `COPY lib/`, docker-compose.yml, and the desktop
bundler's `cp -r lib` -- and that all three put on sys.path (on Windows via the
embeddable-Python ._pth, where PYTHONPATH is ignored: build-windows.sh writes
`../slopsmith` and `../slopsmith/lib`). No feedback-desktop change and no new
release are needed for this to take effect.
lib/ is also the CORRECT home under Principle V, and always was once the design
settled: with the injection seam, appstate.py constructs nothing and does no
import-time IO, and a route module only builds an APIRouter. The premise that
forced root placement -- "appstate opens sqlite at import" -- stopped being true
when configure() replaced ownership. The Dockerfile / .dockerignore /
docker-compose.yml entries added for the root layout are reverted; nothing else
in core changes (git mv, so --follow survives).
tests/test_packaging.py is the guard: it walks server.py's module-level imports,
keeps the ones resolving inside this repo, and fails if any lives outside a
directory the packagers copy -- with the ModuleNotFoundError spelled out. So the
next root-level core module can't ship broken. Negative-checked: restoring
appstate.py to the root fails it; the message names the file and the four
packaging files a root module would have to teach.
(It also has to skip `origin in {"built-in","frozen"}` -- on 3.14 the frozen
stdlib reports origin="frozen", and Path("frozen").resolve() lands inside the
repo, which flagged `os` and `stat` as first-party.)
Verified: the bundler's copy replicated exactly into a temp dir and booted with
PYTHONPATH=<bundle>:<bundle>/lib -- `import server`, `import appstate`,
`import routers.audio_effects` all resolve, appstate.meta_db is server.meta_db,
143 routes. The same simulation against origin/main reproduces the production
ModuleNotFoundError. pytest 2398 passed (2348 + 50 new); route table still
identical to origin/main (paths, methods, order); docker build context reaches
lib/appstate.py and lib/routers/ with no __pycache__; native uvicorn boot smoke
serves /api/version, /api/library, the moved audio-effects router, and all three
migrated plugins' src/ graphs; eslint 0 errors.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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ebe59d3f97 |
refactor(server): extract the audio-effects routes into routers/audio_effects.py (R3) (#834)
ship-ci / ci (push) Waiting to run
The first route module through the appstate seam (#833). Picked BY MEASUREMENT, not by the plan's guess: a transitive dep-closure scan over every route group ranked audio-effects at 0 monkeypatch.setattr targets and exactly one exclusive helper. (The same scan disproved the plan's assumption that artists/aliases was free -- api_artist_links reaches _mb_http_get and _enrich_network_enabled, both setattr targets.) Bodies are verbatim. The only edits are mechanical: @app.get(...) -> @router.get(...) audio_effect_mappings.x -> appstate.audio_effect_mappings.x The singleton read must stay a module attribute resolved at call time, so a re-imported server re-publishes a fresh DB into the seam and monkeypatch reaches this module. `routers/` never imports `server`: server -> routers -> appstate. `app.include_router(...)` sits exactly where the routes used to be defined -- FastAPI matches in registration order, so the mount site preserves it. Verified by diffing the FULL route table against origin/main: 143 routes, identical paths, methods AND order. server.py: 9,445 -> 9,386 lines. `fastapi.Query` went dead with the move and was removed (the other four unused imports are pre-existing on main). Packaging: COPY routers/ /app/routers/ plus `!routers/` + `!routers/**` in .dockerignore (that file opens with a blanket `*`). Verified against the real docker daemon: routers/ reaches the build context, __pycache__ does not. Verified: pyflakes clean on routers/; no new undefined name in server.py; pytest 2348 passed (75 in the audio-effects + demo-mode suites); eslint 0 errors; boot smoke drives all five routes end-to-end (create -> read back -> activate -> clear -> delete -> 404 on missing -> 400 on bad body), Query(...) still 422s on a missing required param, and demo mode still 403s all four moved write routes while allowing the read. Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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d6f2df14f7 |
feat(server): add appstate.py, the router seam (R3) (#833)
* feat(server): add appstate.py, the router seam (R3)
Routes moving out of server.py need `meta_db` and friends, but must not
`import server` -- that goes circular the moment server imports them back.
server.py keeps CONSTRUCTING its singletons and now injects them once via
`appstate.configure(...)`; routers read them back as module attributes at call
time (`import appstate; appstate.meta_db`). The Python analogue of the frontend
refactor's `configureX({...})` seams and of the plugin `setup(app, context)`
contract: dependencies flow one way, server -> routers -> appstate.
Two properties are load-bearing, both pinned by tests/test_appstate.py:
1. `import appstate` constructs nothing and touches no disk. This is why the
~49 test fixtures that `sys.modules.pop("server")` + re-import (to rebuild
meta_db under a patched CONFIG_DIR) keep working UNTOUCHED. A singleton
owned by appstate would survive that pop and go stale -- verified.
2. Reads must be late-bound. `from appstate import meta_db` freezes the binding
and defeats both a later configure() and monkeypatch.setattr -- the same
read-only-binding trap as ES imports.
configure() raises on an unknown slot instead of silently creating a global
nothing reads, and the suite asserts server ACTUALLY calls it. Negative-checked:
dropping the configure() call fails exactly the two wiring tests while the other
five stay green -- those five are the false-green a seam test must not be.
The new suite imports server through an `isolated_server` fixture that patches
CONFIG_DIR to tmp_path and closes both DB connections on teardown. An unguarded
`import server` constructs MetadataDB + AudioEffectsMappingDB under the real
`~/.local/share/feedback` (reproduced: running the file alone created
web_library.db + audio_effects.db there). The full suite now leaves the real
config dir untouched.
Packaging: `COPY appstate.py /app/` plus a .dockerignore allowlist entry. That
file opens with a blanket `*` exclusion, so root-level Python must be re-allowed
explicitly -- without it the image build fails on the COPY. Verified against the
real docker daemon (build context reaches /app/appstate.py). docker-compose.yml
gains the dev bind-mount; docker-compose.nas.yml runs the baked image, so the
COPY covers it. `routers/` will need the same two entries when it lands.
Verified: pyflakes clean; pytest 2348 passed (2341 + 7 new); eslint 0 errors;
boot smoke serves /api/version, /api/library, /api/audio-effects/mappings, and
all three migrated plugins' src/ graphs, with `appstate.meta_db is server.meta_db`
asserted against the live import.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* test(appstate): address CodeRabbit — restore slots on teardown, really re-import
Two real findings on #833, both fixed:
(1) `isolated_server` closed server's DB connections but left `appstate.meta_db`
and `appstate.audio_effect_mappings` published and pointing at the closed
handles -- a live-looking, dead singleton for any later test. Teardown now
snapshots and restores both slots.
(2) `test_reimporting_server_republishes_the_fresh_singletons` never performed a
second import: it only re-asserted what `test_server_wires_the_seam` already
covers, so it could not detect the very staleness it names. (I introduced
that regression while fixing Codex's CONFIG_DIR isolation finding.) It now
pops `server`, re-imports under a SECOND CONFIG_DIR, and asserts the seam
republishes -- `second_server.meta_db is not first_db` and
`appstate.meta_db is second_server.meta_db`.
Negative-checked both directions: simulating an appstate-OWNED singleton
(configure() only-first-wins) now fails the re-import test, and dropping
server's configure() call still fails exactly the two wiring tests.
NB CodeRabbit's committable suggestion inserted the snapshot above the
fixture docstring, which would have demoted it from __doc__; written by hand
instead.
pytest 2348 passed; the full suite leaves the real ~/.local/share/feedback
untouched.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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94a58b7a42 |
refactor(server): extract AudioEffectsMappingDB into lib/audio_effects_db.py (R3) (#831)
Move-only, same shape as the MetadataDB extraction. The core-owned song/tone -> audio-effect-provider routing index leaves server.py for a flat lib/ module. The class body is byte-identical; server.py reconstructs exactly from origin/main minus the cut range plus the import-back and the call site. server.py: 9,705 -> 9,433 lines. The only non-verbatim change is the constructor seam: `__init__` takes `config_dir` instead of reading the module-level CONFIG_DIR, so the module does no IO at import (Principle V). The `audio_effect_mappings` singleton stays in server.py -- no route, no test, and none of the `monkeypatch.setattr(server, ...)` targets move. No import went dead. Verified: pyflakes clean on the new module; no new undefined name in server.py; pytest 2341 passed; eslint 0 errors; boot smoke drives the extracted DB end-to-end (POST a mapping -> GET reads it back -> audio_effects.db lands in CONFIG_DIR, proving the config_dir seam) and all three migrated plugins still serve their src/ module graphs. Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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58120745bc |
refactor(server): extract MetadataDB into lib/metadata_db.py (R3) (#830)
Move-only. The library metadata cache -- the `MetadataDB` class (4,018 lines) plus the query helpers it owns (keyset paging cursors, the tuning grouping key, smart-arrangement naming, tag normalisation, the startup DB-restore swap) -- moves out of server.py into a flat `lib/` module. Every moved block is byte-identical to its server.py original; server.py is exactly origin/main minus the six cut ranges, minus the now-dead `import contextlib`, plus the import-back block and the constructor call site. server.py: 14,037 -> 9,705 lines. The one non-verbatim change is the seam that lets the class leave server.py: `MetadataDB.__init__` now takes `config_dir` explicitly instead of reading the module-level CONFIG_DIR, so `lib/metadata_db.py` does no IO at import (Principle V). The `meta_db` singleton stays in server.py, so `server.meta_db` (282 refs) and `server.app` (67 refs) resolve unchanged and no route moves. None of the 114 `monkeypatch.setattr(server, ...)` targets moved. Logging still goes through the `feedBack.server` logger, so log filters and caplog assertions resolve to the same logger object. `tests/test_settings_export_library_db.py` imports `_apply_pending_db_restore` from metadata_db (the test moves with its subject); no other test changed. Verified: pyflakes clean on the new module (zero undefined names, zero unused imports) and no new undefined name in server.py; pytest 2341 passed; node --test 1030 passed; eslint 0 errors; uvicorn boot smoke serves /api/version, /api/library, and all three migrated plugins' src/ module graphs (stems, studio, editor -> 200). Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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950e348357 |
R0: module-migration rails (src/ serving, live-edit cache, scriptType loading, governance) (#812)
ship-ci / ci (push) Has been cancelled
Host enablement for the plugin ES-module migration: sandboxed /api/plugins/{id}/src/ serving, no-cache+weak-ETag/304 live-edit caching on src/+screen.js+assets, scriptType:module loader injection + scriptType/minHost manifest passthrough; constitution v1.2.0 + module playbook + signed size-exemptions register + maintainer/CI-only ESLint gate; rerunnable perf-baseline harness. Reviewed by Codex (local), Copilot, and CodeRabbit.
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a18a818e8b |
fix(playback): throttle legacy bridge-hit recording; emit loop-set for manual A/B (#811)
ship-ci / ci (push) Waiting to run
* fix(playback): throttle legacy bridge-hit recording; emit loop-set for manual A/B window.feedBack.getLoop() is a read surface plugins legitimately poll (note_detect HUD ticked it at ~30 Hz), but every call recorded a playback.loop-api bridge hit: compat-shim bookkeeping, a playback:bridge-hit event, and a diagnostics snapshot rebuild + stringify per call — real main-thread cost and a saturated hitCount in the capability inspector, even with no song playing. - _recordPlaybackBridge now throttles per bridgeId|surface (5 s window). Bridge hits are a 'surface still in use' signal, not a call counter. - setLoopEnd() (manual A/B buttons) now emits the same loop-set transport event as setLoop(), so event-driven consumers no longer need to poll getLoop() to see button-armed loops. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * docs(changelog): note loop-api bridge throttle fix Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
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5cb4ea0623 |
feat(drums): capture velocities alongside times in unmapped-percussion reporting (#808)
* feat(drums): capture velocities alongside times in unmapped-percussion reporting Both drum converters opt-in out_unmapped capture (convert_drum_track_from_midi, convert_drum_track_to_drumtab) gain an index-aligned `velocities` list next to `times`, carrying each dropped note real dynamics — MIDI velocity verbatim; GP velocity with the same 1-127 gate as mapped hits, falling back to the 100 import default. A hand-mapping UI (the editor unmapped-notes dialog) can then restore mapped notes at their source dynamics instead of flattening to v:100 (editor-side consumer: feedBack-plugin-editor#111). The GP path chronological sort now reorders times and velocities in LOCKSTEP so multi-voice measures cannot silently reassign dynamics. Additive: callers that ignore the new key are unaffected. Tests: extended tests/test_midi_import_drums.py + tests/test_gp2rs_drums.py (alignment, lockstep sort, out-of-range fallback) — 26 passing. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01JEoFeTPSnz4NpwwCG52hnu * docs(gp2rs): clarify velocity-default comment, mark dead-path fallback - The mapped-GP velocity comment conflated GP's authoring default (95, Velocities.default) with the drumtab render default (100, DEFAULT_VELOCITY in lib/drums.py) used when `v` is omitted. Clarify both defaults and that only the latter applies to omitted hits. - Mark the `else: times.sort()` fallback in the unmapped-percussion time/velocity sort as belt-and-suspenders — times and velocities are always appended together under the same len<100 guard, so lengths can't actually diverge. No behavior change; comment-only maintainability nits from PR review. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: ChrisBeWithYou <chris@rifflarr.local> Co-authored-by: Claude Fable 5 <noreply@anthropic.com> Co-authored-by: byrongamatos <xasiklas@gmail.com> |
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fadaa154e9 |
feat(library): sort and badge by personal difficulty rating (#810)
* feat(library): sort and badge by personal difficulty rating
Adds sort=difficulty/difficulty-desc to the library API (correlated
subquery over song_user_meta.user_difficulty, unrated songs pushed to
the bottom either direction, same pattern as the existing mastery
sort) and surfaces the rating as a badge on library cards in both the
v2 grid/tree views and the v3 grid. The rating itself already existed
(song_user_meta) — this just makes it sortable and visible, so it's
no longer only readable in the per-song edit drawer.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
* fix(library): escape difficulty badge, wire tree view, add changelog+tests
- Wrap song.user_difficulty in esc() at both badge call sites
(static/app.js ~2082 and ~2283) for XSS-consistency with the
sibling tuning badge, which already uses esc().
- server.py: query_artists (the classic tree view's data source, used
by /api/library/artists) never batch-attached user_difficulty the
way query_page does for the grid, so the tree-view difficulty badge
added in
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e446b05a99 |
feat(keys_highway_3d): key layout modes, lane-color opacity & octave lines (#803)
* feat(keys_highway_3d): sharp-layout modes, lane-color opacity, octave lines Add a Highway layout section to the settings with a rebuilt way to draw sharps/flats and lanes on the 3D piano highway: - Sharps & flats layout (keys3d_bg_sharpMode): floating (original raised plane), flat (one plane, zero-overlap piano-shaped tiled lanes with the naturals evened out), and realistic (one plane, bars sized like the physical keys). All geometry lives in pure laneSpanFlat()/laneSpanReal() helpers. Default: realistic. - Lane color opacity (keys3d_bg_laneOpacity, 0-1): fades the pitch-class lane tint; at 0 it is a dark floor with guide lines only at the key-block boundaries (E-F and each octave), toward 1 full vivid colored lanes. The strips, per-lane separators and block lines crossfade with the value. Default: 0. - Octave separators (keys3d_bg_octaveGaps, default on) and Octave line contrast (keys3d_bg_octaveContrast, 0-1): the B->C octave line is a dark layer scaled by lane opacity plus a bright layer scaled by its inverse, so it auto-shifts dark->bright as the lanes fade. Settings re-read on init() so they apply on the next chart build. All other behavior (MIDI scoring, palettes, camera, themes, hit feedback) is unchanged. Unit tests cover the new defaults, the sharp-mode setting, and the lane geometry (tiling/evening for flat, uniform/overlap for realistic). Signed-off-by: LegionaryLeader <legionaryleader@gmail.com> Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * Update plugins/keys_highway_3d/settings.html Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update plugins/keys_highway_3d/screen.js Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * fix(keys_highway_3d): don't trim active-range boundary lane when neighbor sharp is out of range laneSpanFlat() trimmed a white key's edge for its neighboring black key's lane even when that neighbor midi fell outside range.activeLow..range.activeHigh — the neighbor's lane is never drawn (see the activeLow/activeHigh skip around the lane-strip loop), so the trim left a dark, unfilled sliver at the active-range boundary with no sharp lane to fill it. Gate the trim on the neighbor being in-range; callers that don't pass a range (e.g. the raw-tiling unit tests) keep the prior unconditional-trim behavior. Also add the CHANGELOG entry for this PR's feature set, following the existing keys_highway_3d wording convention (no plugin-local CHANGELOG exists; plugin.json was already bumped 0.1.2 -> 0.2.0 by the original commits). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Signed-off-by: LegionaryLeader <legionaryleader@gmail.com> Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> Co-authored-by: byrongamatos <xasiklas@gmail.com> |
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1bccb8a9e8 |
feat(midi): convert_midi_tempo_map — extract tempos, time signatures, beat grid (#796)
* feat(midi): convert_midi_tempo_map — extract tempos, time signatures, beat grid
The keys/drums MIDI converters always built a tempo-aware tick->seconds
map internally (to bake note times) and then discarded it — and never
read time_signature meta at all — so every MIDI import landed with no
bars, no measures, and an implied 4/4 no matter what the file said.
New lib/midi_import.py helper convert_midi_tempo_map(midi_path,
track_index) extracts the grid a .mid actually carries:
- tempos: {time, bpm} per tempo event (deduped per tick, 120 default)
- time_signatures: {time, ts: [num, den]} — the song-timeline shape
- beats: one row per beat on the editor grid shape — numbered downbeats
with a den hint, measure:-1 interior beats; the beat unit follows the
active signature (6/8 = six eighth-note rows per bar)
Event scope mirrors _build_tick_to_seconds: SMF type 0/1 merge meta
from all tracks, type 2 reads ONLY the chosen track (independent
timelines — callers must never share one grid across type-2 tracks).
Mid-bar signature events (ill-formed but seen in the wild) apply at the
next bar boundary. All times compute from absolute ticks through the
cumulative tempo table and round once at emit — rounding error never
accumulates with song length. A bar-count safety valve guards malformed
files. Consumer: the editor's multitrack MIDI import (tempo-seed
dialog, feedBack-plugin-editor roadmap Phase 3).
Tests: tests/test_midi_tempo_map.py — 10 cases driving the REAL
function against real .mid files built with mido (no stubs): default
grid, tempo bends, 500-bar rounding-drift check, 4/4->3/4 and 6/8
signatures, mid-bar signature deferral, duplicate-tick last-wins,
type-2 meta isolation from a bogus sibling track, empty files, grid
coverage bounds. Full MIDI-adjacent suite green: 55 passed
(test_midi_tempo_map + test_midi_import + test_midi_import_drums +
test_gp2midi) under the project venv.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01JEoFeTPSnz4NpwwCG52hnu
* fix(midi): make convert_midi_tempo_map robust — real division guard, symmetric tempo default, single-pass meta
- Push the ticks-per-beat fallback into _build_tick_to_seconds (the single
place ticks route through), guarding on `> 0` so a division==0 (malformed)
or negative SMPTE-division header no longer raises ZeroDivisionError or
walks the beat grid into negative times. Mirror the guard at the
convert_midi_tempo_map beat_ticks site. The local `or 480` was cosmetic
before — the closure still divided by the raw division.
- Seed tempos_out with a 120 BPM row at time 0 when the first set_tempo
lands after tick 0, symmetric with the (0, 4, 4) time-signature default,
so the sidecar matches the grid the head of the song actually used.
- Collapse the duplicated meta_source/note_source lists into one
source_tracks walked in a single pass (meta collection + end_tick).
- Fix a weak assert in test_mid_bar_signature_applies_at_the_next_boundary
(operator-precedence `(A and B) or C`) to assert den == 4 outright.
- Add tests: non-positive division (0 + negative SMPTE), first tempo after
start seeds 120@0, explicit SMF type-0 file, and the _TEMPO_MAP_MAX_BARS
safety valve.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: ChrisBeWithYou <chris@rifflarr.local>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
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9fb63fd3b5 |
fix(tuner): anchor injectPlayerButton to a direct-child button (feedBack#800)
`injectPlayerButton()` anchored the injected Tuner button with
`controls.querySelector('button:last-child')`, which can match a NESTED
button that is not a direct child of `#player-controls`. `insertBefore(btn,
nestedButton)` then throws `NotFoundError` (the reference node must be a
direct child); since injection runs from the tuner's `screen:changed`
handler, the throw propagated out of the player-screen transition and
stalled its render. The v3 path was already safe (plugin-control slot);
only the classic anchor was bad.
Use `:scope > button:last-of-type` (direct child only) with a
`parentNode === controls` guard before insertBefore, falling back to
appendChild. Bump plugins/tuner 1.3.3 → 1.3.4.
Test: tests/plugins/tuner/js/inject_player_button.test.js — extracts the
real function and runs it over a faithful DOM model whose insertBefore
enforces the direct-child invariant; the nested-last-button case reproduces
the throw on the old anchor and passes on the new one (5 tests).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Signed-off-by: byrongamatos <xasiklas@gmail.com>
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612b1f2e0d |
feat(v3): choose handedness in the instrument selector + onboarding (give lefties a break) (#793)
ship-ci / ci (push) Waiting to run
* feat(v3): add a handedness (left-handed) choice to the instrument selector + onboarding Left-handed players could already mirror the highway, but only via a buried Settings toggle they had to find AFTER setup -- so a lefty went through the tour, the tuner and calibration all right-handed first (community callout). Add a "Handedness: Right / Left" row to the v3 instrument badge popover, alongside Instrument / Strings / Tuning (all player-orientation choices). It writes the same lefty preference -- highway.setLefty when a live highway exists (flips it immediately + persists), else the 'lefty' localStorage key the highway reads on init -- and keeps the Settings "Left-handed" checkbox in sync. The first-run tour's "Choose your instrument" step, which runs before the tuner/audio- calibration steps, now calls it out so lefties flip it up front. Frontend-only, additive. Full core JS suite green (938). Tests: tests/js/badges_handedness.test.js. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01UR2Cr7GEu3yMY7SrfxH6c1 * docs: split the spliced Handedness/Colorblind CHANGELOG entries A rebase pasted the Handedness bullet over the Colorblind preset entry's bold lead, merging two unrelated Added entries into one run-on bullet. Restore them as two separate bullets. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: byrongamatos <xasiklas@gmail.com> |
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1a8540935b |
fix(gp_autosync): slope-constrained DTW steps — stop path collapse on riff-based songs (#791)
librosa.sequence.dtw's default step sizes permit pure horizontal/vertical moves; on songs whose chroma is self-similar for long stretches the flat cost surface let the path collapse (minutes of score onto one audio frame), so auto-sync produced monotonic-but-garbage sync points and the per-bar warp imported charts badly out of sync while reporting success. Use the standard music-sync step pattern [[1,1],[1,2],[2,1]] (local tempo ratio bounded to 0.5x-2x), falling back to unconstrained steps if the global length ratio makes it infeasible. Validated on the reported song (138 BPM tab, YouTube audio): coarse points now track 1:1, refine holds slopes 0.77-1.04, warped downbeats hit onset peaks at 3.3x background energy. Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
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b914612f9d |
fix(highway_3d): recover from WebGL context loss instead of crashing on alt-tab (#790)
Switching the active window / alt-tabbing away (most often on Windows) can trigger a GPU context reset. The 3D highway's WebGL renderer had no webglcontextlost handler, so a lost context was left to escalate into a render-process crash -- matching the intermittent "randomly crashes when I change windows" desktop reports. The renderer now binds webglcontextlost/webglcontextrestored on its own WebGL canvas (ren.domElement): the loss is preventDefault()'d so the browser keeps the context restorable, draw() bails while the context is down so no GL work runs on a dead context, and on restore the viewport is re-applied and rendering resumes (Three re-uploads scene resources on the next frame). Listeners are removed in teardown. Root cause is a strong hypothesis -- the crash is intermittent and unreproducible -- but the fix is low-risk and additive and closes a real gap: there was no context-loss handling anywhere in the renderer. plugins/highway_3d 3.31.2 -> 3.31.3. Tests: tests/js/highway_3d_context_loss.test.js (source-contract, like the other highway_* tests). The sibling keys_highway_3d / drum_highway_3d renderers share the same gap -- follow-up in their repos. Claude-Session: https://claude.ai/code/session_01UR2Cr7GEu3yMY7SrfxH6c1 Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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de002cdc24 |
feat(highway): add "Colorblind (deuteranope)" string-color preset (#788)
Adds a one-click preset to the shared "Highway String Colors" picker, next to the existing Okabe-Ito "Colorblind-friendly" preset. Contributed by a deuteranopic player who found the Okabe-Ito set still hard to separate: it retunes the six main strings and keeps that set's 7/8-string colors. Applies to both the 2D and 3D highways via the shared picker, which writes the slot->hex map the renderers already consume. Additive frontend-only change to HWC_PRESETS in static/app.js; the picker UI and both highways pick it up automatically (the preset list is generated from HWC_PRESETS and applied by id). All 20 highway string-color JS tests pass; app.js syntax-checks clean. Claude-Session: https://claude.ai/code/session_01UR2Cr7GEu3yMY7SrfxH6c1 Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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92dc321fdf |
feat(gp_autosync): piecewise time-warp helpers + refine_sync onset pass (#787)
* feat(gp_autosync): piecewise time-warp helpers + refine_sync onset pass auto_sync computes per-bar sync points but consumers only ever applied the scalar bar-1 audio_offset, so any tempo drift between the recording and the tab's authored tempo accumulated over the song. Add the librosa-free helpers needed to apply the full piecewise mapping: - bar_start_times(gp_path): per-bar score times sharing auto_sync's axis (GPIF bar-resolution map, GP3/4/5 per-tick integration) - build_warp_anchors(points, bar_starts): monotonic (score, audio) anchors - warp_time(t, anchors): piecewise-linear map with edge-slope extrapolation - warp_song_times(song, warp): retime a lib.song.Song in place (notes, sustains, chords, beats, sections, anchors, handshapes, phrase levels, tone changes, tempo overrides) - gp_has_expandable_repeats(gp_path): detects GP3/4/5 repeat/volta/direction markup whose playback expansion auto_sync's as-written points cannot map Also implement refine_sync() — the editor's refine-sync endpoint has imported it since the snapshot but it never existed in lib, so the Refine button 500'd. It densifies the DTW points to every Nth bar and re-times each with a local onset phase sweep (radius clamped under half a beat to avoid one-beat locks, short scoring grid + median residual snap against the first beats). Synthetic click-track validation: ~13ms mean / ~40ms max error from ±180ms coarse input across 117-123 BPM recordings of a 120 BPM tab. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * review: Copilot round 1 — normalize bar_start_times GP3/4/5 parse failures to ValueError, document ImportError Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
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bde25c0bc8 |
fix(gpx): clamp partial final BCFS sector so GP6 .gpx import works (#749)
Every real Guitar Pro 6 (.gpx) file failed to import with "GPX BCFS sector pointer out of range (malformed file)". A real .gpx's BCFZ-declared decompressed size isn't 0x1000-aligned, so its last (small) container file lands in a partial trailing sector. _parse_bcfs raised whenever a sector read would run past the buffer end, rejecting the whole container before score.gpif could be extracted -- so no GP6 file could be charted in the song editor. (GP7/GP8 .gp files take the ZIP path, not BCFS, which is why this wasn't caught earlier.) Clamp the final sector read to the buffer end (the per-file size field trims the padding anyway), matching canonical GPX readers (alphaTab / PyGuitarPro). A sector whose start is past the end still raises, so the malformed-file guard is preserved. Verified against two real GP6 files -- both now unpack to valid GPIF with all tracks. Adds the previously-missing positive BCFS round-trip coverage: partial-final-sector, multi-file, sector-aligned baseline, and the preserved out-of-range guard. Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: byrongamatos <xasiklas@gmail.com> |
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c7aa5a10b0 |
fix(v3): recycle library grid cards on scroll instead of rebuilding the window (#742)
The virtualized v3 Songs grid rebuilt its entire visible window (grid.innerHTML = _renderCardsRange(...) + a full wireCards pass) every time it slid by one row. Each row-boundary crossing was therefore a heavy synchronous frame — reparse ~60 cards, re-attach hundreds of listeners, reflow — that stalled the main thread and buffered held-arrow key-repeats, flushing them in a burst. Testers saw the library "go super fast for a second then slow down," skipping "every so many scrolls," up or down, at the same spots each time. It hitched scrolling back up over already-loaded songs too, because the cost was DOM teardown, not fetching. renderWindow() now reconciles the window in place: it reuses the card nodes that stay on-screen and builds only the row that enters/leaves (~6 nodes per slide instead of ~60). Nodes are keyed by absolute index (data-idx) with a real-vs-skeleton + select-mode signature (data-sig) so hole-fills after a page fetch and select-mode toggles still rebuild exactly the nodes that changed. wireCards()'s existing data-wired guard then wires only the freshly-built nodes, so per-slide listener churn drops with it. Everything keyed off data-fn (favorites, ⋮ menu, right-click, selection, accuracy badges, A–Z rail) is unaffected. Follow-up to the stage-2 virtualized grid (#636 item 3). Frontend-only. Tests: tests/js/v3_songs_window_recycle.test.js — window stays [start,end) contiguous and in-window node identity is reused across a down-then-up scroll; select-mode toggle and a rail-seek jump rebuild correctly. Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: byrongamatos <xasiklas@gmail.com> |
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2c1c6f7eac |
fix(starter): sync _BUILTIN_STARTER_SOURCES with content/starter on disk (#775)
Two commits (delete beethoven-ode_to_joy, re-add The Adicts' Ode to Joy) never updated _BUILTIN_STARTER_SOURCES: it still listed the deleted pack and omitted the added one. The listed-but-missing file made the all-present gate never fire, so NO starter content seeded on first run — and the on-disk-but-unlisted pack would bundle as dead weight. Both starter-seed guard tests were red on main, reddening ci/test on every core PR. Sync the manifest to disk. Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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425f72b33f |
feat(v3): playlist shuffle toggle
Crossing-arrows toggle next to Play all / Play album on the playlist detail page. When on, playQueue.start Fisher-Yates-shuffles the queue once at start — on a copy, so the stored playlist order is untouched — swapping per-slot album arrangements in lockstep so each slot keeps its pinned arrangement (#685 contract preserved). Prev-less queue semantics are unchanged: auto-advance simply walks the shuffled order. Preference is global, persisted as localStorage v3PlaylistShuffle. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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7ef52cdd66 |
fix: Edit Metadata persists into .feedpak files (suffix gate predated the rename) (#725)
write_song_metadata dispatched zip-form packages on `suffix == ".sloppak"` only, while core reads both suffixes everywhere else (sloppak.SONG_EXTS, .feedpak being the current write extension). Editing a zip-form .feedpak's title/artist/album/year therefore silently fell back to a DB-only update, which looked fine until the next full library rescan re-derived metadata from the file and reverted the edit — the exact failure this module exists to prevent. Directory-form packages were unaffected (manifest-presence dispatch, not suffix). Gate on SONG_EXTS, add TestWriteSongMetadata regression coverage (both zip suffixes, mixed-case suffix, directory form, unknown-suffix fallback), and correct the stale scan_worker comment claiming .sloppak-suffix-only detection (the code already accepts both via is_sloppak). Claude-Session: https://claude.ai/code/session_01H1ZBEcZoJinde9ms5fAjwc Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
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4b6cbe8b11 |
Fix 3D drum/keys highways not resizing on fullscreen under splitscreen (#723)
The guitar/bass highway_3d renderer self-detects panel-canvas size changes in its draw() loop and re-runs applySize() every frame, because the splitscreen host overrides hw.resize and never calls renderer.resize(). The drum and keys highways lacked that fallback — they only re-framed when the host explicitly called resize(w, h) — so their panels stayed framed for the pre-fullscreen size while the guitar/bass panels adapted. Symptom: a too-small, off-center highway in the drum/keys panels after maximizing a split-screen session. Port highway_3d's per-frame drift check into both draw() loops: re-apply on backing-store change (canvas.width/height) AND on CSS-box drift (clientWidth/clientHeight vs the last applied logical size, throttled to every 10th frame). Track _lastHwW/_lastHwH + _appliedW/_appliedH per instance and reset them in destroy() so a reused instance re-frames on the next song. plugins/drum_highway_3d -> 0.3.1, plugins/keys_highway_3d -> 0.1.1. Tests: tests/js/drum_keys_highway_3d_resize_reframe.test.js. Signed-off-by: Kris Anderson <topkoa@gmail.com> Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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15fabb62aa |
Fix v3 Songs A–Z rail: reliable taps, precise drag, hittable size (#653)
* Fix v3 Songs A–Z rail: reliable taps, precise drag, hittable size Follow-up to #634. Three rail bugs reported on macOS + Windows (0.3.0, 2026-06-29 — =Scr4tch=, MajorMokoto): - Taps often did nothing ("clicked O, nothing happened"). pointerdown calls setPointerCapture, after which the browser retargets the follow-up click to the rail container, so the click handler's closest('.v3-azrail-letter') resolved null and a plain tap (no pointermove) had no other path. Drive the jump from pointerdown itself; reduce the click handler to keyboard activation only (e.detail === 0, Enter/Space). - A drag landed short of the release ("where you release isn't where you get sent"). Every letter crossed fired jumpToLetter with behavior:'smooth'; stacked smooth-scroll animations over the virtualized grid lagged and settled imprecisely. jumpToLetter now takes a smooth flag and scrolls instantly ('auto') while scrubbing, animating only discrete taps/keyboard jumps, so the grid tracks the finger and the release lands on the let-go letter. - The rail was too small at 1440p and didn't scale. Letters were a fixed .62rem glued at right:2px (~13px-tall target). They now scale with the viewport (clamp(.72rem, 1.4vh, 1.05rem)), sit off the edge with taller/wider equal-width hit targets and a hover/active highlight so the scrub target is visible. Keyboard arrow-nav and present-letter gating are unchanged. Tests: tests/js/v3_az_rail.test.js gains pointerdown-seek, keyboard-only click guard, and instant-vs-smooth assertions (809 JS tests; the 13 pre-existing unrelated failures are unchanged). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF * fix(v3): ignore non-primary buttons on A–Z rail pointerdown (PR #653 review) Right- or middle-clicking the A–Z rail (or a secondary multi-touch pointer) no longer triggers a seek; only the primary tap/drag scrubs. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: byrongamatos <xasiklas@gmail.com> |
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0d28886d46 |
Fix v3 Songs List View favorite heart staying dim until re-search (#654)
Favoriting from the tree / "List View" flipped the glyph ♡→♥ but the heart stayed grey until a re-search — reported macOS+Windows, open since 0.3.0 / 2026-06-25. One shared wireCards() [data-fav] handler serves both the grid card and the List-View row, but they render with different idle colours (grid text-white, List View text-fb-textDim) and the handler only ever removed the grid's text-white. So in List View text-fb-textDim lingered next to the freshly-added text-fb-accent and won by CSS source order — the glyph changed but the colour didn't, until a re-search re-rendered the row. Each heart now declares its idle colour via a data-fav-idle attribute; the handler swaps exactly that class (so only one colour class is ever present) and writes the new state back onto the in-memory song model so a re-render / virtualized-grid recycle agrees instead of reverting. Tests: tests/js/v3_favorites_toggle.test.js. Full JS suite 810 tests; the 13 pre-existing unrelated failures are unchanged. Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> |
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d20b33348b |
feat(v3): host theme read surface — window.feedBack.theme + always-present --fbv-* tokens (#646)
First slice of the host theme contract (#644): give plugins a host-owned way to read the active theme + its device affordances, so a feature renders correctly under any theme instead of binding to whichever one the dev saw. theme-core.js previously only APPLIED themes and emitted --fbv-* vars only while a theme was equipped (nothing to read in the default state), with no read API. Now, all additive + feature-detected: - Always-present default `fb` palette as `--fbv-*` on :root (the un-themed look is unchanged — fb-* utilities still use their compiled defaults; this only hands plugins a stable host token to read + derive surfaces from). Adds two keystone ROLES the palette lacked: `on-accent` (legible fg on the accent fill) and `focus-ring`. - window.feedBack.theme.get() -> {id, isThemed, tokens}; .capabilities() -> {glow, gradients, motion} (the device-affordance signal; recolor-only themes report defaults, a theme may opt out via `capabilities` in its payload, motion is reduced-motion-gated); .prefersReducedMotion(). - Normalized `theme:changed` event from the single apply() chokepoint. The apply side stays on window.v3Theme; the read surface is attached defensively so it survives the feedBack bus being (re)built by capabilities.js regardless of load order. Verified via a headless render (apply/unequip intact, defaults present + restored, capability opt-out honored, event payload correct) + tests/js/v3_theme_read_api.test.js. See docs/host-theme-contract.md. Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> |
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5e78f2f7f7 |
fix(tuner): remove unused settings + fix sidebar panel position (#661)
Removes the Floating Button and Tuning Visibility settings sections and finishes retiring their still-live config: drops the disabledTunings menu filter and showFloatingButton gate from screen.js/ui.js and their persistence in routes.py (retired keys are stripped on write). Repositions the tuner panel opened from the v3 sidebar Plugins popover to anchor beside it via the host's stable plugin-control slot API (falling back to the popover id), clamped to the viewport so it can't open off-screen, and re-anchored on resize. Updates tuner config tests to the retired-key behavior; plugins/tuner 1.3.2 -> 1.3.3. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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3e2703d8e1 |
feat(keys_highway_3d): audio-reactive ambience + score FX overlay (K4) (#709)
- BG_STYLES port (off/particles/lights/geometric; lights use the pitch-class palette) mounted behind the scene; _bgGetAnalyser/ _bgReadBands (stems-first, one-shot #audio fallback, permanent-failure latch); Ambience intensity + Audio-reactive settings; remounts on style/intensity change - Score-FX overlay canvas (drum_highway_3d pattern): +1 pops at the scored key, ring pulse every 10-combo, milestone bursts at 25/50/100, red wash on 3+ streak break (wrong notes AND swept misses); cleared when idle, removed in teardown - Tests: style id validation + FX defaults (30 total) Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
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d409d55615 |
feat(drum_highway_3d): audio-reactive ambience + score FX overlay (D4) (#708)
- BG_STYLES port (off/particles/lights/geometric) into a renderOrder -1 group; _bgGetAnalyser/_bgReadBands (stems-first, one-shot #audio fallback, permanent-failure latch, 5ms bands cache); Ambience intensity slider + Audio-reactive toggle; remounts on style/intensity/ palette change and across kit-change scene rebuilds - Score-FX overlay canvas (guitar drawScoreFx adapted to internal scoring): +1 pops at the struck lane, ring pulse every 10-combo, milestone bursts at 25/50/100, red wash on 3+ streak break; pooled, cleared when idle, removed in teardown - butterchurn/image/video deliberately out of scope - Tests: style id validation + FX defaults (15 total) Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
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4214ef365e |
feat(drum_highway_3d): materials & themes — studio env map, metal cymbals, BG_THEMES, cinematic, glow/vibrancy (D3) (#712)
- _makeStudioEnv: procedural PMREM environment (no RoomEnvironment addon vendored) -> scene.environment; rebuilt on kit-change, disposed both teardown paths - Cymbals roughness 0.2 / metalness 0.85 / envMapIntensity 1.2 (metal finally reads); discs satin 0.45 + envInt 0.5; floor 0.7 + envInt 0.35; hit bar envInt 1.0 - BG_THEMES port (guitar ids/values; drum 'default' = original palette byte-for-byte; single pick drives clear/fog + board + lane stripes); drumH3dSetTheme + drum_h3d_bg_theme; live _applyTheme - Cinematic lighting toggle (0.3/1.2 on, 0.4/1.0 off = stock) - Glow slider (base * glow*2; 0.5 default = stock) across notes/hit bar/snare stripe; Lane vibrancy slider (stripe base 0.12+0.24v + halo/ghost opacities), stacking under the D2 approach highlight - Fixed pre-existing floor/hit-bar geometry+material leak on kit change - Tests: theme table parity + default preservation + fallbacks (13) Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
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80fc371f11 |
feat(keys_highway_3d): anti-plastic materials, studio env, themes, gradient sky, cinematic + glow (K3) (#711)
- Note gems -> MeshPhysicalMaterial: clearcoat 1.0/0.18, roughness 0.32, envMapIntensity 0.9 — lacquered glass, not plastic (the explicit ask) - _makeStudioEnv (PORTED drum_highway_3d): PMREM studio -> scene.environment; black keys 0.22 roughness / 1.3 envInt (glossy piano black), whites 0.42/0.55 ivory, floor 0.55/0.15/0.4 stage sheen - Vertical-gradient background (light horizon -> theme clear -> dark deck), sRGB-tagged for the composer path - BG_THEMES port (guitar ids/values; keys 'default' = original palette; themes drive gradient/fog/floor/rails, never the pitch-class colors); keys3dSetTheme + keys3d_bg_theme, live _applyTheme - Cinematic lighting toggle (0.55/1.3 on; stock 0.75/1.1 off); Glow slider across NOTE_EMISSIVE_BASE / consume-flash / key approach-glow - Env RT + gradient texture disposed in teardown - Tests: theme table parity + default preservation (28 total) Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
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95b0786725 |
feat(keys_highway_3d): hit FX — vibrancy, timing-colored sparks, hit-line kick (K2) (#699)
- Note vibrancy: gem opacity 0.8 -> slider-driven (default 0.92), NOTE_EMISSIVE_BASE 0.08 -> 0.22, lane guides scale with the slider, _applyVibrancy retints the live scene without a chart rebuild - Sparks (PORTED highway_3d, pool 96) at the struck key, colored by _timingHex/_classifyTiming (±100ms window, inner 40% = on-time; delta recovered from judgeHit's noteKey prefix — contract untouched); streak-scaled counts - Hit-line brightness kick on scored presses (exp(-t*6) decay, hitFx slider), folded into the existing pulse incl. the bloom damp gate - Settings: Hit sparks / Timing colours / Streak feedback + Hit feedback intensity + Note vibrancy sliders (keys3d_bg_*, live-applying) - Tests: classifier boundaries, noteKey time round-trip, FX defaults (26 total) Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
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749af31cc3 |
fix: correctly import and notate multi-staff (piano/keys) tracks from GP8 (#692)
* fix: correctly import and notate multi-staff (piano/keys) tracks from GP8 Fixes bass stave being dropped on import (bar-column enumeration bug) and wrong hand-split heuristic in notation_lift for chords straddling middle C. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Signed-off-by: byrongamatos <xasiklas@gmail.com> * fix(gp-import): fold all grand-staff staves, per-stave tuning, playable hand-splits Addresses review on #692 (topkoa): - split_hands: only use the middle-C boundary when both resulting hands are within HAND_SPLIT_SPAN_SEMITONES, else fall back to the largest-gap heuristic — a hard middle-C split otherwise put a 19-semitone (unplayable) span in one hand for bass-under-treble voicings (e.g. E2+B3 under an Em7 shape). - Treat any multi-stave (grand-staff) track as keys end-to-end, so the stave-0 and folded stave-1+ notes share one encoding and note_count (which sums every stave column) matches what actually imports — closing the phantom-count case for grand-staff instruments the name/program heuristics miss (harp, celesta, marimba). - Fold *every* extra stave (stave_columns[1:]), not just stave 1. - Per-staff tuning fall-back to the track-level Tuning property so an untuned staff never yields an empty pitch list (silent note loss); via a shared _parse_tuning helper. - Extract _collect_column_notes / _merge_lh_notes so the GPX LH/RH pair merge and the GP8 grand-staff fold share one implementation and can't drift in tie/timing/dedup handling. - Rebuild filtered_to_raw from the already-computed stave_columns (one source of truth for the counting rule) and drop the dead num_raw_tracks/raw_tracks. Tests: grand-staff fold + bar-column offset (test_gp2notation.py); both middle-C split cases (test_notation_lift.py). CHANGELOG updated. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Signed-off-by: byrongamatos <xasiklas@gmail.com> --------- Signed-off-by: byrongamatos <xasiklas@gmail.com> Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com> Co-authored-by: byrongamatos <xasiklas@gmail.com> |
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991eadeff6 |
Merge pull request #694 from got-feedback/perf/highway-frame-hotspots
perf: eliminate per-frame layout thrash, shader-compile spikes, and per-frame allocations in the player |
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56419dc789 |
feat(drum_highway_3d): hit FX — sparks, timing colors, lane flashes, kick pulse, open hi-hat (D2) (#697)
- Pooled spark bursts (PORTED highway_3d, pool 160) at the struck lane, timing-colored via _timingHex/_classifyTiming (±50ms window, inner 40% = on-time); streak-scaled counts (streakFx) - Lane flashes resurrected as pooled additive gauss-tex quads at the hit line (timing-colored; red for wrong hits); kick = full-width quad - Kick pulse: camera dip + amber floor wash, exp decay, hitFx-scaled - Approach highlight: lane stripes brighten toward their next note - Open hi-hat: hh_open renders a warm ring around the gem (closes TODO); orthogonal to accent/ghost/flam variants - Settings: Hit sparks / Timing colours / Streak feedback toggles + Hit feedback intensity slider (drum_h3d_bg_*, live-applying) - All FX resources pooled/shared, disposed in BOTH teardown paths - Tests: _classifyTiming boundaries + FX defaults (10 total) Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
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beefd7bc09 |
feat(keys_highway_3d): foundation for guitar-highway visual parity (K1) (#696)
- setPixelRatio at last: DPR (cap 2; 1.25 when >1 instance) x host adaptive bundle.renderScale — HiDPI displays were rendering at CSS resolution and upscaling (soft/aliased) - Bloom: port _bloomEnsure/_bloomDispose (UnrealBloomPass 0.65/0.5/0.82, MSAA HalfFloat target, ACES<->None switch); hit-line, flames and consume-glow benefit immediately; direct render is the degrade path - First settings panel: settings.html (graphics category) with a live Glow (bloom) toggle; FX scaffold (FX_DEFAULTS/readFxSettings/ window.keys3dSetFx, keys3d_bg_* keys, keys3d:settings event) - Combo/accuracy/best-streak DOM HUD (drum_highway_3d pattern), gated on a live MIDI session - tests/fx_settings.test.js (3 tests; vm harness) Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
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a7ea719652 |
feat(drum_highway_3d): foundation for guitar-highway visual parity (D1) (#695)
- Consume host adaptive-quality bundle.renderScale; fold into DPR like highway_3d (splitscreen proxy: >1 instance caps baseDPR at 1.25) - Bloom: port _bloomEnsure/_bloomDispose (UnrealBloomPass 0.65/0.5/0.82, MSAA HalfFloat target, ACES<->None tone-mapping switch); rebuilt across the kit-change renderer recreation; direct render is the degrade path - FX settings scaffold: FX_DEFAULTS + readFxSettings + drumH3dSetFx (drum_h3d_bg_* keys), Graphics section in settings.html (bloom toggle, default ON, live-applies) - _applyLaneFlashes dead-code comment updated (visual consumer lands in the hit-FX PR) - __test export + tests/data_layer.test.js (vm harness, 8 tests) — picked up by the CI glob from the bundling PR; README refreshed Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
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95cb51b2ad |
perf(highway_3d): forceSinglePass on transparent DoubleSide quads
The retrace after the label-swap fix showed getParameters unchanged (~2.5s / ~4% throttled main thread) — the real driver is Three r158+'s transparent-DoubleSide two-pass path: renderBufferDirect renders such objects back side then front side, setting material.needsUpdate BOTH times, i.e. a full getParameters/program-cache lookup twice per object per frame, plus double draw calls. (Found by reading the two-pass branch in the vendored three.module.min.js right next to the getParameters call site.) All 18 transparent DoubleSide materials in this renderer are flat unlit quads — technique markers, sustain rails, chord frames, lane planes, halo bars — where the two-pass self-occlusion ordering buys nothing. Declare forceSinglePass: true on all of them. Also corrects the _setLabelMap comment's churn attribution (that fix removes the label-swap contribution; this one removes the dominant source). Plugin 3.31.1 -> 3.31.2. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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59aa70ce5a |
perf: remove throttled-trace residuals — program churn, per-frame rect, HUD clock
A 4x-CPU-throttled retrace (the honest weak-hardware proxy) surfaced three residual per-frame costs; stack attribution pinned each: - getParameters/getProgramCacheKey (~4% of main thread): every pooled label sprite map swap set material.needsUpdate, bumping material.version and forcing full program re-resolution next render. Swapping between two non-null cached textures never changes the compiled program (USE_MAP define unchanged) — new _setLabelMap() helper only flags needsUpdate on a null<->texture transition, used at all 7 swap sites. - getBoundingClientRect (~1.2%): the 3D highway's per-frame canvas-size self-check forced a layout read every frame. The CSS-box drift read now runs every 10th frame (or when the wrap isn't pinned); the backing-store comparison stays per-frame with cheap property reads and forces an immediate box read + applySize when it fires. - set textContent: the core 60 Hz HUD clock rewrote hud-time (and getElementById'd it) every tick for a display that changes 1/s — now write-on-change with a cached element ref. (The remaining textContent writer in the trace is notedetect's badges.js — external repo, to be filed there.) tests/js: resize-reframe shape test updated for the hoisted _bsChanged gate, incl. an assertion that the throttle can never delay the backing-store path. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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1e2d5a6162 |
Bundle drum_highway_3d + keys_highway_3d as in-tree core plugins (#693)
* Initial commit — clean relaunch * Initial commit — clean relaunch * Remove external game/format terminology from docs and code Reword references to the external game and its proprietary file formats in comments, docstrings, UI text and identifiers; no behaviour change. * Repoint dead slopsmith URLs -> got-feedback Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(midi): consume core midi-input domain + session robustness fixes (#2) * feat(midi): consume the core midi-input domain instead of private requestMIDIAccess (#881) Route Web-MIDI device access through window.slopsmith.midiInput (discover/list/select/open/close) rather than a private navigator.requestMIDIAccess(). One shared device-access boundary with piano/drums/onboarding; retires this plugin's private Web-MIDI. The note-detection 'midi' exact-verdict provider role and the audio-input source export are preserved (now backed by midi-input source data). Saved pick ({id,name}) stays compatible — domain sourceId == the old MIDIInput.id. Live listener is the domain handle's addListener/removeListener; the async init/resume/pause gate and device-vanish handling are kept. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(midi): stop exporting MIDI into the audio-input domain Keys MIDI now lives in the dedicated midi-input domain (#881). Continuing to register pseudonymized 'midi-input-N' sources into audio-input polluted audio device pickers — notably the onboarding guitar audio-input dropdown showed MIDI devices under cryptic names. Unregister any leftovers and register none. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(midi): guard async connect races, denied-discovery latch, key consistency Codex preflight findings on the midi-input consumption: - Don't latch `_midiReady` when discover() resolves denied/unavailable — only on a handled outcome — so reopening retries the permission prompt. - Add a generation guard to async `_midiConnect`: a slower open() from an earlier selection can resolve after a device/None switch and install a stale handle/listener. Discard (and close) superseded opens. - Carry the domain `logicalSourceKey` on the source/selection descriptor and use it for select/open/close instead of synthesizing `web-midi::<id>`. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(midi): invalidate pending opens on detach; clear phantom selection; manifest Codex re-review (round 2): - A detach driven by device removal (sources-changed) didn't advance _midiConnectSeq, so a pending _midiConnect open could resume and install a handle/listener for a now-gone source. Bump the generation inside _midiDetach and capture myGen after it, so any later detach supersedes an in-flight open. - If mi.open() yields no handle, _midiInput stayed set — a phantom connected device the render loop's miss-sweeping would penalize. Clear it on the no-handle and catch paths. - plugin.json: replace the stale audio-input provider role (the removed MIDI-into-audio-input export bridge) with the midi-input requester it now uses. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(midi): make _midiResume idempotent under multiple live instances Codex re-review (round 3): with the domain addListener API, a second live renderer instance (splitscreen/overlapping lifetimes) calling _midiResume() while already active could register the same listener again and double-deliver a MIDI note to the focused instance (hit + duplicate misses). Return early when already active rather than relying on the provider's Set-backed de-dup. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(midi): release domain session on teardown; counter-free legacy source cleanup Codex re-review (round 4): - [P2] Last-instance teardown only detached the listener and never released the midi-input domain session, leaking the requester ref. Add _midiReleaseSession() (delegates to _midiDetach: close + null + generation bump) at the destroy site; re-mount's _midiInit auto-connects from the saved pick. - [P3] The legacy audio-input MIDI-source cleanup looped over the module-local _aiRegisteredCount, which resets to 0 on an in-page upgrade so the prior build's 'keys-midi:input-N' entries were never unregistered. Iterate a fixed bound over the known sourceId pattern instead (unregister of an absent source is a no-op). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(midi): gate miss-sweep on live handle; don't open without a live renderer Codex re-review (round 5): - Miss-sweeping was gated on _midiInput, set as soon as a device is picked, but the async mi.open() may still be pending (slow / permission prompt) — notes passing during that window banked false misses. Gate on _midiHandle, truthy only after a handle is opened and wired. - A settings-only ensure-init (or a discover resolving after the last instance was torn down) could open a midi-input session with no renderer to release it. Gate mi.open() on _instances.size > 0; the pick is saved and a later mount re-runs auto-connect. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(midi): guard open-failure clobber + don't clobber saved device on unplug Bringing keys-highway-3d in line with the piano/drums hardening: - The _midiConnect catch cleared _midiInput unconditionally; a stale older open's rejection could wipe a newer connect's _midiInput/_midiHandle (and leak the handle). Only clear when myGen === _midiConnectSeq. - The sources-changed recovery called _midiAutoConnect(), whose fallback persists a substitute device — overwriting the user's saved pick on a transient multi-device unplug. Parameterize _midiAutoConnect(allowFallback); recovery passes false (reconnect the saved device only, never a persisted fallback). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(midi): keep first-hotplug working; don't tear down a live session on re-init Codex round-11: - The unplug-recovery _midiAutoConnect(false) skipped ALL fallbacks, which broke first-hotplug (open visualizer with no keyboard, plug one in → never picked → no connect). Skip the substitute only when a saved pick exists but is absent (preserve it); allow the fallback when nothing was ever picked. - _midiInit re-ran _midiAutoConnect on every ready re-init (settings/splitscreen), tearing down the live handle + releasing held keys. Only re-connect when there's no live handle. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(midi): consume core midi-input domain + session robustness fixes (#2) * feat(midi): consume the core midi-input domain instead of private requestMIDIAccess (#881) Route Web-MIDI device access through window.slopsmith.midiInput (discover/list/select/open/close) rather than a private navigator.requestMIDIAccess(). One shared device-access boundary with piano/drums/keys/onboarding. Saved pick ({id,name}, with legacy id-only fallback) stays compatible — domain sourceId == the old MIDIInput.id. The async in-flight init guard, _midiActive teardown gate, device-vanish handling, and settings device APIs are preserved; the live listener is the domain handle's addListener/removeListener. Degrades to no-MIDI when the domain is absent. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(midi): guard async connect races, denied-discovery latch, key consistency Codex preflight findings on the midi-input consumption: - Don't latch `_midiReady` when discover() resolves denied/unavailable — only on a handled outcome — so reopening retries the permission prompt. - Add a generation guard to async `_midiConnect`: a slower open() from an earlier selection can resolve after a device/None switch and install a stale handle/listener. Discard (and close) superseded opens. - Carry the domain `logicalSourceKey` on the source/selection descriptor and use it for select/open/close instead of synthesizing `web-midi::<id>`. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(midi): invalidate pending opens on detach; clear phantom selection; manifest Codex re-review (round 2): - A detach driven by device removal (sources-changed) didn't advance _midiConnectSeq, so a pending _midiConnect open could resume and install a handle/listener for a now-gone source. Bump the generation inside _midiDetach and capture myGen after it, so any later detach supersedes an in-flight open. - If mi.open() yields no handle, _midiInput stayed set — a phantom connected device the render loop's miss-sweeping would penalize. Clear it on the no-handle and catch paths. - Declare the midi-input requester capability (degrade-noop) in plugin.json. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(midi): make _midiResume idempotent under multiple live instances Proactively mirror the keys-highway-3d round-3 fix (same multi-instance lifecycle and identical code): a second live renderer instance calling _midiResume() while already active could double-register the listener and double-deliver a MIDI hit. Return early when already active. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(midi): release the domain session on final teardown Mirror the keys-highway-3d round-4 fix: last-instance teardown only detached the listener and never released the midi-input domain session, leaking the requester ref. Add _midiReleaseSession() (delegates to _midiDetach: close + null + generation bump) at the destroy site; re-mount's _midiInit auto-connects. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(midi): gate miss-sweep on live handle; don't open without a live renderer Codex re-review (round 5): - [P2] drumH3dEnsureMidiInit (settings-only, no renderer) auto-connected and opened a midi-input session that destroy()/_midiReleaseSession would never run to release — held until reload. Gate mi.open() on _instances.size > 0; the pick is saved and a later renderer mount re-runs auto-connect. - Mirror the keys-highway-3d miss-sweep fix: gate accumulation on _midiHandle (live wired session), not _midiInput (set before the async open resolves), so notes during a pending open don't bank false misses. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(midi): guard open-failure clobber + reconnect saved device on replug Bringing drum-highway-3d in line with the piano/drums hardening: - The _midiConnect catch cleared _midiInput unconditionally; a stale older open's rejection could wipe a newer connect's _midiInput/_midiHandle. Only clear when myGen === _midiConnectSeq. - The sources-changed handler only refreshed the list (never reconnected), so a replug of the saved device didn't reattach. Reconnect on sources-changed via _midiAutoConnect(false) — saved device only, no fallback, so a transient unplug can't switch to / persist another input. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(midi): keep first-hotplug working; don't tear down a live session on re-init Same two round-11 fixes as keys-highway-3d (shared structure): the recovery _midiAutoConnect(false) now allows a fallback when nothing was ever picked (first-hotplug) while still preserving a saved-but-absent pick; and _midiInit only re-connects when there's no live handle. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(midi): select by logicalSourceKey, not provider-local sourceId (#4) Codex review of the midi-input migration: resolving a selection with find(s => s.id === id) treats the provider-local sourceId as globally unique, so when the core midi-input domain aggregates multiple providers two devices sharing a sourceId can't be distinguished — the wrong device opens and unplug detection can miss that the selected key vanished. Thread the globally-unique logicalSourceKey through save/read, _midiConnect, auto-connect reconnect, the public keysH3dSetMidiInput entry, and the capability _aiOpen path, preferring the key and keeping the bare sourceId / name only as a legacy fallback. Mirrors the already-merged drums/piano migration (_midiResolveSaved). Self-reviewed against that reference. Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(midi): select by logicalSourceKey, not provider-local sourceId (#3) Codex review of the midi-input migration (same issue as keys-highway-3d): resolving a selection with find(s => s.id === id) treats the provider-local sourceId as globally unique, so when the core midi-input domain aggregates multiple providers two devices sharing a sourceId can't be distinguished — the wrong device opens and unplug detection can miss the vanished key. Thread the globally-unique logicalSourceKey through save/read, _midiConnect, the auto-connect reconnect, and the public drumH3dSetMidiInput entry, preferring the key with the bare sourceId / name only as a legacy fallback. Mirrors the already-merged drums/piano migration. Self-reviewed. Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * chore: add plugin metadata (category, description, thumbnail) (#5) * chore: add plugin metadata (category/description/thumbnail) Refs got-feedback/feedBack#571 * chore: add placeholder thumbnail Refs got-feedback/feedBack#571 * chore: add plugin metadata (category, description, thumbnail) (#4) * chore: add plugin metadata (category/description/thumbnail) Refs got-feedback/feedBack#571 * chore: add placeholder thumbnail Refs got-feedback/feedBack#571 * fix(viz): register feedBackViz_<id> so the player viz picker lists this plugin (#5) After the slopsmith->feedBack rename the factory was still registered as window.slopsmithViz_<id>; the host viz picker only looks up window.feedBackViz_<id> (no slopsmithViz alias exists) and silently skipped this plugin. Add the feedBackViz_ global (aliased to the existing slopsmithViz_ one for back-compat). Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(viz): register feedBackViz_<id> so the player viz picker lists this plugin (#6) After the slopsmith->feedBack rename the factory was still registered as window.slopsmithViz_<id>; the host viz picker only looks up window.feedBackViz_<id> (no slopsmithViz alias exists) and silently skipped this plugin. Add the feedBackViz_ global (aliased to the existing slopsmithViz_ one for back-compat). Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(plugins): bundle drum_highway_3d + keys_highway_3d as in-tree core plugins Import both 3D highway plugins from their standalone repos via git subtree (history preserved), ahead of the visual-parity epic that ports the guitar highway's polish to them. - .gitignore: !plugins/drum_highway_3d/ + !plugins/keys_highway_3d/ exceptions - keys plugin.json: "bundled": true (drum already had it) - CI: JS test step gains 'plugins/*/tests/*.test.js' (+20 keys tests) - static/tailwind.min.css regenerated (core build scans plugins/**) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(drum_highway_3d): narrow Auto-mode predicate so bundling can't steal guitar arrangements has_drum_tab is pack-level; first-match-wins Auto order sorts this plugin before highway_3d. Claim only drum arrangements, or packs nothing more specific can render (Codex preflight P2). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * docs: CHANGELOG — note the deliberate Auto-predicate narrowing Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(drum_highway_3d): MIDI lifecycle — no false misses on mid-song connect, promote survivor on destroy - _missSweepFloor exempts notes that passed before the device wired up from the miss sweep (lowered on seek-back; cleared with scoring resets) - destroy() promotes a surviving instance to _activeInstance so splitscreen panel teardown doesn't drop all MIDI routing (Codex preflight round 2, both pre-existing in the imported code) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: Sin <deathlysin@outlook.com> Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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77547af110 |
perf: allocation/scan hardening for weaker hardware
Static-analysis follow-ups to the trace-backed fixes; each is cheap insurance on machines where the profiled headroom doesn't exist. - highway.js: _makeBundle now mutates one persistent per-instance object instead of allocating a fresh ~35-field bundle every rAF frame (xN under splitscreen). Object identity is stable and meaningless; array fields still swap reference on chart changes, which field-identity caches rely on. Contract documented in both CLAUDE.mds. - highway.js: new bsearchTime (lower-bound on .time) windows the default 2D renderer's beat-line scan (was O(all beats) per frame); bundle.lowerBoundT / bundle.lowerBoundTime expose the searches to custom viz so they stop reimplementing visible-window culling. - highway_3d: localStorage 'h3d_full_sus' polled at ~1 Hz instead of every frame (synchronous storage read on the hot path). - highway_3d: drawLyrics caches the measureText row layout keyed on (lyrics ref, line index, shown count, font size, width) — per-frame work is now just drawing over cached widths. - tests/js: bundle source-shape assertions widened to accept the assignment form ([:=]) alongside the old object-literal form. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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115c96a3f0 |
feat(tuner): gate playback until you've tuned — hold autoplay + no-trap Skip/Back/Esc (working-tuning PR 4) (#666)
* feat(tuner): gate playback until you've tuned — hold autoplay + no-trap Skip/Back/Esc (working-tuning PR 4) When the opt-in auto-open fires because a song needs a different tuning, playback now WAITS behind the tuner instead of starting underneath it — the "tune before you play" model. Built on a new generic core hook window.feedBack.holdAutoplay() (mirrors holdAutoExit): the tuner claims the hold synchronously on song:loading (beating the song:ready autostart) and releases it — or a 12s fail-open backstop does — so a wedged plugin can never strand a song. Generation-guarded; manual Play always wins. No one-way trap: - Skip = "I've tuned" -> plays and records the song's tuning as the instrument's current working tuning (the explicit write-point PR 3 left as 'assumed'). - Back to library / Esc -> leave the song, record nothing (reuses requestExitSong; Esc is the existing player shortcut). - The in-panel x is dropped for an auto-open — Skip/Back/Esc are the dismiss surface. This also keeps the write honest: Skip is the only on-player dismiss that records, so leaving never falsely records a tuning. Stacked on #660 (working-tuning PR 3). Core app.js gains only the generic hook (a test asserts it never references the tuner's internals); shell-agnostic. Needs a desktop smoke-test that the tuner mic doesn't contend with note_detect's scoring input under ASIO/exclusive mode (per the design charrette). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF * fix(tuner): backstop can't cut off tuning + gate race/token hardening (PR #666 review) Review fixes for the autoplay gate: - The 12s fail-open backstop could start playback UNDER a legitimately-open tuner (a slow / mic-verify retune > 12s). holdAutoplay()'s release now carries a .settle() that cancels the backstop; the tuner calls it once the tuner is confirmed open (_gateClaimed), so the hold becomes deliberate and only a dismiss / song switch releases it. (Fail-open still covers "claimed but wedged before deciding".) - The async song:ready handler could release a NEWER song's gate after its await (global _gateClaimed, no guard). It now snapshots _autoOpenGeneration and bails if a newer song took over. - holdAutoplay guarded by song generation, not per-hold — a stale release from an earlier hold could clear a later one. Each hold now mints a unique token that release()/settle() must match. Tests: source-level assertions for the token, settle(), the settle-on-open call, and the song:ready gen-guard. 45 tuner+speed tests green. Codex-reviewed. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: byrongamatos <xasiklas@gmail.com> |
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6aed8510d7 |
Tuner: passive "different tuning" badge cue naming the retune (issue E, stage 2.5/3) (#657)
* Tuner: passive "different tuning" badge cue that names the retune
Building on the coverage check: when you enter a song your current
instrument doesn't cover, the topbar tuner badge gets an amber ring + a
tooltip naming the change (e.g. "retune B->A", or "the reference pitch"
for an A440 vs A432 mismatch). Advisory only -- it never auto-opens the
panel; recomputed on song:ready, cleared on song-load / leaving the
player.
Refactors the coverage check into a structured report
(window._tunerAutoOpen.coverageReport -> { covered, retune:[{from,to}],
reference, cantCover }); the boolean gate now wraps it. The cue is
CSS-free (inline ring + native tooltip, no Tailwind rebuild) and no-ops
when the tuner plugin is absent.
Touches static/v3/badges.js (cue) + plugins/tuner/screen.js (report).
v3-only. Stacked on #656 (issue E stage 2.5/3). The splitscreen-suppress
and no-usable-input guards move to E2 (the playback gate).
Tests: tests/js/tuner_auto_open.test.js (report names the strings,
reference mismatch, badge wiring).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF
* feat(tuner): read/write the live per-instrument working tuning — both-directions retune prompt (working-tuning PR 3) (#660)
The §4 coverage check compared each song against the player's fixed
instrument-profile tuning, so the tuner only ever prompted *away* from a "home"
tuning (E -> Drop C#) and stayed silent coming back (Drop C# -> E), even though
the player had physically retuned.
_playerTuning() now reads the host's live per-instrument working tuning
(window.feedBack.workingTuning, keyed by the selected instrument from
/api/settings) instead of re-deriving from the static settings tuning, so
coverage is measured against what the instrument is ACTUALLY in and prompts both
directions. On clearing an auto-opened tuner, _publishWorkingTuning() writes that
song's tuning as the instrument's live working tuning ('assumed' — PR 4's
explicit "I tuned / Skip" refines the write-point), so the next song is judged
against where the player now is.
Per-instrument (guitar vs bass tracked separately). Feature-detected: falls back
to the static /api/settings tuning when the working-tuning capability is absent,
so the 27 existing coverage tests are unchanged. Builds on PR 1 (host
workingTuning) + PR 2 (instrument->chart routing).
Tests: tests/js/tuner_auto_open.test.js — +2 (both-directions coverage via a live
Drop-D working tuning; publish-on-clear targets the right instrument slot); 29
pass total.
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
* fix(tuner): transactional open + fail-closed auto-open config (tuner-E #655 review) (#681)
Two review fixes for the auto-open opt-in+persist stage:
- enable() wasn't transactional. The panel (with the ×/Skip buttons) is shown
before `await _tunerAudio.start()`, and `_state.enabled` was only set after it.
A ×/Skip dismiss during that await hit disable() with wasEnabled=false, then
enable() completed and flipped enabled on — an enabled-but-hidden zombie. Guard
the open with an `_openGen` token bumped on every enable()/disable(); after the
audio-start await, bail if superseded instead of enabling. Closes #675.
- Config wasn't fail-closed. routes.py normalized the opt-in with
bool(data.get("autoOpenOnTuningChange", False)), so "false"/"0"/junk coerced to
True. Accept only a real JSON boolean. Closes #676.
Tests: tuner_auto_open.test.js (dismiss-mid-open stays disabled — fails without
the token guard), test_config.py (auto-open default-false + fail-closed on
non-bool). 34 JS + 24 config tests green.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(tuner): coverage stays conservative when the instrument is unknown (tuner-E #656 review) (#682)
_playerTuning() is documented as conservative ("missing data → not covered → still
prompt"), but when /api/settings carried no instrument identity (a fresh profile:
_default_settings() omits instrument/string_count/tuning) it invented guitar/6/440/
standard, so an unconfigured player was treated as 6-string E-standard and coverage
suppressed the auto-open (and badge cue) for matching songs. The post-#660 rewrite
only returned null when the whole fetch failed (!s), not when settings existed but
lacked an instrument.
Now return null unless there's a confident identity — any of instrument/string_count/
tuning in settings, or live working-tuning offsets. A configured standard guitar still
covers a standard song (no regression). Closes #677.
Tests: tuner_auto_open.test.js — empty-settings → not covered (fails without the fix);
configured standard guitar → still covered.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(tuner): badge coverage cue staleness + unknown-as-warning + dedupe (tuner-E #657 review) (#683)
Three review fixes for the passive "different tuning" badge cue stage:
- Stale async cue (#678): _refreshCoverageCue awaited coverageReport then wrote the
DOM unconditionally, so a slow /api/settings fetch could restore the previous
song's amber ring after song:loading / leaving the player. Add a monotonic token
bumped on every refresh and both clear paths; apply the awaited report only if the
token still matches.
- "Unknown" rendered as "needs retune" (#679): the plugin returns a conservative
all-false report on a fetch hiccup; the cue painted that as an amber "retune the
reference pitch" ring. Collapse a no-signal report (not covered, no reference /
retune / cantCover) to null (no cue) via _meaningfulReport(). A genuine not-covered
report always carries reference / retune / cantCover, so real cues are preserved.
- Duplicate /api/settings fetch (#680): the auto-open gate and the badge cue both
call coverageReport() per song:ready. Cache the coverage promise per song (keyed by
session + tuning + centOffset) so they share one fetch; invalidate on song:loading,
instrument:changed, and working-tuning-changed so it can't go stale within a song.
Tests: tuner_auto_open.test.js — concurrent reports share one fetch, a new song
refetches (fails without the cache). 34 JS tests green. Codex-reviewed.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: Byron Gamatos <xasiklas@gmail.com>
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6b0e37aa35 |
Tuner auto-open: instrument-coverage check (issue E, stage 2/3) (#656)
With the opt-in auto-open on, only prompt when the player's current physical tuning doesn't already cover the song. FeedBack is tune-to-song (the highway draws tab in the song's tuning), so the check aligns the song's open-string tuning string-for-string against the player's instrument: - An 8-string F# player gets no prompt for a 6-/7-string standard song (its top strings already match those tunings). - A song needing an open string the player lacks (e.g. a Drop-A 7-string's low A on an F# 8-string) still prompts. - A whole-instrument reference difference (A440 vs A432, or an octave-down centOffset, previously ignored) also prompts. Reads the player's instrument from core /api/settings (the v3 instrument selector, a stable physical reference); conservative fallback (prompt) when undeclared or unavailable, so a real retune is never silently skipped. v3-only. All in plugins/tuner/screen.js; no core changes. Stacked on #655. Follow-up E1.6: a passive badge cue that names the strings to retune, plus splitscreen / no-usable-input guards. Tests: tests/js/tuner_auto_open.test.js (covered/uncovered, the Drop-A case, reference mismatch, direct contiguous alignment). Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> |