Commit Graph
238 Commits
Author SHA1 Message Date
1e2d5a6162 Bundle drum_highway_3d + keys_highway_3d as in-tree core plugins (#693)
* Initial commit — clean relaunch

* Initial commit — clean relaunch

* Remove external game/format terminology from docs and code

Reword references to the external game and its proprietary file formats
in comments, docstrings, UI text and identifiers; no behaviour change.

* Repoint dead slopsmith URLs -> got-feedback

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(midi): consume core midi-input domain + session robustness fixes (#2)

* feat(midi): consume the core midi-input domain instead of private requestMIDIAccess (#881)

Route Web-MIDI device access through window.slopsmith.midiInput
(discover/list/select/open/close) rather than a private
navigator.requestMIDIAccess(). One shared device-access boundary with
piano/drums/onboarding; retires this plugin's private Web-MIDI. The
note-detection 'midi' exact-verdict provider role and the audio-input
source export are preserved (now backed by midi-input source data). Saved
pick ({id,name}) stays compatible — domain sourceId == the old MIDIInput.id.
Live listener is the domain handle's addListener/removeListener; the async
init/resume/pause gate and device-vanish handling are kept.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): stop exporting MIDI into the audio-input domain

Keys MIDI now lives in the dedicated midi-input domain (#881). Continuing to
register pseudonymized 'midi-input-N' sources into audio-input polluted audio
device pickers — notably the onboarding guitar audio-input dropdown showed MIDI
devices under cryptic names. Unregister any leftovers and register none.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): guard async connect races, denied-discovery latch, key consistency

Codex preflight findings on the midi-input consumption:
- Don't latch `_midiReady` when discover() resolves denied/unavailable — only
  on a handled outcome — so reopening retries the permission prompt.
- Add a generation guard to async `_midiConnect`: a slower open() from an
  earlier selection can resolve after a device/None switch and install a stale
  handle/listener. Discard (and close) superseded opens.
- Carry the domain `logicalSourceKey` on the source/selection descriptor and use
  it for select/open/close instead of synthesizing `web-midi::<id>`.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): invalidate pending opens on detach; clear phantom selection; manifest

Codex re-review (round 2):
- A detach driven by device removal (sources-changed) didn't advance
  _midiConnectSeq, so a pending _midiConnect open could resume and install a
  handle/listener for a now-gone source. Bump the generation inside _midiDetach
  and capture myGen after it, so any later detach supersedes an in-flight open.
- If mi.open() yields no handle, _midiInput stayed set — a phantom connected
  device the render loop's miss-sweeping would penalize. Clear it on the
  no-handle and catch paths.
- plugin.json: replace the stale audio-input provider role (the removed
  MIDI-into-audio-input export bridge) with the midi-input requester it now uses.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): make _midiResume idempotent under multiple live instances

Codex re-review (round 3): with the domain addListener API, a second live
renderer instance (splitscreen/overlapping lifetimes) calling _midiResume() while
already active could register the same listener again and double-deliver a MIDI
note to the focused instance (hit + duplicate misses). Return early when already
active rather than relying on the provider's Set-backed de-dup.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): release domain session on teardown; counter-free legacy source cleanup

Codex re-review (round 4):
- [P2] Last-instance teardown only detached the listener and never released the
  midi-input domain session, leaking the requester ref. Add _midiReleaseSession()
  (delegates to _midiDetach: close + null + generation bump) at the destroy site;
  re-mount's _midiInit auto-connects from the saved pick.
- [P3] The legacy audio-input MIDI-source cleanup looped over the module-local
  _aiRegisteredCount, which resets to 0 on an in-page upgrade so the prior build's
  'keys-midi:input-N' entries were never unregistered. Iterate a fixed bound over
  the known sourceId pattern instead (unregister of an absent source is a no-op).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): gate miss-sweep on live handle; don't open without a live renderer

Codex re-review (round 5):
- Miss-sweeping was gated on _midiInput, set as soon as a device is picked, but
  the async mi.open() may still be pending (slow / permission prompt) — notes
  passing during that window banked false misses. Gate on _midiHandle, truthy
  only after a handle is opened and wired.
- A settings-only ensure-init (or a discover resolving after the last instance
  was torn down) could open a midi-input session with no renderer to release it.
  Gate mi.open() on _instances.size > 0; the pick is saved and a later mount
  re-runs auto-connect.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): guard open-failure clobber + don't clobber saved device on unplug

Bringing keys-highway-3d in line with the piano/drums hardening:
- The _midiConnect catch cleared _midiInput unconditionally; a stale older open's
  rejection could wipe a newer connect's _midiInput/_midiHandle (and leak the
  handle). Only clear when myGen === _midiConnectSeq.
- The sources-changed recovery called _midiAutoConnect(), whose fallback persists
  a substitute device — overwriting the user's saved pick on a transient
  multi-device unplug. Parameterize _midiAutoConnect(allowFallback); recovery
  passes false (reconnect the saved device only, never a persisted fallback).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): keep first-hotplug working; don't tear down a live session on re-init

Codex round-11:
- The unplug-recovery _midiAutoConnect(false) skipped ALL fallbacks, which broke
  first-hotplug (open visualizer with no keyboard, plug one in → never picked →
  no connect). Skip the substitute only when a saved pick exists but is absent
  (preserve it); allow the fallback when nothing was ever picked.
- _midiInit re-ran _midiAutoConnect on every ready re-init (settings/splitscreen),
  tearing down the live handle + releasing held keys. Only re-connect when there's
  no live handle.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(midi): consume core midi-input domain + session robustness fixes (#2)

* feat(midi): consume the core midi-input domain instead of private requestMIDIAccess (#881)

Route Web-MIDI device access through window.slopsmith.midiInput
(discover/list/select/open/close) rather than a private
navigator.requestMIDIAccess(). One shared device-access boundary with
piano/drums/keys/onboarding. Saved pick ({id,name}, with legacy id-only
fallback) stays compatible — domain sourceId == the old MIDIInput.id. The
async in-flight init guard, _midiActive teardown gate, device-vanish handling,
and settings device APIs are preserved; the live listener is the domain
handle's addListener/removeListener. Degrades to no-MIDI when the domain
is absent.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): guard async connect races, denied-discovery latch, key consistency

Codex preflight findings on the midi-input consumption:
- Don't latch `_midiReady` when discover() resolves denied/unavailable — only
  on a handled outcome — so reopening retries the permission prompt.
- Add a generation guard to async `_midiConnect`: a slower open() from an
  earlier selection can resolve after a device/None switch and install a stale
  handle/listener. Discard (and close) superseded opens.
- Carry the domain `logicalSourceKey` on the source/selection descriptor and use
  it for select/open/close instead of synthesizing `web-midi::<id>`.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): invalidate pending opens on detach; clear phantom selection; manifest

Codex re-review (round 2):
- A detach driven by device removal (sources-changed) didn't advance
  _midiConnectSeq, so a pending _midiConnect open could resume and install a
  handle/listener for a now-gone source. Bump the generation inside _midiDetach
  and capture myGen after it, so any later detach supersedes an in-flight open.
- If mi.open() yields no handle, _midiInput stayed set — a phantom connected
  device the render loop's miss-sweeping would penalize. Clear it on the
  no-handle and catch paths.
- Declare the midi-input requester capability (degrade-noop) in plugin.json.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): make _midiResume idempotent under multiple live instances

Proactively mirror the keys-highway-3d round-3 fix (same multi-instance lifecycle
and identical code): a second live renderer instance calling _midiResume() while
already active could double-register the listener and double-deliver a MIDI hit.
Return early when already active.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): release the domain session on final teardown

Mirror the keys-highway-3d round-4 fix: last-instance teardown only detached the
listener and never released the midi-input domain session, leaking the requester
ref. Add _midiReleaseSession() (delegates to _midiDetach: close + null +
generation bump) at the destroy site; re-mount's _midiInit auto-connects.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): gate miss-sweep on live handle; don't open without a live renderer

Codex re-review (round 5):
- [P2] drumH3dEnsureMidiInit (settings-only, no renderer) auto-connected and
  opened a midi-input session that destroy()/_midiReleaseSession would never run
  to release — held until reload. Gate mi.open() on _instances.size > 0; the pick
  is saved and a later renderer mount re-runs auto-connect.
- Mirror the keys-highway-3d miss-sweep fix: gate accumulation on _midiHandle
  (live wired session), not _midiInput (set before the async open resolves), so
  notes during a pending open don't bank false misses.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): guard open-failure clobber + reconnect saved device on replug

Bringing drum-highway-3d in line with the piano/drums hardening:
- The _midiConnect catch cleared _midiInput unconditionally; a stale older open's
  rejection could wipe a newer connect's _midiInput/_midiHandle. Only clear when
  myGen === _midiConnectSeq.
- The sources-changed handler only refreshed the list (never reconnected), so a
  replug of the saved device didn't reattach. Reconnect on sources-changed via
  _midiAutoConnect(false) — saved device only, no fallback, so a transient unplug
  can't switch to / persist another input.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): keep first-hotplug working; don't tear down a live session on re-init

Same two round-11 fixes as keys-highway-3d (shared structure): the recovery
_midiAutoConnect(false) now allows a fallback when nothing was ever picked
(first-hotplug) while still preserving a saved-but-absent pick; and _midiInit
only re-connects when there's no live handle.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): select by logicalSourceKey, not provider-local sourceId (#4)

Codex review of the midi-input migration: resolving a selection with
find(s => s.id === id) treats the provider-local sourceId as globally unique,
so when the core midi-input domain aggregates multiple providers two devices
sharing a sourceId can't be distinguished — the wrong device opens and unplug
detection can miss that the selected key vanished.

Thread the globally-unique logicalSourceKey through save/read, _midiConnect,
auto-connect reconnect, the public keysH3dSetMidiInput entry, and the
capability _aiOpen path, preferring the key and keeping the bare sourceId /
name only as a legacy fallback. Mirrors the already-merged drums/piano
migration (_midiResolveSaved). Self-reviewed against that reference.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): select by logicalSourceKey, not provider-local sourceId (#3)

Codex review of the midi-input migration (same issue as keys-highway-3d):
resolving a selection with find(s => s.id === id) treats the provider-local
sourceId as globally unique, so when the core midi-input domain aggregates
multiple providers two devices sharing a sourceId can't be distinguished —
the wrong device opens and unplug detection can miss the vanished key.

Thread the globally-unique logicalSourceKey through save/read, _midiConnect,
the auto-connect reconnect, and the public drumH3dSetMidiInput entry,
preferring the key with the bare sourceId / name only as a legacy fallback.
Mirrors the already-merged drums/piano migration. Self-reviewed.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* chore: add plugin metadata (category, description, thumbnail) (#5)

* chore: add plugin metadata (category/description/thumbnail)

Refs got-feedback/feedBack#571

* chore: add placeholder thumbnail

Refs got-feedback/feedBack#571

* chore: add plugin metadata (category, description, thumbnail) (#4)

* chore: add plugin metadata (category/description/thumbnail)

Refs got-feedback/feedBack#571

* chore: add placeholder thumbnail

Refs got-feedback/feedBack#571

* fix(viz): register feedBackViz_<id> so the player viz picker lists this plugin (#5)

After the slopsmith->feedBack rename the factory was still registered as
window.slopsmithViz_<id>; the host viz picker only looks up
window.feedBackViz_<id> (no slopsmithViz alias exists) and silently skipped
this plugin. Add the feedBackViz_ global (aliased to the existing
slopsmithViz_ one for back-compat).

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(viz): register feedBackViz_<id> so the player viz picker lists this plugin (#6)

After the slopsmith->feedBack rename the factory was still registered as
window.slopsmithViz_<id>; the host viz picker only looks up
window.feedBackViz_<id> (no slopsmithViz alias exists) and silently skipped
this plugin. Add the feedBackViz_ global (aliased to the existing
slopsmithViz_ one for back-compat).

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(plugins): bundle drum_highway_3d + keys_highway_3d as in-tree core plugins

Import both 3D highway plugins from their standalone repos via git subtree
(history preserved), ahead of the visual-parity epic that ports the guitar
highway's polish to them.

- .gitignore: !plugins/drum_highway_3d/ + !plugins/keys_highway_3d/ exceptions
- keys plugin.json: "bundled": true (drum already had it)
- CI: JS test step gains 'plugins/*/tests/*.test.js' (+20 keys tests)
- static/tailwind.min.css regenerated (core build scans plugins/**)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(drum_highway_3d): narrow Auto-mode predicate so bundling can't steal guitar arrangements

has_drum_tab is pack-level; first-match-wins Auto order sorts this plugin
before highway_3d. Claim only drum arrangements, or packs nothing more
specific can render (Codex preflight P2).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* docs: CHANGELOG — note the deliberate Auto-predicate narrowing

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(drum_highway_3d): MIDI lifecycle — no false misses on mid-song connect, promote survivor on destroy

- _missSweepFloor exempts notes that passed before the device wired up
  from the miss sweep (lowered on seek-back; cleared with scoring resets)
- destroy() promotes a surviving instance to _activeInstance so
  splitscreen panel teardown doesn't drop all MIDI routing
  (Codex preflight round 2, both pre-existing in the imported code)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: Sin <deathlysin@outlook.com>
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-02 00:25:31 +02:00
OmikronApexandClaude Fable 5 77547af110 perf: allocation/scan hardening for weaker hardware
Static-analysis follow-ups to the trace-backed fixes; each is cheap
insurance on machines where the profiled headroom doesn't exist.

- highway.js: _makeBundle now mutates one persistent per-instance
  object instead of allocating a fresh ~35-field bundle every rAF
  frame (xN under splitscreen). Object identity is stable and
  meaningless; array fields still swap reference on chart changes,
  which field-identity caches rely on. Contract documented in both
  CLAUDE.mds.
- highway.js: new bsearchTime (lower-bound on .time) windows the
  default 2D renderer's beat-line scan (was O(all beats) per frame);
  bundle.lowerBoundT / bundle.lowerBoundTime expose the searches to
  custom viz so they stop reimplementing visible-window culling.
- highway_3d: localStorage 'h3d_full_sus' polled at ~1 Hz instead of
  every frame (synchronous storage read on the hot path).
- highway_3d: drawLyrics caches the measureText row layout keyed on
  (lyrics ref, line index, shown count, font size, width) — per-frame
  work is now just drawing over cached widths.
- tests/js: bundle source-shape assertions widened to accept the
  assignment form ([:=]) alongside the old object-literal form.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 00:02:54 +02:00
OmikronApexandClaude Fable 5 fd840011d2 perf(core): stop per-frame layout thrash in visibility check + v3 chrome loop
Chrome trace showed ~0.5s self-time in _isHighwayVisible (offsetParent
read every rAF frame forces style/layout recalc) and ~1.5s in the v3
player-chrome loop (matches(':hover') per frame, unconditional
textContent/width writes at 6 Hz -> ~1800 layout passes in 63s).

- highway.js: sample offsetParent every 10th frame, cached in between;
  fresh sample forced on init/canvas-replace/resize/override-clear.
- player-chrome.js: hover tracked via mouseenter/mouseleave; Up-Next
  refs cached, text written only on change (eta coarsened to 1s steps
  beyond 10s), progress bar moved from width to scaleX (compositor-only).
- v3.css: bar fill uses transform-origin:left + scaleX transition.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-01 23:51:39 +02:00
744c848636 v3 library: mastery filter + sort (needs-practice / most-mastered) (#687)
* feat(v3): sort the library by mastery (needs-practice / most-mastered)

Adds two sort options to the Songs library: "Needs practice first" (weakest
measured accuracy first) and "Most mastered first". Mastery = MAX(best_accuracy)
across a song's arrangements, from song_stats; because that's a separate table
it's a correlated subquery in the ORDER BY, so these sorts use OFFSET paging like
tuning/year. Unscored ("not started") songs always sort to the bottom in both
directions, so a large unpracticed library doesn't bury the songs you're
actually working on. Never the default.

Verified against a running server: scored songs at 0.90 / 0.30 plus unscored ->
ascending orders 0.30, 0.90, unscored; descending 0.90, 0.30, unscored.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

* feat(v3): add the 3-state mastery filter (Mastered / In progress / Not started)

Complements the mastery sort with the gentler filter the charrette preferred: a
"Progress" facet in the Filters drawer with Mastered (>= 0.9), In progress
(attempted but < 0.9), and Not started (no score) -- multi-select, OR within the
set. Server-side via a correlated subquery on song_stats threaded through
_build_where / query_page (passed as a separate kwarg so query_artists /
query_stats are unaffected). Smart-collection providers ignore it (they define
their own filters).

Verified live: mastered -> the 0.90 song, in_progress -> the 0.30 song,
not_started -> the unscored songs, combined -> both scored (with correct totals).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 06:08:57 -05:00
41cdfd576a feat(v3): play a playlist as a queue with auto-advance (#685)
Playing a playlist previously played one song and returned to the menu -- a
play-queue was never implemented. Add window.feedBack.playQueue (start / advance
/ hasNext / clear) and a "Play all" button on the playlist detail.

Advancing rides the same exit choke point as auto-exit and a results-card close:
song-end paths call window.closeCurrentSong() (the auto-exit grace timer and a
results screen's release()), so wrapping it plays the next track instead of
returning to the menu -- advancing AFTER the user dismisses a score card, not
through it. A user-initiated exit (Escape / the close button) uses the bareword
closeCurrentSong(), left untouched, so leaving the player still leaves and
abandons the queue. playSong gains a fromQueue guard (a manual play abandons a
stale queue) and closeCurrentSong clears the queue on a real close. Binds via
song:ended / the choke point, not the <audio> element, so it advances on the
desktop (JUCE) route too. The no-queue path is unchanged.


Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 06:08:55 -05:00
23df6767a7 feat(v3): Refresh button + live scan progress on the Songs library (#673)
Add a media-server-style "I dropped files in my folder, hit refresh" control to
the Songs toolbar. Refresh triggers an incremental /api/rescan and reuses the
existing /api/scan-status poll for live progress: a 3-state button (idle /
"Scanning..." while listing / "Scanning N/M" once counting) with a title tooltip
showing the current file + percent. A scan already running (the Settings buttons
or a background pass) is reflected on the button too. On completion it emits
library:changed so the grid reloads, and shows an honest, never-punishing
fbNotify toast (bottom-right, suppressed while in a song). No backend change --
same machinery the Settings rescan already drives. The precise "N added" count
is a follow-up.


Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 06:08:52 -05:00
f4b59e67d6 feat(v3): modern "Add to playlist" picker (replaces run-on prompt) (#672)
The old add-to-playlist flow crammed every playlist into one uiPrompt label
("1. Foo  2. Bar  3. Baz ...") and asked the user to type a number -- unreadable
past a couple of playlists, and reported as a bug.

Replace it with openPlaylistPicker: a checkbox modal with membership pre-check (a
song already in a playlist shows checked; a multi-song selection shows an
indeterminate box when only some are in), an inline "+ New playlist" row, and a
search box once the list is long. Toggling adds/removes via the existing REST
(POST + DELETE .../songs/{filename}); only playlists the user actually touched
change. One shared function still feeds the per-card menu, the batch bar, and the
batch button, so the fix lands in all three. Escape / backdrop close; a
bottom-right fbNotify toast confirms.


Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 06:08:49 -05:00
110b47f2ae feat(v3): persist last-used library sort / filter / view (#671)
The Songs library reset sort + filters to defaults on every visit; testers asked
it to remember their choice ("most players pick a preferred sort and leave it").

Persist sort, format, view, and the drawer filters to localStorage
('v3:songs-prefs'), restored once at first build. Cold start stays the neutral
Artist A-Z default. The search query and the artist/album drill-down are
deliberately NOT persisted (navigational). Single write point in reload() (where
every change already funnels); every restored value is validated against its
option list, so a removed/stale setting can never wedge the toolbar. Global (not
per-provider) for now.


Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 06:08:46 -05:00
115c96a3f0 feat(tuner): gate playback until you've tuned — hold autoplay + no-trap Skip/Back/Esc (working-tuning PR 4) (#666)
* feat(tuner): gate playback until you've tuned — hold autoplay + no-trap Skip/Back/Esc (working-tuning PR 4)

When the opt-in auto-open fires because a song needs a different tuning, playback
now WAITS behind the tuner instead of starting underneath it — the "tune before
you play" model. Built on a new generic core hook window.feedBack.holdAutoplay()
(mirrors holdAutoExit): the tuner claims the hold synchronously on song:loading
(beating the song:ready autostart) and releases it — or a 12s fail-open backstop
does — so a wedged plugin can never strand a song. Generation-guarded; manual
Play always wins.

No one-way trap:
- Skip = "I've tuned" -> plays and records the song's tuning as the instrument's
  current working tuning (the explicit write-point PR 3 left as 'assumed').
- Back to library / Esc -> leave the song, record nothing (reuses requestExitSong;
  Esc is the existing player shortcut).
- The in-panel x is dropped for an auto-open — Skip/Back/Esc are the dismiss
  surface. This also keeps the write honest: Skip is the only on-player dismiss
  that records, so leaving never falsely records a tuning.

Stacked on #660 (working-tuning PR 3). Core app.js gains only the generic hook
(a test asserts it never references the tuner's internals); shell-agnostic.

Needs a desktop smoke-test that the tuner mic doesn't contend with note_detect's
scoring input under ASIO/exclusive mode (per the design charrette).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

* fix(tuner): backstop can't cut off tuning + gate race/token hardening (PR #666 review)

Review fixes for the autoplay gate:

- The 12s fail-open backstop could start playback UNDER a legitimately-open tuner
  (a slow / mic-verify retune > 12s). holdAutoplay()'s release now carries a
  .settle() that cancels the backstop; the tuner calls it once the tuner is
  confirmed open (_gateClaimed), so the hold becomes deliberate and only a
  dismiss / song switch releases it. (Fail-open still covers "claimed but wedged
  before deciding".)
- The async song:ready handler could release a NEWER song's gate after its await
  (global _gateClaimed, no guard). It now snapshots _autoOpenGeneration and bails
  if a newer song took over.
- holdAutoplay guarded by song generation, not per-hold — a stale release from an
  earlier hold could clear a later one. Each hold now mints a unique token that
  release()/settle() must match.

Tests: source-level assertions for the token, settle(), the settle-on-open call,
and the song:ready gen-guard. 45 tuner+speed tests green. Codex-reviewed.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
2026-07-01 11:18:29 +02:00
48f435408f feat(core): working-tuning lifecycle — launch default, verified decay, idempotent re-injection + tests (working-tuning PR 9a) (#669)
Hardens the host workingTuning capability (PR 1) with the "polish & safety"
lifecycle:

- Idempotent re-injection: a second load of the module no longer replaces the live
  state with a fresh (empty) one — it early-returns once registered.
- Opt-in "launch tuning" default (setLaunchDefault/getLaunchDefault/clearLaunchDefault):
  a per-instrument, localStorage-backed seed the player can opt into ("start me in
  THIS tuning on app open"). Boot seeds from it when set, else /api/settings as before.
  Off by default — a SEED only; the live tuning still resets on restart.
- Verified decay: on song:loading the current instrument's 'verified' provenance
  decays to 'assumed' (offsets kept) — a per-string mic check is only trustworthy for
  the context it was done in, so a stale 'verified' can never suppress a needed prompt.

Adds a state-machine smoke suite (tests/js/working_tuning_capability.test.js, 12/12):
defaults, per-instrument isolation, both-directions, verified-invalidation-on-retune,
decay-on-song-load, resetToDefault, launch-default set/seed/clear, idempotent
re-injection, the change event.

The opt-in UI + the mic-verify writer land with the tuner (PR 9b).


Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 11:07:58 +02:00
7173007412 feat(v3): show the live working tuning on the instrument card (working-tuning PR 5) (#667)
* feat(v3): show the live working tuning on the instrument card (working-tuning PR 5)

The topbar instrument selector now surfaces the selected instrument's live
working tuning from the host workingTuning capability (PR 1): a compact label on
the card — dim while you're in your home tuning, amber once you've retuned — and,
in the dropdown, a "Now in: <tuning> <assumed/verified glyph>" banner with a
one-tap "Back to default" (resetToDefault). Switching instrument/strings calls
setCurrentInstrument so the card follows the right instrument (guitar's tuning vs
bass's, tracked separately); it re-renders on working-tuning-changed.

Names offsets via the shared window.displayTuningName resolver. Fully
feature-detected — without the workingTuning capability the card renders exactly
as before. v3-only, single file (static/v3/badges.js).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

* fix(badges): consistent home-tuning check + gate working-context on save (PR #667 review)

Review fixes for the instrument-card working-tuning label:

- isHome used display-label equality where the home label was the raw settings
  string ('Custom') but the working label came from displayTuningName(offsets) —
  a real home tuning could show amber. Both now resolve through the same namer.
- The instrument pill moved the working-tuning context (setCurrentInstrument) even
  when saveSettings() rejected the patch, desyncing the selector from the card.
  saveSettings() now returns whether it was accepted; the pill only switches the
  working context on success.

(No boot-time setCurrentInstrument: the host already seeds its current instrument
from /api/settings and emits working-tuning-changed on hydration — which this card
re-renders on — so pre-touching would only race/suppress that seed.)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
2026-07-01 11:01:42 +02:00
df4e17bc99 feat(v3): flag library songs by working-tuning match (working-tuning PR 6) (#668)
* feat(v3): flag library songs by working-tuning match (working-tuning PR 6)

Each song's tuning chip in the v3 library grid is now coloured by whether your
CURRENT working tuning covers it: green = play it now, amber = needs a retune
(with a matching tooltip). Uses the tuner plugin's coverageReport (async), so it
runs as a post-paint decoration pass — chips render instantly, then colour a tick
later; a token cancels a superseded pass so scrolling stays snappy. Re-flags on
working-tuning-changed (retune / instrument swap / reset), no re-fetch.

Fully feature-detected: without the tuner coverage API + the host workingTuning
state, the chips render exactly as before. v3-only, single file (static/v3/songs.js).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

* fix(tuner/library): correct bass matching + memoize player tuning (PR #668 review)

Review fixes for working-tuning PR 6 (library tuning-match chips):

- Bass songs were scored against the guitar tuning. The chip passed no arrangement
  to coverageReport, so isBassArrangement fell back to guitar — a 4-string bass
  drop-D read as guitar could FALSE-MATCH a drop-D guitar player (green). songCard
  now flags a bass-only song (every arrangement name matches /\bbass\b/) with
  data-tuning-bass, and decorateTuningChips passes arrangement 'Bass'/'Lead' so
  coverage uses the right base pitches. Mixed guitar+bass songs → guitar (the
  song-level tuning is the guitar one); least-wrong given one tuning per song.

- Per-chip /api/settings fetch storm. coverageReport()→_playerTuning() fetched
  /api/settings once per visible chip per grid paint (~60). _playerTuning is now
  memoized (the player's tuning is song-independent) so all callers share one read;
  invalidated on instrument:changed / working-tuning-changed, with a 3s TTL so a
  settings write that doesn't emit an event still heals. A transient fetch failure
  is NOT cached (next read retries) — else one hiccup would freeze coverage.

Tests: player tuning shared across songs (one fetch); transient-failure retry
(fails without the fix). The prior #680 dedup test updated for the memoized behavior.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
2026-07-01 10:51:33 +02:00
6aed8510d7 Tuner: passive "different tuning" badge cue naming the retune (issue E, stage 2.5/3) (#657)
* Tuner: passive "different tuning" badge cue that names the retune

Building on the coverage check: when you enter a song your current
instrument doesn't cover, the topbar tuner badge gets an amber ring + a
tooltip naming the change (e.g. "retune B->A", or "the reference pitch"
for an A440 vs A432 mismatch). Advisory only -- it never auto-opens the
panel; recomputed on song:ready, cleared on song-load / leaving the
player.

Refactors the coverage check into a structured report
(window._tunerAutoOpen.coverageReport -> { covered, retune:[{from,to}],
reference, cantCover }); the boolean gate now wraps it. The cue is
CSS-free (inline ring + native tooltip, no Tailwind rebuild) and no-ops
when the tuner plugin is absent.

Touches static/v3/badges.js (cue) + plugins/tuner/screen.js (report).
v3-only. Stacked on #656 (issue E stage 2.5/3). The splitscreen-suppress
and no-usable-input guards move to E2 (the playback gate).

Tests: tests/js/tuner_auto_open.test.js (report names the strings,
reference mismatch, badge wiring).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

* feat(tuner): read/write the live per-instrument working tuning — both-directions retune prompt (working-tuning PR 3) (#660)

The §4 coverage check compared each song against the player's fixed
instrument-profile tuning, so the tuner only ever prompted *away* from a "home"
tuning (E -> Drop C#) and stayed silent coming back (Drop C# -> E), even though
the player had physically retuned.

_playerTuning() now reads the host's live per-instrument working tuning
(window.feedBack.workingTuning, keyed by the selected instrument from
/api/settings) instead of re-deriving from the static settings tuning, so
coverage is measured against what the instrument is ACTUALLY in and prompts both
directions. On clearing an auto-opened tuner, _publishWorkingTuning() writes that
song's tuning as the instrument's live working tuning ('assumed' — PR 4's
explicit "I tuned / Skip" refines the write-point), so the next song is judged
against where the player now is.

Per-instrument (guitar vs bass tracked separately). Feature-detected: falls back
to the static /api/settings tuning when the working-tuning capability is absent,
so the 27 existing coverage tests are unchanged. Builds on PR 1 (host
workingTuning) + PR 2 (instrument->chart routing).

Tests: tests/js/tuner_auto_open.test.js — +2 (both-directions coverage via a live
Drop-D working tuning; publish-on-clear targets the right instrument slot); 29
pass total.

Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>

* fix(tuner): transactional open + fail-closed auto-open config (tuner-E #655 review) (#681)

Two review fixes for the auto-open opt-in+persist stage:

- enable() wasn't transactional. The panel (with the ×/Skip buttons) is shown
  before `await _tunerAudio.start()`, and `_state.enabled` was only set after it.
  A ×/Skip dismiss during that await hit disable() with wasEnabled=false, then
  enable() completed and flipped enabled on — an enabled-but-hidden zombie. Guard
  the open with an `_openGen` token bumped on every enable()/disable(); after the
  audio-start await, bail if superseded instead of enabling. Closes #675.

- Config wasn't fail-closed. routes.py normalized the opt-in with
  bool(data.get("autoOpenOnTuningChange", False)), so "false"/"0"/junk coerced to
  True. Accept only a real JSON boolean. Closes #676.

Tests: tuner_auto_open.test.js (dismiss-mid-open stays disabled — fails without
the token guard), test_config.py (auto-open default-false + fail-closed on
non-bool). 34 JS + 24 config tests green.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(tuner): coverage stays conservative when the instrument is unknown (tuner-E #656 review) (#682)

_playerTuning() is documented as conservative ("missing data → not covered → still
prompt"), but when /api/settings carried no instrument identity (a fresh profile:
_default_settings() omits instrument/string_count/tuning) it invented guitar/6/440/
standard, so an unconfigured player was treated as 6-string E-standard and coverage
suppressed the auto-open (and badge cue) for matching songs. The post-#660 rewrite
only returned null when the whole fetch failed (!s), not when settings existed but
lacked an instrument.

Now return null unless there's a confident identity — any of instrument/string_count/
tuning in settings, or live working-tuning offsets. A configured standard guitar still
covers a standard song (no regression). Closes #677.

Tests: tuner_auto_open.test.js — empty-settings → not covered (fails without the fix);
configured standard guitar → still covered.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(tuner): badge coverage cue staleness + unknown-as-warning + dedupe (tuner-E #657 review) (#683)

Three review fixes for the passive "different tuning" badge cue stage:

- Stale async cue (#678): _refreshCoverageCue awaited coverageReport then wrote the
  DOM unconditionally, so a slow /api/settings fetch could restore the previous
  song's amber ring after song:loading / leaving the player. Add a monotonic token
  bumped on every refresh and both clear paths; apply the awaited report only if the
  token still matches.

- "Unknown" rendered as "needs retune" (#679): the plugin returns a conservative
  all-false report on a fetch hiccup; the cue painted that as an amber "retune the
  reference pitch" ring. Collapse a no-signal report (not covered, no reference /
  retune / cantCover) to null (no cue) via _meaningfulReport(). A genuine not-covered
  report always carries reference / retune / cantCover, so real cues are preserved.

- Duplicate /api/settings fetch (#680): the auto-open gate and the badge cue both
  call coverageReport() per song:ready. Cache the coverage promise per song (keyed by
  session + tuning + centOffset) so they share one fetch; invalidate on song:loading,
  instrument:changed, and working-tuning-changed so it can't go stale within a song.

Tests: tuner_auto_open.test.js — concurrent reports share one fetch, a new song
refetches (fails without the cache). 34 JS tests green. Codex-reviewed.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: Byron Gamatos <xasiklas@gmail.com>
2026-07-01 10:28:04 +02:00
491039a12d feat(core): host per-instrument workingTuning capability + read-API/event (working-tuning PR 1) (#658)
* feat(core): host per-instrument workingTuning capability + read-API/event (working-tuning PR 1)

Introduce window.feedBack.workingTuning — the live, host-authoritative current
instrument tuning (offsets + string-count + reference pitch + assumed/verified
provenance), distinct from any one song's tuning and from a soft opt-in default.
It's the single source of truth the highway, library, and plugins (tuner,
Virtuoso, minigames) will read so a retune or instrument swap is reflected
app-wide instead of being re-derived per surface.

PER-INSTRUMENT: state is a map keyed by `${instrument}-${stringCount}` (e.g.
guitar-6 / bass-4, the selector's key) — your guitar's tuning and your bass's are
kept separately; get() returns the selected instrument's, and switching the
selector surfaces that instrument's own remembered tuning. You only ever deal
with the one you've picked.

Modeled on the shipped `tuning` capability + the `feedBack.theme` read-API:
synchronous get(instrument?), set(state,{provenance,instrument}) mutator,
setCurrentInstrument(), resetToDefault(), and a `working-tuning-changed` event
that fires on change and once on hydration (carrying which instrument changed).
In-memory, seeded from /api/settings, reset-on-restart. Registered as a separate
`working-tuning` exclusive-owner capability (tuner = sole writer, others read).

Foundation only — pure plumbing, nothing writes to it yet and no behavior
changes. The tuner becomes the writer (and the gate's E->C# asymmetry is fixed)
in a later PR.

Frontend-only: new static/capabilities/working-tuning.js, loaded from
static/index.html + static/v3/index.html. Per-instrument state machine verified
by a stubbed node harness (separate guitar/bass slots, selector switch, isolated
writes, verified stamp, reset, defensive copies, capability registration).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

* fix(working-tuning): resolve review P1/P2s + add behavioral test harness

Addresses the manual + Codex review of PR 1 (working-tuning foundation).

P1 — named tunings were dropped by the boot seed: /api/settings.tuning may be a
name ("Drop D") OR an offsets list, but the seed only handled the list and stored
offsets:null for names. The seed now resolves a name to per-string semitone offsets
via /api/tunings (ratio vs Standard; reference pitch cancels).

P1 — async seed could clobber state a consumer had already written: _seedFromSettings
resolves after boot and used to overwrite _currentKey/_byInstrument unconditionally.
It now bails when state was already _touched (and re-checks after the /api/tunings
leg), so an explicit set()/setCurrentInstrument()/resetToDefault() before hydration
wins. Hydration still fires.

P1/P2 — shallow copy leaked live nested arrays: get() and set() now clone offsets and
verifiedStrings on both ingress and egress, honouring the "readers can't mutate live
state" contract.

P2 — provenance/verification state machine made coherent by construction:
verified <=> verifiedStrings is an array AND verifiedAt is a finite number. A tuning
change invalidates prior verification unless a fresh bundle is supplied; a "verified"
claim with no strings or a null/absent timestamp is repaired (assumed / stamped now).

P2 — bare-instrument writes targeted a hard-coded default string count: _keyOfResolved()
resolves an omitted string count against the current selection (same instrument), so
set({instrument:'bass'}) / set({stringCount:5}) hit the selected bass-5, not bass-4.

Test — adds tests/js/working_tuning.test.js (the harness the PR described but did not
commit): 11 behavioral cases over a stubbed window — registration, per-instrument
isolation + selector switch, defensive copies, the verification invariant, bare-key
routing, named + offsets-list seeding, and the boot-race guard. Full tests/js suite:
no new failures (the 12 pre-existing branch failures are unrelated).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
2026-07-01 08:05:56 +02:00
f9607c5c94 Port the Min res (minimum auto-resolution) selector into the v3 player (#663)
The v2 control bar exposes a "Min res" selector next to Quality that sets
highway.setMinRenderScale — capping how far the load-adaptive resolution
scaler (feedBack#654) may downscale, or disabling it entirely (Full). The
v3 UI only ported the Quality selector, so v3 users had no way to stop the
highway auto-downscaling to as low as quarter-res on heavy scenes / weak-
GPU launches — pixelated even at Quality = HD, with no workaround (worse
than v2).

Add the Min res row to the v3 viz/quality rail popover, under Quality,
mirroring the v2 control (same options, handler, title, aria). The handler,
the setMinRenderScale/getMinRenderScale API, and the shared app.js init
that syncs the selector's value (guarded by element id) all already exist —
only the v3 markup was missing.

Fixes #662

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 20:19:08 +02:00
db81d7dafb Add progress bar to v3 "Up Next" pill (#649)
The persistent top-right "Up Next" pill showed the upcoming section name
and a countdown ("in 12.3s") but no at-a-glance sense of how far through
the current section the song is. Add a thin progress bar directly under
the existing text that fills as the current section elapses toward the
next, reaching full when the section flips.

The text row is wrapped unchanged in a flex row and the pill stacks the
bar beneath it; nothing else about the pill's content or styling changes.
Progress is computed in updateUpNext() as the fraction elapsed between the
previous section boundary (last section at/before now, else song start)
and the next section. The fill uses the same gradient as the section name
for visual cohesion.

Signed-off-by: topkoa <topkoa@gmail.com>
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 23:44:09 +02:00
199550e5fb fix(v3): dismiss Section Practice popover when another player popover opens (#638)
* fix(v3): dismiss Section Practice popover when another player popover opens

The Section Practice popover (Songs > Song > Practice pill) stayed open
when the user then clicked a v3 player-rail icon (Plugins, Audio, …),
leaving two popovers stacked on top of each other. Reported on 0.3.0
(macOS) and still reproducing in the 2026-06-28 build.

Root cause: the popover's outside-click dismiss was bound in the
bubbling phase, but the v3 rail's icon buttons call e.stopPropagation()
in their click handler (player-chrome.js wireRail), which kills bubbling
before the click reaches document. So the dismiss listener never fired
for a rail-icon click and the popover was orphaned open.

Fix: bind the outside-click dismiss in the capture phase, which runs
before the target's handler so stopPropagation() can't swallow it. This
mirrors the audio mixer popover (audio-mixer.js), which already
dismisses outside-clicks via capture-phase listeners for exactly this
reason. Esc handling stays in the bubble phase (no rail handler stops
keydown propagation, and capturing it would reorder it ahead of the
player's Escape-to-exit handling).

Shared app.js code, so v2 is covered too; v2 has no stopPropagation rail,
so its outside-click dismiss behaviour is unchanged.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

* chore(#638): add CHANGELOG entry + capture-phase regression test

Review follow-ups for the Section Practice popover dismiss fix:
- CHANGELOG [Unreleased] → Fixed entry (repo workflow requires one).
- tests/js/section_practice_dismiss.test.js pins the fix: the outside-click
  dismiss binds in the CAPTURE phase (so a rail icon's stopPropagation can't
  swallow it), exactly one capture binding (Escape keydown stays bubble-phase),
  and the #section-practice-control containment guard (no self-close). A revert
  to bubble-phase fails the test.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
2026-06-29 15:00:28 +02:00
8fbbc761fc fix(v3): reject accidental text-selection of UI chrome (user-select policy) (#637)
* fix(v3): reject accidental text-selection of UI chrome (user-select policy)

Dragging/double-clicking across the v3 UI marquee-highlighted buttons, labels,
the sidebar, transport, and the note-highway HUD — looks broken (reported Mac +
Windows). Default the v3 shell to user-select:none on html, then opt CONTENT
back in. Decided by a 4-lens panel (UX / a11y / dev-ops / plugin-ecosystem);
their guardrails are baked in:

- Form fields ALWAYS re-enabled (input/textarea/select/[contenteditable]) so the
  caret + IME composition never break. No `* { user-select:none }` (WebKit input
  bug 82692).
- Plugin screens (.screen[id^="plugin-"]) stay selectable BY INHERITANCE (no `*`,
  so a plugin's own non-select chrome still wins) — a plugin's copyable text
  (lyrics, chords, results), including community/out-of-tree plugins that never
  adopt the class, isn't silently locked.
- Core read-only content opts back in by CONTAINER via a hand-authored
  `.fb-selectable` (not a Tailwind utility — so runtime-installed plugins get it
  too): the whole Settings panel (paths, device names, version, diagnostics,
  About) and the now-playing song metadata. Answers the open "keep settings
  copyable?" question: yes, at the container.

Cosmetic only — never used to lock copy-worthy text (errors/IDs/paths/versions/
metadata stay selectable; WCAG 2.2 allows copy-paste as a mechanism). v3-only
(v2 unchanged; v3.css loads only on /v3); plain CSS, no Tailwind rebuild; no
desktop/Electron changes (standard OS-framed window). `.fb-selectable` is
documented in CLAUDE.md for plugin authors.

Tests: tests/js/v3_user_select_policy.test.js (html default, form-field
re-enable, plugin-screen carve without `*`, .fb-selectable, container opt-ins,
and the no-`*`-rule guardrail).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

* fix(v3): address review of the user-select policy (#637)

Review (manual + Codex) of the v3 text-selection policy:

- P1 (real bug): the now-playing HUD metadata opted into `.fb-selectable` but
  its `#player-hud` parent is `pointer-events: none`, so the mouse could never
  reach the text to select it — the opt-in was inert. Add `pointer-events-auto`
  to the metadata block (verified in-browser: user-select:text + pointer-
  events:auto, while the HUD parent stays pointer-events:none).
- Coverage: the PR's a11y guardrail promised copyable text stays selectable
  "incl. in modals/toasts", but only Settings + the HUD were opted in. Blanket-
  opt the focused copyable surfaces back in by selector — `.feedBack-modal`,
  `[role="dialog"]`, `#fb-notify-stack`, `#v3-fb-toast`, `#scan-banner` — so
  errors / IDs / paths / file names in dialogs, toasts, and the scan banner stay
  copyable. These are focused panels, not dense card lists, so re-enabling
  selection there can't recreate the across-cards marquee mess.
  (Deliberately NOT opting in the library grid / dashboard / profile card lists:
  making dense card text selectable would reintroduce exactly that marquee mess
  on a drag — copy song metadata from the now-playing HUD / Settings instead.)
- Test (P3): assert the selectable rule's selectors order-independently, cover
  the new modal/toast/banner surfaces, and check the HUD block carries BOTH
  fb-selectable and pointer-events-auto (class-order independent).

Verified in a real browser (chromium): html=none, sidebar chrome=none, input=
text, Settings=text, HUD meta=text+pointer-events:auto, dialog/modal=text.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
2026-06-29 14:44:56 +02:00
a791a0d8fe feat(v3): DOM-virtualize the Songs grid (#636 item 3 stage 2) (#643)
The v3 Songs grid appended every scrolled page and never released nodes,
so card-node count grew unbounded with scroll depth (24 → 624 → 2001 for a
2000-song library). Replace it with a windowed/recycled render: only the
visible window (± overscan) is in the DOM while a #v3-songs-gridsizer
element sized to ceil(total/cols)*rowH gives the scrollbar full-library
geometry; #v3-songs-grid is absolutely positioned to the first visible row.

- state.songs is a sparse, absolutely-indexed store filled a page at a time
  by ensureWindow(): the stage-1 keyset cursor for contiguous forward scroll
  (O(page)), OFFSET page= for jumps/restore/non-keyset providers. _loadPage
  shares an in-flight promise per page and an epoch guard discards a stale
  fetch that lands after a reset.
- A–Z rail seeks directly via sort_letters cumulative counts (O(1), no
  page-through); bounded scan fallback for legacy providers without it.
- Snapshot/restore is now scrollTop-based (geometry is stable). Select mode,
  accuracy badges, ⋮ menu, plugin card actions, and tree/folder coexistence
  survive cards recycling; renderWindow re-renders when select mode toggles.
- Plugins get window.v3Songs.visibleCards() + a v3:library-window-rendered
  event instead of assuming all cards are present (highway-stutter lesson).

Verified in a browser against a seeded 2001-song library: DOM bounded to
~60 nodes while the count reads "2001 songs", rail jump lands on the target
row, selection survives recycling, scroll-restore exact. Codex-reviewed
(3 findings fixed: stale-fetch epoch guard, await-in-flight page promise,
select-mode resync on cached re-entry).

Frontend-only. Tests: tests/browser/v3-grid-virtualization.spec.ts pins the
bounded-DOM invariant + direct rail jump; tests/js/v3_az_rail.test.js and
v3_songs_scroll.test.js updated to the new wiring.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 12:26:29 +02:00
5ed6f454e7 feat(library): smart collections as a library provider (#641)
Implements feedBack#636 item 2 (P1) — saved library filters that stay live,
the homelab primitive FeedBack was missing (Plex smart collections / Navidrome
.nsp / *arr custom filters).

A collection is a saved /api/library query surfaced as a registered library
provider, so it appears in the v3 source picker and inherits the whole Songs
UI (paging, stats, A–Z rail, art) with no new screen.

- Storage reuses the playlist subsystem: a `playlists.rules` JSON column
  (additive, idempotent migration). A row with rules != NULL is a smart
  collection; list_playlists + get_playlist filter `rules IS NULL`, so
  collections are excluded from the manual-playlist list and read-only to
  every playlist mutation that gates on get_playlist.
- SmartCollectionProvider (kind="local" — matched songs are local rows, so the
  client's play/art paths stay on the local branch) delegates query_page/
  query_stats/query_artists to the local DB with the stored rules applied;
  tuning_names/get_art delegate straight through. Registered via a boot scan +
  on create/update (replace=True) / delete.
- Rules mirror the raw /api/library query params; `_sanitize_collection_rules`
  drops unknown keys and is applied at API ingress AND on provider load, so a
  hand-edited / imported bad value can't crash a query.
- API: GET/POST/PUT/DELETE /api/collections. Frontend: a "+ Save as
  collection" action in the v3 filter drawer (local provider + active filters
  only) that names the current filter set and switches to it.

Reviewed by Codex; 3 findings fixed (local-kind playback path, save gated to
local provider, re-sanitize persisted rules).

Tests: tests/test_collections_api.py (CRUD, provider filtering, restart
re-registration, kind=local, corrupt-rule tolerance, playlist isolation),
tests/js/v3_collections.test.js.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 10:42:41 +02:00
6a6efc793a feat(v3 library): practice-aware home — Repertoire meter + "Keep practicing" shelf (#635)
* feat(v3 library): practice-aware home — Repertoire meter + "Keep practicing" shelf

The Songs page opened cold into a flat sorted grid. This adds a practice-aware
front door on the unfiltered grid, built entirely from data already on hand
(no new endpoints, no new stored state):

- Repertoire meter — "Repertoire: N of M songs · K in progress" + a bar,
  counting songs at/above the same mastery threshold the green accuracy badge
  uses (>= 0.9 best accuracy) over the unfiltered library total. Reads
  state.accuracy (/api/stats/best, already loaded for the card badges) and the
  unfiltered /api/library/stats total.
- "Keep practicing" shelf — a horizontal row of recently-played, not-yet-
  mastered songs (newest first, click to play). Reads /api/stats/recent.

Both show ONLY on the grid view when not searching/filtering/selecting (the
front-door context), refresh after a song is scored (applyScoreRefresh), and
collapse on an empty library. Soft-gamification only: descriptive encouragement
(goal-gradient / endowed-progress), never content-gating, decay, or nagging —
the practice-accuracy "continue" rail a media server can't do.

Frontend-only: static/v3/songs.js (renderLibraryHome / _repertoireCounts /
libHomeVisible, wired through reload() + applyScoreRefresh), static/v3/v3.css.
Came out of the library design charrette (UX + gamification lenses' top pick).

Stacked on the A–Z rail branch (feat/v3-library-az-rail) since both touch
static/v3/songs.js; merge that PR first (or retarget).

Tests: tests/js/v3_keep_practicing.test.js (threshold, front-door gating,
shelf filter, denominator, render/reload/score-refresh wiring, click-to-play).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

* fix(v3 library): correct practice-aware home for review P1/P2/P3

Addresses the PR #635 review findings (manual + Codex):

P1 correctness
- Gate the Repertoire meter + "Keep practicing" shelf to the LOCAL
  provider (libHomeVisible). They read local practice stats
  (state.accuracy / /api/stats/recent); on a remote provider they mixed a
  local mastered count with a remote song total (e.g. "85 of 80") and the
  shelf played local files while browsing a remote library.
- Shelf now gates on the per-SONG best (state.accuracy[filename] = MAX
  across arrangements, what the green badge shows) and dedupes by filename,
  instead of the per-arrangement recents row — so a "keep practicing" card
  can no longer show a green "mastered" badge, and a song can't appear twice.

P2 robustness
- renderLibraryHome fetches /api/library/stats + /api/stats/recent together
  (Promise.all) and a _homeToken generation guard discards a stale render
  so a slow response can't repaint a home the grid already moved past.

P3 polish
- accuracyBadge references MASTERY_ACCURACY instead of a bare 0.9, so the
  badge and the meter/shelf can't drift from "the same mastery threshold".

Tests updated (v3_keep_practicing.test.js): provider gating, per-song
deduped shelf, Promise.all + token.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
2026-06-29 08:56:31 +02:00
6a71577e05 feat(v3 library): A–Z fast-scroll jump rail on the Songs grid (#634)
* feat(v3 library): A–Z fast-scroll jump rail on the Songs grid

Adds a vertical letter rail (Plex/Radarr/iOS-contacts pattern) pinned to the
right edge next to the scrollbar so you can jump the library to a starting
letter — tap, drag-to-scrub with a live letter bubble, or arrow-key between
letters. The classic (v2) tree already had letter selection; this brings the
new v3 grid to parity (it was the gap behind the "alphabetical scroll
selection next to the scrollbar" idea).

It shows ONLY for the grid view + alphabetical (artist/title) sorts, and only
offers letters present in the current sort AND filter set, so a tap always
lands on a real card (absent letters are dimmed + non-interactive). The grid
is forward-only, server-paged infinite scroll with no virtualization, so a
jump pages through to the target card then scrolls to it; a token guards
overlapping jumps (drag) so the newest wins. A keyset-seek + virtualized
window is the scaling follow-up for very large libraries.

Backend: /api/library/stats gains an optional `sort` param and an additive
`sort_letters` map — songs-per-first-letter of the ACTIVE sort column (artist
or title), filter-synced — so the rail's present-letters match the grid's real
order. The legacy `letters` (distinct-artist) field is unchanged, so the
dashboard + classic tree are unaffected. `sort` is dropped for providers whose
query_stats predates it (existing kwarg-filter), so third-party library
providers keep working (rail simply falls back / hides).

Frontend: static/v3/songs.js (refreshRail / jumpToLetter / pointer-drag +
keyboard, cards tagged data-letter), static/v3/v3.css (.v3-azrail + bubble).

Tests: tests/test_library_filters.py (sort_letters artist/title, song-vs-
distinct-artist counting), tests/test_library_providers.py (sort forwarded),
tests/js/v3_az_rail.test.js (gating, data-letter, load-through, drag/keys).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

* fix(v3 library): harden A–Z jump rail (review P2/P3)

Addresses the PR #634 review findings (manual + Codex):

P2 correctness
- refreshRail prefers the active-sort `sort_letters`; falls back to the
  artist-based `letters` only on an artist sort, and hides the rail on a
  title sort when a legacy provider returns none (was mislabeling letters).
- reload() bumps `_jumpToken` so an in-flight letter jump can't scroll a
  grid that's being rebuilt from page 0.
- songBucket no longer trims, matching the server SQL + grid ORDER BY raw
  first-char bucketing (a leading-space title now buckets under '#' on both
  sides).

P3 polish
- Paging guard is total-derived (ceil(total/PAGE_SIZE)+2) instead of a
  magic 4000, keeping large libraries reachable while still bounded.
- Roving tabindex: only the first present letter is tabbable; arrow keys
  move it. Removes up to 27 page tab stops.
- `sort_letters` is computed only when the caller opts in
  (want_sort_letters / route `sort_letters=1`); the dashboard + v2 tree
  skip the extra GROUP BY. Added sort + want_sort_letters to the optional
  provider-kwargs so non-introspectable legacy providers drop them.
- _railToken supersedes stale refreshRail responses; hide the rail when no
  letters are present instead of rendering disabled buttons.

Tests updated accordingly (v3_az_rail.test.js, test_library_filters.py).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
2026-06-29 08:49:01 +02:00
8a2175aa1c feat(onboarding): amp-sim opt-in choice + use_amp_sims setting (#631)
Second half of feedBack-desktop#46. The desktop app monitors through an
in-app amp-sim/tone chain that, once loaded, auto-restores every launch —
an idle high-gain amp on the input is a constant distorted buzz, and the
dry-only monitor mute can't silence it. This adds the "own-rig first"
opt-in so players using their own external amp/rig never get a processed
monitor in the first place.

Core changes:
- New `use_amp_sims` setting (default OFF / own-rig first): GET default,
  POST boolean validation, and resettable key — mirroring achievements_enabled.
- Onboarding wizard: a DESKTOP-ONLY step ("How do you want to hear
  yourself?") between instrument paths and the calibration challenge. The
  web build has no native amp sims, so the step is skipped there (5 steps
  on web, 6 on desktop) — gated on window.feedBackDesktop, dot count and
  setStep bounds are derived from it. Ticking "Use in-app amp simulations"
  POSTs use_amp_sims; default unticked.

The desktop renderer consumes this setting to gate its saved-tone-chain
restore (feedback-desktop PR, paired).

Verified by booting core locally and walking the wizard with Playwright:
web shows 5 dots/no amp step, desktop shows 6 dots, the amp step is
reachable, calibration stays the final "Play it now" step, ticking the box
persists use_amp_sims=true, and there are no page errors. Server-side
GET default / POST validation / reset confirmed via curl.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 00:13:28 +02:00
Byron GamatosandGitHub 5a0b62599d feat(highway): show feedpak author/editor credits on song load (#629)
Surface the feedpak manifest `authors` list (spec §5.4) on the highway: a credits card ("Charted by Azure") shown over the highway when a song loads, riding the count-in / a ~3s hold and dismissed when playback starts. Gated to fresh feedpak plays only (minigames, loose/archive, arrangement switches, seeks, replays excluded). Includes a 12s backstop so the overlay never lingers if playback fails to start.

Closes #628. Reviewed by Codex (3 passes, converged). Verified locally: pytest 9/9, node --test 23/23, headless-browser end-to-end.
2026-06-28 22:08:44 +02:00
90fb2ee3bc feat(v3): content-dependent playlist covers + custom art (#626)
* feat(v3): content-dependent playlist covers + custom art upload

Playlist cards were a tiny 🎵 emoji on an empty square. Now the cover reflects
the playlist's contents, and you can override it with a custom image.

Cover (in priority order):
- custom uploaded cover, else
- empty playlist  -> the icon
- a few songs     -> the first song's album art
- 4+ songs        -> a 2x2 album-art mosaic

Backend (server.py):
- MetadataDB.list_playlists() returns each playlist's first few still-present
  songs' art URLs (`art_urls`) for the content cover.
- GET /api/playlists and GET /api/playlists/{id} add `cover_url` when a custom
  cover exists.
- POST/GET/DELETE /api/playlists/{id}/cover — store a small PNG thumbnail under
  CONFIG_DIR/playlist_covers/ (PIL-converted, mirroring song-art upload); the
  cover is deleted with the playlist. Cover mutators added to _MUTATING_ROUTES.

Frontend (static/v3/playlists.js): playlistCoverHtml(p) renders the rules above;
the playlist detail view gets "Cover" (pick an image) + "Remove cover".

Tests: tests/test_playlists_api.py (art_urls + cover roundtrip / reject-non-image
/ delete-removes-cover — 11 pass) and tests/js/v3_playlist_cover.test.js.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

* fix(playlists): 400 (not 500) on non-string cover image + bust same-second cover cache

Two review follow-ups on the playlist-cover endpoints:

- POST /cover did `if "," in b64` before any type check, so a non-string
  image (e.g. {"image": 123} / null) raised TypeError -> 500. Guard with
  isinstance (mirrors the avatar/song-art upload) for a clean 400. +regression
  test covering number/null/object/list.

- The cover URL busted only on int(st_mtime) (1s granularity) and GET /cover
  sent no cache headers, so a same-second replace/remove/re-upload could serve
  a stale image. Use st_mtime_ns in the cache-bust token and add the shared
  no-cache header (_ART_CACHE_HEADERS), matching song art.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
2026-06-28 14:10:15 +02:00
3d97c07b2b feat(v3): add "Add to playlist" to a song's ⋮ More menu (#625)
* feat(v3): add "Add to playlist" to a song's ⋮ More menu

You could only add a song to a playlist via select-mode (checkbox → batch bar).
Add an "Add to playlist" row to each song card's ⋮ overflow menu that targets
that one song, reusing the same picker (pick a listed number or type a new name
to create the playlist).

The select-mode batch flow and the single-song menu now share one extracted
`addFilenamesToPlaylist(filenames)` helper; the menu is `openCardMenu`, shared by
grid cards and tree rows, so both views get it. Tests:
tests/js/v3_add_to_playlist_menu.test.js.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

* fix(v3): don't clear the batch selection when the playlist picker is cancelled

The extract-helper refactor made batchAddToPlaylist() call finishBatch()
unconditionally, so cancelling (or a failed create) cleared the multi-select
and reloaded the grid — a regression from the original early-return-on-cancel
behaviour. addFilenamesToPlaylist() already returns null on cancel/failure;
gate finishBatch() on a truthy playlist id so the selection is preserved for
a retry. Adds a regression assertion.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
2026-06-28 13:58:14 +02:00
b103a722ce fix(v3): refresh Songs grid after a Settings rescan / DLC-folder change (#624)
Reported on macOS: on a fresh install, pointing at a DLC folder in Settings and
running a scan showed NO songs until an app restart. The scan itself was fine —
_background_scan re-reads config.json fresh, so it scans the new folder and
populates the library — but the v3 Songs grid never reloaded.

The Settings Rescan / Full Rescan handlers only refreshed the classic (v2)
library via loadLibrary(); the v3 grid (static/v3/songs.js) had no listener for
a scan it didn't initiate (only its own upload path self-refreshes via
watchUploadScan). So its cached, pre-DLC (empty) DOM/snapshot survived a sidebar
return until a full reload (restart).

Fix: the rescan handlers now emit `library:changed` (static/app.js). The v3 grid
listens and reloads if it's the active screen, else sets `_libraryDirty` so the
next onV3SongsScreenEnter does a full re-fetch — a short-circuit placed ahead of
every cached-DOM fast-path so it can't restore the stale grid.

Tests: tests/js/v3_library_refresh.test.js guards the emit + the reload/dirty
wiring (DOM/event glue isn't headlessly unit-testable; end-to-end wants an
in-app run of the reporter's flow: set DLC in Settings → scan → Songs populate
without restart).


Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
2026-06-28 13:52:48 +02:00
d841813e0b fix(library): Edit Metadata modal — editable Year + don't close on drag-release outside (#623)
* fix(library): Edit Metadata modal — editable Year + no close on drag-release

Two fixes to the Songs -> Edit Metadata modal (openEditModal/saveEditModal in
static/app.js), both reported on macOS for 0.3.0.

1) Year is now editable. A year can be set when authoring a pak but the modal
   had no Year field, so it could never be changed. The backend
   (POST /api/song/<f>/meta) already accepts + normalizes `year` and writes it
   into the file via songmeta (survives a rescan) -- only the UI omitted it.
   Add a Year input (populated from the song's current year) and include
   `year` in the save POST body. Both the v3 card menu and the legacy edit
   button already pass the year through, so both surfaces get the field.

2) The modal no longer closes when a click-drag is released on the backdrop.
   Selecting text inside a field and releasing the mouse past the modal edge
   dismissed the form without warning (the `click` event's target resolves to
   the backdrop, the common ancestor) -- discarding the edit. Backdrop
   dismissal now also requires the mousedown to have STARTED on the backdrop,
   tracked per-modal and decided by a new pure helper
   _editModalShouldClose(clickTarget, modalEl, downOnBackdrop). Cancel / X
   still close on a normal click.

Tests: tests/js/edit_metadata_modal.test.js extracts the real functions from
app.js and asserts (a) openEditModal renders #edit-year, (b) saveEditModal's
meta POST body carries `year`, and (c) the backdrop-close decision table
(Cancel always closes; backdrop needs down+up on the backdrop; a drag from a
field released on the backdrop does NOT close).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

* fix(library): wire Edit Metadata Save via listener, not an inline onclick

encodeURIComponent does not escape "'", so embedding the filename in the
single-quoted inline onclick="saveEditModal('…')" handler produced a
malformed handler for any song whose filename contains an apostrophe
(e.g. Bob's Song.sloppak) — clicking Save threw a syntax error and the
edit silently failed. Replace the inline onclick with a data-edit-save
hook wired in JS from the closure filename (mirrors the existing Delete
button pattern), so the filename never has to survive attribute-string
embedding. Pre-existing bug surfaced during review of this modal.

Adds a regression assertion (no inline saveEditModal onclick; Save wired
via data-edit-save).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
2026-06-28 13:42:02 +02:00
a0f5435854 perf(highway): stop the adaptive renderScale from visibly hunting up/down (#622)
Alpha testers reported the 3D-highway "quality going up and down to try to
compensate" as passages got busier (#618 charrette). That's core's
load-adaptive render scale (_adaptRenderScale, #654) ping-ponging across the
7-12ms deadband: it downscales when a busy frame blows the budget, then the
now-cheaper frame dips under the low watermark so it upscales, which blows the
budget again — a visible resolution pop on a loop.

Fix: keep downscaling prompt (protect the frame rate), but make UPSCALING lazy
and predictive:
- smaller up-step (x1.06 vs x1.1) on a longer, separate cooldown
  (_AUTO_UPSCALE_COOLDOWN_MS = 2500ms vs the 600ms general adjust cooldown),
  reset on any downscale so we never bounce straight back up;
- a predictive guard: only upscale when the projected cost AFTER the step
  (~cost * step^2, since draw cost tracks pixel count) still clears the high
  budget. The scale settles just inside the deadband instead of oscillating.

No public API change; the user-facing "Min res" floor (_autoScaleMin) is
untouched. Pairs with the in-plugin AA-under-bloom fix in feedBack#618.

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-28 13:05:34 +02:00
ee7bafbb47 fix(v3): decode stats:recorded filename so post-play score badge refreshes (#620)
PR #574 added a `stats:recorded` -> in-place accuracy-badge repaint so a
just-earned score shows without restarting the app. But the repaint never
matched a card, so the badge stayed stale until a full render() (app
restart / search / re-enter the screen) -- exactly the "only updates after
a restart" report.

Root cause is a filename key-space mismatch. The event (like song:loading)
carries the filename `encodeURIComponent`'d, because that is what playCard
hands to playSong (the highway WS decodeURIComponent's it). Library cards,
though, key on the DECODED localFilename (data-fn), and /api/stats/best is
server-canonicalized to that same decoded key (server.py
_canonical_song_filename). So repaintAccuracy's `data-fn !== key` check
rejected every card and `state.accuracy[encoded]` was undefined.

Decode the event filename back into the card / state.accuracy key space via
a small `decFn` helper before marking dirty and repainting, fixing both the
immediate repaint and the onV3SongsScreenEnter deferred path. decFn is
idempotent for already-decoded names and falls back to the original on
malformed input, so a real filename containing a literal '%' is never
corrupted.

Tests: tests/js/v3_songs_score_badge_refresh.test.js extracts the real
decFn from the shipped source and proves the encoded event filename
round-trips to the raw card key (incl. spaces and subfolder '/').


Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
2026-06-28 12:39:13 +02:00
fef870047b fix(player): reliable Escape "Back" + resumable, optionally-confirmed song exit (#619)
* fix(player): make Escape a reliable Back; resumable + optionally-confirmed song exit

Escape didn't always leave a song: clicking a transport control (play/FF/RW/
restart) left that <button> focused, and _shortcutDispatchBlocked() bails the
shortcut dispatcher for any focused INPUT/SELECT/TEXTAREA/BUTTON — so the
player-scope Escape=Back shortcut never fired until the user clicked empty
canvas to blur the control. Space already had a player-screen carve-out (#593);
Escape did not. That asymmetry was the bug.

Phase 1 — focus fix: generalize the Space carve-out in _shortcutDispatchBlocked
to Escape, on the player AND settings screens (both register Escape=Back;
settings had the identical latent bug). The earlier guards still win: text
inputs are exempted first, the Section Practice popover already claims Escape,
and a true modal (role=dialog aria-modal=true / .feedBack-modal) still traps it.
Plugins' player-scope Escape shortcuts are fixed identically.

Phase 2 — resume: leaving the player snapshots {song, arrangement, position,
speed} to localStorage; a non-blocking "Resume practice" pill offers it back on
the next non-player screen / next launch. playSong() gains a {resume} option
that restores speed + seeks to the saved position on song:ready instead of the
normal autostart. Conservative (ignores <3s / near-end), cleared on natural
song-end and once consumed, expires after 24h.

Phase 3 — opt-in "Ask before leaving a song" (Gameplay tab, default OFF). A
true-modal confirm with monotonic Escape (the second Escape leaves) and
Space/Enter = Leave. The player Escape shortcut and the v3 close button route
through window.requestExitSong(); auto-exit on song-end and a results screen's
own Close stay unguarded.

Design rationale: a multi-seat design charrette (engagement, learning-design,
operability, codebase-reality) — leaving a song should be reliable and
recoverable, not gated; the confirm is opt-in only.

Tests: tests/browser/{keyboard-shortcuts,resume-session,exit-confirm}.spec.ts.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

* test(browser): suppress first-run onboarding in keyboard/resume/exit specs

The first-run onboarding overlay (#v3-onboarding) is a modal that intercepts
pointer/keyboard events; on a fresh profile it covers the player and breaks any
test that presses Escape or clicks. Stub GET /api/profile to an onboarded
profile in each beforeEach so the app behaves like a returning user (the state
these tests assume).

Also tighten the Section Practice Escape test to assert the guarantee the fix
actually provides — Escape does not exit the song while the popover is open (the
line-447 guard wins over the carve-out) — rather than asserting the popover's
own close handler fires, which isn't wired for a synthetic bar.

Verified locally against a worktree server (Chromium): all 16 new specs pass
(5 Escape + 6 resume + 5 exit-confirm) plus the existing #593 Space tests.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

* fix(player): exit-confirm — Escape cancels back to song, pause on open/resume on stay

Refinements from tester feedback on the exit-confirm (default stays OFF):

- Escape on the open prompt now = Stay (dismiss + return to the song), matching
  every other modal and the generic _confirmDialog (Esc=cancel). A second
  Escape therefore returns to the song instead of leaving it. Leaving stays the
  explicit, default-focused "Leave" button, so Space/Enter/click = "just get me
  out" (the OP's "Space always hits leave").
- Opening the prompt PAUSES the song (via the canonical togglePlay path, HTML5
  + _juceMode) so it isn't running/being scored behind the modal; Stay resumes
  exactly what we paused. Guards: cancel any count-in on open; resume only if we
  paused (wasPlaying), only if still the same live song on the player
  (_audioSeekGen unchanged), and never auto-resume a song the user had paused.
- Trap Tab inside the dialog; backdrop click was already Stay.

Specs: exit-confirm.spec.ts updated — the monotonic "second Escape leaves" test
becomes "second Escape stays", plus a backdrop-click-stays test. The audio
pause/resume itself is verified manually on web + desktop (the mock song has no
backing track); these specs lock the navigation + keyboard semantics.

NOTE: the pause/resume adds a new pause→resume cycle on the desktop JUCE
transport (known play/pause-desync path) — smoke-test on the desktop build
before merge.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

* fix(player): accurate exit-confirm copy + keep resume snapshot on failed load

Two review follow-ups on the Escape/resume/confirm work:

- Settings copy said "a second Escape (or Space/Enter) still leaves",
  but Escape dismisses the confirm (Stay) like every other modal — only
  Space/Enter/Leave exit. Corrected the Gameplay-tab description so it
  matches the implementation (and the committed exit-confirm specs).

- resumeLastSession() cleared the snapshot BEFORE awaiting playSong(), so
  a transient load/connect failure permanently lost the Resume pill with
  no retry. Clear only after the load resolves; on failure keep the
  snapshot (and drop the pending in-memory resume) so the pill re-offers
  it on the next non-player screen.

All 16 Escape/resume/exit-confirm Playwright specs still pass.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
2026-06-28 12:32:33 +02:00
290783b80b feat(highway_3d): hit-feedback juice + Hit-sparks toggle (#618)
* feat(highway_3d): hit-feedback juice — cinematic lighting, strike line, sparks, intensity dial

Charrette wave 1 (additive, default-tasteful, all behind settings):
- #8 Hit-feedback settings: hitFx (0..1), cinematic, verdictMarks, timingFx,
  streakFx in BG_DEFAULTS + h3dBgSet* setters + settings.html (intensity slider +
  cinematic toggle). hitFx=0 → colour verdict only.
- #2 Cinematic lighting: ambient 0.85→0.35 + stronger key light when cinematic on,
  so emissive gems have a dark surround to pop against. Live-toggleable.
- #1 Strike line: a glowing bar at the hit line (Z=0) that flashes green on a
  verified hit / red on a miss, eased from the per-frame verdict alpha.
- #3 Hit sparks: a pooled additive Points burst at the gem on a verified hit
  (deduped one burst per note), scaled by hitFx; disposed on teardown.

Staged for wave 2 (after dogfooding): bloom+ACES (#4), colorblind verdict glyphs
(#6), early/late timing tint (#5), streak heat + clean-bar (#7), gem scale-punch.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011Q9BpGYqUaga9ZJyS3dDPq

* feat(highway_3d): wave 2 — gem scale-punch, streak heat, colorblind verdict marks

- #3 (completion) gem scale-punch: the hit gem briefly grows (1 + 0.22·hitFx·alpha),
  biggest at the strike and easing with the verdict — the per-gem impulse.
- #7 streak heat: a renderer-side consecutive-hit counter eases a 0..1 "heat"
  (plateau at 16) that grows the spark burst + warms the strike-line idle glow;
  a miss eases it back down. Behind the Streak-feedback toggle.
- #6 colorblind verdict marks: a redundant ✓ (hit) / ✗ (miss) glyph on the verdict
  via the existing 2D label overlay, so the green/red pair isn't the only signal —
  notably also covers the provider path (where the timing labels don't show).
- settings.html: Streak-feedback + Accessible-marks toggles.

Deferred: #4 bloom+ACES (needs the Three.js postprocessing addons vendored into
core static/vendor/three/ — not present; warrants its own infra change), and #5's
timing tint (the early/late ±ms labels already render on the event path; surfacing
them on the provider path needs a notedetect verdict field — a cross-plugin item).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011Q9BpGYqUaga9ZJyS3dDPq

* feat(highway_3d): #4 bloom + ACES — vendored Three.js postprocessing, perf-gated

The single biggest fidelity lever from the charrette. Core had only
three.module.min.js (no postprocessing addons), so this vendors the r170
EffectComposer/RenderPass/UnrealBloomPass/OutputPass + their shader deps into
static/vendor/three/addons/, with every `from 'three'` rewritten to the SAME
vendored three (../../three.module.min.js) so the addons share the plugin's
three instance (a CDN copy would be a second, non-interoperable module).

highway_3d wiring:
- Lazy-loads the addons only when the new `bloom` setting is on (dynamic import),
  builds EffectComposer(RenderPass → UnrealBloomPass(strength .65/radius .5/
  threshold .82 — high so only emissive gems + the hit flash bloom) → OutputPass).
- Render loop uses composer.render() with ACES tone-mapping when bloom is active,
  else the unchanged direct ren.render() with NoToneMapping (bloom-off = today's look).
- Perf-gated: OFF in splitscreen; graceful fallback to direct render if the modules
  or composer fail; composer.setSize on canvas resize; disposed on teardown.
- settings.html: "Glow bloom" toggle (default on).

Verified the import chain resolves + renders via a same-origin module-load test
(EffectComposer built + a bloom frame rendered, three r170).

Charrette status: 7/8 (only #5's early/late timing tint remains — a notedetect
verdict-field change, outside the highway).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011Q9BpGYqUaga9ZJyS3dDPq

* feat(highway_3d): #5 early/late timing — colour the hit feedback by timing

Surfaces the detector's timing on every hit (the charrette's last item), fully
highway-side: notedetect already dispatches the judgment (timingState/timingError)
on notedetect:hit/miss, so we carry timingState onto the event mark and tint the
hit's spark burst + the ✓ verdict glyph by it — on-time green, early cyan, late
amber. Gracefully falls back to green when no timing is known (pure-provider path),
so it never invents data. Behind the new "Timing feedback" toggle (default on).

Charrette: 8/8 complete.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011Q9BpGYqUaga9ZJyS3dDPq

* feat(highway_3d): add a "Hit sparks" on/off toggle (note-hit particles)

The on-hit spark burst (the particle effect that fires the instant
note_detect confirms a hit) could previously only be removed by dragging
Hit-feedback intensity to 0 — which also kills the strike-line flash and
the scale-punch. Add a dedicated "Hit sparks" toggle (default on) under
3D Highway settings, in the hit-feedback group beside the intensity
slider, that gates ONLY the spark particles; the strike flash and colour
verdict are unaffected.

Wired the same way as the sibling juice toggles: a `sparks` boolean in
BG_DEFAULTS, in _BG_BOOL_KEYS, a window.h3dBgSetSparks setter, the
per-instance _sparks state + settings re-read, and a guard on the
_sparkBurst spawn. Reuses existing Tailwind utility classes, so
assets/plugin.css is unchanged; plugin.json version bumped to 3.28.0.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

* feat(highway_3d): act on tester charrette — strike line, fog readability, AA

Addresses the alpha-tester 3D-highway feedback thread via the design panel's
recommendations:

- Strike line (panel rec 1a): now a HIT-ONLY faint "now" line — flashes green
  on a confirmed hit, no red miss branch (misses already show at the gem: red
  wash + ✗). Moved off the bottom edge to the vertical CENTRE of the string
  field, which was the "incorrectly placed" complaint (it read as the board's
  lower border and fused with open-string gems on a miss). Added a "Strike
  line" on/off toggle (`strikeLine`, default on).

- Horizon readability (#2): the note gems + their outlines are now fog-exempt
  (`material.fog = false` on mStr/mGlow/mStrHitOutline/mHitBright/mWhiteOutline/
  mMissOutline), so upcoming notes punch through the distance fog and stay
  legible as they render in — the board, lane, sustains and scenery keep their
  atmospheric fog, so depth is preserved.

- Cinematic lighting softened: cinematic ambient 0.35 -> 0.45 so the dark stage
  doesn't crush note/fret legibility.

- Anti-aliasing under bloom (perf rec): give the bloom EffectComposer a
  multisampled (WebGL2 MSAA x4) HalfFloat render target. The default target had
  no `samples`, so bloom-on bypassed MSAA — the "too HD / jagged on Windows,
  fine on Mac" report (Mac only won via Retina supersampling). This is the
  highest-value, smallest fix for the jaggies.

plugin.json -> 3.29.0. The renderScale quality-oscillation is core
(static/highway.js) and will be a separate feedBack PR.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

* feat(highway_3d): remove the strike line; sparks-only hit feedback, subtler

Second tester-charrette pass. The strike line (even hit-only/centred from the
last pass) was still too distracting/confusing on a hit, so it's removed
entirely — strings + fret markers already orient the player, and the hit is
fully carried at the gem (bright outline + scale-punch + spark burst) with the
timing-coloured ✓/✗ verdict as the knowledge-of-results channel.

- Deleted the strike-line mesh, its per-frame update, the `strikeLine` setting
  (BG_DEFAULTS / _BG_BOOL_KEYS / setter / settings-load), the settings.html
  toggle, and the now-dead `_strikeLine`/`_ndHitFlash`/`_ndMissFlash` state +
  their verdict-block feeds.
- Made the spark burst subtler now that it's the sole celebration: point size
  1.7→1.0·K, opacity 0.95→0.8, burst count (7+13·hitFx)→(4+7·hitFx), radial
  speed (7+r·20)→(5+r·12)·K, life (0.40+r·0.28)→(0.30+r·0.16)s.
- Toggles for Hit sparks and the ✓/✗ verdict marks already exist in settings
  (kept).

Minimal hit-feedback set now: gem bright + subtle spark (celebration) +
timing-coloured ✓/✗ (the KR) + ambient streak heat. plugin.json -> 3.30.0.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

* fix(highway_3d): hydrate hit-feedback settings controls from saved state

The 7 new juice controls (Hit sparks, Cinematic, Streak, Verdict marks,
Bloom, Timing, Hit-feedback intensity) were hard-coded to their default
markup and never read back from localStorage when the settings panel
reopened — so a saved non-default (e.g. Hit sparks off) showed as the
default (checked) even though the renderer correctly honored it. The
sibling controls in the same panel were already hydrated; this restores
that pattern for the new ones.

Reads h3d_bg_* directly; defaults mirror BG_DEFAULTS (all bools on,
hitFx 0.70) and the _bgCoerceBool 'true'/'1' vs 'false'/'0' coercion.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
2026-06-28 11:53:48 +02:00
b206633131 fix(v3): keep Section Map's leftmost section clickable under the rail catcher (#617)
The section_map plugin pins a ~20px clickable bar (#section-map, z-index:5)
to the top of #player. The v3 left-rail hover-catcher (.v3-railzone::before)
is full-height at z-index:30 with pointer-events:auto, so its top-left
corner swallowed every click on the section map's first section — the
left-most section was never clickable on the v3 desktop (macOS/Windows) UI.

Drop the catcher below the 20px bar when the section map is present,
mirroring the existing #section-map ~ #player-hud special-case in
static/style.css. The rail still reveals from anywhere below the bar.

Adds a Playwright regression test (hit-test of the top-left corner) with a
negative control that re-raises the catcher to reproduce the bug.

Fixes #616

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 21:07:44 +02:00
a57d0e3f85 fix(v3): replace broken window.prompt() in Playlists with in-app uiPrompt modal (#614)
window.prompt() is a silent no-op in the Electron desktop shell, so the
Playlists "New Playlist" and "Rename" buttons and the library's bulk
"add selected songs to a playlist" action did nothing. Route all three
through the existing window.uiPrompt() modal (resolves to the string, or
null on cancel; the handlers were already async). window.confirm() works
in Electron and is left as-is.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 20:35:30 +02:00
4480ac2732 feat(v3): promote Audio Engine to a first-class sidebar entry (after Settings) (#613)
The desktop Audio Engine plugin (input device selection, VST hosting, pitch
detection, and the new config Reset/repair UI) was reachable only via the
generic Plugins gallery — per-plugin manifest nav entries aren't surfaced in
the v3 sidebar unless the plugin is promoted. Add it to PROMOTED_PLUGINS
anchored after Settings, plus the matching NAV registry entry so the slot
resolves its label/screen. Desktop-only by construction: the slot is filled
only when /api/plugins reports audio_engine installed, so the web app shows
no dead entry.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 18:16:36 +02:00
3b2d83d406 feat(folder_library): Folder Library core plugin (#610)
Adds the bundled Folder Library plugin (browse the DLC library by its on-disk
folder tree, in-app folder CRUD, drag-and-drop + dialog song moves, sort/filter,
live search), wired into the classic v2 toolbar and the v3 Songs page.

Includes the screen.js IIFE dedup (unified surface factory) and review fixes:
path-traversal guard on /song/move, folder-delete data-loss fix, plural
/api/plugins/<id> namespace, loose-folder song recognition, error-text escaping,
v3 setLibView null-guard, and tests.

Co-authored-by: Kyle <kyle.j.t@live.co.uk>
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 16:03:54 +02:00
d1f7f12293 fix(v3): add "Show 'Up Next'" toggle so the player pill can be turned off (#612)
The v0.3.0 player chrome's persistent upcoming-section pill (#v3-upnext,
drawn by static/v3/player-chrome.js's updateUpNext) shipped with no off
switch: it always showed during playback whenever a section was upcoming,
overlapping the top-right FPS HUD and ignoring the 3D-highway "Show 'Up
Next' section card" checkbox (a different, in-canvas widget demoted to
default-off precisely because this pill is the canonical readout). Users
reading the pill as that same setting saw "disabled in settings but still
there."

Add a real core toggle, following the autoplayExit idiom:
- static/app.js: client-only `showUpNext` localStorage pref (absence =
  enabled), _showUpNextEnabled()/setShowUpNext(), loadSettings()
  hydration, and a read-only window.feedBack.showUpNext getter. Disabling
  mid-playback hides the pill immediately.
- static/v3/index.html: a "Show 'Up Next'" switch in the Gameplay tab.
- static/v3/player-chrome.js: gate updateUpNext() on the pref.
- static/v3/settings.js: add showUpNext to RESET_MAP.gameplay.local.

Default ON, so behaviour is unchanged for existing users. v3-only (the
pill is v3 core chrome); no Tailwind rebuild.


Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-27 13:16:31 +02:00
6dbcc5861b fix(player): keep play/pause button in sync when a JUCE reroute aborts autoplay's play() (#611)
On the first song after a fresh load on desktop, the audio engine is often
still starting when the song loads, so the song begins on the HTML5 <audio>
element and the engine-reroute watcher then migrates it to the JUCE backing
transport. The reroute's first step is a deliberate audio.pause(), which
rejects autoplay's in-flight togglePlay() audio.play() with an AbortError —
even though playback continues on JUCE.

togglePlay()'s catch then reset isPlaying=false and the button to "Play"
while the song kept playing: the button showed Play during playback, so it
took two clicks to actually pause (one to resync the flag, one to pause).
The reroute already guards the <audio> 'play'/'pause' DOM listeners with
window._juceRerouteInProgress; this extends the same guard to togglePlay()'s
catch and the count-in catch, so a play() rejection caused by the reroute's
own pause doesn't clobber the button. A genuine failure (outside a reroute)
still resets correctly.

Adds a regression test that drives togglePlay() through a reroute-aborted
play() and asserts the button stays Pause; it fails without the guard.


Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-27 13:16:28 +02:00
8f0625e1f7 fix(v3): reset live performance HUD on backward seek / restart (#607)
The v3 live performance HUD (the visible top-right score tracker) keeps
its own hits/misses/streak counters from note:hit / note:miss events and
only reset them on song load / stop / ended — not on a seek. So pressing
Restart (or scrubbing back), which only repositions the playhead and
emits song:seek, left the tracker showing the stale cumulative score
(tester report).

Mirror the notedetect HUD fix: keep a per-note {t,hit} ledger (note:hit/
note:miss carry the judgment incl. noteTime) and, on a BACKWARD song:seek,
rebuild the tally to reflect only the notes up to the new playhead
(Restart -> "Waiting for notes" / 0). Forward seeks keep earlier notes;
loop-wrap (drill mode) is skipped so a practiced A-B loop still
accumulates, matching the notedetect HUD.

Tests: +3 in tests/js/live_performance_hud.test.js (backward rebuild,
restart-to-0, forward no-op, loop-wrap ignored). Existing 10 still pass.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 00:47:43 +02:00
97dae88860 feat(highway_3d): colour theming — string presets + Background/Highway scene themes (#596)
* feat(highway_3d): add one-click string-color presets

Adds 12 named string-color presets (Warm→Cool, Vivid, Colorblind-friendly,
Neon, Accessible, Warm Ember, Tape Deck, CRT Green/Amber, Pitch Ramp, Sunrise)
selectable from the 3D Highway settings panel.

Extends the existing core HWC (highway-color) subsystem in static/app.js with
HWC_PRESETS + applyHighwayStringPreset(), exposed on the existing facade as
window.feedBack.highwayColors.{presets, applyPreset}. The plugin settings page
renders the preset buttons from that core list and refreshes the per-string
pickers on apply. Purely additive — stock behavior is unchanged.

Scope: core static/app.js (the shared HWC facade both highways consume) plus the
highway_3d plugin's settings.html / screen.js / CLAUDE.md.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011Q9BpGYqUaga9ZJyS3dDPq

* fix(highway_3d): address review of colour-theming PR

- Rebuild assets/plugin.css so the new `flex-wrap` (preset row) and
  `text-[10px]` (theme-dropdown helper) Tailwind classes are actually
  compiled, and bump plugin.json 3.26.0 -> 3.27.0 so the <link>'s ?v=
  cache-buster fetches the fresh CSS (per the plugin's build rule).
- Replace the mirror-at-every-read hwTheme migration with a one-time
  backfill (persist hwTheme := bgTheme on first load, no emit). The two
  scene-color axes are now genuinely independent: changing the Background
  dropdown no longer silently retints the Highway surface/lane, and the
  rendered highway can't disagree with the Highway dropdown value.
- Collapse the duplicated theme id-set in settings.html (two identical
  <option> lists + VALID_BG_THEMES) into a single SCENE_THEMES source the
  dropdowns and validator are generated from; sync points 4 -> 2.
- Update CLAUDE.md to document the backfill + reduced sync contract.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
2026-06-26 11:05:31 +02:00
b70fde9b02 fix(player): new song no longer seeks to previous song's stop position (#595)
audio.currentTime does not reset synchronously when audio.src is cleared
— it only resets when audio.load() is called (later, in highway.js).
The jump-fix guard (setInterval ~line 8979) held lastAudioTime at the
old position and, once the new song started playing from t=0, saw a 30s+
jump and sought the new song to the previous position. If the new song
was shorter, song:ended fired immediately, showing the score screen.

Reset lastAudioTime = 0 in playSong() so the guard has no stale anchor.

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-25 10:05:52 +02:00
4c3ec2ff66 feat(plugins): full-screen (immersive) plugin screens via manifest opt-in (#590)
DAW-style plugin UIs (e.g. a practice studio) need the whole viewport, not a
scrolling content page below the v3 topbar — embedded in the shell they get
cut off at the bottom with excess padding up top.

Add an opt-in top-level `"fullscreen": true` plugin.json field, surfaced as the
`fullscreen` boolean on /api/plugins (mirrors the settings_category plumbing in
plugins/__init__.py). When a fullscreen plugin's screen is active, static/v3/
shell.js toggles `html.fb-immersive` from syncActive() so it tracks every
navigation incl. deep-link; static/v3/v3.css then hides the topbar, collapses
the sidebar to a functional icon rail (kept reachable — Escape is bound only on
player/settings scopes, so a fully hidden sidebar would trap the user), and
lets the active plugin screen fill #v3-main. Mirrors the existing
ss-follower-pre chrome-hide pattern. Additive + opt-in: plugins without the
flag are unaffected.

Test: tests/test_plugins.py::test_fullscreen_flag_parsed_from_manifest


Claude-Session: https://claude.ai/code/session_01BmWopMsRjdZyD6RwmZAQBv

Signed-off-by: ChrisBeWithYou <christian.a.cowan@gmail.com>
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
2026-06-25 00:02:16 +02:00
8b4c9b0050 Fix list/tree view: select mode, parts visibility, song actions (#585)
* Fix list/tree view: select mode, parts visibility, song actions

Bring the v3 list/tree view to parity with the grid card:
- Select mode now renders a per-row checkbox + selected-ring, preserves
  expanded artist groups across re-render, and a capture-phase guard
  makes a row/chip click select the song instead of starting playback.
- Always-on favourite / save-for-later / overflow-menu cluster on each
  row, same actions as the grid card.

Rebuild static/tailwind.min.css so the new utilities are compiled in -
notably .sm:flex behind the arrangement chips' "hidden sm:flex" wrapper.
Without it the chips (and #582's badges) render display:none on the
Docker build, which serves the committed CSS; the desktop build looked
fine only because it rebuilds Tailwind from source at bundle time.

Signed-off-by: Sin <deathlysin@outlook.com>

* fix(v3): regenerate tailwind.min.css from source + add tree select tests + CHANGELOG

The committed tailwind.min.css was over-built: 135,578 bytes / 1,428
selectors, with 294 selectors (accent-amber-400, bg-cyan-500,
animate-spin, after:bg-gray-400, …) used in zero core source files —
bloat from a local build scanning outside the repo's content globs. It
would fail CI's rebuild-and-diff and violates the byte-stable rule in
scripts/build-tailwind.sh.

Regenerate via `scripts/build-tailwind.sh` (pinned tailwindcss@3.4.19):
111,491 bytes / 1,134 selectors, byte-identical to a clean rebuild,
still containing the .sm\:flex fix plus every new tree class
(ring-fb-primary, accent-fb-primary, pointer-events-none, …). Docker
chips now render and CI stays green.

Add tests/browser/v3-tree-select.spec.ts:
- select mode keeps expanded artist groups open across the tree
  re-render (fails without loadTree's openArtists capture/restore)
- clicking a row in select mode selects instead of playing

Record the fix under CHANGELOG [Unreleased] -> Fixed.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Signed-off-by: Sin <deathlysin@outlook.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 21:49:02 +02:00
82db8e56b1 chore(hotkeys): remove sloppak-convert library hotkey (#594)
* chore(hotkeys): remove sloppak-convert library hotkey

Removes the 'c' keyboard shortcut for converting library entries to
.sloppak. The shortcut was defined in two places:

- The no-op registerShortcut() entry that only existed to show in the
  ? help panel (the Sloppak Converter plugin handles conversion and
  can register its own shortcut via window.registerShortcut).
- The c dispatch in the library-entry keydown handler
  ({ c: 'button.sloppak-convert-btn', ... }) that triggered the
  plugin button.

* test+docs: update tests & CHANGELOG for removed `c` convert hotkey

The previous commit removed the `c` library hotkey but left three
assertions in tests/browser/keyboard-shortcuts.spec.ts that require it,
which fail deterministically (the two registry tests read window._panels
directly, independent of environment):
- should list all registered shortcuts (required {key:'c',scope:'library'})
- should have correct shortcut scopes (expected library::c)
- should show library shortcuts in help modal (Convert library entry / c)

Drop those assertions and record the removal under CHANGELOG
[Unreleased] -> Removed.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: byrongamatos <xasiklas@gmail.com>
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 21:24:31 +02:00
64801d5735 fix(player): Space bar play/pause when focus is on sidebar or rail buttons (#593)
* fix(player): Space bar play/pause when focus is on sidebar or rail buttons

When any <button> in the player rail (viz, audio, mixer, etc.), a sidebar
nav link, or a popover control has keyboard focus, pressing Space was
blocked by _shortcutDispatchBlocked → _isInsideInteractiveControl, which
returns true for BUTTON elements. The Space shortcut never reached the
shortcut dispatcher and togglePlay() was never called.

The fix extends the same carve-out pattern already used for the section
practice bar: when the player screen is active, Space is always dispatched
through the shortcut system. The shortcut handler's preventDefault() stops
the focused element from also activating, so this is not a double-trigger.

* test(player): cover Space play/pause carve-out + add CHANGELOG entry

Adds two Playwright regression tests for #593 in
tests/browser/keyboard-shortcuts.spec.ts:
- Space toggles play/pause when a player rail <button> has focus, and
  the focused button does NOT also activate (dispatcher preventDefault).
  Fails on base (Space blocked, played=0), passes with the carve-out.
- Space in a player-screen text input still types a space and never
  reaches play/pause (locks the _isTextInput exemption ordering).

Also records the fix under CHANGELOG [Unreleased] -> Fixed, per the
project workflow that every PR updates the changelog.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(player): don't override Space inside modal dialogs over the player

The player-screen Space carve-out keyed off the active *screen*, so it
also hijacked Space inside a true modal dialog layered over the player
(e.g. the keyboard-shortcuts help modal, edit modal): Space toggled
playback behind the modal and preventDefault blocked the modal's focused
control (Close) from activating — contradicting aria-modal semantics.

Narrow the carve-out to skip focus inside a modal
(role="dialog" aria-modal="true" or .feedBack-modal). Non-modal player
popovers/toasts (loop A/B, arrangement pin, role=dialog aria-modal=false)
are not dialogs and stay covered, so the original fix is unchanged for
the cases it targeted. Adds a Playwright regression test (Space inside a
modal reaches the modal's button, not play/pause) and updates the
CHANGELOG entry.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: byrongamatos <xasiklas@gmail.com>
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 21:12:55 +02:00
287c23a532 feat(achievements): opt-in, privacy controls & data-min gate (epic PR2) (#591)
Sharing earned Feats on the (forthcoming) public wall is strictly opt-in,
default OFF, with a binding data-minimization contract.

- Onboarding (static/v3/profile.js): a new opt-in step (now a 5-step wizard)
  after song-directory / before paths — publishes only display name + earned
  Feats, never songs/skills/scores; off by default.
- Settings (plugins/achievements/settings.html, System tab via
  settings.category): the same toggle + a "Remove me from the wall" button
  (POST remove-me — wipes local synced state offline + enqueues removal).
- Core (server.py): achievements_enabled (bool, default false) in
  _default_settings + /api/settings validation + _RESETTABLE_SETTINGS_KEYS;
  mirrored to localStorage in app.js loadSettings().
- Data-minimization gate: engine.build_wall_payload is the single explicit-dict
  serializer; key-set is EXACTLY {display_name, player_hash, achievement_id,
  unlocked_at}, achievement_id always a Feat id. Enqueue is gated on
  opted-in AND profile identity (reused player_hash); competency never
  enqueues (integration law).

Verified natively: settings round-trip + validation + remove-me; opted-in
activity enqueues exactly one 4-field Feat payload; Playwright confirms the
5-step wizard + opt-in card (default unchecked), zero console errors.
29 plugin tests + new settings tests pass.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 17:00:30 +02:00
05dd3d227a feat(achievements): local engine + tabbed Profile shell (epic PR1) (#587)
Adds the Achievements & Feats of Power local engine, fully offline.

Core (static/v3/profile.js): the Profile screen becomes tabbed exactly
like v3 Settings (.fb-tabbar/.fb-tab/.fb-tabpanel, active tab persisted in
localStorage 'v3-profile-tab'). A Profile (main) tab carries the existing
cards + a Feats trophy-shelf mount (#v3-profile-feats-slot, earned-only),
and an Achievements tab carries a plugin mount
(#v3-profile-achievements-mount) + empty-state note. A new
`v3:profile-rendered` event fires after every render so the plugin
re-injects (mirrors v3:settings-rendered).

New bundled plugin (plugins/achievements/): SQLite engine
(unlocks/counters/comp_ledger/sync_queue) with pure threshold/criterion
math in the testable sibling engine.py (P-V); routes activity/
report-unlock/report-criterion/catalog/earned/feats/remove-me. Feats read
activity counters only (batched song:ended POST; notes only when notedetect
present — graceful degradation); competency Achievements evaluate from
progression events only — the integration law, never crossed. Catalogue is
always shown (locked=greyed), grouped by the real progression paths
(Global/Guitar/Bass/Drums/Keys, auto-extending) with per-category earned
badges. Versioned window.feedBack.achievements registration API with the
__feedBackAchievementsPending load-order queue + achievements:ready event.

Verified natively (uvicorn) end-to-end + Playwright (tabbar, earned-only
Feats shelf, greyed catalogue, registration API, zero console errors);
24 plugin tests pass incl. the integration-law assertion.

Opt-in/privacy/data-min gate (PR2) and the hosted wall (PR3) follow.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 16:57:37 +02:00
Sin d91995fec3 Revert "Fix list/tree view: select mode, parts visibility, song actions"
This reverts commit ac3c89493d.
2026-06-23 21:12:55 +01:00
Sin ac3c89493d Fix list/tree view: select mode, parts visibility, song actions
- Preserve expanded artist groups across re-renders (was collapsing
  all groups whenever select mode toggled)
- Add select checkbox + ring highlight to tree rows, matching grid
- Add capture-phase select guard on tree clicks so rows/chips toggle
  selection instead of falling through to play
- Always show favorite/save-for-later/overflow-menu buttons on tree
  rows instead of hover-only (matches grid card behaviour)
- Always show arrangement chips on tree rows (no longer hidden below
  the sm breakpoint)

Signed-off-by: Sin <deathlysin@outlook.com>
2026-06-23 21:02:27 +01:00
3b485fe62b feat(v3): tabbed, card-row settings page + per-plugin settings category (#584)
Replace the single long scrolling v3 settings screen with a horizontal tab
bar (Gameplay / Audio / Graphics / Keybinds / Progression / Mic / Plugins /
System) over card rows (icon + title + description, control on the right) with
a per-category Reset.

- static/v3/index.html: tab bar + card-row markup (ids keep hydrating through
  the unchanged app.js loadSettings()/persistSetting() path).
- static/v3/settings.js (new): tab switching + active-tab persistence
  (localStorage 'v3-settings-tab'), per-category reset, read-only Keybinds
  reference from window.getAllShortcuts().
- static/v3/v3.css: plain CSS, no Tailwind rebuild.
- Per-plugin settings tab: new optional settings.category in plugin.json →
  plugins/__init__.py surfaces settings_category; app.js mounts each plugin
  <details> into #plugin-settings-<category> (fallback: Plugins tab).
  highway_3d ships category: "graphics".
- New gameplay settings: countdown_before_song (wired end-to-end, default off);
  miss_penalty + fail_behavior (persist-only stubs); "Note highway speed"
  surfaces existing master_difficulty.
- New POST /api/settings/reset clears whitelisted keys back to defaults.

Tests: test_settings_api.py, test_plugins.py::test_settings_category_parsed_from_manifest,
tests/browser/settings-tabbed.spec.ts. 179 passed locally.

Ported from the pre-rename feat/v3-settings-tabbed WIP onto current main
(slopsmith→feedBack rename applied; settings-screen markup conflict resolved
in favour of the new tabbed layout — all prior setting ids preserved).

Closes #579

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 18:06:46 +02:00