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The v0.3.0 player chrome's persistent upcoming-section pill (#v3-upnext, drawn by static/v3/player-chrome.js's updateUpNext) shipped with no off switch: it always showed during playback whenever a section was upcoming, overlapping the top-right FPS HUD and ignoring the 3D-highway "Show 'Up Next' section card" checkbox (a different, in-canvas widget demoted to default-off precisely because this pill is the canonical readout). Users reading the pill as that same setting saw "disabled in settings but still there." Add a real core toggle, following the autoplayExit idiom: - static/app.js: client-only `showUpNext` localStorage pref (absence = enabled), _showUpNextEnabled()/setShowUpNext(), loadSettings() hydration, and a read-only window.feedBack.showUpNext getter. Disabling mid-playback hides the pill immediately. - static/v3/index.html: a "Show 'Up Next'" switch in the Gameplay tab. - static/v3/player-chrome.js: gate updateUpNext() on the pref. - static/v3/settings.js: add showUpNext to RESET_MAP.gameplay.local. Default ON, so behaviour is unchanged for existing users. v3-only (the pill is v3 core chrome); no Tailwind rebuild. Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> |
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| assets/venue/themes/small-club | ||
| capabilities | ||
| lottie | ||
| svg | ||
| v3 | ||
| vendor | ||
| _tailwind.src.css | ||
| app.js | ||
| audio-mixer.js | ||
| capabilities.js | ||
| diagnostics.js | ||
| highway.js | ||
| index.html | ||
| lottie-api.js | ||
| style.css | ||
| tailwind.min.css | ||
| tour-engine.css | ||
| tour-engine.js | ||