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Port the Min res (minimum auto-resolution) selector into the v3 player (#663)
The v2 control bar exposes a "Min res" selector next to Quality that sets highway.setMinRenderScale — capping how far the load-adaptive resolution scaler (feedBack#654) may downscale, or disabling it entirely (Full). The v3 UI only ported the Quality selector, so v3 users had no way to stop the highway auto-downscaling to as low as quarter-res on heavy scenes / weak- GPU launches — pixelated even at Quality = HD, with no workaround (worse than v2). Add the Min res row to the v3 viz/quality rail popover, under Quality, mirroring the v2 control (same options, handler, title, aria). The handler, the setMinRenderScale/getMinRenderScale API, and the shared app.js init that syncs the selector's value (guarded by element id) all already exist — only the v3 markup was missing. Fixes #662 Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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Claude Opus 4.8
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@@ -926,6 +926,15 @@
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<option value="0.5">Low</option>
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</select>
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</div>
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<div class="v3-pop-row">
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<span class="v3-pop-label" id="min-scale-label">Min res</span>
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<select id="min-scale-select" onchange="highway.setMinRenderScale && highway.setMinRenderScale(parseFloat(this.value))" class="v3-pop-select" aria-labelledby="min-scale-label" title="Minimum auto resolution — how far the highway may lower its resolution to hold the frame rate on heavy scenes. 'Full' disables auto-downscaling, but the Quality selector still caps the maximum (so it's only full resolution at Quality = HD).">
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<option value="0.25">25%</option>
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<option value="0.5">50%</option>
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<option value="0.75">75%</option>
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<option value="1">Full</option>
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</select>
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</div>
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<div class="v3-pop-row">
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<span class="v3-pop-label" id="scoreboard-label">Scoreboard</span>
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<select id="scoreboard-select" onchange="setScoreboard(this.value)" class="v3-pop-select" aria-labelledby="scoreboard-label" title="Highway scoreboard">
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