Commit Graph
111 Commits
Author SHA1 Message Date
byrongamatos 4825ad2e34 fix(career): bound the prepare request; validate the setlist (PR #971 review)
Both CodeRabbit findings were right.

1. A HUNG PREPARE COULD BLOCK THE GIG FOREVER.

   `await fetch(...)` only rejects on a network ERROR. A server that accepts the
   connection and then never answers hangs indefinitely — and the gig would never
   start. That makes this optimisation the exact thing the PR promises it can
   never be: the reason you cannot play.

   The request is now bounded by an AbortController (PREPARE_TIMEOUT_MS, generous
   because unpacking a setlist is real work — but a CEILING, not a wait). Past it
   we start the gig and let the first play extract lazily, as it always did. The
   Play button is restored in a `finally`, so a timeout cannot strand the poster
   on "Preparing set…" with Play disabled — which would have been the same bug
   wearing a different hat.

2. THE `songs` BODY WAS UNVALIDATED.

   A str is iterable: "abc" would have prepared three one-character "songs". And
   the endpoint unpacks zips, so an arbitrary caller could ask for unbounded work.
   Now list-only, string entries, blanks dropped, capped at MAX_GIG_SONGS.

Tests: the fetch is abortable and the button is re-enabled on EVERY path
including the abort; non-list bodies, non-string/blank entries, and an
oversized setlist. 50 career tests, JS 5/5, eslint clean.
2026-07-15 00:18:56 +02:00
byrongamatos a82ea14169 feat(career): extract the whole setlist before the gig starts
A feedpak is a zip, and the first play of one pays for its extraction into
sloppak_cache. Inside a set that cost landed BETWEEN songs: the player finished
a number and then sat there waiting for the next one to unpack, mid-gig.

A setlist is a known list up front, so unpack it all while the poster is still on
screen. New POST /gigs/prepare walks the set through resolve_source_dir; the
poster's Play button shows "Preparing set…" while it runs.

Best-effort by design, at every level:
  - a corrupt pak in the set does not sink the prepare (it is reported in
    `failed`; the play itself surfaces the error exactly as it does outside a
    gig — slow beats blocked)
  - a host without the library resolvers degrades to a no-op rather than 500
  - a failed request just falls through to the old lazy extraction

Ordering matters and is pinned: the set is unpacked BEFORE the stage is borrowed
(venue/viz overwritten) and before the queue starts, so a proposal cancelled
while unpacking leaves nothing half-applied to unwind.

Tests unpack REAL zips rather than mocking the extractor: every song of the set
lands on disk before the first note, a re-prepare does not duplicate the unpack,
one bad pak still leaves the good one prepared, and no-library / empty-setlist
degrade cleanly. 18/18.

NB the other half of the gig report — the per-song results popup interrupting
the set (and worse, claimAutoExit'ing so the queue would not advance until it was
dismissed) — is fixed in the note_detect plugin repo, which is not part of this
checkout.
2026-07-15 00:03:13 +02:00
Byron GamatosandGitHub 4e0e3c5417 fix(venue/highway): flyover replay on arrangement switch, venue on Virtuoso, and the paused throttle starving the venue (#968)
* fix(venue): don't replay the flyover on an arrangement switch; keep the venue off other screens

Two bugs from a live career session.

1. CHANGING ARRANGEMENT REPLAYED THE ARRIVAL FLYOVER.

   changeArrangement() reloads the song through the normal load path, so
   highway.js re-emits `song:loaded` — same filename, new arrangement. The venue
   could not tell that from a fresh arrival, so it reset the machine and flew the
   camera in from the back of the room again, mid-set, every time the player
   switched lead -> rhythm. The player is already on stage.

   onSongLoaded now compares the filename. A repeat of the song already on stage
   keeps the video pipeline running and only re-syncs the mood: the performance
   restarts, so the loop follows the reset machine with a quiet crossfade, never
   the intro. A genuinely different song still gets the full teardown + flyover.

2. THE VENUE SHOWED UP ON THE VIRTUOSO HIGHWAY.

   The venue was gated purely on `isVenueViz()` — the selected visualization,
   which is a GLOBAL preference and says nothing about what is on screen.
   Virtuoso borrows the same highway_3d renderer for its practice charts, so with
   Venue selected it inherited the backdrop: the crowd and the stage behind a
   chromatic exercise.

   Selecting Venue is a preference for the PLAYER; it is not a licence to paint
   the venue over whatever else happens to be using the renderer. The venue is now
   gated on viz AND screen (`shouldBeActive`), and follows `screen:changed` — it
   tears down on leaving the player and rebuilds on return. Nothing else changes:
   stop() already unbinds the videos from the renderer, so deactivating is enough
   to clear the backdrop.

Tests: both decisions exposed as pure predicates and pinned — arrangement switch
vs new song (including the first load, and a malformed payload that must not
suppress the flyover forever), and the venue's screen scope. The existing syncViz
test encoded the OLD contract (activate regardless of screen), so it now states
the new one and additionally asserts the venue does NOT activate on virtuoso.

Includes a guard test: with Venue selected AND on the player, the venue IS
active — without it, every "not active" assertion could pass vacuously.

All 8 new/updated assertions fail against the pre-fix source. eslint clean;
JS 1199/1199; pytest 2597 passed.

* fix(highway): the paused-frame throttle was throttling the whole venue

Pausing the song dropped the venue, the crowd and the stage to ~10 fps —
"everything around the highway drops fps by a lot".

draw() caps paused frames to one per _PAUSED_FRAME_INTERVAL_MS (100ms), on an
assumption stated plainly in highway-constants.js: a heavy WebGL renderer "does
a full render every frame even while paused. That is pure waste." That was true
when a paused chart was a still picture.

The venue broke the assumption. Its video backdrop keeps playing and its crowd
reacts on a clock of their own, and BOTH are drawn into the same canvas as the
notes — so a throttle aimed at static notes throttled the entire room. The
scene only got a texture upload 10 times a second while the transport sat
paused.

Renderers can now declare that their picture is not static while the chart
clock is stopped: an optional needsContinuousFrames(). The throttle is skipped
only when it returns exactly true, and the probe fails closed — a renderer that
doesn't implement it, or one that throws, keeps the throttle unchanged. So the
GPU saving that motivated #654 survives everywhere it was actually valid.

highway_3d implements it and claims continuous frames ONLY while a crowd video
is genuinely rolling (bound, unpaused, not ended, readyState >= 2). With no
venue pack — the common case — the paused scene really is static, so it keeps
the throttle and the GPU still idles.

Tests extend tests/js/highway_pause_throttle.test.js, which guards this code
path source-level (the draw loop owns the rAF + WebGL lifecycle and is
deliberately not reproduced in a vm — see the file header). The new guards pin
that the capability GATES the early return rather than merely being called near
it, that the probe fails closed on absent/non-function/throwing/truthy-but-not-
true, and that the 3D renderer keys off the real video elements and can still
return false. All 3 fail against the pre-fix source.

eslint 0 errors; JS 1202/1202; pytest 2597 passed.
2026-07-14 22:11:52 +02:00
2991612531 feat(career): bundle the AXA club venue pack (career stage 2) (#963)
ship-ci / ci (push) Waiting to run
The Velvet Room (50 stars) now ships in every build like the bar and
arena: 4 reactive crowd loops, 2 stingers, and a balcony flyover intro
rendered from the AXA Music Stage scene (110 spectators, state-scaled
stage washes over the venue's own neon). Audio files are dive-bar
placeholders until club-scale recordings land.

The installed/delete test now asserts bundled-fallback semantics:
with every venue bundled, deleting a downloaded pack reveals the
bundled copy instead of uninstalling.

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 16:54:08 +02:00
af611770aa test(career): assert exact arena manifest mappings (#962)
CodeRabbit follow-up on #961: presence checks alone would pass with
swapped loop filenames; assert the full loops/stingers/sfx objects.

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 14:07:24 +02:00
ea9da0acde feat(career): bundle the arena venue pack (career stage 3) (#961)
Feedback Arena (150 stars) now ships in every build like the bar:
4 reactive crowd loops, 2 stingers, and a flyover intro rendered
from the UE5 arena scene (200 spectators + 396-body intro fill,
state-reactive rig lighting). Served by the existing bundled-pack
fallback; venues.json unchanged. Audio files are dive-bar
placeholders until arena-scale recordings land.

Largest file is 89MB — future re-renders must stay under GitHub's
100MB hard limit.

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 14:02:04 +02:00
d26347981c feat(career): badge ceremony — the crowd erupts, the stamp drops (#941)
Earning a genre badge now stages the full moment (career v2, WS1):

- venue-crowd.js gains a public celebrate(): machine.force('ecstatic')
  commits instantly (bypassing STABLE_MS/DWELL_MS; the stamped
  lastSwitchAt makes the dwell window HOLD the forced state before the
  real perf machine reasserts) + a cheer stinger via the same
  _lastStingerAt=-Infinity bypass the end-of-song reaction uses. If a
  stinger/intro owns the idle layer, the ecstatic loop is queued via
  _pendingLoop exactly like onPerformanceState. No-op without a
  manifest/active venue.
- career detectNewBadges() calls badgeCeremony(): crowd first, then a
  body-appended full-screen overlay 300ms later (it cannot live in
  #pp-overlay — #plugin-career is display:none during playback): dimmed
  backdrop, the bronze stamp slamming in with a shine sweep, a 42-piece
  canvas confetti burst, click-or-4s dismiss.
- prefers-reduced-motion: chime + fbNotify only, no overlay.

Tests: machine.force commit/dwell-hold/bogus-state, celebrate export +
no-manifest no-op, celebrate-called-once-per-badge, crowd-absent and
crowd-throwing degradation.

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-13 15:07:28 +02:00
OmikronApexandClaude Fable 5 81ef11d855 fix(v3): floor accuracy percentages so 100% means all notes hit
Math.round let 431/433 (99.54%) display as 100%. Floor at every
accuracy display site (HUD, library badges, dashboard, lessons,
profile, playlists, calibration overlay); stored fractions and
mastery thresholds unchanged.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-13 00:35:09 +02:00
Byron GamatosandGitHub e2215df753 feat(career): bundle dive bar venue pack (#927) 2026-07-12 22:58:04 +02:00
ea0ca94742 feat(career): career plugin — stars, venue tiers, pack downloads (career mode 2/3) (#907)
* feat(career): career plugin — stars from song_stats, venue tiers, pack downloads (career mode PR2)

Bundled plugin: per-song stars from best_accuracy (60/75/85% → 1/2/3★),
cumulative stars unlock bar → club → arena (data-driven venues.json).
Venue packs (UE-rendered crowd loops) download on demand to
CONFIG_DIR/plugin_uploads/career/ on a background thread with sha256 +
zip-slip validation, served via FileResponse. Career screen (promoted
sidebar entry) shows progress and pushes the active venue's manifest
into the crowd video layer (v3VenueCrowd, PR1) — degrades cleanly when
either side is absent. Pack URLs land in venues.json in PR3.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(career): keep manifest cleanup path alive on delete; badge only for installed venues

Codex preflight: nulling _appliedManifestVenue on delete skipped
pushCrowdManifest's setManifest(null) cleanup, leaving the crowd layer on
a deleted pack; and the 'playing here' badge showed for an override venue
whose pack was removed.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(career): generation-guard in-flight manifest fetches

Codex preflight: a manifest fetch resolving after a newer refresh (pack
deleted, venue switched) could re-apply a stale pack over the user's
newer selection — fetches now carry a generation token and bail when
superseded.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(career): exclude orphaned song_stats from star totals

Codex preflight: scans hide rather than delete stats of removed songs, so
stars now apply the same existing-song filter other stats surfaces use
(filename IN (SELECT filename FROM songs)).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* feat(career): 50/150 star thresholds + star collection overview

Byron's progression tuning: club at 50★, arena at 150★. /state now
returns star_detail rows (title/artist joined from the library, stars,
best accuracy, next-star threshold) sorted closest-to-next-star first,
and the career screen renders a collection panel: tier summary plus a
per-song list with a 'N% to next star' practice hint.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* feat(career): venue select/unselect UX, intro manifest support, fullmatch guards

- 'Play here' now also defaults the visualization to Venue (remembering
  the prior viz); active venues show 'Leave venue' which restores it and
  sets the '__none__' override so no installed venue silently reapplies.
- Pack manifests may ship an intro block (flyover video + ambience mp3);
  files validate like loops/stingers, .mp3 added to the serving whitelist.
- Codex preflight: whitelist regexes use fullmatch (trailing-newline names
  could validate but 500 on serving).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(career): let pushCrowdManifest clear the manifest on Leave venue

Codex preflight: nulling _appliedManifestVenue before refresh skipped the
setManifest(null) cleanup branch, leaving the crowd playing.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(career): refresh tailwind output

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-12 22:39:19 +02:00
e779c72396 feat(venue): reactive crowd video layer behind the 3D highway (career mode 1/3) (#905)
* feat(venue): reactive crowd video layer behind the 3D highway (career mode PR1)

Two crossfading video backdrop planes in the highway_3d venue background
style, driven by a new venue-crowd.js state machine that maps
v3:live-performance-state to crowd states (bored/neutral/engaged/ecstatic)
with 3s stability + 8s dwell hysteresis, plus one-shot reaction stingers
on streak milestones and end-of-song accuracy. Inert without a venue pack
manifest (career plugin, PR2) or the feedBack-venue-crowd-dev flag — the
static bg plate behaves exactly as before.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(venue-crowd): retry renderer binding + preserve mid-stinger transitions

Codex preflight P2s: (1) videos created before highway_3d registered its
globals never reached the backdrop planes — binding is now idempotent and
retried from start/perf-event/re-activation paths; (2) a crowd-state
switch committing while a stinger played was dropped because the machine
had already advanced — it is now deferred and played when the stinger ends.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(venue-crowd): per-video load tokens + unbind renderer on stop

Codex preflight round 2: (1) the global load token let a stinger cancel a
committed loop load on the other layer — tokens are now per-element, and a
stinger preempting an in-flight loop on its own layer requeues that loop
for when the stinger ends; (2) setManifest(null)/deactivate left the last
crowd frame bound and visible over the static plate — stop() now unbinds
both layers from the renderer and zeroes the mix.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(venue-crowd): flush deferred loop on stinger failure, source accuracy from perf events

Codex preflight round 3: (1) a failed/timed-out stinger left a deferred
loop switch queued forever; the failure path now flushes it. (2)
stats:recorded only carries {filename, arrangement}, so the end-of-song
reaction now uses the accuracyPct from the song's last
v3:live-performance-state event (a real percentage) instead of a field
that never existed.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(venue-crowd): requeue mid-crossfade loops preempted by stingers; hard-stop on manifest swap

Codex preflight round 4: (1) idleLayer() still points at the fading-in
layer during a crossfade, so a stinger firing mid-fade overwrote the new
loop with nothing requeued — the fading loop is now tracked and requeued
like an in-flight load; (2) swapping venue packs while active now goes
through stop() so _stopGen invalidates the old manifest's in-flight loads.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(venue-crowd): generation-gate stinger handlers; recrop on video size change

Codex preflight round 5: (1) an ended/timeout handler orphaned by stop()
could fire into a later stinger's lifecycle on the reused element — handlers
now detach unconditionally and carry a generation token; (2) the renderer
only re-applied cover-crop on camera aspect changes, so a src swap with a
different intrinsic size kept stale repeat/offset — it now recrops when
videoWidth/Height change.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(venue-crowd): bail loop-fade completion when a stinger preempted the layer

Codex preflight round 6: the loop crossfade's completion callback could
still run between a stinger's start and its canplaythrough, promoting the
stinger's layer to active and pausing the real loop — it now bails when
the fading loop was preempted.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(venue-crowd): keep rear video layer opaque during crossfades

Two half-transparent layers let the static bg plate bleed through (~25%
at mid-fade) — visible as a flash of the old still image on every state
transition. The crossfade is now always the front layer fading over an
opaque rear layer.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(venue-crowd): reset active layer with mix on stop

Codex preflight: stop() zeroed the mix but left _activeLayer at 1, so a
restart flashed layer 0's stale frame until the new loop loaded.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(venue-crowd): reset crowd mood to neutral on song load

Codex preflight: a song ending in ecstatic/bored left the next song's
crowd stuck in that mood until the hysteresis window passed.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(venue-crowd): cancel in-flight fade when a stinger preempts it

Codex preflight: the orphaned ramp kept pushing the mix toward the layer
whose src the stinger had just replaced.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(venue-crowd): don't let null accuracy resets wipe the end-of-song value

Codex preflight: Number(null) is 0, so idle HUD resets overwrote
_lastAccuracyPct before stats:recorded consumed it, suppressing the
end-of-song stinger.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(venue-crowd): abort stale stinger state on song load

Codex preflight: a stinger straddling a song change could fade back into
the previous song's layer or flush its pending loop.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(venue-crowd): always detach load listeners, gate only the callback

Codex preflight: superseded loads left canplaythrough/error listeners
attached to the persistent video elements — unbounded growth over a
session.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* feat(venue-crowd): flyover intro with crowd-ambience ducking

On song:loaded, an optional pack intro plays once: a camera flyover video
(idle layer, one-shot) with bar-crowd ambience audio that ducks out on
song:play, near the flyover's landing, or at handoff — whichever first.
Machine commits and stingers defer during the intro; stop()/song-change
abort it. Packs without an intro behave as before.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(venue-crowd): fall back to the loop when the intro fails to load

Codex preflight: a failed/timed-out intro left the song with no crowd
loop at all.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-12 22:32:04 +02:00
8d3db5f42c fix(nav): nobody may monkey-patch window.showScreen — add screen:changing, make the shell listen (#924) (#925)
ship-ci / ci (push) Waiting to run
* fix(nav): the library sometimes showed the legacy screen — map 'home' inside showScreen

Testers: "randomly, when moving to the library from another menu option, the library shows the
old interface — never when a song ends."

━━━ WHAT WAS ACTUALLY HAPPENING ━━━

#home is the PRE-V3 library screen. The v3 shell replaced it with #v3-songs, and the mapping DID
exist — but only inside WRAPPERS on window.showScreen, and only for callers that go through
`window`. THREE independent parties monkey-patch it, each capturing whatever happens to be there
at the time:

    app.js publishes the raw function
      -> shell.js wraps it, adding the home -> v3-songs mapping
      -> the stems plugin wraps it AGAIN (src/main.js:1029), capturing the current value

Plugins load ASYNCHRONOUSLY. The chain links up in whatever order the race settles, and any
capture taken before shell.js installs — or any re-assignment after it — silently drops the
mapping. Hence "randomly".

AND THE INTERNAL CALLERS NEVER TOUCHED window.showScreen AT ALL. closeCurrentSong and the
Esc-from-settings shortcut call the IMPORTED showScreen, which no wrapper ever sees. Reproduced
in a browser: the unwrapped function with 'home' lands on the dead legacy screen EVERY time.

"Never when a song ends" is the tell, and it is what identified the mechanism: closeCurrentSong
resolves its target through _resolvePlayerOrigin(), which ALREADY applies this mapping. That one
path was fine — which is exactly why the bug looked random rather than total.

PRE-EXISTING, not a regression from the module carve: the onclick="showScreen('home')" links and
the wrapper-only mapping both date to 2026-06-22.

━━━ THE FIX ━━━

The guard lives inside showScreen now: ONE place, in the function every caller routes through,
instead of a chain of monkey-patches that must each remember. Wrapper order stops mattering, and
the module-internal callers are covered for the first time.

Verified in a browser: the raw, unwrapped showScreen('home') — which reproduced as #home — now
lands on #v3-songs, and cannot be undone by any wrapper order.

━━━ AND A [P1] I INTRODUCED, WHICH CODEX CAUGHT ━━━

My first cut mapped BOTH 'home' and 'v3-home', copied straight from _resolvePlayerOrigin.

That is correct THERE and wrong HERE. _resolvePlayerOrigin computes where to RETURN TO after a
song, and landing on the Songs list from the dashboard is the right behaviour. But #v3-home is
the v3 DASHBOARD — a real screen that the shell's Home nav, the onboarding tour and the dashboard
re-render listener all target. Redirecting it would have made Home unreachable.

A LEGACY ALIAS IS NOT THE SAME THING AS A RETURN TARGET. Only 'home' is mapped now, and a test
pins that: re-adding 'v3-home' to the guard fails it.

4 tests, bite-tested both ways.

node 1049, pytest 2425, ESLint 0, Codex 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(nav): nobody may monkey-patch window.showScreen — add screen:changing, make the shell listen (#924)

window.showScreen was wrapped by THREE independent parties, each capturing whatever happened to be
there at the time:

    app.js publishes the raw function
      -> static/v3/shell.js wrapped it (to call syncActive, and to map home -> v3-songs)
      -> the stems plugin wrapped it AGAIN (to tear down on leaving the player)

Plugins load ASYNCHRONOUSLY, so the chain linked up in whatever order the race settled. A capture
taken before shell.js installed silently dropped the mapping it carried — and the library opened on
the dead legacy #home screen. Testers saw that as "randomly, the library shows the old interface"
(#923).

#923 fixed the symptom by moving the mapping inside showScreen. This removes the CAUSE: neither
wrapper ever needed to be one.

━━━ TWO EVENTS, AND THE DISTINCTION IS THE WHOLE POINT ━━━

    screen:changing  emitted BEFORE anything happens. "I am leaving `from`." Teardown/cancel here.
    screen:changed   emitted after the DOM and data settle. "I am on `id`." Now carries `from`.

screen:changing is new, and it exists because Codex caught me collapsing the two. The stems plugin
tore down its audio graph BEFORE showScreen did anything; screen:changed fires at the very END,
after core awaits library and provider loads — so moving the plugin onto it would have delayed
teardown behind a slow fetch, or skipped it entirely if that fetch threw, and stems would keep
playing on a non-player screen. A test pins the ordering: screen:changing must precede the first
await.

shell.js is a plain screen:changed listener now, like app.js, audio-mixer.js and tour-engine.js
already were. window.showScreen is an unwrapped function again, and tests/js/
no_showscreen_monkeypatch.test.js fails CI if anything in static/ ever assigns to it again — so the
hazard is structurally impossible rather than merely avoided.

━━━ AND A FALLBACK THAT COULD NEVER FIRE ━━━

My retry-if-the-bus-is-late path listened for `slopsmith:capabilities:ready`. Core dispatches
`feedBack:capabilities:ready` (capabilities.js:1536) — the slopsmith: name is the PRE-DMCA event
and nothing has emitted it since the rename. Codex caught it. A guard that cannot fire is worse
than no guard: it reads as protection and is decoration.

(The same dead-event bug turned out to be sitting in THREE of the stems plugin's fallbacks, where
it has silently disabled its lifecycle wiring whenever the bus was late. Fixed in
feedback-plugin-stems#38.)

VERIFIED. A/B against origin/main: the nav highlight and topbar title follow IDENTICALLY with
shell.js as a listener; screen:changing -> screen:changed fire in order with the right {id, from};
window.showScreen is unwrapped; and showScreen('home') still lands on v3-songs.

node 1053, pytest 2425, ESLint 0, Codex 0.

Closes #924

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 16:06:28 +02:00
f27d4f623c fix(nav): the library sometimes showed the legacy screen — map 'home' inside showScreen (#923)
Testers: "randomly, when moving to the library from another menu option, the library shows the
old interface — never when a song ends."

━━━ WHAT WAS ACTUALLY HAPPENING ━━━

#home is the PRE-V3 library screen. The v3 shell replaced it with #v3-songs, and the mapping DID
exist — but only inside WRAPPERS on window.showScreen, and only for callers that go through
`window`. THREE independent parties monkey-patch it, each capturing whatever happens to be there
at the time:

    app.js publishes the raw function
      -> shell.js wraps it, adding the home -> v3-songs mapping
      -> the stems plugin wraps it AGAIN (src/main.js:1029), capturing the current value

Plugins load ASYNCHRONOUSLY. The chain links up in whatever order the race settles, and any
capture taken before shell.js installs — or any re-assignment after it — silently drops the
mapping. Hence "randomly".

AND THE INTERNAL CALLERS NEVER TOUCHED window.showScreen AT ALL. closeCurrentSong and the
Esc-from-settings shortcut call the IMPORTED showScreen, which no wrapper ever sees. Reproduced
in a browser: the unwrapped function with 'home' lands on the dead legacy screen EVERY time.

"Never when a song ends" is the tell, and it is what identified the mechanism: closeCurrentSong
resolves its target through _resolvePlayerOrigin(), which ALREADY applies this mapping. That one
path was fine — which is exactly why the bug looked random rather than total.

PRE-EXISTING, not a regression from the module carve: the onclick="showScreen('home')" links and
the wrapper-only mapping both date to 2026-06-22.

━━━ THE FIX ━━━

The guard lives inside showScreen now: ONE place, in the function every caller routes through,
instead of a chain of monkey-patches that must each remember. Wrapper order stops mattering, and
the module-internal callers are covered for the first time.

Verified in a browser: the raw, unwrapped showScreen('home') — which reproduced as #home — now
lands on #v3-songs, and cannot be undone by any wrapper order.

━━━ AND A [P1] I INTRODUCED, WHICH CODEX CAUGHT ━━━

My first cut mapped BOTH 'home' and 'v3-home', copied straight from _resolvePlayerOrigin.

That is correct THERE and wrong HERE. _resolvePlayerOrigin computes where to RETURN TO after a
song, and landing on the Songs list from the dashboard is the right behaviour. But #v3-home is
the v3 DASHBOARD — a real screen that the shell's Home nav, the onboarding tour and the dashboard
re-render listener all target. Redirecting it would have made Home unreachable.

A LEGACY ALIAS IS NOT THE SAME THING AS A RETURN TARGET. Only 'home' is mapped now, and a test
pins that: re-adding 'v3-home' to the guard fails it.

4 tests, bite-tested both ways.

node 1049, pytest 2425, ESLint 0, Codex 0.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 16:05:50 +02:00
545e569ad6 refactor(app): carve the song session out of app.js — playSong, showScreen, closeCurrentSong (R3d) (#921)
36 declarations + the 4 autoplay/auto-exit gate statements. 359 lines.
app.js 3,772 -> 3,242. Bodies VERBATIM.

━━━ THIS WAS "THE UNCUTTABLE HEART", AND IT IS 359 LINES ━━━

At the start of this epic, seeding a dependency closure from count-in, from loops, from
section-practice, or from the JUCE seek shim all returned the SAME 178-function, 3,360-line set.
playSong and showScreen called each other; everything called them; nothing could be cut anywhere.
The conclusion — correct at the time — was that NO closure-based carve could touch it at any
seed, and the answer was a host seam.

That was true THEN. Every slice taken out since (transport, loops, count-in, section-practice,
the library, the edit modal, settings) removed edges, and the strongly-connected component
DISSOLVED. This closure is 36 declarations with an interface width of FOUR.

The lesson is not that the seam was wrong — the seam is what MADE this possible, by letting the
carves proceed against a cyclic core instead of stalling on it. The lesson is to RE-MEASURE. An
SCC is a fact about a graph at a moment, not a property of the code.

━━━ THE BUG NO SCAN COULD SEE, AND THE A/B DID ━━━

First cut passed every gate — no-undef clean, no-cycle clean, 1045/1045, pytest green — and
THREW IN THE BROWSER: "Assignment to constant variable."

window.feedBack.holdAutoplay / holdAutoExit and their two event handlers are TOP-LEVEL
STATEMENTS, not declarations. They WRITE this cluster's state (_autoplayHeld, _autoExitTimer, …),
and an imported binding is READ-ONLY — so left behind in app.js, every one threw the instant the
module existed.

A dependency scan that walks DECLARATIONS cannot see them. Mine didn't. This is the same blind
spot that nearly shipped a dead library A-Z rail (#896): app.js keeps its public API in top-level
statements, and a call-graph is blind to every one of them.

The extractor now finds them by construction — any top-level statement that WRITES a moved
binding comes with the carve — and the gate statements live beside the machinery they drive,
which is where they belonged anyway.

━━━ ZERO OUTSIDE WRITES, BY MOVING THE BOUNDARY RATHER THAN BUILDING MACHINERY ━━━

The autoplay scalars and the wake-lock state were written from outside the cluster, which would
have forced a setter or a state container. But the writers — _releaseAutoplay, _acquireWakeLock —
plainly belong here. Pulling them in left ZERO outside writes, so every export is a plain import.
Same move as settings (#920): measure the writers before you reach for a container.

VERIFIED. A/B against origin/main in two browsers, IDENTICAL, zero page errors — including the
autoplay gate driven end to end: a plugin HOLDS autoplay, the song loads but does not start, the
RELEASE fires it, and a stale release is a no-op. That is the exact machinery that was throwing.

node 1045, pytest 2425, ESLint 0 (no-cycle clean), host contract 2/2, Codex 0.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 14:22:19 +02:00
84fe29688c refactor(app): carve settings into static/js/settings.js (R3d) (#920)
22 declarations, 446 lines. app.js 4,218 -> 3,772. Bodies VERBATIM.

Settings load/save, the AV-offset nudge, the default-arrangement pin, the instrument pathway,
and the app-update channel.

━━━ INTERFACE WIDTH 1, AND IT GOT THERE BY DRAWING THE BOUNDARY IN THE RIGHT PLACE ━━━

app.js calls loadSettings() and nothing else.

The first cut was NOT clean: _defaultArrangement was written from OUTSIDE the cluster, and an
imported binding is READ-ONLY, so that one write would have forced a setter or a state
container — as it did for the player (player-state.js) and the library (library-state.js).

But the writers were saveSettings and pinCurrentArrangementDefault, which ARE settings
functions. Widening the slice to include them left ZERO outside writes. Every export is now a
plain read-only import and no container is needed.

Worth naming, because I reached for a container twice before: the fix for "this binding is
written from outside" is sometimes a container, and sometimes it just means the boundary is in
the wrong place. Measure the writers before you build machinery.

━━━ handleSliderInput STAYS A HOST HOOK, DELIBERATELY ━━━

It lives in settings now (it is a settings control), but player-controls.js must NOT import it:
this module already imports player-controls (_applyMastery, _autoplayExitEnabled, …), so a
direct back-import would close a cycle. player-controls keeps reading it through the host seam,
and app.js — the root, which imports both — wires it. That is exactly what the seam is for, and
the contract test proves the wiring survived.

VERIFIED. A/B against origin/main in two browsers: the window contract, the settings screen
rendering, the AV-offset and default-arrangement controls present, and a real `input` event
dispatched on a slider — which is the path that goes through the host seam. IDENTICAL, zero
page errors.

node 1045, pytest 2425, ESLint 0 (no-cycle clean), host contract 2/2, Codex 0.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 14:08:45 +02:00
69aac32278 refactor(app): carve the edit-song modal into static/js/edit-modal.js (R3d) (#919)
4 functions, 234 lines. app.js 4,452 -> 4,218. Bodies VERBATIM.

INTERFACE WIDTH ZERO — nothing in app.js calls into this cluster. app.js needs only the names
on the window contract, so the markup's onclick= handlers resolve. That is what makes it the
cleanest slice left.

AND IT ONLY BECAME CLEAN BECAUSE THE LIBRARY CAME OUT FIRST (#896). Every dependency the modal
has is a module now: it reads six bindings out of ./library.js (loadLibrary, loadFavorites,
loadTreeView, _removeLibCardsForFilename, libView, _lastLibSelected) plus dom.js and the L
container. Before that carve, extracting this would have dragged the whole library with it.

Checked, and it matters: the modal never WRITES any of those six. An imported binding is
READ-ONLY, so a single write would have forced a setter or a state container. Every use is a
read, so plain imports suffice.

Acyclic: edit-modal -> { dom, library-state, library }, and library imports none of them back.

VERIFIED. A/B against origin/main in two browsers: the window contract, the modal actually
OPENING off a real library row, its title and year fields rendering, and the data-edit-save
wiring (rather than an inline onclick embedding the filename — the fix this cluster's harness
exists to guard). IDENTICAL, no new page errors.

node 1045, pytest 2425, ESLint 0 (no-cycle clean), host contract 2/2, Codex 0.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 13:43:57 +02:00
36cf77dc44 refactor(highway): carve the 2D drawing layer into highway-draw.js (R3c) (#917)
18 functions, 1,245 lines. highway.js 3,972 -> 2,727 (-31%). The biggest R3c slice: notes,
sustains, chords, strum groups, unison bends and lyrics — everything the default renderer
paints each frame.

━━━ MUTABILITY, NOT LOCATION, DECIDES WHERE A THING BELONGS ━━━

Three per-instance caches came out with this slice, and they are why it needed care:

    _frameMismatchWarned   a warn-once Set of chord ids     (feedBack#88)
    _chordRenderInfo       a WeakMap of chord -> chain info
    _lyricMeasureCache     Map<fontSize, Map<text, width>>

All three are MUTATED. Left at module scope they would be SHARED ACROSS PANELS — one
highway's lyric widths and chord chains stomping another's, silently, with nothing throwing.
createHighway() is a factory (the constitution publishes window.createHighway so a plugin can
build a second highway), so they are lifted onto hwState, which is exactly what hwState is for.

The shimmer LUT went the OTHER way — to MODULE scope in highway-geometry.js. It is a
deterministic xorshift table, byte-for-byte identical for every instance, so sharing it is not
merely safe but BETTER: built once for the page rather than once per panel.

Same slice, opposite directions, decided entirely by whether the thing mutates.

━━━ MY SCRIPT WAS WRONG TWICE. THE GATES CAUGHT BOTH. ━━━

1. HAND-LISTED THE MOVE SET. I listed 10 functions and missed six that drawChords needs
   (_ensureChordRenderCache, bsearchChords, getChordTemplateInfo, _computeChordBox,
   _updateFretLinePreview, _drawFretLineChordPreview). The no-undef gate named every one. The
   set is now DERIVED from the dependency closure — 18, not 10.

2. JUDGED PURITY TOO EARLY, and this one is subtle. I classified _computeChordBox as pure
   because its ORIGINAL body never mentions hwState. Then the call-site rewriter injected
   `fretX(hwState, …)` INTO it — fretX takes hwState now (#916) — leaving a function that
   references an hwState it was never given. Purity has to be judged from the body AS IT WILL
   BE, so the classifier iterates to a fixed point: a function needs hwState if it mentions it,
   OR calls anything that now takes it. That moved _computeChordBox to the stateful side.

VERIFIED. A/B against origin/main: IDENTICAL, zero page errors. The PLUGIN BUNDLE contract is
byte-identical (b.fretX arity 3, b.getNoteState arity 2, both stable references, both correct
under the old calling convention). PERF GATE PASSES AT 1.92ms against its 12ms budget — and
this is the slice that could really have cost something: the ENTIRE per-frame drawing path is
now cross-module. It costs nothing measurable.

TESTS. highway_teaching_marks follows strumGroupBuckets to the new module. The two source-shape
harnesses now read highway.js AND every static/js/highway-*.js, rather than being re-pinned at
whichever file currently holds a function — re-pinning breaks again next time, and a shape
assertion that silently stops finding its target is indistinguishable from one that passes.

node 1045, pytest 2416, ESLint 0, no-undef 0, Codex 0.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 13:00:29 +02:00
12eb73aee9 refactor(highway): carve the STATEFUL primitives, threading hwState explicitly (R3c) (#916)
fretX, fillTextReadable, _noteState, _paintGemGlow -> static/js/highway-state-primitives.js.
50 call sites rewritten. highway.js 4,105 -> 3,965.

The first slice that changes signatures. Each of these four gains hwState as an explicit
FIRST PARAMETER.

━━━ hwState IS A PARAMETER, NOT AN IMPORT ━━━

createHighway() is a FACTORY. The constitution publishes window.createHighway so a plugin can
build a SECOND highway for its own panel, and highway.js says so itself. Import hwState as a
module singleton and two panels silently share one clock, one render scale, one string
palette — each driving the other. Nothing throws. The picture is just wrong, in a way no test
would catch.

(The exact opposite of the app.js carve, where player-state.js and library-state.js ARE
module singletons — correctly, because there is exactly one app. Same epic, same language,
opposite answer, decided entirely by whether the thing is a factory.)

━━━ THE PLUGIN BUNDLE NEARLY BROKE, SILENTLY ━━━

The renderer bundle hands two of these STRAIGHT TO PLUGINS:

    b.fretX = fretX;
    b.getNoteState = _noteState;   // stable reference

highway_3d calls both EVERY FRAME, with the old arity. Handing out the new 3-arg versions
would have passed `note` where hwState belongs — no throw, no error, just wrong geometry and
wrong judgment state INSIDE A PLUGIN, which no core test would ever see. Green CI, broken 3D
highway.

So hwState is bound ONCE per instance, in the factory, and the bundle hands out those views.
A per-frame arrow would have fixed the arity and reintroduced exactly the per-frame allocation
the bundle's stable-reference contract (feedBack#254) exists to prevent. b.project needs none
of this — project() is pure and its arity never changed.

VERIFIED IN A BROWSER, against the real bundle, on both builds:

    fretX arity                      3    3     (NOT 4 — the bound view preserves it)
    getNoteState arity               2    2
    fretX(5,1,800) in 0..800      True True
    getNoteState null w/o provider True True
    getNoteState honours provider  True True
    fretX is a stable reference    True True

IDENTICAL. Without the bound views fretX would have reported arity 4 and computed garbage.

Also caught on the way: my generated module imported STRING_BRIGHT_FALLBACK, a name
highway-constants.js does not export. ESLint does not flag that — but importing a name a
module does not export is a runtime SyntaxError that kills the WHOLE module. These four need
no constants at all; the import is gone.

TESTS. highway_note_state pins the signature AND the stable-reference contract — it caught the
bundle break. Retargeted at the module and the new arity; both contracts still asserted, and
the "no fresh arrow per frame" rule is now asserted explicitly rather than implied by
`getNoteState: _noteState`.

PERF GATE PASSES AT 1.94ms against its 12ms budget — fretX and _noteState are now CROSS-MODULE
calls, per note, per frame. It costs nothing measurable.

node 1045, pytest 2416, ESLint 0, Codex 0.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 12:42:38 +02:00
1a386c272d refactor(highway): carve the PURE geometry primitives into highway-geometry.js (R3c) (#915)
6 functions, 53 lines. highway.js 4,158 -> 4,105. NOT ONE CALL SITE CHANGES.

project, roundRect, bnvNormalizedPoints, teachingFingerLabel, teachingDegreeLabel,
chordHarmonyLabels — the shared primitives every drawing function leans on.

━━━ PURITY IS THE WHOLE POINT OF THIS SLICE ━━━

Every one of these is a pure function of its arguments. None touches hwState. None closes over
the canvas context — roundRect() already took `ctx` explicitly, and the rest need nothing but
numbers. project() reads only the module-level constants from #914.

That matters because createHighway() is a FACTORY: a plugin can build a second highway for its
own panel, so anything holding per-instance state must be PASSED hwState rather than importing
it, or two panels silently share one clock and palette. These six hold no state at all, so
they move VERBATIM — the module boundary is invisible to every caller.

The asserts are mechanical and in the extractor: it REFUSES to move a function whose body
mentions hwState, or that references `ctx` without taking it as a parameter. Purity is
checked, not assumed.

━━━ WHAT IS DELIBERATELY LEFT BEHIND ━━━

The four primitives that DO need hwState — fretX, fillTextReadable, _noteState, _paintGemGlow
— stay in the factory for now. They need an explicit hwState parameter threaded through 53
call sites, which is a real behavioural change and belongs in its own commit rather than
smuggled in beside a provably-identical move. Separating the provable from the risky is the
whole discipline of this epic.

TESTS. Three harnesses brace-match these functions out of the source and run them in a
sandbox; they now read static/js/highway-geometry.js. `export function x` still contains
`function x`, so the extractor needed no change — only the path.

VERIFIED. A/B against origin/main: 15 probes IDENTICAL, zero page errors. PERF GATE PASSES AT
1.91ms against its 12ms budget — and this is the one that could plausibly have cost something:
project() runs for every visible note on every frame and is now a CROSS-MODULE call. It costs
nothing measurable. That is the answer #910 was built to give.

node 1045, pytest 2416, ESLint 0, Codex 0.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 12:31:56 +02:00
8e89b39ad3 refactor(highway): carve the constants into static/js/highway-constants.js (R3c) (#914)
29 constants, 190 lines. highway.js 4,267 -> 4,158. The first real slice, and the one that
every later one imports.

━━━ WHY ONLY THE CONSTANTS MAY LIVE AT MODULE SCOPE ━━━

createHighway() is a FACTORY, not a singleton. The constitution publishes
window.createHighway precisely so a plugin can build a SECOND highway for its own panel, and
highway.js already says so at the top of the closure:

    // R3c: per-instance mutable state in one object, so extracted renderer/ws
    // modules can close over it as a factory arg without cross-panel sharing.

So hwState — all 79 mutable properties — must NEVER become a module-level singleton: two
highways would silently share it, and one panel would drive the other's clock, scale and
colour tables. Extracted functions will take it as an ARGUMENT.

That is the OPPOSITE of the app.js carve, where a single state container (player-state.js,
library-state.js) was exactly right, because there is exactly one app. Same epic, same
language, opposite answer — because one is a singleton and the other is a factory.

These 29 are pure literals: numbers, strings and colour tables, never reassigned, never
mutated. Sharing them across instances is not merely safe, it is what you want — one copy of
the shimmer LUT bounds and the string palettes rather than one per panel. Anything with a
runtime dependency (document, window, performance, localStorage) stays in the factory;
checked, and none of these has one.

ESLint now knows static/highway.js is a module. It could not have known before this commit:
the flip (#913) changed the SCRIPT TAG, but the file had no import/export yet, so it still
parsed as a script and lint stayed green. The first `import` is what makes the config wrong.

TESTS. Four source-shape harnesses asserted `const _AUTO_SCALE_MIN = …` etc. lived in
highway.js. They now read highway.js AND every static/js/highway-*.js — deliberately, rather
than being re-pinned at whichever file currently holds a constant. Re-pinning just breaks
again on the next carve, and a source-shape assertion that silently stops finding its target
is indistinguishable from one that passes. Bite-tested: renaming two constants away fails
them.

VERIFIED. A/B against origin/main: 15 probes IDENTICAL, zero page errors. AND THE PERF GATE
PASSES AT 1.97ms against its 12ms budget — which is the point of having built it (#910)
first: these constants moved from closure scope to module scope, and V8 does not treat those
identically. It does here. Now I know rather than hope.

node 1045, pytest 2416, ESLint 0, Codex 0.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 12:24:40 +02:00
d9fa6d3f55 refactor(highway): make the highway global explicit before the module flip (R3c) (#912)
73 bare `highway.x` references -> `window.highway.x`, across app.js and 10 other files.
Provably a NO-OP today. It is the precondition for flipping highway.js to a module.

━━━ WHY THIS HAS TO LAND FIRST ━━━

highway.js is a CLASSIC script. Its top-level `const highway = createHighway()` therefore
creates a GLOBAL LEXICAL BINDING — visible as a bare name to every other classic script AND
to every ES module. 73 call sites quietly rely on that.

The moment highway.js becomes a module, that binding is gone. `const` in a module is
module-scoped, not global. Every one of those 73 sites becomes a ReferenceError, and the
flip is impossible until they say what they mean.

`window.highway = highway` is already set, to the same object, on the same line. So this is
an identity rewrite — verified in the browser below.

━━━ THE REWRITE BIT ME THREE TIMES. REGEX IS NOT ENOUGH FOR THIS. ━━━

1. A SHADOWED LOCAL. capabilities/note-detection.js does `const highway = window.highway`.
   Its 9 bare uses are LOCAL and already correct; a blind rewrite would have emitted
   `const window.highway = window.highway`. Excluded.

2. HALF-CONVERTED GUARDS — the dangerous one. Six sites read
   `typeof highway !== 'undefined' && highway && typeof highway.setTime === 'function'`.
   The regex converted the CONSEQUENT and left the TEST, which is WORSE than not touching
   them: after the flip `typeof highway` is 'undefined', so each guard is PERMANENTLY FALSE
   and the code behind it silently never runs. transport.js's was the seek->setTime sync:
   the chart clock would have quietly desynced after every seek, with nothing failing.
   All six now test window.highway.

3. TWO MORE BARE REFERENCES, found by Codex [P2] and confirmed by an AST scan: app.js:3114
   and :3176 use `highway && typeof window.highway.getSections === 'function'`. My grep
   searched for `typeof highway`, not `highway &&`. After the flip these throw, the catch
   swallows it, and the editor silently falls back to a ±4s edit window and arrangement 0.

Regex missed a shadow, a half-conversion, and two bare reads. The final check is an
AST pass that resolves scopes and reports every `highway` identifier not bound locally.
It now reports ZERO.

VERIFIED. A/B against origin/main in two browsers, 15 probes, IDENTICAL, zero page errors:
window.highway is the same object as the bare global, the whole API surface resolves, a real
song plays, the chart clock advances, getPerf().drawMs > 0 — and `seek syncs chart` passes,
which is the exact guard I nearly broke in (2).

node 1045, pytest 2416, ESLint 0, Codex 0.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 11:56:07 +02:00
756588678b fix(plugins): make a module plugin actually re-evaluate on reload (#879) (#897)
A plugin reload silently did nothing for scriptType:"module" plugins. ES modules are
evaluated ONCE PER URL PER DOCUMENT, so re-inserting a <script type="module"> whose src
the module map has already seen fires `load` without re-running the body — and the loader
then recorded the reload as applied. A no-op that reported success.

THE ISSUE UNDERSTATES IT. #879 says "upgrades are fine — a new version yields a new URL".
That is true of screen.js and FALSE of the plugin. I drove a real browser through
install(1.0.0) -> upgrade(1.1.0) -> rollback(1.0.0), counting evaluations of src/main.js:

    ONE.

Not three, not two. The upgrade re-runs the one-line screen.js shim at its new ?v= URL;
the shim does `import './src/main.js'`; a relative specifier resolves against the base URL
WITH THE QUERY DROPPED; that is the same URL as before; the module map hands back the
already-evaluated v1.0.0 module. The plugin's own code never re-ran. Busting the entry
point cannot fix this, whatever token you hang off it.

So the token goes in the PATH: /api/plugins/<id>/g/<n>/screen.js. From there
'./src/main.js' resolves to /api/plugins/<id>/g/<n>/src/main.js — every relative import
inherits it, at every depth, for free. No import-specifier rewriting (which could never
see `import(expr)` anyway). Same browser drive after the fix: THREE evaluations.

Keyed on the plugin ID, not id@version: EVERY re-load of a module plugin needs a fresh
path, not just a rollback. First load keeps the stable ?v= URL, so the ETag/304 live-edit
caching the R0 rails depend on is untouched. Classic-script plugins are not affected and
never take a /g/ path.

━━━ A PATH REWRITE, NOT TWO MIRRORED ROUTES ━━━

Codex caught this, and it was right. The token shifts the BASE URL, so EVERYTHING the
module graph resolves relatively moves with it — not only imports.
`new URL('../assets/worklet.js', import.meta.url)` from /api/plugins/x/g/1/src/main.js
resolves to /api/plugins/x/g/1/assets/worklet.js. Mirroring only screen.js and src/ would
have fixed imports and 404'd every asset, worklet and wasm file the graph reaches — and
would have broken again the next time someone added a plugin route.

So the /g/<token> segment is STRIPPED BEFORE ROUTING. Every plugin route, present and
future, works under the prefix with no extra wiring. The token is opaque and never joined
into a filesystem path, so containment still rests entirely on the same safe_join.

Codex then caught a [P3] in that: eagerly re-encoding raw_path with latin-1 raises
UnicodeEncodeError on a valid plugin file like src/工具.js, 500ing a request the plain
route serves fine. raw_path is informational and Starlette routes on scope["path"], so the
mutation is simply gone — and leaving raw_path as the client sent it is more truthful for
logs anyway.

TESTS. tests/js/plugin_module_rollback.test.js (5) + 8 in test_plugin_src_route.py:
identical bytes under the prefix, the whole graph one and two levels deep, ASSETS (the
Codex [P2]), every plugin route, non-ASCII filenames (the [P3]), an opaque token, and
containment asserted as PARITY with the un-prefixed route rather than a guessed 404 —
`../screen.js` legitimately 200s on both, because the URL normalises before routing.
All bite-tested: reverting the fix fails the rollback tests, disabling the rewrite fails
the asset tests.

Two harnesses re-anchored on `script.src = _pluginScriptUrl(` — the URL literal they keyed
on now lives in the helper, further down the file, so their slice ran off the end.

node 1045, pytest 2404, ESLint 0, Codex 0.

Closes #879

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 00:19:59 +02:00
bd830328f0 refactor(app): carve the library out of app.js (R3a) (#896)
static/js/library.js (1,988) + static/js/library-state.js (29) — bodies VERBATIM.
app.js 6,313 -> 4,451.

THE BIGGEST SLICE OF THE CARVE: 145 declarations, ~1,900 lines, 30% of what was left.
The grid, the artist tree, the A-Z rail, filters, pagination, selection, favourites, the
scan banner, and the library-provider plumbing.

A LOW module: it imports only leaves (./dom.js, ./format.js, ./library-state.js,
./tuning-display.js — all four import nothing themselves) and needs ZERO host hooks. It
calls nothing in app.js. That is not luck; it is why this cluster was picked. Two entry
points that WOULD have dragged the playback core in were left behind in app.js:

  * syncLibrarySong     reaches showScreen/playSong
  * _handleLibArrowNav  Enter on a selected row plays the song

Both are one hop from the library, and app.js is the root, so it imports from both sides
for free. Pulling them in swallows playSong, showScreen and the whole remaining core — I
measured it: the closure jumps from 145 declarations to 189.

library-state.js holds exactly FIVE fields. An imported binding is read-only, and of the
library's outward bindings only these five are genuinely WRITTEN from outside — by
showScreen, deleteSongFromModal and syncLibrarySong, none of which can move in. The other
23 are read-only from outside, so they stay plain exports (ES live bindings mean app.js
still sees every reassignment).

━━━ THE EXPORT LIST NEARLY SHIPPED A DEAD A-Z RAIL ━━━

59 exports — and 43 of them CANNOT be found by a call-graph scan. They are referenced only
from app.js's TOP-LEVEL statements: the Object.assign(window, {...}) contract and the
scattered window.X = X lines, which live outside every function, so a closure walk over
declarations never sees them. Among them are the four handler names app.js composes AT
RUNTIME into onclick="" strings — filterTreeLetter, filterFavTreeLetter, goTreePage,
goFavTreePage — the library A-Z rail and its pagination. No static tool can see those at
all. Had I trusted the call-graph, the rail would have died silently on click with nothing
failing in CI.

━━━ AND MY OWN SCANNER LIED ━━━

The cycle-risk pass reported "(none)" for this carve. It was wrong, and it could not have
been right: a dangling `else if` bound to an inner `if` instead of the outer chain, so its
`imported` map was ALWAYS empty and the check reported clean no matter what. A guard that
cannot fail is worse than no guard. Fixed, and it then found the real edges — dom.js,
format.js, tuning-display.js, library-state.js. All four are leaves, so the carve is
genuinely acyclic; I just now know it instead of assuming it.

(The AST rewriter had its own trap: `MAP[name]` with an object literal and name ===
'constructor' hits Object.prototype.constructor — truthy — and it happily rewrote
`constructor(id)` into `L.function Object() { [native code] }(id)`. Every identifier in
the file is looked up, so the lookup must not see the prototype chain. It is a Map now.)

TESTS. legacy_shim_hits SPLIT (loadLibraryProviders + setLibraryProvider -> the module;
syncLibrarySong stayed in app.js). v3_library_refresh now reads app.js AND the module,
rather than being re-pinned to whichever file happens to hold the emit this week.

VERIFIED. A/B against origin/main in two browsers: the whole window contract, cards render,
grid/tree/sort/filter/clear round-trip — and, specifically, the A-Z rail: 28 onclick
handlers composed at runtime, identical on both, and a real .click() on a letter works.
IDENTICAL on all 33 + 7 probes, no new page errors.

pytest 2396, node 1040/1040, host contract 2/2, ESLint 0 (no-cycle clean).

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-11 23:30:30 +02:00
8bec8d2466 refactor(app): carve the playback transport out of app.js — and RETIRE 8 host hooks (R3a) (#894)
static/js/transport.js (377) — bodies VERBATIM. app.js 6,643 → 6,316.

THIS IS THE FIRST CARVE THAT SUBTRACTS HOOKS INSTEAD OF ADDING THEM.

Every carve before this one added host hooks: a module pulled out of app.js still had
to call back into it. But four modules were all reaching through the seam for the SAME
handful of names — _audioSeek, _audioTime, setPlayButtonState, _songEventPayload,
jucePlayer. Those names have an owner, and it isn't app.js. Give them one, and the
consumers import them directly:

    count-in.js           5 hooks -> 0     (host import deleted)
    juce-audio.js         4 hooks -> 0     (host import deleted)
    loops.js              6 hooks -> 4
    section-practice.js  10 hooks -> 7
    ----------------------------------------------------------
    configureHost()      20 hooks -> 12

A hook is a cycle you agreed to live with. An import is a dependency you actually have.
Prefer the import whenever the name has a real owner.

_audioSeekGen now stays PRIVATE. It has exactly one writer — _resetAudioSeekState(),
which moved with it — so readers get audioSeekGen() and nobody outside can desync it.
Strictly better than the hook it replaces, which handed out a getter and left the writer
behind in app.js.

THE SCAN HAD A HOLE, AND IT BIT. Picking the carve by dependency closure over app.js's
own top-level decls said this cluster was downward-closed. It wasn't:
_currentPlaybackSnapshot reads loopA/loopB — which live in ./js/loops.js, and loops.js
imports transport. The scan saw nothing, because loopA STOPPED BEING an app.js decl the
moment loops.js was carved out. Any dependency scan of a partly-carved monolith has to
resolve the imports too, or it will confidently hand you a cycle. Added that pass; it
found exactly one back-edge, and _currentPlaybackSnapshot stays in app.js (as does
restartCurrentSong, which calls _cancelCountIn). app.js is the root — it imports both
sides for free.

TESTS. Four harnesses retargeted (play_button_reroute_guard, song_event_payload,
song_seek -> transport.js; playback_app_adapter SPLIT, since
_installPlaybackTransportAdapter stayed behind).

The two CENSUS tests — "≥8 song:* emit sites", "every seek callsite passes a reason" —
now scan app.js AND every static/js/*.js, not one file. Pointed at a single file, their
count silently shrinks as code leaves, which reads as "someone deleted an emit" or, worse,
passes while genuinely missing sites. Both bite-tested: stripping a _songEventPayload()
from an emit and adding a reason-less _audioSeek() each fail the suite.

VERIFIED. A/B against origin/main, real song, real playback: song:play payload is exactly
{audioT, chartT, perfNow, time}; song:seek carries reason "seek-by" with finite from/to;
all five song:* events fire; seekBy advances the clock; restartCurrentSong returns to zero;
the play button's aria-pressed tracks state. IDENTICAL on all 21 probes, zero page errors.

pytest 2396, node 1040/1040, host contract 2/2, ESLint 0 (no-cycle clean), Codex 0.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-11 23:26:35 +02:00
8d0e270345 refactor(app): carve the JUCE/desktop audio shims out of app.js (R3a) (#893)
* refactor(app): carve resume-session out of app.js (R3a)

static/js/resume-session.js (157) — the snapshot taken when you leave a song and the
pill that offers it back. Bodies VERBATIM. app.js 7,727 → 7,601.
Fifth slice out of the strongly-connected core. ONE hook (playSong) + a
currentFilename getter.

S.pendingResume JOINS THE CONTAINER — on demand, exactly as intended. app.js WRITES
it (playSong({ resume }) arms it; the song:ready listener consumes it) while this
module reads it, so it cannot be a plain export: an imported binding is read-only.
Same reason isPlaying is there. The container grows one field per carve that needs
it, never speculatively.

THE CONTRACT TEST CAUGHT THE MISSING HOOK, again on a path nothing executes:
"playSong is read by a module but never wired by app.js — it would throw at runtime".
Second time it has caught a real wiring gap the moment it appeared.

A REAL TRAP, worth remembering: I first did the S.pendingResume rewrite by feeding
acorn's identifier RANGES from node into python, and it corrupted the file
(`_pS.pendingResume null;`). **Acorn's offsets are UTF-16 code units; Python's string
indices are code points.** static/app.js contains emoji, so every offset past one
drifts. Do an AST-driven rewrite in the SAME language that produced the offsets.
`node --check` caught it; a silent version of that bug is very easy to imagine.

VERIFIED. A/B against origin/main in two browsers, real song: the window API
(resumeLastSession / _snapshotResumeSession / _readResumeSession /
_clearResumeSession), snapshot, read-back, and clear — IDENTICAL, zero page errors.
HONEST LIMIT: my probe never got the snapshot to actually PERSIST (there is a guard
beyond the 3s minimum position that a scripted playSong does not satisfy), so that
path is verified only as identical-to-main, not as observed-working. The real
coverage is tests/browser/resume-session.spec.ts, which drives the flow properly.

Zero harnesses broke. pytest 2396, node 1040/1040, ESLint 0 (no-cycle clean),
tailwind clean, Codex 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* refactor(app): carve the JUCE/desktop audio shims out of app.js (R3a)

static/js/juce-audio.js (994) — bodies VERBATIM. app.js 7,603 → 6,643.
THE LARGEST SINGLE SLICE of the whole carve phase: 960 lines, ~13% of what was left.

Three self-installing IIFEs:
  _installJuceEngineRoutingWatcher (444)  routes a song to the JUCE engine or HTML5 as
                                          the desktop output enters/leaves exclusive/ASIO
  _installRendererBusFeeder        (337)  feeds the highway renderer bus from whichever
                                          transport is actually running
  _installJuceAudioElementShim     (156)  patches audio.play/pause so the rest of the app
                                          keeps talking to the <audio> element while JUCE
                                          owns the transport

They EXPORT NOTHING — all three publish through `window.*` (_juceMode,
_reevaluateJuceRouting, _reevaluateRendererBus, …). So app.js needs only a
side-effect import plus the one binding it actually uses
(_resetJuceAudioShimChain, which the shim IIFE assigns).

THE ORDERING QUESTION, CHECKED RATHER THAN ASSUMED. Importing this module runs the
IIFEs EARLIER than before: imports evaluate ahead of app.js's body, and therefore
ahead of configureHost(). A hook read at IIFE-execution time would THROW. So I walked
the AST at IIFE-body depth to see what they actually touch when they run: nothing but
listener registration, and `audio.play`/`audio.pause` patching — and `audio` is itself
an imported module now. Verified in the browser: both are patched on the carved build
exactly as on main, which proves the shim installs correctly at its new, earlier point.
(Had I got this wrong, host.js throws loudly rather than silently misbehaving — which
is the whole reason it has no no-op defaults.)

VERIFIED. A/B against origin/main in two browsers: the entire window.* surface the
IIFEs publish (_juceMode, _juceOutputIsExclusive, _reevaluateJuceRouting,
_reevaluateRendererBus, _clearJuceRerouteMemo), audio.play/pause patched, a real song
loading and togglePlay driving the public mirror — IDENTICAL, zero page errors.

Harnesses: juce_engine_reroute (19 tests) + renderer_bus_feeder (13) slice the IIFEs by
signature — retargeted, and each sandbox gains a `host` object routed at its EXISTING
stubs so every assertion holds unchanged. test_plugin_runtime_idempotence is SPLIT: 3 of
its 4 source-asserts stayed in app.js, the sm.emit('song:resume') one moved.

pytest 2396, node 1040/1040, ESLint 0 (no-cycle clean), tailwind clean, Codex 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-11 22:44:03 +02:00
dc429ecd16 refactor(app): carve the player controls out of app.js (R3a) (#891)
static/js/player-controls.js (229) — the speed + mastery sliders and the four
playback-preference reads (autoplay-exit, up-next, countdown-before-song,
confirm-exit). Bodies VERBATIM. app.js 7,914 → 7,727.

The fourth slice out of the strongly-connected core, and by far the easiest: ONE
hook (handleSliderInput) and NO shared mutable state. The three groups are the same
surface — the controls under the highway — and the preference reads are the
one-line localStorage lookups half of app.js consults before deciding whether to
auto-start, show the Up Next pill, run a count-in, or confirm on exit. They travel
with the controls that set them.

Zero missed members on the first build (the no-undef pass was clean), which is the
first time that has happened in this phase.

TWO HARNESSES ARE SPLIT, and both taught something:

  * speed_reset spans BOTH files — playSong (app.js) resets the speed controls
    (module). Its presence GUARDS still read `src.includes('function setSpeed')`
    against app.js, so once the code moved they silently evaluated FALSE and the
    helpers were quietly dropped from the sandbox. A guard that disables itself is
    worse than no guard. Repointed at the file the code actually lives in.

  * Its `host.handleSliderInput` stub had to route at the sandbox's EXISTING spy,
    not a fresh `() => {}`. The test asserts the slider was actually refreshed
    (`deepEqual(__sliderInputs, ['speed-slider'])`); a fresh stub swallows the call
    and the assertion passes VACUOUSLY. Same failure mode as a no-op host default —
    the thing this whole seam design exists to prevent.

  * autoplay_exit is split too: _autoplayExitEnabled moved, but the auto-exit
    machinery around it (_clearAutoExit, holdAutoExit, _resolvePlayerOrigin) stayed.

VERIFIED. A/B against origin/main in two browsers, real song: setSpeed(0.75) ->
playbackRate 0.75; applySpeedPreset(100) -> 1; the speed slider; setMastery;
setAutoplayExit / setCountdownBeforeSong / setShowUpNext — IDENTICAL, zero page errors.

pytest 2396, node 1040/1040, ESLint 0 (no-cycle clean), tailwind clean.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-11 22:12:34 +02:00
11f8c36b61 refactor(app): carve count-in (and the song-credits overlay) out of app.js (R3a) (#890)
static/js/count-in.js (389) — bodies VERBATIM. app.js 8,223 → 7,913.
The third slice out of the strongly-connected core, and the first that WRITES
shared state rather than only reading it. #889's container is what makes it possible.

  imports: loops (setLoop/loopA/loopB — a count-in inside an A-B loop must begin at
           A), audio-el, player-state, host
  hooks  : _audioSeek, setPlayButtonState, _songEventPayload, togglePlay + a
           jucePlayer getter
  Nothing imports count-in back — app.js and section-practice both reach it through
  the seam — so the graph stays acyclic.

app.js's autoplay path used to reach IN and set this module's credits timers itself
(_creditsTimer, _creditsHideOnPlay) and read _countingIn. It cannot now, and should
not have to, so the module exports the OPERATIONS instead — armCreditsHideOnPlay(),
scheduleCreditsHide(), holdCreditsThen(start), isCountingIn() — and owns its own
timer invariants. Third time this has happened (section-practice's resetSelection,
loops' state) and each time the constraint produced better code than was there
before: the module keeps its own promises instead of trusting a caller 6,000 lines
away to zero the right fields.

THE no-undef GATE FOUND FIVE MISSED MEMBERS, one at a time: showSongCreditsOverlay
and startSongCountIn (my name regex matched startCountIn, not startSongCountIn),
then _creditLineLabel, _CREDITS_MAX_MS, and _CREDIT_ROLE_VERBS. A call-graph closure
does not see a const table; only the undefined-symbol pass does.

AND A REAL TRAP: I computed _CREDIT_ROLE_VERBS's span against the ALREADY-MODIFIED
app.js and applied it to the clean one — the line numbers had drifted, so the slice
would have cut somewhere else entirely. Recomputed every span from the clean file
with acorn. Never carry line numbers across an edit.

VERIFIED. A/B against origin/main in two browsers with a real song: playback state,
the public feedBack.isPlaying mirror, audio position, cancel-count-in — IDENTICAL,
zero page errors. Unit coverage moved with the code: loop_restart's count-in
cancellation-token test and the 5 song_credits_overlay tests now read count-in.js;
loop_restart's sandbox gains a `host` object routed at its EXISTING stubs, so every
assertion is unchanged.

HONEST LIMIT: I could not make the count-in OVERLAY actually render headlessly —
its autoplay path needs a fresh-load _pendingAutostart that a scripted playSong()
never arms. Behaviour is identical to main on every probe and the unit tests cover
the logic, but the on-screen 1-2-3-4 and the credits card want a human look.

pytest 2396, node 1040/1040, ESLint 0 (no-cycle clean), tailwind clean, Codex 0.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-11 22:05:22 +02:00
5fb28d5c5a refactor(app): lift the shared player state onto a container (R3a) (#889)
static/js/player-state.js — one exported object, two fields. app.js's 70 reference
sites rewritten. Provably a no-op; nothing shrinks.

WHY NOW. Every slice carved out of app.js so far only ever READ the state it shared
(loopA/loopB, _audioSeekGen, currentFilename), so a read-only getter hook was enough
and no container was needed — twice I checked and twice I got away with it. That
runs out at count-in: it genuinely WRITES `isPlaying` (it starts and stops playback,
4 sites) and `lastAudioTime` (2). `import { isPlaying }` then `isPlaying = true`
THROWS — an imported binding cannot be assigned to. So the state has to live on an
object: `S.isPlaying = true` is a property write, and works from any module holding
the same S. Same shape stems, studio, and editor all converged on.

DELIBERATELY SMALL. app.js has ~104 top-level `let` scalars; lifting all of them is
a ~977-site rewrite for no benefit, because most are private to one cluster and
travel with it. Only what a carved module must WRITE goes here. Add on demand.

THE REWRITE IS AST-DRIVEN, NOT TEXTUAL — and that is not fussiness. Of 100 textual
occurrences of these two names, only 70 resolve to the module binding:
  * 22 are member accesses (`someObj.isPlaying`, `window.feedBack.isPlaying`)
  * 4 are the LOCAL PARAMETER of `function setPlayButtonState(isPlaying)` — a blind
    replace yields `function setPlayButtonState(S.isPlaying)`
  * 1 is an object key
  * 2 are shorthand properties `{ isPlaying }`, which must become
    `{ isPlaying: S.isPlaying }` — and acorn gives a shorthand's key and value the
    SAME range, so rewriting both produced `isPlaying: S.isPlaying: S.isPlaying`
    until I deduped by range
A find-and-replace corrupts all 29. The rewrite walks the AST, skips shadows, member
properties and keys, and replaces identifier RANGES.

`window.feedBack.isPlaying` — the PUBLIC mirror — is a different thing and is
untouched. Two test sandboxes stub it; those were left alone deliberately.

VERIFIED WITH REAL PLAYBACK. A/B against origin/main in two browsers, real song:
togglePlay -> the public mirror goes true -> false -> true across two toggles, the
audio element's paused state follows, seekBy works — IDENTICAL, zero page errors.

Harnesses: 8 vm-sandbox suites slice playback code out of app.js and now see
S.isPlaying — juce_engine_reroute, loop_restart, play_button_reroute_guard,
playback_app_adapter, song_restart, song_seek, speed_reset, and the python
idempotence source-assert. Each gets the same container in its sandbox; every
assertion is unchanged.

pytest 2396, node 1040/1040, ESLint 0, tailwind clean, Codex 0.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-11 21:52:51 +02:00
cb236e6c04 refactor(app): carve the A–B loop out of app.js (R3a) (#888)
static/js/loops.js (261) — bodies VERBATIM. app.js 8,421 → 8,224.
The second slice out of the strongly-connected core.

It OWNS the loop state — loopA, loopB, _loopMutationGen. Nothing outside writes
them: restartCurrentSong() looked like it did, but it declares its own local `let
loopA/loopB` shadows, so the module-level bindings only ever change in setLoop /
setLoopStart / setLoopEnd / clearLoop. All four move here. No state container.

DIRECTION IS THE WHOLE DESIGN. loops and section-practice are mutually dependent —
the SCC in miniature. clearLoop() must drop section-practice's selection, and
practiceSection() must call setLoop(). Both edges cannot be imports or no-cycle
(rightly) rejects it. So:

    section-practice  ->  reaches loops through the HOST SEAM (host.setLoop, …)
    loops             ->  imports section-practice DIRECTLY

section-practice is the higher-level feature — a consumer of loops, not the reverse
— so it is the one that takes the indirection. app.js hands the loop module's
exports across into the seam for it. Graph stays acyclic; no-cycle passes.

THE CONTRACT TEST EARNED ITS KEEP IMMEDIATELY. It failed on the first build with
"these hooks are wired by app.js but no module reads them: playSong". My dependency
scan had counted a mention of playSong() inside a COMMENT in loops.js as a real
call. Wired but unused is precisely the "fossil of a rename" case the test exists
for — and it caught it on a path no test executes.

VERIFIED BY DRIVING BOTH SIDES OF THE SEAM. A/B against origin/main in two browsers,
real song loaded:
  * setLoop(5,12) -> true; getLoop() -> 5,12 — IDENTICAL
  * clearLoop() (loops -> section-practice, a direct import) -> getLoop() ->
    null,null — IDENTICAL
  * onPhraseNext() (section-practice -> loops, ACROSS THE SEAM) -> ok — IDENTICAL
  * loadSavedLoop / saveCurrentLoop / deleteSelectedLoop on window — IDENTICAL
  * zero page errors either side. An unwired hook throws, so a live app is itself
    proof the seam is wired.

Harness: loop_api extracts the loop helpers by signature — retargeted to loops.js,
`export` stripped for the vm sandbox, and the sandbox's existing _audioSeek /
_audioTime / formatTime spies are now routed through a `host` object so every
assertion holds unchanged, just through the indirection the real code uses. It is
SPLIT: one test still reads app.js for the window.feedBack API surface, which stayed.

pytest 2396, node 1040/1040, ESLint 0 (no-cycle clean), tailwind clean.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-11 21:32:31 +02:00
64f04565e2 refactor(app): the host seam + carve section practice out of app.js (R3a) (#887)
static/js/host.js (99) + static/js/section-practice.js (1,214).
app.js 9,461 → 8,409.

THE FIRST SLICE OUT OF THE STRONGLY-CONNECTED CORE. What is left in app.js is not
a tree, it is a cycle: seeding a dependency closure from section-practice, from
loops, from count-in, or from the JUCE seek shim all return the SAME 178-function
set, and setLoop() and practiceSection() call each other directly. No closure-based
carve can cut it at any seed. So it is cut BY NAME, and the calls back into app.js
go through a host seam.

  61 functions + its own 24 _sectionPractice*/_sectionParents* scalars (read nowhere
  else) move out. 11 hooks come back in. 4 of those are read-only GETTERS —
  loopA/loopB/_audioSeekGen/_loopMutationGen are only ever READ here, never written,
  so app.js keeps owning them and NO state container is needed (a 977-site lift
  avoided).

app.js used to reach IN and reset the module's state by hand (clearLoop() zeroed the
selection; changeArrangement() invalidated the parent count). It cannot now — an
imported binding is read-only — so those are exported as resetSelection() and
invalidateParentCount(). Strictly better: the module owns its own invariants instead
of trusting two callers on the far side of the file to zero the right three fields.

═══ THE SILENT-NO-OP PROBLEM, SOLVED ═══
The obvious host seam is an object of no-op defaults. That is a TRAP and we walked
into it once: the plugin loader's seam defaulted populateVizPicker to `() => {}`, so
a dropped wiring line would have left the viz picker quietly not refreshing with NO
test, boot check, or bot noticing. Two layers stop it here:

  1. RUNTIME — host.js is a Proxy with NO defaults and NO stubs. Reading an unwired
     hook THROWS. An unwired hook cannot degrade into a no-op because there is
     nothing to degrade INTO. configureHost() also rejects a non-function at WIRE
     time, and refuses to run twice.

  2. STATIC — tests/js/host_contract.test.js asserts the hooks the modules USE are
     exactly the hooks app.js WIRES. This is the layer that matters: a runtime throw
     only fires if the broken path executes, and the whole danger of a seam is the
     paths that never run in a smoke test. VERIFIED TO BITE in all three drift
     directions: drop a hook from configureHost -> fails; rename host.setLoop in the
     module -> fails; wire a hook nobody uses -> fails.

Writing that guard took three tries and each failure is instructive: (a) the
configureHost regex anchored `});` at column 0, ran past the indented close, and
swallowed app.js's 66-name window contract — 77 "hooks"; (b) an import-stripping
regex with `[\s\S]*?` ate 14,000 characters INCLUDING the drift the bite test was
meant to catch — a guard with a hole is worse than no guard, because you trust it;
(c) `host.js'` in the import path backtracked from `js` to a "hook" called `j`.
The bite tests are what surfaced all three.

CODEX FOUND A REAL RACE [P2]. configureHost() was inside the async boot function,
after several awaits — but the window handlers (onPhraseNext, …) go live during
app.js's SYNCHRONOUS module evaluation. A user clicking one in that window would hit
"[host] … was read before configureHost() ran". It is now a bare top-level statement
sitting immediately before the window contract, so the seam is always wired before a
handler can be reached. Verified live: invoking a handler 1.2s in — well before the
boot awaits settle — works.

VERIFIED. A/B against origin/main in two browsers with a REAL song loaded: popover
toggle, practice-mode change, phrase-next, and clearLoop (all of which cross the seam
— setLoop/clearLoop/_audioTime/loopA/loopB) — IDENTICAL, zero page errors. Since an
unwired hook throws, a live app is itself proof the seam is wired.

Harnesses: section_practice_dismiss retargeted; loop_api's clearLoop sandbox gains a
resetSelection SPY (not a stub) and ASSERTS it fires — the guarantee is still tested,
just through the seam.

pytest 2396, node 1040/1040, ESLint 0 (no-cycle clean), tailwind clean, Codex 0.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-11 20:58:41 +02:00
d47883c5e5 refactor(app): carve the tuning-display helpers out of app.js (R3a) (#884)
static/js/tuning-display.js (228 lines) — bodies VERBATIM. app.js 9,838 → 9,650.
A LEAF: imports nothing.

Tuning NAME resolution (Drop D / Eb Standard / raw-offset fallback), bass
detection, effective string count, and the target FREQUENCIES + note names the
tuner checks against. Pure functions over a small MIDI/note-name table; the 3
_TUNING_* tables are read nowhere else and move in.

NOT A SLICE — a node-level extract. The span 2309-2535 INTERLEAVES the functions
with the `window.*` / `window.feedBack.*` assignments that publish them, and one
of those is `window.feedBack = window.feedBack || {}` — the BUS BOOTSTRAP, not
tuning code at all. Every ExpressionStatement stays exactly where it was; only the
16 functions and 3 tables move. app.js re-exposes the imported bindings from the
same lines, so the public surface and its ordering are untouched (constitution II
names window.feedBack).

  app.js -> { plugin-loader, viz, diagnostics-export, dom, highway-colors,
              tuning-display }

HARNESSES — 4 broke, and 3 of them broke in the SAME informative way: they sliced
app.js from `function isBassArrangement(` UP TO the marker
`window.feedBack.parseRawTuningOffsets = parseRawTuningOffsets;` — an end-marker
that (correctly) stayed behind in app.js. The module is now nothing BUT the tuning
helpers, so there is no block to slice: they read it whole and strip `export ` so
the vm sandbox still evaluates it as a script.
  tuner_auto_open is SPLIT — its autoplay-gate test still reads app.js, so it keeps
  APP_JS and gains TUNING_JS. Retargeting its path wholesale (my first attempt)
  silently pointed the autoplay test at the wrong file.

VERIFIED BY DRIVING THE CONTRACT. A/B against origin/main in two browsers, through
the real window surface: displayTuningName -> "E Standard" / "Drop D" /
"Eb Standard", parseRawTuningOffsets('-2,0,0,0,0,0') -> [-2,0,0,0,0,0],
isBassArrangement, effectiveStringCount, displayTuningTargets, and
window.feedBack.displayTuningName / .songTuningContext — IDENTICAL on both, zero
console/page errors either side.

pytest 2396, node 1038/1038, ESLint 0, tailwind-fresh clean, Codex 0.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-11 19:37:44 +02:00
ebbfc8da6f refactor(app): carve the highway string-colours out of app.js (R3a) (#883)
static/js/highway-colors.js (601 lines) — bodies VERBATIM.
app.js 10,415 → 9,837. Under 10k.

DECOMPOSED, not sliced. The "settings" blob measured 47 fns / 19 inbound and was
not carvable as-is. Seeding the closure from a FUNCTION (initHighwayColors) found
only 18 fns and left 4 HWC_* constants used outside it — i.e. the seed was wrong,
not the cluster. Re-seeding from the STATE (every function touching HWC_*/`_hwc*`)
found the true cluster: 45 top-level nodes, lines 2751-3331, CONTIGUOUS, with ZERO
foreign nodes inside the span.

  INBOUND: 0.  EXPORTS: 2 (initHighwayColors, hwcInitSettingsUI).

The other 43 symbols — the HWC_* tables, the 12 presets, the theme store, the
share codec, the picker handlers, the window.feedBack.highwayColors facade — are
used nowhere else in core and stay private. No inline on*= handlers here (the
Settings buttons are wired by addEventListener inside hwcInitSettingsUI), so
nothing needed re-exposing on window. The three bus listeners register inside
initHighwayColors, which app.js calls — not at module top level — so no ordering
change.

THE no-undef GATE EARNED ITS KEEP. My closure said INBOUND=0; the module actually
uses `uiPrompt` (the "name this theme" prompt). It was missed because uiPrompt is
no longer an app.js DECLARATION — it's an IMPORT BINDING (from #882's dom.js), and
I was collecting declarations only. `no-undef` with typeof:true caught it.
  => Lesson for the next carve: seed `tops` from ImportDeclaration bindings too.
  => And it VALIDATES carving dom.js early: this module just imports uiPrompt from
     it. Had dom.js still been stranded in app.js, this carve would have needed a
     host seam.

  app.js -> { plugin-loader, viz, diagnostics-export, dom, highway-colors }
  plugin-loader -> viz
  highway-colors -> dom
  viz, diagnostics-export, dom -> (leaves)

VERIFIED BY DRIVING THE FACADE. A/B against origin/main in two browsers:
window.feedBack.highwayColors installed, identical method surface, 12 presets,
identical default slot colours, and a share-code encode→decode round-trip
returning #112233 — IDENTICAL on both, zero console/page errors either side.

Harnesses: highway_colors_facade + highway_string_colors retargeted (both
brace-extract blocks out of the source by signature).

pytest 2396, node 1038/1038, ESLint 0, tailwind-fresh clean, Codex 0.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-11 19:22:14 +02:00
a222b45c02 refactor(app): carve the viz layer out of app.js — and delete the loader seam (R3a) (#880)
static/js/viz.js (770 lines) — the viz picker, renderer selection, Auto-match,
the WebGL2 probe, the 3D-promotion nag, the notation hints. Bodies VERBATIM.
app.js 11,603 → 10,857.

THE SEAM IS GONE. #878's plugin-loader needed configurePluginLoader({
populateVizPicker }) purely because _populateVizPicker lived in app.js and
importing app.js would have closed a cycle. viz.js is a LEAF — it imports NOTHING
— so plugin-loader now imports _populateVizPicker straight from it. The _host
object, the configure function, its loud-default guard, and the wiring line in
app.js are all deleted. The second carve simplifies the first.

  app.js -> { plugin-loader, viz }
  plugin-loader -> viz
  viz -> (nothing)

NOT A PURE MOVE — one listener block had to be SPLIT. app.js had a single
top-level `if (window.feedBack) { … }` registering four handlers, and only two
were viz. song:loaded / arrangement:changed / song:ready (the mastery slider)
stay in app.js and now call the imported _autoMatchViz / _maybeShowNotationViewHint.
The viz:reverted handler MOVES, because it REASSIGNS _cancelPendingAutoLabel and
an imported binding is read-only — `_cancelPendingAutoLabel = null` would throw if
the listener stayed behind while the state moved.

ORDER CHECKED, NOT ASSUMED: viz.js's song:ready listener now registers BEFORE
app.js's own (imports evaluate first). Safe — _pendingPromotionNag is only ever
set inside _populateVizPicker, which runs at boot/plugin-refresh, never from
inside the other song:ready handler, so the two are independent.

VERIFIED — the listeners are the risk here, so they were DRIVEN, not just booted.
A/B against origin/main in two browsers:
  * viz picker: 6 options (auto|default|venue|drum_highway_3d|keys_highway_3d|
    highway_3d), selected highway_3d, Auto label — IDENTICAL. This alone proves
    plugin-loader's direct import of viz.js works.
  * emit('viz:reverted') -> picker resets to default, localStorage resets to
    default, the warning logs — IDENTICAL. The MOVED listener fires.
  * emit('song:ready') -> mastery slider enables, no throw — IDENTICAL. The SPLIT
    listener still does both halves.
  * plugin screens, module injections, 37 capability participants — IDENTICAL.
  * zero console/page errors on both.

pytest 2396, node 1038/1038, ESLint 0, tailwind-fresh clean. no-cycle re-bitten on
the 3-module graph (viz -> plugin-loader fails).

Codex preflight raised a [P2] claiming viz.js's top-level bus guards would be
false because "app.js only creates the event bus later" — FALSE POSITIVE. app.js
does not create the bus; capabilities.js does, from its own <script type="module">
at index.html:122, and module scripts execute in document order, so the bus exists
long before app.js's import graph evaluates. Instrumented the setter: by viz.js's
turn `window.feedBack.on` is already a function, and the viz:reverted listener is
provably attached (firing it resets the picker). The ordering is also enforced by
test_app_shell_loads_capability_registry_before_app_runtime.

Harnesses: 5 tests retargeted to viz.js across legacy_shim_hits, venue_scene_3d,
venue_viz (each SPLIT — their non-viz tests still read app.js).

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-11 18:41:52 +02:00
5b904706d0 feat(audio): loopback feeder mode + static no-cache — all app audio under exclusive/ASIO (#877)
* feat(audio): route feedpak full-mix natively under exclusive output

Song playback runs through the renderer, which WASAPI-exclusive (and
ASIO) output silences. Route single-mix feedpaks (stem-less
original_audio packs AND single-stem packs) onto the engine's backing
transport when the output device type is exclusive-style, and migrate
back to HTML5 when it isn't. Extends /api/audio-local-path to resolve
/api/sloppak/.../file/... URLs via the same containment guards as
serve_sloppak_file. Multi-stem packs stay on the WebAudio path
(Phase 2). Includes [feedpak-route] transition-gated diagnostics
logging.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* feat(audio): renderer-bus feeder — mix renderer song audio into engine output (Phase 2)

Under exclusive-style output the native backing transport (Phase 1, #824)
carries loose /audio/ songs and feedpak full-mixes, but not the stems
plugin's multi-stem WebAudio graph or tracks JUCE rejected. The feeder taps
the renderer-side master with an AudioWorklet, re-points the owning
AudioContext at a null sink so it keeps rendering without a device, and
pushes ~10 ms chunks over IPC into the desktop engine's renderer bus
(feedBack-desktop#90 follow-up). Inert in the Docker sphere and in shared
mode. Validated by the fix12 tester spike: null-sink rendering works,
clocks hold, no overflow.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* feat(diag): --debug ASIO routing diagnostics in static bundle

Gated on window.feedBackDesktop.audio.debugEnabled() (desktop --debug);
inert in the Docker sphere and normal desktop runs.

- [asio-diag] getCurrentDevice= full device object on outputType change
  (catches ASIO drivers reporting a non-'ASIO' type name)
- [asio-diag] renderer-bus: full feeder decision vector, change-gated
  (running/exclusive/stems/juceMode/elementSong/want/mode)
- [asio-diag] setSink: every sink flip with ctx state + rate

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* feat(audio): loopback feeder mode — all app audio under exclusive/ASIO

Tester-confirmed (2026-07-11 log): song previews and other
plugin-private audio bypass the per-surface feeder taps and leak to the
default WASAPI device under ASIO output. Also confirmed: the element
capture path poisons itself when highway_3d already owns #audio's
one-shot MediaElementSource (InvalidStateError with _elCtx assigned
pre-throw → TypeError every later tick).

- New preferred mode 'loopback': one getDisplayMedia frame-audio capture
  (desktop main answers with the app's own frame) covers song, previews,
  and UI sounds for the whole exclusive session — engages even with no
  song loaded. Local playback silenced via suppressLocalAudioPlayback,
  page-mute IPC fallback otherwise.
- Sticky fallback to the existing stems/element surface modes when
  capture is unavailable (old desktop main, denied, Docker sphere).
- Element capture: assign module state only after the whole chain
  succeeds; close the context on failure — collision now retries clean.
- Failed engage now disables the bus and tears down loopback (no more
  bus-enabled-with-no-producer stranding).
- Tests: 12 (5 new — loopback engage/preference/mute-fallback/sticky
  fallback, collision retry).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* feat(audio): loopback feeder mode — all app audio under exclusive/ASIO

Tester-confirmed (2026-07-11 log): song previews and other
plugin-private audio bypass the per-surface feeder taps and leak to the
default WASAPI device under ASIO output. Also confirmed: the element
capture path poisons itself when highway_3d already owns #audio's
one-shot MediaElementSource (InvalidStateError with _elCtx assigned
pre-throw → TypeError every later tick).

- New preferred mode 'loopback': one getDisplayMedia frame-audio capture
  (desktop main answers with the app's own frame) covers song, previews,
  and UI sounds for the whole exclusive session — engages even with no
  song loaded. Local playback silenced via suppressLocalAudioPlayback,
  page-mute IPC fallback otherwise.
- Sticky fallback to the existing stems/element surface modes when
  capture is unavailable (old desktop main, denied, Docker sphere).
- Element capture: assign module state only after the whole chain
  succeeds; close the context on failure — collision now retries clean.
- Failed engage now disables the bus and tears down loopback (no more
  bus-enabled-with-no-producer stranding).
- Tests: 12 (5 new — loopback engage/preference/mute-fallback/sticky
  fallback, collision retry).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(audio): close loopback capture context on teardown (release tap worklet)

The loopback context was reused across engages (_lbCtx || new), but teardown
only stopped the stream + deactivated the tap — never closing the context or
detaching the worklet node. Each exclusive<->shared switch orphaned a live
tap worklet on the long-lived context. Use a fresh context per session and
close it on disengage. Adds a test asserting the context is closed on teardown.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(diag): install-time + uncaught-error diagnostics for the reroute chain

2026-07-11 tester log showed the routing watcher and renderer-bus feeder
never installed (zero [feedpak-route]/[renderer-bus] lines) plus an
uncaught SyntaxError with no source location — nothing in the log said
why. New:

- global error/unhandledrejection tap logging message + filename:line:col
  (error events carry the location even for parse errors in other scripts)
- explicit install / NOT-installed lines for watcher and feeder (incl.
  loopback capability probe)
- DOMException detail (name/message/stack head) in the feeder retry warn
  — the console-message forward stringified it to [object DOMException]

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(static): force conditional revalidation on /static (Cache-Control: no-cache)

Without Cache-Control Chromium's heuristic freshness (10% of file age)
serves /static/app.js from disk cache for hours-to-days without
revalidating. Desktop consequence: a new build's window ran the previous
build's app.js — the 2026-07-11 ASIO investigation traced 'routing
watcher never installed' + a stems module-plugin SyntaxError to exactly
this (stale loader predating scriptType support). no-cache keeps caching
but revalidates via ETag — unchanged files still cost only a 304.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(diag): gate install-time + uncaught-error [asio-diag] lines on --debug

The error tap and install lines from the previous diag commit were
unconditional. Now: error/rejection taps check _asioDiagEnabled() at
event time; install lines log deferred once the async debugEnabled()
resolves true. The NOT-installed anomaly lines stay bridge-gated
(window.feedBackDesktop present) instead — a broken bridge can't deliver
the debug flag, they fire at most once, and only in the broken state
they exist to witness. Docker sphere: fully silent.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
Co-authored-by: Byron Gamatos <xasiklas@gmail.com>
2026-07-11 18:22:25 +02:00
38772f604a refactor(app): carve the plugin loader out of app.js into static/js/ (R3a) (#878)
The first carve, and deliberately the riskiest: app.js IS the plugin loader (the
R0 host rails), so it goes first while the module graph is still one edge deep.

static/js/plugin-loader.js (829 lines) — bodies VERBATIM. app.js 12,217 → 11,439.
Core's first `static/js/` module, exactly as constitution II anticipates.

CLOSURE (measured with acorn, not regex — brace-matching stripped source drifted):
the block at app.js:11246-12031 is contiguous and self-contained. It needs only
TWO things from the rest of app.js, and exports only TWO:
  exports: loadPlugins (the window contract), bootstrapPluginsAndUi (boot)
  inbound: window.showScreen — already the public host contract (constitution II),
           so it is called through `window`, not re-coupled as an import
           _populateVizPicker — injected via configurePluginLoader()

WHY A SEAM, NOT AN IMPORT. plugin-loader must not import app.js: app.js imports
it, so that would close a cycle. I checked whether _populateVizPicker could just
move into the module instead (which would delete the seam entirely) — it drags 9
further symbols (_canRun3D, _autoMatchViz, _showPromotionNag, …), i.e. a whole
viz cluster. That is its own carve, so the seam stays.

THE SEAM'S DEFAULT IS LOUD, ON PURPOSE. A no-op stub is the classic silent
failure for this pattern (see the editor's setHostHooks trap, hit twice): drop the
wiring call and the loader keeps working while the viz picker quietly stops
refreshing — no test, no boot check says a word. The default now console.errors,
so the smoke harness catches it. VERIFIED BY BITE TEST: removing
configurePluginLoader() from app.js surfaces
"[plugin-loader] host seam not configured" at boot. The seam IS exercised on the
plugin-startup path, so an unwired hook cannot pass silently.

no-cycle is now LIVE on core's own graph for the first time. eslint.config.js
gains `static/app.js` + `static/js/**` to the module block — app.js now `import`s,
so parsing it as a script would be a syntax error. VERIFIED BY BITE TEST: making
plugin-loader import app.js back fails with "Dependency cycle detected".

HARNESSES (the R3a note said budget one conversion per carve — it was five):
retargeted capability_inspector_nav, plugin_hydration_wipe,
plugin_loader_script_type, plugin_style_injection, legacy_shim_hits (SPLIT — one
test needs the loader, one still needs app.js) + test_plugin_runtime_idempotence.
legacy_shim_hits was missed by a symbol-name grep because it greps for a code
STRING; only the failing run found it. test_capability_events' NEGATIVE asserts
now span app.js + the loader — carving code out of app.js would otherwise make
them vacuous instead of failing.

VERIFIED: A/B against origin/main in two browsers — mounted plugin screens, 14
loaded plugin scripts, the 3 module plugins injected as <script type="module">,
37 capability participants, 14 shims, window.loadPlugins: IDENTICAL, zero
console/page errors on both. /static/js/plugin-loader.js serves 200; R0 rails
intact (src/main.js 200, conditional GET 304, script_type passthrough).
pytest 2396, node 1032/1032, ESLint 0, Codex 0.

Codex preflight caught a REAL [P1] first pass: static/js/plugin-loader.js was
untracked, so a checkout would have served an app.js importing a nonexistent
module — a failed static import kills the whole module and every window handler
with it. Now tracked.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-11 18:18:00 +02:00
ff7e855e35 refactor(app): make app.js's window contract explicit — 66 names (R3a) (#874)
app.js is a classic script, so each of its 385 top-level `function foo()` decls
is implicitly a property of `window`. As an ES module it will not be — module
scope is not global scope — and every name reached from outside this file would
silently vanish. This adds the explicit `window.*` assignments BEFORE the flip.

Provably a NO-OP: all 66 are top-level function declarations, so while app.js is
still a classic script `Object.assign(window, {...})` only re-assigns what
`window` already has. That is what makes it safe to land on its own, ahead of
the flip that needs it.

The consumers are wider than the inline handlers in index.html:
  - inline on*= handlers in static/v3/index.html
  - on*= handlers app.js BUILDS inside template literals (goFavPage,
    updatePlugin, hideScanBanner, ...) — they resolve against window at CLICK
    time, but live in a JS string, so scanning the HTML alone never finds them
  - static/v3/*.js (showScreen alone has 17 consumers), capabilities
  - feedback-desktop and the external plugin repos — easy to miss, they live in
    other repos and no core test covers them
  - capabilities/visualization.js reads window.setViz behind a `typeof` guard,
    so losing it DEGRADES IN SILENCE rather than throwing

Constitution II names window.playSong / window.showScreen / window.feedBack as
the public extension contract, so this is an obligation, not a convenience.

FOUR names are invisible to every static tool. app.js:2156-2157 picks the
handler NAME at runtime —
    const letterFn = favoritesOnly ? 'filterFavTreeLetter' : 'filterTreeLetter';
— and interpolates it into `onclick="${letterFn}('A')"`. The names exist only
inside string literals, so ESLint, no-undef, and any grep for `onclick="fn` all
miss them. They are the library A-Z rail and its pagination: drop one and those
buttons throw at click time and nowhere else.

New tests/js/window_contract.test.js scrapes the HTML's handlers AND app.js's
template-literal handlers, and pins the 4 runtime-composed names by hand.
Verified to BITE: dropping showScreen, goTreePage, or setViz each fails it with
the right message.

On-device: 28 A-Z rail buttons render with their real onclick sources
(filterTreeLetter('A'), ...) and 8/8 execute with no ReferenceError; all 66
names resolve on window in the browser.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-11 17:09:18 +02:00
9d0bf95716 refactor(ui)!: remove the classic v2 shell — v3 is the only UI (R3a) (#871)
* refactor(ui)!: remove the classic v2 shell — v3 is the only UI (R3a)

Deletes `static/index.html`, the `/v2` route, and the `FEEDBACK_UI` v2/legacy
opt-out. `/` and `/v3` both serve `static/v3/index.html`, which has been the
default since 0.3.0.

This is step 0 of the core-frontend ES-module migration (R3a). Both shells load
the same `static/app.js`, so every later step of that migration — exposing the
window contract, the `defer` ordering fix, the `type="module"` flips — would
otherwise have to be made and verified twice. Removing the fallback now halves
that surface before any of it is touched.

Incidentally fixes a latent bug in `index()`: its guard read
`if getenv_compat("FEEDBACK_UI") or getenv_compat("FEEDBACK_UI") in ("v2", "legacy")`,
whose left operand is truthy for *any* non-empty value — so `FEEDBACK_UI=v3`
actually served the **v2** shell.

- `static/tailwind.min.css` regenerated: the content globs scanned the deleted
  file, so v2-only utility classes are now purged (CI's tailwind-fresh job
  rebuilds and diffs it).
- Constitution amended to 1.3.0 — Principle II's frontend file list now names
  `static/v3/index.html`.
- Tests: 4 suites read the v2 shell (3 via a constructed `path.join` that a
  literal grep misses). Their v2 halves are paired duplicates of v3 tests that
  stay, so they are dropped; `alpha_warning_banner` and the capability-registry
  script-order test retarget to `static/v3/index.html`.

BREAKING CHANGE: `FEEDBACK_UI=v2` / `=legacy` and the `/v2` route are gone.
Unset the variable and use `/`. No chart, settings, or plugin data changes, and
no plugin API changes — v3 reuses the same engine.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* docs: drop the stale '/ is v2' plugin-verification guidance (CodeRabbit)

The v3-only rewrite updated the intro paragraphs but left three lines that
still instructed plugin authors to verify in 'both / (v2) and /v3' — now the
same shell. Historical 'in v2 it was X' contrasts are kept: they still orient
authors whose plugins also ship to users on older cores.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-11 16:33:03 +02:00
Byron GamatosandGitHub f00ba2217d Revert "feat(audio): loopback feeder mode — all app audio under exclusive/ASIO (#865)" (#867)
This reverts commit 9a58a55fe8.
2026-07-11 14:56:35 +02:00
9a58a55fe8 feat(audio): loopback feeder mode — all app audio under exclusive/ASIO (#865)
* feat(audio): loopback feeder mode — all app audio under exclusive/ASIO

Tester-confirmed (2026-07-11 log): song previews and other
plugin-private audio bypass the per-surface feeder taps and leak to the
default WASAPI device under ASIO output. Also confirmed: the element
capture path poisons itself when highway_3d already owns #audio's
one-shot MediaElementSource (InvalidStateError with _elCtx assigned
pre-throw → TypeError every later tick).

- New preferred mode 'loopback': one getDisplayMedia frame-audio capture
  (desktop main answers with the app's own frame) covers song, previews,
  and UI sounds for the whole exclusive session — engages even with no
  song loaded. Local playback silenced via suppressLocalAudioPlayback,
  page-mute IPC fallback otherwise.
- Sticky fallback to the existing stems/element surface modes when
  capture is unavailable (old desktop main, denied, Docker sphere).
- Element capture: assign module state only after the whole chain
  succeeds; close the context on failure — collision now retries clean.
- Failed engage now disables the bus and tears down loopback (no more
  bus-enabled-with-no-producer stranding).
- Tests: 12 (5 new — loopback engage/preference/mute-fallback/sticky
  fallback, collision retry).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(audio): close loopback capture context on teardown (release tap worklet)

The loopback context was reused across engages (_lbCtx || new), but teardown
only stopped the stream + deactivated the tap — never closing the context or
detaching the worklet node. Each exclusive<->shared switch orphaned a live
tap worklet on the long-lived context. Use a fresh context per session and
close it on disengage. Adds a test asserting the context is closed on teardown.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
Co-authored-by: Byron Gamatos <xasiklas@gmail.com>
2026-07-11 14:54:40 +02:00
2281cac438 refactor(highway): lift 79 per-instance closure vars into hwState (R3c H lift) (#849)
* refactor(highway): lift 79 per-instance closure vars into `hwState` (R3c H lift)

Collapses createHighway()'s 79 mutable closure `let`s into one per-instance
`hwState` object. Scope-resolved rewrite via acorn + eslint-scope: 1059 edits
(1057 references + 79 defs - the deleted `let canvas, ctx, ws`), with the four
names shadowed in inner scopes (chartTime/ctx/notes/chordTemplates) resolved
correctly so only closure-bound refs move. Enables the later module split:
extracted renderer/ws modules close over `hwState` as a factory arg, so
multi-panel plugins (highway_3d, note_detect, splitscreen) don't share one
highway's state.

Container is `hwState`, NOT `H` — `H` is already canvas height (70 uses). The
frame-time gate caught that collision instantly (0 draws, `H._drawHooks is not
iterable` in the shared draw-hook path).

PERF (the whole risk): identical to the pre-lift baseline. Draw p50 2.1-2.2 ms,
p95 2.7-3.0 ms (pre-lift 2.7-3.2), measured on the Arcturus feedpak, headless.
Each closure-slot read became a `hwState.<slot>` monomorphic property load; the
hot loop pays nothing. On-device: Byron confirmed the 2D highway plays smoothly.

Tests: the ~30 highway JS suites brace-extract functions/patterns from the
source; their state references + the monotonic-clock vm sandbox now use
`hwState.<slot>` (the const _CHART_MAX_INTERP_MS etc. stay top-level, not
lifted). node --test: 1030/1030 green. Two self-inflicted over-replacements
caught and reverted (`_lefty` is a prefix of the 3D-local `_leftyCached`;
`STRING_COLORS` a suffix of `DEFAULT_STRING_COLORS`) — substring replaces on the
brace-extract regexes need word care.

Transformer saved at ~/.local/share/feedback-editor/highway-h-lift.mjs.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* test(highway): pin the setNoteStateProvider assertion to hwState._noteStateProvider (CodeRabbit)

The [^}]* form matched an unqualified _noteStateProvider =, so a regression to
closure-level state could still pass. Require the hwState-qualified assignment.

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-10 23:19:20 +02:00
1c1a0e0268 feat(audio): renderer-bus feeder — song audio into engine output under exclusive mode (Phase 2) (#828)
ship-ci / ci (push) Waiting to run
* feat(audio): route feedpak full-mix natively under exclusive output

Song playback runs through the renderer, which WASAPI-exclusive (and
ASIO) output silences. Route single-mix feedpaks (stem-less
original_audio packs AND single-stem packs) onto the engine's backing
transport when the output device type is exclusive-style, and migrate
back to HTML5 when it isn't. Extends /api/audio-local-path to resolve
/api/sloppak/.../file/... URLs via the same containment guards as
serve_sloppak_file. Multi-stem packs stay on the WebAudio path
(Phase 2). Includes [feedpak-route] transition-gated diagnostics
logging.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* feat(audio): renderer-bus feeder — mix renderer song audio into engine output (Phase 2)

Under exclusive-style output the native backing transport (Phase 1, #824)
carries loose /audio/ songs and feedpak full-mixes, but not the stems
plugin's multi-stem WebAudio graph or tracks JUCE rejected. The feeder taps
the renderer-side master with an AudioWorklet, re-points the owning
AudioContext at a null sink so it keeps rendering without a device, and
pushes ~10 ms chunks over IPC into the desktop engine's renderer bus
(feedBack-desktop#90 follow-up). Inert in the Docker sphere and in shared
mode. Validated by the fix12 tester spike: null-sink rendering works,
clocks hold, no overflow.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 22:51:09 +02:00
1b3178037b feat(audio): route feedpak full-mix natively under exclusive output (#824)
Song playback runs through the renderer, which WASAPI-exclusive (and
ASIO) output silences. Route single-mix feedpaks (stem-less
original_audio packs AND single-stem packs) onto the engine's backing
transport when the output device type is exclusive-style, and migrate
back to HTML5 when it isn't. Extends /api/audio-local-path to resolve
/api/sloppak/.../file/... URLs via the same containment guards as
serve_sloppak_file. Multi-stem packs stay on the WebAudio path
(Phase 2). Includes [feedpak-route] transition-gated diagnostics
logging.

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 22:18:00 +02:00
Byron GamatosandGitHub 950e348357 R0: module-migration rails (src/ serving, live-edit cache, scriptType loading, governance) (#812)
ship-ci / ci (push) Has been cancelled
Host enablement for the plugin ES-module migration: sandboxed /api/plugins/{id}/src/ serving, no-cache+weak-ETag/304 live-edit caching on src/+screen.js+assets, scriptType:module loader injection + scriptType/minHost manifest passthrough; constitution v1.2.0 + module playbook + signed size-exemptions register + maintainer/CI-only ESLint gate; rerunnable perf-baseline harness. Reviewed by Codex (local), Copilot, and CodeRabbit.
2026-07-08 10:14:40 +02:00
612b1f2e0d feat(v3): choose handedness in the instrument selector + onboarding (give lefties a break) (#793)
ship-ci / ci (push) Waiting to run
* feat(v3): add a handedness (left-handed) choice to the instrument selector + onboarding

Left-handed players could already mirror the highway, but only via a buried
Settings toggle they had to find AFTER setup -- so a lefty went through the tour,
the tuner and calibration all right-handed first (community callout).

Add a "Handedness: Right / Left" row to the v3 instrument badge popover, alongside
Instrument / Strings / Tuning (all player-orientation choices). It writes the same
lefty preference -- highway.setLefty when a live highway exists (flips it
immediately + persists), else the 'lefty' localStorage key the highway reads on
init -- and keeps the Settings "Left-handed" checkbox in sync. The first-run
tour's "Choose your instrument" step, which runs before the tuner/audio-
calibration steps, now calls it out so lefties flip it up front.

Frontend-only, additive. Full core JS suite green (938). Tests:
tests/js/badges_handedness.test.js.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UR2Cr7GEu3yMY7SrfxH6c1

* docs: split the spliced Handedness/Colorblind CHANGELOG entries

A rebase pasted the Handedness bullet over the Colorblind preset entry's bold
lead, merging two unrelated Added entries into one run-on bullet. Restore them
as two separate bullets.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
2026-07-05 23:50:30 +02:00
ChrisBeWithYouandGitHub 4f6dc233f1 feat(player): seed editor region handoff state (#762)
Signed-off-by: ChrisBeWithYou <christian.a.cowan@gmail.com>
2026-07-05 23:37:39 +02:00
b914612f9d fix(highway_3d): recover from WebGL context loss instead of crashing on alt-tab (#790)
Switching the active window / alt-tabbing away (most often on Windows) can
trigger a GPU context reset. The 3D highway's WebGL renderer had no
webglcontextlost handler, so a lost context was left to escalate into a
render-process crash -- matching the intermittent "randomly crashes when I
change windows" desktop reports.

The renderer now binds webglcontextlost/webglcontextrestored on its own WebGL
canvas (ren.domElement): the loss is preventDefault()'d so the browser keeps the
context restorable, draw() bails while the context is down so no GL work runs on
a dead context, and on restore the viewport is re-applied and rendering resumes
(Three re-uploads scene resources on the next frame). Listeners are removed in
teardown.

Root cause is a strong hypothesis -- the crash is intermittent and
unreproducible -- but the fix is low-risk and additive and closes a real gap:
there was no context-loss handling anywhere in the renderer.

plugins/highway_3d 3.31.2 -> 3.31.3. Tests:
tests/js/highway_3d_context_loss.test.js (source-contract, like the other
highway_* tests). The sibling keys_highway_3d / drum_highway_3d renderers share
the same gap -- follow-up in their repos.


Claude-Session: https://claude.ai/code/session_01UR2Cr7GEu3yMY7SrfxH6c1

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 22:20:32 +02:00
c7aa5a10b0 fix(v3): recycle library grid cards on scroll instead of rebuilding the window (#742)
The virtualized v3 Songs grid rebuilt its entire visible window
(grid.innerHTML = _renderCardsRange(...) + a full wireCards pass) every
time it slid by one row. Each row-boundary crossing was therefore a heavy
synchronous frame — reparse ~60 cards, re-attach hundreds of listeners,
reflow — that stalled the main thread and buffered held-arrow key-repeats,
flushing them in a burst. Testers saw the library "go super fast for a
second then slow down," skipping "every so many scrolls," up or down, at
the same spots each time. It hitched scrolling back up over already-loaded
songs too, because the cost was DOM teardown, not fetching.

renderWindow() now reconciles the window in place: it reuses the card
nodes that stay on-screen and builds only the row that enters/leaves
(~6 nodes per slide instead of ~60). Nodes are keyed by absolute index
(data-idx) with a real-vs-skeleton + select-mode signature (data-sig) so
hole-fills after a page fetch and select-mode toggles still rebuild
exactly the nodes that changed. wireCards()'s existing data-wired guard
then wires only the freshly-built nodes, so per-slide listener churn drops
with it. Everything keyed off data-fn (favorites, ⋮ menu, right-click,
selection, accuracy badges, A–Z rail) is unaffected.

Follow-up to the stage-2 virtualized grid (#636 item 3). Frontend-only.

Tests: tests/js/v3_songs_window_recycle.test.js — window stays [start,end)
contiguous and in-window node identity is reused across a down-then-up
scroll; select-mode toggle and a rail-seek jump rebuild correctly.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
2026-07-05 00:19:46 +02:00
a86abadb14 settings: add host instrument profiles (#753)
* settings: add host instrument profiles

Signed-off-by: ChrisBeWithYou <christian.a.cowan@gmail.com>

* settings: add instrument pathway selection

Signed-off-by: ChrisBeWithYou <christian.a.cowan@gmail.com>

* fix(settings): profile-aware saves/resets/switch, provider tunings, bass-5

Five regressions from the instrument-profiles rework:

1. save_settings canonicalized profiles on EVERY save -> empty/unrelated POST
   froze default profiles into config.json (broke
   test_empty_post_preserves_all_existing_keys). Gate on the save touching
   instrument settings; GET already virtualizes profiles.
2. pathway is profile-mirrored, so the Gameplay reset (flat-key delete) was a
   no-op. reset_settings now resets pathway inside the persisted profiles too.
3. Per-profile tuning validation rejected provider/custom tunings (tuner
   plugin, /api/tunings). _valid_tuning_for_key now accepts a name unknown to
   every built-in table while still rejecting a built-in misapplied to the
   wrong key.
4. First-migration overwrote an explicit active_instrument_profile with the
   legacy-inferred one, so a fresh-config switch to 'bass' was lost. Use
   setdefault so an explicit request wins.
5. Pre-existing test_instrument_fields_persist used bass-5 + 'Drop D' (a
   4-string tuning). Updated to the valid 'Drop A'.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(settings): partial-merge instrument_profiles; clamp tuning on string-count switch

Two partial-update follow-ups:
- save_settings normalized a POSTed instrument_profiles by FILLING every omitted
  profile with defaults and replacing wholesale, so a one-profile update reset
  the others. Validate each PROVIDED profile individually and merge the partial
  over the persisted set inside the lock — /api/settings is partial-merge.
- the string-count picker posted only string_count, so the backend silently
  reset a now-invalid tuning to Standard while the UI kept the old value
  (settings/tuner desync). Clamp + post the valid tuning too, mirroring the
  instrument-switch path.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Signed-off-by: ChrisBeWithYou <christian.a.cowan@gmail.com>
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 00:16:42 +02:00
68e29a8b6e fix(plugins): don't treat transient absence from /api/plugins as uninstall (#741)
* fix(plugins): don't treat transient absence from /api/plugins as uninstall

The backend clears its plugin registry at the start of load_plugins()
and repopulates it incrementally while HTTP stays up, so every backend
restart (desktop: Audio Quality soundfont switch, LAN toggle, update
restart) serves a window of partial — even empty — /api/plugins
responses. loadPlugins() treated absence from the current response as
an uninstall, with three destructive consequences for still-loaded
plugins:

1. Their settings-panel and screen DOM were wiped while their
   _loadedPluginScripts entry survived, so the NEXT refetch failed the
   DOM-existence check and re-evaluated the plugin's screen.js
   mid-session. For the desktop audio_engine plugin that re-ran init()
   against the surviving native audio chain and exactly duplicated
   every VST/NAM/IR stage (the alpha testers' "chain duplicates after
   leaving the Audio menu" / blown-out gain reports).
2. _reconcilePluginStyles dropped their stylesheet, leaving them
   visible but unstyled until they reappeared.
3. The stale-contribution sweep unmounted their UI contributions and
   unregistered their capability participant with no re-registration
   path (plugin scripts don't re-run thanks to the loadedScripts
   guard).

Absence is now a non-signal everywhere in loadPlugins: the DOM wipe and
style reconcile are scoped to plugins the response actually names, and
the absence sweep is removed. Present plugins still fully re-sync via
_registerLegacyPluginUiContributions each round; failed plugins are
present in the response and still cleaned up; nav is rebuilt from the
response so genuinely uninstalled plugins drop out of it, and their
(un-unloadable) already-evaluated scripts keep their DOM until reload.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* test: update idempotence contract to the absence-is-not-uninstall invariant

The removed-plugin sweep contract pinned the old behavior this branch
deletes; pin the new invariant instead (no absence sweep + respondedIds
scoping on the DOM/style reconcilers).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-03 14:45:30 +02:00
d2b2a7e9f7 fix(tests): re-green the JS suite — 18 stale source-shape tests + 1 real seek-reason violation (#740)
main's JS suite has been red since the recent v3-library and player
refactors landed. 17 of 18 failures were test harnesses/regexes that
went stale behind real, intentional code changes; one was a genuine
contract violation in the code.

Code fix:
- session-resume seek passed 'resume' as its _audioSeek reason; the
  documented contract (enforced by song_seek.test.js) requires
  multi-word kebab-case. Renamed to 'session-resume' — no consumer
  string-matches specific reasons, so this is rename-safe.

Test updates (each pins the CURRENT contract):
- highway_colors_facade: inject HWC_PRESETS + applyHighwayStringPreset
  (new preset feature); lock presets/applyPreset into the surface test
- loop_api: stub _updateEditRegionBtn (new edit-region UI hook)
- song_close: sandbox gets window.feedBack.playQueue; assert a real
  close abandons the queue (the new queue-aware behavior)
- v3_keep_practicing: the shelf moved from client-side /api/stats/recent
  dedupe+gating to the server-side practice-suggestions recommender —
  tests now pin that (fetch, arrangement-aware card click, Promise.all)
- v3_songs_tuning: card row variable renamed song → shown (grouped cards)
- live_guitar_tone_source: accept literal ’ where &rsquo; drifted in copy
- legacy_shim_hits: normalize CRLF before fixed-width region() slicing
  (Windows-only failure; char windows shrank by one char per line)

Suite: 987/987 locally (Windows), previously 968/987 (and 18 red on CI).

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-03 14:35:07 +02:00