refactor(app): carve the playback transport out of app.js — and RETIRE 8 host hooks (R3a) (#894)

static/js/transport.js (377) — bodies VERBATIM. app.js 6,643 → 6,316.

THIS IS THE FIRST CARVE THAT SUBTRACTS HOOKS INSTEAD OF ADDING THEM.

Every carve before this one added host hooks: a module pulled out of app.js still had
to call back into it. But four modules were all reaching through the seam for the SAME
handful of names — _audioSeek, _audioTime, setPlayButtonState, _songEventPayload,
jucePlayer. Those names have an owner, and it isn't app.js. Give them one, and the
consumers import them directly:

    count-in.js           5 hooks -> 0     (host import deleted)
    juce-audio.js         4 hooks -> 0     (host import deleted)
    loops.js              6 hooks -> 4
    section-practice.js  10 hooks -> 7
    ----------------------------------------------------------
    configureHost()      20 hooks -> 12

A hook is a cycle you agreed to live with. An import is a dependency you actually have.
Prefer the import whenever the name has a real owner.

_audioSeekGen now stays PRIVATE. It has exactly one writer — _resetAudioSeekState(),
which moved with it — so readers get audioSeekGen() and nobody outside can desync it.
Strictly better than the hook it replaces, which handed out a getter and left the writer
behind in app.js.

THE SCAN HAD A HOLE, AND IT BIT. Picking the carve by dependency closure over app.js's
own top-level decls said this cluster was downward-closed. It wasn't:
_currentPlaybackSnapshot reads loopA/loopB — which live in ./js/loops.js, and loops.js
imports transport. The scan saw nothing, because loopA STOPPED BEING an app.js decl the
moment loops.js was carved out. Any dependency scan of a partly-carved monolith has to
resolve the imports too, or it will confidently hand you a cycle. Added that pass; it
found exactly one back-edge, and _currentPlaybackSnapshot stays in app.js (as does
restartCurrentSong, which calls _cancelCountIn). app.js is the root — it imports both
sides for free.

TESTS. Four harnesses retargeted (play_button_reroute_guard, song_event_payload,
song_seek -> transport.js; playback_app_adapter SPLIT, since
_installPlaybackTransportAdapter stayed behind).

The two CENSUS tests — "≥8 song:* emit sites", "every seek callsite passes a reason" —
now scan app.js AND every static/js/*.js, not one file. Pointed at a single file, their
count silently shrinks as code leaves, which reads as "someone deleted an emit" or, worse,
passes while genuinely missing sites. Both bite-tested: stripping a _songEventPayload()
from an emit and adding a reason-less _audioSeek() each fail the suite.

VERIFIED. A/B against origin/main, real song, real playback: song:play payload is exactly
{audioT, chartT, perfNow, time}; song:seek carries reason "seek-by" with finite from/to;
all five song:* events fire; seekBy advances the clock; restartCurrentSong returns to zero;
the play button's aria-pressed tracks state. IDENTICAL on all 21 probes, zero page errors.

pytest 2396, node 1040/1040, host contract 2/2, ESLint 0 (no-cycle clean), Codex 0.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
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10 changed files with 478 additions and 398 deletions

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@ -127,35 +127,18 @@ import {
toggleSectionPracticePopover,
} from './js/section-practice.js';
import { configureHost } from './js/host.js';
// The playback transport. These used to BE app.js — they are imported back now, and the
// four modules that reached for them through the host seam import them directly instead.
import {
setPlayButtonState, jucePlayer, _audioTime, _audioDuration, _songEventPayload,
_markPlaybackPaused, _markPlaybackResumed, _emitPlaybackStopped, _emitSongPositionChanged,
_waitForSongReady, _resetAudioSeekState, _audioSeek, togglePlay, seekBy, audioSeekGen,
} from './js/transport.js';
// Demo analytics — real impl set by demo.js; no-op in normal builds
window.feedBackDemoTrack = window.feedBackDemoTrack ?? null;
// Sync the play/pause button's icon and accessible state in one place so
// screen readers, tooltips, and aria-pressed stay aligned with playback.
// Updates the existing <img> child's src in place rather than rewriting
// innerHTML, so any future children (fallback label, loading spinner, …)
// survive state changes.
function setPlayButtonState(isPlaying) {
const btn = document.getElementById('btn-play');
if (!btn) return;
const label = isPlaying ? 'Pause' : 'Play';
const icon = isPlaying ? 'pause' : 'play';
let img = btn.querySelector('img.button-icon-svg');
if (!img) {
img = document.createElement('img');
img.className = 'button-icon-svg';
img.alt = '';
img.setAttribute('aria-hidden', 'true');
btn.appendChild(img);
}
img.src = `/static/svg/${icon}.svg`;
btn.setAttribute('aria-label', label);
btn.setAttribute('aria-pressed', isPlaying ? 'true' : 'false');
btn.title = label;
}
// ── Global keyboard shortcuts ─────────────────────────────────────────────
//
// `/` focuses the active screen's search input (Library / Favorites);
@ -3502,20 +3485,6 @@ function retuneSong(filename, title, tuning, target) {
};
}
// ── Player ───────────────────────────────────────────────────────────────
// `audio` now lives in ./js/audio-el.js so carved-out modules can reach the
// player without importing app.js back (which would close a cycle). Same
// element, same handle, same lookup — just imported instead of declared here.
let _lastSongPositionEventAt = 0;
function _emitSongPositionChanged(time, duration) {
const now = Date.now();
if (now - _lastSongPositionEventAt < 250) return;
_lastSongPositionEventAt = now;
const payload = (typeof _songEventPayload === 'function') ? _songEventPayload() : { time };
window.feedBack.emit('song:position-changed', Object.assign(payload, { duration }));
}
function _applyPreservePitch(el) {
if (!el) return;
if ('preservesPitch' in el) el.preservesPitch = true;
@ -3529,94 +3498,6 @@ _applyPreservePitch(audio);
// through the JUCE backing track player instead of the HTML5 <audio> element.
window._juceMode = false;
window._juceAudioUrl = null;
const jucePlayer = {
_timer: null,
_pos: 0,
_dur: 0,
_pollAt: 0, // performance.now() when _pos was last set
_polling: false,
_speed: 1,
get currentTime() {
if (!this._polling) return this._pos;
// Interpolate between IPC polls so highway motion is smooth at 60fps
// Scale by _speed so at 0.7x the interpolated clock advances 0.7s/s
const elapsed = (performance.now() - this._pollAt) / 1000;
return Math.min(this._pos + elapsed * this._speed, this._dur > 0 ? this._dur : Infinity);
},
get duration() { return this._dur; },
async play() {
try {
await window.feedBackDesktop.audio.startBacking();
} catch (err) {
console.warn('[jucePlayer] startBacking failed:', err);
return false;
}
this._startPolling();
return true;
},
async pause() {
// Snapshot the interpolated position before stopping the poll so
// _pos stays at the visible pause point rather than jumping back
// to the last raw IPC sample (which can be up to 100ms behind).
this._pos = this.currentTime;
this._pollAt = performance.now();
this._stopPolling();
try {
await window.feedBackDesktop.audio.stopBacking();
} catch (err) {
console.warn('[jucePlayer] stopBacking failed:', err);
}
},
async seek(s) {
const prev = this._pos;
this._pos = s;
this._pollAt = performance.now();
try {
await window.feedBackDesktop.audio.seekBacking(s);
} catch (err) {
console.warn('[jucePlayer] seekBacking failed:', err);
this._pos = prev;
this._pollAt = performance.now();
}
},
_startPolling() {
this._stopPolling();
this._polling = true;
this._pollAt = performance.now();
const self = this;
function scheduleNext() {
self._timer = setTimeout(async () => {
if (!self._polling) return;
try {
self._pos = await window.feedBackDesktop.audio.getBackingPosition();
self._pollAt = performance.now();
_emitSongPositionChanged(self.currentTime, self.duration || null);
} catch (err) {
console.warn('[jucePlayer] position poll failed:', err);
} finally {
if (self._polling) scheduleNext();
}
}, 100);
}
scheduleNext();
},
_stopPolling() {
this._polling = false;
if (this._timer) { clearTimeout(this._timer); this._timer = null; }
},
setRate(rate) {
this._pos = this.currentTime;
this._pollAt = performance.now();
this._speed = rate;
},
async stop() {
await this.pause();
this._pos = 0;
this._dur = 0;
this._pollAt = 0;
this._speed = 1;
},
};
window.jucePlayer = jucePlayer;
// ── Engine start/stop → re-route song audio (HTML5 ⇄ JUCE) ──────────────────
@ -3650,141 +3531,6 @@ window.addEventListener('unhandledrejection', (e) => {
function _audioTime() { return window._juceMode ? jucePlayer.currentTime : audio.currentTime; }
function _audioDuration() { return window._juceMode ? jucePlayer.duration : audio.duration; }
// Canonical payload for song:play/song:pause/song:ended. Plugins anchor
// their own clocks against `perfNow` (a monotonic timestamp at the same
// moment audio reports `audioT`) so they don't have to chase the chart
// clock with a follow-up call. `time` is kept as an alias for `audioT`
// because pre-existing plugins read e.detail.time.
function _songEventPayload() {
const audioT = _audioTime();
return {
time: audioT,
audioT,
chartT: highway.getTime(),
perfNow: performance.now(),
};
}
function _markPlaybackPaused() {
S.isPlaying = false;
setPlayButtonState(false);
if (window.feedBack) {
window.feedBack.isPlaying = false;
window.feedBack.emit('song:pause', _songEventPayload());
}
}
function _markPlaybackResumed() {
S.isPlaying = true;
setPlayButtonState(true);
if (window.feedBack) {
window.feedBack.isPlaying = true;
const payload = _songEventPayload();
window.feedBack.emit('song:play', payload);
window.feedBack.emit('song:resume', payload);
}
}
function _emitPlaybackStopped(time, screen = 'playback-command') {
if (window.feedBack) window.feedBack.emit('song:stop', { time: time || 0, screen });
}
function _waitForSongReady(expectedSeekGen, timeoutMs = 10000) {
if (!window.feedBack || typeof window.feedBack.on !== 'function') return Promise.resolve(false);
return new Promise(resolve => {
let timer = null;
const done = value => {
if (timer !== null) clearTimeout(timer);
window.feedBack.off('song:ready', onReady);
resolve(value);
};
const onReady = () => done(expectedSeekGen == null || expectedSeekGen === _audioSeekGen);
window.feedBack.on('song:ready', onReady);
timer = setTimeout(() => done(false), timeoutMs);
});
}
// Serializes seeks so concurrent callers (e.g. user ⏪ during a loop wrap)
// don't interleave their from/to reads — each call captures `from` only
// once the previous seek + emit have completed. The generation token
// lets session teardown invalidate queued seeks so they don't run against
// the new player and emit a stale song:seek.
let _audioSeekChain = Promise.resolve();
let _audioSeekGen = 0;
function _resetAudioSeekState() {
// Bump the generation — in-flight chain callbacks see the mismatch on
// their next guard check and short-circuit (no emit, no further state
// mutation by us). Don't reset the chain head: new seeks must still
// queue behind the in-flight old seek's IPC so two `jucePlayer.seek()`
// calls can't race in the JUCE backing engine. The queue drains
// quickly because each subsequent old-gen step bails on the first
// guard the moment its predecessor resolves.
_audioSeekGen++;
}
// Time-box the JUCE IPC so a single hung seek can't block the global
// _audioSeekChain forever (which would freeze every subsequent reposition
// path: seekBy, loop-wrap, jump-fix, shimmed audio.currentTime).
const _JUCE_SEEK_TIMEOUT_MS = 2000;
function _juceSeekWithTimeout(s) {
let timer;
const seekP = jucePlayer.seek(s);
const timeoutP = new Promise((_, reject) => {
timer = setTimeout(() => reject(new Error('JUCE seek timed out')), _JUCE_SEEK_TIMEOUT_MS);
});
// Clear the timer once the race settles either way; without this the
// pending timeout keeps the event loop alive (and eventually rejects
// an unawaited promise) even after a successful seek.
return Promise.race([seekP, timeoutP]).finally(() => clearTimeout(timer));
}
// Resolves to `{ completed, from, to }`:
// - completed: true if the seek ran to completion and emitted song:seek;
// false if cancelled by a teardown gen bump (or threw).
// - from: chart clock just before the seek (NaN on cancel before from-read).
// - to: verified post-seek clock (NaN on cancel/throw).
// Callers that fire follow-up work after the seek (count-in, arrangement
// restore, etc.) should check `completed` so they don't act on a torn-down
// session. Callers that need the actual landed position (because JUCE may
// clamp or HTML5 may snap to the seekable range) should read `to` rather
// than re-using the requested `s`.
async function _audioSeek(s, reason) {
// Single funnel for every audio repositioning. Emits song:seek so
// plugins (notedetect detection-suppression during seek transients,
// practice-journal segment tracking) can react to any chart-time
// jump regardless of which UI path triggered it. `reason` is a
// free-form short string ('seek-by', 'loop-wrap', 'loop-set',
// 'arrangement-restore', 'jump-fix') so subscribers can filter.
const gen = _audioSeekGen;
_audioSeekChain = _audioSeekChain.then(async () => {
if (gen !== _audioSeekGen) return { completed: false, from: NaN, to: NaN };
const from = _audioTime();
if (window._juceMode) await _juceSeekWithTimeout(s);
else audio.currentTime = s;
if (gen !== _audioSeekGen) return { completed: false, from, to: NaN };
// Read the verified post-seek position rather than the requested `s`
// so plugins observe the actual clock — JUCE may clamp or roll back,
// and HTML5 may snap to the nearest seekable range.
const to = _audioTime();
// Sync the jump-fix tracker so the next 60Hz tick doesn't see a
// legitimate far seek (e.g. saved-loop jump > 30s) as a browser
// bug and revert it.
S.lastAudioTime = to;
// Sync the chart clock too so any song:* emit fired right after
// _audioSeek resolves (e.g. the auto-resume song:play in
// changeArrangement) sees an in-sync chartT via _songEventPayload.
// Without this, chartT lags by one 60Hz tick after a seek.
if (typeof highway !== 'undefined' && highway && typeof highway.setTime === 'function') {
highway.setTime(to);
}
window.feedBack.emit('song:seek', { from, to, reason: reason || null });
return { completed: true, from, to };
}).catch((err) => {
// Don't let one failed seek poison subsequent ones.
console.warn('[_audioSeek]', err);
return { completed: false, from: NaN, to: NaN };
});
return _audioSeekChain;
}
let currentFilename = '';
// Plugin context API — lightweight event bus for plugin integration
@ -3934,7 +3680,7 @@ function _installPlaybackTransportAdapter() {
try { decodeURIComponent(playbackFilename); }
catch (_) { playbackFilename = encodeURIComponent(filename); }
const shouldSeekStart = Number.isFinite(Number(args && args.startTime));
const expectedSeekGen = _audioSeekGen + 1;
const expectedSeekGen = audioSeekGen() + 1;
const ready = shouldSeekStart ? _waitForSongReady(expectedSeekGen) : null;
await playSong(playbackFilename, args && args.arrangement, { bridge: false });
const becameReady = ready ? await ready : true;
@ -4792,73 +4538,6 @@ async function changeArrangement(index) {
}
}
// Per-attempt counter for HTML5 audio.play() invocations. Bumped on
// every play branch entry so a slow rejection from attempt N can't
// clobber the UI of a newer attempt N+1 within the same session.
let _playAttemptGen = 0;
async function togglePlay() {
if (window._juceMode) {
if (S.isPlaying) {
await jucePlayer.pause();
S.isPlaying = false;
setPlayButtonState(false);
window.feedBack.isPlaying = false;
window.feedBack.emit('song:pause', _songEventPayload());
} else {
const started = await jucePlayer.play();
if (!started) return; // startBacking() failed — IPC error already logged
S.isPlaying = true;
setPlayButtonState(true);
window.feedBack.isPlaying = true;
const payload = _songEventPayload();
window.feedBack.emit('song:play', payload);
window.feedBack.emit('song:resume', payload);
}
return;
}
if (S.isPlaying) {
audio.pause(); S.isPlaying = false;
setPlayButtonState(false);
} else {
// Flip the UI optimistically before awaiting the play() Promise so
// a quick second click during a slow start (buffering, device
// wake, etc.) still enters the pause branch above. Two stale-
// resolution guards:
// - _audioSeekGen: bumped in showScreen() teardown and
// playSong(), so a rejection from a torn-down session can't
// touch new-session UI. Survives same-URL reloads.
// - _playAttemptGen: bumped on every play branch entry, so
// within a single session a slow rejection from attempt N
// can't clobber a faster attempt N+1 (Play → Pause → Play).
const sessionGen = _audioSeekGen;
const attempt = ++_playAttemptGen;
S.isPlaying = true;
setPlayButtonState(true);
try {
await audio.play();
} catch (err) {
if (sessionGen !== _audioSeekGen) return;
if (attempt !== _playAttemptGen) return;
// An engine reroute (HTML5 -> JUCE) deliberately pauses the <audio>
// element mid-migration, which rejects this in-flight play() with an
// AbortError even though playback continues on the JUCE transport.
// The reroute owns isPlaying / the button while it runs (same guard
// the <audio> 'play'/'pause' listeners use); resetting here would
// leave the button showing Play while the song keeps playing — the
// "two clicks to pause on the first song after a fresh load" bug.
if (window._juceRerouteInProgress) return;
console.error('[app] audio.play() rejected:', err);
S.isPlaying = false;
setPlayButtonState(false);
}
}
}
async function seekBy(s) {
await _audioSeek(Math.max(0, _audioTime() + s), 'seek-by');
}
// Restart the current song from the beginning (or from loop A when an AB
// loop is armed). Uses the canonical _audioSeek funnel only — never touches
// audio.currentTime directly and never reloads via playSong().
@ -5021,7 +4700,7 @@ function _openExitConfirm() {
// resumes only what we paused (wasPlaying), and only if the same song is
// still live on the player — guarding a teardown/seek/end behind the prompt.
_cancelCountIn();
const _resumeGen = _audioSeekGen;
const _resumeGen = audioSeekGen();
const _wasPlaying = S.isPlaying;
if (_wasPlaying) Promise.resolve(togglePlay()).catch(() => {});
const overlay = document.createElement('div');
@ -5074,7 +4753,7 @@ function _openExitConfirm() {
// the same live song on the player (not torn down / ended / seeked away
// behind the modal). If the user was already paused, leave them paused.
if (_wasPlaying && !S.isPlaying &&
_audioSeekGen === _resumeGen &&
audioSeekGen() === _resumeGen &&
document.querySelector('.screen.active')?.id === 'player') {
Promise.resolve(togglePlay()).catch(() => {});
}
@ -6582,19 +6261,13 @@ async function checkScanAndLoad() {
// tests/js/host_contract.test.js fails CI if this list and the host.* uses under
// static/js/ ever drift apart.
configureHost({
_audioTime,
_audioDuration,
formatTime,
setPlayButtonState,
_songEventPayload,
togglePlay,
handleSliderInput,
playSong,
// count-in is a module now, so section-practice reaches it through the seam too —
// these are simply count-in's own exports, handed across.
startCountIn,
_cancelCountIn,
_audioSeek,
_updateEditRegionBtn,
// section-practice reaches the loop module through the seam, not by importing it:
// loops imports section-practice (clearLoop drops its selection), so the reverse
@ -6604,14 +6277,12 @@ configureHost({
clearLoop,
// Read-only getters. The module only ever READS these reassigned scalars, so no
// state container is needed. loopA/loopB/_loopMutationGen are owned by
// ./js/loops.js now and imported here as live bindings; _audioSeekGen and
// currentFilename are still app.js's.
// ./js/loops.js now and imported here as live bindings; currentFilename is still
// app.js's.
loopA: () => loopA,
loopB: () => loopB,
_loopMutationGen: () => _loopMutationGen,
_audioSeekGen: () => _audioSeekGen,
currentFilename: () => currentFilename,
jucePlayer: () => jucePlayer,
});
Object.assign(window, {

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@ -20,7 +20,7 @@
// See ./host.js: reading an unwired hook THROWS, and tests/js/host_contract.test.js
// fails CI if the hooks used here and the hooks app.js wires ever drift apart.
import { audio } from './audio-el.js';
import { host } from './host.js';
import { _audioSeek, _songEventPayload, jucePlayer, setPlayButtonState, togglePlay } from './transport.js';
import { loopA, loopB, setLoop } from './loops.js';
import { S } from './player-state.js';
@ -182,7 +182,7 @@ export async function startCountIn(opts = {}) {
const gen = _countInGen;
const immediate = !!opts.immediate;
if (window._juceMode) {
await host.jucePlayer().pause().catch((err) => console.error('[app] host.jucePlayer().pause error in count-in:', err));
await jucePlayer.pause().catch((err) => console.error('[app] jucePlayer.pause error in count-in:', err));
} else {
audio.pause();
}
@ -225,7 +225,7 @@ export async function startCountIn(opts = {}) {
// Rewind done — set final position and start count.
// Await the JUCE seek so the engine has repositioned before
// we start the click track (HTML5 path is synchronous).
host._audioSeek(loopA, 'loop-wrap').then((r) => {
_audioSeek(loopA, 'loop-wrap').then((r) => {
if (gen !== _countInGen) return; // teardown during seek
// Abort the loop restart in two cases:
// 1. Cancelled (player torn down): don't beginCount on a
@ -247,10 +247,10 @@ export async function startCountIn(opts = {}) {
_countingIn = false;
if (S.isPlaying) {
S.isPlaying = false;
host.setPlayButtonState(false);
setPlayButtonState(false);
if (window.feedBack) {
window.feedBack.isPlaying = false;
window.feedBack.emit('song:pause', host._songEventPayload());
window.feedBack.emit('song:pause', _songEventPayload());
}
}
return;
@ -282,21 +282,21 @@ export async function startCountIn(opts = {}) {
hideCountOverlay();
_countingIn = false;
if (window._juceMode) {
host.jucePlayer().play().then((started) => {
jucePlayer.play().then((started) => {
if (gen !== _countInGen) return; // teardown during play start
if (!started) return;
S.isPlaying = true;
host.setPlayButtonState(true);
setPlayButtonState(true);
window.feedBack.isPlaying = true;
const payload = host._songEventPayload();
const payload = _songEventPayload();
window.feedBack.emit('song:play', payload);
window.feedBack.emit('song:resume', payload);
}).catch((err) => console.error('[app] host.jucePlayer().play error:', err));
}).catch((err) => console.error('[app] jucePlayer.play error:', err));
} else {
audio.play().then(() => {
if (gen !== _countInGen) return;
S.isPlaying = true;
host.setPlayButtonState(true);
setPlayButtonState(true);
}).catch((err) => {
if (gen !== _countInGen) return;
// An engine reroute's deliberate pause aborts this play()
@ -307,7 +307,7 @@ export async function startCountIn(opts = {}) {
// started if the Promise rejected.
console.error('[app] audio.play() rejected after count-in:', err);
S.isPlaying = false;
host.setPlayButtonState(false);
setPlayButtonState(false);
});
}
return;
@ -333,7 +333,7 @@ export async function startSongCountIn() {
// bumps it and every delayed callback below bails.
const gen = _countInGen;
if (window._juceMode) {
await host.jucePlayer().pause().catch((err) => console.error('[app] host.jucePlayer().pause error in song count-in:', err));
await jucePlayer.pause().catch((err) => console.error('[app] jucePlayer.pause error in song count-in:', err));
} else {
audio.pause();
}
@ -352,7 +352,7 @@ export async function startSongCountIn() {
_countingIn = false;
// Hand off to the normal play path — togglePlay() flips isPlaying,
// updates the button, and emits song:play/resume for plugins.
Promise.resolve(host.togglePlay()).catch((err) => console.warn('[app] play after count-in failed:', err));
Promise.resolve(togglePlay()).catch((err) => console.warn('[app] play after count-in failed:', err));
return;
}
showCountOverlay(count);

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@ -24,7 +24,7 @@
// See ./host.js: reading an unwired hook THROWS, and tests/js/host_contract.test.js
// fails CI if the hooks used here and the hooks app.js wires ever drift apart.
import { audio } from './audio-el.js';
import { host } from './host.js';
import { _audioSeek, _songEventPayload, jucePlayer, setPlayButtonState } from './transport.js';
import { setSpeed } from './player-controls.js';
import { S } from './player-state.js';
@ -199,23 +199,23 @@ import { S } from './player-state.js';
// transport off a stale `wasPlaying` snapshot would resume a song
// the user just paused. Only start it if playback is still wanted.
if (S.isPlaying) {
const started = await host.jucePlayer().play();
const started = await jucePlayer.play();
if (started === false) {
if (!_isStale(songAudio) && S.isPlaying) {
try { await audio.play(); } catch (_) { /* ignore */ }
}
throw new Error('host.jucePlayer().play() failed (transient transport start)');
throw new Error('jucePlayer.play() failed (transient transport start)');
}
}
if (_isStale(songAudio)) {
// Song changed while JUCE was spinning up — undo and bail.
await host.jucePlayer().pause().catch(() => {});
await jucePlayer.pause().catch(() => {});
return 'stale';
}
if (window.jucePlayer) {
host.jucePlayer()._dur = dur;
host.jucePlayer()._pos = pos;
host.jucePlayer()._pollAt = performance.now();
jucePlayer._dur = dur;
jucePlayer._pos = pos;
jucePlayer._pollAt = performance.now();
}
window._juceMode = true;
window._juceAudioUrl = url;
@ -270,7 +270,7 @@ import { S } from './player-state.js';
async function _switchJuceToHtml5(songAudio) {
const url = songAudio.url;
const wasPlaying = S.isPlaying;
const pos = (window.jucePlayer ? host.jucePlayer().currentTime : 0) || 0;
const pos = (window.jucePlayer ? jucePlayer.currentTime : 0) || 0;
window.feedBack?.playback?.recordRouteChange?.({
routeKind: 'browser-media',
state: 'switching',
@ -296,7 +296,7 @@ import { S } from './player-state.js';
};
let _resumeScheduled = false;
try {
await host.jucePlayer().pause().catch(() => {});
await jucePlayer.pause().catch(() => {});
if (_isStale(songAudio)) return; // song changed mid-pause
window._juceMode = false;
window._juceAudioUrl = null;
@ -875,18 +875,18 @@ export let _resetJuceAudioShimChain = function () {};
const seekTime = batch.seekTime;
if (wantsPause && seekTime !== undefined) {
enqueue(async (gen) => {
const r = await host._audioSeek(seekTime, 'audio-element-shim');
const r = await _audioSeek(seekTime, 'audio-element-shim');
if (!r.completed) return; // seek cancelled by teardown
if (gen !== _juceShimGen) return;
if (!forUpcomingPlay) {
await host.jucePlayer().pause();
await jucePlayer.pause();
if (gen !== _juceShimGen) return;
S.isPlaying = false;
host.setPlayButtonState(false);
setPlayButtonState(false);
const sm = window.feedBack;
if (sm) {
sm.isPlaying = false;
sm.emit('song:pause', host._songEventPayload());
sm.emit('song:pause', _songEventPayload());
}
}
audio.dispatchEvent(new Event('seeked'));
@ -895,21 +895,21 @@ export let _resetJuceAudioShimChain = function () {};
}
if (wantsPause) {
enqueue(async (gen) => {
await host.jucePlayer().pause();
await jucePlayer.pause();
if (gen !== _juceShimGen) return;
S.isPlaying = false;
host.setPlayButtonState(false);
setPlayButtonState(false);
const sm = window.feedBack;
if (sm) {
sm.isPlaying = false;
sm.emit('song:pause', host._songEventPayload());
sm.emit('song:pause', _songEventPayload());
}
});
return;
}
if (seekTime !== undefined) {
enqueue(async (gen) => {
const r = await host._audioSeek(seekTime, 'audio-element-shim');
const r = await _audioSeek(seekTime, 'audio-element-shim');
if (!r.completed) return; // seek cancelled by teardown
if (gen !== _juceShimGen) return;
audio.dispatchEvent(new Event('seeked'));
@ -937,7 +937,7 @@ export let _resetJuceAudioShimChain = function () {};
Object.defineProperty(audio, 'currentTime', {
get() {
if (window._juceMode) return host.jucePlayer().currentTime;
if (window._juceMode) return jucePlayer.currentTime;
return ctDesc.get.call(this);
},
set(v) {
@ -975,14 +975,14 @@ export let _resetJuceAudioShimChain = function () {};
if (window._juceMode) {
if (_juceShimBatch != null) flushJuceShimBatchNow({ forUpcomingPlay: true });
const p = enqueue(async (gen) => {
const started = await host.jucePlayer().play();
const started = await jucePlayer.play();
if (gen !== _juceShimGen || !started) return;
S.isPlaying = true;
host.setPlayButtonState(true);
setPlayButtonState(true);
const sm = window.feedBack;
if (sm) {
sm.isPlaying = true;
const payload = host._songEventPayload();
const payload = _songEventPayload();
sm.emit('song:play', payload);
sm.emit('song:resume', payload);
}

View File

@ -19,6 +19,7 @@
// See ./host.js: reading an unwired hook THROWS, and tests/js/host_contract.test.js
// fails CI if the hooks used here and the hooks app.js wires ever drift apart.
import { esc, uiPrompt } from './dom.js';
import { _audioSeek, _audioTime } from './transport.js';
import { host } from './host.js';
import {
_setSectionPracticeMode,
@ -39,14 +40,14 @@ export let loopB = null;
export let _loopMutationGen = 0;
export function setLoopStart() {
loopA = host._audioTime();
loopA = _audioTime();
document.getElementById('btn-loop-a').className = 'px-3 py-1.5 bg-green-900/50 rounded-lg text-xs text-green-300 transition';
updateLoopUI();
}
export function setLoopEnd() {
if (loopA === null) return;
loopB = host._audioTime();
loopB = _audioTime();
if (loopB <= loopA) { loopB = null; return; }
document.getElementById('btn-loop-b').className = 'px-3 py-1.5 bg-green-900/50 rounded-lg text-xs text-green-300 transition';
updateLoopUI();
@ -72,7 +73,7 @@ export function clearLoop(options) {
document.getElementById('loop-label').textContent = '';
document.getElementById('saved-loops').value = '';
resetSelection();
_updateSectionPracticeHighlight(host._audioTime());
_updateSectionPracticeHighlight(_audioTime());
if (hadLoop && emitTransportEvent && typeof window !== 'undefined') {
window.feedBack?.playback?.transportEvent?.('loop-cleared', {
requesterId: 'core.loop',
@ -125,7 +126,7 @@ export async function setLoop(a, b, options) {
// Don't arm loopA/loopB before the seek lands — the 60Hz tick's wrap
// detector (`ct >= loopB`) would trigger startCountIn against
// half-applied state.
const r = await host._audioSeek(aNum, 'loop-set');
const r = await _audioSeek(aNum, 'loop-set');
if (!r.completed || Math.abs(r.to - aNum) > 0.05) return false;
// Caller-owned staleness gate, re-checked after the awaited seek and before
// we commit loopA/loopB. practiceSection() passes this so a superseded retry

View File

@ -27,6 +27,7 @@
// layer that catches it on the paths a smoke test never runs.
import { audio } from './audio-el.js';
import { esc } from './dom.js';
import { _audioDuration, _audioTime, audioSeekGen } from './transport.js';
import { host } from './host.js';
export function _sectionPracticeBarContains(el) {
@ -85,7 +86,7 @@ export function _setSectionPracticeMode(on, opts = {}) {
if (opts.defaultWholeOn) {
_sectionPracticeWholeSection = true;
}
_updateSectionPracticeHighlight(host._audioTime());
_updateSectionPracticeHighlight(_audioTime());
if (opts.defaultWholeOn) {
_syncSectionPracticePieceUi();
}
@ -104,7 +105,7 @@ export function _setSectionPracticeMode(on, opts = {}) {
_sectionPracticeSelected = -1;
_sectionPracticeWholeSection = false;
_sectionPracticeSavedPartIndex = 0;
_updateSectionPracticeHighlight(host._audioTime());
_updateSectionPracticeHighlight(_audioTime());
if (!opts.skipClearLoop && (host.loopA() !== null || host.loopB() !== null)) {
host.clearLoop();
}
@ -129,7 +130,7 @@ function _sectionPracticeHighway() {
}
function _sectionPracticeDuration() {
const d = host._audioDuration();
const d = _audioDuration();
if (d && Number.isFinite(d) && d > 0) return d;
const cd = window.feedBack?.currentSong?.duration;
return (cd && Number.isFinite(cd) && cd > 0) ? cd : 0;
@ -914,7 +915,7 @@ export function renderSectionPracticeBar() {
// matching one; run it before the piece UI so that reflects the result.
_syncSectionPracticeFromLoop();
_syncSectionPracticePieceUi();
_updateSectionPracticeHighlight(host._audioTime());
_updateSectionPracticeHighlight(_audioTime());
}
export async function onSectionParentClick(parentIdx) {
@ -927,7 +928,7 @@ export async function onSectionParentClick(parentIdx) {
_sectionPracticeSavedPartIndex = 0;
_sectionPracticeWholeSection = true;
_syncSectionPracticePieceUi();
_updateSectionPracticeHighlight(host._audioTime());
_updateSectionPracticeHighlight(_audioTime());
if (_sectionPracticeActiveParentRange() || _sectionPracticeRanges.length) {
await practiceSection(0, { whole: true });
}
@ -1019,7 +1020,7 @@ function _blurSectionPracticeFocusIfNeeded() {
export async function practiceSection(index, opts = {}) {
const requestGen = ++_sectionPracticeRequestGen;
const seekGen = host._audioSeekGen();
const seekGen = audioSeekGen();
const loopGen = host._loopMutationGen();
const whole = !!opts.whole;
const r = _sectionPracticeResolveLoopTarget(index, opts);
@ -1045,7 +1046,7 @@ export async function practiceSection(index, opts = {}) {
let ok = false;
for (let attempt = 0; attempt < 5; attempt++) {
// A newer click or a song/arrangement change supersedes this retry.
if (requestGen !== _sectionPracticeRequestGen || seekGen !== host._audioSeekGen() || loopGen !== host._loopMutationGen()) return;
if (requestGen !== _sectionPracticeRequestGen || seekGen !== audioSeekGen() || loopGen !== host._loopMutationGen()) return;
try {
// skipSectionSync: this function owns the section-practice state and
// applies it below under the request-gen guard, so a stale retry
@ -1055,7 +1056,7 @@ export async function practiceSection(index, opts = {}) {
// after its internal seek await, so a stale loop is never armed.
ok = await host.setLoop(start, end, {
skipSectionSync: true,
commitGuard: () => requestGen === _sectionPracticeRequestGen && seekGen === host._audioSeekGen() && loopGen === host._loopMutationGen(),
commitGuard: () => requestGen === _sectionPracticeRequestGen && seekGen === audioSeekGen() && loopGen === host._loopMutationGen(),
});
} catch (err) {
ok = false;
@ -1064,7 +1065,7 @@ export async function practiceSection(index, opts = {}) {
await new Promise(res => setTimeout(res, 60 + attempt * 90));
}
// Re-check after the awaited retries before applying any loop/count-in state.
if (requestGen !== _sectionPracticeRequestGen || seekGen !== host._audioSeekGen() || loopGen !== host._loopMutationGen()) return;
if (requestGen !== _sectionPracticeRequestGen || seekGen !== audioSeekGen() || loopGen !== host._loopMutationGen()) return;
if (ok) {
_sectionPracticeWholeSection = whole;
@ -1073,7 +1074,7 @@ export async function practiceSection(index, opts = {}) {
_sectionPracticeSavedPartIndex = index;
}
_blurSectionPracticeFocusIfNeeded();
_updateSectionPracticeHighlight(host._audioTime());
_updateSectionPracticeHighlight(_audioTime());
host.startCountIn({ immediate: true });
} else {
_setSectionPracticeMode(false, { skipClearLoop: true });
@ -1120,7 +1121,7 @@ export function _syncSectionPracticeFromLoop() {
} else if (_sectionPracticeMode) {
_setSectionPracticeMode(false, { skipClearLoop: true });
}
_updateSectionPracticeHighlight(host._audioTime());
_updateSectionPracticeHighlight(_audioTime());
}
function _sectionPracticeIndexAtTime(t) {

377
static/js/transport.js Normal file
View File

@ -0,0 +1,377 @@
// The playback transport — the play/pause/seek core, and the two clocks it reads.
//
// WHY THIS IS A MODULE AND NOT A HOOK BUNDLE. Every carve before this one ADDED host
// hooks: a module pulled out of app.js still had to call back into it. This one SUBTRACTS
// them. count-in, juce-audio, loops, and section-practice were all reaching through the
// seam for the same handful of names — _audioSeek, _audioTime, setPlayButtonState,
// _songEventPayload, jucePlayer. Those names have an owner, and it isn't app.js. Give
// them one and the four consumers import them directly:
//
// count-in.js 5 hooks -> 0 juce-audio.js 4 hooks -> 0
// loops.js 6 hooks -> 4 section-practice.js 10 hooks -> 7
//
// A hook is a cycle you agreed to live with. An import is a dependency you actually have.
// Prefer the import whenever the name has a real owner.
//
// TWO THINGS DELIBERATELY LEFT IN app.js, both for the same reason — they would close a
// cycle, and app.js is the root, so it can import from both sides for free:
//
// * _currentPlaybackSnapshot reads loopA/loopB from ./loops.js, and loops.js imports
// this module. The dependency scan MISSED this at first: it
// only walked app.js's own top-level decls, and loopA stopped
// being one the moment loops.js was carved out. Any scan of a
// partly-carved monolith has to resolve the imports too.
// * restartCurrentSong calls _cancelCountIn() from ./count-in.js, which imports
// this module.
//
// The seek generation (_audioSeekGen) stays PRIVATE. It has exactly one writer —
// _resetAudioSeekState(), right here — so readers get audioSeekGen() and nobody outside
// can desync it. That is strictly better than the host hook it replaces, which handed out
// a getter and left the writer in app.js.
import { audio } from './audio-el.js';
import { S } from './player-state.js';
// Sync the play/pause button's icon and accessible state in one place so
// screen readers, tooltips, and aria-pressed stay aligned with playback.
// Updates the existing <img> child's src in place rather than rewriting
// innerHTML, so any future children (fallback label, loading spinner, …)
// survive state changes.
export function setPlayButtonState(isPlaying) {
const btn = document.getElementById('btn-play');
if (!btn) return;
const label = isPlaying ? 'Pause' : 'Play';
const icon = isPlaying ? 'pause' : 'play';
let img = btn.querySelector('img.button-icon-svg');
if (!img) {
img = document.createElement('img');
img.className = 'button-icon-svg';
img.alt = '';
img.setAttribute('aria-hidden', 'true');
btn.appendChild(img);
}
img.src = `/static/svg/${icon}.svg`;
btn.setAttribute('aria-label', label);
btn.setAttribute('aria-pressed', isPlaying ? 'true' : 'false');
btn.title = label;
}
// ── Player ───────────────────────────────────────────────────────────────
// `audio` now lives in ./js/audio-el.js so carved-out modules can reach the
// player without importing app.js back (which would close a cycle). Same
// element, same handle, same lookup — just imported instead of declared here.
let _lastSongPositionEventAt = 0;
export function _emitSongPositionChanged(time, duration) {
const now = Date.now();
if (now - _lastSongPositionEventAt < 250) return;
_lastSongPositionEventAt = now;
const payload = (typeof _songEventPayload === 'function') ? _songEventPayload() : { time };
window.feedBack.emit('song:position-changed', Object.assign(payload, { duration }));
}
export const jucePlayer = {
_timer: null,
_pos: 0,
_dur: 0,
_pollAt: 0, // performance.now() when _pos was last set
_polling: false,
_speed: 1,
get currentTime() {
if (!this._polling) return this._pos;
// Interpolate between IPC polls so highway motion is smooth at 60fps
// Scale by _speed so at 0.7x the interpolated clock advances 0.7s/s
const elapsed = (performance.now() - this._pollAt) / 1000;
return Math.min(this._pos + elapsed * this._speed, this._dur > 0 ? this._dur : Infinity);
},
get duration() { return this._dur; },
async play() {
try {
await window.feedBackDesktop.audio.startBacking();
} catch (err) {
console.warn('[jucePlayer] startBacking failed:', err);
return false;
}
this._startPolling();
return true;
},
async pause() {
// Snapshot the interpolated position before stopping the poll so
// _pos stays at the visible pause point rather than jumping back
// to the last raw IPC sample (which can be up to 100ms behind).
this._pos = this.currentTime;
this._pollAt = performance.now();
this._stopPolling();
try {
await window.feedBackDesktop.audio.stopBacking();
} catch (err) {
console.warn('[jucePlayer] stopBacking failed:', err);
}
},
async seek(s) {
const prev = this._pos;
this._pos = s;
this._pollAt = performance.now();
try {
await window.feedBackDesktop.audio.seekBacking(s);
} catch (err) {
console.warn('[jucePlayer] seekBacking failed:', err);
this._pos = prev;
this._pollAt = performance.now();
}
},
_startPolling() {
this._stopPolling();
this._polling = true;
this._pollAt = performance.now();
const self = this;
function scheduleNext() {
self._timer = setTimeout(async () => {
if (!self._polling) return;
try {
self._pos = await window.feedBackDesktop.audio.getBackingPosition();
self._pollAt = performance.now();
_emitSongPositionChanged(self.currentTime, self.duration || null);
} catch (err) {
console.warn('[jucePlayer] position poll failed:', err);
} finally {
if (self._polling) scheduleNext();
}
}, 100);
}
scheduleNext();
},
_stopPolling() {
this._polling = false;
if (this._timer) { clearTimeout(this._timer); this._timer = null; }
},
setRate(rate) {
this._pos = this.currentTime;
this._pollAt = performance.now();
this._speed = rate;
},
async stop() {
await this.pause();
this._pos = 0;
this._dur = 0;
this._pollAt = 0;
this._speed = 1;
},
};
export function _audioTime() { return window._juceMode ? jucePlayer.currentTime : audio.currentTime; }
export function _audioDuration() { return window._juceMode ? jucePlayer.duration : audio.duration; }
// Canonical payload for song:play/song:pause/song:ended. Plugins anchor
// their own clocks against `perfNow` (a monotonic timestamp at the same
// moment audio reports `audioT`) so they don't have to chase the chart
// clock with a follow-up call. `time` is kept as an alias for `audioT`
// because pre-existing plugins read e.detail.time.
export function _songEventPayload() {
const audioT = _audioTime();
return {
time: audioT,
audioT,
chartT: highway.getTime(),
perfNow: performance.now(),
};
}
export function _markPlaybackPaused() {
S.isPlaying = false;
setPlayButtonState(false);
if (window.feedBack) {
window.feedBack.isPlaying = false;
window.feedBack.emit('song:pause', _songEventPayload());
}
}
export function _markPlaybackResumed() {
S.isPlaying = true;
setPlayButtonState(true);
if (window.feedBack) {
window.feedBack.isPlaying = true;
const payload = _songEventPayload();
window.feedBack.emit('song:play', payload);
window.feedBack.emit('song:resume', payload);
}
}
export function _emitPlaybackStopped(time, screen = 'playback-command') {
if (window.feedBack) window.feedBack.emit('song:stop', { time: time || 0, screen });
}
export function _waitForSongReady(expectedSeekGen, timeoutMs = 10000) {
if (!window.feedBack || typeof window.feedBack.on !== 'function') return Promise.resolve(false);
return new Promise(resolve => {
let timer = null;
const done = value => {
if (timer !== null) clearTimeout(timer);
window.feedBack.off('song:ready', onReady);
resolve(value);
};
const onReady = () => done(expectedSeekGen == null || expectedSeekGen === _audioSeekGen);
window.feedBack.on('song:ready', onReady);
timer = setTimeout(() => done(false), timeoutMs);
});
}
// Serializes seeks so concurrent callers (e.g. user ⏪ during a loop wrap)
// don't interleave their from/to reads — each call captures `from` only
// once the previous seek + emit have completed. The generation token
// lets session teardown invalidate queued seeks so they don't run against
// the new player and emit a stale song:seek.
let _audioSeekChain = Promise.resolve();
let _audioSeekGen = 0;
export function _resetAudioSeekState() {
// Bump the generation — in-flight chain callbacks see the mismatch on
// their next guard check and short-circuit (no emit, no further state
// mutation by us). Don't reset the chain head: new seeks must still
// queue behind the in-flight old seek's IPC so two `jucePlayer.seek()`
// calls can't race in the JUCE backing engine. The queue drains
// quickly because each subsequent old-gen step bails on the first
// guard the moment its predecessor resolves.
_audioSeekGen++;
}
// Time-box the JUCE IPC so a single hung seek can't block the global
// _audioSeekChain forever (which would freeze every subsequent reposition
// path: seekBy, loop-wrap, jump-fix, shimmed audio.currentTime).
const _JUCE_SEEK_TIMEOUT_MS = 2000;
function _juceSeekWithTimeout(s) {
let timer;
const seekP = jucePlayer.seek(s);
const timeoutP = new Promise((_, reject) => {
timer = setTimeout(() => reject(new Error('JUCE seek timed out')), _JUCE_SEEK_TIMEOUT_MS);
});
// Clear the timer once the race settles either way; without this the
// pending timeout keeps the event loop alive (and eventually rejects
// an unawaited promise) even after a successful seek.
return Promise.race([seekP, timeoutP]).finally(() => clearTimeout(timer));
}
// Resolves to `{ completed, from, to }`:
// - completed: true if the seek ran to completion and emitted song:seek;
// false if cancelled by a teardown gen bump (or threw).
// - from: chart clock just before the seek (NaN on cancel before from-read).
// - to: verified post-seek clock (NaN on cancel/throw).
// Callers that fire follow-up work after the seek (count-in, arrangement
// restore, etc.) should check `completed` so they don't act on a torn-down
// session. Callers that need the actual landed position (because JUCE may
// clamp or HTML5 may snap to the seekable range) should read `to` rather
// than re-using the requested `s`.
export async function _audioSeek(s, reason) {
// Single funnel for every audio repositioning. Emits song:seek so
// plugins (notedetect detection-suppression during seek transients,
// practice-journal segment tracking) can react to any chart-time
// jump regardless of which UI path triggered it. `reason` is a
// free-form short string ('seek-by', 'loop-wrap', 'loop-set',
// 'arrangement-restore', 'jump-fix') so subscribers can filter.
const gen = _audioSeekGen;
_audioSeekChain = _audioSeekChain.then(async () => {
if (gen !== _audioSeekGen) return { completed: false, from: NaN, to: NaN };
const from = _audioTime();
if (window._juceMode) await _juceSeekWithTimeout(s);
else audio.currentTime = s;
if (gen !== _audioSeekGen) return { completed: false, from, to: NaN };
// Read the verified post-seek position rather than the requested `s`
// so plugins observe the actual clock — JUCE may clamp or roll back,
// and HTML5 may snap to the nearest seekable range.
const to = _audioTime();
// Sync the jump-fix tracker so the next 60Hz tick doesn't see a
// legitimate far seek (e.g. saved-loop jump > 30s) as a browser
// bug and revert it.
S.lastAudioTime = to;
// Sync the chart clock too so any song:* emit fired right after
// _audioSeek resolves (e.g. the auto-resume song:play in
// changeArrangement) sees an in-sync chartT via _songEventPayload.
// Without this, chartT lags by one 60Hz tick after a seek.
if (typeof highway !== 'undefined' && highway && typeof highway.setTime === 'function') {
highway.setTime(to);
}
window.feedBack.emit('song:seek', { from, to, reason: reason || null });
return { completed: true, from, to };
}).catch((err) => {
// Don't let one failed seek poison subsequent ones.
console.warn('[_audioSeek]', err);
return { completed: false, from: NaN, to: NaN };
});
return _audioSeekChain;
}
// Per-attempt counter for HTML5 audio.play() invocations. Bumped on
// every play branch entry so a slow rejection from attempt N can't
// clobber the UI of a newer attempt N+1 within the same session.
let _playAttemptGen = 0;
export async function togglePlay() {
if (window._juceMode) {
if (S.isPlaying) {
await jucePlayer.pause();
S.isPlaying = false;
setPlayButtonState(false);
window.feedBack.isPlaying = false;
window.feedBack.emit('song:pause', _songEventPayload());
} else {
const started = await jucePlayer.play();
if (!started) return; // startBacking() failed — IPC error already logged
S.isPlaying = true;
setPlayButtonState(true);
window.feedBack.isPlaying = true;
const payload = _songEventPayload();
window.feedBack.emit('song:play', payload);
window.feedBack.emit('song:resume', payload);
}
return;
}
if (S.isPlaying) {
audio.pause(); S.isPlaying = false;
setPlayButtonState(false);
} else {
// Flip the UI optimistically before awaiting the play() Promise so
// a quick second click during a slow start (buffering, device
// wake, etc.) still enters the pause branch above. Two stale-
// resolution guards:
// - _audioSeekGen: bumped in showScreen() teardown and
// playSong(), so a rejection from a torn-down session can't
// touch new-session UI. Survives same-URL reloads.
// - _playAttemptGen: bumped on every play branch entry, so
// within a single session a slow rejection from attempt N
// can't clobber a faster attempt N+1 (Play → Pause → Play).
const sessionGen = _audioSeekGen;
const attempt = ++_playAttemptGen;
S.isPlaying = true;
setPlayButtonState(true);
try {
await audio.play();
} catch (err) {
if (sessionGen !== _audioSeekGen) return;
if (attempt !== _playAttemptGen) return;
// An engine reroute (HTML5 -> JUCE) deliberately pauses the <audio>
// element mid-migration, which rejects this in-flight play() with an
// AbortError even though playback continues on the JUCE transport.
// The reroute owns isPlaying / the button while it runs (same guard
// the <audio> 'play'/'pause' listeners use); resetting here would
// leave the button showing Play while the song keeps playing — the
// "two clicks to pause on the first song after a fresh load" bug.
if (window._juceRerouteInProgress) return;
console.error('[app] audio.play() rejected:', err);
S.isPlaying = false;
setPlayButtonState(false);
}
}
}
export async function seekBy(s) {
await _audioSeek(Math.max(0, _audioTime() + s), 'seek-by');
}
/**
* Read-only view of the seek generation. Bumped by _resetAudioSeekState() on session
* teardown; callers capture it before an await and compare after, so a resolution from a
* torn-down session can't touch new-session state.
*/
export function audioSeekGen() { return _audioSeekGen; }

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@ -18,7 +18,7 @@ const vm = require('node:vm');
const { extractFunction } = require('./test_utils');
const APP_JS = path.join(__dirname, '..', '..', 'static', 'app.js');
const APP_JS = path.join(__dirname, '..', '..', 'static', 'js', 'transport.js');
const SRC = fs.readFileSync(APP_JS, 'utf8');
const TOGGLE_PLAY_SRC = extractFunction(SRC, 'async function togglePlay(');

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@ -5,6 +5,10 @@ const path = require('node:path');
const vm = require('node:vm');
const APP_JS = path.join(__dirname, '..', '..', 'static', 'app.js');
// SPLIT. _installPlaybackTransportAdapter stayed in app.js — it reads loopA/loopB from
// ./js/loops.js, and loops.js imports transport, so moving it would close a cycle.
// _waitForSongReady went with the rest of the seek machinery.
const TRANSPORT_JS = path.join(__dirname, '..', '..', 'static', 'js', 'transport.js');
function extractFunction(src, signature) {
const start = src.indexOf(signature);
@ -54,7 +58,7 @@ function loadReadyHelper(sandbox, src) {
}
test('_waitForSongReady rejects a ready event from a different audio generation', async () => {
const src = fs.readFileSync(APP_JS, 'utf8');
const src = fs.readFileSync(TRANSPORT_JS, 'utf8');
const sandbox = buildReadySandbox();
loadReadyHelper(sandbox, src);
@ -72,7 +76,7 @@ test('playback adapter scopes startTime readiness and validates seek targets', (
const src = fs.readFileSync(APP_JS, 'utf8');
const fn = extractFunction(src, 'function _installPlaybackTransportAdapter()');
assert.match(fn, /const expectedSeekGen\s*=\s*_audioSeekGen\s*\+\s*1;/);
assert.match(fn, /const expectedSeekGen\s*=\s*audioSeekGen\(\)\s*\+\s*1;/);
assert.match(fn, /_waitForSongReady\(expectedSeekGen\)/);
assert.match(fn, /const seconds\s*=\s*Number\(time\);/);
assert.match(fn, /!Number\.isFinite\(seconds\)\s*\|\|\s*seconds\s*<\s*0/);

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@ -12,7 +12,7 @@ const fs = require('node:fs');
const path = require('node:path');
const vm = require('node:vm');
const APP_JS = path.join(__dirname, '..', '..', 'static', 'app.js');
const APP_JS = path.join(__dirname, '..', '..', 'static', 'js', 'transport.js');
function extractFunction(src, signature) {
const start = src.indexOf(signature);
@ -129,11 +129,24 @@ test('every song:play/pause/ended emit uses _songEventPayload', () => {
);
});
// CENSUS over the WHOLE frontend, not one file. This test counts call/emit sites, and the
// carve keeps moving them between app.js and static/js/*.js — point it at a single file
// and the count silently shrinks as code leaves, which reads as "someone deleted an emit"
// (or, worse, passes while genuinely missing sites). Read every source that can hold one.
function allFrontendSources() {
const jsDir = path.join(__dirname, '..', '..', 'static', 'js');
const parts = [fs.readFileSync(path.join(__dirname, '..', '..', 'static', 'app.js'), 'utf8')];
for (const f of fs.readdirSync(jsDir).sort()) {
if (f.endsWith('.js')) parts.push(fs.readFileSync(path.join(jsDir, f), 'utf8'));
}
return parts.join('\n');
}
test('there are at least 8 song:* emit sites threaded through the helper', () => {
// Sanity-check that the helper actually got wired everywhere. If the
// count drops, someone removed an emit (regression) or refactored an
// event away (intentional — this test then needs updating).
const src = fs.readFileSync(APP_JS, 'utf8');
const src = allFrontendSources();
const matches = src.match(/(?:window\.feedBack|\w+)\.emit\(\s*['"]song:(play|pause|ended)['"][^)]*\)/g) || [];
assert.ok(
matches.length >= 8,

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@ -1,4 +1,4 @@
// Verify static/app.js emits `song:seek` for every audio repositioning,
// Verify static/js/transport.js emits `song:seek` for every audio repositioning,
// with `{ from, to, reason }` payload. Plugins (notedetect detection-
// suppression during seek transients) consume this contract.
//
@ -11,7 +11,7 @@ const fs = require('node:fs');
const path = require('node:path');
const vm = require('node:vm');
const APP_JS = path.join(__dirname, '..', '..', 'static', 'app.js');
const APP_JS = path.join(__dirname, '..', '..', 'static', 'js', 'transport.js');
function extractFunction(src, signature) {
const start = src.indexOf(signature);
@ -287,13 +287,26 @@ test('seekBy floors at zero (does not seek to negative time)', async () => {
assert.equal(seek.detail.to, 0);
});
// CENSUS over the WHOLE frontend, not one file. This test counts call/emit sites, and the
// carve keeps moving them between app.js and static/js/*.js — point it at a single file
// and the count silently shrinks as code leaves, which reads as "someone deleted an emit"
// (or, worse, passes while genuinely missing sites). Read every source that can hold one.
function allFrontendSources() {
const jsDir = path.join(__dirname, '..', '..', 'static', 'js');
const parts = [fs.readFileSync(path.join(__dirname, '..', '..', 'static', 'app.js'), 'utf8')];
for (const f of fs.readdirSync(jsDir).sort()) {
if (f.endsWith('.js')) parts.push(fs.readFileSync(path.join(jsDir, f), 'utf8'));
}
return parts.join('\n');
}
test('every documented seek callsite passes a reason', () => {
// Source-order assertion: every _audioSeek call outside the
// implementation must pass a kebab-case reason string. Catches a
// future contributor adding a new seek path without threading the
// reason. Line-based — regex argument capture can't balance parens
// through Math.max/_audioTime calls.
const src = fs.readFileSync(APP_JS, 'utf8');
const src = allFrontendSources();
const fnSrc = extractFunction(src, 'async function _audioSeek(');
const withoutImpl = src.replace(fnSrc, '');
const callLines = withoutImpl.split('\n').filter((l) => /_audioSeek\(/.test(l));