Commit Graph

46 Commits

Author SHA1 Message Date
ChrisBeWithYou
90fb2ee3bc
feat(v3): content-dependent playlist covers + custom art (#626)
* feat(v3): content-dependent playlist covers + custom art upload

Playlist cards were a tiny 🎵 emoji on an empty square. Now the cover reflects
the playlist's contents, and you can override it with a custom image.

Cover (in priority order):
- custom uploaded cover, else
- empty playlist  -> the icon
- a few songs     -> the first song's album art
- 4+ songs        -> a 2x2 album-art mosaic

Backend (server.py):
- MetadataDB.list_playlists() returns each playlist's first few still-present
  songs' art URLs (`art_urls`) for the content cover.
- GET /api/playlists and GET /api/playlists/{id} add `cover_url` when a custom
  cover exists.
- POST/GET/DELETE /api/playlists/{id}/cover — store a small PNG thumbnail under
  CONFIG_DIR/playlist_covers/ (PIL-converted, mirroring song-art upload); the
  cover is deleted with the playlist. Cover mutators added to _MUTATING_ROUTES.

Frontend (static/v3/playlists.js): playlistCoverHtml(p) renders the rules above;
the playlist detail view gets "Cover" (pick an image) + "Remove cover".

Tests: tests/test_playlists_api.py (art_urls + cover roundtrip / reject-non-image
/ delete-removes-cover — 11 pass) and tests/js/v3_playlist_cover.test.js.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

* fix(playlists): 400 (not 500) on non-string cover image + bust same-second cover cache

Two review follow-ups on the playlist-cover endpoints:

- POST /cover did `if "," in b64` before any type check, so a non-string
  image (e.g. {"image": 123} / null) raised TypeError -> 500. Guard with
  isinstance (mirrors the avatar/song-art upload) for a clean 400. +regression
  test covering number/null/object/list.

- The cover URL busted only on int(st_mtime) (1s granularity) and GET /cover
  sent no cache headers, so a same-second replace/remove/re-upload could serve
  a stale image. Use st_mtime_ns in the cache-bust token and add the shared
  no-cache header (_ART_CACHE_HEADERS), matching song art.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
2026-06-28 14:10:15 +02:00
ChrisBeWithYou
3d97c07b2b
feat(v3): add "Add to playlist" to a song's ⋮ More menu (#625)
* feat(v3): add "Add to playlist" to a song's ⋮ More menu

You could only add a song to a playlist via select-mode (checkbox → batch bar).
Add an "Add to playlist" row to each song card's ⋮ overflow menu that targets
that one song, reusing the same picker (pick a listed number or type a new name
to create the playlist).

The select-mode batch flow and the single-song menu now share one extracted
`addFilenamesToPlaylist(filenames)` helper; the menu is `openCardMenu`, shared by
grid cards and tree rows, so both views get it. Tests:
tests/js/v3_add_to_playlist_menu.test.js.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

* fix(v3): don't clear the batch selection when the playlist picker is cancelled

The extract-helper refactor made batchAddToPlaylist() call finishBatch()
unconditionally, so cancelling (or a failed create) cleared the multi-select
and reloaded the grid — a regression from the original early-return-on-cancel
behaviour. addFilenamesToPlaylist() already returns null on cancel/failure;
gate finishBatch() on a truthy playlist id so the selection is preserved for
a retry. Adds a regression assertion.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
2026-06-28 13:58:14 +02:00
ChrisBeWithYou
b103a722ce
fix(v3): refresh Songs grid after a Settings rescan / DLC-folder change (#624)
Reported on macOS: on a fresh install, pointing at a DLC folder in Settings and
running a scan showed NO songs until an app restart. The scan itself was fine —
_background_scan re-reads config.json fresh, so it scans the new folder and
populates the library — but the v3 Songs grid never reloaded.

The Settings Rescan / Full Rescan handlers only refreshed the classic (v2)
library via loadLibrary(); the v3 grid (static/v3/songs.js) had no listener for
a scan it didn't initiate (only its own upload path self-refreshes via
watchUploadScan). So its cached, pre-DLC (empty) DOM/snapshot survived a sidebar
return until a full reload (restart).

Fix: the rescan handlers now emit `library:changed` (static/app.js). The v3 grid
listens and reloads if it's the active screen, else sets `_libraryDirty` so the
next onV3SongsScreenEnter does a full re-fetch — a short-circuit placed ahead of
every cached-DOM fast-path so it can't restore the stale grid.

Tests: tests/js/v3_library_refresh.test.js guards the emit + the reload/dirty
wiring (DOM/event glue isn't headlessly unit-testable; end-to-end wants an
in-app run of the reporter's flow: set DLC in Settings → scan → Songs populate
without restart).


Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
2026-06-28 13:52:48 +02:00
ChrisBeWithYou
ee7bafbb47
fix(v3): decode stats:recorded filename so post-play score badge refreshes (#620)
PR #574 added a `stats:recorded` -> in-place accuracy-badge repaint so a
just-earned score shows without restarting the app. But the repaint never
matched a card, so the badge stayed stale until a full render() (app
restart / search / re-enter the screen) -- exactly the "only updates after
a restart" report.

Root cause is a filename key-space mismatch. The event (like song:loading)
carries the filename `encodeURIComponent`'d, because that is what playCard
hands to playSong (the highway WS decodeURIComponent's it). Library cards,
though, key on the DECODED localFilename (data-fn), and /api/stats/best is
server-canonicalized to that same decoded key (server.py
_canonical_song_filename). So repaintAccuracy's `data-fn !== key` check
rejected every card and `state.accuracy[encoded]` was undefined.

Decode the event filename back into the card / state.accuracy key space via
a small `decFn` helper before marking dirty and repainting, fixing both the
immediate repaint and the onV3SongsScreenEnter deferred path. decFn is
idempotent for already-decoded names and falls back to the original on
malformed input, so a real filename containing a literal '%' is never
corrupted.

Tests: tests/js/v3_songs_score_badge_refresh.test.js extracts the real
decFn from the shipped source and proves the encoded event filename
round-trips to the raw card key (incl. spaces and subfolder '/').


Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
2026-06-28 12:39:13 +02:00
ChrisBeWithYou
fef870047b
fix(player): reliable Escape "Back" + resumable, optionally-confirmed song exit (#619)
* fix(player): make Escape a reliable Back; resumable + optionally-confirmed song exit

Escape didn't always leave a song: clicking a transport control (play/FF/RW/
restart) left that <button> focused, and _shortcutDispatchBlocked() bails the
shortcut dispatcher for any focused INPUT/SELECT/TEXTAREA/BUTTON — so the
player-scope Escape=Back shortcut never fired until the user clicked empty
canvas to blur the control. Space already had a player-screen carve-out (#593);
Escape did not. That asymmetry was the bug.

Phase 1 — focus fix: generalize the Space carve-out in _shortcutDispatchBlocked
to Escape, on the player AND settings screens (both register Escape=Back;
settings had the identical latent bug). The earlier guards still win: text
inputs are exempted first, the Section Practice popover already claims Escape,
and a true modal (role=dialog aria-modal=true / .feedBack-modal) still traps it.
Plugins' player-scope Escape shortcuts are fixed identically.

Phase 2 — resume: leaving the player snapshots {song, arrangement, position,
speed} to localStorage; a non-blocking "Resume practice" pill offers it back on
the next non-player screen / next launch. playSong() gains a {resume} option
that restores speed + seeks to the saved position on song:ready instead of the
normal autostart. Conservative (ignores <3s / near-end), cleared on natural
song-end and once consumed, expires after 24h.

Phase 3 — opt-in "Ask before leaving a song" (Gameplay tab, default OFF). A
true-modal confirm with monotonic Escape (the second Escape leaves) and
Space/Enter = Leave. The player Escape shortcut and the v3 close button route
through window.requestExitSong(); auto-exit on song-end and a results screen's
own Close stay unguarded.

Design rationale: a multi-seat design charrette (engagement, learning-design,
operability, codebase-reality) — leaving a song should be reliable and
recoverable, not gated; the confirm is opt-in only.

Tests: tests/browser/{keyboard-shortcuts,resume-session,exit-confirm}.spec.ts.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

* test(browser): suppress first-run onboarding in keyboard/resume/exit specs

The first-run onboarding overlay (#v3-onboarding) is a modal that intercepts
pointer/keyboard events; on a fresh profile it covers the player and breaks any
test that presses Escape or clicks. Stub GET /api/profile to an onboarded
profile in each beforeEach so the app behaves like a returning user (the state
these tests assume).

Also tighten the Section Practice Escape test to assert the guarantee the fix
actually provides — Escape does not exit the song while the popover is open (the
line-447 guard wins over the carve-out) — rather than asserting the popover's
own close handler fires, which isn't wired for a synthetic bar.

Verified locally against a worktree server (Chromium): all 16 new specs pass
(5 Escape + 6 resume + 5 exit-confirm) plus the existing #593 Space tests.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

* fix(player): exit-confirm — Escape cancels back to song, pause on open/resume on stay

Refinements from tester feedback on the exit-confirm (default stays OFF):

- Escape on the open prompt now = Stay (dismiss + return to the song), matching
  every other modal and the generic _confirmDialog (Esc=cancel). A second
  Escape therefore returns to the song instead of leaving it. Leaving stays the
  explicit, default-focused "Leave" button, so Space/Enter/click = "just get me
  out" (the OP's "Space always hits leave").
- Opening the prompt PAUSES the song (via the canonical togglePlay path, HTML5
  + _juceMode) so it isn't running/being scored behind the modal; Stay resumes
  exactly what we paused. Guards: cancel any count-in on open; resume only if we
  paused (wasPlaying), only if still the same live song on the player
  (_audioSeekGen unchanged), and never auto-resume a song the user had paused.
- Trap Tab inside the dialog; backdrop click was already Stay.

Specs: exit-confirm.spec.ts updated — the monotonic "second Escape leaves" test
becomes "second Escape stays", plus a backdrop-click-stays test. The audio
pause/resume itself is verified manually on web + desktop (the mock song has no
backing track); these specs lock the navigation + keyboard semantics.

NOTE: the pause/resume adds a new pause→resume cycle on the desktop JUCE
transport (known play/pause-desync path) — smoke-test on the desktop build
before merge.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

* fix(player): accurate exit-confirm copy + keep resume snapshot on failed load

Two review follow-ups on the Escape/resume/confirm work:

- Settings copy said "a second Escape (or Space/Enter) still leaves",
  but Escape dismisses the confirm (Stay) like every other modal — only
  Space/Enter/Leave exit. Corrected the Gameplay-tab description so it
  matches the implementation (and the committed exit-confirm specs).

- resumeLastSession() cleared the snapshot BEFORE awaiting playSong(), so
  a transient load/connect failure permanently lost the Resume pill with
  no retry. Clear only after the load resolves; on failure keep the
  snapshot (and drop the pending in-memory resume) so the pill re-offers
  it on the next non-player screen.

All 16 Escape/resume/exit-confirm Playwright specs still pass.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
2026-06-28 12:32:33 +02:00
Byron Gamatos
b206633131
fix(v3): keep Section Map's leftmost section clickable under the rail catcher (#617)
The section_map plugin pins a ~20px clickable bar (#section-map, z-index:5)
to the top of #player. The v3 left-rail hover-catcher (.v3-railzone::before)
is full-height at z-index:30 with pointer-events:auto, so its top-left
corner swallowed every click on the section map's first section — the
left-most section was never clickable on the v3 desktop (macOS/Windows) UI.

Drop the catcher below the 20px bar when the section map is present,
mirroring the existing #section-map ~ #player-hud special-case in
static/style.css. The rail still reveals from anywhere below the bar.

Adds a Playwright regression test (hit-test of the top-left corner) with a
negative control that re-raises the catcher to reproduce the bug.

Fixes #616

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 21:07:44 +02:00
Byron Gamatos
a57d0e3f85
fix(v3): replace broken window.prompt() in Playlists with in-app uiPrompt modal (#614)
window.prompt() is a silent no-op in the Electron desktop shell, so the
Playlists "New Playlist" and "Rename" buttons and the library's bulk
"add selected songs to a playlist" action did nothing. Route all three
through the existing window.uiPrompt() modal (resolves to the string, or
null on cancel; the handlers were already async). window.confirm() works
in Electron and is left as-is.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 20:35:30 +02:00
Byron Gamatos
4480ac2732
feat(v3): promote Audio Engine to a first-class sidebar entry (after Settings) (#613)
The desktop Audio Engine plugin (input device selection, VST hosting, pitch
detection, and the new config Reset/repair UI) was reachable only via the
generic Plugins gallery — per-plugin manifest nav entries aren't surfaced in
the v3 sidebar unless the plugin is promoted. Add it to PROMOTED_PLUGINS
anchored after Settings, plus the matching NAV registry entry so the slot
resolves its label/screen. Desktop-only by construction: the slot is filled
only when /api/plugins reports audio_engine installed, so the web app shows
no dead entry.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 18:16:36 +02:00
Kyle
3b2d83d406
feat(folder_library): Folder Library core plugin (#610)
Adds the bundled Folder Library plugin (browse the DLC library by its on-disk
folder tree, in-app folder CRUD, drag-and-drop + dialog song moves, sort/filter,
live search), wired into the classic v2 toolbar and the v3 Songs page.

Includes the screen.js IIFE dedup (unified surface factory) and review fixes:
path-traversal guard on /song/move, folder-delete data-loss fix, plural
/api/plugins/<id> namespace, loose-folder song recognition, error-text escaping,
v3 setLibView null-guard, and tests.

Co-authored-by: Kyle <kyle.j.t@live.co.uk>
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 16:03:54 +02:00
ChrisBeWithYou
d1f7f12293
fix(v3): add "Show 'Up Next'" toggle so the player pill can be turned off (#612)
The v0.3.0 player chrome's persistent upcoming-section pill (#v3-upnext,
drawn by static/v3/player-chrome.js's updateUpNext) shipped with no off
switch: it always showed during playback whenever a section was upcoming,
overlapping the top-right FPS HUD and ignoring the 3D-highway "Show 'Up
Next' section card" checkbox (a different, in-canvas widget demoted to
default-off precisely because this pill is the canonical readout). Users
reading the pill as that same setting saw "disabled in settings but still
there."

Add a real core toggle, following the autoplayExit idiom:
- static/app.js: client-only `showUpNext` localStorage pref (absence =
  enabled), _showUpNextEnabled()/setShowUpNext(), loadSettings()
  hydration, and a read-only window.feedBack.showUpNext getter. Disabling
  mid-playback hides the pill immediately.
- static/v3/index.html: a "Show 'Up Next'" switch in the Gameplay tab.
- static/v3/player-chrome.js: gate updateUpNext() on the pref.
- static/v3/settings.js: add showUpNext to RESET_MAP.gameplay.local.

Default ON, so behaviour is unchanged for existing users. v3-only (the
pill is v3 core chrome); no Tailwind rebuild.


Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-27 13:16:31 +02:00
Byron Gamatos
8f0625e1f7
fix(v3): reset live performance HUD on backward seek / restart (#607)
The v3 live performance HUD (the visible top-right score tracker) keeps
its own hits/misses/streak counters from note:hit / note:miss events and
only reset them on song load / stop / ended — not on a seek. So pressing
Restart (or scrubbing back), which only repositions the playhead and
emits song:seek, left the tracker showing the stale cumulative score
(tester report).

Mirror the notedetect HUD fix: keep a per-note {t,hit} ledger (note:hit/
note:miss carry the judgment incl. noteTime) and, on a BACKWARD song:seek,
rebuild the tally to reflect only the notes up to the new playhead
(Restart -> "Waiting for notes" / 0). Forward seeks keep earlier notes;
loop-wrap (drill mode) is skipped so a practiced A-B loop still
accumulates, matching the notedetect HUD.

Tests: +3 in tests/js/live_performance_hud.test.js (backward rebuild,
restart-to-0, forward no-op, loop-wrap ignored). Existing 10 still pass.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 00:47:43 +02:00
ChrisBeWithYou
4c3ec2ff66
feat(plugins): full-screen (immersive) plugin screens via manifest opt-in (#590)
DAW-style plugin UIs (e.g. a practice studio) need the whole viewport, not a
scrolling content page below the v3 topbar — embedded in the shell they get
cut off at the bottom with excess padding up top.

Add an opt-in top-level `"fullscreen": true` plugin.json field, surfaced as the
`fullscreen` boolean on /api/plugins (mirrors the settings_category plumbing in
plugins/__init__.py). When a fullscreen plugin's screen is active, static/v3/
shell.js toggles `html.fb-immersive` from syncActive() so it tracks every
navigation incl. deep-link; static/v3/v3.css then hides the topbar, collapses
the sidebar to a functional icon rail (kept reachable — Escape is bound only on
player/settings scopes, so a fully hidden sidebar would trap the user), and
lets the active plugin screen fill #v3-main. Mirrors the existing
ss-follower-pre chrome-hide pattern. Additive + opt-in: plugins without the
flag are unaffected.

Test: tests/test_plugins.py::test_fullscreen_flag_parsed_from_manifest


Claude-Session: https://claude.ai/code/session_01BmWopMsRjdZyD6RwmZAQBv

Signed-off-by: ChrisBeWithYou <christian.a.cowan@gmail.com>
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
2026-06-25 00:02:16 +02:00
Sin
8b4c9b0050
Fix list/tree view: select mode, parts visibility, song actions (#585)
* Fix list/tree view: select mode, parts visibility, song actions

Bring the v3 list/tree view to parity with the grid card:
- Select mode now renders a per-row checkbox + selected-ring, preserves
  expanded artist groups across re-render, and a capture-phase guard
  makes a row/chip click select the song instead of starting playback.
- Always-on favourite / save-for-later / overflow-menu cluster on each
  row, same actions as the grid card.

Rebuild static/tailwind.min.css so the new utilities are compiled in -
notably .sm:flex behind the arrangement chips' "hidden sm:flex" wrapper.
Without it the chips (and #582's badges) render display:none on the
Docker build, which serves the committed CSS; the desktop build looked
fine only because it rebuilds Tailwind from source at bundle time.

Signed-off-by: Sin <deathlysin@outlook.com>

* fix(v3): regenerate tailwind.min.css from source + add tree select tests + CHANGELOG

The committed tailwind.min.css was over-built: 135,578 bytes / 1,428
selectors, with 294 selectors (accent-amber-400, bg-cyan-500,
animate-spin, after:bg-gray-400, …) used in zero core source files —
bloat from a local build scanning outside the repo's content globs. It
would fail CI's rebuild-and-diff and violates the byte-stable rule in
scripts/build-tailwind.sh.

Regenerate via `scripts/build-tailwind.sh` (pinned tailwindcss@3.4.19):
111,491 bytes / 1,134 selectors, byte-identical to a clean rebuild,
still containing the .sm\:flex fix plus every new tree class
(ring-fb-primary, accent-fb-primary, pointer-events-none, …). Docker
chips now render and CI stays green.

Add tests/browser/v3-tree-select.spec.ts:
- select mode keeps expanded artist groups open across the tree
  re-render (fails without loadTree's openArtists capture/restore)
- clicking a row in select mode selects instead of playing

Record the fix under CHANGELOG [Unreleased] -> Fixed.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Signed-off-by: Sin <deathlysin@outlook.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 21:49:02 +02:00
Byron Gamatos
287c23a532
feat(achievements): opt-in, privacy controls & data-min gate (epic PR2) (#591)
Sharing earned Feats on the (forthcoming) public wall is strictly opt-in,
default OFF, with a binding data-minimization contract.

- Onboarding (static/v3/profile.js): a new opt-in step (now a 5-step wizard)
  after song-directory / before paths — publishes only display name + earned
  Feats, never songs/skills/scores; off by default.
- Settings (plugins/achievements/settings.html, System tab via
  settings.category): the same toggle + a "Remove me from the wall" button
  (POST remove-me — wipes local synced state offline + enqueues removal).
- Core (server.py): achievements_enabled (bool, default false) in
  _default_settings + /api/settings validation + _RESETTABLE_SETTINGS_KEYS;
  mirrored to localStorage in app.js loadSettings().
- Data-minimization gate: engine.build_wall_payload is the single explicit-dict
  serializer; key-set is EXACTLY {display_name, player_hash, achievement_id,
  unlocked_at}, achievement_id always a Feat id. Enqueue is gated on
  opted-in AND profile identity (reused player_hash); competency never
  enqueues (integration law).

Verified natively: settings round-trip + validation + remove-me; opted-in
activity enqueues exactly one 4-field Feat payload; Playwright confirms the
5-step wizard + opt-in card (default unchecked), zero console errors.
29 plugin tests + new settings tests pass.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 17:00:30 +02:00
Byron Gamatos
05dd3d227a
feat(achievements): local engine + tabbed Profile shell (epic PR1) (#587)
Adds the Achievements & Feats of Power local engine, fully offline.

Core (static/v3/profile.js): the Profile screen becomes tabbed exactly
like v3 Settings (.fb-tabbar/.fb-tab/.fb-tabpanel, active tab persisted in
localStorage 'v3-profile-tab'). A Profile (main) tab carries the existing
cards + a Feats trophy-shelf mount (#v3-profile-feats-slot, earned-only),
and an Achievements tab carries a plugin mount
(#v3-profile-achievements-mount) + empty-state note. A new
`v3:profile-rendered` event fires after every render so the plugin
re-injects (mirrors v3:settings-rendered).

New bundled plugin (plugins/achievements/): SQLite engine
(unlocks/counters/comp_ledger/sync_queue) with pure threshold/criterion
math in the testable sibling engine.py (P-V); routes activity/
report-unlock/report-criterion/catalog/earned/feats/remove-me. Feats read
activity counters only (batched song:ended POST; notes only when notedetect
present — graceful degradation); competency Achievements evaluate from
progression events only — the integration law, never crossed. Catalogue is
always shown (locked=greyed), grouped by the real progression paths
(Global/Guitar/Bass/Drums/Keys, auto-extending) with per-category earned
badges. Versioned window.feedBack.achievements registration API with the
__feedBackAchievementsPending load-order queue + achievements:ready event.

Verified natively (uvicorn) end-to-end + Playwright (tabbar, earned-only
Feats shelf, greyed catalogue, registration API, zero console errors);
24 plugin tests pass incl. the integration-law assertion.

Opt-in/privacy/data-min gate (PR2) and the hosted wall (PR3) follow.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 16:57:37 +02:00
Sin
d91995fec3 Revert "Fix list/tree view: select mode, parts visibility, song actions"
This reverts commit ac3c89493d.
2026-06-23 21:12:55 +01:00
Sin
ac3c89493d Fix list/tree view: select mode, parts visibility, song actions
- Preserve expanded artist groups across re-renders (was collapsing
  all groups whenever select mode toggled)
- Add select checkbox + ring highlight to tree rows, matching grid
- Add capture-phase select guard on tree clicks so rows/chips toggle
  selection instead of falling through to play
- Always show favorite/save-for-later/overflow-menu buttons on tree
  rows instead of hover-only (matches grid card behaviour)
- Always show arrangement chips on tree rows (no longer hidden below
  the sm breakpoint)

Signed-off-by: Sin <deathlysin@outlook.com>
2026-06-23 21:02:27 +01:00
Byron Gamatos
3b485fe62b
feat(v3): tabbed, card-row settings page + per-plugin settings category (#584)
Replace the single long scrolling v3 settings screen with a horizontal tab
bar (Gameplay / Audio / Graphics / Keybinds / Progression / Mic / Plugins /
System) over card rows (icon + title + description, control on the right) with
a per-category Reset.

- static/v3/index.html: tab bar + card-row markup (ids keep hydrating through
  the unchanged app.js loadSettings()/persistSetting() path).
- static/v3/settings.js (new): tab switching + active-tab persistence
  (localStorage 'v3-settings-tab'), per-category reset, read-only Keybinds
  reference from window.getAllShortcuts().
- static/v3/v3.css: plain CSS, no Tailwind rebuild.
- Per-plugin settings tab: new optional settings.category in plugin.json →
  plugins/__init__.py surfaces settings_category; app.js mounts each plugin
  <details> into #plugin-settings-<category> (fallback: Plugins tab).
  highway_3d ships category: "graphics".
- New gameplay settings: countdown_before_song (wired end-to-end, default off);
  miss_penalty + fail_behavior (persist-only stubs); "Note highway speed"
  surfaces existing master_difficulty.
- New POST /api/settings/reset clears whitelisted keys back to defaults.

Tests: test_settings_api.py, test_plugins.py::test_settings_category_parsed_from_manifest,
tests/browser/settings-tabbed.spec.ts. 179 passed locally.

Ported from the pre-rename feat/v3-settings-tabbed WIP onto current main
(slopsmith→feedBack rename applied; settings-screen markup conflict resolved
in favour of the new tabbed layout — all prior setting ids preserved).

Closes #579

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 18:06:46 +02:00
Byron Gamatos
db4a30085b
feat(v3 library): clickable arrangement badges in tree view (#582)
The v3 library tree rows showed no arrangement badges, unlike the grid/card
view. Render the same clickable chips in tree rows so both views match, and
clicking a specific arrangement opens THAT arrangement in the highway.

Extract the grid's chip markup into a shared arrChipsHtml(song) (one
<button data-arr="<index>"> per arrangement, capped at 4) and use it in both
songCard and the tree row. No new wiring needed: wireCards() already binds
[data-arr] → playCard(song, index) → playSong(filename, index) for any
[data-fn] scope, and the arrangement index is preserved through
/api/library/artists. Chips are hidden on the narrowest viewports
(hidden sm:flex) so they don't crowd the dense single-line tree row.

Closes #581

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 18:05:41 +02:00
Byron Gamatos
a43e7b13be
fix(onboarding): calibration Tuner step no longer exposes the input-select overlay (#577)
Tester: "at the tune step, pressing the Tuner button starts a second wizard at
the input-select step."

Root cause is stacked full-screen overlays. During onboarding the input-setup
flow runs as #input-setup-overlay (z-210) on top of the onboarding modal
#v3-onboarding (z-200), and note_detect's Calibration Wizard (z-300) launches on
top of that. When the player opens the Tuner, that wizard minimizes itself to
transparent + pointer-events:none so the Tuner (z-1000) is usable — but the
input-setup overlay underneath, still showing its "select your input" card, then
shows through behind the floating tuner and reads as a second wizard.

Two targeted hides so only the active surface is visible:
- input_setup: hide #input-setup-overlay while launchCalibration runs; restore on
  its onDone/onCancel (one always fires on close), so the calibration wizard /
  tuner own the screen.
- onboarding runInputSetup: hide #v3-onboarding for the whole input-setup phase
  (its own overlay replaces it visually); restore in finally before advancing to
  the calibration-challenge step.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 12:51:59 +02:00
K. O. A.
7399a2ac63
Edit region: Loop-in-3D round-trip between player and Song Editor (#575)
* Add "Edit region" + Loop-in-3D handoff between player and Song Editor

Wires the player half of the Editor ⇄ 3D Highway region round-trip
(editor half is in feedback-plugin-editor).

Highway → Editor:
- New "✎ Edit region" button in the loop controls (v2 and v3) opens the
  Song Editor scrolled to the active A–B loop — or, when none is set, the
  section under the playhead (or a short window around it).
- A "↩ Editor" button appears after a Loop-in-3D handoff to return to the
  exact edit position you came from.
- Both are hidden unless the editor plugin is loaded (typeof
  window.editSong) and gated by _updateEditRegionBtn.

Editor → Highway:
- A one-shot song:ready listener consumes window._pendingHighwayLoop set
  by the editor's "Loop in 3D" button — after playSong()'s own clearLoop()
  has run — arming setLoop(a,b) over the region and auto-starting playback.
  Filename-guarded so a cancelled handoff can't arm a stale loop on an
  unrelated song.

Reuses the existing A/B loop API; no new looping engine. Buttons added to
both static/index.html (v2) and static/v3/index.html (separate file —
v2 markup doesn't carry over), using already-scanned Tailwind classes.

New globals editRegionInEditor / returnToEditorFromHighway; helpers
_resolveEditRegion / _updateEditRegionBtn.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Signed-off-by: topkoa <topkoa@gmail.com>

* fix(loop-in-3d): use canonical window.feedBack namespace (post-#537)

The new song:ready loop-applier landed on the legacy window.slopsmith
alias because the branch predated the slopsmith->feedBack rename (#537).
Normalize it to window.feedBack like the rest of core; the alias would
have worked but leaves the lone slopsmith reference in the file.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Signed-off-by: topkoa <topkoa@gmail.com>
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
2026-06-23 11:38:51 +02:00
Bret Mogilefsky
af2949677a
rename: slopsmith → feedBack, byron → got-feedBack (#537)
* Update GitHub repo references from feedback* to feedBack*

* rename: slopsmith -> feedBack, byron -> got-feedBack

Renames across the entire codebase:
- slopsmith/Slopsmith/SLOPSMITH/SlopSmith -> feedBack/FeedBack/FEEDBACK/FeedBack
- byron/Byron/Byrongamatos -> got-feedBack/got-feedBack/got-feedBack
- /home/byron/ -> /opt/got-feedBack/
- byron@ougsoft.com -> hi@got-feedBack.org
- github.com/byrongamatos/ -> github.com/got-feedback/
- com.byron. -> com.got-feedback.
- SLOPSMITH_ env vars -> FEEDBACK_ with backward-compat fallback
- Protocol/storage strings migrated with read-old/write-new pattern
- window.slopsmith JS API -> window.feedBack (canonical) + backward-compat alias

Refs: #rename-slopsmith

* rename: complete regen against current main + fix backward-compat alias

Regenerated the slopsmith->feedBack / byron->got-feedBack rename on top of
current main (3 commits had landed since the branch: #572/#554/#574),
resolving the four content conflicts in favour of main's newer content
(autoplay/auto-exit, accuracy-badge, Virtuoso re-home, feedpak badge).

Completion fixes on top of the mechanical rename:
- Re-apply rename to post-branch content the original rename never saw:
  window.slopsmith(.Tour) consumers in lessons.js / notifications.js /
  onboarding-tour.js, and the matching JS + python tests (autoplay_exit,
  progression_*, test_feedpak_extension FEEDBACK_* env vars). The test env
  vars now match server.py (which reads FEEDBACK_SYNC_STARTUP /
  FEEDBACK_SKIP_STARTUP_TASKS), so the sync-startup test exercises the real
  path again.
- Restore the window.slopsmith backward-compat alias dropped during conflict
  resolution, and move the bus aliases to AFTER the _feedBackExisting merge
  block so they reference the fully-assembled object (also fixes the
  loop_api.test.js API-surface regex, which the original PR latently broke).
- Drop the stray empty data/web_library.db (runtime DB lives in CONFIG_DIR)
  and gitignore it.
- Fix stale tone-source test: feed[dB]ack -> fee[dB]ack to match shipped
  source labels.

Verified locally (org CI billing-blocked): JS 819/819 pass; pytest 1669
passed / 1683 collected with 0 import errors; zero residual slopsmith/byron
except the two intentional window.slopsmith aliases.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* rename: implement advertised backward-compat + prune dead community plugins

Address gaps where PR #537's "Backward compatibility" section was advertised
but not implemented, and clean up the community plugin list.

Env vars (FEEDBACK_* canonical, legacy SLOPSMITH_* honoured):
- New lib/env_compat.py (getenv_compat / env_flag_compat) + tests. server.py
  (_env_flag + all FEEDBACK_* reads), diagnostics_hardware, gp2midi and
  tailwind_rebuild now resolve the legacy alias, so existing SLOPSMITH_UI /
  SLOPSMITH_PLUGINS_DIR / etc. deployments keep working.
- Fix the rename collapsing plugins/__init__.py and minigames/routes.py from
  `FEEDBACK_PLUGINS_DIR or SLOPSMITH_PLUGINS_DIR` into a redundant
  `FEEDBACK_ or FEEDBACK_` (the fallback was silently lost).

Storage (app.js update-channel):
- Read feedBack-update-channel, fall back to legacy slopsmith-update-channel,
  and clear the legacy key on write — so a user's update-channel preference
  survives the rename instead of resetting to "stable".

Community plugin list (README): the rename rewrote third-party repo URLs we
don't own. Probed every one; their owners never renamed, so:
- Restore the 13 live community plugins to their real slopsmith-* names.
- Prune 6 that are 404 to the public (topkoa splitscreen/stems, OmikronApex
  tuner, Jafz2001 nam-rig-builder, DeathlySin song-preview, Erikcb91 shuffle).
- Fix a pre-existing Guitar Theory clone-command typo (nam-tone -> guitar-theory).

Verified: env_compat 7/7, JS 819/819, pytest 1690 collected / 0 import errors,
rename-sensitive + startup suites green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: byrongamatos <xasiklas@gmail.com>
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 11:03:01 +02:00
Byron Gamatos
a8ad02739a
fix(v3): refresh library accuracy badge right after a song is scored (#574)
The v3 library loaded the best-accuracy map (/api/stats/best) once into
state.accuracy at render time and only refreshed it on a full re-render.
The play->return flow takes the screen-entry fast-path that restores the
cached grid DOM without re-fetching, so a just-earned score stayed
invisible on the card until the next app restart re-ran render().

stats-recorder now emits a `stats:recorded` event (filename/arrangement)
once the scored POST /api/stats resolves on the server -- the correct
moment, since song:stop fires before the POST completes. songs.js
listens: if the library is the active screen it re-fetches
/api/stats/best and patches the affected card/row badge in place;
otherwise it marks the filename dirty and onV3SongsScreenEnter applies
it on return. A failed fetch keeps the entry dirty so a later trigger
retries instead of silently dropping the update.

Badge markup is factored into a shared accuracyBadge(filename, variant)
(grid pill + tree-row percentage, both tagged .fb-acc-badge) so the
in-place repaintAccuracy can find and replace them without a full list
re-render, preserving scroll and pagination. The old empty song:stop
"refresh lazily next render" placeholder is replaced.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 09:55:57 +02:00
ChrisBeWithYou
ea25cfe541
fix(v3): promote Virtuoso to the first-class sidebar slot (was slopscale) (#554)
* fix(v3): promote Virtuoso to the first-class sidebar slot (was slopscale)

The bundled practice plugin was rebranded/re-homed from the SlopScale fork
(id: slopscale) to feedback-plugin-virtuoso (id: virtuoso); the desktop
bundle swap is feedBack-desktop#31. shell.js still promoted `slopscale`,
whose id no longer ships, so renderPromotedNav() (gated on the plugin
appearing in /api/plugins) would find no match: the dedicated sidebar slot
goes dark and Virtuoso drops to the generic Plugins gallery.

Swap the NAV entry + PROMOTED_PLUGINS slot slopscale -> virtuoso
(screen: plugin-virtuoso, label "Virtuoso - Practice", same FeedBarcade
anchor + target icon) so the practice plugin keeps its first-class entry.
Same pattern as the editor promotion (#546). Must land with the bundle swap
or the practice plugin regresses in the UI.

Signed-off-by: ChrisBeWithYou <16130099+ChrisBeWithYou@users.noreply.github.com>
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

* fix(v3): clear dead slopscale id from Plugins gallery + refresh docs

Review follow-up (topkoa) — same dead-id bug class on a second surface:
- static/v3/plugins-page.js: drop the now-dead `slopscale: 'game'` from the
  CURATED category map and add `virtuoso: 'practice'`. The Virtuoso manifest
  sets `category: "practice"` (authoritative in categoryOf), so it already
  lands on the practice board; the curated entry is a defensive fallback so a
  manifest without `category` wouldn't drop to 'other'.
- README.md: SlopScale row -> Virtuoso (new repo URL + description + clone).
- docs/plugin-capability-inventory.md: slopscale row -> virtuoso (Active).

No behavior change beyond gallery categorization for the dead id.

Signed-off-by: ChrisBeWithYou <16130099+ChrisBeWithYou@users.noreply.github.com>
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

---------

Signed-off-by: ChrisBeWithYou <16130099+ChrisBeWithYou@users.noreply.github.com>
Co-authored-by: ChrisBeWithYou <16130099+ChrisBeWithYou@users.noreply.github.com>
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 15:07:00 -05:00
K. O. A.
32127bc70b
feat: save as .feedpak; discover and load both .feedpak and .sloppak (#553)
* feat: save songs as .feedpak; discover and load both .feedpak and .sloppak

The open song format was renamed sloppak -> feedpak (public spec lives in
the feedback-feedpak-spec repo), but the server still wrote and recognized
only `.sloppak`. The two are byte-identical on disk.

Read both suffixes everywhere songs are discovered, uploaded, and loaded;
writing the new `.feedpak` suffix is handled in the editor plugin repo. Keep
the internal `format` tag `sloppak` so existing feature gates (stems, drums,
keys) are untouched, matching the "internal rename not landed yet" stance.

- lib/sloppak.py: add FEEDPAK_EXT / SLOPPAK_EXT / SONG_EXTS; is_sloppak()
  now matches either suffix (covers all 7 callers).
- server.py: union scan glob over SONG_EXTS; widen loose-folder exclusion,
  settings DLC count, upload gate (_ALLOWED_SONG_EXTS) and zip-magic check;
  refresh user-facing messages to .feedpak.
- static: library format filter relabeled Sloppak -> Feedpak (value stays
  sloppak, matches both); badge text SLOPPAK -> FEEDPAK in v2 + v3;
  filename-suffix detection and upload drag-drop filter accept both.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Signed-off-by: topkoa <topkoa@gmail.com>

* test: cover .feedpak/.sloppak dual-suffix support

Add tests/test_feedpak_extension.py pinning the four paths PR #553
widened so a refactor can't drop .sloppak back-compat or stop
accepting .feedpak:

- is_sloppak / SONG_EXTS suffix detection (file + dir form, case-insensitive)
- _background_scan discovery glob unions over both suffixes
- POST /api/songs/upload accepts both, rejects wrong suffix + non-zip
- save_settings DLC count includes both suffixes

19 tests, all passing; reuses the existing scan_module / TestClient /
isolate_logging fixtures.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Signed-off-by: topkoa <topkoa@gmail.com>
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
2026-06-22 20:47:56 +02:00
Byron Gamatos
a07edd9971
fix(v3): make equipped theme recolor the sidebar background (#570)
Equipping a cosmetic theme recolored text, fb-* utility surfaces, and
body, but the left sidebar's navy radial wash stayed on its default — so
the interface read as "only the fonts change, not the backgrounds".

Cause: #v3-sidebar is painted with a hardcoded radial-gradient in v3.css
and carries no fb-* utility class, so theme-core's per-utility override
loop never reaches it (#1e293b == default card, #0f172a == default bg).

Extend cssFor() — which already special-cases body — to re-point the
sidebar gradient at the theme, gated by html[data-fb-theme] so the
default (no-theme) look is untouched. Only background-image is overridden,
preserving v3.css's background-attachment:fixed.

Verified in Chromium against the real tailwind.min.css + v3.css +
theme-core.js: default = navy gradient (unthemed), apply() recolors the
sidebar to the theme's card->bg stops, apply(null) reverts to navy.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 14:25:39 +02:00
Byron Gamatos
5d0229fc82
fix(onboarding): midi-input multi-provider discovery + home-tour lifecycle (#568)
Addresses Codex review of #526/#528:
- midi-input discover(): one provider's enumerate() rejection no longer aborts
  the whole discovery — other providers (e.g. a native/desktop MIDI provider)
  are still queried; denial is only reported when NO provider enumerates.
- Home tour now waits for a 'v3:dashboard-rendered' event (dashboard.js emits
  it after the #v3-home innerHTML swap) before attaching Shepherd, instead of a
  single animation frame that could latch onto pre-render nodes the async
  dashboard render then replaces.
- "Play it now" onboarding now arms the tour (armPendingFirstRun) to run the
  first time the user returns to v3-home, instead of silently never showing it.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 14:06:28 +02:00
Byron Gamatos
530995dd02
fix(v3): scope song search to the library + keep it above the toolbar on scroll (#560)
The topbar search (#v3-search) rendered on every screen and, on the library
screen, was hidden behind the filter toolbar while scrolling (both were
sticky top-0 z-20 in the #v3-main scroller).

- shell.js: wrap the search in #v3-search-wrap (hidden by default) and toggle
  it in syncActive() so it only shows on #v3-songs; bump the topbar to z-30 so
  it always sits above the toolbar.
- songs.js: drop the toolbar's top-0 and pin it beneath the topbar by measuring
  the topbar height (positionToolbar). A ResizeObserver on #v3-topbar keeps the
  offset correct as the topbar height changes (viewport width, search show/hide)
  and fixes the initial position regardless of render()/syncActive() ordering.

Fixes #559

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 11:26:52 +02:00
Byron Gamatos
4dc5936712
feat(player): global autoplay & auto-exit option (songs + lessons) (#558)
* fix(v3): pedal click opens the plugin's screen, not its settings

The v3 Pedalboard's settingsTarget() resolved settings-first, so a
plugin that ships both a screen and a settings panel (notably the
bundled Audio Engine) could only ever reach its settings from the
pedalboard — its actual page was unreachable.

Flip to screen-first (stompbox metaphor: step on the pedal, see the
pedal), falling back to settings when there is no screen. Keep a
settings fallback in openPluginSettings() when a declared screen
isn't mounted yet (installing/failed) so settings-bearing plugins are
never stranded on a toast. Drive the pedal aria-label off the same
target so it never promises the wrong surface. Update the unit test
contract to screen > settings > none.

Fixes #555

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(player): global autoplay & auto-exit option (songs + lessons)

Single Settings toggle (autoplayExit, default ON) that auto-starts a song
once it's ready and returns to the launching menu when it ends. Auto-exit
defers while a results/score overlay is on top (heuristic + holdAutoExit()
contract) so a scoring plugin's screen drives the exit. Player origin is now
context-aware (lessons return to the lessons screen via setReturnScreen()),
fixing lesson completion bouncing to the library.

Core-only; songs and lessons share the playSong -> highway path. Adds a
read-only window.slopsmith.autoplayExit getter + holdAutoExit()/setReturnScreen()
for plugins. Unit tests for the pure helpers (_autoplayExitEnabled,
_resolvePlayerOrigin, _resultsOverlayVisible).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 11:04:03 +02:00
Byron Gamatos
f79efe2516
fix(v3): pedal click opens the plugin's screen, not its settings (#556)
The v3 Pedalboard's settingsTarget() resolved settings-first, so a
plugin that ships both a screen and a settings panel (notably the
bundled Audio Engine) could only ever reach its settings from the
pedalboard — its actual page was unreachable.

Flip to screen-first (stompbox metaphor: step on the pedal, see the
pedal), falling back to settings when there is no screen. Keep a
settings fallback in openPluginSettings() when a declared screen
isn't mounted yet (installing/failed) so settings-bearing plugins are
never stranded on a toast. Drive the pedal aria-label off the same
target so it never promises the wrong surface. Update the unit test
contract to screen > settings > none.

Fixes #555

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 10:07:36 +02:00
Byron Gamatos
63eb7a4ffc
feat(progression): fancy notifications for quest/path progress + completion (#552)
* feat(progression): fancy notifications for quest/path progress + completion (#551)

Surface achievement feedback as in-app toasts when the player advances or
finishes a daily/weekly quest, and when they progress or level up an
instrument path.

- progression-core.js: _diff() now emits two partial-advance events —
  quest-progressed (a still-incomplete quest whose count rose) and
  path-progressed (a challenge toward the next level completed without a
  level-up). Both are guarded so the increment that COMPLETES a quest /
  the level-up itself stays a single quest-completed / path-level-up event
  (no double toast). Period rollovers and brand-new quest ids emit nothing.
  New events added to the capability owner's declared events list.
- notifications.js (new): reusable window.fbNotify toast surface (stacked,
  animated, auto-dismiss; animation + accent via inline styles so no new
  Tailwind utilities) + progression wiring — subtle toasts for advances,
  celebratory toasts for quest completion, path level-up, and rank-up.
- index.html: load notifications.js after progression-core.
- tests: progression_progress_events (diff emission + guards) and
  progression_notifications (toast rendering + wiring) — 11 cases.

No backend change.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(progression): unwrap CustomEvent .detail in notification handlers

Codex P2: window.slopsmith.on delivers a CustomEvent (bus.on →
addEventListener), so the progression payload is e.detail — not the raw
argument. All five notifications.js handlers read the arg directly, so in
the browser every field was undefined (e.g. rank-changed never toasted).
Unwrap e.detail in each handler, matching every other sm.on consumer.

The test harness masked this by invoking handlers with raw payloads; it now
wraps them as {detail: payload} like the real bus, so the unwrap is actually
exercised (the tests fail without the fix).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 21:18:28 +02:00
Byron Gamatos
a0867f8bfd
fix(profile): wire "Your best scores" panel to real song stats (#549) (#550)
The profile card's "Your best scores" panel was a hardcoded placeholder
(`#v3-profile-bests` was never filled), so it always read "Play a song to
start tracking..." regardless of how many songs had been scored. The
backend already records best_score/best_accuracy per song; only this
panel was left unwired.

- server.py: add MetadataDB.top_stats(limit) (per-song aggregate, best
  score first, scored songs only, dead songs skipped) + /api/stats/top
  route that enriches rows with title/artist/art, mirroring
  /api/stats/recent. Declared before the /api/stats/{filename} catch-all.
- static/v3/profile.js: renderBests() fetches /api/stats/top and fills the
  panel (rank, title/artist, best accuracy %, score; click to play),
  keeping the placeholder only when nothing's been scored.
- tests: cover ordering, per-song aggregation, limit, and
  resume-only/dead-song exclusion.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 20:55:02 +02:00
K. O. A.
9f35fedeef
Promote the editor to a first-class v3 sidebar item (#546)
The Arrangement Editor plugin was only reachable via the generic Plugins
gallery. Give it a dedicated sidebar entry (Library group, below Songs)
through the existing PROMOTED_PLUGINS mechanism in shell.js — a NAV entry,
a promoted slot anchored after "songs", and an edit icon.

renderPromotedNav already gates each promoted slot on the plugin being
present in /api/plugins, so the entry shows only when the editor is
installed. The displayed label comes from the plugin manifest's nav.label.

Signed-off-by: topkoa <topkoa@gmail.com>
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-21 13:15:28 +02:00
Bret Mogilefsky
9b793c5dbd
Merge pull request #337 from got-feedback/fix/feed-db-ack-typo
fix: 'feed[dB]ack' -> 'fee[dB]ack' in v3 guitar tone source labels
2026-06-20 23:06:44 -07:00
Bret Mogilefsky
23735ef910
fix: 'feed[dB]ack' -> 'fee[dB]ack' in v3 guitar tone source labels
Both the v3 index.html and live-guitar-tone-source.js had an extra 'd'
in the brand name ('feed[dB]ack' instead of 'fee[dB]ack') in the guitar
tone source selector labels and help text.
2026-06-20 08:20:43 -07:00
Byron Gamatos
1183f100ee
fix(v3): rename the "Shop" nav entry to "Unlockables" (#333)
Rename the user-visible label of the HOME-group nav entry (and the matching
"Open Shop →" button on the progress page) from "Shop" to "Unlockables".
Internal identifiers (nav key 'shop', screen id v3-shop, window.v3Shop) are
left unchanged so wiring/state are unaffected.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-20 14:57:05 +02:00
Byron Gamatos
9b71d8ddcb
Merge pull request #331 from got-feedback/fix/highway-scoreboard-pref
fix(highway): user-selectable scoreboard (core/detailed/off)
2026-06-20 14:20:47 +02:00
Byron Gamatos
a72c0d2e17 v3 sidebar: promote Rig Builder and SlopScale to dedicated nav entries
Collapse the per-plugin sidebar list down to the single "Plugins" entry
(the gallery is the one entry point for general plugins) and give two
bundled plugins their own first-class sidebar slots instead:

- SlopScale (manifest label "SlopScale - Practice"), directly under FeedBarcade
- Rig Builder, directly after the Library group

Both are driven by a PROMOTED_PLUGINS table: each slot is anchored after
a nav key and filled by renderPromotedNav() only when the plugin is
present in /api/plugins, so an absent bundle shows nothing rather than a
dead entry that bounces to the Plugins screen. The visible label uses the
plugin's own manifest nav.label (escaped), falling back to the static NAV
label.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-20 11:50:13 +02:00
Byron Gamatos
21997f4b5c
Fix slow library cover loading: serve sloppak art without unpacking + revalidated caching (#534)
* sloppak: read cover without unpacking + serialize/cap zip unpacks

Album art for a zip-form sloppak was served by resolve_source_dir(), which
unpacks the ENTIRE archive (stems included, ~30 MB) to disk just to read
cover.jpg. On the library grid that meant a full extraction per card on scroll.

- read_cover_bytes(): opens only the cover member from the zip (or reads the
  file for dir-form), with zip-slip guarding. ~4 ms vs a full unpack.
- resolve_source_dir(): per-file lock + bounded global semaphore so concurrent
  callers don't rmtree + re-extract the same dest at once (a race), and a burst
  can't saturate disk/CPU. 8 concurrent calls now dedupe to 1 unpack.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* server: serve sloppak art via read_cover_bytes + cache album-art responses

- get_song_art() sloppak branch now reads the cover directly (no full unpack),
  off-thread via asyncio.to_thread.
- All art responses carry Cache-Control: public, max-age=86400. URLs are already
  cache-busted with ?v=<mtime>, so the browser stops re-fetching every cover on
  scroll-back; day bound self-heals any URL missing ?v.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* v3 library: lazy-load + async-decode card cover images

The grid (24 cards/page) and artist-row thumbnails emitted plain <img> with no
loading hint, so a whole page of covers fetched + decoded at once on each
scroll batch. Add loading="lazy" decoding="async" to defer off-screen fetches
and keep image decode off the main thread.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* address Codex review: zip cover normalization + correct art revalidation

Findings from the preflight Codex passes:

- sloppak.read_cover_bytes (zip form) read the raw manifest cover string via
  zf.read(), so a non-canonical name like './cover.jpg' or 'art/../cover.jpg'
  404'd. Normalize via safe_join → relative member; reject escape and the
  degenerate root-collapse case ('.', 'subdir/..') like _unpack_zip does.

- Album-art caching is correctness-first: Cache-Control: no-cache plus a strong
  validator, with real conditional handling (Starlette FileResponse emits an
  ETag but doesn't evaluate If-None-Match). All three art paths route through
  _art_conditional/_file_art_response → bodyless 304 on a matching validator.
  A long immutable max-age was rejected because the frontend ?v=<mtime> buster
  is only second-resolution and would pin a same-second rewrite.

- The sloppak cover is validated by CONTENT (sha1 of the bytes), not a stat:
  a dir-form sloppak edited in place changes the cover file's mtime but not the
  directory's, so a dir-stat ETag could emit a stale 304. Content hashing is
  correct for both dir- and zip-form. get_song_art gained an optional request
  (internal get_art caller passes none — safe).

Adds tests/test_sloppak_cover_art.py pinning read_cover_bytes (canonical,
non-canonical, degenerate/escape, dir/zip, webp) and the endpoint's 304 contract
incl. the dir-form in-place-edit no-stale-304 regression.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-20 00:22:43 +02:00
Byron Gamatos
36aeea67ac fix(highway): user-selectable scoreboard to stop duplicate HUDs
The highway showed two overlapping note-detection scoreboards at once: the
core v3 live-performance HUD (#v3-live-performance-hud) and the note_detect
plugin's own HUD (.nd-hud). Both auto-render off the same note:hit/note:miss
events and neither suppressed the other.

Add a Settings → Visualization "Scoreboard" selector (Streak / Detailed /
Off, default Streak) backed by a single source of truth on
<html data-scoreboard>. CSS shows exactly one:
  core (default) → core HUD; hide .nd-hud
  detailed       → .nd-hud; hide the core HUD
  off            → hide both

CSS-based suppression keys the default off ":not(detailed):not(off)", so the
correct HUD is right even before the pref script runs (no flash) and it
robustly hides any .nd-hud regardless of how many note_detect instances load.
Detection itself is untouched — only the duplicate scoreboard panel is hidden.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 20:56:38 +02:00
Byron Gamatos
c7fb074111
feat(onboarding): first-run home tour (spotlight coach marks) (#528)
* style(tour): align tour engine + Shepherd bubbles to the v3 fb-* palette

The tour/help engine shipped its own indigo/blue dark palette (#181830 / #4080e0)
that predates the v3 fee[dB]ack tokens, and the spotlight bubbles themselves used
the vendored Shepherd LIGHT default (white card, black text) — both clashed with
the navy/sky v3 UI behind them.

- Recolor the "?" menu button, popover and first-visit toast to the fb-* tokens
  (card #1e293b, primary #0ea5e9, border #334155, text #f8fafc/#94a3b8, gold
  #e8c040 unchanged).
- Add a dark .shepherd-* override block (loads after the vendored shepherd.css,
  which is left pristine for upgrades): dark bubble + arrow, fb-primary Next/Done
  button, slate secondary button, fb text scale, and bump the modal dim to 0.6 to
  match the onboarding overlay.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(tour-engine): let client/core tours register into the consolidated menu

The tour engine only listed server-discovered plugins (those with a tour.json,
populated from /api/plugins) in the "?" menu, and always prompted unseen relevant
tours via the toast + button pulse. Generalize register() so a core/client-owned
tour can participate:
- `name` registers the tour into the menu catalog (_tourPlugins) so it shows in
  the "?" menu even without a server plugin; never clobbers a real plugin entry.
- `autoPrompt:false` opts the tour OUT of the unseen toast + pulse (for tours
  driven programmatically by their owner), while still listing + running on
  demand. _unseenRelevant honours it.
Both options are additive and default to the prior behaviour.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* chore(v3): add stable tour anchors to home cards + instrument badge

Give the first-run home tour stable spotlight targets: #v3-hero on the hero
panel and data-tour="continue" on the three continue/pick/browse card variants
(dashboard.js), and #v3-instrument-wrap on the topbar instrument selector
(badges.js, mirroring the existing #v3-tuner-wrap). The other targets (audio
routing, tuner, profile, sidebar nav) already had stable ids.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(onboarding): first-run home tour (spotlight coach marks)

After a genuine onboarding completion, dim the home page and spotlight one card
at a time with an explanatory bubble + Next, reusing the shared tour engine
(Shepherd). 7 stops: Hero/Start Playing → Continue/Pick → Instrument selector →
Tuner → Audio Routing → Profile → Sidebar nav. Auto-runs once; replayable
forever from the "?" tour menu as "Welcome tour".

- New static/v3/onboarding-tour.js: registers the spotlight tour (screens:
  ['v3-home'], name "Welcome tour", autoPrompt:false) and exposes startFirstRun(),
  gated on the engine's seen/dismissed state so it never repeats; loaded after
  tour-engine.js + dashboard.js.
- profile.js finish(): trigger startFirstRun() only on a real onboarding
  completion (!editing) — a later profile edit must not relaunch it.

Verified headlessly (native core + Playwright): all 7 anchors resolve, the
spotlight advances one bubble at a time in the v3 dark theme, completion marks
seen, startFirstRun is once-only, and the "?" menu lists "Welcome tour".

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(capabilities): clear the handler timeout timer once the race settles

Codex round-6: _withTimeout raced the handler promise against a bare setTimeout
but never cleared it, so a handler that resolves first leaves the timer alive
until it fires. Harmless at 250ms, but the new 15s MIDI permission-command
overrides (discover/open-source) kept the event loop alive ~15s after every
successful call (and the test process hung that long) and could accumulate
delayed callbacks across repeated scans. Capture the timer and clearTimeout it in
a .finally on the race. (Domain/capabilities tests now finish in ~0.1s, not 15s.)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi-input): give the built-in Web-MIDI provider a distinct participant id

Codex round-7: the built-in Web-MIDI provider registered with participantId
'core.midi-input' — the same id as the domain owner. unregisterProvider()
unregisters the provider's participant, so a provider swap/hot-reload would tear
down the domain OWNER too, leaving midi-input with no owner for later commands.
Register the provider as 'core.midi-input.web-midi'.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(onboarding): don't start the home tour when launching the diagnostic

Codex round-7: on the final onboarding step, "Play it now" calls finish() (which
started the home tour) and THEN playSong(target). startFirstRun() navigated to
v3-home and scheduled the tour, then playSong switched to the player — so the
tour spotlighted hidden home elements / stole focus from the diagnostic. Gate the
tour on a launchingSong flag (passed by the "Play it now" path); the Skip path
stays on home, so the tour still runs there.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 16:32:33 +02:00
Byron Gamatos
fb06e288e1
feat(onboarding): input-device setup step + core-owned midi-input domain (#526)
* feat(capabilities): add core-owned midi-input control-plane domain (#873, #880)

The MIDI analog of audio-input: a core-owned provider-coordinator over MIDI
device discovery, selection, and shared open/close sessions. Separate from
audio-input (whose source/open contract is audio-frame-centric) and not owned
by any feature plugin, so the device-access boundary outlives the input-setup
wizard. `discover` is the Web-MIDI permission boundary; selection persists by
redaction-safe logicalSourceKey; diagnostics redact device labels and never
carry raw MIDI messages.

- static/capabilities/midi-input.js + load-order wiring in both shells
- spec 012 + capability-domains/safety-matrix entries; midi-control narrowed
  to mappings-only (split)
- 9 domain tests against the real runtime

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(input_setup): bundled plugin owning input-calibration + Web-MIDI provider (#872)

Bundled core plugin that supplies the Web-MIDI source provider to the core
midi-input domain, owns the input-calibration workflow domain (run/status/
inspect), and renders the per-instrument wizard (guitar/bass -> audio-input +
note_detect; keys/drums -> midi-input live note/pad test). Idempotent
hydration; redaction-safe. .gitignore allowlists the in-tree plugin.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(onboarding): input-device setup step between paths and calibration (#874)

After instrument-path selection and before the note-detect calibration
challenge, dispatch input-calibration `run` (fire-and-launch) and await the
`calibration-done` event. Fail-soft: a non-handled outcome (plugin/runtime
absent) advances immediately so onboarding can never be stranded.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* refactor(midi-input): ship a built-in Web-MIDI provider in the core domain

Move the Web-MIDI source provider out of input_setup and into the core
midi-input domain so every consumer (piano, drums, input_setup) gets MIDI
devices from the domain without depending on any one plugin being loaded.
input_setup is now a pure midi-input requester (manifest role updated).
Prepares piano/drums full consumption (#876/#877). +1 domain test.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(input_setup): Settings panel to re-run input setup (#878)

Adds a settings.html with a "Set up input devices" button (window
._inputSetupRelaunch) that re-runs the wizard for the player's selected
instrument paths (from /api/progression; falls back to all instruments). Makes
the calibration wizard re-launchable outside first-run onboarding.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* docs(midi-control): formalize the midi-input/midi-control split (#882)

Narrow the reserved midi-control domain to mappings ONLY (CC/pitchbend/note →
action routing), consuming the delivered midi-input domain for device access.
Adds spec 013 defining the contract + intended consumers (feedback-plugin-midi,
drums learn-mode), updates the safety-matrix row, and cross-references it from
capability-domains. Per governance, midi-control stays RESERVED (no runtime
domain) until a concrete mapping consumer + tests exist.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(onboarding): wait for input_setup before the calibration step (#874)

The input-setup wizard is a mandatory onboarding step, but plugins load
asynchronously — in the desktop app (40+ plugins) the user can reach path
selection and click Next before input_setup has registered its
input-calibration owner. The dispatch then got a no-owner outcome and
onboarding fell through to the calibration challenge, silently skipping the
wizard. Now wait (bounded, 8s) for the plugin's public global before
dispatching; fall through only if it never appears. Race-verified.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(onboarding): add Song directory step after name+avatar (#874)

New first-run step (now step 2 of 4: name+avatar → song directory → paths →
calibration challenge) where the player sets their songs folder, fixing the
"folder not configured" error on a fresh install. Saves to settings (dlc_dir)
and kicks a library scan; persists to config.json so it survives restart. A
native folder picker is offered on desktop (window.slopsmithDesktop
.pickDirectory); web users type/paste the path. "Skip for now" leaves it
unconfigured (settable later in Settings).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(input_setup): filter MIDI entries out of the guitar audio-input picker (#876)

Other plugins export pseudonymized MIDI sources ('midi-input-N') into the
audio-input domain; they aren't audio inputs and the cryptic labels confused
the guitar/bass device dropdown. Filter them out so only real audio inputs show.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(input_setup): de-dupe audio input picker entries (#876)

The desktop audio engine enumerates the same device under multiple driver
types, so the guitar audio-input dropdown showed repeated entries. De-dupe by
display label (paired with the desktop fix that surfaces real device names).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi-input): drop vanished devices on re-discovery; reset setup confirm on switch

Codex preflight findings:
- midi-input domain `_discover()` only upserted enumerated sources, so an
  unplugged device (statechange re-discovery) lingered in list-sources and later
  open/select hit stale state. Reconcile each provider's sources against the
  fresh enumeration (close any live session, keep the selectedKey preference).
- input_setup MIDI panel left "Continue" enabled (and the instrument marked
  done) after switching the device selection following a prior hit. Reset the
  waiting state + disable Continue on every selection change, and discard a
  stale open if the selection changed mid-await. +1 reconciliation test.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi-input): coalesce concurrent opens; commit shown audio source pre-calibration

Codex re-review (round 2):
- midi-input domain: two concurrent open-source calls for the same source both
  passed the `sessions.get` guard and each called provider.open(), which for the
  built-in Web-MIDI provider overwrites the shared input.onmidimessage handler
  and orphans the earlier session — leaving the device silent. Coalesce in-flight
  opens onto one provider session (await the pending open, adopt its session;
  re-check after open and release a redundant handle if another open won). +test.
- input_setup: the guitar/bass audio <select> shows its first option by default
  but fires no `change`, so on a first run with nothing selected, audio-input was
  never told before launchCalibration(). Commit the shown option on render.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi-input): longer timeout for MIDI permission commands; stale-open guard in wizard

Codex re-review (round 3):
- The advertised command surface ran `discover`/`open-source` through the 250 ms
  default handler timeout, but those front a real Web-MIDI permission prompt /
  device open that commonly takes longer, so dispatch returned `failed` while the
  operation was still completing. Add per-(capability,command) timeout overrides
  (15 s for those two), folding the existing audio-mix special-case into the same
  table so both the command() and dispatch() paths honor it.
- input_setup MIDI panel: openSelected() compared the mutable shared `activeKey`
  after its awaits, so a device switch mid-open could bind the old device's
  listener / close the wrong session. Capture the requested key in a local and
  use a generation guard to discard a superseded open.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(onboarding): detect 200-with-error song-dir saves; close MIDI session on skip

Codex re-review (round 4):
- /api/settings reports an invalid folder as a 200 response with an `error` body
  (a bare dict return, not a non-2xx status), so saveSongDir's res.ok-only check
  treated the failure as success and advanced onboarding without saving. Parse
  the body and throw on `error` too.
- input_setup: the opened MIDI test session was only closed on the Continue
  button, so using the generic "Skip for now" after scanning leaked the listener
  and kept the Web-MIDI input live. Run teardown on every panel exit via a
  per-panel cleanup hook invoked by advance().

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(input_setup): don't hard-code Web MIDI in the device wizard

Codex re-review (round 5): the MIDI panel gated availability on
navigator.requestMIDIAccess and filtered sources to providerId === 'web-midi',
which defeats the midi-input domain's provider-coordinator abstraction — a
native/desktop MIDI adapter registered with the domain would be reported
unavailable and hidden from the picker. Gate availability on the domain
(window.slopsmith.midiInput) and show every source it surfaces.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 16:31:16 +02:00
topkoa
21b8a6cd49 Rebrand calibration challenge copy Slopsmith -> fee[dB]ack
The first-run calibration prompt (profile onboarding step 3) and the
Progress-screen calibration card both told the user to play the
"Slopsmith Diagnostic". Update the visible copy to "fee[dB]ack
Diagnostic". Text-only; the diagnostic is matched functionally by the
is_diagnostic flag + filename, not by this label, so no behavior change.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Signed-off-by: topkoa <topkoa@gmail.com>
2026-06-19 09:02:38 -04:00
byrongamatos
cad78857fb Remove the v3 Support Us! donate button (no funding surface)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-17 11:52:44 +02:00
byrongamatos
edf8f46866 Repoint dead slopsmith URLs -> got-feedback
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-17 11:02:04 +02:00
byrongamatos
6c110398b4 Clean release snapshot 2026-06-16 18:47:13 +02:00