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16686389fda677a23d0b514b3b8eef319f8a9508
19
Commits
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dee918e705 |
Merge pull request #113 from got-feedBack/fix/asio-device-lifecycle-message-thread
fix(audio): run device lifecycle ops on the JUCE message thread (Windows ASIO UAF) |
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10bb631ebb |
Merge pull request #112 from got-feedBack/fix/sync-selected-input-on-device-change
fix(audio): stop stale input selection from clobbering the engine on song start |
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72a3f871e5 |
Merge pull request #102 from got-feedBack/fix/nightly-single-portable-zip
fix(nightly): ship a single portable zip on Windows |
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ce242a6bcf |
Merge pull request #100 from got-feedBack/fix/loopback-capture-permission
fix(main): permission handler was denying whole-app loopback capture |
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c71aa7c82f |
feat(audio): ASIO/exclusive — renderer-bus in streamer mix, loopback plumbing, cache clear (#98)
* feat(audio): renderer-bus in streamer mix + whole-app loopback plumbing Two tester-confirmed gaps under ASIO/exclusive output: 1. Streamer mix carried guitar only when the song rode the renderer bus: composeAndPushStreamMix mixed guitar + native backing, never the bus. The bus ring is single-consumer, so the consumer step is reworked from mixRendererBusInto (drain+add) to pullRendererBus (drain once into a fixed scratch); both output callbacks then share the pulled block between the device output and the stream submix (rides includeBacking — it IS song audio). 2. Previews/UI sounds bypass the per-surface feeder taps entirely and leak to the default WASAPI device (audible under ASIO, which doesn't silence that endpoint). New plumbing lets the static bundle capture ALL app audio: setDisplayMediaRequestHandler answers with this window's own frame as audio source (frame-scoped — no other apps' audio), plus audio:setPageMuted IPC + preload setPageMuted() as the local-silence fallback when suppressLocalAudioPlayback is unsupported. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(diag): engine health metrics on every [asio-diag] line Tester symptom: all audio dead after stopping a song with tones active. The snapshot showed routing state but not whether the engine was still producing. Append volatile fields (outside change-detection): in/out/ backing levels, bus fill, input overflows, output underflows, split-ring fill — outputLevel≈0 with running=true is the silent-engine signature. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(main): clear Chromium HTTP cache before first load Testers hop between portable builds sharing one userData dir; an older build's server sent no Cache-Control, so its cached /static/app.js outlived it and silently replaced the new build's renderer code (the fix14 'watcher never installed' log). One cheap clearCache() per launch makes stale-bundle states impossible even against old-server caches. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
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f66c27b459 |
Merge pull request #95 from got-feedBack/diag/asio-routing-debug
feat(diag): --debug ASIO routing diagnostics ([asio-diag]) |
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8fa28cf2c2 |
Merge pull request #94 from got-feedBack/fix/nightly-velopack-entitlements
fix(ci): complete #93 — vpk .entitlements rename + core bundle fixes |
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eca559de76 |
Merge pull request #93 from got-feedBack/fix/nightly-velopack-entitlements
fix(ci): preserve mac entitlements through Velopack re-sign |
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bcbc7963d3 |
Merge pull request #92 from got-feedBack/fix/mac-tcc-diagnostic-logging
fix(mac): add diagnostic logging to microphone TCC permission flow |
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31248617a5 |
feat(audio): renderer-audio bus — mix renderer WebAudio master into engine output (Phase 2) (#91)
* fix(audio): prefer same-backend duplex routing * fix(audio): centre mono input; limit duplex to same-endpoint devices Two issues found while testing the USB-guitar-cable path on Windows: 1. Centre a mono input. SourceChain::processBlock fell into the pass-through branch for a 1-channel input, filling only min(inputChannels, outputChannels) = 1 output channel and zeroing the rest, so a mono USB guitar cable played out of the left speaker only. A single-channel input is now broadcast across every output channel. 2. Only attempt the combined (duplex) device when input and output are the SAME physical endpoint. Two different endpoints of the same backend (USB cable in + separate speakers out) are independent hardware clocks; routing them through one duplex device was unstable across the app lifecycle (no audio until an explicit Apply, then distortion / dropouts / silent-in-song on navigation). Different endpoints now use the split path, whose ring bridges the two clocks. Same-endpoint duplex (one interface for in and out) keeps the low-latency win. Low latency for the two-device case is a follow-up that needs the device-lifecycle work (startup restore + reconfigure on navigation). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01JEoFeTPSnz4NpwwCG52hnu * fix(audio): probe same-endpoint duplex the same way apply routes it Startup auto-apply (renderer init) fail-closes on probeDeviceOptionsDual's `compatible` verdict, but the probe still measured a COMBINED duplex device for any same-backend pair while setAudioDevices now opens split for different endpoints. That mismatch made the startup probe describe a config that isn't the one applied — surfacing as "no audio until I press Apply" for a USB cable + separate speakers. Gate the probe's duplex path on the same sameEndpointIntent (same type AND same device) the apply path uses, so a two-device pair is probed via the split path it will actually run on. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01JEoFeTPSnz4NpwwCG52hnu * fix(audio): never feed chain processors blocks larger than prepared size WASAPI shared mode can deliver oversized blocks right after a device start. The NAM core pre-allocates its conv ring/output buffers to the Reset() maxBufferSize and only asserts (release no-op) on larger blocks; one oversized block corrupts the conv ring state and garbles all subsequent audio until the next Reset() — the 'first start heavily distorted until tone reset / engine restart' bug. - NAMProcessor::processBlock: process in slices of at most the prepared block size. - SignalChain::process: slice oversized device blocks into prepared-size chunks before any slot (VST/NAM/IR) sees them. See docs/audio-distortion-first-start-investigation.md. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(audio): close stale-format race when processors are added mid-reconfigure addProcessor/replaceProcessor prepare the incoming processor off the audio lock on N-API worker threads. A concurrent device reconfigure's SignalChain::prepare() can't see that processor (not slotted yet), so a slot could go live prepared at a stale sample rate / block size and stay wrong until the next device restart — heard as pitch-shifted/garbled monitoring when a chain loads while the device is being (re)opened (widest window: WASAPI exclusive mode's slower open). Re-check the chain's current format under the lock at insert/swap time and re-prepare if it moved; log the transition to stderr so tester logs show when the race fired. prepare() now publishes the format under the lock so the check can't tear. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(effects): align executor plan schema with rebranded capability layer The rebrand left a three-way schema split: rig_builder sent the old 'slopsmith.audio_effects.chain_plan.v1', the renderer capability layer validated against the new 'feedBack.…' id (rejecting every plan), and this executor still expected the old one. Result: every song chain load fell back to legacy clearChain+loadPreset — a full multi-VST rebuild per currentSong poll cycle, heard as continuous distortion during playback (tester logs: 4-6 rebuilds/session, slot IDs into the 90s). Executor now uses the rebranded id and accepts the legacy one as an alias (matching the capability layer's new alias), so neither side of the handoff can break on old plugin bundles. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(audio): guard input callback against double registration Tester main-process log showed two consecutive 'startAudio: duplex=0' lines: a transient audioDeviceStopped() (WASAPI exclusive opens fire one mid-start) cleared audioRunning while the input callback stayed attached, so the second startAudio() re-added it. JUCE then dispatched the input callback twice per block: DSP ran twice and each block was pushed into the split ring twice — every sample played twice (half speed, one octave down, garbled). stopAudio()'s single removeAudioCallback left the duplicate registration alive, wedging the engine (restart no longer helped) and keeping the exclusive-mode device open even after app close. Mirror the existing outputCallbackRegistered guard for the input side. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * chore(audio): diagnostic instrumentation for tester repro builds Main-process stderr logging on every open lead, RT paths rate-limited (first-25 per anomaly + ~5s heartbeats per callback clock): - primary callback re-entrancy (duplicate registration detector) - oversized blocks on primary/output callbacks, SignalChain slicing, NAM chunking (pre-fix corruption trigger visibility) - ring fill + under/overflow counters (split-mode pacing) - device lifecycle: aboutToStart/stopped on both managers with sr/bs and callback-registration flags; startAudio guard-skip; stopAudio state - SourceChain.prepare format trace (stale-rate lead) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * chore(audio): drop diagnostic heartbeats, keep anomaly detectors The 5s ring/format heartbeats served the distortion hunt and are noise now. Keep the cheap anomaly-only diagnostics (callback re-entrancy, oversized-block detectors, chain slicing/chunking, stale-format re-prepare, device lifecycle) — they log only on misbehavior and stay relevant for the exclusive-mode playback work. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * docs: keep investigation notes out of the PR (local working notes) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * test: pin JUCE WASAPI exclusive device-type name The shared player bundle (feedBack#824) detects exclusive-style output by string-matching getCurrentDevice().outputType. The name is hardcoded in vendored JUCE; a JUCE upgrade renaming it would silently disable the feedpak-under-exclusive routing. Fail the build instead. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(audio): renderer-audio bus — mix renderer WebAudio master into engine output (Phase 2) SPSC packed-LR ring (64K frames) fed over IPC by the renderer, consumed by whichever output callback is live (duplex or split), mixed like a backing track before master gain. Producer-side linear resampling with cross-chunk continuity; drop-oldest on overflow. Prefill gate (~10.7 ms) and fill clamp (~85 ms → trim to prime target) added from fix12 tester spike data, which also confirmed clock stability (drift → 0, zero overflow over 8 min). Off by default — zero behavior change until the renderer enables it. Exposed as setRendererBus / pushRendererAudio (fire-and-forget IPC, ~100 msgs/s) / getRendererBusMetrics. Spike script included for tester go/no-go runs. Consumed by the feeder in feedBack#824's Phase 2 follow-up. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * chore(audio): gate lifecycle [diag] logs behind SLOPSMITH_SANDBOX_DEBUG Review follow-up (#86): the six lifecycle diagnostics (stopAudio, audioDeviceAboutToStart/Stopped, audioOutputAboutToStart/Stopped, SourceChain::prepare) printed unconditionally while the PR body claimed they were verbose-gated. Gate them behind the existing slopsmith_vst_trace::isEnabled() runtime flag (SLOPSMITH_SANDBOX_DEBUG — already flipped by the app's debug-logging switch, so tester debug runs still capture them). The RT-path anomaly detectors (primary re-entry, oversized-block) keep their firstN/anomaly bounds unchanged, as reviewed. VSTTrace.h now defines NOMINMAX/WIN32_LEAN_AND_MEAN before windows.h so including it from engine TUs doesn't clobber std::min. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: ChrisBeWithYou <chris@rifflarr.local> Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
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2d0dd12abe |
fix(audio): input-callback double registration, stale-format race, effects schema alignment (#86)
* fix(audio): prefer same-backend duplex routing * fix(audio): centre mono input; limit duplex to same-endpoint devices Two issues found while testing the USB-guitar-cable path on Windows: 1. Centre a mono input. SourceChain::processBlock fell into the pass-through branch for a 1-channel input, filling only min(inputChannels, outputChannels) = 1 output channel and zeroing the rest, so a mono USB guitar cable played out of the left speaker only. A single-channel input is now broadcast across every output channel. 2. Only attempt the combined (duplex) device when input and output are the SAME physical endpoint. Two different endpoints of the same backend (USB cable in + separate speakers out) are independent hardware clocks; routing them through one duplex device was unstable across the app lifecycle (no audio until an explicit Apply, then distortion / dropouts / silent-in-song on navigation). Different endpoints now use the split path, whose ring bridges the two clocks. Same-endpoint duplex (one interface for in and out) keeps the low-latency win. Low latency for the two-device case is a follow-up that needs the device-lifecycle work (startup restore + reconfigure on navigation). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01JEoFeTPSnz4NpwwCG52hnu * fix(audio): probe same-endpoint duplex the same way apply routes it Startup auto-apply (renderer init) fail-closes on probeDeviceOptionsDual's `compatible` verdict, but the probe still measured a COMBINED duplex device for any same-backend pair while setAudioDevices now opens split for different endpoints. That mismatch made the startup probe describe a config that isn't the one applied — surfacing as "no audio until I press Apply" for a USB cable + separate speakers. Gate the probe's duplex path on the same sameEndpointIntent (same type AND same device) the apply path uses, so a two-device pair is probed via the split path it will actually run on. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01JEoFeTPSnz4NpwwCG52hnu * fix(audio): never feed chain processors blocks larger than prepared size WASAPI shared mode can deliver oversized blocks right after a device start. The NAM core pre-allocates its conv ring/output buffers to the Reset() maxBufferSize and only asserts (release no-op) on larger blocks; one oversized block corrupts the conv ring state and garbles all subsequent audio until the next Reset() — the 'first start heavily distorted until tone reset / engine restart' bug. - NAMProcessor::processBlock: process in slices of at most the prepared block size. - SignalChain::process: slice oversized device blocks into prepared-size chunks before any slot (VST/NAM/IR) sees them. See docs/audio-distortion-first-start-investigation.md. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(audio): close stale-format race when processors are added mid-reconfigure addProcessor/replaceProcessor prepare the incoming processor off the audio lock on N-API worker threads. A concurrent device reconfigure's SignalChain::prepare() can't see that processor (not slotted yet), so a slot could go live prepared at a stale sample rate / block size and stay wrong until the next device restart — heard as pitch-shifted/garbled monitoring when a chain loads while the device is being (re)opened (widest window: WASAPI exclusive mode's slower open). Re-check the chain's current format under the lock at insert/swap time and re-prepare if it moved; log the transition to stderr so tester logs show when the race fired. prepare() now publishes the format under the lock so the check can't tear. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(effects): align executor plan schema with rebranded capability layer The rebrand left a three-way schema split: rig_builder sent the old 'slopsmith.audio_effects.chain_plan.v1', the renderer capability layer validated against the new 'feedBack.…' id (rejecting every plan), and this executor still expected the old one. Result: every song chain load fell back to legacy clearChain+loadPreset — a full multi-VST rebuild per currentSong poll cycle, heard as continuous distortion during playback (tester logs: 4-6 rebuilds/session, slot IDs into the 90s). Executor now uses the rebranded id and accepts the legacy one as an alias (matching the capability layer's new alias), so neither side of the handoff can break on old plugin bundles. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(audio): guard input callback against double registration Tester main-process log showed two consecutive 'startAudio: duplex=0' lines: a transient audioDeviceStopped() (WASAPI exclusive opens fire one mid-start) cleared audioRunning while the input callback stayed attached, so the second startAudio() re-added it. JUCE then dispatched the input callback twice per block: DSP ran twice and each block was pushed into the split ring twice — every sample played twice (half speed, one octave down, garbled). stopAudio()'s single removeAudioCallback left the duplicate registration alive, wedging the engine (restart no longer helped) and keeping the exclusive-mode device open even after app close. Mirror the existing outputCallbackRegistered guard for the input side. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * chore(audio): diagnostic instrumentation for tester repro builds Main-process stderr logging on every open lead, RT paths rate-limited (first-25 per anomaly + ~5s heartbeats per callback clock): - primary callback re-entrancy (duplicate registration detector) - oversized blocks on primary/output callbacks, SignalChain slicing, NAM chunking (pre-fix corruption trigger visibility) - ring fill + under/overflow counters (split-mode pacing) - device lifecycle: aboutToStart/stopped on both managers with sr/bs and callback-registration flags; startAudio guard-skip; stopAudio state - SourceChain.prepare format trace (stale-rate lead) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * chore(audio): drop diagnostic heartbeats, keep anomaly detectors The 5s ring/format heartbeats served the distortion hunt and are noise now. Keep the cheap anomaly-only diagnostics (callback re-entrancy, oversized-block detectors, chain slicing/chunking, stale-format re-prepare, device lifecycle) — they log only on misbehavior and stay relevant for the exclusive-mode playback work. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * docs: keep investigation notes out of the PR (local working notes) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * chore(audio): gate lifecycle [diag] logs behind SLOPSMITH_SANDBOX_DEBUG Review follow-up (#86): the six lifecycle diagnostics (stopAudio, audioDeviceAboutToStart/Stopped, audioOutputAboutToStart/Stopped, SourceChain::prepare) printed unconditionally while the PR body claimed they were verbose-gated. Gate them behind the existing slopsmith_vst_trace::isEnabled() runtime flag (SLOPSMITH_SANDBOX_DEBUG — already flipped by the app's debug-logging switch, so tester debug runs still capture them). The RT-path anomaly detectors (primary re-entry, oversized-block) keep their firstN/anomaly bounds unchanged, as reviewed. VSTTrace.h now defines NOMINMAX/WIN32_LEAN_AND_MEAN before windows.h so including it from engine TUs doesn't clobber std::min. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: ChrisBeWithYou <chris@rifflarr.local> Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
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91c4e0037f |
test: pin JUCE WASAPI exclusive device-type name (#90)
The shared player bundle (feedBack#824) detects exclusive-style output by string-matching getCurrentDevice().outputType. The name is hardcoded in vendored JUCE; a JUCE upgrade renaming it would silently disable the feedpak-under-exclusive routing. Fail the build instead. Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
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3e3f1f868c |
fix(audio): never feed chain processors blocks larger than prepared size (#85)
* fix(audio): never feed chain processors blocks larger than prepared size WASAPI shared mode can deliver oversized blocks right after a device start. The NAM core pre-allocates its conv ring/output buffers to the Reset() maxBufferSize and only asserts (release no-op) on larger blocks; one oversized block corrupts the conv ring state and garbles all subsequent audio until the next Reset() — the 'first start heavily distorted until tone reset / engine restart' bug. - NAMProcessor::processBlock: process in slices of at most the prepared block size. - SignalChain::process: slice oversized device blocks into prepared-size chunks before any slot (VST/NAM/IR) sees them. See docs/audio-distortion-first-start-investigation.md. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(audio): prefer same-backend duplex routing * fix(audio): centre mono input; limit duplex to same-endpoint devices Two issues found while testing the USB-guitar-cable path on Windows: 1. Centre a mono input. SourceChain::processBlock fell into the pass-through branch for a 1-channel input, filling only min(inputChannels, outputChannels) = 1 output channel and zeroing the rest, so a mono USB guitar cable played out of the left speaker only. A single-channel input is now broadcast across every output channel. 2. Only attempt the combined (duplex) device when input and output are the SAME physical endpoint. Two different endpoints of the same backend (USB cable in + separate speakers out) are independent hardware clocks; routing them through one duplex device was unstable across the app lifecycle (no audio until an explicit Apply, then distortion / dropouts / silent-in-song on navigation). Different endpoints now use the split path, whose ring bridges the two clocks. Same-endpoint duplex (one interface for in and out) keeps the low-latency win. Low latency for the two-device case is a follow-up that needs the device-lifecycle work (startup restore + reconfigure on navigation). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01JEoFeTPSnz4NpwwCG52hnu * fix(audio): probe same-endpoint duplex the same way apply routes it Startup auto-apply (renderer init) fail-closes on probeDeviceOptionsDual's `compatible` verdict, but the probe still measured a COMBINED duplex device for any same-backend pair while setAudioDevices now opens split for different endpoints. That mismatch made the startup probe describe a config that isn't the one applied — surfacing as "no audio until I press Apply" for a USB cable + separate speakers. Gate the probe's duplex path on the same sameEndpointIntent (same type AND same device) the apply path uses, so a two-device pair is probed via the split path it will actually run on. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01JEoFeTPSnz4NpwwCG52hnu * fix(audio): close stale-format race when processors are added mid-reconfigure addProcessor/replaceProcessor prepare the incoming processor off the audio lock on N-API worker threads. A concurrent device reconfigure's SignalChain::prepare() can't see that processor (not slotted yet), so a slot could go live prepared at a stale sample rate / block size and stay wrong until the next device restart — heard as pitch-shifted/garbled monitoring when a chain loads while the device is being (re)opened (widest window: WASAPI exclusive mode's slower open). Re-check the chain's current format under the lock at insert/swap time and re-prepare if it moved; log the transition to stderr so tester logs show when the race fired. prepare() now publishes the format under the lock so the check can't tear. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com> Co-authored-by: ChrisBeWithYou <chris@rifflarr.local> |
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a53fd38732 |
Merge pull request #84 from got-feedBack/chore/plugin-manager-rebrand
chore(plugin-manager): rebrand UI strings from Slopsmith to fee[dB]ack |
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ac824d5cc5 |
Merge pull request #81 from got-feedBack/chore/drop-setlist-plugin
chore(build): stop bundling feedback-plugin-setlist |
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34e1aa099d | Change nightly workflow schedule to 23:00 | ||
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8083fc2b2c |
Merge pull request #77 from got-feedBack/ci/fix-slopsmith-rename
ci(build): stop full matrix on pushes to main |
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8ca63f2a09 |
Merge pull request #76 from got-feedBack/ci/fix-slopsmith-rename
ci(nightly): fix macOS/Windows packaging broken by fee[dB]ack rename |
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921ae0b66d |
ci: adapt workflows to trunk-based development (#62)
* ci: adapt workflows to trunk-based development Nightly builds main directly (old release/v* discovery pinned nightlies to shipped branches forever). ship-ci adds push triggers on main and release/** for post-merge signal. New rc.yml builds the desktop app matrix from release branches during stabilization (signed, not notarized, 14-day artifacts). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * ci: fix rc.yml mac-zip rename skew + drop duplicate build-core rc.yml: glob release/mac*/*.app (was hardcoded Slopsmith.app, which no longer exists after the fee[dB]ack rebrand) and derive the zip name from the bundle; rename the win zip + comments off 'Slopsmith'. nightly.yml: remove build-core — core's own nightly already pushes ghcr feedback:nightly on the same cron (duplicate/race, per PR author's open question). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com> Co-authored-by: byrongamatos <xasiklas@gmail.com> |