Merge pull request #112 from got-feedBack/fix/sync-selected-input-on-device-change

fix(audio): stop stale input selection from clobbering the engine on song start
This commit is contained in:
OmikronApex
2026-07-16 22:32:36 +02:00
committed by GitHub
2 changed files with 283 additions and 1 deletions
+83 -1
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@@ -303,6 +303,23 @@ window.__feedBackDesktopAudioHooks = window.__feedBackDesktopAudioHooks || {};
.replace(/^-+|-+$/g, '') || 'default';
}
// The ONE place a named input's logical source key is built. Both the
// registration side (registerAudioSessionInputSources) and the selection
// side (syncSelectedInputSource) must emit byte-identical keys or a synced
// selection silently resolves to nothing — so they share this, rather than
// each formatting the string and drifting apart.
//
// Returns '' for a device with no name. Callers decide what that means:
// registration has an index and falls back to a positional key; the
// Settings dropdown does NOT (its "Default" option is also value=""), so it
// must not guess. See syncSelectedInputSource.
function inputSourceNameKey(typeName, deviceName) {
const realName = String(deviceName || '').trim();
return realName
? `desktop-audio:${safeKeyPart(typeName)}:input:name:${encodeURIComponent(realName)}`
: '';
}
function currentAudioDeviceSnapshot() {
return {
inputType: deviceTypeSelect?.value || '',
@@ -360,6 +377,26 @@ window.__feedBackDesktopAudioHooks = window.__feedBackDesktopAudioHooks || {};
return { outcome: 'failed', status: 'failed', reason: 'No input device selected' };
}
// If the engine is already running with exactly the requested input,
// don't tear it down just to rebind the same device — a redundant
// setDevice stops and restarts the engine mid-session (audible dropout,
// "Audio paused unexpectedly" on song start). Compare against what the
// engine ACTUALLY has bound, not the Settings dropdowns, so a stale UI
// can't fake a match.
try {
const running = typeof api.isAudioRunning === 'function' ? await api.isAudioRunning() : false;
if (running && typeof api.getCurrentDevice === 'function') {
const cur = await api.getCurrentDevice();
const curType = cur && (cur.inputType || cur.type) ? String(cur.inputType || cur.type) : '';
const curInput = cur && cur.input ? String(cur.input) : '';
const wantType = typeInfo && typeInfo.name ? String(typeInfo.name) : '';
if (curInput && curInput.trim() === String(inputDevice).trim()
&& (!wantType || curType === wantType)) {
return { outcome: 'handled', status: 'open', payload: { boundType: curType || wantType, boundName: curInput, requestedName: inputDevice, alreadyBound: true } };
}
}
} catch (_) { /* engine state unreadable — fall through to the normal (re)bind path */ }
const snapshot = currentAudioDeviceSnapshot();
const result = await api.setDevice({
inputType: typeInfo && typeInfo.name ? typeInfo.name : snapshot.inputType,
@@ -395,6 +432,47 @@ window.__feedBackDesktopAudioHooks = window.__feedBackDesktopAudioHooks || {};
return { outcome: 'handled', status: 'closed' };
}
// Keep the audio-session capability's persisted input selection
// (feedBack.audioInput.selectedLogicalSourceKey) in lockstep with the
// device the user applies here. Without this, a stale stored selection
// (e.g. an old virtual mic) survives a settings change, and the next
// plugin that opens the "selected input" (tuner/note_detect on song
// start) calls audioInputOpenHandler with the stale key — clobbering
// the engine back to the dead device mid-session.
function syncSelectedInputSource(inputType, inputDevice) {
const key = inputSourceNameKey(inputType, inputDevice);
// No key means the input dropdown is on "Default" (its option value is
// literally ""), which expresses no opinion about WHICH source the user
// wants — the engine just opens the OS default. It is NOT a signal to
// drop the capability's selection: that selection is made in a
// different UI (the input_setup / tuner picker), so clearing it here
// would delete a device the user explicitly chose elsewhere, on every
// startup via init's auto-apply. And the open handler deliberately
// refuses to guess a device, so a cleared selection leaves plugins with
// no input at all — the same dead-guitar symptom this function exists
// to prevent. Leave it alone and let the picker own it.
if (!key) return;
const audioSession = window.slopsmith && window.slopsmith.audioSession;
if (audioSession && typeof audioSession.selectInputSource === 'function') {
try {
const res = audioSession.selectInputSource({ logicalSourceKey: key }, 'audio_engine');
if (res && res.outcome === 'handled') return;
} catch (e) {
console.warn('[audio-engine] selectInputSource sync failed:', e);
}
}
// Capability not loaded, or loaded but this source isn't registered yet
// (selectInputSource degrades when it can't resolve the key). Persist
// the key directly so the stale selection can't clobber the device on a
// later run. NOTE: this does NOT clear an already-loaded capability's
// in-memory selection — nothing here can reach it — so within THIS
// session a stale in-memory selection can still win. The convergence is
// for the next open after a reload.
try {
window.localStorage.setItem('feedBack.audioInput.selectedLogicalSourceKey', key);
} catch (_) { /* storage unavailable — nothing to persist */ }
}
function registerAudioSessionInputSources() {
const audioSession = window.slopsmith && window.slopsmith.audioSession;
if (!audioSession || typeof audioSession.registerInputSource !== 'function') return;
@@ -429,7 +507,7 @@ window.__feedBackDesktopAudioHooks = window.__feedBackDesktopAudioHooks || {};
// resolves those positionally, but the picker now lists this device
// under its name key, so a returning user re-picks once.
const logicalSourceKey = hasRealName
? `desktop-audio:${safeKeyPart(typeName)}:input:name:${encodeURIComponent(realName)}`
? inputSourceNameKey(typeName, realName)
: `desktop-audio:${safeKeyPart(typeName)}:input:${index}`;
audioSession.registerInputSource({
sourceId: `audio_engine:${logicalSourceKey}`,
@@ -975,6 +1053,9 @@ window.__feedBackDesktopAudioHooks = window.__feedBackDesktopAudioHooks || {};
aeApplyNoiseGateToEngine();
rememberAppliedDeviceSettings();
aeApplyTonePolishToEngine();
// Converge a stale capability-side selection to the saved
// device on startup too — not just on a manual re-apply.
syncSelectedInputSource(deviceTypeSelect.value, inputDeviceSelect.value);
}
}
}
@@ -1617,6 +1698,7 @@ window.__feedBackDesktopAudioHooks = window.__feedBackDesktopAudioHooks || {};
statusText.textContent = 'Audio running' + modeLabel;
aeApplyNoiseGateToEngine();
aeApplyTonePolishToEngine();
syncSelectedInputSource(inputType, inputDeviceSelect.value);
const applied = rememberAppliedDeviceSettings();
await saveDeviceSettings(applied);
} else {
+200
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@@ -0,0 +1,200 @@
// PR #112 review: syncSelectedInputSource() pushes the applied device into the
// audio-session capability's persisted selection, so a stale key can't re-open
// a dead device mid-session.
//
// The bug these cases pin: it treated an empty device name as "nameless device,
// invalidate the selection" and called removeItem(). But the input dropdown's
// FIRST option is `<option value="">Default</option>` — so "" is the ordinary
// "use the OS default" choice, not a nameless device. init()'s auto-apply calls
// this on every startup, so a user sitting on Default would have their
// capability selection (made in a DIFFERENT ui — the input_setup / tuner
// picker) deleted at each launch. And audioInputOpenHandler deliberately
// refuses to guess a device, so a cleared selection leaves plugins with no
// input at all — the same dead-guitar symptom the PR exists to fix.
//
// Also pins the key format against registerAudioSessionInputSources: the two
// sides must emit byte-identical keys or a synced selection resolves to
// nothing. They now share inputSourceNameKey() — these cases keep it that way.
'use strict';
const test = require('node:test');
const assert = require('node:assert/strict');
const path = require('node:path');
const fs = require('node:fs');
const vm = require('node:vm');
const ROOT = path.join(__dirname, '..');
const SCREEN_JS = fs.readFileSync(path.join(ROOT, 'src', 'renderer', 'screen.js'), 'utf8');
function extractFunction(src, name) {
const sig = `function ${name}(`;
const start = src.indexOf(sig);
assert.ok(start !== -1, `function '${name}' not found`);
let i = src.indexOf('{', src.indexOf(')', start));
let depth = 1;
i++;
while (i < src.length && depth > 0) {
if (src[i] === '{') depth++;
else if (src[i] === '}') depth--;
i++;
}
assert.ok(depth === 0, `unbalanced braces in '${name}'`);
return src.slice(start, i);
}
// `capability` decides what selectInputSource does: 'handled' (source resolved
// and the capability persisted it itself), 'degraded' (loaded, but this source
// isn't registered yet), 'throws', or 'absent' (capability not loaded at all).
function makeHarness({ capability = 'handled' } = {}) {
const selectCalls = [];
const storage = new Map();
const storageOps = [];
const selectInputSource = (query, requester) => {
selectCalls.push({ query, requester });
if (capability === 'throws') throw new Error('capability boom');
if (capability === 'degraded') return { outcome: 'degraded', reason: 'Input source is unavailable' };
return { outcome: 'handled' };
};
const ctx = {
window: {
slopsmith: capability === 'absent' ? {} : { audioSession: { selectInputSource } },
localStorage: {
setItem: (k, v) => { storageOps.push({ op: 'set', k, v }); storage.set(k, String(v)); },
removeItem: (k) => { storageOps.push({ op: 'remove', k }); storage.delete(k); },
getItem: (k) => (storage.has(k) ? storage.get(k) : null),
},
},
console: { warn() {}, error() {} },
};
vm.createContext(ctx);
vm.runInContext(
extractFunction(SCREEN_JS, 'safeKeyPart')
+ '\n' + extractFunction(SCREEN_JS, 'inputSourceNameKey')
+ '\n' + extractFunction(SCREEN_JS, 'syncSelectedInputSource')
+ '\nglobalThis.__sync = syncSelectedInputSource;'
+ '\nglobalThis.__key = inputSourceNameKey;',
ctx,
);
return {
sync: (type, device) => ctx.__sync(type, device),
key: (type, device) => ctx.__key(type, device),
selectCalls,
storageOps,
stored: () => storage.get(STORAGE_KEY),
};
}
const STORAGE_KEY = 'feedBack.audioInput.selectedLogicalSourceKey';
test('"Default" (empty device value) must not clear the capability selection', () => {
const h = makeHarness();
// The user's real pick, made in the input_setup / tuner picker.
h.storageOps.length = 0;
h.sync('ASIO', '');
assert.deepEqual(h.storageOps, [], 'Default must not touch persisted storage');
assert.deepEqual(h.selectCalls, [], 'Default must not re-select a source');
});
test('"Default" is not confused with a nameless device', () => {
const h = makeHarness();
// Whitespace-only is the same non-choice, and must not wipe either.
h.sync('ASIO', ' ');
h.sync('ASIO', null);
h.sync('ASIO', undefined);
assert.deepEqual(h.storageOps.filter((o) => o.op === 'remove'), [], 'nothing may be removed');
});
test('a named device selects through the capability, which persists it', () => {
const h = makeHarness({ capability: 'handled' });
h.sync('ASIO', 'M-Audio M-Track Solo');
assert.equal(h.selectCalls.length, 1);
assert.equal(h.selectCalls[0].query.logicalSourceKey,
'desktop-audio:asio:input:name:M-Audio%20M-Track%20Solo');
assert.equal(h.selectCalls[0].requester, 'audio_engine');
// The capability owns persistence on the handled path — no direct write.
assert.deepEqual(h.storageOps, [], 'handled select must not also write storage');
});
test('an unregistered source falls back to persisting the key directly', () => {
const h = makeHarness({ capability: 'degraded' });
h.sync('ASIO', 'M-Audio M-Track Solo');
assert.equal(h.selectCalls.length, 1, 'capability is still tried first');
assert.equal(h.stored(), 'desktop-audio:asio:input:name:M-Audio%20M-Track%20Solo');
});
test('a missing capability still persists the key', () => {
const h = makeHarness({ capability: 'absent' });
h.sync('ASIO', 'M-Audio M-Track Solo');
assert.equal(h.selectCalls.length, 0, 'nothing to call');
assert.equal(h.stored(), 'desktop-audio:asio:input:name:M-Audio%20M-Track%20Solo');
});
test('a throwing capability still persists the key', () => {
const h = makeHarness({ capability: 'throws' });
h.sync('ASIO', 'M-Audio M-Track Solo');
assert.equal(h.stored(), 'desktop-audio:asio:input:name:M-Audio%20M-Track%20Solo');
});
test('key format survives characters that would break the handler parser', () => {
const h = makeHarness();
// The open handler splits on ':', so a name containing one must stay
// encoded (%3A) or the key parses into the wrong device.
const key = h.key('Windows Audio', 'Line 1: Focusrite (2- Scarlett)');
assert.ok(!key.slice('desktop-audio:windows-audio:input:name:'.length).includes(':'),
'raw ":" must not survive into the name segment');
assert.equal(key, 'desktop-audio:windows-audio:input:name:'
+ encodeURIComponent('Line 1: Focusrite (2- Scarlett)'));
});
test('a nameless device yields no key — callers decide, this one does not guess', () => {
const h = makeHarness();
assert.equal(h.key('ASIO', ''), '');
assert.equal(h.key('ASIO', ' '), '');
});
// The registration side (registerAudioSessionInputSources) and the selection
// side must build the key the same way forever. Sharing one builder is what
// guarantees that — so fail if a second CONSTRUCTION site reappears. (The
// literal also appears in audioInputOpenHandler's parser regex, which is a
// reader, not a builder — hence matching the interpolation specifically.)
test('the name-key is built in exactly one place', () => {
const sites = SCREEN_JS.split(':input:name:${').length - 1;
assert.equal(sites, 1,
'the ":input:name:" key must only be built inside inputSourceNameKey()');
});
// Builder and parser are the two halves of the same contract: audioInputOpenHandler
// splits the key on ':' to recover the type and the encoded device name. A key
// this builder emits must round-trip through that parser back to the exact
// device name, or the handler resolves the wrong device (or none).
test('a built key round-trips through the open handler parser', () => {
const h = makeHarness();
// The handler's own regex, read out of the source rather than retyped, so
// this fails if the two sides ever drift.
const parserSrc = /const nameMatch = (\/\^desktop-audio.*?\/)\.exec\(source\)/.exec(SCREEN_JS);
assert.ok(parserSrc, "could not find audioInputOpenHandler's nameMatch regex");
const parser = eval(parserSrc[1]);
for (const name of ['M-Audio M-Track Solo', 'Line 1: Focusrite (2- Scarlett)', 'Mikrofon (Realtek® Audio)']) {
const key = h.key('Windows Audio', name);
const m = parser.exec(key);
assert.ok(m, `handler regex must match the key built for "${name}"`);
assert.equal(m[1], 'windows-audio', 'type segment must survive');
assert.equal(decodeURIComponent(m[2]), name, 'device name must round-trip exactly');
}
});