Commit Graph

4809 Commits

Author SHA1 Message Date
ReinUsesLisp
4a451e5849 video_core: Enforce -Werror=type-limits
Silences one warning and avoids introducing more in the future.
2020-10-28 02:37:47 -03:00
Lioncash
047e77e2f0 sync_manager: Amend parameter order of calls to SyncptIncr constructor
Corrects some cases where the arguments would be incorrectly swapped.
2020-10-27 03:22:57 -04:00
Lioncash
cce14b4cd7 h264: Make WriteUe take a u32
Enforces the type of the desired value in calling code.
2020-10-27 03:21:53 -04:00
Lioncash
6291975731 vp9: std::move buffer within ComposeFrameHeader()
We can move the buffer here to avoid a heap reallocation
2020-10-27 02:27:31 -04:00
Lioncash
00decfbb07 vp9: Remove dead code 2020-10-27 02:26:17 -04:00
Lioncash
111802bbbb vp9: Join declarations with assignments 2020-10-27 02:26:03 -04:00
Lioncash
3b5d5fa86f vp9: Remove pessimizing moves
The move will already occur without std::move.
2020-10-27 02:21:40 -04:00
Lioncash
dcc26c54a5 vp9: Resolve variable shadowing 2020-10-27 02:20:17 -04:00
Lioncash
c04203b786 nvdec: Tidy up header includes
Prevents a few unnecessary inclusions.
2020-10-27 02:16:42 -04:00
ameerj
eb67a45ca8 video_core: NVDEC Implementation
This commit aims to implement the NVDEC (Nvidia Decoder) functionality, with video frame decoding being handled by the FFmpeg library.

The process begins with Ioctl commands being sent to the NVDEC and VIC (Video Image Composer) emulated devices. These allocate the necessary GPU buffers for the frame data, along with providing information on the incoming video data. A Submit command then signals the GPU to process and decode the frame data.

To decode the frame, the respective codec's header must be manually composed from the information provided by NVDEC, then sent with the raw frame data to the ffmpeg library.

Currently, H264 and VP9 are supported, with VP9 having some minor artifacting issues related mainly to the reference frame composition in its uncompressed header.

Async GPU is not properly implemented at the moment.

Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>
2020-10-26 23:07:36 -04:00
bunnei
3e46934442
Merge pull request #4706 from ReinUsesLisp/cmake-host-shaders
video_core: Fix instances where msbuild always regenerated host shaders
2020-10-23 10:01:16 -07:00
Lioncash
678d012c2c video_core: Conditially activate relevant compiler warnings
These compiler flags aren't shared with clang, so specifying these flags
unconditionally can lead to a bit of warning spam.

While we're in the area, we can also enable -Wunused-but-set-parameter
given this is almost always a bug.
2020-10-20 20:28:25 -04:00
ReinUsesLisp
f21a189148 gl_arb_decompiler: Implement robust buffer operations
This emulates the behavior we get on GLSL with regular SSBOs with a
pointer + length pair. It aims to be consistent with the crashes we
might get.

Out of bounds stores are ignored. Atomics are ignored and return zero.
Reads return zero.
2020-10-20 03:34:32 -03:00
bunnei
f1ead11df7
Merge pull request #4204 from ReinUsesLisp/vulkan-1.0
renderer_vulkan: Create and properly use Vulkan 1.0 instances when 1.1 is not available
2020-10-19 14:18:54 -07:00
bunnei
743fe1aea3
Merge pull request #4782 from ReinUsesLisp/remove-dyn-primitive
vk_graphics_pipeline: Manage primitive topology as fixed state
2020-10-17 22:14:17 -07:00
bunnei
d47ac3ce09
Merge pull request #4772 from goldenx86/block-rdna
vk_device: Block VK_EXT_extended_dynamic_state for RDNA devices
2020-10-14 17:51:39 -07:00
ReinUsesLisp
e4e0abc418 vk_graphics_pipeline: Manage primitive topology as fixed state
Vulkan has requirements for primitive topologies that don't play nicely
with yuzu's. Since it's only 4 bits, we can move it to fixed state
without changing the size of the pipeline key.

- Fixes a regression on recent Nvidia drivers on Fire Emblem: Three
  Houses.
2020-10-13 04:08:33 -03:00
bunnei
4c348f4069
Merge pull request #4766 from ReinUsesLisp/tmml-cube
shader/texture: Implement CUBE texture type for TMML and fix arrays
2020-10-12 12:53:57 -07:00
ReinUsesLisp
e1600b0962 video_core: Enforce -Wclass-memaccess 2020-10-09 16:46:11 -03:00
LC
61b246a3a9
Merge pull request #4771 from ReinUsesLisp/warn-unused-var
video_core: Enforce -Wunused-variable and -Wunused-but-set-variable
2020-10-08 21:10:31 -04:00
goldenx86
0120e5b1d9 vk_device: Block VK_EXT_extended_dynamic_state for RDNA devices
RDNA devices seem to crash when using VK_EXT_extended_dynamic_state in
the latest 20.9.2 proprietary Windows drivers. As a workaround, for now
we block device names corresponding to current RDNA released products.
2020-10-08 21:27:49 -03:00
ReinUsesLisp
dffaffaac1 shader/texture: Implement CUBE texture type for TMML and fix arrays
TMML takes an array argument that has no known meaning, this one appears
as the first component in gpr8 followed by s, t and r. Skip this
component when arrays are being used. Also implement CUBE texture types.

- Used by Pikmin 3: Deluxe Demo.
2020-10-07 23:17:46 -03:00
ReinUsesLisp
cd3e959f23 renderer_vulkan/wrapper: Fix physical device sorting
The old code had a sort function that was invalid and it didn't work as
expected when the base vector had a different order (e.g. renderdoc was
attached).

This sorts devices as expected and fixes a debug assert on MSVC.
2020-10-07 17:13:22 -03:00
ReinUsesLisp
2a24b1c973 video_core: Enforce -Wunused-variable and -Wunused-but-set-variable 2020-10-02 21:19:35 -03:00
Matías Locatti
d7843b8ef2
Remove ext_extended_dynamic_state blacklist
Latest AMD 20.9.2 driver fixed this, there's no reason to keep it blocked, as the previous stable signed driver release doesn't include the extension.
2020-09-30 03:13:38 -03:00
Rodrigo Locatti
e5a1e0a76d
Merge pull request #4724 from lat9nq/fix-vulkan-nvidia-allocate-2
vk_stream_buffer: Fix initializing Vulkan with NVIDIA on Linux
2020-09-26 23:52:49 +00:00
bunnei
442096298e
Merge pull request #4703 from lioncash/desig7
shader/registry: Make use of designated initializers where applicable
2020-09-26 15:23:15 -07:00
lat9nq
ca26fd0f42 vk_stream_buffer: Fix initializing Vulkan with NVIDIA on Linux
The previous fix only partially solved the issue, as only certain GPUs that needed 9 or less MiB subtracted would work (i.e. GTX 980 Ti, GT 730). This takes from DXVK's example to divide `heap_size` by 2 to determine `allocable_size`. Additionally tested on my Quadro K4200, which previously required setting it to 12 to boot.
2020-09-25 17:42:59 -04:00
Lioncash
940d85241b vk_command_pool: Move definition of Pool into the cpp file
Allows the implementation details to be changed without recompiling any
files that include this header.
2020-09-25 00:15:52 -04:00
Lioncash
4ed4bba305 vk_command_pool: Make use of override on destructor 2020-09-25 00:14:10 -04:00
Lioncash
e0f2db4376 vk_command_pool: Add missing header guard 2020-09-25 00:12:45 -04:00
bunnei
2634e3c6eb
Merge pull request #4711 from lioncash/move5
arithmetic_integer_immediate: Make use of std::move where applicable
2020-09-24 21:02:42 -07:00
Lioncash
e3a615a616 arithmetic_integer_immediate: Make use of std::move where applicable
Same behavior, minus any redundant atomic reference count increments and
decrements.
2020-09-24 13:28:45 -04:00
ReinUsesLisp
67af0323f0 video_core: Fix instances where msbuild always regenerated host shaders
When HEADER_GENERATOR was included in the DEPENDS section of custom
commands, msbuild assumed this was always modified. Changing this file
is not common so we can remove it from there.
2020-09-23 22:27:17 -03:00
bunnei
d66b897a6d
Merge pull request #4674 from ReinUsesLisp/timeline-semaphores
renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore
2020-09-23 18:24:27 -07:00
Lioncash
77532ebde3 shader/registry: Silence a -Wshadow warning 2020-09-23 15:10:25 -04:00
Lioncash
cd6f4f7eed shader/registry: Remove unnecessary namespace qualifiers
Using statements already make these unnecessary.
2020-09-23 15:08:34 -04:00
Lioncash
ffeb4ef83e shader/registry: Make use of designated initializers where applicable
Same behavior, less repetition.
2020-09-23 15:06:25 -04:00
Lioncash
0dc6967ff1 control_flow: emplace elements in place within TryQuery()
Places data structures where they'll eventually be moved to to avoid
needing to even move them in the first place.
2020-09-22 22:54:36 -04:00
Lioncash
fcd0145eb5 control_flow: Make use of std::move in InsertBranch()
Avoids unnecessary atomic increments and decrements.
2020-09-22 22:48:09 -04:00
Lioncash
ff45c39578 General: Make use of std::nullopt where applicable
Allows some implementations to avoid completely zeroing out the internal
buffer of the optional, and instead only set the validity byte within
the structure.

This also makes it consistent how we return empty optionals.
2020-09-22 17:32:33 -04:00
ReinUsesLisp
7003090187 renderer_opengl: Remove emulated mailbox presentation
Emulated mailbox presentation was causing performance issues on
Nvidia's OpenGL driver. Remove it.
2020-09-20 16:29:41 -03:00
ReinUsesLisp
4f5bbe56ba vk_query_cache: Hack counter destructor to avoid reserving queries
This is a hack to destroy all HostCounter instances before the base
class destructor is called. The query cache should be redesigned to have
a proper ownership model instead of using shared pointers.

For now, destroy the host counter hierarchy from the derived class
destructor.
2020-09-19 01:47:29 -03:00
ReinUsesLisp
58b0ae84b5 renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore
This reworks how host<->device synchronization works on the Vulkan
backend. Instead of "protecting" resources with a fence and signalling
these as free when the fence is known to be signalled by the host GPU,
use timeline semaphores.

Vulkan timeline semaphores allow use to work on a subset of D3D12
fences. As far as we are concerned, timeline semaphores are a value set
by the host or the device that can be waited by either of them.

Taking advantange of this, we can have a monolithically increasing
atomic value for each submission to the graphics queue. Instead of
protecting resources with a fence, we simply store the current logical
tick (the atomic value stored in CPU memory). When we want to know if a
resource is free, it can be compared to the current GPU tick.

This greatly simplifies resource management code and the free status of
resources should have less false negatives.

To workaround bugs in validation layers, when these are attached there's
a thread waiting for timeline semaphores.
2020-09-19 01:46:37 -03:00
Lioncash
91bca9eb0b fermi_2d: Make use of designated initializers
Same behavior, less repetition. We can also ensure all members of Config
are initialized.
2020-09-18 13:55:21 -04:00
Rodrigo Locatti
31461589c5
Merge pull request #4672 from lioncash/narrowing
decoder/texture: Eliminate narrowing conversion in GetTldCode()
2020-09-17 21:17:54 +00:00
Lioncash
4944d48ee8 decode/image: Eliminate switch fallthrough in DecodeImage()
Fortunately this didn't result in any issues, given the block that code
was falling through to would immediately break.
2020-09-17 15:12:18 -04:00
Lioncash
ffc66f089d decoder/texture: Eliminate narrowing conversion in GetTldCode()
The assignment was previously truncating a u64 value to a bool.
2020-09-17 15:04:17 -04:00
ReinUsesLisp
eb914b6c50 video_core: Enforce -Werror=switch
This forces us to fix all -Wswitch warnings in video_core.
2020-09-16 17:48:01 -03:00
ReinUsesLisp
9e87193725 video_core: Remove all Core::System references in renderer
Now that the GPU is initialized when video backends are initialized,
it's no longer needed to query components once the game is running: it
can be done when yuzu is booting.

This allows us to pass components between constructors and in the
process remove all Core::System references in the video backend.
2020-09-06 05:28:48 -03:00
bunnei
94a25b75a0
Merge pull request #4611 from lioncash/xbyak2
externals: Update Xbyak to 5.96
2020-09-03 20:24:27 -04:00
bunnei
39319f09d8
Merge pull request #4575 from lioncash/async
async_shaders: Mark getters as const member functions
2020-09-03 11:34:30 -04:00
ReinUsesLisp
c573920c01 vk_device: Fix driver id check on AMD for VK_EXT_extended_dynamic_state
'driver_id' can only be known on Vulkan 1.1 after creating a logical
device. Move the driver id check to disable
VK_EXT_extended_dynamic_state after the logical device is successfully
initialized.

The Vulkan device will have the extension enabled but it will not be
used.
2020-08-30 20:22:48 -03:00
Lioncash
a5dcccfdd2 externals: Update Xbyak to 5.96
I made a request on the Xbyak issue tracker to allow some constructors
to be constexpr in order to avoid static constructors from needing to
execute for some of our register constants.

This request was implemented, so this updates Xbyak so that we can make
use of it.
2020-08-30 05:09:48 -04:00
ReinUsesLisp
fe90c4fd7b vk_device: Blacklist AMD proprietary from VK_EXT_extended_dynamic_state
Vertex binding's <stride> is bugged on AMD's proprietary drivers when
using VK_EXT_extended_dynamic_state. Blacklist it for now while we
investigate how to report this issue to AMD.
2020-08-28 19:14:57 -03:00
bunnei
9864da7d43
Merge pull request #4524 from lioncash/memory-log
shader/memory: Amend UNIMPLEMENTED_IF_MSG without a message
2020-08-27 00:16:10 -04:00
bunnei
1bb8c27a70
Merge pull request #4569 from ReinUsesLisp/glsl-cmake
video_core/host_shaders: Add CMake integration for string shaders
2020-08-26 22:57:39 -04:00
bunnei
1e2a92918b
Merge pull request #4555 from ReinUsesLisp/fix-primitive-topology
vk_state_tracker: Fix primitive topology
2020-08-26 22:19:52 -04:00
Lioncash
7b50c48df7 memory_manager: Make use of [[nodiscard]] in the interface 2020-08-26 20:15:03 -04:00
Lioncash
d12d59f62a memory_manager: Make operator+ const qualified
This doesn't modify member state, so it can be marked as const.
2020-08-26 20:11:58 -04:00
bunnei
902bf6d37d
Merge pull request #4574 from lioncash/const-fn
memory_manager: Mark IsGranularRange() as a const member function
2020-08-25 11:24:13 -04:00
bunnei
bb752df736
Merge pull request #4542 from ReinUsesLisp/gpu-init-base
video_core: Initialize renderer with a GPU
2020-08-24 22:56:11 -04:00
Lioncash
bafef3d1c9 async_shaders: Mark getters as const member functions
While we're at it, we can also mark them as nodiscard.
2020-08-24 01:15:50 -04:00
Lioncash
5bce81c3d6 memory_manager: Mark IsGranularRange() as a const member function
This doesn't modify internal member state, so it can be marked as const.
2020-08-24 00:37:57 -04:00
Lioncash
bae4e6c2f5 gl_texture_cache: Take std::string by reference in DecorateViewName()
LabelGLObject takes a string_view, so we don't need to make copies of
the std::string.
2020-08-23 23:36:33 -04:00
Lioncash
f3bb52c0a9 video_core/fence_manager: Remove unnecessary includes
Avoids pulling in unnecessary things that can cause rebuilds when they
aren't required.
2020-08-23 21:44:50 -04:00
ReinUsesLisp
91df2beee3 video_core/host_shaders: Add CMake integration for string shaders
Add the necessary CMake code to copy the contents in a string source
shader (GLSL or GLASM) to a header file then consumed by video_core
files.

This allows editting GLSL in its own files without having to maintain
them in source files.

For now, only OpenGL presentation shaders are moved, but we can add
GLASM presentation shaders and static SPIR-V generation through
glslangValidator in the future.
2020-08-23 21:37:20 -03:00
ReinUsesLisp
0eaf7e1daa gl_shader_util: Use std::string_view instead of star pointer
This allows us passing any type of string and hinting the length of the
string to the OpenGL driver.
2020-08-23 21:23:54 -03:00
ReinUsesLisp
da53bcee60 video_core: Initialize renderer with a GPU
Add an extra step in GPU initialization to be able to initialize render
backends with a valid GPU instance.
2020-08-22 01:51:45 -03:00
bunnei
baff9ffcac
Merge pull request #4521 from lioncash/optionalcache
gl_shader_disk_cache: Make use of std::nullopt where applicable
2020-08-21 23:56:55 -04:00
bunnei
53fbf8e206
Merge pull request #4523 from lioncash/self-assign
macro-interpreter: Resolve -Wself-assign-field warning
2020-08-21 18:25:53 -04:00
ReinUsesLisp
aed6011d7c vk_state_tracker: Fix primitive topology
State track the current primitive topology with a regular comparison
instead of using dirty flags.

This fixes a bug in dirty flags for this particular state and it also
avoids unnecessary state changes as this property is stored in a
frequently changed bit field.
2020-08-20 23:07:30 -03:00
ReinUsesLisp
c5a78f4480 vk_device: Use Vulkan 1.0 properly
Enable the required capabilities to use Vulkan 1.0 without validation
errors and disable those that are not compatible with it.
2020-08-20 16:55:22 -03:00
ReinUsesLisp
29a0ca2391 renderer_vulkan: Create a Vulkan 1.0 instance when 1.1 is not available
This commit doesn't make yuzu compatible with Vulkan 1.0 yet, it only
creates an 1.0 instance.
2020-08-20 16:55:22 -03:00
bunnei
3ea3de4ecd
Merge pull request #4546 from lioncash/telemetry
common/telemetry: Migrate namespace into the Common namespace
2020-08-20 14:29:13 -04:00
bunnei
2d2e235bcf
Merge pull request #4522 from lioncash/vulk-copy
vulkan/wrapper: Avoid unnecessary copy in EnumerateInstanceExtensionProperties()
2020-08-18 19:31:35 -04:00
Lioncash
f6bb905182 common/telemetry: Migrate namespace into the Common namespace
Migrates the Telemetry namespace into the Common namespace to make the
code consistent with the rest of our common code.
2020-08-18 15:08:32 -04:00
bunnei
56c6a5def8
Merge pull request #4535 from lioncash/fileutil
common/fileutil: Convert namespace to Common::FS
2020-08-17 22:35:30 -04:00
David
cbaf1bc711
Merge pull request #4443 from ameerj/vk-async-shaders
vulkan_renderer: Async shader/graphics pipeline compilation
2020-08-17 15:06:11 +10:00
David
a91acd5365
Merge pull request #4520 from lioncash/pessimize
async_shaders: Resolve -Wpessimizing-move warning
2020-08-17 14:36:05 +10:00
ameerj
fde8102a41 Remove unneeded newlines, optional Registry in shader params
Addressing feedback from Rodrigo
2020-08-16 16:33:21 -04:00
Ameer J
f49ffdd648 Morph: Update worker allocation comment
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2020-08-16 12:02:22 -04:00
ameerj
1b829fbd7a move thread 1/4 count computation into allocate workers method 2020-08-16 12:02:22 -04:00
ameerj
31a76410e8 Address feedback, add shader compile notifier, update setting text 2020-08-16 12:02:22 -04:00
ameerj
c02464f64e Vk Async Worker directly emplace in cache 2020-08-16 12:02:22 -04:00
ameerj
4539073ce1 Address feedback. Bruteforce delete duplicates 2020-08-16 12:02:22 -04:00
ameerj
6ac97405df Vk Async pipeline compilation 2020-08-16 12:02:22 -04:00
Lioncash
c4ed791164 common/fileutil: Convert namespace to Common::FS
Migrates a remaining common file over to the Common namespace, making it
consistent with the rest of common files.

This also allows for high-traffic FS related code to alias the
filesystem function namespace as

namespace FS = Common::FS;

for more concise typing.
2020-08-16 06:52:40 -04:00
bunnei
db96034ea4
Merge pull request #4528 from lioncash/discard
common: Make use of [[nodiscard]] where applicable
2020-08-16 01:47:54 -04:00
bunnei
404362e1b0
Merge pull request #4519 from lioncash/semi
maxwell_3d: Resolve -Wextra-semi warning
2020-08-16 00:55:15 -04:00
Lioncash
1ee060ca0d common/compression: Roll back std::span changes
Seems like all compilers don't support std::span yet.
2020-08-15 17:17:56 -04:00
bunnei
feb243b08d
Merge pull request #4416 from lioncash/span
lz4_compression/zstd_compression: Make use of std::span in interfaces
2020-08-15 00:53:11 -04:00
bunnei
2dace90346
Merge pull request #4453 from ReinUsesLisp/block-to-linear
textures/decoders: Fix block linear to pitch copies
2020-08-14 19:52:12 -04:00
Lioncash
dcc5562cd5 shader/memory: Amend UNIMPLEMENTED_IF_MSG without a message
We need to provide a message for this variant of the macro, so we can
simply log out the type being used.
2020-08-14 08:38:37 -04:00
Lioncash
34ec64233a macro-interpreter: Resolve -Wself-assign-field warning
This was assigning the field to itself, which is a no-op. The size
doesn't change between its initial assignment and this one, so this is a
safe change to make.
2020-08-14 08:26:50 -04:00
Lioncash
167d36ec3c vulkan/wrapper: Avoid unnecessary copy in EnumerateInstanceExtensionProperties()
Given this is implicitly creating a std::optional, we can move the
vector into it.
2020-08-14 08:23:49 -04:00
Lioncash
c8135b3c18 gl_shader_disk_cache: Make use of std::nullopt where applicable
Allows the compiler to avoid unnecessarily zeroing out the internal
buffer of std::optional on some implementations.
2020-08-14 08:20:44 -04:00
Lioncash
6b13d08822 async_shaders: Resolve -Wpessimizing-move warning
Prevents pessimization of the move constructor (which thankfully didn't
actually happen in practice here, given std::thread isn't copyable).
2020-08-14 08:16:50 -04:00
Lioncash
83d8bf9af9 maxwell_3d: Resolve -Wextra-semi warning
Semicolons after a function definition aren't necessary.
2020-08-14 08:13:41 -04:00
bunnei
a9de967fa3
Merge pull request #4514 from Morph1984/worker-alloc
gl_shader_cache: Use std::max() for determining num_workers
2020-08-13 17:06:57 -04:00