yuzu/src/video_core
Lioncash a5dcccfdd2 externals: Update Xbyak to 5.96
I made a request on the Xbyak issue tracker to allow some constructors
to be constexpr in order to avoid static constructors from needing to
execute for some of our register constants.

This request was implemented, so this updates Xbyak so that we can make
use of it.
2020-08-30 05:09:48 -04:00
..
buffer_cache buffer_cache: Eliminate redundant map lookup in MarkRegionAsWritten() 2020-07-20 17:48:00 -04:00
engines video_core: Initialize renderer with a GPU 2020-08-22 01:51:45 -03:00
host_shaders video_core/host_shaders: Add CMake integration for string shaders 2020-08-23 21:37:20 -03:00
macro externals: Update Xbyak to 5.96 2020-08-30 05:09:48 -04:00
renderer_opengl Merge pull request #4569 from ReinUsesLisp/glsl-cmake 2020-08-26 22:57:39 -04:00
renderer_vulkan vk_device: Blacklist AMD proprietary from VK_EXT_extended_dynamic_state 2020-08-28 19:14:57 -03:00
shader Merge pull request #4524 from lioncash/memory-log 2020-08-27 00:16:10 -04:00
texture_cache Merge pull request #4389 from ogniK5377/redundant-format-type 2020-08-07 09:33:58 -04:00
textures textures/decoders: Fix block linear to pitch copies 2020-08-10 20:45:03 -03:00
CMakeLists.txt video_core/host_shaders: Add CMake integration for string shaders 2020-08-23 21:37:20 -03:00
compatible_formats.cpp video_core: Rearrange pixel format names 2020-07-13 01:44:23 -03:00
compatible_formats.h compatible_formats: Add missing header guard 2020-07-21 00:42:19 -04:00
dirty_flags.cpp
dirty_flags.h
dma_pusher.cpp DmaPusher: Remove dead code in step 2020-05-16 12:42:27 +10:00
dma_pusher.h DmaPusher: Remove dead code in step 2020-05-16 12:42:27 +10:00
fence_manager.h video_core/fence_manager: Remove unnecessary includes 2020-08-23 21:44:50 -04:00
gpu_asynch.cpp video_core: Initialize renderer with a GPU 2020-08-22 01:51:45 -03:00
gpu_asynch.h video_core: Initialize renderer with a GPU 2020-08-22 01:51:45 -03:00
gpu_synch.cpp video_core: Initialize renderer with a GPU 2020-08-22 01:51:45 -03:00
gpu_synch.h video_core: Initialize renderer with a GPU 2020-08-22 01:51:45 -03:00
gpu_thread.cpp video_core: Remove unused variables 2020-07-21 00:57:25 -04:00
gpu_thread.h
gpu.cpp video_core: Initialize renderer with a GPU 2020-08-22 01:51:45 -03:00
gpu.h video_core: Initialize renderer with a GPU 2020-08-22 01:51:45 -03:00
guest_driver.cpp
guest_driver.h
memory_manager.cpp Merge pull request #4574 from lioncash/const-fn 2020-08-25 11:24:13 -04:00
memory_manager.h memory_manager: Make use of [[nodiscard]] in the interface 2020-08-26 20:15:03 -04:00
morton.cpp video_core: Rearrange pixel format names 2020-07-13 01:44:23 -03:00
morton.h
query_cache.h configuration: implement per-game configurations (#4098) 2020-07-09 22:42:09 -04:00
rasterizer_accelerated.cpp
rasterizer_accelerated.h
rasterizer_interface.h
renderer_base.cpp video_core: Initialize renderer with a GPU 2020-08-22 01:51:45 -03:00
renderer_base.h video_core: Initialize renderer with a GPU 2020-08-22 01:51:45 -03:00
sampler_cache.cpp
sampler_cache.h
shader_cache.h shader_cache: Make use of std::erase_if 2020-07-14 15:49:15 -04:00
shader_notify.cpp Fix style issues 2020-07-18 14:24:32 +10:00
shader_notify.h async shaders 2020-07-17 14:24:57 +10:00
surface.cpp video_core: Rearrange pixel format names 2020-07-13 01:44:23 -03:00
surface.h video_core: Rearrange pixel format names 2020-07-13 01:44:23 -03:00
video_core.cpp video_core: Initialize renderer with a GPU 2020-08-22 01:51:45 -03:00
video_core.h