..
buffer_cache
buffer_cache: Eliminate redundant map lookup in MarkRegionAsWritten()
2020-07-20 17:48:00 -04:00
engines
Merge pull request #4519 from lioncash/semi
2020-08-16 00:55:15 -04:00
macro
video_core: Remove unused variables
2020-07-21 00:57:25 -04:00
renderer_opengl
common/telemetry: Migrate namespace into the Common namespace
2020-08-18 15:08:32 -04:00
renderer_vulkan
vk_state_tracker: Fix primitive topology
2020-08-20 23:07:30 -03:00
shader
Merge pull request #4443 from ameerj/vk-async-shaders
2020-08-17 15:06:11 +10:00
texture_cache
Merge pull request #4389 from ogniK5377/redundant-format-type
2020-08-07 09:33:58 -04:00
textures
textures/decoders: Fix block linear to pitch copies
2020-08-10 20:45:03 -03:00
CMakeLists.txt
async shaders
2020-07-17 14:24:57 +10:00
compatible_formats.cpp
video_core: Rearrange pixel format names
2020-07-13 01:44:23 -03:00
compatible_formats.h
compatible_formats: Add missing header guard
2020-07-21 00:42:19 -04:00
dirty_flags.cpp
dirty_flags.h
dma_pusher.cpp
DmaPusher: Remove dead code in step
2020-05-16 12:42:27 +10:00
dma_pusher.h
DmaPusher: Remove dead code in step
2020-05-16 12:42:27 +10:00
fence_manager.h
fixed_pipeline_state: explicitly use template keyword after 1f345ebe3a
2020-05-01 23:38:23 +00:00
gpu_asynch.cpp
General: Correct rebase, sync gpu and context management.
2020-06-27 11:36:08 -04:00
gpu_asynch.h
General: Correct rebase, sync gpu and context management.
2020-06-27 11:36:08 -04:00
gpu_synch.cpp
General: Correct rebase, sync gpu and context management.
2020-06-27 11:36:08 -04:00
gpu_synch.h
General: Correct rebase, sync gpu and context management.
2020-06-27 11:36:08 -04:00
gpu_thread.cpp
video_core: Remove unused variables
2020-07-21 00:57:25 -04:00
gpu_thread.h
GPU: Implement Flush Requests for Async mode.
2020-04-22 11:36:17 -04:00
gpu.cpp
yuzu: Resolve C++20 deprecation warnings related to lambda captures
2020-08-03 11:54:04 -04:00
gpu.h
video_core/gpu: Correct the size of the puller registers
2020-07-26 22:26:29 +01:00
guest_driver.cpp
guest_driver.h
memory_manager.cpp
hle: nvdrv: Rewrite of GPU memory management.
2020-07-26 00:49:43 -04:00
memory_manager.h
hle: nvdrv: Rewrite of GPU memory management.
2020-07-26 00:49:43 -04:00
morton.cpp
video_core: Rearrange pixel format names
2020-07-13 01:44:23 -03:00
morton.h
query_cache.h
configuration: implement per-game configurations ( #4098 )
2020-07-09 22:42:09 -04:00
rasterizer_accelerated.cpp
core: memory: Move to Core::Memory namespace.
2020-04-17 00:59:28 -04:00
rasterizer_accelerated.h
core: memory: Move to Core::Memory namespace.
2020-04-17 00:59:28 -04:00
rasterizer_interface.h
{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
2020-04-28 02:18:12 -03:00
renderer_base.cpp
configuration: implement per-game configurations ( #4098 )
2020-07-09 22:42:09 -04:00
renderer_base.h
sampler_cache.cpp
sampler_cache.h
shader_cache.h
shader_cache: Make use of std::erase_if
2020-07-14 15:49:15 -04:00
shader_notify.cpp
Fix style issues
2020-07-18 14:24:32 +10:00
shader_notify.h
async shaders
2020-07-17 14:24:57 +10:00
surface.cpp
video_core: Rearrange pixel format names
2020-07-13 01:44:23 -03:00
surface.h
video_core: Rearrange pixel format names
2020-07-13 01:44:23 -03:00
video_core.cpp
configuration: implement per-game configurations ( #4098 )
2020-07-09 22:42:09 -04:00
video_core.h