bunnei
6fc485a607
core: loader: Remove check for 32-bit.
2020-03-02 21:43:15 -05:00
bunnei
64facb403e
core: dynarmic: Add CP15 from Citra.
2020-03-02 21:43:15 -05:00
bunnei
08c638f249
Merge pull request #3464 from FernandoS27/jit-fix
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ARM_Interface: Cache the JITs instead of deleting/recreating.
2020-03-02 21:41:43 -05:00
bunnei
ca7618684c
Merge pull request #3448 from bunnei/fix-audio-interp-2
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audio_core: interpolate: Improvements to fix audio crackling.
2020-02-28 16:07:10 -05:00
bunnei
5056d23d0d
renderer_opengl: Fix SRGB presentation frame tracking.
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- Fixes SRGB in Super Smash Bros. Ultimate.
2020-02-28 01:13:38 -05:00
bunnei
969357af1a
Merge pull request #3430 from bunnei/split-presenter
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Port citra-emu/citra#4940 : "Split Presentation thread from Render thread"
2020-02-27 19:51:55 -05:00
bunnei
ebbfe73557
renderer_opengl: Reduce swap chain size to 3.
2020-02-27 19:50:17 -05:00
Morph
e1efab1f51
AM/ICommonStateGetter: Stub SetLcdBacklighOffEnabled ( #3454 )
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* Stub SetLcdBacklighOffEnabled
Used by Super Smash Bros. Ultimate
We require backlight services to be implemented to turn on/off the backlight.
* Address feedback
2020-02-27 17:49:23 +01:00
Nguyen Dac Nam
db2f547434
shader: FMUL switch to using LUT ( #3441 )
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* shader: add FmulPostFactor LUT table
* shader: FMUL apply LUT
* Update src/video_core/engines/shader_bytecode.h
Co-Authored-By: Mat M. <mathew1800@gmail.com>
* nit: mistype
* clang-format & add missing import
* shader: remove post factor LUT.
* shader: move post factor LUT to function and fix incorrect order.
* clang-format
* shader: FMUL: add static to post factor LUT
* nit: typo
Co-authored-by: Mat M. <mathew1800@gmail.com>
2020-02-27 11:14:25 -05:00
bunnei
a17214baea
renderer_opengl: Use more concise lock syntax.
2020-02-26 18:35:35 -05:00
bunnei
aef159354c
renderer_opengl: Move Frame/FrameMailbox to OpenGL namespace.
2020-02-26 18:28:50 -05:00
Fernando Sahmkow
f3d4d4eaa8
ARM_Interface: Cache the JITs instead of deleting/recreating.
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This was a bug inherited from citra which was fixed by then at some
time. This commit corrects such bug and ensures JITs are correctly
recycled.
2020-02-26 15:53:47 -04:00
bunnei
1f57f679a4
Merge pull request #3440 from namkazt/patch-6
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shader: implement LOP3 fast replace for old function
2020-02-26 10:24:35 -05:00
bunnei
01a05b48b7
Merge pull request #3431 from CJBok/npad-fix
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InputCommon: analog_from_button get direction implementation
2020-02-25 21:39:26 -05:00
bunnei
795893a9a5
renderer_opengl: Create gl_framebuffer_data if empty.
2020-02-25 21:23:02 -05:00
bunnei
c6f78a4a6d
frontend: qt: bootmanager: Acquire a shared context in main emu thread.
2020-02-25 21:23:02 -05:00
bunnei
e25297536f
frontend: qt: bootmanager: Vulkan: Restore support for VK backend.
2020-02-25 21:23:01 -05:00
bunnei
14877b8f35
frontend: qt: bootmanager: OpenGL: Implement separate presentation thread.
2020-02-25 21:23:01 -05:00
bunnei
b2a38cce4e
frontent: qt: main: Various updates/refactoring for separate presentation thread.
2020-02-25 21:23:00 -05:00
bunnei
667f026c95
core: frontend: Refactor scope_acquire_window_context to scope_acquire_context.
2020-02-25 21:23:00 -05:00
bunnei
2e16c23784
frontend: sdl2: emu_window: Implement separate presentation thread.
2020-02-25 21:23:00 -05:00
bunnei
dc672ca4b3
renderer_opengl: Add texture mailbox support for presenter thread.
2020-02-25 21:22:59 -05:00
bunnei
add2c38b73
renderer_opengl: Add OGLRenderbuffer to resource/state management.
2020-02-25 21:22:58 -05:00
bunnei
0c82b00dfd
core: frontend: emu_window: Add TextureMailbox class.
2020-02-25 21:22:57 -05:00
bunnei
571451bdfe
core: settings: Add setting to enable vsync, which is on by default.
2020-02-25 20:57:02 -05:00
Mat M
45ac1c62c6
Merge pull request #3461 from ReinUsesLisp/r32i-rt
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video_core/surface: Add R32_SINT render target format
2020-02-25 17:47:14 -05:00
Mat M
00e3eab9c1
Merge pull request #3460 from ReinUsesLisp/unused-format-getter
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video_core/gpu: Remove unused functions
2020-02-25 17:46:07 -05:00
ReinUsesLisp
466ce715e4
video_core/surface: Add R32_SINT render target format
2020-02-25 17:19:34 -03:00
ReinUsesLisp
3c648e3e2d
video_core/gpu: Remove unused functions
2020-02-25 16:53:47 -03:00
bunnei
78ab2e0474
Merge pull request #3417 from ReinUsesLisp/r32i
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texture: Implement R32I
2020-02-25 14:08:45 -05:00
bunnei
e22ad52cdb
Merge pull request #3425 from ReinUsesLisp/layered-framebuffer
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texture_cache: Implement layered framebuffer attachments
2020-02-24 10:14:50 -05:00
bunnei
2b4cdb73b6
Merge pull request #3424 from ReinUsesLisp/spirv-layer
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vk_shader_decompiler: Implement Layer output attribute
2020-02-22 23:45:16 -05:00
bunnei
754aac331f
Merge pull request #3422 from ReinUsesLisp/buffer-flush
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surface_base: Implement texture buffer flushes
2020-02-22 23:09:50 -05:00
bunnei
1989e1b9ac
audio_core: interpolate: Improvements to fix audio crackling.
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- Fixes audio crackling in Crash Team Racing Nitro-Fueled, Super Mario Odyssey, and others.
- Addresses followup issues from #3310 .
2020-02-22 22:26:16 -05:00
Fernando Sahmkow
3d0a2375ca
Scheduler: Inline global scheduler in Scheduler Lock.
2020-02-22 12:39:17 -04:00
Fernando Sahmkow
a1bf353780
Kernel: Correct pending feedback.
2020-02-22 11:51:03 -04:00
Fernando Sahmkow
b9472eae44
System: Expose Host thread registering routines from kernel.
2020-02-22 11:18:07 -04:00
Fernando Sahmkow
d219a96cc8
Kernel: Address Feedback.
2020-02-22 11:18:07 -04:00
Fernando Sahmkow
ea956c823e
Kernel: Implement Scheduler locks
2020-02-22 11:18:07 -04:00
Fernando Sahmkow
5c90d22f3d
Kernel: Implement Time Manager.
2020-02-22 11:18:07 -04:00
Fernando Sahmkow
179bafa7cb
Kernel: Rename ThreadCallbackHandleTable and Setup Thread Ids on Kernel.
2020-02-22 11:18:06 -04:00
Fernando Sahmkow
0728dfef84
Kernel: Make global scheduler depend on KernelCore
2020-02-22 11:18:06 -04:00
bunnei
f5cf67140b
audio_core: interpolate: Fix include for climits (Linux build break).
2020-02-22 02:29:41 -05:00
bunnei
19bce3685a
Merge pull request #3310 from FearlessTobi/fast-resample
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audio_core: Switch to a faster interpolation technique
2020-02-22 01:54:40 -05:00
ReinUsesLisp
7dc488a375
shader/texture: Fix illegal 3D texture assert
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Fix typo in the illegal 3D texture assert logic. We care about catching
arrayed 3D textures or 3D shadow textures, not regular 3D textures.
2020-02-21 15:57:27 -03:00
Rodrigo Locatti
4a6a1aeab4
Merge pull request #3433 from namkazt/patch-1
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renderer_vulkan: Add the rest of case for TryConvertBorderColor
2020-02-21 15:56:09 -03:00
Rodrigo Locatti
ef27b4b7b5
Merge pull request #3434 from namkazt/patch-2
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vk_shader: Implement ImageLoad
2020-02-21 15:55:05 -03:00
Rodrigo Locatti
6b2719c0bb
Merge pull request #3435 from namkazt/patch-3
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vulkan: add DXT23_SRGB
2020-02-21 15:48:19 -03:00
bunnei
dc7ebc2d01
Merge pull request #3423 from ReinUsesLisp/no-match-3d
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texture_cache: Avoid matches in 3D textures
2020-02-21 12:16:51 -05:00
Nguyen Dac Nam
10d8afb302
nit: add const to where it need.
2020-02-21 21:16:45 +07:00