Merge pull request #3430 from bunnei/split-presenter
Port citra-emu/citra#4940: "Split Presentation thread from Render thread"
This commit is contained in:
		
						commit
						969357af1a
					
				@ -131,8 +131,8 @@ add_library(core STATIC
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    frontend/framebuffer_layout.cpp
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    frontend/framebuffer_layout.h
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    frontend/input.h
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    frontend/scope_acquire_window_context.cpp
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    frontend/scope_acquire_window_context.h
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    frontend/scope_acquire_context.cpp
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    frontend/scope_acquire_context.h
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    gdbstub/gdbstub.cpp
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    gdbstub/gdbstub.h
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    hardware_interrupt_manager.cpp
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@ -24,6 +24,7 @@
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#include "core/file_sys/sdmc_factory.h"
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#include "core/file_sys/vfs_concat.h"
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#include "core/file_sys/vfs_real.h"
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#include "core/frontend/scope_acquire_context.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hardware_interrupt_manager.h"
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#include "core/hle/kernel/client_port.h"
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@ -184,6 +185,8 @@ struct System::Impl {
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    ResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
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                      const std::string& filepath) {
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        Core::Frontend::ScopeAcquireContext acquire_context{emu_window};
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        app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath));
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        if (!app_loader) {
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            LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
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@ -26,9 +26,6 @@ public:
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    /// Releases (dunno if this is the "right" word) the context from the caller thread
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    virtual void DoneCurrent() = 0;
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    /// Swap buffers to display the next frame
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    virtual void SwapBuffers() = 0;
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};
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/**
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@ -29,6 +29,7 @@ enum class AspectRatio {
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struct FramebufferLayout {
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    u32 width{ScreenUndocked::Width};
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    u32 height{ScreenUndocked::Height};
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    bool is_srgb{};
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    Common::Rectangle<u32> screen;
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										18
									
								
								src/core/frontend/scope_acquire_context.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										18
									
								
								src/core/frontend/scope_acquire_context.cpp
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,18 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/frontend/emu_window.h"
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#include "core/frontend/scope_acquire_context.h"
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namespace Core::Frontend {
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ScopeAcquireContext::ScopeAcquireContext(Core::Frontend::GraphicsContext& context)
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    : context{context} {
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    context.MakeCurrent();
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}
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ScopeAcquireContext::~ScopeAcquireContext() {
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    context.DoneCurrent();
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}
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} // namespace Core::Frontend
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@ -8,16 +8,16 @@
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namespace Core::Frontend {
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class EmuWindow;
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class GraphicsContext;
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/// Helper class to acquire/release window context within a given scope
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class ScopeAcquireWindowContext : NonCopyable {
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class ScopeAcquireContext : NonCopyable {
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public:
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    explicit ScopeAcquireWindowContext(Core::Frontend::EmuWindow& window);
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    ~ScopeAcquireWindowContext();
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    explicit ScopeAcquireContext(Core::Frontend::GraphicsContext& context);
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    ~ScopeAcquireContext();
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private:
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    Core::Frontend::EmuWindow& emu_window;
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    Core::Frontend::GraphicsContext& context;
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};
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} // namespace Core::Frontend
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@ -1,18 +0,0 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/frontend/emu_window.h"
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#include "core/frontend/scope_acquire_window_context.h"
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namespace Core::Frontend {
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ScopeAcquireWindowContext::ScopeAcquireWindowContext(Core::Frontend::EmuWindow& emu_window_)
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    : emu_window{emu_window_} {
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    emu_window.MakeCurrent();
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}
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ScopeAcquireWindowContext::~ScopeAcquireWindowContext() {
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    emu_window.DoneCurrent();
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}
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} // namespace Core::Frontend
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@ -94,6 +94,7 @@ void LogSettings() {
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    LogSetting("Renderer_UseAccurateGpuEmulation", Settings::values.use_accurate_gpu_emulation);
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    LogSetting("Renderer_UseAsynchronousGpuEmulation",
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               Settings::values.use_asynchronous_gpu_emulation);
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    LogSetting("Renderer_UseVsync", Settings::values.use_vsync);
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    LogSetting("Audio_OutputEngine", Settings::values.sink_id);
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    LogSetting("Audio_EnableAudioStretching", Settings::values.enable_audio_stretching);
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    LogSetting("Audio_OutputDevice", Settings::values.audio_device_id);
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@ -435,6 +435,7 @@ struct Values {
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    bool use_disk_shader_cache;
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    bool use_accurate_gpu_emulation;
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    bool use_asynchronous_gpu_emulation;
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    bool use_vsync;
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    bool force_30fps_mode;
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    float bg_red;
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@ -188,6 +188,7 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) {
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             Settings::values.use_accurate_gpu_emulation);
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    AddField(field_type, "Renderer_UseAsynchronousGpuEmulation",
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             Settings::values.use_asynchronous_gpu_emulation);
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    AddField(field_type, "Renderer_UseVsync", Settings::values.use_vsync);
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    AddField(field_type, "System_UseDockedMode", Settings::values.use_docked_mode);
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}
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@ -5,7 +5,7 @@
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#include "common/assert.h"
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#include "common/microprofile.h"
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#include "core/core.h"
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#include "core/frontend/scope_acquire_window_context.h"
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#include "core/frontend/scope_acquire_context.h"
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#include "video_core/dma_pusher.h"
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#include "video_core/gpu.h"
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#include "video_core/gpu_thread.h"
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@ -27,7 +27,7 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p
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        return;
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    }
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    Core::Frontend::ScopeAcquireWindowContext acquire_context{renderer.GetRenderWindow()};
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    Core::Frontend::ScopeAcquireContext acquire_context{renderer.GetRenderWindow()};
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    CommandDataContainer next;
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    while (state.is_running) {
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@ -35,15 +35,19 @@ public:
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    explicit RendererBase(Core::Frontend::EmuWindow& window);
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    virtual ~RendererBase();
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    /// Swap buffers (render frame)
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    virtual void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) = 0;
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    /// Initialize the renderer
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    virtual bool Init() = 0;
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    /// Shutdown the renderer
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    virtual void ShutDown() = 0;
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    /// Finalize rendering the guest frame and draw into the presentation texture
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    virtual void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) = 0;
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    /// Draws the latest frame to the window waiting timeout_ms for a frame to arrive (Renderer
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    /// specific implementation)
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    virtual void TryPresent(int timeout_ms) = 0;
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    // Getter/setter functions:
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    // ------------------------
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@ -15,6 +15,24 @@ MICROPROFILE_DEFINE(OpenGL_ResourceDeletion, "OpenGL", "Resource Deletion", MP_R
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namespace OpenGL {
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void OGLRenderbuffer::Create() {
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    if (handle != 0)
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        return;
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    MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
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    glGenRenderbuffers(1, &handle);
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}
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void OGLRenderbuffer::Release() {
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    if (handle == 0)
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        return;
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    MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
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    glDeleteRenderbuffers(1, &handle);
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    OpenGLState::GetCurState().ResetRenderbuffer(handle).Apply();
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    handle = 0;
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}
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void OGLTexture::Create(GLenum target) {
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    if (handle != 0)
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        return;
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@ -11,6 +11,31 @@
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namespace OpenGL {
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class OGLRenderbuffer : private NonCopyable {
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public:
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    OGLRenderbuffer() = default;
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    OGLRenderbuffer(OGLRenderbuffer&& o) noexcept : handle(std::exchange(o.handle, 0)) {}
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    ~OGLRenderbuffer() {
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        Release();
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    }
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    OGLRenderbuffer& operator=(OGLRenderbuffer&& o) noexcept {
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        Release();
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        handle = std::exchange(o.handle, 0);
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        return *this;
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    }
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    /// Creates a new internal OpenGL resource and stores the handle
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    void Create();
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    /// Deletes the internal OpenGL resource
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    void Release();
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    GLuint handle = 0;
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};
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class OGLTexture : private NonCopyable {
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public:
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    OGLTexture() = default;
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@ -423,6 +423,13 @@ void OpenGLState::ApplyClipControl() {
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    }
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}
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void OpenGLState::ApplyRenderBuffer() {
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    if (cur_state.renderbuffer != renderbuffer) {
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        cur_state.renderbuffer = renderbuffer;
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        glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
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    }
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}
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void OpenGLState::ApplyTextures() {
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    const std::size_t size = std::size(textures);
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    for (std::size_t i = 0; i < size; ++i) {
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@ -478,6 +485,7 @@ void OpenGLState::Apply() {
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    ApplyPolygonOffset();
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    ApplyAlphaTest();
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    ApplyClipControl();
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    ApplyRenderBuffer();
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}
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void OpenGLState::EmulateViewportWithScissor() {
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@ -551,4 +559,11 @@ OpenGLState& OpenGLState::ResetFramebuffer(GLuint handle) {
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    return *this;
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}
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 | 
			
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OpenGLState& OpenGLState::ResetRenderbuffer(GLuint handle) {
 | 
			
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    if (renderbuffer == handle) {
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        renderbuffer = 0;
 | 
			
		||||
    }
 | 
			
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    return *this;
 | 
			
		||||
}
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 | 
			
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} // namespace OpenGL
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 | 
			
		||||
@ -158,6 +158,8 @@ public:
 | 
			
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        GLenum depth_mode = GL_NEGATIVE_ONE_TO_ONE;
 | 
			
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    } clip_control;
 | 
			
		||||
 | 
			
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    GLuint renderbuffer{}; // GL_RENDERBUFFER_BINDING
 | 
			
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 | 
			
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    OpenGLState();
 | 
			
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 | 
			
		||||
    /// Get the currently active OpenGL state
 | 
			
		||||
@ -196,6 +198,7 @@ public:
 | 
			
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    void ApplyPolygonOffset();
 | 
			
		||||
    void ApplyAlphaTest();
 | 
			
		||||
    void ApplyClipControl();
 | 
			
		||||
    void ApplyRenderBuffer();
 | 
			
		||||
 | 
			
		||||
    /// Resets any references to the given resource
 | 
			
		||||
    OpenGLState& UnbindTexture(GLuint handle);
 | 
			
		||||
@ -204,6 +207,7 @@ public:
 | 
			
		||||
    OpenGLState& ResetPipeline(GLuint handle);
 | 
			
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    OpenGLState& ResetVertexArray(GLuint handle);
 | 
			
		||||
    OpenGLState& ResetFramebuffer(GLuint handle);
 | 
			
		||||
    OpenGLState& ResetRenderbuffer(GLuint handle);
 | 
			
		||||
 | 
			
		||||
    /// Viewport does not affects glClearBuffer so emulate viewport using scissor test
 | 
			
		||||
    void EmulateViewportWithScissor();
 | 
			
		||||
 | 
			
		||||
@ -9,11 +9,11 @@
 | 
			
		||||
#include <glad/glad.h>
 | 
			
		||||
#include "common/assert.h"
 | 
			
		||||
#include "common/logging/log.h"
 | 
			
		||||
#include "common/microprofile.h"
 | 
			
		||||
#include "common/telemetry.h"
 | 
			
		||||
#include "core/core.h"
 | 
			
		||||
#include "core/core_timing.h"
 | 
			
		||||
#include "core/frontend/emu_window.h"
 | 
			
		||||
#include "core/frontend/scope_acquire_window_context.h"
 | 
			
		||||
#include "core/memory.h"
 | 
			
		||||
#include "core/perf_stats.h"
 | 
			
		||||
#include "core/settings.h"
 | 
			
		||||
@ -24,6 +24,144 @@
 | 
			
		||||
 | 
			
		||||
namespace OpenGL {
 | 
			
		||||
 | 
			
		||||
// If the size of this is too small, it ends up creating a soft cap on FPS as the renderer will have
 | 
			
		||||
// to wait on available presentation frames.
 | 
			
		||||
constexpr std::size_t SWAP_CHAIN_SIZE = 3;
 | 
			
		||||
 | 
			
		||||
struct Frame {
 | 
			
		||||
    u32 width{};                      /// Width of the frame (to detect resize)
 | 
			
		||||
    u32 height{};                     /// Height of the frame
 | 
			
		||||
    bool color_reloaded{};            /// Texture attachment was recreated (ie: resized)
 | 
			
		||||
    OpenGL::OGLRenderbuffer color{};  /// Buffer shared between the render/present FBO
 | 
			
		||||
    OpenGL::OGLFramebuffer render{};  /// FBO created on the render thread
 | 
			
		||||
    OpenGL::OGLFramebuffer present{}; /// FBO created on the present thread
 | 
			
		||||
    GLsync render_fence{};            /// Fence created on the render thread
 | 
			
		||||
    GLsync present_fence{};           /// Fence created on the presentation thread
 | 
			
		||||
    bool is_srgb{};                   /// Framebuffer is sRGB or RGB
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * For smooth Vsync rendering, we want to always present the latest frame that the core generates,
 | 
			
		||||
 * but also make sure that rendering happens at the pace that the frontend dictates. This is a
 | 
			
		||||
 * helper class that the renderer uses to sync frames between the render thread and the presentation
 | 
			
		||||
 * thread
 | 
			
		||||
 */
 | 
			
		||||
class FrameMailbox {
 | 
			
		||||
public:
 | 
			
		||||
    std::mutex swap_chain_lock;
 | 
			
		||||
    std::condition_variable present_cv;
 | 
			
		||||
    std::array<Frame, SWAP_CHAIN_SIZE> swap_chain{};
 | 
			
		||||
    std::queue<Frame*> free_queue;
 | 
			
		||||
    std::deque<Frame*> present_queue;
 | 
			
		||||
    Frame* previous_frame{};
 | 
			
		||||
 | 
			
		||||
    FrameMailbox() {
 | 
			
		||||
        for (auto& frame : swap_chain) {
 | 
			
		||||
            free_queue.push(&frame);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    ~FrameMailbox() {
 | 
			
		||||
        // lock the mutex and clear out the present and free_queues and notify any people who are
 | 
			
		||||
        // blocked to prevent deadlock on shutdown
 | 
			
		||||
        std::scoped_lock lock{swap_chain_lock};
 | 
			
		||||
        std::queue<Frame*>().swap(free_queue);
 | 
			
		||||
        present_queue.clear();
 | 
			
		||||
        present_cv.notify_all();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void ReloadPresentFrame(Frame* frame, u32 height, u32 width) {
 | 
			
		||||
        frame->present.Release();
 | 
			
		||||
        frame->present.Create();
 | 
			
		||||
        GLint previous_draw_fbo{};
 | 
			
		||||
        glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &previous_draw_fbo);
 | 
			
		||||
        glBindFramebuffer(GL_FRAMEBUFFER, frame->present.handle);
 | 
			
		||||
        glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
 | 
			
		||||
                                  frame->color.handle);
 | 
			
		||||
        if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
 | 
			
		||||
            LOG_CRITICAL(Render_OpenGL, "Failed to recreate present FBO!");
 | 
			
		||||
        }
 | 
			
		||||
        glBindFramebuffer(GL_DRAW_FRAMEBUFFER, previous_draw_fbo);
 | 
			
		||||
        frame->color_reloaded = false;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void ReloadRenderFrame(Frame* frame, u32 width, u32 height) {
 | 
			
		||||
        OpenGLState prev_state = OpenGLState::GetCurState();
 | 
			
		||||
        OpenGLState state = OpenGLState::GetCurState();
 | 
			
		||||
 | 
			
		||||
        // Recreate the color texture attachment
 | 
			
		||||
        frame->color.Release();
 | 
			
		||||
        frame->color.Create();
 | 
			
		||||
        state.renderbuffer = frame->color.handle;
 | 
			
		||||
        state.Apply();
 | 
			
		||||
        glRenderbufferStorage(GL_RENDERBUFFER, frame->is_srgb ? GL_SRGB8 : GL_RGB8, width, height);
 | 
			
		||||
 | 
			
		||||
        // Recreate the FBO for the render target
 | 
			
		||||
        frame->render.Release();
 | 
			
		||||
        frame->render.Create();
 | 
			
		||||
        state.draw.read_framebuffer = frame->render.handle;
 | 
			
		||||
        state.draw.draw_framebuffer = frame->render.handle;
 | 
			
		||||
        state.Apply();
 | 
			
		||||
        glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
 | 
			
		||||
                                  frame->color.handle);
 | 
			
		||||
        if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
 | 
			
		||||
            LOG_CRITICAL(Render_OpenGL, "Failed to recreate render FBO!");
 | 
			
		||||
        }
 | 
			
		||||
        prev_state.Apply();
 | 
			
		||||
        frame->width = width;
 | 
			
		||||
        frame->height = height;
 | 
			
		||||
        frame->color_reloaded = true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    Frame* GetRenderFrame() {
 | 
			
		||||
        std::unique_lock lock{swap_chain_lock};
 | 
			
		||||
 | 
			
		||||
        // If theres no free frames, we will reuse the oldest render frame
 | 
			
		||||
        if (free_queue.empty()) {
 | 
			
		||||
            auto frame = present_queue.back();
 | 
			
		||||
            present_queue.pop_back();
 | 
			
		||||
            return frame;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        Frame* frame = free_queue.front();
 | 
			
		||||
        free_queue.pop();
 | 
			
		||||
        return frame;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void ReleaseRenderFrame(Frame* frame) {
 | 
			
		||||
        std::unique_lock lock{swap_chain_lock};
 | 
			
		||||
        present_queue.push_front(frame);
 | 
			
		||||
        present_cv.notify_one();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    Frame* TryGetPresentFrame(int timeout_ms) {
 | 
			
		||||
        std::unique_lock lock{swap_chain_lock};
 | 
			
		||||
        // wait for new entries in the present_queue
 | 
			
		||||
        present_cv.wait_for(lock, std::chrono::milliseconds(timeout_ms),
 | 
			
		||||
                            [&] { return !present_queue.empty(); });
 | 
			
		||||
        if (present_queue.empty()) {
 | 
			
		||||
            // timed out waiting for a frame to draw so return the previous frame
 | 
			
		||||
            return previous_frame;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // free the previous frame and add it back to the free queue
 | 
			
		||||
        if (previous_frame) {
 | 
			
		||||
            free_queue.push(previous_frame);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // the newest entries are pushed to the front of the queue
 | 
			
		||||
        Frame* frame = present_queue.front();
 | 
			
		||||
        present_queue.pop_front();
 | 
			
		||||
        // remove all old entries from the present queue and move them back to the free_queue
 | 
			
		||||
        for (auto f : present_queue) {
 | 
			
		||||
            free_queue.push(f);
 | 
			
		||||
        }
 | 
			
		||||
        present_queue.clear();
 | 
			
		||||
        previous_frame = frame;
 | 
			
		||||
        return frame;
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
namespace {
 | 
			
		||||
 | 
			
		||||
constexpr char vertex_shader[] = R"(
 | 
			
		||||
@ -158,21 +296,91 @@ void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severit
 | 
			
		||||
} // Anonymous namespace
 | 
			
		||||
 | 
			
		||||
RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system)
 | 
			
		||||
    : VideoCore::RendererBase{emu_window}, emu_window{emu_window}, system{system} {}
 | 
			
		||||
    : VideoCore::RendererBase{emu_window}, emu_window{emu_window}, system{system},
 | 
			
		||||
      frame_mailbox{std::make_unique<FrameMailbox>()} {}
 | 
			
		||||
 | 
			
		||||
RendererOpenGL::~RendererOpenGL() = default;
 | 
			
		||||
 | 
			
		||||
MICROPROFILE_DEFINE(OpenGL_RenderFrame, "OpenGL", "Render Frame", MP_RGB(128, 128, 64));
 | 
			
		||||
MICROPROFILE_DEFINE(OpenGL_WaitPresent, "OpenGL", "Wait For Present", MP_RGB(128, 128, 128));
 | 
			
		||||
 | 
			
		||||
void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
 | 
			
		||||
    render_window.PollEvents();
 | 
			
		||||
 | 
			
		||||
    if (!framebuffer) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Maintain the rasterizer's state as a priority
 | 
			
		||||
    OpenGLState prev_state = OpenGLState::GetCurState();
 | 
			
		||||
    state.AllDirty();
 | 
			
		||||
    state.Apply();
 | 
			
		||||
 | 
			
		||||
    PrepareRendertarget(framebuffer);
 | 
			
		||||
    RenderScreenshot();
 | 
			
		||||
 | 
			
		||||
    Frame* frame;
 | 
			
		||||
    {
 | 
			
		||||
        MICROPROFILE_SCOPE(OpenGL_WaitPresent);
 | 
			
		||||
 | 
			
		||||
        frame = frame_mailbox->GetRenderFrame();
 | 
			
		||||
 | 
			
		||||
        // Clean up sync objects before drawing
 | 
			
		||||
 | 
			
		||||
        // INTEL driver workaround. We can't delete the previous render sync object until we are
 | 
			
		||||
        // sure that the presentation is done
 | 
			
		||||
        if (frame->present_fence) {
 | 
			
		||||
            glClientWaitSync(frame->present_fence, 0, GL_TIMEOUT_IGNORED);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // delete the draw fence if the frame wasn't presented
 | 
			
		||||
        if (frame->render_fence) {
 | 
			
		||||
            glDeleteSync(frame->render_fence);
 | 
			
		||||
            frame->render_fence = 0;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // wait for the presentation to be done
 | 
			
		||||
        if (frame->present_fence) {
 | 
			
		||||
            glWaitSync(frame->present_fence, 0, GL_TIMEOUT_IGNORED);
 | 
			
		||||
            glDeleteSync(frame->present_fence);
 | 
			
		||||
            frame->present_fence = 0;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    {
 | 
			
		||||
        MICROPROFILE_SCOPE(OpenGL_RenderFrame);
 | 
			
		||||
        const auto& layout = render_window.GetFramebufferLayout();
 | 
			
		||||
 | 
			
		||||
        // Recreate the frame if the size of the window has changed
 | 
			
		||||
        if (layout.width != frame->width || layout.height != frame->height ||
 | 
			
		||||
            is_srgb != frame->is_srgb) {
 | 
			
		||||
            LOG_DEBUG(Render_OpenGL, "Reloading render frame");
 | 
			
		||||
            is_srgb = frame->is_srgb = screen_info.display_srgb;
 | 
			
		||||
            frame_mailbox->ReloadRenderFrame(frame, layout.width, layout.height);
 | 
			
		||||
        }
 | 
			
		||||
        state.draw.draw_framebuffer = frame->render.handle;
 | 
			
		||||
        state.Apply();
 | 
			
		||||
        DrawScreen(layout);
 | 
			
		||||
        // Create a fence for the frontend to wait on and swap this frame to OffTex
 | 
			
		||||
        frame->render_fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
 | 
			
		||||
        glFlush();
 | 
			
		||||
        frame_mailbox->ReleaseRenderFrame(frame);
 | 
			
		||||
        m_current_frame++;
 | 
			
		||||
        rasterizer->TickFrame();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Restore the rasterizer state
 | 
			
		||||
    prev_state.AllDirty();
 | 
			
		||||
    prev_state.Apply();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RendererOpenGL::PrepareRendertarget(const Tegra::FramebufferConfig* framebuffer) {
 | 
			
		||||
    if (framebuffer) {
 | 
			
		||||
        // If framebuffer is provided, reload it from memory to a texture
 | 
			
		||||
        if (screen_info.texture.width != static_cast<GLsizei>(framebuffer->width) ||
 | 
			
		||||
            screen_info.texture.height != static_cast<GLsizei>(framebuffer->height) ||
 | 
			
		||||
            screen_info.texture.pixel_format != framebuffer->pixel_format) {
 | 
			
		||||
            screen_info.texture.pixel_format != framebuffer->pixel_format ||
 | 
			
		||||
            gl_framebuffer_data.empty()) {
 | 
			
		||||
            // Reallocate texture if the framebuffer size has changed.
 | 
			
		||||
            // This is expected to not happen very often and hence should not be a
 | 
			
		||||
            // performance problem.
 | 
			
		||||
@ -181,22 +389,7 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
 | 
			
		||||
 | 
			
		||||
        // Load the framebuffer from memory, draw it to the screen, and swap buffers
 | 
			
		||||
        LoadFBToScreenInfo(*framebuffer);
 | 
			
		||||
 | 
			
		||||
        if (renderer_settings.screenshot_requested)
 | 
			
		||||
            CaptureScreenshot();
 | 
			
		||||
 | 
			
		||||
        DrawScreen(render_window.GetFramebufferLayout());
 | 
			
		||||
 | 
			
		||||
        rasterizer->TickFrame();
 | 
			
		||||
 | 
			
		||||
        render_window.SwapBuffers();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    render_window.PollEvents();
 | 
			
		||||
 | 
			
		||||
    // Restore the rasterizer state
 | 
			
		||||
    prev_state.AllDirty();
 | 
			
		||||
    prev_state.Apply();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) {
 | 
			
		||||
@ -418,13 +611,48 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
 | 
			
		||||
    DrawScreenTriangles(screen_info, static_cast<float>(screen.left),
 | 
			
		||||
                        static_cast<float>(screen.top), static_cast<float>(screen.GetWidth()),
 | 
			
		||||
                        static_cast<float>(screen.GetHeight()));
 | 
			
		||||
 | 
			
		||||
    m_current_frame++;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RendererOpenGL::UpdateFramerate() {}
 | 
			
		||||
void RendererOpenGL::TryPresent(int timeout_ms) {
 | 
			
		||||
    const auto& layout = render_window.GetFramebufferLayout();
 | 
			
		||||
    auto frame = frame_mailbox->TryGetPresentFrame(timeout_ms);
 | 
			
		||||
    if (!frame) {
 | 
			
		||||
        LOG_DEBUG(Render_OpenGL, "TryGetPresentFrame returned no frame to present");
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Clearing before a full overwrite of a fbo can signal to drivers that they can avoid a
 | 
			
		||||
    // readback since we won't be doing any blending
 | 
			
		||||
    glClear(GL_COLOR_BUFFER_BIT);
 | 
			
		||||
 | 
			
		||||
    // Recreate the presentation FBO if the color attachment was changed
 | 
			
		||||
    if (frame->color_reloaded) {
 | 
			
		||||
        LOG_DEBUG(Render_OpenGL, "Reloading present frame");
 | 
			
		||||
        frame_mailbox->ReloadPresentFrame(frame, layout.width, layout.height);
 | 
			
		||||
    }
 | 
			
		||||
    glWaitSync(frame->render_fence, 0, GL_TIMEOUT_IGNORED);
 | 
			
		||||
    // INTEL workaround.
 | 
			
		||||
    // Normally we could just delete the draw fence here, but due to driver bugs, we can just delete
 | 
			
		||||
    // it on the emulation thread without too much penalty
 | 
			
		||||
    // glDeleteSync(frame.render_sync);
 | 
			
		||||
    // frame.render_sync = 0;
 | 
			
		||||
 | 
			
		||||
    glBindFramebuffer(GL_READ_FRAMEBUFFER, frame->present.handle);
 | 
			
		||||
    glBlitFramebuffer(0, 0, frame->width, frame->height, 0, 0, layout.width, layout.height,
 | 
			
		||||
                      GL_COLOR_BUFFER_BIT, GL_LINEAR);
 | 
			
		||||
 | 
			
		||||
    // Insert fence for the main thread to block on
 | 
			
		||||
    frame->present_fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
 | 
			
		||||
    glFlush();
 | 
			
		||||
 | 
			
		||||
    glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RendererOpenGL::RenderScreenshot() {
 | 
			
		||||
    if (!renderer_settings.screenshot_requested) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
void RendererOpenGL::CaptureScreenshot() {
 | 
			
		||||
    // Draw the current frame to the screenshot framebuffer
 | 
			
		||||
    screenshot_framebuffer.Create();
 | 
			
		||||
    GLuint old_read_fb = state.draw.read_framebuffer;
 | 
			
		||||
@ -459,8 +687,6 @@ void RendererOpenGL::CaptureScreenshot() {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool RendererOpenGL::Init() {
 | 
			
		||||
    Core::Frontend::ScopeAcquireWindowContext acquire_context{render_window};
 | 
			
		||||
 | 
			
		||||
    if (GLAD_GL_KHR_debug) {
 | 
			
		||||
        glEnable(GL_DEBUG_OUTPUT);
 | 
			
		||||
        glDebugMessageCallback(DebugHandler, nullptr);
 | 
			
		||||
 | 
			
		||||
@ -44,19 +44,23 @@ struct ScreenInfo {
 | 
			
		||||
    TextureInfo texture;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
struct PresentationTexture {
 | 
			
		||||
    u32 width = 0;
 | 
			
		||||
    u32 height = 0;
 | 
			
		||||
    OGLTexture texture;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
class FrameMailbox;
 | 
			
		||||
 | 
			
		||||
class RendererOpenGL final : public VideoCore::RendererBase {
 | 
			
		||||
public:
 | 
			
		||||
    explicit RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system);
 | 
			
		||||
    ~RendererOpenGL() override;
 | 
			
		||||
 | 
			
		||||
    /// Swap buffers (render frame)
 | 
			
		||||
    void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
 | 
			
		||||
 | 
			
		||||
    /// Initialize the renderer
 | 
			
		||||
    bool Init() override;
 | 
			
		||||
 | 
			
		||||
    /// Shutdown the renderer
 | 
			
		||||
    void ShutDown() override;
 | 
			
		||||
    void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
 | 
			
		||||
    void TryPresent(int timeout_ms) override;
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    /// Initializes the OpenGL state and creates persistent objects.
 | 
			
		||||
@ -74,10 +78,7 @@ private:
 | 
			
		||||
 | 
			
		||||
    void DrawScreenTriangles(const ScreenInfo& screen_info, float x, float y, float w, float h);
 | 
			
		||||
 | 
			
		||||
    /// Updates the framerate.
 | 
			
		||||
    void UpdateFramerate();
 | 
			
		||||
 | 
			
		||||
    void CaptureScreenshot();
 | 
			
		||||
    void RenderScreenshot();
 | 
			
		||||
 | 
			
		||||
    /// Loads framebuffer from emulated memory into the active OpenGL texture.
 | 
			
		||||
    void LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
 | 
			
		||||
@ -87,6 +88,8 @@ private:
 | 
			
		||||
    void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
 | 
			
		||||
                                    const TextureInfo& texture);
 | 
			
		||||
 | 
			
		||||
    void PrepareRendertarget(const Tegra::FramebufferConfig* framebuffer);
 | 
			
		||||
 | 
			
		||||
    Core::Frontend::EmuWindow& emu_window;
 | 
			
		||||
    Core::System& system;
 | 
			
		||||
 | 
			
		||||
@ -107,6 +110,12 @@ private:
 | 
			
		||||
    /// Used for transforming the framebuffer orientation
 | 
			
		||||
    Tegra::FramebufferConfig::TransformFlags framebuffer_transform_flags;
 | 
			
		||||
    Common::Rectangle<int> framebuffer_crop_rect;
 | 
			
		||||
 | 
			
		||||
    /// Represents if the final render frame is sRGB
 | 
			
		||||
    bool is_srgb{};
 | 
			
		||||
 | 
			
		||||
    /// Frame presentation mailbox
 | 
			
		||||
    std::unique_ptr<FrameMailbox> frame_mailbox;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
} // namespace OpenGL
 | 
			
		||||
 | 
			
		||||
@ -106,8 +106,14 @@ RendererVulkan::~RendererVulkan() {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
 | 
			
		||||
    render_window.PollEvents();
 | 
			
		||||
 | 
			
		||||
    if (!framebuffer) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const auto& layout = render_window.GetFramebufferLayout();
 | 
			
		||||
    if (framebuffer && layout.width > 0 && layout.height > 0 && render_window.IsShown()) {
 | 
			
		||||
    if (layout.width > 0 && layout.height > 0 && render_window.IsShown()) {
 | 
			
		||||
        const VAddr framebuffer_addr = framebuffer->address + framebuffer->offset;
 | 
			
		||||
        const bool use_accelerated =
 | 
			
		||||
            rasterizer->AccelerateDisplay(*framebuffer, framebuffer_addr, framebuffer->stride);
 | 
			
		||||
@ -128,13 +134,16 @@ void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
 | 
			
		||||
            blit_screen->Recreate();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        render_window.SwapBuffers();
 | 
			
		||||
        rasterizer->TickFrame();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    render_window.PollEvents();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RendererVulkan::TryPresent(int /*timeout_ms*/) {
 | 
			
		||||
    // TODO (bunnei): ImplementMe
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool RendererVulkan::Init() {
 | 
			
		||||
    PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr{};
 | 
			
		||||
    render_window.RetrieveVulkanHandlers(&vkGetInstanceProcAddr, &instance, &surface);
 | 
			
		||||
@ -262,4 +271,4 @@ void RendererVulkan::Report() const {
 | 
			
		||||
    telemetry_session.AddField(field, "GPU_Vulkan_Extensions", extensions);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
} // namespace Vulkan
 | 
			
		||||
} // namespace Vulkan
 | 
			
		||||
 | 
			
		||||
@ -36,14 +36,10 @@ public:
 | 
			
		||||
    explicit RendererVulkan(Core::Frontend::EmuWindow& window, Core::System& system);
 | 
			
		||||
    ~RendererVulkan() override;
 | 
			
		||||
 | 
			
		||||
    /// Swap buffers (render frame)
 | 
			
		||||
    void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
 | 
			
		||||
 | 
			
		||||
    /// Initialize the renderer
 | 
			
		||||
    bool Init() override;
 | 
			
		||||
 | 
			
		||||
    /// Shutdown the renderer
 | 
			
		||||
    void ShutDown() override;
 | 
			
		||||
    void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
 | 
			
		||||
    void TryPresent(int timeout_ms) override;
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    std::optional<vk::DebugUtilsMessengerEXT> CreateDebugCallback(
 | 
			
		||||
 | 
			
		||||
@ -9,6 +9,9 @@
 | 
			
		||||
#include <QKeyEvent>
 | 
			
		||||
#include <QMessageBox>
 | 
			
		||||
#include <QOffscreenSurface>
 | 
			
		||||
#include <QOpenGLContext>
 | 
			
		||||
#include <QOpenGLFunctions>
 | 
			
		||||
#include <QOpenGLFunctions_4_3_Core>
 | 
			
		||||
#include <QOpenGLWindow>
 | 
			
		||||
#include <QPainter>
 | 
			
		||||
#include <QScreen>
 | 
			
		||||
@ -23,9 +26,10 @@
 | 
			
		||||
#include "common/assert.h"
 | 
			
		||||
#include "common/microprofile.h"
 | 
			
		||||
#include "common/scm_rev.h"
 | 
			
		||||
#include "common/scope_exit.h"
 | 
			
		||||
#include "core/core.h"
 | 
			
		||||
#include "core/frontend/framebuffer_layout.h"
 | 
			
		||||
#include "core/frontend/scope_acquire_window_context.h"
 | 
			
		||||
#include "core/frontend/scope_acquire_context.h"
 | 
			
		||||
#include "core/settings.h"
 | 
			
		||||
#include "input_common/keyboard.h"
 | 
			
		||||
#include "input_common/main.h"
 | 
			
		||||
@ -35,15 +39,27 @@
 | 
			
		||||
#include "yuzu/bootmanager.h"
 | 
			
		||||
#include "yuzu/main.h"
 | 
			
		||||
 | 
			
		||||
EmuThread::EmuThread(GRenderWindow* render_window) : render_window(render_window) {}
 | 
			
		||||
EmuThread::EmuThread(GRenderWindow& window)
 | 
			
		||||
    : shared_context{window.CreateSharedContext()},
 | 
			
		||||
      context{(Settings::values.use_asynchronous_gpu_emulation && shared_context) ? *shared_context
 | 
			
		||||
                                                                                  : window} {}
 | 
			
		||||
 | 
			
		||||
EmuThread::~EmuThread() = default;
 | 
			
		||||
 | 
			
		||||
void EmuThread::run() {
 | 
			
		||||
    render_window->MakeCurrent();
 | 
			
		||||
static GMainWindow* GetMainWindow() {
 | 
			
		||||
    for (QWidget* w : qApp->topLevelWidgets()) {
 | 
			
		||||
        if (GMainWindow* main = qobject_cast<GMainWindow*>(w)) {
 | 
			
		||||
            return main;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    return nullptr;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void EmuThread::run() {
 | 
			
		||||
    MicroProfileOnThreadCreate("EmuThread");
 | 
			
		||||
 | 
			
		||||
    Core::Frontend::ScopeAcquireContext acquire_context{context};
 | 
			
		||||
 | 
			
		||||
    emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
 | 
			
		||||
 | 
			
		||||
    Core::System::GetInstance().Renderer().Rasterizer().LoadDiskResources(
 | 
			
		||||
@ -53,11 +69,6 @@ void EmuThread::run() {
 | 
			
		||||
 | 
			
		||||
    emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
 | 
			
		||||
 | 
			
		||||
    if (Settings::values.use_asynchronous_gpu_emulation) {
 | 
			
		||||
        // Release OpenGL context for the GPU thread
 | 
			
		||||
        render_window->DoneCurrent();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Holds whether the cpu was running during the last iteration,
 | 
			
		||||
    // so that the DebugModeLeft signal can be emitted before the
 | 
			
		||||
    // next execution step
 | 
			
		||||
@ -98,190 +109,202 @@ void EmuThread::run() {
 | 
			
		||||
#if MICROPROFILE_ENABLED
 | 
			
		||||
    MicroProfileOnThreadExit();
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
    render_window->moveContext();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
class GGLContext : public Core::Frontend::GraphicsContext {
 | 
			
		||||
public:
 | 
			
		||||
    explicit GGLContext(QOpenGLContext* shared_context) : shared_context{shared_context} {
 | 
			
		||||
        context.setFormat(shared_context->format());
 | 
			
		||||
        context.setShareContext(shared_context);
 | 
			
		||||
        context.create();
 | 
			
		||||
    explicit GGLContext(QOpenGLContext* shared_context)
 | 
			
		||||
        : context(new QOpenGLContext(shared_context->parent())),
 | 
			
		||||
          surface(new QOffscreenSurface(nullptr)) {
 | 
			
		||||
 | 
			
		||||
        // disable vsync for any shared contexts
 | 
			
		||||
        auto format = shared_context->format();
 | 
			
		||||
        format.setSwapInterval(0);
 | 
			
		||||
 | 
			
		||||
        context->setShareContext(shared_context);
 | 
			
		||||
        context->setFormat(format);
 | 
			
		||||
        context->create();
 | 
			
		||||
        surface->setParent(shared_context->parent());
 | 
			
		||||
        surface->setFormat(format);
 | 
			
		||||
        surface->create();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void MakeCurrent() override {
 | 
			
		||||
        context.makeCurrent(shared_context->surface());
 | 
			
		||||
        context->makeCurrent(surface);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void DoneCurrent() override {
 | 
			
		||||
        context.doneCurrent();
 | 
			
		||||
        context->doneCurrent();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void SwapBuffers() override {}
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    QOpenGLContext* shared_context;
 | 
			
		||||
    QOpenGLContext context;
 | 
			
		||||
    QOpenGLContext* context;
 | 
			
		||||
    QOffscreenSurface* surface;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
class GWidgetInternal : public QWindow {
 | 
			
		||||
class ChildRenderWindow : public QWindow {
 | 
			
		||||
public:
 | 
			
		||||
    GWidgetInternal(GRenderWindow* parent) : parent(parent) {}
 | 
			
		||||
    virtual ~GWidgetInternal() = default;
 | 
			
		||||
    ChildRenderWindow(QWindow* parent, QWidget* event_handler)
 | 
			
		||||
        : QWindow{parent}, event_handler{event_handler} {}
 | 
			
		||||
 | 
			
		||||
    void resizeEvent(QResizeEvent* ev) override {
 | 
			
		||||
        parent->OnClientAreaResized(ev->size().width(), ev->size().height());
 | 
			
		||||
        parent->OnFramebufferSizeChanged();
 | 
			
		||||
    }
 | 
			
		||||
    virtual ~ChildRenderWindow() = default;
 | 
			
		||||
 | 
			
		||||
    void keyPressEvent(QKeyEvent* event) override {
 | 
			
		||||
        InputCommon::GetKeyboard()->PressKey(event->key());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void keyReleaseEvent(QKeyEvent* event) override {
 | 
			
		||||
        InputCommon::GetKeyboard()->ReleaseKey(event->key());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void mousePressEvent(QMouseEvent* event) override {
 | 
			
		||||
        if (event->source() == Qt::MouseEventSynthesizedBySystem)
 | 
			
		||||
            return; // touch input is handled in TouchBeginEvent
 | 
			
		||||
 | 
			
		||||
        const auto pos{event->pos()};
 | 
			
		||||
        if (event->button() == Qt::LeftButton) {
 | 
			
		||||
            const auto [x, y] = parent->ScaleTouch(pos);
 | 
			
		||||
            parent->TouchPressed(x, y);
 | 
			
		||||
        } else if (event->button() == Qt::RightButton) {
 | 
			
		||||
            InputCommon::GetMotionEmu()->BeginTilt(pos.x(), pos.y());
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void mouseMoveEvent(QMouseEvent* event) override {
 | 
			
		||||
        if (event->source() == Qt::MouseEventSynthesizedBySystem)
 | 
			
		||||
            return; // touch input is handled in TouchUpdateEvent
 | 
			
		||||
 | 
			
		||||
        const auto pos{event->pos()};
 | 
			
		||||
        const auto [x, y] = parent->ScaleTouch(pos);
 | 
			
		||||
        parent->TouchMoved(x, y);
 | 
			
		||||
        InputCommon::GetMotionEmu()->Tilt(pos.x(), pos.y());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void mouseReleaseEvent(QMouseEvent* event) override {
 | 
			
		||||
        if (event->source() == Qt::MouseEventSynthesizedBySystem)
 | 
			
		||||
            return; // touch input is handled in TouchEndEvent
 | 
			
		||||
 | 
			
		||||
        if (event->button() == Qt::LeftButton)
 | 
			
		||||
            parent->TouchReleased();
 | 
			
		||||
        else if (event->button() == Qt::RightButton)
 | 
			
		||||
            InputCommon::GetMotionEmu()->EndTilt();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void DisablePainting() {
 | 
			
		||||
        do_painting = false;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void EnablePainting() {
 | 
			
		||||
        do_painting = true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    std::pair<unsigned, unsigned> GetSize() const {
 | 
			
		||||
        return std::make_pair(width(), height());
 | 
			
		||||
    }
 | 
			
		||||
    virtual void Present() = 0;
 | 
			
		||||
 | 
			
		||||
protected:
 | 
			
		||||
    bool IsPaintingEnabled() const {
 | 
			
		||||
        return do_painting;
 | 
			
		||||
    bool event(QEvent* event) override {
 | 
			
		||||
        switch (event->type()) {
 | 
			
		||||
        case QEvent::UpdateRequest:
 | 
			
		||||
            Present();
 | 
			
		||||
            return true;
 | 
			
		||||
        case QEvent::MouseButtonPress:
 | 
			
		||||
        case QEvent::MouseButtonRelease:
 | 
			
		||||
        case QEvent::MouseButtonDblClick:
 | 
			
		||||
        case QEvent::MouseMove:
 | 
			
		||||
        case QEvent::KeyPress:
 | 
			
		||||
        case QEvent::KeyRelease:
 | 
			
		||||
        case QEvent::FocusIn:
 | 
			
		||||
        case QEvent::FocusOut:
 | 
			
		||||
        case QEvent::FocusAboutToChange:
 | 
			
		||||
        case QEvent::Enter:
 | 
			
		||||
        case QEvent::Leave:
 | 
			
		||||
        case QEvent::Wheel:
 | 
			
		||||
        case QEvent::TabletMove:
 | 
			
		||||
        case QEvent::TabletPress:
 | 
			
		||||
        case QEvent::TabletRelease:
 | 
			
		||||
        case QEvent::TabletEnterProximity:
 | 
			
		||||
        case QEvent::TabletLeaveProximity:
 | 
			
		||||
        case QEvent::TouchBegin:
 | 
			
		||||
        case QEvent::TouchUpdate:
 | 
			
		||||
        case QEvent::TouchEnd:
 | 
			
		||||
        case QEvent::InputMethodQuery:
 | 
			
		||||
        case QEvent::TouchCancel:
 | 
			
		||||
            return QCoreApplication::sendEvent(event_handler, event);
 | 
			
		||||
        case QEvent::Drop:
 | 
			
		||||
            GetMainWindow()->DropAction(static_cast<QDropEvent*>(event));
 | 
			
		||||
            return true;
 | 
			
		||||
        case QEvent::DragResponse:
 | 
			
		||||
        case QEvent::DragEnter:
 | 
			
		||||
        case QEvent::DragLeave:
 | 
			
		||||
        case QEvent::DragMove:
 | 
			
		||||
            GetMainWindow()->AcceptDropEvent(static_cast<QDropEvent*>(event));
 | 
			
		||||
            return true;
 | 
			
		||||
        default:
 | 
			
		||||
            return QWindow::event(event);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void exposeEvent(QExposeEvent* event) override {
 | 
			
		||||
        QWindow::requestUpdate();
 | 
			
		||||
        QWindow::exposeEvent(event);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    GRenderWindow* parent;
 | 
			
		||||
    bool do_painting = false;
 | 
			
		||||
    QWidget* event_handler{};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
// This class overrides paintEvent and resizeEvent to prevent the GUI thread from stealing GL
 | 
			
		||||
// context.
 | 
			
		||||
// The corresponding functionality is handled in EmuThread instead
 | 
			
		||||
class GGLWidgetInternal final : public GWidgetInternal, public QOpenGLWindow {
 | 
			
		||||
class OpenGLWindow final : public ChildRenderWindow {
 | 
			
		||||
public:
 | 
			
		||||
    GGLWidgetInternal(GRenderWindow* parent, QOpenGLContext* shared_context)
 | 
			
		||||
        : GWidgetInternal(parent), QOpenGLWindow(shared_context) {}
 | 
			
		||||
    ~GGLWidgetInternal() override = default;
 | 
			
		||||
    OpenGLWindow(QWindow* parent, QWidget* event_handler, QOpenGLContext* shared_context)
 | 
			
		||||
        : ChildRenderWindow{parent, event_handler},
 | 
			
		||||
          context(new QOpenGLContext(shared_context->parent())) {
 | 
			
		||||
 | 
			
		||||
    void paintEvent(QPaintEvent* ev) override {
 | 
			
		||||
        if (IsPaintingEnabled()) {
 | 
			
		||||
            QPainter painter(this);
 | 
			
		||||
        }
 | 
			
		||||
        // disable vsync for any shared contexts
 | 
			
		||||
        auto format = shared_context->format();
 | 
			
		||||
        format.setSwapInterval(Settings::values.use_vsync ? 1 : 0);
 | 
			
		||||
        this->setFormat(format);
 | 
			
		||||
 | 
			
		||||
        context->setShareContext(shared_context);
 | 
			
		||||
        context->setScreen(this->screen());
 | 
			
		||||
        context->setFormat(format);
 | 
			
		||||
        context->create();
 | 
			
		||||
 | 
			
		||||
        setSurfaceType(QWindow::OpenGLSurface);
 | 
			
		||||
 | 
			
		||||
        // TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
 | 
			
		||||
        // WA_DontShowOnScreen, WA_DeleteOnClose
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    ~OpenGLWindow() override {
 | 
			
		||||
        context->doneCurrent();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void Present() override {
 | 
			
		||||
        if (!isExposed()) {
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        context->makeCurrent(this);
 | 
			
		||||
        Core::System::GetInstance().Renderer().TryPresent(100);
 | 
			
		||||
        context->swapBuffers(this);
 | 
			
		||||
        auto f = context->versionFunctions<QOpenGLFunctions_4_3_Core>();
 | 
			
		||||
        f->glFinish();
 | 
			
		||||
        QWindow::requestUpdate();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    QOpenGLContext* context{};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#ifdef HAS_VULKAN
 | 
			
		||||
class GVKWidgetInternal final : public GWidgetInternal {
 | 
			
		||||
class VulkanWindow final : public ChildRenderWindow {
 | 
			
		||||
public:
 | 
			
		||||
    GVKWidgetInternal(GRenderWindow* parent, QVulkanInstance* instance) : GWidgetInternal(parent) {
 | 
			
		||||
    VulkanWindow(QWindow* parent, QWidget* event_handler, QVulkanInstance* instance)
 | 
			
		||||
        : ChildRenderWindow{parent, event_handler} {
 | 
			
		||||
        setSurfaceType(QSurface::SurfaceType::VulkanSurface);
 | 
			
		||||
        setVulkanInstance(instance);
 | 
			
		||||
    }
 | 
			
		||||
    ~GVKWidgetInternal() override = default;
 | 
			
		||||
 | 
			
		||||
    ~VulkanWindow() override = default;
 | 
			
		||||
 | 
			
		||||
    void Present() override {
 | 
			
		||||
        // TODO(bunnei): ImplementMe
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    QWidget* event_handler{};
 | 
			
		||||
};
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread)
 | 
			
		||||
    : QWidget(parent), emu_thread(emu_thread) {
 | 
			
		||||
GRenderWindow::GRenderWindow(QWidget* parent_, EmuThread* emu_thread)
 | 
			
		||||
    : QWidget(parent_), emu_thread(emu_thread) {
 | 
			
		||||
    setWindowTitle(QStringLiteral("yuzu %1 | %2-%3")
 | 
			
		||||
                       .arg(QString::fromUtf8(Common::g_build_name),
 | 
			
		||||
                            QString::fromUtf8(Common::g_scm_branch),
 | 
			
		||||
                            QString::fromUtf8(Common::g_scm_desc)));
 | 
			
		||||
    setAttribute(Qt::WA_AcceptTouchEvents);
 | 
			
		||||
 | 
			
		||||
    auto layout = new QHBoxLayout(this);
 | 
			
		||||
    layout->setMargin(0);
 | 
			
		||||
    setLayout(layout);
 | 
			
		||||
    InputCommon::Init();
 | 
			
		||||
 | 
			
		||||
    GMainWindow* parent = GetMainWindow();
 | 
			
		||||
    connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
GRenderWindow::~GRenderWindow() {
 | 
			
		||||
    InputCommon::Shutdown();
 | 
			
		||||
 | 
			
		||||
    // Avoid an unordered destruction that generates a segfault
 | 
			
		||||
    delete child;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GRenderWindow::moveContext() {
 | 
			
		||||
    if (!context) {
 | 
			
		||||
        return;
 | 
			
		||||
void GRenderWindow::MakeCurrent() {
 | 
			
		||||
    if (core_context) {
 | 
			
		||||
        core_context->MakeCurrent();
 | 
			
		||||
    }
 | 
			
		||||
    DoneCurrent();
 | 
			
		||||
 | 
			
		||||
    // If the thread started running, move the GL Context to the new thread. Otherwise, move it
 | 
			
		||||
    // back.
 | 
			
		||||
    auto thread = (QThread::currentThread() == qApp->thread() && emu_thread != nullptr)
 | 
			
		||||
                      ? emu_thread
 | 
			
		||||
                      : qApp->thread();
 | 
			
		||||
    context->moveToThread(thread);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GRenderWindow::SwapBuffers() {
 | 
			
		||||
    if (context) {
 | 
			
		||||
        context->swapBuffers(child);
 | 
			
		||||
void GRenderWindow::DoneCurrent() {
 | 
			
		||||
    if (core_context) {
 | 
			
		||||
        core_context->DoneCurrent();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GRenderWindow::PollEvents() {
 | 
			
		||||
    if (!first_frame) {
 | 
			
		||||
        first_frame = true;
 | 
			
		||||
        emit FirstFrameDisplayed();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GRenderWindow::MakeCurrent() {
 | 
			
		||||
    if (context) {
 | 
			
		||||
        context->makeCurrent(child);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GRenderWindow::DoneCurrent() {
 | 
			
		||||
    if (context) {
 | 
			
		||||
        context->doneCurrent();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GRenderWindow::PollEvents() {}
 | 
			
		||||
 | 
			
		||||
bool GRenderWindow::IsShown() const {
 | 
			
		||||
    return !isMinimized();
 | 
			
		||||
}
 | 
			
		||||
@ -291,7 +314,7 @@ void GRenderWindow::RetrieveVulkanHandlers(void* get_instance_proc_addr, void* i
 | 
			
		||||
#ifdef HAS_VULKAN
 | 
			
		||||
    const auto instance_proc_addr = vk_instance->getInstanceProcAddr("vkGetInstanceProcAddr");
 | 
			
		||||
    const VkInstance instance_copy = vk_instance->vkInstance();
 | 
			
		||||
    const VkSurfaceKHR surface_copy = vk_instance->surfaceForWindow(child);
 | 
			
		||||
    const VkSurfaceKHR surface_copy = vk_instance->surfaceForWindow(child_window);
 | 
			
		||||
 | 
			
		||||
    std::memcpy(get_instance_proc_addr, &instance_proc_addr, sizeof(instance_proc_addr));
 | 
			
		||||
    std::memcpy(instance, &instance_copy, sizeof(instance_copy));
 | 
			
		||||
@ -309,21 +332,10 @@ void GRenderWindow::RetrieveVulkanHandlers(void* get_instance_proc_addr, void* i
 | 
			
		||||
void GRenderWindow::OnFramebufferSizeChanged() {
 | 
			
		||||
    // Screen changes potentially incur a change in screen DPI, hence we should update the
 | 
			
		||||
    // framebuffer size
 | 
			
		||||
    const qreal pixelRatio{GetWindowPixelRatio()};
 | 
			
		||||
    const auto size{child->GetSize()};
 | 
			
		||||
    UpdateCurrentFramebufferLayout(size.first * pixelRatio, size.second * pixelRatio);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GRenderWindow::ForwardKeyPressEvent(QKeyEvent* event) {
 | 
			
		||||
    if (child) {
 | 
			
		||||
        child->keyPressEvent(event);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GRenderWindow::ForwardKeyReleaseEvent(QKeyEvent* event) {
 | 
			
		||||
    if (child) {
 | 
			
		||||
        child->keyReleaseEvent(event);
 | 
			
		||||
    }
 | 
			
		||||
    const qreal pixel_ratio = windowPixelRatio();
 | 
			
		||||
    const u32 width = this->width() * pixel_ratio;
 | 
			
		||||
    const u32 height = this->height() * pixel_ratio;
 | 
			
		||||
    UpdateCurrentFramebufferLayout(width, height);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GRenderWindow::BackupGeometry() {
 | 
			
		||||
@ -351,13 +363,12 @@ QByteArray GRenderWindow::saveGeometry() {
 | 
			
		||||
    return geometry;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
qreal GRenderWindow::GetWindowPixelRatio() const {
 | 
			
		||||
    // windowHandle() might not be accessible until the window is displayed to screen.
 | 
			
		||||
    return windowHandle() ? windowHandle()->screen()->devicePixelRatio() : 1.0f;
 | 
			
		||||
qreal GRenderWindow::windowPixelRatio() const {
 | 
			
		||||
    return devicePixelRatio();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
std::pair<u32, u32> GRenderWindow::ScaleTouch(const QPointF pos) const {
 | 
			
		||||
    const qreal pixel_ratio{GetWindowPixelRatio()};
 | 
			
		||||
    const qreal pixel_ratio = windowPixelRatio();
 | 
			
		||||
    return {static_cast<u32>(std::max(std::round(pos.x() * pixel_ratio), qreal{0.0})),
 | 
			
		||||
            static_cast<u32>(std::max(std::round(pos.y() * pixel_ratio), qreal{0.0}))};
 | 
			
		||||
}
 | 
			
		||||
@ -367,6 +378,47 @@ void GRenderWindow::closeEvent(QCloseEvent* event) {
 | 
			
		||||
    QWidget::closeEvent(event);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GRenderWindow::keyPressEvent(QKeyEvent* event) {
 | 
			
		||||
    InputCommon::GetKeyboard()->PressKey(event->key());
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
 | 
			
		||||
    InputCommon::GetKeyboard()->ReleaseKey(event->key());
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GRenderWindow::mousePressEvent(QMouseEvent* event) {
 | 
			
		||||
    if (event->source() == Qt::MouseEventSynthesizedBySystem)
 | 
			
		||||
        return; // touch input is handled in TouchBeginEvent
 | 
			
		||||
 | 
			
		||||
    auto pos = event->pos();
 | 
			
		||||
    if (event->button() == Qt::LeftButton) {
 | 
			
		||||
        const auto [x, y] = ScaleTouch(pos);
 | 
			
		||||
        this->TouchPressed(x, y);
 | 
			
		||||
    } else if (event->button() == Qt::RightButton) {
 | 
			
		||||
        InputCommon::GetMotionEmu()->BeginTilt(pos.x(), pos.y());
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
 | 
			
		||||
    if (event->source() == Qt::MouseEventSynthesizedBySystem)
 | 
			
		||||
        return; // touch input is handled in TouchUpdateEvent
 | 
			
		||||
 | 
			
		||||
    auto pos = event->pos();
 | 
			
		||||
    const auto [x, y] = ScaleTouch(pos);
 | 
			
		||||
    this->TouchMoved(x, y);
 | 
			
		||||
    InputCommon::GetMotionEmu()->Tilt(pos.x(), pos.y());
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
 | 
			
		||||
    if (event->source() == Qt::MouseEventSynthesizedBySystem)
 | 
			
		||||
        return; // touch input is handled in TouchEndEvent
 | 
			
		||||
 | 
			
		||||
    if (event->button() == Qt::LeftButton)
 | 
			
		||||
        this->TouchReleased();
 | 
			
		||||
    else if (event->button() == Qt::RightButton)
 | 
			
		||||
        InputCommon::GetMotionEmu()->EndTilt();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) {
 | 
			
		||||
    // TouchBegin always has exactly one touch point, so take the .first()
 | 
			
		||||
    const auto [x, y] = ScaleTouch(event->touchPoints().first().pos());
 | 
			
		||||
@ -415,26 +467,20 @@ void GRenderWindow::focusOutEvent(QFocusEvent* event) {
 | 
			
		||||
    InputCommon::GetKeyboard()->ReleaseAllKeys();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GRenderWindow::OnClientAreaResized(u32 width, u32 height) {
 | 
			
		||||
    NotifyClientAreaSizeChanged(std::make_pair(width, height));
 | 
			
		||||
void GRenderWindow::resizeEvent(QResizeEvent* event) {
 | 
			
		||||
    QWidget::resizeEvent(event);
 | 
			
		||||
    OnFramebufferSizeChanged();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
std::unique_ptr<Core::Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const {
 | 
			
		||||
    return std::make_unique<GGLContext>(context.get());
 | 
			
		||||
    if (Settings::values.renderer_backend == Settings::RendererBackend::OpenGL) {
 | 
			
		||||
        return std::make_unique<GGLContext>(QOpenGLContext::globalShareContext());
 | 
			
		||||
    }
 | 
			
		||||
    return {};
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool GRenderWindow::InitRenderTarget() {
 | 
			
		||||
    shared_context.reset();
 | 
			
		||||
    context.reset();
 | 
			
		||||
    if (child) {
 | 
			
		||||
        delete child;
 | 
			
		||||
    }
 | 
			
		||||
    if (container) {
 | 
			
		||||
        delete container;
 | 
			
		||||
    }
 | 
			
		||||
    if (layout()) {
 | 
			
		||||
        delete layout();
 | 
			
		||||
    }
 | 
			
		||||
    ReleaseRenderTarget();
 | 
			
		||||
 | 
			
		||||
    first_frame = false;
 | 
			
		||||
 | 
			
		||||
@ -451,13 +497,6 @@ bool GRenderWindow::InitRenderTarget() {
 | 
			
		||||
        break;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    container = QWidget::createWindowContainer(child, this);
 | 
			
		||||
    QBoxLayout* layout = new QHBoxLayout(this);
 | 
			
		||||
 | 
			
		||||
    layout->addWidget(container);
 | 
			
		||||
    layout->setMargin(0);
 | 
			
		||||
    setLayout(layout);
 | 
			
		||||
 | 
			
		||||
    // Reset minimum required size to avoid resizing issues on the main window after restarting.
 | 
			
		||||
    setMinimumSize(1, 1);
 | 
			
		||||
 | 
			
		||||
@ -467,14 +506,9 @@ bool GRenderWindow::InitRenderTarget() {
 | 
			
		||||
    hide();
 | 
			
		||||
 | 
			
		||||
    resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
 | 
			
		||||
    child->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
 | 
			
		||||
    container->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
 | 
			
		||||
 | 
			
		||||
    OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
 | 
			
		||||
 | 
			
		||||
    OnFramebufferSizeChanged();
 | 
			
		||||
    NotifyClientAreaSizeChanged(child->GetSize());
 | 
			
		||||
 | 
			
		||||
    BackupGeometry();
 | 
			
		||||
 | 
			
		||||
    if (Settings::values.renderer_backend == Settings::RendererBackend::OpenGL) {
 | 
			
		||||
@ -486,6 +520,14 @@ bool GRenderWindow::InitRenderTarget() {
 | 
			
		||||
    return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GRenderWindow::ReleaseRenderTarget() {
 | 
			
		||||
    if (child_widget) {
 | 
			
		||||
        layout()->removeWidget(child_widget);
 | 
			
		||||
        delete child_widget;
 | 
			
		||||
        child_widget = nullptr;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GRenderWindow::CaptureScreenshot(u32 res_scale, const QString& screenshot_path) {
 | 
			
		||||
    auto& renderer = Core::System::GetInstance().Renderer();
 | 
			
		||||
 | 
			
		||||
@ -521,16 +563,19 @@ bool GRenderWindow::InitializeOpenGL() {
 | 
			
		||||
    fmt.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions);
 | 
			
		||||
    // TODO: expose a setting for buffer value (ie default/single/double/triple)
 | 
			
		||||
    fmt.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
 | 
			
		||||
    shared_context = std::make_unique<QOpenGLContext>();
 | 
			
		||||
    shared_context->setFormat(fmt);
 | 
			
		||||
    shared_context->create();
 | 
			
		||||
    context = std::make_unique<QOpenGLContext>();
 | 
			
		||||
    context->setShareContext(shared_context.get());
 | 
			
		||||
    context->setFormat(fmt);
 | 
			
		||||
    context->create();
 | 
			
		||||
    fmt.setSwapInterval(false);
 | 
			
		||||
    fmt.setSwapInterval(0);
 | 
			
		||||
    QSurfaceFormat::setDefaultFormat(fmt);
 | 
			
		||||
 | 
			
		||||
    GMainWindow* parent = GetMainWindow();
 | 
			
		||||
    QWindow* parent_win_handle = parent ? parent->windowHandle() : nullptr;
 | 
			
		||||
    child_window = new OpenGLWindow(parent_win_handle, this, QOpenGLContext::globalShareContext());
 | 
			
		||||
    child_window->create();
 | 
			
		||||
    child_widget = createWindowContainer(child_window, this);
 | 
			
		||||
    child_widget->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
 | 
			
		||||
    layout()->addWidget(child_widget);
 | 
			
		||||
 | 
			
		||||
    core_context = CreateSharedContext();
 | 
			
		||||
 | 
			
		||||
    child = new GGLWidgetInternal(this, shared_context.get());
 | 
			
		||||
    return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -559,7 +604,14 @@ bool GRenderWindow::InitializeVulkan() {
 | 
			
		||||
        return false;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    child = new GVKWidgetInternal(this, vk_instance.get());
 | 
			
		||||
    GMainWindow* parent = GetMainWindow();
 | 
			
		||||
    QWindow* parent_win_handle = parent ? parent->windowHandle() : nullptr;
 | 
			
		||||
    child_window = new VulkanWindow(parent_win_handle, this, vk_instance.get());
 | 
			
		||||
    child_window->create();
 | 
			
		||||
    child_widget = createWindowContainer(child_window, this);
 | 
			
		||||
    child_widget->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
 | 
			
		||||
    layout()->addWidget(child_widget);
 | 
			
		||||
 | 
			
		||||
    return true;
 | 
			
		||||
#else
 | 
			
		||||
    QMessageBox::critical(this, tr("Vulkan not available!"),
 | 
			
		||||
@ -569,7 +621,7 @@ bool GRenderWindow::InitializeVulkan() {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool GRenderWindow::LoadOpenGL() {
 | 
			
		||||
    Core::Frontend::ScopeAcquireWindowContext acquire_context{*this};
 | 
			
		||||
    Core::Frontend::ScopeAcquireContext acquire_context{*this};
 | 
			
		||||
    if (!gladLoadGL()) {
 | 
			
		||||
        QMessageBox::critical(this, tr("Error while initializing OpenGL 4.3!"),
 | 
			
		||||
                              tr("Your GPU may not support OpenGL 4.3, or you do not have the "
 | 
			
		||||
@ -621,12 +673,10 @@ QStringList GRenderWindow::GetUnsupportedGLExtensions() const {
 | 
			
		||||
 | 
			
		||||
void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread) {
 | 
			
		||||
    this->emu_thread = emu_thread;
 | 
			
		||||
    child->DisablePainting();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GRenderWindow::OnEmulationStopping() {
 | 
			
		||||
    emu_thread = nullptr;
 | 
			
		||||
    child->EnablePainting();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GRenderWindow::showEvent(QShowEvent* event) {
 | 
			
		||||
 | 
			
		||||
@ -11,11 +11,13 @@
 | 
			
		||||
#include <QImage>
 | 
			
		||||
#include <QThread>
 | 
			
		||||
#include <QWidget>
 | 
			
		||||
#include <QWindow>
 | 
			
		||||
 | 
			
		||||
#include "common/thread.h"
 | 
			
		||||
#include "core/core.h"
 | 
			
		||||
#include "core/frontend/emu_window.h"
 | 
			
		||||
 | 
			
		||||
class GRenderWindow;
 | 
			
		||||
class QKeyEvent;
 | 
			
		||||
class QScreen;
 | 
			
		||||
class QTouchEvent;
 | 
			
		||||
@ -26,14 +28,6 @@ class QOpenGLContext;
 | 
			
		||||
class QVulkanInstance;
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
class GWidgetInternal;
 | 
			
		||||
class GGLWidgetInternal;
 | 
			
		||||
class GVKWidgetInternal;
 | 
			
		||||
class GMainWindow;
 | 
			
		||||
class GRenderWindow;
 | 
			
		||||
class QSurface;
 | 
			
		||||
class QOpenGLContext;
 | 
			
		||||
 | 
			
		||||
namespace VideoCore {
 | 
			
		||||
enum class LoadCallbackStage;
 | 
			
		||||
}
 | 
			
		||||
@ -42,7 +36,7 @@ class EmuThread final : public QThread {
 | 
			
		||||
    Q_OBJECT
 | 
			
		||||
 | 
			
		||||
public:
 | 
			
		||||
    explicit EmuThread(GRenderWindow* render_window);
 | 
			
		||||
    explicit EmuThread(GRenderWindow& window);
 | 
			
		||||
    ~EmuThread() override;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@ -96,7 +90,11 @@ private:
 | 
			
		||||
    std::mutex running_mutex;
 | 
			
		||||
    std::condition_variable running_cv;
 | 
			
		||||
 | 
			
		||||
    GRenderWindow* render_window;
 | 
			
		||||
    /// Only used in asynchronous GPU mode
 | 
			
		||||
    std::unique_ptr<Core::Frontend::GraphicsContext> shared_context;
 | 
			
		||||
 | 
			
		||||
    /// This is shared_context in asynchronous GPU mode, core_context in synchronous GPU mode
 | 
			
		||||
    Core::Frontend::GraphicsContext& context;
 | 
			
		||||
 | 
			
		||||
signals:
 | 
			
		||||
    /**
 | 
			
		||||
@ -126,11 +124,10 @@ class GRenderWindow : public QWidget, public Core::Frontend::EmuWindow {
 | 
			
		||||
    Q_OBJECT
 | 
			
		||||
 | 
			
		||||
public:
 | 
			
		||||
    GRenderWindow(GMainWindow* parent, EmuThread* emu_thread);
 | 
			
		||||
    GRenderWindow(QWidget* parent, EmuThread* emu_thread);
 | 
			
		||||
    ~GRenderWindow() override;
 | 
			
		||||
 | 
			
		||||
    // EmuWindow implementation
 | 
			
		||||
    void SwapBuffers() override;
 | 
			
		||||
    // EmuWindow implementation.
 | 
			
		||||
    void MakeCurrent() override;
 | 
			
		||||
    void DoneCurrent() override;
 | 
			
		||||
    void PollEvents() override;
 | 
			
		||||
@ -139,30 +136,36 @@ public:
 | 
			
		||||
                                void* surface) const override;
 | 
			
		||||
    std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
 | 
			
		||||
 | 
			
		||||
    void ForwardKeyPressEvent(QKeyEvent* event);
 | 
			
		||||
    void ForwardKeyReleaseEvent(QKeyEvent* event);
 | 
			
		||||
 | 
			
		||||
    void BackupGeometry();
 | 
			
		||||
    void RestoreGeometry();
 | 
			
		||||
    void restoreGeometry(const QByteArray& geometry); // overridden
 | 
			
		||||
    QByteArray saveGeometry();                        // overridden
 | 
			
		||||
 | 
			
		||||
    qreal GetWindowPixelRatio() const;
 | 
			
		||||
    std::pair<u32, u32> ScaleTouch(QPointF pos) const;
 | 
			
		||||
    qreal windowPixelRatio() const;
 | 
			
		||||
 | 
			
		||||
    void closeEvent(QCloseEvent* event) override;
 | 
			
		||||
 | 
			
		||||
    void resizeEvent(QResizeEvent* event) override;
 | 
			
		||||
 | 
			
		||||
    void keyPressEvent(QKeyEvent* event) override;
 | 
			
		||||
    void keyReleaseEvent(QKeyEvent* event) override;
 | 
			
		||||
 | 
			
		||||
    void mousePressEvent(QMouseEvent* event) override;
 | 
			
		||||
    void mouseMoveEvent(QMouseEvent* event) override;
 | 
			
		||||
    void mouseReleaseEvent(QMouseEvent* event) override;
 | 
			
		||||
 | 
			
		||||
    bool event(QEvent* event) override;
 | 
			
		||||
 | 
			
		||||
    void focusOutEvent(QFocusEvent* event) override;
 | 
			
		||||
 | 
			
		||||
    void OnClientAreaResized(u32 width, u32 height);
 | 
			
		||||
 | 
			
		||||
    bool InitRenderTarget();
 | 
			
		||||
 | 
			
		||||
    /// Destroy the previous run's child_widget which should also destroy the child_window
 | 
			
		||||
    void ReleaseRenderTarget();
 | 
			
		||||
 | 
			
		||||
    void CaptureScreenshot(u32 res_scale, const QString& screenshot_path);
 | 
			
		||||
 | 
			
		||||
public slots:
 | 
			
		||||
    void moveContext(); // overridden
 | 
			
		||||
 | 
			
		||||
    void OnEmulationStarting(EmuThread* emu_thread);
 | 
			
		||||
    void OnEmulationStopping();
 | 
			
		||||
    void OnFramebufferSizeChanged();
 | 
			
		||||
@ -173,6 +176,7 @@ signals:
 | 
			
		||||
    void FirstFrameDisplayed();
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    std::pair<u32, u32> ScaleTouch(QPointF pos) const;
 | 
			
		||||
    void TouchBeginEvent(const QTouchEvent* event);
 | 
			
		||||
    void TouchUpdateEvent(const QTouchEvent* event);
 | 
			
		||||
    void TouchEndEvent();
 | 
			
		||||
@ -184,15 +188,9 @@ private:
 | 
			
		||||
    bool LoadOpenGL();
 | 
			
		||||
    QStringList GetUnsupportedGLExtensions() const;
 | 
			
		||||
 | 
			
		||||
    QWidget* container = nullptr;
 | 
			
		||||
    GWidgetInternal* child = nullptr;
 | 
			
		||||
 | 
			
		||||
    EmuThread* emu_thread;
 | 
			
		||||
    // Context that backs the GGLWidgetInternal (and will be used by core to render)
 | 
			
		||||
    std::unique_ptr<QOpenGLContext> context;
 | 
			
		||||
    // Context that will be shared between all newly created contexts. This should never be made
 | 
			
		||||
    // current
 | 
			
		||||
    std::unique_ptr<QOpenGLContext> shared_context;
 | 
			
		||||
 | 
			
		||||
    std::unique_ptr<GraphicsContext> core_context;
 | 
			
		||||
 | 
			
		||||
#ifdef HAS_VULKAN
 | 
			
		||||
    std::unique_ptr<QVulkanInstance> vk_instance;
 | 
			
		||||
@ -202,6 +200,15 @@ private:
 | 
			
		||||
    QImage screenshot_image;
 | 
			
		||||
 | 
			
		||||
    QByteArray geometry;
 | 
			
		||||
 | 
			
		||||
    /// Native window handle that backs this presentation widget
 | 
			
		||||
    QWindow* child_window = nullptr;
 | 
			
		||||
 | 
			
		||||
    /// In order to embed the window into GRenderWindow, you need to use createWindowContainer to
 | 
			
		||||
    /// put the child_window into a widget then add it to the layout. This child_widget can be
 | 
			
		||||
    /// parented to GRenderWindow and use Qt's lifetime system
 | 
			
		||||
    QWidget* child_widget = nullptr;
 | 
			
		||||
 | 
			
		||||
    bool first_frame = false;
 | 
			
		||||
 | 
			
		||||
protected:
 | 
			
		||||
 | 
			
		||||
@ -640,6 +640,7 @@ void Config::ReadRendererValues() {
 | 
			
		||||
        ReadSetting(QStringLiteral("use_accurate_gpu_emulation"), false).toBool();
 | 
			
		||||
    Settings::values.use_asynchronous_gpu_emulation =
 | 
			
		||||
        ReadSetting(QStringLiteral("use_asynchronous_gpu_emulation"), false).toBool();
 | 
			
		||||
    Settings::values.use_vsync = ReadSetting(QStringLiteral("use_vsync"), true).toBool();
 | 
			
		||||
    Settings::values.force_30fps_mode =
 | 
			
		||||
        ReadSetting(QStringLiteral("force_30fps_mode"), false).toBool();
 | 
			
		||||
 | 
			
		||||
@ -1074,6 +1075,7 @@ void Config::SaveRendererValues() {
 | 
			
		||||
                 Settings::values.use_accurate_gpu_emulation, false);
 | 
			
		||||
    WriteSetting(QStringLiteral("use_asynchronous_gpu_emulation"),
 | 
			
		||||
                 Settings::values.use_asynchronous_gpu_emulation, false);
 | 
			
		||||
    WriteSetting(QStringLiteral("use_vsync"), Settings::values.use_vsync, true);
 | 
			
		||||
    WriteSetting(QStringLiteral("force_30fps_mode"), Settings::values.force_30fps_mode, false);
 | 
			
		||||
 | 
			
		||||
    // Cast to double because Qt's written float values are not human-readable
 | 
			
		||||
 | 
			
		||||
@ -103,6 +103,8 @@ void ConfigureGraphics::SetConfiguration() {
 | 
			
		||||
    ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
 | 
			
		||||
    ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock);
 | 
			
		||||
    ui->use_asynchronous_gpu_emulation->setChecked(Settings::values.use_asynchronous_gpu_emulation);
 | 
			
		||||
    ui->use_vsync->setEnabled(runtime_lock);
 | 
			
		||||
    ui->use_vsync->setChecked(Settings::values.use_vsync);
 | 
			
		||||
    ui->force_30fps_mode->setEnabled(runtime_lock);
 | 
			
		||||
    ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode);
 | 
			
		||||
    UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
 | 
			
		||||
@ -120,6 +122,7 @@ void ConfigureGraphics::ApplyConfiguration() {
 | 
			
		||||
    Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
 | 
			
		||||
    Settings::values.use_asynchronous_gpu_emulation =
 | 
			
		||||
        ui->use_asynchronous_gpu_emulation->isChecked();
 | 
			
		||||
    Settings::values.use_vsync = ui->use_vsync->isChecked();
 | 
			
		||||
    Settings::values.force_30fps_mode = ui->force_30fps_mode->isChecked();
 | 
			
		||||
    Settings::values.bg_red = static_cast<float>(bg_color.redF());
 | 
			
		||||
    Settings::values.bg_green = static_cast<float>(bg_color.greenF());
 | 
			
		||||
 | 
			
		||||
@ -84,6 +84,16 @@
 | 
			
		||||
          </property>
 | 
			
		||||
         </widget>
 | 
			
		||||
        </item>
 | 
			
		||||
        <item>
 | 
			
		||||
         <widget class="QCheckBox" name="use_vsync">
 | 
			
		||||
          <property name="toolTip">
 | 
			
		||||
           <string>VSync prevents the screen from tearing, but some graphics cards have lower performance with VSync enabled. Keep it enabled if you don't notice a performance difference.</string>
 | 
			
		||||
          </property>
 | 
			
		||||
          <property name="text">
 | 
			
		||||
           <string>Use VSync (OpenGL only)</string>
 | 
			
		||||
          </property>
 | 
			
		||||
         </widget>
 | 
			
		||||
        </item>
 | 
			
		||||
        <item>
 | 
			
		||||
         <widget class="QCheckBox" name="use_accurate_gpu_emulation">
 | 
			
		||||
          <property name="text">
 | 
			
		||||
 | 
			
		||||
@ -20,7 +20,6 @@
 | 
			
		||||
#include "core/file_sys/vfs.h"
 | 
			
		||||
#include "core/file_sys/vfs_real.h"
 | 
			
		||||
#include "core/frontend/applets/general_frontend.h"
 | 
			
		||||
#include "core/frontend/scope_acquire_window_context.h"
 | 
			
		||||
#include "core/hle/service/acc/profile_manager.h"
 | 
			
		||||
#include "core/hle/service/am/applet_ae.h"
 | 
			
		||||
#include "core/hle/service/am/applet_oe.h"
 | 
			
		||||
@ -985,11 +984,8 @@ void GMainWindow::BootGame(const QString& filename) {
 | 
			
		||||
        return;
 | 
			
		||||
 | 
			
		||||
    // Create and start the emulation thread
 | 
			
		||||
    emu_thread = std::make_unique<EmuThread>(render_window);
 | 
			
		||||
    emu_thread = std::make_unique<EmuThread>(*render_window);
 | 
			
		||||
    emit EmulationStarting(emu_thread.get());
 | 
			
		||||
    if (Settings::values.renderer_backend == Settings::RendererBackend::OpenGL) {
 | 
			
		||||
        render_window->moveContext();
 | 
			
		||||
    }
 | 
			
		||||
    emu_thread->start();
 | 
			
		||||
 | 
			
		||||
    connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
 | 
			
		||||
@ -1087,6 +1083,9 @@ void GMainWindow::ShutdownGame() {
 | 
			
		||||
    emulation_running = false;
 | 
			
		||||
 | 
			
		||||
    game_path.clear();
 | 
			
		||||
 | 
			
		||||
    // When closing the game, destroy the GLWindow to clear the context after the game is closed
 | 
			
		||||
    render_window->ReleaseRenderTarget();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GMainWindow::StoreRecentFile(const QString& filename) {
 | 
			
		||||
@ -2215,48 +2214,47 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
 | 
			
		||||
    QWidget::closeEvent(event);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GMainWindow::keyPressEvent(QKeyEvent* event) {
 | 
			
		||||
    if (render_window) {
 | 
			
		||||
        render_window->ForwardKeyPressEvent(event);
 | 
			
		||||
static bool IsSingleFileDropEvent(const QMimeData* mime) {
 | 
			
		||||
    return mime->hasUrls() && mime->urls().length() == 1;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GMainWindow::AcceptDropEvent(QDropEvent* event) {
 | 
			
		||||
    if (IsSingleFileDropEvent(event->mimeData())) {
 | 
			
		||||
        event->setDropAction(Qt::DropAction::LinkAction);
 | 
			
		||||
        event->accept();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GMainWindow::keyReleaseEvent(QKeyEvent* event) {
 | 
			
		||||
    if (render_window) {
 | 
			
		||||
        render_window->ForwardKeyReleaseEvent(event);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static bool IsSingleFileDropEvent(QDropEvent* event) {
 | 
			
		||||
    const QMimeData* mimeData = event->mimeData();
 | 
			
		||||
    return mimeData->hasUrls() && mimeData->urls().length() == 1;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GMainWindow::dropEvent(QDropEvent* event) {
 | 
			
		||||
    if (!IsSingleFileDropEvent(event)) {
 | 
			
		||||
        return;
 | 
			
		||||
bool GMainWindow::DropAction(QDropEvent* event) {
 | 
			
		||||
    if (!IsSingleFileDropEvent(event->mimeData())) {
 | 
			
		||||
        return false;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const QMimeData* mime_data = event->mimeData();
 | 
			
		||||
    const QString filename = mime_data->urls().at(0).toLocalFile();
 | 
			
		||||
    const QString& filename = mime_data->urls().at(0).toLocalFile();
 | 
			
		||||
 | 
			
		||||
    if (emulation_running && QFileInfo(filename).suffix() == QStringLiteral("bin")) {
 | 
			
		||||
        // Amiibo
 | 
			
		||||
        LoadAmiibo(filename);
 | 
			
		||||
    } else {
 | 
			
		||||
        // Game
 | 
			
		||||
        if (ConfirmChangeGame()) {
 | 
			
		||||
            BootGame(filename);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GMainWindow::dropEvent(QDropEvent* event) {
 | 
			
		||||
    DropAction(event);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GMainWindow::dragEnterEvent(QDragEnterEvent* event) {
 | 
			
		||||
    if (IsSingleFileDropEvent(event)) {
 | 
			
		||||
        event->acceptProposedAction();
 | 
			
		||||
    }
 | 
			
		||||
    AcceptDropEvent(event);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GMainWindow::dragMoveEvent(QDragMoveEvent* event) {
 | 
			
		||||
    event->acceptProposedAction();
 | 
			
		||||
    AcceptDropEvent(event);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool GMainWindow::ConfirmChangeGame() {
 | 
			
		||||
@ -2377,6 +2375,7 @@ int main(int argc, char* argv[]) {
 | 
			
		||||
 | 
			
		||||
    // Enables the core to make the qt created contexts current on std::threads
 | 
			
		||||
    QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
 | 
			
		||||
    QCoreApplication::setAttribute(Qt::AA_ShareOpenGLContexts);
 | 
			
		||||
    QApplication app(argc, argv);
 | 
			
		||||
 | 
			
		||||
    // Qt changes the locale and causes issues in float conversion using std::to_string() when
 | 
			
		||||
 | 
			
		||||
@ -78,6 +78,9 @@ public:
 | 
			
		||||
 | 
			
		||||
    std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
 | 
			
		||||
 | 
			
		||||
    bool DropAction(QDropEvent* event);
 | 
			
		||||
    void AcceptDropEvent(QDropEvent* event);
 | 
			
		||||
 | 
			
		||||
signals:
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@ -264,8 +267,4 @@ protected:
 | 
			
		||||
    void dropEvent(QDropEvent* event) override;
 | 
			
		||||
    void dragEnterEvent(QDragEnterEvent* event) override;
 | 
			
		||||
    void dragMoveEvent(QDragMoveEvent* event) override;
 | 
			
		||||
 | 
			
		||||
    // Overrides used to forward signals to the render window when the focus moves out.
 | 
			
		||||
    void keyPressEvent(QKeyEvent* event) override;
 | 
			
		||||
    void keyReleaseEvent(QKeyEvent* event) override;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
@ -390,6 +390,8 @@ void Config::ReadValues() {
 | 
			
		||||
        sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false);
 | 
			
		||||
    Settings::values.use_asynchronous_gpu_emulation =
 | 
			
		||||
        sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false);
 | 
			
		||||
    Settings::values.use_vsync =
 | 
			
		||||
        static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1));
 | 
			
		||||
 | 
			
		||||
    Settings::values.bg_red = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0));
 | 
			
		||||
    Settings::values.bg_green =
 | 
			
		||||
 | 
			
		||||
@ -150,6 +150,11 @@ use_accurate_gpu_emulation =
 | 
			
		||||
# 0 : Off (slow), 1 (default): On (fast)
 | 
			
		||||
use_asynchronous_gpu_emulation =
 | 
			
		||||
 | 
			
		||||
# Forces VSync on the display thread. Usually doesn't impact performance, but on some drivers it can
 | 
			
		||||
# so only turn this off if you notice a speed difference.
 | 
			
		||||
# 0: Off, 1 (default): On
 | 
			
		||||
use_vsync =
 | 
			
		||||
 | 
			
		||||
# The clear color for the renderer. What shows up on the sides of the bottom screen.
 | 
			
		||||
# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
 | 
			
		||||
bg_red =
 | 
			
		||||
 | 
			
		||||
@ -13,7 +13,7 @@
 | 
			
		||||
#include "input_common/sdl/sdl.h"
 | 
			
		||||
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
 | 
			
		||||
 | 
			
		||||
EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
 | 
			
		||||
EmuWindow_SDL2::EmuWindow_SDL2(Core::System& system, bool fullscreen) : system{system} {
 | 
			
		||||
    if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
 | 
			
		||||
        LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
 | 
			
		||||
        exit(1);
 | 
			
		||||
 | 
			
		||||
@ -10,9 +10,13 @@
 | 
			
		||||
 | 
			
		||||
struct SDL_Window;
 | 
			
		||||
 | 
			
		||||
namespace Core {
 | 
			
		||||
class System;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
class EmuWindow_SDL2 : public Core::Frontend::EmuWindow {
 | 
			
		||||
public:
 | 
			
		||||
    explicit EmuWindow_SDL2(bool fullscreen);
 | 
			
		||||
    explicit EmuWindow_SDL2(Core::System& system, bool fullscreen);
 | 
			
		||||
    ~EmuWindow_SDL2();
 | 
			
		||||
 | 
			
		||||
    /// Polls window events
 | 
			
		||||
@ -24,6 +28,9 @@ public:
 | 
			
		||||
    /// Returns if window is shown (not minimized)
 | 
			
		||||
    bool IsShown() const override;
 | 
			
		||||
 | 
			
		||||
    /// Presents the next frame
 | 
			
		||||
    virtual void Present() = 0;
 | 
			
		||||
 | 
			
		||||
protected:
 | 
			
		||||
    /// Called by PollEvents when a key is pressed or released.
 | 
			
		||||
    void OnKeyEvent(int key, u8 state);
 | 
			
		||||
@ -55,6 +62,9 @@ protected:
 | 
			
		||||
    /// Called when a configuration change affects the minimal size of the window
 | 
			
		||||
    void OnMinimalClientAreaChangeRequest(std::pair<unsigned, unsigned> minimal_size) override;
 | 
			
		||||
 | 
			
		||||
    /// Instance of the system, used to access renderer for the presentation thread
 | 
			
		||||
    Core::System& system;
 | 
			
		||||
 | 
			
		||||
    /// Is the window still open?
 | 
			
		||||
    bool is_open = true;
 | 
			
		||||
 | 
			
		||||
@ -62,7 +72,7 @@ protected:
 | 
			
		||||
    bool is_shown = true;
 | 
			
		||||
 | 
			
		||||
    /// Internal SDL2 render window
 | 
			
		||||
    SDL_Window* render_window;
 | 
			
		||||
    SDL_Window* render_window{};
 | 
			
		||||
 | 
			
		||||
    /// Keeps track of how often to update the title bar during gameplay
 | 
			
		||||
    u32 last_time = 0;
 | 
			
		||||
 | 
			
		||||
@ -13,24 +13,25 @@
 | 
			
		||||
#include "common/logging/log.h"
 | 
			
		||||
#include "common/scm_rev.h"
 | 
			
		||||
#include "common/string_util.h"
 | 
			
		||||
#include "core/core.h"
 | 
			
		||||
#include "core/settings.h"
 | 
			
		||||
#include "input_common/keyboard.h"
 | 
			
		||||
#include "input_common/main.h"
 | 
			
		||||
#include "input_common/motion_emu.h"
 | 
			
		||||
#include "video_core/renderer_base.h"
 | 
			
		||||
#include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h"
 | 
			
		||||
 | 
			
		||||
class SDLGLContext : public Core::Frontend::GraphicsContext {
 | 
			
		||||
public:
 | 
			
		||||
    explicit SDLGLContext() {
 | 
			
		||||
        // create a hidden window to make the shared context against
 | 
			
		||||
        window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED, // x position
 | 
			
		||||
                                  SDL_WINDOWPOS_UNDEFINED,     // y position
 | 
			
		||||
                                  Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
 | 
			
		||||
                                  SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN);
 | 
			
		||||
        window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0,
 | 
			
		||||
                                  SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL);
 | 
			
		||||
        context = SDL_GL_CreateContext(window);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    ~SDLGLContext() {
 | 
			
		||||
        DoneCurrent();
 | 
			
		||||
        SDL_GL_DeleteContext(context);
 | 
			
		||||
        SDL_DestroyWindow(window);
 | 
			
		||||
    }
 | 
			
		||||
@ -43,8 +44,6 @@ public:
 | 
			
		||||
        SDL_GL_MakeCurrent(window, nullptr);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void SwapBuffers() override {}
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    SDL_Window* window;
 | 
			
		||||
    SDL_GLContext context;
 | 
			
		||||
@ -80,7 +79,8 @@ bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() {
 | 
			
		||||
    return unsupported_ext.empty();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen) : EmuWindow_SDL2(fullscreen) {
 | 
			
		||||
EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(Core::System& system, bool fullscreen)
 | 
			
		||||
    : EmuWindow_SDL2{system, fullscreen} {
 | 
			
		||||
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
 | 
			
		||||
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
 | 
			
		||||
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
 | 
			
		||||
@ -90,6 +90,7 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen) : EmuWindow_SDL2(fullscree
 | 
			
		||||
    SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
 | 
			
		||||
    SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
 | 
			
		||||
    SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
 | 
			
		||||
    SDL_GL_SetSwapInterval(0);
 | 
			
		||||
 | 
			
		||||
    std::string window_title = fmt::format("yuzu {} | {}-{}", Common::g_build_fullname,
 | 
			
		||||
                                           Common::g_scm_branch, Common::g_scm_desc);
 | 
			
		||||
@ -105,13 +106,22 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen) : EmuWindow_SDL2(fullscree
 | 
			
		||||
        exit(1);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    dummy_window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0,
 | 
			
		||||
                                    SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL);
 | 
			
		||||
 | 
			
		||||
    if (fullscreen) {
 | 
			
		||||
        Fullscreen();
 | 
			
		||||
    }
 | 
			
		||||
    gl_context = SDL_GL_CreateContext(render_window);
 | 
			
		||||
 | 
			
		||||
    if (gl_context == nullptr) {
 | 
			
		||||
        LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! {}", SDL_GetError());
 | 
			
		||||
    window_context = SDL_GL_CreateContext(render_window);
 | 
			
		||||
    core_context = CreateSharedContext();
 | 
			
		||||
 | 
			
		||||
    if (window_context == nullptr) {
 | 
			
		||||
        LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context: {}", SDL_GetError());
 | 
			
		||||
        exit(1);
 | 
			
		||||
    }
 | 
			
		||||
    if (core_context == nullptr) {
 | 
			
		||||
        LOG_CRITICAL(Frontend, "Failed to create shared SDL2 GL context: {}", SDL_GetError());
 | 
			
		||||
        exit(1);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@ -128,28 +138,22 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen) : EmuWindow_SDL2(fullscree
 | 
			
		||||
    OnResize();
 | 
			
		||||
    OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
 | 
			
		||||
    SDL_PumpEvents();
 | 
			
		||||
    SDL_GL_SetSwapInterval(false);
 | 
			
		||||
    LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch,
 | 
			
		||||
             Common::g_scm_desc);
 | 
			
		||||
    Settings::LogSettings();
 | 
			
		||||
 | 
			
		||||
    DoneCurrent();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
EmuWindow_SDL2_GL::~EmuWindow_SDL2_GL() {
 | 
			
		||||
    SDL_GL_DeleteContext(gl_context);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void EmuWindow_SDL2_GL::SwapBuffers() {
 | 
			
		||||
    SDL_GL_SwapWindow(render_window);
 | 
			
		||||
    core_context.reset();
 | 
			
		||||
    SDL_GL_DeleteContext(window_context);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void EmuWindow_SDL2_GL::MakeCurrent() {
 | 
			
		||||
    SDL_GL_MakeCurrent(render_window, gl_context);
 | 
			
		||||
    core_context->MakeCurrent();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void EmuWindow_SDL2_GL::DoneCurrent() {
 | 
			
		||||
    SDL_GL_MakeCurrent(render_window, nullptr);
 | 
			
		||||
    core_context->DoneCurrent();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void EmuWindow_SDL2_GL::RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
 | 
			
		||||
@ -161,3 +165,13 @@ void EmuWindow_SDL2_GL::RetrieveVulkanHandlers(void* get_instance_proc_addr, voi
 | 
			
		||||
std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_GL::CreateSharedContext() const {
 | 
			
		||||
    return std::make_unique<SDLGLContext>();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void EmuWindow_SDL2_GL::Present() {
 | 
			
		||||
    SDL_GL_MakeCurrent(render_window, window_context);
 | 
			
		||||
    SDL_GL_SetSwapInterval(Settings::values.use_vsync ? 1 : 0);
 | 
			
		||||
    while (IsOpen()) {
 | 
			
		||||
        system.Renderer().TryPresent(100);
 | 
			
		||||
        SDL_GL_SwapWindow(render_window);
 | 
			
		||||
    }
 | 
			
		||||
    SDL_GL_MakeCurrent(render_window, nullptr);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -10,17 +10,12 @@
 | 
			
		||||
 | 
			
		||||
class EmuWindow_SDL2_GL final : public EmuWindow_SDL2 {
 | 
			
		||||
public:
 | 
			
		||||
    explicit EmuWindow_SDL2_GL(bool fullscreen);
 | 
			
		||||
    explicit EmuWindow_SDL2_GL(Core::System& system, bool fullscreen);
 | 
			
		||||
    ~EmuWindow_SDL2_GL();
 | 
			
		||||
 | 
			
		||||
    /// Swap buffers to display the next frame
 | 
			
		||||
    void SwapBuffers() override;
 | 
			
		||||
 | 
			
		||||
    /// Makes the graphics context current for the caller thread
 | 
			
		||||
    void MakeCurrent() override;
 | 
			
		||||
 | 
			
		||||
    /// Releases the GL context from the caller thread
 | 
			
		||||
    void DoneCurrent() override;
 | 
			
		||||
    void Present() override;
 | 
			
		||||
 | 
			
		||||
    /// Ignored in OpenGL
 | 
			
		||||
    void RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
 | 
			
		||||
@ -29,10 +24,17 @@ public:
 | 
			
		||||
    std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    /// Fake hidden window for the core context
 | 
			
		||||
    SDL_Window* dummy_window{};
 | 
			
		||||
 | 
			
		||||
    /// Whether the GPU and driver supports the OpenGL extension required
 | 
			
		||||
    bool SupportsRequiredGLExtensions();
 | 
			
		||||
 | 
			
		||||
    using SDL_GLContext = void*;
 | 
			
		||||
 | 
			
		||||
    /// The OpenGL context associated with the window
 | 
			
		||||
    SDL_GLContext gl_context;
 | 
			
		||||
    SDL_GLContext window_context;
 | 
			
		||||
 | 
			
		||||
    /// The OpenGL context associated with the core
 | 
			
		||||
    std::unique_ptr<Core::Frontend::GraphicsContext> core_context;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
@ -15,7 +15,8 @@
 | 
			
		||||
#include "core/settings.h"
 | 
			
		||||
#include "yuzu_cmd/emu_window/emu_window_sdl2_vk.h"
 | 
			
		||||
 | 
			
		||||
EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(bool fullscreen) : EmuWindow_SDL2(fullscreen) {
 | 
			
		||||
EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(Core::System& system, bool fullscreen)
 | 
			
		||||
    : EmuWindow_SDL2{system, fullscreen} {
 | 
			
		||||
    if (SDL_Vulkan_LoadLibrary(nullptr) != 0) {
 | 
			
		||||
        LOG_CRITICAL(Frontend, "SDL failed to load the Vulkan library: {}", SDL_GetError());
 | 
			
		||||
        exit(EXIT_FAILURE);
 | 
			
		||||
@ -110,8 +111,6 @@ EmuWindow_SDL2_VK::~EmuWindow_SDL2_VK() {
 | 
			
		||||
    vkDestroyInstance(vk_instance, nullptr);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void EmuWindow_SDL2_VK::SwapBuffers() {}
 | 
			
		||||
 | 
			
		||||
void EmuWindow_SDL2_VK::MakeCurrent() {
 | 
			
		||||
    // Unused on Vulkan
 | 
			
		||||
}
 | 
			
		||||
@ -160,3 +159,7 @@ bool EmuWindow_SDL2_VK::UseStandardLayers(PFN_vkGetInstanceProcAddr vkGetInstanc
 | 
			
		||||
               return layer.layerName == std::string("VK_LAYER_LUNARG_standard_validation");
 | 
			
		||||
           }) != layers.end();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void EmuWindow_SDL2_VK::Present() {
 | 
			
		||||
    // TODO (bunnei): ImplementMe
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -10,19 +10,12 @@
 | 
			
		||||
 | 
			
		||||
class EmuWindow_SDL2_VK final : public EmuWindow_SDL2 {
 | 
			
		||||
public:
 | 
			
		||||
    explicit EmuWindow_SDL2_VK(bool fullscreen);
 | 
			
		||||
    explicit EmuWindow_SDL2_VK(Core::System& system, bool fullscreen);
 | 
			
		||||
    ~EmuWindow_SDL2_VK();
 | 
			
		||||
 | 
			
		||||
    /// Swap buffers to display the next frame
 | 
			
		||||
    void SwapBuffers() override;
 | 
			
		||||
 | 
			
		||||
    /// Makes the graphics context current for the caller thread
 | 
			
		||||
    void MakeCurrent() override;
 | 
			
		||||
 | 
			
		||||
    /// Releases the GL context from the caller thread
 | 
			
		||||
    void DoneCurrent() override;
 | 
			
		||||
 | 
			
		||||
    /// Retrieves Vulkan specific handlers from the window
 | 
			
		||||
    void Present() override;
 | 
			
		||||
    void RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
 | 
			
		||||
                                void* surface) const override;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -177,14 +177,16 @@ int main(int argc, char** argv) {
 | 
			
		||||
    Settings::values.use_gdbstub = use_gdbstub;
 | 
			
		||||
    Settings::Apply();
 | 
			
		||||
 | 
			
		||||
    Core::System& system{Core::System::GetInstance()};
 | 
			
		||||
 | 
			
		||||
    std::unique_ptr<EmuWindow_SDL2> emu_window;
 | 
			
		||||
    switch (Settings::values.renderer_backend) {
 | 
			
		||||
    case Settings::RendererBackend::OpenGL:
 | 
			
		||||
        emu_window = std::make_unique<EmuWindow_SDL2_GL>(fullscreen);
 | 
			
		||||
        emu_window = std::make_unique<EmuWindow_SDL2_GL>(system, fullscreen);
 | 
			
		||||
        break;
 | 
			
		||||
    case Settings::RendererBackend::Vulkan:
 | 
			
		||||
#ifdef HAS_VULKAN
 | 
			
		||||
        emu_window = std::make_unique<EmuWindow_SDL2_VK>(fullscreen);
 | 
			
		||||
        emu_window = std::make_unique<EmuWindow_SDL2_VK>(system, fullscreen);
 | 
			
		||||
        break;
 | 
			
		||||
#else
 | 
			
		||||
        LOG_CRITICAL(Frontend, "Vulkan backend has not been compiled!");
 | 
			
		||||
@ -192,12 +194,6 @@ int main(int argc, char** argv) {
 | 
			
		||||
#endif
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (!Settings::values.use_multi_core) {
 | 
			
		||||
        // Single core mode must acquire OpenGL context for entire emulation session
 | 
			
		||||
        emu_window->MakeCurrent();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    Core::System& system{Core::System::GetInstance()};
 | 
			
		||||
    system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
 | 
			
		||||
    system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
 | 
			
		||||
    system.GetFileSystemController().CreateFactories(*system.GetFilesystem());
 | 
			
		||||
@ -234,12 +230,23 @@ int main(int argc, char** argv) {
 | 
			
		||||
 | 
			
		||||
    system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "SDL");
 | 
			
		||||
 | 
			
		||||
    emu_window->MakeCurrent();
 | 
			
		||||
    system.Renderer().Rasterizer().LoadDiskResources();
 | 
			
		||||
 | 
			
		||||
    // Acquire render context for duration of the thread if this is the rendering thread
 | 
			
		||||
    if (!Settings::values.use_asynchronous_gpu_emulation) {
 | 
			
		||||
        emu_window->MakeCurrent();
 | 
			
		||||
    }
 | 
			
		||||
    SCOPE_EXIT({
 | 
			
		||||
        if (!Settings::values.use_asynchronous_gpu_emulation) {
 | 
			
		||||
            emu_window->DoneCurrent();
 | 
			
		||||
        }
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    std::thread render_thread([&emu_window] { emu_window->Present(); });
 | 
			
		||||
    while (emu_window->IsOpen()) {
 | 
			
		||||
        system.RunLoop();
 | 
			
		||||
    }
 | 
			
		||||
    render_thread.join();
 | 
			
		||||
 | 
			
		||||
    system.Shutdown();
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -112,10 +112,6 @@ EmuWindow_SDL2_Hide::~EmuWindow_SDL2_Hide() {
 | 
			
		||||
    SDL_Quit();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void EmuWindow_SDL2_Hide::SwapBuffers() {
 | 
			
		||||
    SDL_GL_SwapWindow(render_window);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void EmuWindow_SDL2_Hide::PollEvents() {}
 | 
			
		||||
 | 
			
		||||
void EmuWindow_SDL2_Hide::MakeCurrent() {
 | 
			
		||||
 | 
			
		||||
@ -13,9 +13,6 @@ public:
 | 
			
		||||
    explicit EmuWindow_SDL2_Hide();
 | 
			
		||||
    ~EmuWindow_SDL2_Hide();
 | 
			
		||||
 | 
			
		||||
    /// Swap buffers to display the next frame
 | 
			
		||||
    void SwapBuffers() override;
 | 
			
		||||
 | 
			
		||||
    /// Polls window events
 | 
			
		||||
    void PollEvents() override;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user