renderer_opengl: Reduce swap chain size to 3.
This commit is contained in:
		
							parent
							
								
									a17214baea
								
							
						
					
					
						commit
						ebbfe73557
					
				@ -25,9 +25,8 @@
 | 
			
		||||
namespace OpenGL {
 | 
			
		||||
 | 
			
		||||
// If the size of this is too small, it ends up creating a soft cap on FPS as the renderer will have
 | 
			
		||||
// to wait on available presentation frames. There doesn't seem to be much of a downside to a larger
 | 
			
		||||
// number but 9 swap textures at 60FPS presentation allows for 800% speed so thats probably fine
 | 
			
		||||
constexpr std::size_t SWAP_CHAIN_SIZE = 9;
 | 
			
		||||
// to wait on available presentation frames.
 | 
			
		||||
constexpr std::size_t SWAP_CHAIN_SIZE = 3;
 | 
			
		||||
 | 
			
		||||
struct Frame {
 | 
			
		||||
    u32 width{};                      /// Width of the frame (to detect resize)
 | 
			
		||||
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user