source-engine/game/server/tfc/tfc_team.cpp
FluorescentCIAAfricanAmerican 3bf9df6b27 1
2020-04-22 12:56:21 -04:00

280 lines
7.3 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Team management class. Contains all the details for a specific team
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "tfc_team.h"
#include "entitylist.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
// Datatable
IMPLEMENT_SERVERCLASS_ST(CTFCTeam, DT_TFCTeam)
END_SEND_TABLE()
LINK_ENTITY_TO_CLASS( tfc_team_manager, CTFCTeam );
Vector rgbcolors[5];
team_color_t teamcolors[5][PC_LASTCLASS]; // Colors for each of the 4 teams
int number_of_teams = 0; // This is incremented for each map as info_player_teamspawn are created.
const char *teamnames[5] =
{
"spectator",
"blue",
"red",
"yellow",
"green"
};
//========================================================================
// Set the color for the team corresponding to the no passed in, to team_no
void TeamFortress_TeamSetColor()
{
// Blue Team
teamcolors[1][PC_SCOUT].topColor = 153;
teamcolors[1][PC_SCOUT].bottomColor = 139;
teamcolors[1][PC_SNIPER].topColor = 153;
teamcolors[1][PC_SNIPER].bottomColor = 145;
teamcolors[1][PC_SOLDIER].topColor = 153;
teamcolors[1][PC_SOLDIER].bottomColor = 130;
teamcolors[1][PC_DEMOMAN].topColor = 153;
teamcolors[1][PC_DEMOMAN].bottomColor = 145;
teamcolors[1][PC_MEDIC].topColor = 153;
teamcolors[1][PC_MEDIC].bottomColor = 140;
teamcolors[1][PC_HWGUY].topColor = 148;
teamcolors[1][PC_HWGUY].bottomColor = 138;
teamcolors[1][PC_PYRO].topColor = 140;
teamcolors[1][PC_PYRO].bottomColor = 145;
teamcolors[1][PC_SPY].topColor = 150;
teamcolors[1][PC_SPY].bottomColor = 145;
teamcolors[1][PC_ENGINEER].topColor = 140;
teamcolors[1][PC_ENGINEER].bottomColor = 148;
teamcolors[1][PC_CIVILIAN].topColor = 150;
teamcolors[1][PC_CIVILIAN].bottomColor = 140;
#ifdef TFCTODO // sentry colors
teamcolors[1][SENTRY_COLOR].topColor = 150;
teamcolors[1][SENTRY_COLOR].bottomColor = 0;
teamcolors[2][SENTRY_COLOR].topColor = 250;
teamcolors[2][SENTRY_COLOR].bottomColor = 0;
teamcolors[3][SENTRY_COLOR].topColor = 45;
teamcolors[3][SENTRY_COLOR].bottomColor = 0;
teamcolors[4][SENTRY_COLOR].topColor = 100;
teamcolors[4][SENTRY_COLOR].bottomColor = 0;
#endif
// Red Team
teamcolors[2][PC_SCOUT].topColor = 255;
teamcolors[2][PC_SCOUT].bottomColor = 10;
teamcolors[2][PC_SNIPER].topColor = 255;
teamcolors[2][PC_SNIPER].bottomColor = 10;
teamcolors[2][PC_SOLDIER].topColor = 250;
teamcolors[2][PC_SOLDIER].bottomColor = 28;
teamcolors[2][PC_DEMOMAN].topColor = 255;
teamcolors[2][PC_DEMOMAN].bottomColor = 20;
teamcolors[2][PC_MEDIC].topColor = 255;
teamcolors[2][PC_MEDIC].bottomColor = 250;
teamcolors[2][PC_HWGUY].topColor = 255;
teamcolors[2][PC_HWGUY].bottomColor = 25;
teamcolors[2][PC_PYRO].topColor = 250;
teamcolors[2][PC_PYRO].bottomColor = 25;
teamcolors[2][PC_SPY].topColor = 250;
teamcolors[2][PC_SPY].bottomColor = 240;
teamcolors[2][PC_ENGINEER].topColor = 5;
teamcolors[2][PC_ENGINEER].bottomColor = 250;
teamcolors[2][PC_CIVILIAN].topColor = 250;
teamcolors[2][PC_CIVILIAN].bottomColor = 240;
// Yellow Team
teamcolors[3][PC_SCOUT].topColor = 45;
teamcolors[3][PC_SCOUT].bottomColor = 35;
teamcolors[3][PC_SNIPER].topColor = 45;
teamcolors[3][PC_SNIPER].bottomColor = 35;
teamcolors[3][PC_SOLDIER].topColor = 45;
teamcolors[3][PC_SOLDIER].bottomColor = 35;
teamcolors[3][PC_DEMOMAN].topColor = 45;
teamcolors[3][PC_DEMOMAN].bottomColor = 35;
teamcolors[3][PC_MEDIC].topColor = 45;
teamcolors[3][PC_MEDIC].bottomColor = 35;
teamcolors[3][PC_HWGUY].topColor = 45;
teamcolors[3][PC_HWGUY].bottomColor = 40;
teamcolors[3][PC_PYRO].topColor = 45;
teamcolors[3][PC_PYRO].bottomColor = 35;
teamcolors[3][PC_SPY].topColor = 45;
teamcolors[3][PC_SPY].bottomColor = 35;
teamcolors[3][PC_ENGINEER].topColor = 45;
teamcolors[3][PC_ENGINEER].bottomColor = 45;
teamcolors[3][PC_CIVILIAN].topColor = 45;
teamcolors[3][PC_CIVILIAN].bottomColor = 35;
// Green Team
teamcolors[4][PC_SCOUT].topColor = 100;
teamcolors[4][PC_SCOUT].bottomColor = 90;
teamcolors[4][PC_SNIPER].topColor = 80;
teamcolors[4][PC_SNIPER].bottomColor = 90;
teamcolors[4][PC_SOLDIER].topColor = 100;
teamcolors[4][PC_SOLDIER].bottomColor = 40;
teamcolors[4][PC_DEMOMAN].topColor = 100;
teamcolors[4][PC_DEMOMAN].bottomColor = 90;
teamcolors[4][PC_MEDIC].topColor = 100;
teamcolors[4][PC_MEDIC].bottomColor = 90;
teamcolors[4][PC_HWGUY].topColor = 100;
teamcolors[4][PC_HWGUY].bottomColor = 90;
teamcolors[4][PC_PYRO].topColor = 100;
teamcolors[4][PC_PYRO].bottomColor = 50;
teamcolors[4][PC_SPY].topColor = 100;
teamcolors[4][PC_SPY].bottomColor = 90;
teamcolors[4][PC_ENGINEER].topColor = 100;
teamcolors[4][PC_ENGINEER].bottomColor = 90;
teamcolors[4][PC_CIVILIAN].topColor = 100;
teamcolors[4][PC_CIVILIAN].bottomColor = 90;
rgbcolors[0] = Vector( 255, 255, 255 ); // White for non-owned
rgbcolors[1] = Vector( 0, 0, 255 );
rgbcolors[2] = Vector( 255, 0, 0 );
rgbcolors[3] = Vector( 255, 255, 30 );
rgbcolors[4] = Vector( 0, 255, 0 );
}
class CColorInitializer
{
public:
CColorInitializer()
{
TeamFortress_TeamSetColor();
}
} g_ColorInitializer;
//-----------------------------------------------------------------------------
// Purpose: Get a pointer to the specified TF team manager
//-----------------------------------------------------------------------------
CTFCTeam *GetGlobalTFCTeam( int iIndex )
{
return (CTFCTeam*)GetGlobalTeam( iIndex );
}
// Display all the Team Scores
void TeamFortress_TeamShowScores(BOOL bLong, CBasePlayer *pPlayer)
{
for (int i = 1; i < g_Teams.Count(); i++)
{
if (!bLong)
{
// Dump short scores
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, UTIL_VarArgs("%s: %d\n", g_szTeamColors[i], GetGlobalTeam(i)->GetScore()) );
}
else
{
// Dump long scores
if (pPlayer == NULL)
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, UTIL_VarArgs("Team %d (%s): %d\n", i, g_szTeamColors[i], GetGlobalTeam(i)->GetScore()) );
else // Print to just one client
ClientPrint( pPlayer, HUD_PRINTNOTIFY, UTIL_VarArgs("Team %d (%s): %d\n", i, g_szTeamColors[i], GetGlobalTeam(i)->GetScore()) );
}
}
}
//=========================================================================
// Return the score/frags of a team, depending on whether TeamFrags is on
int TeamFortress_TeamGetScoreFrags(int tno)
{
CTeam *pTeam = GetGlobalTeam( tno );
if ( pTeam )
{
return pTeam->GetScore();
}
else
{
Assert( false );
return -1;
}
}
//-----------------------------------------------------------------------------
// Purpose: Needed because this is an entity, but should never be used
//-----------------------------------------------------------------------------
void CTFCTeam::Init( const char *pName, int iNumber )
{
BaseClass::Init( pName, iNumber );
// Only detect changes every half-second.
NetworkProp()->SetUpdateInterval( 0.75f );
}
color32 CTFCTeam::GetTeamColor()
{
int i = GetTeamNumber();
if ( i >= 0 && i < ARRAYSIZE( rgbcolors ) )
{
return Vector255ToRGBColor( rgbcolors[i] );
}
else
{
Assert( false );
color32 x;
memset( &x, 0, sizeof( x ) );
return x;
}
}
color32 Vector255ToRGBColor( const Vector &vColor )
{
color32 ret;
ret.a = 0;
ret.r = (byte)vColor.x;
ret.g = (byte)vColor.y;
ret.b = (byte)vColor.z;
return ret;
}