mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
280 lines
7.3 KiB
C++
280 lines
7.3 KiB
C++
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: Team management class. Contains all the details for a specific team
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
#include "cbase.h"
|
||
|
#include "tfc_team.h"
|
||
|
#include "entitylist.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
|
||
|
// Datatable
|
||
|
IMPLEMENT_SERVERCLASS_ST(CTFCTeam, DT_TFCTeam)
|
||
|
END_SEND_TABLE()
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( tfc_team_manager, CTFCTeam );
|
||
|
|
||
|
|
||
|
Vector rgbcolors[5];
|
||
|
team_color_t teamcolors[5][PC_LASTCLASS]; // Colors for each of the 4 teams
|
||
|
int number_of_teams = 0; // This is incremented for each map as info_player_teamspawn are created.
|
||
|
const char *teamnames[5] =
|
||
|
{
|
||
|
"spectator",
|
||
|
"blue",
|
||
|
"red",
|
||
|
"yellow",
|
||
|
"green"
|
||
|
};
|
||
|
|
||
|
//========================================================================
|
||
|
// Set the color for the team corresponding to the no passed in, to team_no
|
||
|
void TeamFortress_TeamSetColor()
|
||
|
{
|
||
|
// Blue Team
|
||
|
teamcolors[1][PC_SCOUT].topColor = 153;
|
||
|
teamcolors[1][PC_SCOUT].bottomColor = 139;
|
||
|
|
||
|
teamcolors[1][PC_SNIPER].topColor = 153;
|
||
|
teamcolors[1][PC_SNIPER].bottomColor = 145;
|
||
|
|
||
|
teamcolors[1][PC_SOLDIER].topColor = 153;
|
||
|
teamcolors[1][PC_SOLDIER].bottomColor = 130;
|
||
|
|
||
|
teamcolors[1][PC_DEMOMAN].topColor = 153;
|
||
|
teamcolors[1][PC_DEMOMAN].bottomColor = 145;
|
||
|
|
||
|
teamcolors[1][PC_MEDIC].topColor = 153;
|
||
|
teamcolors[1][PC_MEDIC].bottomColor = 140;
|
||
|
|
||
|
teamcolors[1][PC_HWGUY].topColor = 148;
|
||
|
teamcolors[1][PC_HWGUY].bottomColor = 138;
|
||
|
|
||
|
teamcolors[1][PC_PYRO].topColor = 140;
|
||
|
teamcolors[1][PC_PYRO].bottomColor = 145;
|
||
|
|
||
|
teamcolors[1][PC_SPY].topColor = 150;
|
||
|
teamcolors[1][PC_SPY].bottomColor = 145;
|
||
|
|
||
|
teamcolors[1][PC_ENGINEER].topColor = 140;
|
||
|
teamcolors[1][PC_ENGINEER].bottomColor = 148;
|
||
|
|
||
|
teamcolors[1][PC_CIVILIAN].topColor = 150;
|
||
|
teamcolors[1][PC_CIVILIAN].bottomColor = 140;
|
||
|
|
||
|
#ifdef TFCTODO // sentry colors
|
||
|
teamcolors[1][SENTRY_COLOR].topColor = 150;
|
||
|
teamcolors[1][SENTRY_COLOR].bottomColor = 0;
|
||
|
|
||
|
teamcolors[2][SENTRY_COLOR].topColor = 250;
|
||
|
teamcolors[2][SENTRY_COLOR].bottomColor = 0;
|
||
|
|
||
|
teamcolors[3][SENTRY_COLOR].topColor = 45;
|
||
|
teamcolors[3][SENTRY_COLOR].bottomColor = 0;
|
||
|
|
||
|
teamcolors[4][SENTRY_COLOR].topColor = 100;
|
||
|
teamcolors[4][SENTRY_COLOR].bottomColor = 0;
|
||
|
#endif
|
||
|
|
||
|
// Red Team
|
||
|
teamcolors[2][PC_SCOUT].topColor = 255;
|
||
|
teamcolors[2][PC_SCOUT].bottomColor = 10;
|
||
|
|
||
|
teamcolors[2][PC_SNIPER].topColor = 255;
|
||
|
teamcolors[2][PC_SNIPER].bottomColor = 10;
|
||
|
|
||
|
teamcolors[2][PC_SOLDIER].topColor = 250;
|
||
|
teamcolors[2][PC_SOLDIER].bottomColor = 28;
|
||
|
|
||
|
teamcolors[2][PC_DEMOMAN].topColor = 255;
|
||
|
teamcolors[2][PC_DEMOMAN].bottomColor = 20;
|
||
|
|
||
|
teamcolors[2][PC_MEDIC].topColor = 255;
|
||
|
teamcolors[2][PC_MEDIC].bottomColor = 250;
|
||
|
|
||
|
teamcolors[2][PC_HWGUY].topColor = 255;
|
||
|
teamcolors[2][PC_HWGUY].bottomColor = 25;
|
||
|
|
||
|
teamcolors[2][PC_PYRO].topColor = 250;
|
||
|
teamcolors[2][PC_PYRO].bottomColor = 25;
|
||
|
|
||
|
teamcolors[2][PC_SPY].topColor = 250;
|
||
|
teamcolors[2][PC_SPY].bottomColor = 240;
|
||
|
|
||
|
teamcolors[2][PC_ENGINEER].topColor = 5;
|
||
|
teamcolors[2][PC_ENGINEER].bottomColor = 250;
|
||
|
|
||
|
teamcolors[2][PC_CIVILIAN].topColor = 250;
|
||
|
teamcolors[2][PC_CIVILIAN].bottomColor = 240;
|
||
|
|
||
|
|
||
|
// Yellow Team
|
||
|
teamcolors[3][PC_SCOUT].topColor = 45;
|
||
|
teamcolors[3][PC_SCOUT].bottomColor = 35;
|
||
|
|
||
|
teamcolors[3][PC_SNIPER].topColor = 45;
|
||
|
teamcolors[3][PC_SNIPER].bottomColor = 35;
|
||
|
|
||
|
teamcolors[3][PC_SOLDIER].topColor = 45;
|
||
|
teamcolors[3][PC_SOLDIER].bottomColor = 35;
|
||
|
|
||
|
teamcolors[3][PC_DEMOMAN].topColor = 45;
|
||
|
teamcolors[3][PC_DEMOMAN].bottomColor = 35;
|
||
|
|
||
|
teamcolors[3][PC_MEDIC].topColor = 45;
|
||
|
teamcolors[3][PC_MEDIC].bottomColor = 35;
|
||
|
|
||
|
teamcolors[3][PC_HWGUY].topColor = 45;
|
||
|
teamcolors[3][PC_HWGUY].bottomColor = 40;
|
||
|
|
||
|
teamcolors[3][PC_PYRO].topColor = 45;
|
||
|
teamcolors[3][PC_PYRO].bottomColor = 35;
|
||
|
|
||
|
teamcolors[3][PC_SPY].topColor = 45;
|
||
|
teamcolors[3][PC_SPY].bottomColor = 35;
|
||
|
|
||
|
teamcolors[3][PC_ENGINEER].topColor = 45;
|
||
|
teamcolors[3][PC_ENGINEER].bottomColor = 45;
|
||
|
|
||
|
teamcolors[3][PC_CIVILIAN].topColor = 45;
|
||
|
teamcolors[3][PC_CIVILIAN].bottomColor = 35;
|
||
|
|
||
|
// Green Team
|
||
|
teamcolors[4][PC_SCOUT].topColor = 100;
|
||
|
teamcolors[4][PC_SCOUT].bottomColor = 90;
|
||
|
|
||
|
teamcolors[4][PC_SNIPER].topColor = 80;
|
||
|
teamcolors[4][PC_SNIPER].bottomColor = 90;
|
||
|
|
||
|
teamcolors[4][PC_SOLDIER].topColor = 100;
|
||
|
teamcolors[4][PC_SOLDIER].bottomColor = 40;
|
||
|
|
||
|
teamcolors[4][PC_DEMOMAN].topColor = 100;
|
||
|
teamcolors[4][PC_DEMOMAN].bottomColor = 90;
|
||
|
|
||
|
teamcolors[4][PC_MEDIC].topColor = 100;
|
||
|
teamcolors[4][PC_MEDIC].bottomColor = 90;
|
||
|
|
||
|
teamcolors[4][PC_HWGUY].topColor = 100;
|
||
|
teamcolors[4][PC_HWGUY].bottomColor = 90;
|
||
|
|
||
|
teamcolors[4][PC_PYRO].topColor = 100;
|
||
|
teamcolors[4][PC_PYRO].bottomColor = 50;
|
||
|
|
||
|
teamcolors[4][PC_SPY].topColor = 100;
|
||
|
teamcolors[4][PC_SPY].bottomColor = 90;
|
||
|
|
||
|
teamcolors[4][PC_ENGINEER].topColor = 100;
|
||
|
teamcolors[4][PC_ENGINEER].bottomColor = 90;
|
||
|
|
||
|
teamcolors[4][PC_CIVILIAN].topColor = 100;
|
||
|
teamcolors[4][PC_CIVILIAN].bottomColor = 90;
|
||
|
|
||
|
rgbcolors[0] = Vector( 255, 255, 255 ); // White for non-owned
|
||
|
rgbcolors[1] = Vector( 0, 0, 255 );
|
||
|
rgbcolors[2] = Vector( 255, 0, 0 );
|
||
|
rgbcolors[3] = Vector( 255, 255, 30 );
|
||
|
rgbcolors[4] = Vector( 0, 255, 0 );
|
||
|
}
|
||
|
class CColorInitializer
|
||
|
{
|
||
|
public:
|
||
|
CColorInitializer()
|
||
|
{
|
||
|
TeamFortress_TeamSetColor();
|
||
|
}
|
||
|
} g_ColorInitializer;
|
||
|
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Get a pointer to the specified TF team manager
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CTFCTeam *GetGlobalTFCTeam( int iIndex )
|
||
|
{
|
||
|
return (CTFCTeam*)GetGlobalTeam( iIndex );
|
||
|
}
|
||
|
|
||
|
|
||
|
// Display all the Team Scores
|
||
|
void TeamFortress_TeamShowScores(BOOL bLong, CBasePlayer *pPlayer)
|
||
|
{
|
||
|
for (int i = 1; i < g_Teams.Count(); i++)
|
||
|
{
|
||
|
if (!bLong)
|
||
|
{
|
||
|
// Dump short scores
|
||
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, UTIL_VarArgs("%s: %d\n", g_szTeamColors[i], GetGlobalTeam(i)->GetScore()) );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Dump long scores
|
||
|
if (pPlayer == NULL)
|
||
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, UTIL_VarArgs("Team %d (%s): %d\n", i, g_szTeamColors[i], GetGlobalTeam(i)->GetScore()) );
|
||
|
else // Print to just one client
|
||
|
ClientPrint( pPlayer, HUD_PRINTNOTIFY, UTIL_VarArgs("Team %d (%s): %d\n", i, g_szTeamColors[i], GetGlobalTeam(i)->GetScore()) );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//=========================================================================
|
||
|
// Return the score/frags of a team, depending on whether TeamFrags is on
|
||
|
int TeamFortress_TeamGetScoreFrags(int tno)
|
||
|
{
|
||
|
CTeam *pTeam = GetGlobalTeam( tno );
|
||
|
if ( pTeam )
|
||
|
{
|
||
|
return pTeam->GetScore();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Assert( false );
|
||
|
return -1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Needed because this is an entity, but should never be used
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFCTeam::Init( const char *pName, int iNumber )
|
||
|
{
|
||
|
BaseClass::Init( pName, iNumber );
|
||
|
|
||
|
// Only detect changes every half-second.
|
||
|
NetworkProp()->SetUpdateInterval( 0.75f );
|
||
|
}
|
||
|
|
||
|
|
||
|
color32 CTFCTeam::GetTeamColor()
|
||
|
{
|
||
|
int i = GetTeamNumber();
|
||
|
if ( i >= 0 && i < ARRAYSIZE( rgbcolors ) )
|
||
|
{
|
||
|
return Vector255ToRGBColor( rgbcolors[i] );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Assert( false );
|
||
|
color32 x;
|
||
|
memset( &x, 0, sizeof( x ) );
|
||
|
return x;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
color32 Vector255ToRGBColor( const Vector &vColor )
|
||
|
{
|
||
|
color32 ret;
|
||
|
ret.a = 0;
|
||
|
ret.r = (byte)vColor.x;
|
||
|
ret.g = (byte)vColor.y;
|
||
|
ret.b = (byte)vColor.z;
|
||
|
return ret;
|
||
|
}
|