mirror of
https://github.com/nillerusr/source-engine.git
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287 lines
6.9 KiB
C++
287 lines
6.9 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifdef OSX
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#include <Carbon/Carbon.h>
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#include <CoreAudio/CoreAudio.h>
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#endif
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#include "tier0/platform.h"
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#include "ivoicerecord.h"
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#include "voice_mixer_controls.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#ifndef OSX
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class CMixerControls : public IMixerControls
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{
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public:
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CMixerControls() {}
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virtual ~CMixerControls() {}
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virtual void Release() {}
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virtual bool GetValue_Float(Control iControl, float &value ) {return false;}
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virtual bool SetValue_Float(Control iControl, float value) {return false;}
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virtual bool SelectMicrophoneForWaveInput() {return false;}
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virtual const char *GetMixerName() {return "Linux"; }
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private:
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};
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IMixerControls* g_pMixerControls = NULL;
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void InitMixerControls()
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{
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if ( !g_pMixerControls )
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{
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g_pMixerControls = new CMixerControls;
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}
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}
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void ShutdownMixerControls()
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{
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delete g_pMixerControls;
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g_pMixerControls = NULL;
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}
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#elif defined(OSX)
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class CMixerControls : public IMixerControls
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{
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public:
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CMixerControls();
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virtual ~CMixerControls();
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virtual void Release();
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virtual bool GetValue_Float(Control iControl, float &value);
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virtual bool SetValue_Float(Control iControl, float value);
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virtual bool SelectMicrophoneForWaveInput();
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virtual const char *GetMixerName();
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private:
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AudioObjectID GetDefaultInputDevice();
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char *m_szMixerName;
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AudioObjectID m_theDefaultDeviceID;
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};
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CMixerControls::CMixerControls()
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{
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m_szMixerName = NULL;
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m_theDefaultDeviceID = GetDefaultInputDevice();
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OSStatus theStatus;
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UInt32 outSize = sizeof(UInt32);
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theStatus = AudioDeviceGetPropertyInfo( m_theDefaultDeviceID,
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0,
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TRUE,
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kAudioDevicePropertyDeviceName,
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&outSize,
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NULL);
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if ( theStatus == noErr )
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{
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m_szMixerName = (char *)malloc( outSize*sizeof(char));
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theStatus = AudioDeviceGetProperty( m_theDefaultDeviceID,
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0,
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TRUE,
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kAudioDevicePropertyDeviceName,
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&outSize,
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m_szMixerName);
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if ( theStatus != noErr )
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{
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free( m_szMixerName );
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m_szMixerName = NULL;
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}
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}
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}
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CMixerControls::~CMixerControls()
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{
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if ( m_szMixerName )
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free( m_szMixerName );
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}
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void CMixerControls::Release()
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{
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}
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bool CMixerControls::SelectMicrophoneForWaveInput()
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{
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return true; // not needed
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}
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const char *CMixerControls::GetMixerName()
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{
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return m_szMixerName;
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}
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bool CMixerControls::GetValue_Float(Control iControl, float &value)
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{
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switch( iControl)
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{
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case MicBoost:
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{
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value = 0.0f;
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return true;
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}
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case MicVolume:
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{
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OSStatus theError = noErr;
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for ( uint iChannel = 0; iChannel < 3; iChannel++ )
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{
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// scan the channel list until you find a channel set to non-zero, then use that
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Float32 theVolume = 0;
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UInt32 theSize = sizeof(Float32);
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AudioObjectPropertyAddress theAddress = { kAudioDevicePropertyVolumeScalar, kAudioDevicePropertyScopeInput, iChannel };
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theError = AudioObjectGetPropertyData(m_theDefaultDeviceID,
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&theAddress,
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0,
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NULL,
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&theSize,
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&theVolume);
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value = theVolume;
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if ( theError == noErr && theVolume != 0.0f )
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break;
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}
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return theError == noErr;
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}
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case MicMute:
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// Mic playback muting. You usually want this set to false, otherwise the sound card echoes whatever you say into the mic.
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{
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Float32 theMute = 0;
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UInt32 theSize = sizeof(Float32);
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AudioObjectPropertyAddress theAddress = { kAudioDevicePropertyMute, kAudioDevicePropertyScopeInput, 1 };
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OSStatus theError = AudioObjectGetPropertyData(m_theDefaultDeviceID,
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&theAddress,
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0,
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NULL,
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&theSize,
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&theMute);
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value = theMute;
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return theError == noErr;
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}
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default:
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assert( !"Invalid Control type" );
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value = 0.0f;
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return false;
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};
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}
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bool CMixerControls::SetValue_Float(Control iControl, float value)
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{
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switch( iControl)
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{
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case MicBoost:
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{
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return false;
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}
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case MicVolume:
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{
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if ( value <= 0.0 )
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return false; // don't let the volume be set to zero
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Float32 theVolume = value;
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UInt32 size = sizeof(Float32);
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Boolean canset = false;
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AudioObjectID defaultInputDevice = m_theDefaultDeviceID;
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size = sizeof(canset);
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OSStatus err = AudioDeviceGetPropertyInfo( defaultInputDevice, 0, true, kAudioDevicePropertyVolumeScalar, &size, &canset);
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if(err==noErr && canset==true)
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{
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size = sizeof(theVolume);
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err = AudioDeviceSetProperty( defaultInputDevice, NULL, 0, true, kAudioDevicePropertyVolumeScalar, size, &theVolume);
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return err==noErr;
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}
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// try seperate channels
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// get channels
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UInt32 channels[2];
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size = sizeof(channels);
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err = AudioDeviceGetProperty(defaultInputDevice, 0, true, kAudioDevicePropertyPreferredChannelsForStereo, &size,&channels);
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if(err!=noErr)
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return false;
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// set volume
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size = sizeof(float);
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err = AudioDeviceSetProperty(defaultInputDevice, 0, channels[0], true, kAudioDevicePropertyVolumeScalar, size, &theVolume);
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//AssertMsg1( noErr==err, "error setting volume of channel %d\n",(int)channels[0]);
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err = AudioDeviceSetProperty(defaultInputDevice, 0, channels[1], true, kAudioDevicePropertyVolumeScalar, size, &theVolume);
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//AssertMsg1( noErr==err, "error setting volume of channel %d\n",(int)channels[1]);
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return err == noErr;
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}
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case MicMute:
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// Mic playback muting. You usually want this set to false, otherwise the sound card echoes whatever you say into the mic.
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{
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Float32 theMute = value;
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UInt32 theMuteSize = sizeof(Float32);
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OSStatus theError = paramErr;
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theError = AudioDeviceSetProperty( m_theDefaultDeviceID,
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NULL,
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0,
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TRUE,
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kAudioDevicePropertyMute,
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theMuteSize,
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&theMute);
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return theError == noErr;
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}
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default:
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assert( !"Invalid Control type" );
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return false;
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};
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}
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AudioObjectID CMixerControls::GetDefaultInputDevice()
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{
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AudioObjectID theDefaultDeviceID = kAudioObjectUnknown;
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AudioObjectPropertyAddress theDefaultDeviceAddress = { kAudioHardwarePropertyDefaultInputDevice, kAudioObjectPropertyScopeGlobal, kAudioObjectPropertyElementMaster };
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UInt32 theDefaultDeviceSize = sizeof(AudioObjectID);
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OSStatus theError = AudioObjectGetPropertyData (kAudioObjectSystemObject, &theDefaultDeviceAddress, 0, NULL, &theDefaultDeviceSize, &theDefaultDeviceID);
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return theDefaultDeviceID;
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}
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IMixerControls* g_pMixerControls = NULL;
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void InitMixerControls()
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{
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if ( !g_pMixerControls )
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{
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g_pMixerControls = new CMixerControls;
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}
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}
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void ShutdownMixerControls()
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{
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delete g_pMixerControls;
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g_pMixerControls = NULL;
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}
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#else
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#error
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#endif
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