mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 14:16:50 +00:00
engine: move engine/audio/public to public/ directory
This commit is contained in:
parent
091b49e29c
commit
a68d5d8633
@ -1,10 +0,0 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $Workfile: $
|
||||
// $Date: $
|
||||
// $NoKeywords: $
|
||||
//=============================================================================//
|
||||
|
||||
#include "audio_pch.h"
|
@ -62,5 +62,5 @@
|
||||
#include "xbox/xbox_win32stubs.h"
|
||||
#include <xhv2.h>
|
||||
#elif POSIX
|
||||
#include "audio/private/posix_stubs.h"
|
||||
#include "audio/posix_stubs.h"
|
||||
#endif
|
||||
|
@ -107,7 +107,6 @@ IAudioDevice *IAudioDevice::AutoDetectInit( bool waveOnly )
|
||||
#elif defined( USE_SDL )
|
||||
DevMsg( "Trying SDL Audio Interface\n" );
|
||||
pDevice = Audio_CreateSDLAudioDevice();
|
||||
|
||||
#ifdef NEVER
|
||||
// Jul 2012. mikesart. E-mail exchange with Ryan Gordon after figuring out that
|
||||
// Audio_CreatePulseAudioDevice() wasn't working on Ubuntu 12.04 (lots of stuttering).
|
Loading…
Reference in New Issue
Block a user