engine: move engine/audio/public to public/ directory

This commit is contained in:
nillerusr 2022-10-12 03:34:30 +03:00
parent 091b49e29c
commit a68d5d8633
84 changed files with 1 additions and 12 deletions

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@ -1,10 +0,0 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#include "audio_pch.h"

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@ -62,5 +62,5 @@
#include "xbox/xbox_win32stubs.h"
#include <xhv2.h>
#elif POSIX
#include "audio/private/posix_stubs.h"
#include "audio/posix_stubs.h"
#endif

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@ -107,7 +107,6 @@ IAudioDevice *IAudioDevice::AutoDetectInit( bool waveOnly )
#elif defined( USE_SDL )
DevMsg( "Trying SDL Audio Interface\n" );
pDevice = Audio_CreateSDLAudioDevice();
#ifdef NEVER
// Jul 2012. mikesart. E-mail exchange with Ryan Gordon after figuring out that
// Audio_CreatePulseAudioDevice() wasn't working on Ubuntu 12.04 (lots of stuttering).