mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
146 lines
3.7 KiB
C++
146 lines
3.7 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef ENV_METEOR_H
|
|
#define ENV_METEOR_H
|
|
#pragma once
|
|
|
|
#include "BaseEntity.h"
|
|
#include "BaseAnimating.h"
|
|
#include "Env_Meteor_Shared.h"
|
|
#include "utlvector.h"
|
|
|
|
//=============================================================================
|
|
//
|
|
// Server-side Meteor Factory Class
|
|
//
|
|
class CMeteorFactory : public IMeteorFactory
|
|
{
|
|
public:
|
|
|
|
void CreateMeteor( int nID, int iType, const Vector &vecPosition,
|
|
const Vector &vecDirection, float flSpeed, float flStartTime,
|
|
float flDamageRadius,
|
|
const Vector &vecTriggerMins, const Vector &vecTriggerMaxs );
|
|
};
|
|
|
|
//=============================================================================
|
|
//
|
|
// Meteor Spawner Class
|
|
//
|
|
class CEnvMeteorSpawner : public CBaseEntity
|
|
{
|
|
public:
|
|
|
|
DECLARE_CLASS( CEnvMeteorSpawner, CBaseEntity );
|
|
|
|
DECLARE_DATADESC();
|
|
DECLARE_SERVERCLASS();
|
|
|
|
CEnvMeteorSpawner();
|
|
|
|
void Spawn( void );
|
|
void Precache( void );
|
|
void MeteorSpawnerThink( void );
|
|
int UpdateTransmitState() { return SetTransmitState( FL_EDICT_FULLCHECK ); }
|
|
int ShouldTransmit( const CCheckTransmitInfo *pInfo );
|
|
void Activate( void );
|
|
|
|
private:
|
|
|
|
// Inputs
|
|
void InputEnable( inputdata_t &inputdata );
|
|
void InputDisable( inputdata_t &inputdata );
|
|
|
|
void Get3DSkyboxWorldBounds( Vector &vecTriggerMins, Vector &vecTriggerMaxs );
|
|
|
|
CMeteorFactory m_Factory;
|
|
CNetworkVarEmbedded( CEnvMeteorSpawnerShared, m_SpawnerShared );
|
|
|
|
CNetworkVar( bool, m_fDisabled ); // Spawner active (trigger). NOTE: uses an f to remain consistent
|
|
// with entity input system
|
|
};
|
|
|
|
//=============================================================================
|
|
//
|
|
// Meteor Target Class
|
|
//
|
|
class CEnvMeteorTarget : public CBaseEntity
|
|
{
|
|
public:
|
|
|
|
DECLARE_CLASS( CEnvMeteorTarget, CBaseEntity );
|
|
DECLARE_DATADESC();
|
|
|
|
CEnvMeteorTarget();
|
|
void Spawn( void );
|
|
|
|
int m_iTargetID;
|
|
float m_flRadius;
|
|
};
|
|
|
|
//=============================================================================
|
|
//
|
|
// Meteor Class
|
|
//
|
|
class CEnvMeteor : public CBaseAnimating
|
|
{
|
|
|
|
DECLARE_CLASS( CEnvMeteor, CBaseAnimating );
|
|
|
|
public:
|
|
|
|
DECLARE_DATADESC();
|
|
|
|
//-------------------------------------------------------------------------
|
|
// Initialization
|
|
//-------------------------------------------------------------------------
|
|
CEnvMeteor();
|
|
static CEnvMeteor *Create( int nID, int iMeteorType, const Vector &vecOrigin,
|
|
const Vector &vecDirection, float flSpeed, float flStartTime,
|
|
float flDamageRadius,
|
|
const Vector &vecTriggerMins, const Vector &vecTriggerMaxs );
|
|
void Spawn( void );
|
|
|
|
//-------------------------------------------------------------------------
|
|
// Think(s)
|
|
//-------------------------------------------------------------------------
|
|
void MeteorSkyboxThink( void );
|
|
void MeteorWorldThink( void );
|
|
|
|
private:
|
|
|
|
CEnvMeteorShared m_Meteor;
|
|
bool m_bPrevInSkybox;
|
|
Vector m_vecMin, m_vecMax;
|
|
};
|
|
|
|
//=============================================================================
|
|
//
|
|
// Shooting Star Spawner Class
|
|
//
|
|
class CShootingStarSpawner : public CBaseEntity
|
|
{
|
|
DECLARE_CLASS( CShootingStarSpawner, CBaseEntity );
|
|
|
|
public:
|
|
|
|
CShootingStarSpawner();
|
|
|
|
DECLARE_DATADESC();
|
|
DECLARE_SERVERCLASS();
|
|
|
|
virtual int UpdateTransmitState() { return SetTransmitState( FL_EDICT_FULLCHECK ); }
|
|
virtual int ShouldTransmit( const CCheckTransmitInfo *pInfo );
|
|
|
|
public:
|
|
|
|
CNetworkVar( float, m_flSpawnInterval ); // How often do I spawn shooting stars?
|
|
bool m_bSkybox; // Is the spawner in the skybox?
|
|
};
|
|
|
|
#endif // ENV_METEOR_H
|