mirror of
https://github.com/nillerusr/source-engine.git
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146 lines
3.7 KiB
C
146 lines
3.7 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef ENV_METEOR_H
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#define ENV_METEOR_H
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#pragma once
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#include "BaseEntity.h"
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#include "BaseAnimating.h"
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#include "Env_Meteor_Shared.h"
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#include "utlvector.h"
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//=============================================================================
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//
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// Server-side Meteor Factory Class
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//
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class CMeteorFactory : public IMeteorFactory
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{
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public:
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void CreateMeteor( int nID, int iType, const Vector &vecPosition,
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const Vector &vecDirection, float flSpeed, float flStartTime,
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float flDamageRadius,
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const Vector &vecTriggerMins, const Vector &vecTriggerMaxs );
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};
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//=============================================================================
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//
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// Meteor Spawner Class
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//
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class CEnvMeteorSpawner : public CBaseEntity
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{
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public:
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DECLARE_CLASS( CEnvMeteorSpawner, CBaseEntity );
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DECLARE_DATADESC();
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DECLARE_SERVERCLASS();
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CEnvMeteorSpawner();
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void Spawn( void );
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void Precache( void );
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void MeteorSpawnerThink( void );
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int UpdateTransmitState() { return SetTransmitState( FL_EDICT_FULLCHECK ); }
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int ShouldTransmit( const CCheckTransmitInfo *pInfo );
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void Activate( void );
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private:
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// Inputs
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void InputEnable( inputdata_t &inputdata );
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void InputDisable( inputdata_t &inputdata );
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void Get3DSkyboxWorldBounds( Vector &vecTriggerMins, Vector &vecTriggerMaxs );
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CMeteorFactory m_Factory;
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CNetworkVarEmbedded( CEnvMeteorSpawnerShared, m_SpawnerShared );
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CNetworkVar( bool, m_fDisabled ); // Spawner active (trigger). NOTE: uses an f to remain consistent
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// with entity input system
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};
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//=============================================================================
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//
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// Meteor Target Class
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//
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class CEnvMeteorTarget : public CBaseEntity
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{
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public:
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DECLARE_CLASS( CEnvMeteorTarget, CBaseEntity );
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DECLARE_DATADESC();
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CEnvMeteorTarget();
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void Spawn( void );
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int m_iTargetID;
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float m_flRadius;
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};
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//=============================================================================
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//
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// Meteor Class
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//
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class CEnvMeteor : public CBaseAnimating
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{
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DECLARE_CLASS( CEnvMeteor, CBaseAnimating );
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public:
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DECLARE_DATADESC();
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//-------------------------------------------------------------------------
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// Initialization
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//-------------------------------------------------------------------------
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CEnvMeteor();
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static CEnvMeteor *Create( int nID, int iMeteorType, const Vector &vecOrigin,
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const Vector &vecDirection, float flSpeed, float flStartTime,
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float flDamageRadius,
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const Vector &vecTriggerMins, const Vector &vecTriggerMaxs );
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void Spawn( void );
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//-------------------------------------------------------------------------
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// Think(s)
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//-------------------------------------------------------------------------
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void MeteorSkyboxThink( void );
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void MeteorWorldThink( void );
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private:
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CEnvMeteorShared m_Meteor;
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bool m_bPrevInSkybox;
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Vector m_vecMin, m_vecMax;
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};
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//=============================================================================
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//
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// Shooting Star Spawner Class
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//
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class CShootingStarSpawner : public CBaseEntity
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{
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DECLARE_CLASS( CShootingStarSpawner, CBaseEntity );
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public:
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CShootingStarSpawner();
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DECLARE_DATADESC();
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DECLARE_SERVERCLASS();
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virtual int UpdateTransmitState() { return SetTransmitState( FL_EDICT_FULLCHECK ); }
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virtual int ShouldTransmit( const CCheckTransmitInfo *pInfo );
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public:
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CNetworkVar( float, m_flSpawnInterval ); // How often do I spawn shooting stars?
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bool m_bSkybox; // Is the spawner in the skybox?
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};
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#endif // ENV_METEOR_H
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