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527 lines
14 KiB
C++
527 lines
14 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef SND_AUDIO_SOURCE_H
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#define SND_AUDIO_SOURCE_H
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#pragma once
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#if !defined( _X360 )
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#define MP3_SUPPORT 1
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#endif
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#define AUDIOSOURCE_COPYBUF_SIZE 4096
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struct channel_t;
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class CSentence;
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class CSfxTable;
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class CAudioSource;
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class IAudioDevice;
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class CUtlBuffer;
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#include "tier0/vprof.h"
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//-----------------------------------------------------------------------------
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// Purpose: This is an instance of an audio source.
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// Mixers are attached to channels and reference an audio source.
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// Mixers are specific to the sample format and source format.
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// Mixers are never re-used, so they can track instance data like
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// sample position, fractional sample, stream cache, faders, etc.
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//-----------------------------------------------------------------------------
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abstract_class CAudioMixer
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{
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public:
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virtual ~CAudioMixer( void ) {}
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// return number of samples mixed
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virtual int MixDataToDevice( IAudioDevice *pDevice, channel_t *pChannel, int sampleCount, int outputRate, int outputOffset ) = 0;
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virtual int SkipSamples( channel_t *pChannel, int sampleCount, int outputRate, int outputOffset ) = 0;
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virtual bool ShouldContinueMixing( void ) = 0;
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virtual CAudioSource *GetSource( void ) = 0;
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// get the current position (next sample to be mixed)
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virtual int GetSamplePosition( void ) = 0;
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// Allow the mixer to modulate pitch and volume.
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// returns a floating point modulator
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virtual float ModifyPitch( float pitch ) = 0;
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virtual float GetVolumeScale( void ) = 0;
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// NOTE: Playback is optimized for linear streaming. These calls will usually cost performance
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// It is currently optimal to call them before any playback starts, but some audio sources may not
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// guarantee this. Also, some mixers may choose to ignore these calls for internal reasons (none do currently).
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// Move the current position to newPosition
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// BUGBUG: THIS CALL DOES NOT SUPPORT MOVING BACKWARD, ONLY FORWARD!!!
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virtual void SetSampleStart( int newPosition ) = 0;
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// End playback at newEndPosition
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virtual void SetSampleEnd( int newEndPosition ) = 0;
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// How many samples to skip before commencing actual data reading ( to allow sub-frametime sound
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// offsets and avoid synchronizing sounds to various 100 msec clock intervals throughout the
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// engine and game code)
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virtual void SetStartupDelaySamples( int delaySamples ) = 0;
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virtual int GetMixSampleSize() = 0;
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// Certain async loaded sounds lazilly load into memory in the background, use this to determine
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// if the sound is ready for mixing
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virtual bool IsReadyToMix() = 0;
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// NOTE: The "saved" position can be different than the "sample" position
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// NOTE: Allows mixer to save file offsets, loop info, etc
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virtual int GetPositionForSave() = 0;
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virtual void SetPositionFromSaved( int savedPosition ) = 0;
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};
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inline int CalcSampleSize( int bitsPerSample, int _channels )
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{
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return (bitsPerSample >> 3) * _channels;
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}
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#include "UtlCachedFileData.h"
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class CSentence;
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class CSfxTable;
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class CAudioSourceCachedInfo : public IBaseCacheInfo
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{
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public:
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CAudioSourceCachedInfo();
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CAudioSourceCachedInfo( const CAudioSourceCachedInfo& src );
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virtual ~CAudioSourceCachedInfo();
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CAudioSourceCachedInfo& operator =( const CAudioSourceCachedInfo& src );
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void Clear();
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void RemoveData();
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virtual void Save( CUtlBuffer& buf );
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virtual void Restore( CUtlBuffer& buf );
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virtual void Rebuild( char const *filename );
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// A hack, but will work okay
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static int s_CurrentType;
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static CSfxTable *s_pSfx;
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static bool s_bIsPrecacheSound;
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inline int Type() const
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{
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return info.m_Type;
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}
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void SetType( int type )
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{
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info.m_Type = type;
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}
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inline int Bits() const
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{
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return info.m_bits;
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}
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void SetBits( int bits )
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{
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info.m_bits = bits;
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}
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inline int Channels() const
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{
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return info.m_channels;
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}
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void SetChannels( int _channels )
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{
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info.m_channels = _channels;
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}
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inline int SampleSize() const
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{
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return info.m_sampleSize;
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}
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void SetSampleSize( int size )
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{
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info.m_sampleSize = size;
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}
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inline int Format() const
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{
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return info.m_format;
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}
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void SetFormat( int format )
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{
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info.m_format = format;
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}
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inline int SampleRate() const
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{
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return info.m_rate;
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}
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void SetSampleRate( int rate )
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{
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info.m_rate = rate;
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}
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inline int CachedDataSize() const
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{
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return (int)m_usCachedDataSize;
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}
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void SetCachedDataSize( int size )
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{
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m_usCachedDataSize = (unsigned short)size;
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}
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inline const byte *CachedData() const
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{
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return m_pCachedData;
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}
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void SetCachedData( const byte *data )
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{
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m_pCachedData = ( byte * )data;
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flags.m_bCachedData = ( data != NULL ) ? true : false;
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}
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inline int HeaderSize() const
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{
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return (int)m_usHeaderSize;
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}
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void SetHeaderSize( int size )
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{
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m_usHeaderSize = (unsigned short)size;
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}
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inline const byte *HeaderData() const
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{
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return m_pHeader;
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}
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void SetHeaderData( const byte *data )
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{
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m_pHeader = ( byte * )data;
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flags.m_bHeader = ( data != NULL ) ? true : false;
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}
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inline int LoopStart() const
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{
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return m_loopStart;
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}
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void SetLoopStart( int start )
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{
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m_loopStart = start;
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}
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inline int SampleCount() const
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{
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return m_sampleCount;
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}
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void SetSampleCount( int count )
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{
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m_sampleCount = count;
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}
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inline int DataStart() const
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{
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return m_dataStart;
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}
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void SetDataStart( int start )
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{
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m_dataStart = start;
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}
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inline int DataSize() const
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{
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return m_dataSize;
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}
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void SetDataSize( int size )
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{
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m_dataSize = size;
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}
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inline CSentence *Sentence() const
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{
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return m_pSentence;
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}
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void SetSentence( CSentence *sentence )
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{
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m_pSentence = sentence;
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flags.m_bSentence = ( sentence != NULL ) ? true : false;
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}
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private:
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union
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{
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unsigned int infolong;
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struct
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{
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unsigned int m_Type : 2; // 0 1 2 or 3
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unsigned int m_bits : 5; // 0 to 31
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unsigned int m_channels : 2; // 1 or 2
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unsigned int m_sampleSize : 3; // 1 2 or 4
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unsigned int m_format : 2; // 1 == PCM, 2 == ADPCM
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unsigned int m_rate : 17; // 0 to 64 K
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} info;
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};
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union
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{
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byte flagsbyte;
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struct
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{
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bool m_bSentence : 1;
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bool m_bCachedData : 1;
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bool m_bHeader : 1;
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} flags;
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};
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int m_loopStart;
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int m_sampleCount;
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int m_dataStart; // offset of wave data chunk
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int m_dataSize; // size of wave data chunk
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unsigned short m_usCachedDataSize;
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unsigned short m_usHeaderSize;
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CSentence *m_pSentence;
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byte *m_pCachedData;
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byte *m_pHeader;
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};
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class IAudioSourceCache
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{
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public:
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virtual bool Init( unsigned int memSize ) = 0;
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virtual void Shutdown() = 0;
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virtual void LevelInit( char const *mapname ) = 0;
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virtual void LevelShutdown() = 0;
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// This invalidates the cached size/date info for sounds so it'll regenerate that next time it's accessed.
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// Used when you connect to a pure server.
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virtual void ForceRecheckDiskInfo() = 0;
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virtual CAudioSourceCachedInfo *GetInfo( int audiosourcetype, bool soundisprecached, CSfxTable *sfx ) = 0;
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virtual void RebuildCacheEntry( int audiosourcetype, bool soundisprecached, CSfxTable *sfx ) = 0;
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};
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extern IAudioSourceCache *audiosourcecache;
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FORWARD_DECLARE_HANDLE( memhandle_t );
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typedef int StreamHandle_t;
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enum
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{
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INVALID_STREAM_HANDLE = (StreamHandle_t)~0
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};
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typedef int BufferHandle_t;
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enum
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{
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INVALID_BUFFER_HANDLE = (BufferHandle_t)~0
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};
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typedef unsigned int streamFlags_t;
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enum
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{
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STREAMED_FROMDVD = 0x00000001, // stream buffers are compliant to dvd sectors
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STREAMED_SINGLEPLAY = 0x00000002, // non recurring data, buffers don't need to persist and can be recycled
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STREAMED_QUEUEDLOAD = 0x00000004, // hint the streamer to load using the queued loader system
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};
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abstract_class IAsyncWavDataCache
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{
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public:
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virtual bool Init( unsigned int memSize ) = 0;
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virtual void Shutdown() = 0;
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// implementation that treats file as monolithic
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virtual memhandle_t AsyncLoadCache( char const *filename, int datasize, int startpos, bool bIsPrefetch = false ) = 0;
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virtual void PrefetchCache( char const *filename, int datasize, int startpos ) = 0;
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virtual bool CopyDataIntoMemory( char const *filename, int datasize, int startpos, void *buffer, int bufsize, int copystartpos, int bytestocopy, bool *pbPostProcessed ) = 0;
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virtual bool CopyDataIntoMemory( memhandle_t& handle, char const *filename, int datasize, int startpos, void *buffer, int bufsize, int copystartpos, int bytestocopy, bool *pbPostProcessed ) = 0;
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virtual bool IsDataLoadCompleted( memhandle_t handle, bool *pIsValid ) = 0;
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virtual void RestartDataLoad( memhandle_t *pHandle, const char *pFilename, int dataSize, int startpos ) = 0;
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virtual bool GetDataPointer( memhandle_t& handle, char const *filename, int datasize, int startpos, void **pData, int copystartpos, bool *pbPostProcessed ) = 0;
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virtual void SetPostProcessed( memhandle_t handle, bool proc ) = 0;
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virtual void Unload( memhandle_t handle ) = 0;
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// alternate multi-buffer streaming implementation
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virtual StreamHandle_t OpenStreamedLoad( char const *pFileName, int dataSize, int dataStart, int startPos, int loopPos, int bufferSize, int numBuffers, streamFlags_t flags ) = 0;
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virtual void CloseStreamedLoad( StreamHandle_t hStream ) = 0;
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virtual int CopyStreamedDataIntoMemory( StreamHandle_t hStream, void *pBuffer, int buffSize, int copyStartPos, int bytesToCopy ) = 0;
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virtual bool IsStreamedDataReady( StreamHandle_t hStream ) = 0;
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virtual void MarkBufferDiscarded( BufferHandle_t hBuffer ) = 0;
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virtual void *GetStreamedDataPointer( StreamHandle_t hStream, bool bSync ) = 0;
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virtual bool IsDataLoadInProgress( memhandle_t handle ) = 0;
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virtual void Flush() = 0;
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virtual void OnMixBegin() = 0;
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virtual void OnMixEnd() = 0;
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};
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extern IAsyncWavDataCache *wavedatacache;
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struct CAudioSourceCachedInfoHandle_t
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{
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CAudioSourceCachedInfoHandle_t() :
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info( NULL ),
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m_FlushCount( 0 )
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{
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}
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CAudioSourceCachedInfo *info;
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unsigned int m_FlushCount;
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inline CAudioSourceCachedInfo *Get( int audiosourcetype, bool soundisprecached, CSfxTable *sfx, int *pcacheddatasize )
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{
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VPROF("CAudioSourceCachedInfoHandle_t::Get");
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if ( m_FlushCount != s_nCurrentFlushCount )
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{
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// Reacquire
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info = audiosourcecache->GetInfo( audiosourcetype, soundisprecached, sfx );
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if ( pcacheddatasize )
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{
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*pcacheddatasize = info ? info->CachedDataSize() : 0;
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}
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// Tag as current
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m_FlushCount = s_nCurrentFlushCount;
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}
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return info;
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}
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inline bool IsValid()
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{
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return !!( m_FlushCount == s_nCurrentFlushCount );
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}
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inline CAudioSourceCachedInfo *FastGet()
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{
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VPROF("CAudioSourceCachedInfoHandle_t::FastGet");
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if ( m_FlushCount != s_nCurrentFlushCount )
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{
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return NULL;
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}
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return info;
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}
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static void InvalidateCache();
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static unsigned int s_nCurrentFlushCount;
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};
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//-----------------------------------------------------------------------------
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// Purpose: A source is an abstraction for a stream, cached file, or procedural
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// source of audio.
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//-----------------------------------------------------------------------------
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abstract_class CAudioSource
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{
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public:
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enum
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{
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AUDIO_SOURCE_UNK = 0,
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AUDIO_SOURCE_WAV,
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AUDIO_SOURCE_MP3,
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AUDIO_SOURCE_VOICE,
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AUDIO_SOURCE_MAXTYPE,
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};
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enum
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{
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AUDIO_NOT_LOADED = 0,
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AUDIO_IS_LOADED = 1,
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AUDIO_LOADING = 2,
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};
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virtual ~CAudioSource( void ) {}
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// Create an instance (mixer) of this audio source
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virtual CAudioMixer *CreateMixer( int initialStreamPosition = 0 ) = 0;
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// Serialization for caching
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virtual int GetType( void ) = 0;
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virtual void GetCacheData( CAudioSourceCachedInfo *info ) = 0;
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// Provide samples for the mixer. You can point pData at your own data, or if you prefer to copy the data,
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// you can copy it into copyBuf and set pData to copyBuf.
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virtual int GetOutputData( void **pData, int samplePosition, int sampleCount, char copyBuf[AUDIOSOURCE_COPYBUF_SIZE] ) = 0;
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virtual int SampleRate( void ) = 0;
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// Returns true if the source is a voice source.
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// This affects the voice_overdrive behavior (all sounds get quieter when
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// someone is speaking).
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virtual bool IsVoiceSource() = 0;
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// Sample size is in bytes. It will not be accurate for compressed audio. This is a best estimate.
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// The compressed audio mixers understand this, but in general do not assume that SampleSize() * SampleCount() = filesize
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// or even that SampleSize() is 100% accurate due to compression.
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virtual int SampleSize( void ) = 0;
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// Total number of samples in this source. NOTE: Some sources are infinite (mic input), they should return
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// a count equal to one second of audio at their current rate.
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virtual int SampleCount( void ) = 0;
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virtual int Format( void ) = 0;
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virtual int DataSize( void ) = 0;
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virtual bool IsLooped( void ) = 0;
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virtual bool IsStereoWav( void ) = 0;
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virtual bool IsStreaming( void ) = 0;
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virtual int GetCacheStatus( void ) = 0;
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int IsCached( void ) { return GetCacheStatus() == AUDIO_IS_LOADED ? true : false; }
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virtual void CacheLoad( void ) = 0;
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virtual void CacheUnload( void ) = 0;
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virtual CSentence *GetSentence( void ) = 0;
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// these are used to find good splice/loop points.
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// If not implementing these, simply return sample
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virtual int ZeroCrossingBefore( int sample ) = 0;
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virtual int ZeroCrossingAfter( int sample ) = 0;
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// mixer's references
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virtual void ReferenceAdd( CAudioMixer *pMixer ) = 0;
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virtual void ReferenceRemove( CAudioMixer *pMixer ) = 0;
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// check reference count, return true if nothing is referencing this
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virtual bool CanDelete( void ) = 0;
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virtual void Prefetch() = 0;
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virtual bool IsAsyncLoad() = 0;
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// Make sure our data is rebuilt into the per-level cache
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virtual void CheckAudioSourceCache() = 0;
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virtual char const *GetFileName() = 0;
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virtual void SetPlayOnce( bool ) = 0;
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virtual bool IsPlayOnce() = 0;
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// Used to identify a word that is part of a sentence mixing operation
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virtual void SetSentenceWord( bool bIsWord ) = 0;
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virtual bool IsSentenceWord() = 0;
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virtual int SampleToStreamPosition( int samplePosition ) = 0;
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virtual int StreamToSamplePosition( int streamPosition ) = 0;
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};
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// Fast method for determining duration of .wav/.mp3, exposed to server as well
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extern float AudioSource_GetSoundDuration( char const *pName );
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// uses wave file cached in memory already
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extern float AudioSource_GetSoundDuration( CSfxTable *pSfx );
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#endif // SND_AUDIO_SOURCE_H
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