source-engine/game/shared/weapon_proficiency.h
2023-10-03 17:23:56 +03:00

33 lines
645 B
C

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef WEAPON_PROFICIENCY_H
#define WEAPON_PROFICIENCY_H
#if defined( _WIN32 )
#pragma once
#endif
struct WeaponProficiencyInfo_t
{
float spreadscale;
float bias;
};
enum WeaponProficiency_t
{
WEAPON_PROFICIENCY_POOR = 0,
WEAPON_PROFICIENCY_AVERAGE,
WEAPON_PROFICIENCY_GOOD,
WEAPON_PROFICIENCY_VERY_GOOD,
WEAPON_PROFICIENCY_PERFECT,
};
const char *GetWeaponProficiencyName( WeaponProficiency_t proficiency );
#endif // WEAPON_PROFICIENCY_H