2023-10-03 14:23:56 +00:00
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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2020-04-22 16:56:21 +00:00
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef WEAPON_PROFICIENCY_H
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#define WEAPON_PROFICIENCY_H
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#if defined( _WIN32 )
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#pragma once
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#endif
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struct WeaponProficiencyInfo_t
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{
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float spreadscale;
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float bias;
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};
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enum WeaponProficiency_t
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{
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WEAPON_PROFICIENCY_POOR = 0,
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WEAPON_PROFICIENCY_AVERAGE,
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WEAPON_PROFICIENCY_GOOD,
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WEAPON_PROFICIENCY_VERY_GOOD,
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WEAPON_PROFICIENCY_PERFECT,
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};
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const char *GetWeaponProficiencyName( WeaponProficiency_t proficiency );
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#endif // WEAPON_PROFICIENCY_H
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