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58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
#ifndef _ASW_WEAPON_HORNET_BARRAGE_H
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#define _ASW_WEAPON_HORNET_BARRAGE_H
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#pragma once
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#include "asw_weapon_shared.h"
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#include "asw_shareddefs.h"
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#ifdef CLIENT_DLL
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#include "c_asw_weapon.h"
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#define CASW_Weapon C_ASW_Weapon
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#define CASW_Weapon_Hornet_Barrage C_ASW_Weapon_Hornet_Barrage
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#define CASW_Marine C_ASW_Marine
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#else
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#include "asw_weapon.h"
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#endif
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class CASW_Weapon_Hornet_Barrage : public CASW_Weapon
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{
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public:
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DECLARE_CLASS( CASW_Weapon_Hornet_Barrage, CASW_Weapon );
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DECLARE_NETWORKCLASS();
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DECLARE_PREDICTABLE();
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CASW_Weapon_Hornet_Barrage();
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virtual void PrimaryAttack();
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virtual void ItemPostFrame();
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virtual void Precache();
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#ifndef CLIENT_DLL
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DECLARE_DATADESC();
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virtual const char* GetPickupClass() { return "asw_pickup_mines"; }
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#else
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#endif
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int GetRocketsToFire() { return m_iRocketsToFire.Get(); }
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float GetNextLaunchTime() { return m_flNextLaunchTime.Get(); }
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virtual void FireRocket();
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virtual bool IsOffensiveWeapon() { return false; }
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virtual bool OffhandActivate();
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virtual bool WantsOffhandPostFrame() { return m_iRocketsToFire.Get() > 0; }
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virtual const QAngle& GetRocketAngle();
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virtual void SetRocketsToFire();
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virtual float GetRocketFireInterval();
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virtual const Vector& GetRocketFiringPosition();
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CNetworkVar( float, m_flNextLaunchTime );
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CNetworkVar( int, m_iRocketsToFire );
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CNetworkVar( float, m_flFireInterval );
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// Classification
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virtual Class_T Classify( void ) { return (Class_T) CLASS_ASW_HORNET_BARRAGE; }
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};
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#endif /* _INCLUDED_ASW_WEAPON_HORNET_BARRAGE_H */
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