source-engine/game/server/stargate/sg_player_spawn.cpp
Deploy Bot 44cb9a4837 StargateTC port — initial integration into nillerusr/source-engine
P1: Source files
- Copy 9 server stargate files + sg_constants.h + sg_weapons.cpp from
  StargateTCSource/sourcecode/ into game/server/stargate/ and
  game/shared/stargate/.
- Add $Folder "Stargate" block to server_hl2mp.vpc and client_hl2mp.vpc.
- Extend $AdditionalIncludeDirectories with stargate paths.

P2/P3: Gamerules + player patches
- hl2mp_gamerules.h: add TEAM_JAFFA=4, TEAM_UNAS=5 to team enum.
- hl2mp_gamerules.cpp: preserve 5 Stargate spawn classnames in
  s_PreserveEnts[]; rename teams to Tau'ri/Goa'uld/Jaffa/Unas;
  rename game description to "StargateTC"/"StargateTC Teamplay".
- hl2mp_player.cpp: EntSelectSpawnPoint now searches Stargate spawn
  classnames first (torri/goauld/marine/unas) with per-team fallback
  chain to combine/rebel/deathmatch.

Build: 0 errors. Server.dll 13.19MB, client.dll 9.85MB.
Runtime test: window title "StargateTC", live game launches,
HEALTH 100 HUD renders, HL2MP MOTD shown, sky/world geometry renders.
Response system loads 217 rules without crashing (was the original
Mapbase+VS2022 heap-corruption point).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 14:08:44 +01:00

64 lines
2.1 KiB
C++

//============= Copyright © StargateTC Source Team =============================
//
// info_player_torri / info_player_goauld — team-flavored multiplayer spawn
// markers. The entity translator (pipeline/stargate_pipeline/entities/translator.py)
// rewrites these to info_player_deathmatch + a "team" keyvalue at port time,
// so HL2DM's spawn picker handles them automatically. We still register the
// raw classnames here in case a hand-authored Source-side map uses them.
//
//==============================================================================
#include "cbase.h"
#include "stargate/sg_constants.h"
class CSGSpawnPoint : public CPointEntity
{
public:
DECLARE_CLASS( CSGSpawnPoint, CPointEntity );
void Spawn() override
{
BaseClass::Spawn();
SetSolid( SOLID_NONE );
}
virtual int PreferredTeam() = 0;
};
class CSGSpawnPointTorri : public CSGSpawnPoint
{
public:
DECLARE_CLASS( CSGSpawnPointTorri, CSGSpawnPoint );
int PreferredTeam() override { return StargateTC::TEAM_TORRI; }
};
LINK_ENTITY_TO_CLASS( info_player_torri, CSGSpawnPointTorri );
class CSGSpawnPointGoauld : public CSGSpawnPoint
{
public:
DECLARE_CLASS( CSGSpawnPointGoauld, CSGSpawnPoint );
int PreferredTeam() override { return StargateTC::TEAM_GOAULD; }
};
LINK_ENTITY_TO_CLASS( info_player_goauld, CSGSpawnPointGoauld );
class CSGSpawnPointMarine : public CSGSpawnPoint
{
public:
DECLARE_CLASS( CSGSpawnPointMarine, CSGSpawnPoint );
int PreferredTeam() override { return StargateTC::TEAM_TORRI; }
};
LINK_ENTITY_TO_CLASS( info_player_marine, CSGSpawnPointMarine );
class CSGSpawnPointUnas : public CSGSpawnPoint
{
public:
DECLARE_CLASS( CSGSpawnPointUnas, CSGSpawnPoint );
int PreferredTeam() override { return StargateTC::TEAM_UNAS; }
};
LINK_ENTITY_TO_CLASS( info_player_unas, CSGSpawnPointUnas );
class CSGSpawnPointCoop : public CSGSpawnPoint
{
public:
DECLARE_CLASS( CSGSpawnPointCoop, CSGSpawnPoint );
int PreferredTeam() override { return StargateTC::TEAM_NONE; }
};
LINK_ENTITY_TO_CLASS( info_player_coop, CSGSpawnPointCoop );