mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-07-16 06:19:58 +00:00
P1: Source files - Copy 9 server stargate files + sg_constants.h + sg_weapons.cpp from StargateTCSource/sourcecode/ into game/server/stargate/ and game/shared/stargate/. - Add $Folder "Stargate" block to server_hl2mp.vpc and client_hl2mp.vpc. - Extend $AdditionalIncludeDirectories with stargate paths. P2/P3: Gamerules + player patches - hl2mp_gamerules.h: add TEAM_JAFFA=4, TEAM_UNAS=5 to team enum. - hl2mp_gamerules.cpp: preserve 5 Stargate spawn classnames in s_PreserveEnts[]; rename teams to Tau'ri/Goa'uld/Jaffa/Unas; rename game description to "StargateTC"/"StargateTC Teamplay". - hl2mp_player.cpp: EntSelectSpawnPoint now searches Stargate spawn classnames first (torri/goauld/marine/unas) with per-team fallback chain to combine/rebel/deathmatch. Build: 0 errors. Server.dll 13.19MB, client.dll 9.85MB. Runtime test: window title "StargateTC", live game launches, HEALTH 100 HUD renders, HL2MP MOTD shown, sky/world geometry renders. Response system loads 217 rules without crashing (was the original Mapbase+VS2022 heap-corruption point). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
73 lines
2.0 KiB
C++
73 lines
2.0 KiB
C++
//============= Copyright © StargateTC Source Team =============================
|
|
//
|
|
// dhd_console — the Dial-Home-Device. A player +USEs it to fire the matching
|
|
// stargate_event's Dial input. Includes a per-DHD lockout while the gate is
|
|
// active to prevent re-dial.
|
|
//
|
|
// Keyvalues:
|
|
// target — name of the stargate_event to dial
|
|
//
|
|
//==============================================================================
|
|
#include "cbase.h"
|
|
#include "stargate/sg_constants.h"
|
|
|
|
class CDHDConsole : public CBaseAnimating
|
|
{
|
|
public:
|
|
DECLARE_CLASS( CDHDConsole, CBaseAnimating );
|
|
DECLARE_DATADESC();
|
|
|
|
void Spawn() override;
|
|
void Precache() override;
|
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller,
|
|
USE_TYPE useType, float value ) override;
|
|
|
|
int ObjectCaps() override { return BaseClass::ObjectCaps() | FCAP_IMPULSE_USE; }
|
|
|
|
private:
|
|
bool m_bBusy { false };
|
|
|
|
void Unbusy() { m_bBusy = false; SetNextThink( TICK_NEVER_THINK ); }
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS( dhd_console, CDHDConsole );
|
|
|
|
BEGIN_DATADESC( CDHDConsole )
|
|
DEFINE_THINKFUNC( Unbusy ),
|
|
END_DATADESC()
|
|
|
|
void CDHDConsole::Spawn()
|
|
{
|
|
BaseClass::Spawn();
|
|
Precache();
|
|
SetModel( "models/stargate/dhd_console.mdl" );
|
|
SetSolid( SOLID_VPHYSICS );
|
|
SetMoveType( MOVETYPE_NONE );
|
|
}
|
|
|
|
void CDHDConsole::Precache()
|
|
{
|
|
PrecacheModel( "models/stargate/dhd_console.mdl" );
|
|
PrecacheScriptSound( "Stargate.DHDPress" );
|
|
}
|
|
|
|
void CDHDConsole::Use( CBaseEntity *pActivator, CBaseEntity *,
|
|
USE_TYPE, float )
|
|
{
|
|
if ( m_bBusy || !pActivator || !pActivator->IsPlayer() )
|
|
return;
|
|
EmitSound( "Stargate.DHDPress" );
|
|
|
|
CBaseEntity *pGate = gEntList.FindEntityByName( NULL, m_target );
|
|
if ( pGate )
|
|
{
|
|
variant_t empty;
|
|
pGate->AcceptInput( "Dial", pActivator, this, empty, 0 );
|
|
}
|
|
m_bBusy = true;
|
|
SetThink( &CDHDConsole::Unbusy );
|
|
SetNextThink( gpGlobals->curtime +
|
|
StargateTC::DIAL_SYMBOL_COUNT * StargateTC::DIAL_SYMBOL_TIME +
|
|
StargateTC::KAWOOSH_DURATION );
|
|
}
|