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xbox
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1
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2020-04-22 12:56:21 -04:00 |
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colorformatdx8.cpp
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1
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2020-04-22 12:56:21 -04:00 |
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colorformatdx8.h
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1
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2020-04-22 12:56:21 -04:00 |
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cvballoctracker.cpp
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arm64 : fix intptr_t size
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2022-06-05 01:12:32 +03:00 |
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d3d_async.cpp
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1
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2020-04-22 12:56:21 -04:00 |
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d3d_async.h
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1
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2020-04-22 12:56:21 -04:00 |
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dx9hook.h
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1
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2020-04-22 12:56:21 -04:00 |
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dynamicib.h
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1
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2020-04-22 12:56:21 -04:00 |
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dynamicvb.h
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1
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2020-04-22 12:56:21 -04:00 |
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gpubufferallocator.cpp
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1
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2020-04-22 12:56:21 -04:00 |
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gpubufferallocator.h
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1
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2020-04-22 12:56:21 -04:00 |
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hardwareconfig.cpp
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engine: fix hdr to ldr conversion
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2022-04-16 12:54:00 +03:00 |
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hardwareconfig.h
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1
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2020-04-22 12:56:21 -04:00 |
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imeshdx8.h
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1
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2020-04-22 12:56:21 -04:00 |
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inputlayoutdx10.cpp
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1
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2020-04-22 12:56:21 -04:00 |
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inputlayoutdx10.h
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1
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2020-04-22 12:56:21 -04:00 |
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ivertexbufferdx8.h
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1
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2020-04-22 12:56:21 -04:00 |
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locald3dtypes.h
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arm64 : fix intptr_t size
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2022-06-05 01:12:32 +03:00 |
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meshbase.cpp
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1
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2020-04-22 12:56:21 -04:00 |
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meshbase.h
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1
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2020-04-22 12:56:21 -04:00 |
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meshdx8.cpp
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1
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2020-04-22 12:56:21 -04:00 |
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meshdx10.cpp
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1
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2020-04-22 12:56:21 -04:00 |
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meshdx10.h
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1
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2020-04-22 12:56:21 -04:00 |
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recording.cpp
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1
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2020-04-22 12:56:21 -04:00 |
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recording.h
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1
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2020-04-22 12:56:21 -04:00 |
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shaderapi_global.h
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1
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2020-04-22 12:56:21 -04:00 |
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shaderapibase.cpp
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1
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2020-04-22 12:56:21 -04:00 |
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shaderapibase.h
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1
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2020-04-22 12:56:21 -04:00 |
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shaderapidx8_global.h
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1
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2020-04-22 12:56:21 -04:00 |
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shaderapidx8.cpp
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osx : malloc.h => malloc/malloc.h
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2022-06-05 01:12:37 +03:00 |
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shaderapidx8.h
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1
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2020-04-22 12:56:21 -04:00 |
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shaderapidx9.vpc
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change output path in all vpc
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2020-10-22 21:00:42 +03:00 |
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shaderapidx10_global.h
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1
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2020-04-22 12:56:21 -04:00 |
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shaderapidx10.cpp
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1
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2020-04-22 12:56:21 -04:00 |
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shaderapidx10.h
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1
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2020-04-22 12:56:21 -04:00 |
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shaderapidx10.vpc
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change output path in all vpc
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2020-10-22 21:00:42 +03:00 |
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shaderdevicebase.cpp
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1
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2020-04-22 12:56:21 -04:00 |
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shaderdevicebase.h
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arm64 : fix intptr_t size
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2022-06-05 01:12:32 +03:00 |
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shaderdevicedx8.cpp
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fix address sanitizer issues #2
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2022-05-01 20:08:32 +03:00 |
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shaderdevicedx8.h
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1
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2020-04-22 12:56:21 -04:00 |
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shaderdevicedx10.cpp
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1
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2020-04-22 12:56:21 -04:00 |
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shaderdevicedx10.h
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1
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2020-04-22 12:56:21 -04:00 |
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shadershadowdx8.cpp
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1
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2020-04-22 12:56:21 -04:00 |
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shadershadowdx8.h
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1
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2020-04-22 12:56:21 -04:00 |
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shadershadowdx10.cpp
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1
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2020-04-22 12:56:21 -04:00 |
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ShaderShadowDx10.h
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1
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2020-04-22 12:56:21 -04:00 |
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stubd3ddevice.h
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1
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2020-04-22 12:56:21 -04:00 |
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texturedx8.cpp
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1
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2020-04-22 12:56:21 -04:00 |
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texturedx8.h
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1
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2020-04-22 12:56:21 -04:00 |
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textureheap.cpp
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1
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2020-04-22 12:56:21 -04:00 |
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textureheap.h
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1
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2020-04-22 12:56:21 -04:00 |
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TransitionTable.cpp
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1
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2020-04-22 12:56:21 -04:00 |
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TransitionTable.h
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1
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2020-04-22 12:56:21 -04:00 |
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vertexdecl.cpp
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1
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2020-04-22 12:56:21 -04:00 |
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vertexdecl.h
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1
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2020-04-22 12:56:21 -04:00 |
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vertexshaderdx8.cpp
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arm64 : fix intptr_t size
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2022-06-05 01:12:32 +03:00 |
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vertexshaderdx8.h
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1
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2020-04-22 12:56:21 -04:00 |
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winutils.cpp
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1
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2020-04-22 12:56:21 -04:00 |
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winutils.h
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1
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2020-04-22 12:56:21 -04:00 |
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wmi.cpp
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1
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2020-04-22 12:56:21 -04:00 |
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wmi.h
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1
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2020-04-22 12:56:21 -04:00 |
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wscript
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Initial android support (#17)
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2021-09-02 20:33:03 +03:00 |