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64 lines
1.7 KiB
C++
64 lines
1.7 KiB
C++
//=========== Copyright Valve Corporation, All rights reserved. ===============//
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//
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// Purpose:
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//=============================================================================//
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#ifndef EDGE_SCROLLER_H
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#define EDGE_SCROLLER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "panorama/controls/panel2d.h"
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namespace panorama
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{
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class CEdgeScrollBar;
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class CUIEdgeScrollBar;
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class CButton;
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//-----------------------------------------------------------------------------
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// Purpose: Control that shows buttons on the edges to scroll rather than a normal scroll bar
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//-----------------------------------------------------------------------------
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class CEdgeScroller : public CPanel2D
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{
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DECLARE_PANEL2D( CEdgeScroller, CPanel2D );
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public:
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CEdgeScroller( CPanel2D *pParent, const char *pchID );
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virtual ~CEdgeScroller();
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// Callback to client panel to create a scrollbar
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virtual IUIScrollBar *CreateNewVerticalScrollBar( float flInitialScrollPos ) OVERRIDE;
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virtual IUIScrollBar *CreateNewHorizontalScrollBar( float flInitialScrollPos ) OVERRIDE;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Scrollbar that just shows buttons on the edges of the panel rather than an actual Scrollbar
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//-----------------------------------------------------------------------------
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class CEdgeScrollBar : public CBaseScrollBar
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{
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DECLARE_PANEL2D( CEdgeScrollBar, CBaseScrollBar );
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public:
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CEdgeScrollBar( CPanel2D *pParent, const char *pchID, bool bHorizontal );
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virtual ~CEdgeScrollBar();
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protected:
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virtual void UpdateLayout( bool bImmediateMove ) OVERRIDE;
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private:
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bool m_bHorizontal;
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CButton *m_pMinButton;
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CButton *m_pMaxButton;
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};
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} // namespace panorama
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#endif // EDGE_SCROLLER_H
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