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89 lines
2.6 KiB
C++
89 lines
2.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "pch_serverbrowser.h"
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CFriendsGames::CFriendsGames(vgui::Panel *parent) :
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CBaseGamesPage(parent, "FriendsGames", eFriendsServer )
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{
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m_iServerRefreshCount = 0;
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if ( !IsSteamGameServerBrowsingEnabled() )
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{
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m_pGameList->SetEmptyListText("#ServerBrowser_OfflineMode");
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m_pConnect->SetEnabled( false );
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m_pRefreshAll->SetEnabled( false );
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m_pRefreshQuick->SetEnabled( false );
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m_pAddServer->SetEnabled( false );
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m_pFilter->SetEnabled( false );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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CFriendsGames::~CFriendsGames()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: returns true if the game list supports the specified ui elements
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//-----------------------------------------------------------------------------
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bool CFriendsGames::SupportsItem(InterfaceItem_e item)
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{
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switch (item)
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{
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case FILTERS:
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return true;
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case GETNEWLIST:
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default:
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return false;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: called when the current refresh list is complete
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//-----------------------------------------------------------------------------
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void CFriendsGames::RefreshComplete( HServerListRequest hReq, EMatchMakingServerResponse response )
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{
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SetRefreshing(false);
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m_pGameList->SortList();
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m_iServerRefreshCount = 0;
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if ( IsSteamGameServerBrowsingEnabled() )
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{
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// set empty message
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m_pGameList->SetEmptyListText("#ServerBrowser_NoFriendsServers");
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}
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BaseClass::RefreshComplete( hReq, response );
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}
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//-----------------------------------------------------------------------------
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// Purpose: opens context menu (user right clicked on a server)
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//-----------------------------------------------------------------------------
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void CFriendsGames::OnOpenContextMenu(int itemID)
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{
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// get the server
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int serverID = GetSelectedServerID();
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if ( serverID == -1 )
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return;
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// Activate context menu
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CServerContextMenu *menu = ServerBrowserDialog().GetContextMenu(GetActiveList());
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menu->ShowMenu(this, serverID, true, true, true, true);
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}
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