mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 06:06:50 +00:00
494 lines
15 KiB
C++
494 lines
15 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================
|
|
|
|
#include "pch_serverbrowser.h"
|
|
|
|
// expose the server browser interfaces
|
|
CServerBrowser g_ServerBrowserSingleton;
|
|
EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CServerBrowser, IServerBrowser, SERVERBROWSER_INTERFACE_VERSION, g_ServerBrowserSingleton);
|
|
EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CServerBrowser, IVGuiModule, "VGuiModuleServerBrowser001", g_ServerBrowserSingleton); // the interface loaded by PlatformMenu.vdf
|
|
|
|
// singleton accessor
|
|
CServerBrowser &ServerBrowser()
|
|
{
|
|
return g_ServerBrowserSingleton;
|
|
}
|
|
|
|
IRunGameEngine *g_pRunGameEngine = NULL;
|
|
IServersInfo *g_pServersInfo = NULL;
|
|
|
|
static CSteamAPIContext g_SteamAPIContext;
|
|
CSteamAPIContext *steamapicontext = &g_SteamAPIContext;
|
|
|
|
IEngineReplay *g_pEngineReplay = NULL;
|
|
|
|
ConVar sb_firstopentime( "sb_firstopentime", "0", FCVAR_DEVELOPMENTONLY, "Indicates the time the server browser was first opened." );
|
|
ConVar sb_numtimesopened( "sb_numtimesopened", "0", FCVAR_DEVELOPMENTONLY, "Indicates the number of times the server browser was opened this session." );
|
|
|
|
// the original author of this code felt strdup was not acceptible.
|
|
inline char *CloneString( const char *str )
|
|
{
|
|
char *cloneStr = new char [ strlen(str)+1 ];
|
|
strcpy( cloneStr, str );
|
|
return cloneStr;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Constructor
|
|
//-----------------------------------------------------------------------------
|
|
CServerBrowser::CServerBrowser()
|
|
{
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Destructor
|
|
//-----------------------------------------------------------------------------
|
|
CServerBrowser::~CServerBrowser()
|
|
{
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CServerBrowser::CreateDialog()
|
|
{
|
|
if (!m_hInternetDlg.Get())
|
|
{
|
|
m_hInternetDlg = new CServerBrowserDialog(NULL); // SetParent() call below fills this in
|
|
m_hInternetDlg->Initialize();
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: links to vgui and engine interfaces
|
|
//-----------------------------------------------------------------------------
|
|
bool CServerBrowser::Initialize(CreateInterfaceFn *factorylist, int factoryCount)
|
|
{
|
|
ConnectTier1Libraries( factorylist, factoryCount );
|
|
ConVar_Register();
|
|
ConnectTier2Libraries( factorylist, factoryCount );
|
|
ConnectTier3Libraries( factorylist, factoryCount );
|
|
g_pRunGameEngine = NULL;
|
|
|
|
for ( int i = 0; i < factoryCount; ++i )
|
|
{
|
|
if ( !g_pEngineReplay )
|
|
g_pEngineReplay = ( IEngineReplay * )factorylist[ i ]( ENGINE_REPLAY_INTERFACE_VERSION, NULL );
|
|
if( !g_pServersInfo )
|
|
g_pServersInfo = ( IServersInfo * )factorylist[ i ]( SERVERLIST_INTERFACE_VERSION, NULL );
|
|
}
|
|
|
|
|
|
SteamAPI_InitSafe();
|
|
SteamAPI_SetTryCatchCallbacks( false ); // We don't use exceptions, so tell steam not to use try/catch in callback handlers
|
|
steamapicontext->Init();
|
|
|
|
for (int i = 0; i < factoryCount; i++)
|
|
{
|
|
if (!g_pRunGameEngine)
|
|
{
|
|
g_pRunGameEngine = (IRunGameEngine *)(factorylist[i])(RUNGAMEENGINE_INTERFACE_VERSION, NULL);
|
|
}
|
|
}
|
|
|
|
// load the vgui interfaces
|
|
#if defined( STEAM ) || defined( HL1 )
|
|
if ( !vgui::VGuiControls_Init("ServerBrowser", factorylist, factoryCount) )
|
|
#else
|
|
if ( !vgui::VGui_InitInterfacesList("ServerBrowser", factorylist, factoryCount) )
|
|
#endif
|
|
return false;
|
|
|
|
// load localization file
|
|
g_pVGuiLocalize->AddFile( "servers/serverbrowser_%language%.txt" );
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: links to other modules interfaces (tracker)
|
|
//-----------------------------------------------------------------------------
|
|
bool CServerBrowser::PostInitialize(CreateInterfaceFn *modules, int factoryCount)
|
|
{
|
|
// find the interfaces we need
|
|
for (int i = 0; i < factoryCount; i++)
|
|
{
|
|
if (!g_pRunGameEngine)
|
|
{
|
|
g_pRunGameEngine = (IRunGameEngine *)(modules[i])(RUNGAMEENGINE_INTERFACE_VERSION, NULL);
|
|
}
|
|
}
|
|
|
|
CreateDialog();
|
|
m_hInternetDlg->SetVisible(false);
|
|
|
|
return g_pRunGameEngine;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: true if the user can't play a game due to VAC banning
|
|
//-----------------------------------------------------------------------------
|
|
bool CServerBrowser::IsVACBannedFromGame( int nAppID )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Marks that the tool/game loading us intends to feed us workshop information
|
|
//-----------------------------------------------------------------------------
|
|
void CServerBrowser::SetWorkshopEnabled( bool bManaged )
|
|
{
|
|
m_bWorkshopEnabled = bManaged;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Add a mapname to our known user-subscribed workshop maps list
|
|
//-----------------------------------------------------------------------------
|
|
void CServerBrowser::AddWorkshopSubscribedMap( const char *pszMapName )
|
|
{
|
|
CUtlString strMap( pszMapName );
|
|
if ( !IsWorkshopSubscribedMap( strMap ) )
|
|
{
|
|
m_vecWorkshopSubscribedMaps.AddToTail( strMap );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: remove a mapname to our known user-subscribed workshop maps list
|
|
//-----------------------------------------------------------------------------
|
|
void CServerBrowser::RemoveWorkshopSubscribedMap( const char *pszMapName )
|
|
{
|
|
m_vecWorkshopSubscribedMaps.FindAndFastRemove( CUtlString( pszMapName ) );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Well, is it?
|
|
//-----------------------------------------------------------------------------
|
|
bool CServerBrowser::IsWorkshopEnabled()
|
|
{
|
|
return m_bWorkshopEnabled;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Check if this map is in our subscribed list
|
|
//-----------------------------------------------------------------------------
|
|
bool CServerBrowser::IsWorkshopSubscribedMap( const char *pszMapName )
|
|
{
|
|
return m_vecWorkshopSubscribedMaps.HasElement( CUtlString( pszMapName ) );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
bool CServerBrowser::IsValid()
|
|
{
|
|
return ( g_pRunGameEngine );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
bool CServerBrowser::Activate()
|
|
{
|
|
static bool firstTimeOpening = true;
|
|
if ( firstTimeOpening )
|
|
{
|
|
m_hInternetDlg->LoadUserData(); // reload the user data the first time the dialog is made visible, helps with the lag between module load and
|
|
// steamui getting Deactivate() call
|
|
firstTimeOpening = false;
|
|
}
|
|
|
|
int numTimesOpened = sb_numtimesopened.GetInt() + 1;
|
|
sb_numtimesopened.SetValue( numTimesOpened );
|
|
if ( numTimesOpened == 1 )
|
|
{
|
|
time_t aclock;
|
|
time( &aclock );
|
|
sb_firstopentime.SetValue( (int) aclock );
|
|
}
|
|
|
|
Open();
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: called when the server browser gets used in the game
|
|
//-----------------------------------------------------------------------------
|
|
void CServerBrowser::Deactivate()
|
|
{
|
|
if (m_hInternetDlg.Get())
|
|
{
|
|
m_hInternetDlg->SaveUserData();
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: called when the server browser is no longer being used in the game
|
|
//-----------------------------------------------------------------------------
|
|
void CServerBrowser::Reactivate()
|
|
{
|
|
if (m_hInternetDlg.Get())
|
|
{
|
|
m_hInternetDlg->LoadUserData();
|
|
if (m_hInternetDlg->IsVisible())
|
|
{
|
|
m_hInternetDlg->RefreshCurrentPage();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CServerBrowser::Open()
|
|
{
|
|
m_hInternetDlg->Open();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: returns direct handle to main server browser dialog
|
|
//-----------------------------------------------------------------------------
|
|
vgui::VPANEL CServerBrowser::GetPanel()
|
|
{
|
|
return m_hInternetDlg.Get() ? m_hInternetDlg->GetVPanel() : NULL;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: sets the parent panel of the main module panel
|
|
//-----------------------------------------------------------------------------
|
|
void CServerBrowser::SetParent(vgui::VPANEL parent)
|
|
{
|
|
if (m_hInternetDlg.Get())
|
|
{
|
|
m_hInternetDlg->SetParent(parent);
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Closes down the server browser for good
|
|
//-----------------------------------------------------------------------------
|
|
void CServerBrowser::Shutdown()
|
|
{
|
|
if (m_hInternetDlg.Get())
|
|
{
|
|
m_hInternetDlg->Close();
|
|
m_hInternetDlg->MarkForDeletion();
|
|
}
|
|
|
|
#if defined( STEAM )
|
|
vgui::VGuiControls_Shutdown();
|
|
#endif
|
|
|
|
DisconnectTier3Libraries();
|
|
DisconnectTier2Libraries();
|
|
ConVar_Unregister();
|
|
DisconnectTier1Libraries();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: opens a game info dialog to watch the specified server; associated with the friend 'userName'
|
|
//-----------------------------------------------------------------------------
|
|
bool CServerBrowser::OpenGameInfoDialog( uint64 ulSteamIDFriend, const char *pszConnectCode )
|
|
{
|
|
#if 0
|
|
if ( m_hInternetDlg.Get() )
|
|
{
|
|
// activate an already-existing dialog
|
|
CDialogGameInfo *pDialogGameInfo = m_hInternetDlg->GetDialogGameInfoForFriend( ulSteamIDFriend );
|
|
if ( pDialogGameInfo )
|
|
{
|
|
pDialogGameInfo->Activate();
|
|
return true;
|
|
}
|
|
|
|
// none yet, create a new dialog
|
|
FriendGameInfo_t friendGameInfo;
|
|
if ( steamapicontext->SteamFriends()->GetFriendGamePlayed( ulSteamIDFriend, &friendGameInfo ) )
|
|
{
|
|
uint16 usConnPort = friendGameInfo.m_usGamePort;
|
|
if ( friendGameInfo.m_usQueryPort < QUERY_PORT_ERROR )
|
|
usConnPort = friendGameInfo.m_usQueryPort;
|
|
CDialogGameInfo *pDialogGameInfo = m_hInternetDlg->OpenGameInfoDialog( friendGameInfo.m_unGameIP, friendGameInfo.m_usGamePort, usConnPort, pszConnectCode );
|
|
pDialogGameInfo->SetFriend( ulSteamIDFriend );
|
|
return true;
|
|
}
|
|
}
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: joins a specified game - game info dialog will only be opened if the server is fully or passworded
|
|
//-----------------------------------------------------------------------------
|
|
bool CServerBrowser::JoinGame( uint64 ulSteamIDFriend, const char *pszConnectCode )
|
|
{
|
|
/* if ( OpenGameInfoDialog( ulSteamIDFriend, pszConnectCode ) )
|
|
{
|
|
CDialogGameInfo *pDialogGameInfo = m_hInternetDlg->GetDialogGameInfoForFriend( ulSteamIDFriend );
|
|
pDialogGameInfo->Connect();
|
|
}*/
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: joins a game by IP/Port
|
|
//-----------------------------------------------------------------------------
|
|
bool CServerBrowser::JoinGame( uint32 unGameIP, uint16 usGamePort, const char *pszConnectCode )
|
|
{
|
|
m_hInternetDlg->JoinGame( unGameIP, usGamePort, pszConnectCode );
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: forces the game info dialog closed
|
|
//-----------------------------------------------------------------------------
|
|
void CServerBrowser::CloseGameInfoDialog( uint64 ulSteamIDFriend )
|
|
{
|
|
#if 0
|
|
CDialogGameInfo *pDialogGameInfo = m_hInternetDlg->GetDialogGameInfoForFriend( ulSteamIDFriend );
|
|
if ( pDialogGameInfo )
|
|
{
|
|
pDialogGameInfo->Close();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: closes all the game info dialogs
|
|
//-----------------------------------------------------------------------------
|
|
void CServerBrowser::CloseAllGameInfoDialogs()
|
|
{
|
|
if ( m_hInternetDlg.Get() )
|
|
{
|
|
m_hInternetDlg->CloseAllGameInfoDialogs();
|
|
}
|
|
}
|
|
|
|
CUtlVector< gametypes_t > g_GameTypes;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void LoadGameTypes( void )
|
|
{
|
|
if ( g_GameTypes.Count() > 0 )
|
|
return;
|
|
|
|
#define GAMETYPES_FILE "servers/ServerBrowserGameTypes.txt"
|
|
|
|
KeyValues * kv = new KeyValues( GAMETYPES_FILE );
|
|
|
|
if ( !kv->LoadFromFile( g_pFullFileSystem, GAMETYPES_FILE, "MOD" ) )
|
|
{
|
|
kv->deleteThis();
|
|
return;
|
|
}
|
|
|
|
g_GameTypes.RemoveAll();
|
|
|
|
for ( KeyValues *pData = kv->GetFirstSubKey(); pData != NULL; pData = pData->GetNextKey() )
|
|
{
|
|
gametypes_t gametype;
|
|
|
|
gametype.pPrefix = CloneString( pData->GetString( "prefix", "" ) );
|
|
gametype.pGametypeName = CloneString( pData->GetString( "name", "" ) );
|
|
g_GameTypes.AddToTail( gametype );
|
|
}
|
|
|
|
|
|
kv->deleteThis();
|
|
}
|
|
|
|
const char *GetGameTypeName( const char *pMapName )
|
|
{
|
|
LoadGameTypes();
|
|
for ( int i = 0; i < g_GameTypes.Count(); i++ )
|
|
{
|
|
int iLength = strlen( g_GameTypes[i].pPrefix );
|
|
|
|
if ( !Q_strncmp( pMapName, g_GameTypes[i].pPrefix, iLength ) )
|
|
{
|
|
return g_GameTypes[i].pGametypeName;
|
|
}
|
|
}
|
|
|
|
return "";
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose of comments like these: none
|
|
//-----------------------------------------------------------------------------
|
|
const char *CServerBrowser::GetMapFriendlyNameAndGameType( const char *pszMapName, char *szFriendlyMapName, int cchFriendlyName )
|
|
{
|
|
// Make sure game types are loaded
|
|
LoadGameTypes();
|
|
|
|
// Scan list
|
|
const char *pszFriendlyGameTypeName = "";
|
|
for ( int i = 0; i < g_GameTypes.Count(); i++ )
|
|
{
|
|
int iLength = strlen( g_GameTypes[i].pPrefix );
|
|
|
|
if ( !Q_strnicmp( pszMapName, g_GameTypes[i].pPrefix, iLength ) )
|
|
{
|
|
pszMapName += iLength;
|
|
pszFriendlyGameTypeName = g_GameTypes[i].pGametypeName;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// See how many characters from the name to copy.
|
|
// Start by assuming we'll copy the whole thing.
|
|
// (After any prefix we just skipped)
|
|
int l = V_strlen( pszMapName );
|
|
const char *pszFinal = Q_stristr( pszMapName, "_final" );
|
|
if ( pszFinal )
|
|
{
|
|
// truncate the _final (or _final1) part of the filename if it's at the end of the name
|
|
const char *pszNextChar = pszFinal + Q_strlen( "_final" );
|
|
if ( ( *pszNextChar == '\0' ) ||
|
|
( ( *pszNextChar == '1' ) && ( *(pszNextChar+1) == '\0' ) ) )
|
|
{
|
|
l = pszFinal - pszMapName;
|
|
}
|
|
}
|
|
|
|
// Safety check against buffer size
|
|
if ( l >= cchFriendlyName )
|
|
{
|
|
Assert( !"Map name too long for buffer!" );
|
|
l = cchFriendlyName-1;
|
|
}
|
|
|
|
// Copy friendly portion of name only
|
|
V_memcpy( szFriendlyMapName, pszMapName, l );
|
|
|
|
// It's like the Alamo. We never forget.
|
|
szFriendlyMapName[l] = '\0';
|
|
|
|
// Result should be the friendly game type name
|
|
return pszFriendlyGameTypeName;
|
|
}
|
|
|