mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 06:06:50 +00:00
161 lines
4.9 KiB
C++
161 lines
4.9 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================
|
|
|
|
#include "pch_serverbrowser.h"
|
|
|
|
using namespace vgui;
|
|
|
|
const float BROADCAST_LIST_TIMEOUT = 0.4f;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Constructor
|
|
//-----------------------------------------------------------------------------
|
|
CLanGames::CLanGames(vgui::Panel *parent, bool bAutoRefresh, const char *pCustomResFilename ) :
|
|
CBaseGamesPage(parent, "LanGames", eLANServer, pCustomResFilename)
|
|
{
|
|
m_iServerRefreshCount = 0;
|
|
m_bRequesting = false;
|
|
m_bAutoRefresh = bAutoRefresh;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Destructor
|
|
//-----------------------------------------------------------------------------
|
|
CLanGames::~CLanGames()
|
|
{
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Activates the page, starts refresh
|
|
//-----------------------------------------------------------------------------
|
|
void CLanGames::OnPageShow()
|
|
{
|
|
if ( m_bAutoRefresh )
|
|
StartRefresh();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Called every frame
|
|
//-----------------------------------------------------------------------------
|
|
void CLanGames::OnTick()
|
|
{
|
|
BaseClass::OnTick();
|
|
CheckRetryRequest();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: returns true if the game list supports the specified ui elements
|
|
//-----------------------------------------------------------------------------
|
|
bool CLanGames::SupportsItem(InterfaceItem_e item)
|
|
{
|
|
switch (item)
|
|
{
|
|
case FILTERS:
|
|
return true;
|
|
|
|
case GETNEWLIST:
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: starts the servers refreshing
|
|
//-----------------------------------------------------------------------------
|
|
void CLanGames::StartRefresh()
|
|
{
|
|
BaseClass::StartRefresh();
|
|
m_fRequestTime = Plat_FloatTime();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Control which button are visible.
|
|
//-----------------------------------------------------------------------------
|
|
void CLanGames::ManualShowButtons( bool bShowConnect, bool bShowRefreshAll, bool bShowFilter )
|
|
{
|
|
m_pConnect->SetVisible( bShowConnect );
|
|
m_pRefreshAll->SetVisible( bShowRefreshAll );
|
|
m_pFilter->SetVisible( bShowFilter );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: stops current refresh/GetNewServerList()
|
|
//-----------------------------------------------------------------------------
|
|
void CLanGames::StopRefresh()
|
|
{
|
|
BaseClass::StopRefresh();
|
|
// clear update states
|
|
m_bRequesting = false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Check to see if we've finished looking for local servers
|
|
//-----------------------------------------------------------------------------
|
|
void CLanGames::CheckRetryRequest()
|
|
{
|
|
if (!m_bRequesting)
|
|
return;
|
|
|
|
double curtime = Plat_FloatTime();
|
|
if (curtime - m_fRequestTime <= BROADCAST_LIST_TIMEOUT)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// time has elapsed, finish up
|
|
m_bRequesting = false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: called when a server response has timed out, remove it
|
|
//-----------------------------------------------------------------------------
|
|
void CLanGames::ServerFailedToRespond( HServerListRequest hReq, int iServer )
|
|
{
|
|
int iServerMap = m_mapServers.Find( iServer );
|
|
if ( iServerMap != m_mapServers.InvalidIndex() )
|
|
RemoveServer( m_mapServers[ iServerMap ] );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: called when the current refresh list is complete
|
|
//-----------------------------------------------------------------------------
|
|
void CLanGames::RefreshComplete( NServerResponse response )
|
|
{
|
|
SetRefreshing( false );
|
|
m_pGameList->SortList();
|
|
m_iServerRefreshCount = 0;
|
|
m_pGameList->SetEmptyListText("#ServerBrowser_NoLanServers");
|
|
SetEmptyListText();
|
|
|
|
BaseClass::RefreshComplete( response );
|
|
}
|
|
|
|
void CLanGames::SetEmptyListText()
|
|
{
|
|
m_pGameList->SetEmptyListText("#ServerBrowser_NoLanServers");
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: opens context menu (user right clicked on a server)
|
|
//-----------------------------------------------------------------------------
|
|
void CLanGames::OnOpenContextMenu(int row)
|
|
{
|
|
int serverID = GetSelectedServerID();
|
|
|
|
if ( serverID == -1 )
|
|
return;
|
|
|
|
// Activate context menu
|
|
CServerContextMenu *menu = ServerBrowserDialog().GetContextMenu(GetActiveList());
|
|
menu->ShowMenu(this, serverID, true, true, true, false);
|
|
}
|
|
|