mirror of
https://github.com/nillerusr/source-engine.git
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359 lines
12 KiB
C++
359 lines
12 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "pch_serverbrowser.h"
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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// Input : *gameList - game list to add specified server to
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//-----------------------------------------------------------------------------
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CDialogAddServer::CDialogAddServer(vgui::Panel *parent, IGameList *gameList) : Frame(parent, "DialogAddServer")
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{
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SetDeleteSelfOnClose(true);
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m_pGameList = gameList;
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SetTitle("#ServerBrowser_AddServersTitle", true);
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SetSizeable( false );
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m_pTabPanel = new PropertySheet(this, "GameTabs");
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m_pTabPanel->SetTabWidth(72);
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m_pDiscoveredGames = new ListPanel( this, "Servers" );
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// Add the column headers
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m_pDiscoveredGames->AddColumnHeader(0, "Password", "#ServerBrowser_Password", 16, ListPanel::COLUMN_FIXEDSIZE | ListPanel::COLUMN_IMAGE);
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m_pDiscoveredGames->AddColumnHeader(1, "Bots", "#ServerBrowser_Bots", 16, ListPanel::COLUMN_FIXEDSIZE | ListPanel::COLUMN_IMAGE | ListPanel::COLUMN_HIDDEN);
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m_pDiscoveredGames->AddColumnHeader(2, "Secure", "#ServerBrowser_Secure", 16, ListPanel::COLUMN_FIXEDSIZE | ListPanel::COLUMN_IMAGE);
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bool bGameSupportsReplay = GameSupportsReplay();
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int nReplayWidth = 16;
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if ( !bGameSupportsReplay )
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{
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nReplayWidth = 0;
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}
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m_pDiscoveredGames->AddColumnHeader(3, "Replay", "#ServerBrowser_Replay", nReplayWidth, ListPanel::COLUMN_FIXEDSIZE | ListPanel::COLUMN_IMAGE);
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m_pDiscoveredGames->AddColumnHeader(4, "Name", "#ServerBrowser_Servers", 20, ListPanel::COLUMN_RESIZEWITHWINDOW | ListPanel::COLUMN_UNHIDABLE);
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m_pDiscoveredGames->AddColumnHeader(5, "IPAddr", "#ServerBrowser_IPAddress", 60, ListPanel::COLUMN_HIDDEN);
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m_pDiscoveredGames->AddColumnHeader(6, "GameDesc", "#ServerBrowser_Game", 150);
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m_pDiscoveredGames->AddColumnHeader(7, "Players", "#ServerBrowser_Players", 60);
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m_pDiscoveredGames->AddColumnHeader(8, "Map", "#ServerBrowser_Map", 80);
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m_pDiscoveredGames->AddColumnHeader(9, "Ping", "#ServerBrowser_Latency", 60);
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m_pDiscoveredGames->SetColumnHeaderTooltip(0, "#ServerBrowser_PasswordColumn_Tooltip");
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m_pDiscoveredGames->SetColumnHeaderTooltip(1, "#ServerBrowser_BotColumn_Tooltip");
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m_pDiscoveredGames->SetColumnHeaderTooltip(2, "#ServerBrowser_SecureColumn_Tooltip");
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if ( bGameSupportsReplay )
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{
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m_pDiscoveredGames->SetColumnHeaderTooltip(3, "#ServerBrowser_ReplayColumn_Tooltip");
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}
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// setup fast sort functions
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m_pDiscoveredGames->SetSortFunc(0, PasswordCompare);
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m_pDiscoveredGames->SetSortFunc(1, BotsCompare);
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m_pDiscoveredGames->SetSortFunc(2, SecureCompare);
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if ( bGameSupportsReplay )
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{
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m_pDiscoveredGames->SetSortFunc(3, ReplayCompare);
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}
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m_pDiscoveredGames->SetSortFunc(4, ServerNameCompare);
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m_pDiscoveredGames->SetSortFunc(5, IPAddressCompare);
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m_pDiscoveredGames->SetSortFunc(6, GameCompare);
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m_pDiscoveredGames->SetSortFunc(7, PlayersCompare);
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m_pDiscoveredGames->SetSortFunc(8, MapCompare);
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m_pDiscoveredGames->SetSortFunc(9, PingCompare);
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m_pDiscoveredGames->SetSortColumn(9); // sort on ping
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m_pTextEntry = new vgui::TextEntry( this, "ServerNameText" );
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m_pTextEntry->AddActionSignalTarget( this );
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m_pTestServersButton = new vgui::Button( this, "TestServersButton", "" );
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m_pAddServerButton = new vgui::Button( this, "OKButton", "" );
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m_pAddSelectedServerButton = new vgui::Button( this, "SelectedOKButton", "", this, "addselected" );
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m_pTabPanel->AddPage( m_pDiscoveredGames, "#ServerBrowser_Servers" );
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LoadControlSettings("Servers/DialogAddServer.res");
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// Setup the buttons. We leave them disabled until there is text in the textbox.
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m_pAddServerButton->SetEnabled( false );
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m_pTestServersButton->SetEnabled( false );
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m_pAddSelectedServerButton->SetEnabled( false );
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m_pAddSelectedServerButton->SetVisible( false );
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m_pTabPanel->SetVisible( false );
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m_pTextEntry->RequestFocus();
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// Initially, we aren't high enough to show the tab panel.
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int x, y;
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m_pTabPanel->GetPos( x, y );
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m_OriginalHeight = m_pTabPanel->GetTall() + y + 50;
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SetTall( y );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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CDialogAddServer::~CDialogAddServer()
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{
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FOR_EACH_VEC( m_Queries, i )
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{
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if ( steamapicontext->SteamMatchmakingServers() )
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steamapicontext->SteamMatchmakingServers()->CancelServerQuery( m_Queries[ i ] );
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}
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}
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//-----------------------------------------------------------------------------
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// Lets us know when the text entry has changed.
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//-----------------------------------------------------------------------------
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void CDialogAddServer::OnTextChanged()
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{
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bool bAnyText = (m_pTextEntry->GetTextLength() > 0);
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m_pAddServerButton->SetEnabled( bAnyText );
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m_pTestServersButton->SetEnabled( bAnyText );
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}
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//-----------------------------------------------------------------------------
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// Purpose: button command handler
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//-----------------------------------------------------------------------------
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void CDialogAddServer::OnCommand(const char *command)
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{
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if ( Q_stricmp(command, "OK") == 0 )
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{
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OnOK();
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}
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else if ( Q_stricmp( command, "TestServers" ) == 0 )
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{
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SetTall( m_OriginalHeight );
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m_pTabPanel->SetVisible( true );
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m_pAddSelectedServerButton->SetVisible( true );
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TestServers();
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}
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else if ( !Q_stricmp( command, "addselected" ) )
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{
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if ( m_pDiscoveredGames->GetSelectedItemsCount() )
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{
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// get the server
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int serverID = m_pDiscoveredGames->GetItemUserData( m_pDiscoveredGames->GetSelectedItem(0) );
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FinishAddServer( m_Servers[ serverID ] );
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m_pDiscoveredGames->RemoveItem( m_pDiscoveredGames->GetSelectedItem(0) ); // as we add to favs remove from the list
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m_pDiscoveredGames->SetEmptyListText( "" );
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}
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}
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else
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{
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BaseClass::OnCommand(command);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Handles the OK button being pressed; adds the server to the game list
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//-----------------------------------------------------------------------------
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void CDialogAddServer::OnOK()
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{
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// try and parse out IP address
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const char *address = GetControlString("ServerNameText", "");
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netadr_t netaddr;
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netaddr.SetFromString( address, true );
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if ( !netaddr.GetPort() && !AllowInvalidIPs() )
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{
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// use the default port since it was not entered
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netaddr.SetPort( 27015 );
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}
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if ( AllowInvalidIPs() || netaddr.IsValid() )
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{
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newgameserver_t server;
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memset(&server, 0, sizeof(server));
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strncpy( server.m_szServerName, address, sizeof(server.m_szServerName) );
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// We assume here that the query and connection ports are the same. This is why it's much
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// better if they click "Servers" and choose a server in there.
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server.m_NetAdr = netaddr;
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FinishAddServer( server );
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}
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else
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{
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// could not parse the ip address, popup an error
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MessageBox *dlg = new MessageBox("#ServerBrowser_AddServerErrorTitle", "#ServerBrowser_AddServerError");
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dlg->DoModal();
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}
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// mark ourselves to be closed
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PostMessage(this, new KeyValues("Close"));
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}
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//-----------------------------------------------------------------------------
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// Purpose: Ping a particular IP for server presence
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//-----------------------------------------------------------------------------
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void CDialogAddServer::TestServers()
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{
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if ( !steamapicontext->SteamMatchmakingServers() )
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return;
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m_pDiscoveredGames->SetEmptyListText( "" );
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m_pDiscoveredGames->RemoveAll();
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// If they specified a port, then send a query to that port.
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const char *address = GetControlString("ServerNameText", "");
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netadr_t netaddr;
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netaddr.SetFromString( address, true );
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m_Servers.RemoveAll();
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CUtlVector<netadr_t> vecAdress;
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if ( netaddr.GetPort() == 0 )
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{
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// No port specified. Go to town on the ports.
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CUtlVector<uint16> portsToTry;
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GetMostCommonQueryPorts( portsToTry );
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for ( int i=0; i < portsToTry.Count(); i++ )
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{
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netadr_t newAddr = netaddr;
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newAddr.SetPort( portsToTry[i] );
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vecAdress.AddToTail( newAddr );
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}
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}
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else
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{
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vecAdress.AddToTail( netaddr );
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}
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// Change the text on the tab panel..
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m_pTabPanel->RemoveAllPages();
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wchar_t wstr[512];
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if ( address[0] == 0 )
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{
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Q_wcsncpy( wstr, g_pVGuiLocalize->Find( "#ServerBrowser_ServersRespondingLocal"), sizeof( wstr ) );
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}
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else
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{
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wchar_t waddress[512];
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Q_UTF8ToUnicode( address, waddress, sizeof( waddress ) );
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g_pVGuiLocalize->ConstructString( wstr, sizeof( wstr ), g_pVGuiLocalize->Find( "#ServerBrowser_ServersResponding"), 1, waddress );
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}
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char str[512];
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Q_UnicodeToUTF8( wstr, str, sizeof( str ) );
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m_pTabPanel->AddPage( m_pDiscoveredGames, str );
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m_pTabPanel->InvalidateLayout();
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/* FOR_EACH_VEC( vecAdress, iAddress )
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{
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m_Queries.AddToTail( steamapicontext->SteamMatchmakingServers()->PingServer( vecAdress[ iAddress ].GetIPHostByteOrder(), vecAdress[ iAddress ].GetPort(), this ) );
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}*/
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}
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//-----------------------------------------------------------------------------
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// Purpose: A server answered our ping
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//-----------------------------------------------------------------------------
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void CDialogAddServer::ServerResponded( newgameserver_t &server )
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{
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KeyValues *kv = new KeyValues( "Server" );
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kv->SetString( "name", server.m_szServerName );
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kv->SetString( "map", server.m_szMap );
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kv->SetString( "GameDir", server.m_szGameDir );
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kv->SetString( "GameDesc", server.m_szGameDescription );
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kv->SetString( "GameTags", server.m_szGameTags );
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kv->SetInt( "password", server.m_bPassword ? 1 : 0);
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kv->SetInt( "bots", server.m_nBotPlayers ? 2 : 0);
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kv->SetInt( "Replay", IsReplayServer( server ) ? 5 : 0 );
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kv->SetInt("secure", 0);
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kv->SetString("IPAddr", server.m_NetAdr.ToString() );
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char buf[32];
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Q_snprintf(buf, sizeof(buf), "%d / %d", server.m_nPlayers, server.m_nMaxPlayers);
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kv->SetString("Players", buf);
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kv->SetInt("Ping", server.m_nPing);
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// new server, add to list
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int iServer = m_Servers.AddToTail( server );
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int iListID = m_pDiscoveredGames->AddItem(kv, iServer, false, false);
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if ( m_pDiscoveredGames->GetItemCount() == 1 )
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{
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m_pDiscoveredGames->AddSelectedItem( iListID );
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}
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kv->deleteThis();
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m_pDiscoveredGames->InvalidateLayout();
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}
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void CDialogAddServer::ServerFailedToRespond()
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{
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m_pDiscoveredGames->SetEmptyListText( "#ServerBrowser_ServerNotResponding" );
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}
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void CDialogAddServer::ApplySchemeSettings( IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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ImageList *imageList = new ImageList(false);
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imageList->AddImage(scheme()->GetImage("servers/icon_password", false));
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imageList->AddImage(scheme()->GetImage("servers/icon_bots", false));
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imageList->AddImage(scheme()->GetImage("servers/icon_robotron", false));
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imageList->AddImage(scheme()->GetImage("servers/icon_secure_deny", false));
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imageList->AddImage(scheme()->GetImage("servers/icon_replay", false));
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int passwordColumnImage = imageList->AddImage(scheme()->GetImage("servers/icon_password_column", false));
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int botColumnImage = imageList->AddImage(scheme()->GetImage("servers/icon_bots_column", false));
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int secureColumnImage = imageList->AddImage(scheme()->GetImage("servers/icon_robotron_column", false));
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int replayColumnImage = imageList->AddImage(scheme()->GetImage("servers/icon_replay_column", false));
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m_pDiscoveredGames->SetImageList(imageList, true);
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vgui::HFont hFont = pScheme->GetFont( "ListSmall", IsProportional() );
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if ( !hFont )
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hFont = pScheme->GetFont( "DefaultSmall", IsProportional() );
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m_pDiscoveredGames->SetFont( hFont );
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m_pDiscoveredGames->SetColumnHeaderImage(0, passwordColumnImage);
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m_pDiscoveredGames->SetColumnHeaderImage(1, botColumnImage);
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m_pDiscoveredGames->SetColumnHeaderImage(2, secureColumnImage);
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m_pDiscoveredGames->SetColumnHeaderImage(3, replayColumnImage);
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}
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//-----------------------------------------------------------------------------
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// Purpose: A server on the listed IP responded
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//-----------------------------------------------------------------------------
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void CDialogAddServer::OnItemSelected()
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{
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int nSelectedItem = m_pDiscoveredGames->GetSelectedItem(0);
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if( nSelectedItem != -1 )
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{
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m_pAddSelectedServerButton->SetEnabled( true );
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}
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else
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{
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m_pAddSelectedServerButton->SetEnabled( false );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDialogAddServer::FinishAddServer( newgameserver_t &pServer )
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{
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ServerBrowserDialog().AddServerToFavorites( pServer );
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}
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