mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 06:06:50 +00:00
serverbrowser: rewrite according my expectations
This commit is contained in:
parent
efbcaf7820
commit
2b2ca63b48
@ -46,13 +46,13 @@ bool GameSupportsReplay()
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#endif
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//--------------------------------------------------------------------------------------------------------
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bool IsReplayServer( gameserveritem_t &server )
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bool IsReplayServer( newgameserver_t &server )
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{
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bool bReplay = false;
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if ( GameSupportsReplay() )
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{
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if ( server.m_szGameTags && server.m_szGameTags[0] )
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if ( server.m_szGameTags[0] )
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{
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CUtlVector<char*> TagList;
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V_SplitString( server.m_szGameTags, ",", TagList );
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@ -156,11 +156,11 @@ CBaseGamesPage::CBaseGamesPage( vgui::Panel *parent, const char *name, EPageType
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m_pConnect = new Button(this, "ConnectButton", "#ServerBrowser_Connect");
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m_pConnect->SetEnabled(false);
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m_pRefreshAll = new Button(this, "RefreshButton", "#ServerBrowser_Refresh");
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m_pRefreshQuick = new Button(this, "RefreshQuickButton", "#ServerBrowser_RefreshQuick");
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m_pAddServer = new Button(this, "AddServerButton", "#ServerBrowser_AddServer");
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m_pAddCurrentServer = new Button(this, "AddCurrentServerButton", "#ServerBrowser_AddCurrentServer");
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m_pGameList = new CGameListPanel(this, "gamelist");
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m_pGameList->SetAllowUserModificationOfColumns(true);
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m_pRefreshQuick = new Button(this, "RefreshQuickButton", "#ServerBrowser_RefreshQuick");
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m_pQuickList = new PanelListPanel(this, "quicklist");
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m_pQuickList->SetFirstColumnWidth( 0 );
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@ -191,14 +191,14 @@ CBaseGamesPage::CBaseGamesPage( vgui::Panel *parent, const char *name, EPageType
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300, // maxwidth
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0 // flags
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);
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m_pGameList->AddColumnHeader( k_nColumn_Players, "Players", "#ServerBrowser_Players", 55, ListPanel::COLUMN_FIXEDSIZE);
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m_pGameList->AddColumnHeader( k_nColumn_Bots, "Bots", "#ServerBrowser_Bots", 40, ListPanel::COLUMN_FIXEDSIZE);
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m_pGameList->AddColumnHeader( k_nColumn_Players, "Players", "#ServerBrowser_Players", 80, ListPanel::COLUMN_FIXEDSIZE);
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m_pGameList->AddColumnHeader( k_nColumn_Bots, "Bots", "#ServerBrowser_Bots", 60, ListPanel::COLUMN_FIXEDSIZE);
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m_pGameList->AddColumnHeader( k_nColumn_Map, "Map", "#ServerBrowser_Map", 90,
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90, // minwidth
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300, // maxwidth
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0 // flags
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);
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m_pGameList->AddColumnHeader( k_nColumn_Ping, "Ping", "#ServerBrowser_Latency", 55, ListPanel::COLUMN_FIXEDSIZE);
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m_pGameList->AddColumnHeader( k_nColumn_Ping, "Ping", "#ServerBrowser_Latency", 55, ListPanel::COLUMN_RESIZEWITHWINDOW);
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m_pGameList->SetColumnHeaderTooltip( k_nColumn_Password, "#ServerBrowser_PasswordColumn_Tooltip");
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m_pGameList->SetColumnHeaderTooltip( k_nColumn_Bots, "#ServerBrowser_BotColumn_Tooltip");
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@ -280,12 +280,10 @@ void CBaseGamesPage::PerformLayout()
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if (SupportsItem(IGameList::GETNEWLIST))
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{
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m_pRefreshQuick->SetVisible(true);
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m_pRefreshAll->SetText("#ServerBrowser_RefreshAll");
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}
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else
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{
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m_pRefreshQuick->SetVisible(false);
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m_pRefreshAll->SetText("#ServerBrowser_Refresh");
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}
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@ -313,25 +311,8 @@ void CBaseGamesPage::PerformLayout()
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m_pRefreshAll->SetText( "#ServerBrowser_StopRefreshingList" );
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}
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if (m_pGameList->GetItemCount() > 0)
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{
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m_pRefreshQuick->SetEnabled(true);
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}
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else
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{
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m_pRefreshQuick->SetEnabled(false);
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}
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/* if ( !steamapicontext->SteamMatchmakingServers() || !steamapicontext->SteamMatchmaking() )
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{
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m_pAddCurrentServer->SetVisible( false );
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m_pRefreshQuick->SetEnabled( false );
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m_pAddServer->SetEnabled( false );
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m_pConnect->SetEnabled( false );
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m_pRefreshAll->SetEnabled( false );
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m_pAddToFavoritesButton->SetEnabled( false );
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m_pGameList->SetEmptyListText( "#ServerBrowser_SteamRunning" );
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}*/
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m_pRefreshQuick->SetVisible( false );
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m_pFilter->SetVisible(false);
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Repaint();
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}
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@ -378,20 +359,6 @@ struct serverqualitysort_t
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int ServerQualitySort( const serverqualitysort_t *pSQ1, const serverqualitysort_t *pSQ2 )
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{
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int iMaxP = sb_mod_suggested_maxplayers.GetInt();
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if ( iMaxP && pSQ1->iMaxPlayerCount != pSQ2->iMaxPlayerCount )
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{
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if ( pSQ1->iMaxPlayerCount > iMaxP )
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return 1;
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if ( pSQ2->iMaxPlayerCount > iMaxP )
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return -1;
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}
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if ( pSQ1->iPing <= 100 && pSQ2->iPing <= 100 && pSQ1->iPlayerCount != pSQ2->iPlayerCount )
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{
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return pSQ2->iPlayerCount - pSQ1->iPlayerCount;
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}
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return pSQ1->iPing - pSQ2->iPing;
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}
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@ -400,156 +367,72 @@ int ServerQualitySort( const serverqualitysort_t *pSQ1, const serverqualitysort_
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//-----------------------------------------------------------------------------
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void CBaseGamesPage::SelectQuickListServers( void )
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{
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int iIndex = m_pQuickList->FirstItem();
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while ( iIndex != m_pQuickList->InvalidItemID() )
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{
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CQuickListPanel *pQuickListPanel = dynamic_cast< CQuickListPanel *> ( m_pQuickList->GetItemPanel( iIndex ) );
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if ( pQuickListPanel )
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{
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CUtlVector< serverqualitysort_t > vecServerQuality;
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int iElement = m_quicklistserverlist.Find( pQuickListPanel->GetName() );
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if ( iElement != m_quicklistserverlist.InvalidIndex() )
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{
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CQuickListMapServerList *vecMapServers = &m_quicklistserverlist[iElement];
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if ( vecMapServers )
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{
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for ( int i =0; i < vecMapServers->Count(); i++ )
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{
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int iListID = vecMapServers->Element( i );
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serverqualitysort_t serverquality;
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serverquality.iIndex = iListID;
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KeyValues *kv = NULL;
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if ( m_pGameList->IsValidItemID( iListID ) )
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{
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kv = m_pGameList->GetItem( iListID );
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}
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if ( kv )
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{
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serverquality.iPing = kv->GetInt( "ping", 0 );
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serverquality.iPlayerCount = kv->GetInt( "PlayerCount", 0 );
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serverquality.iMaxPlayerCount = kv->GetInt( "MaxPlayerCount", 0 );
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}
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vecServerQuality.AddToTail( serverquality );
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}
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vecServerQuality.Sort( ServerQualitySort );
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serverqualitysort_t bestserver = vecServerQuality.Head();
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if ( m_pGameList->IsValidItemID( bestserver.iIndex ) )
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{
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pQuickListPanel->SetServerInfo( m_pGameList->GetItem( bestserver.iIndex ), bestserver.iIndex, vecServerQuality.Count() );
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}
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}
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}
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}
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iIndex = m_pQuickList->NextItem( iIndex );
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}
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//Force the connect button to recalculate its state.
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OnItemSelected();
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}
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int ServerMapnameSortFunc( const servermaps_t *p1, const servermaps_t *p2 )
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int ServerPingSortFunc( const serverping_t *p1, const serverping_t *p2 )
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{
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//If they're both on disc OR both missing then sort them alphabetically
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if ( (p1->bOnDisk && p2->bOnDisk) || (!p1->bOnDisk && !p2->bOnDisk ) )
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return Q_strcmp( p1->pFriendlyName, p2->pFriendlyName );
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//Otherwise maps you have show up first
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return p2->bOnDisk - p1->bOnDisk;
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return p1->m_nPing - p2->m_nPing;
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}
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//-----------------------------------------------------------------------------
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// Purpose: prepares all the QuickListPanel map panels...
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//-----------------------------------------------------------------------------
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void CBaseGamesPage::PrepareQuickListMap( const char *pMapName, int iListID )
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void CBaseGamesPage::PrepareQuickListMap( newgameserver_t *server, int iListID )
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{
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char szMapName[ 512 ];
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Q_snprintf( szMapName, sizeof( szMapName ), "%s", pMapName );
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Q_snprintf( szMapName, sizeof( szMapName ), "%s", server->m_szMap );
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Q_strlower( szMapName );
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char path[ 512 ];
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Q_snprintf( path, sizeof( path ), "maps/%s.bsp", szMapName );
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int iIndex = m_quicklistserverlist.Find( szMapName );
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if ( m_quicklistserverlist.IsValidIndex( iIndex ) == false )
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char szFriendlyName[MAX_MAP_NAME];
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const char *pszFriendlyGameTypeName = ServerBrowser().GetMapFriendlyNameAndGameType( szMapName, szFriendlyName, sizeof(szFriendlyName) );
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//Add the map to our list of panels.
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if ( m_pQuickList )
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{
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CQuickListMapServerList vecMapServers;
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iIndex = m_quicklistserverlist.Insert( szMapName, vecMapServers );
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serverping_t serverping;
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const char *pFriendlyName = CloneString( szFriendlyName );
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const char *pOriginalName = CloneString( szMapName );
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char szFriendlyName[MAX_MAP_NAME];
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const char *pszFriendlyGameTypeName = ServerBrowser().GetMapFriendlyNameAndGameType( szMapName, szFriendlyName, sizeof(szFriendlyName) );
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char path[ 512 ];
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Q_snprintf( path, sizeof( path ), "maps/%s.bsp", szMapName );
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//Add the map to our list of panels.
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if ( m_pQuickList )
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CQuickListPanel *pQuickListPanel = new CQuickListPanel( m_pQuickList, "QuickListPanel");
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if ( pQuickListPanel )
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{
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servermaps_t servermap;
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pQuickListPanel->InvalidateLayout();
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pQuickListPanel->SetName( pOriginalName );
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pQuickListPanel->SetMapName( pFriendlyName );
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pQuickListPanel->SetImage( pOriginalName );
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pQuickListPanel->SetGameType( pszFriendlyGameTypeName );
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pQuickListPanel->SetVisible( true );
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pQuickListPanel->SetRefreshing();
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pQuickListPanel->SetServerInfo( m_pGameList->GetItem( iListID ), iListID, 1 );
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servermap.pFriendlyName = CloneString( szFriendlyName );
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servermap.pOriginalName = CloneString( szMapName );
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serverping.iPanelIndex = m_pQuickList->AddItem( NULL, pQuickListPanel );
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char path[ 512 ];
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Q_snprintf( path, sizeof( path ), "maps/%s.bsp", szMapName );
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serverping.m_nPing = server->m_nPing;
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servermap.bOnDisk = g_pFullFileSystem->FileExists( path, "MOD" );
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CQuickListPanel *pQuickListPanel = new CQuickListPanel( m_pQuickList, "QuickListPanel");
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if ( pQuickListPanel )
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{
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pQuickListPanel->InvalidateLayout();
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pQuickListPanel->SetName( servermap.pOriginalName );
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pQuickListPanel->SetMapName( servermap.pFriendlyName );
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pQuickListPanel->SetImage( servermap.pOriginalName );
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pQuickListPanel->SetGameType( pszFriendlyGameTypeName );
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pQuickListPanel->SetVisible( true );
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pQuickListPanel->SetRefreshing();
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servermap.iPanelIndex = m_pQuickList->AddItem( NULL, pQuickListPanel );
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}
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m_vecMapNamesFound.AddToTail( servermap );
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m_vecMapNamesFound.Sort( ServerMapnameSortFunc );
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m_vecServersFound.AddToTail( serverping );
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m_vecServersFound.Sort( ServerPingSortFunc );
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}
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//Now make sure that list is sorted.
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CUtlVector<int> *pPanelSort = m_pQuickList->GetSortedVector();
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if ( pPanelSort )
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{
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pPanelSort->RemoveAll();
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for ( int i = 0; i < m_vecMapNamesFound.Count(); i++ )
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{
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pPanelSort->AddToTail( m_vecMapNamesFound[i].iPanelIndex );
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}
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}
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}
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if ( iIndex != m_quicklistserverlist.InvalidIndex() )
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{
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CQuickListMapServerList *vecMapServers = &m_quicklistserverlist[iIndex];
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//Now make sure that list is sorted.
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CUtlVector<int> *pPanelSort = m_pQuickList->GetSortedVector();
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if ( vecMapServers )
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if ( pPanelSort )
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{
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pPanelSort->RemoveAll();
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for ( int i = 0; i < m_vecServersFound.Count(); i++ )
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{
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if ( vecMapServers->Find( iListID ) == vecMapServers->InvalidIndex() )
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{
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vecMapServers->AddToTail( iListID );
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}
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pPanelSort->AddToTail( m_vecServersFound[i].iPanelIndex );
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}
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}
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}
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@ -557,21 +440,10 @@ void CBaseGamesPage::PrepareQuickListMap( const char *pMapName, int iListID )
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//-----------------------------------------------------------------------------
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// Purpose: gets information about specified server
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//-----------------------------------------------------------------------------
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gameserveritem_t *CBaseGamesPage::GetServer( unsigned int serverID )
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newgameserver_t *CBaseGamesPage::GetServer( unsigned int serverID )
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{
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if ( !steamapicontext->SteamMatchmakingServers() )
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return NULL;
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// No point checking for >= 0 when serverID is unsigned.
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//if ( serverID >= 0 )
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{
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return steamapicontext->SteamMatchmakingServers()->GetServerDetails( m_hRequest, serverID );
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}
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//else
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//{
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// Assert( !"Unable to return a useful entry" );
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// return NULL; // bugbug Alfred: temp Favorites/History objects won't return a good value here...
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//}
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if( serverID >= m_serversInfo.Count() ) return NULL;
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return &m_serversInfo[serverID];
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}
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//-----------------------------------------------------------------------------
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@ -680,8 +552,8 @@ void CBaseGamesPage::CreateFilters()
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int iItemID = m_pGameFilter->AddItem(ModList().GetModName(i), pkv);
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m_mapGamesFilterItem.Insert( ModList().GetAppID(i).ToUint64(), iItemID );
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}
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pkv->deleteThis();
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pkv->deleteThis();
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}
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@ -710,7 +582,7 @@ void CBaseGamesPage::LoadFilterSettings()
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m_bFilterNoEmptyServers = filter->GetInt("NoEmpty");
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m_bFilterNoPasswordedServers = filter->GetInt("NoPassword");
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m_bFilterReplayServers = filter->GetInt("Replay");
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m_pQuickListCheckButton->SetSelected( filter->GetInt( "QuickList", 0 ) );
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m_pQuickListCheckButton->SetSelected( filter->GetInt( "QuickList", IsAndroid() ) );
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int secureFilter = filter->GetInt("Secure");
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m_pSecureFilter->ActivateItem(secureFilter);
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@ -1005,7 +877,13 @@ void CBaseGamesPage::UpdateFilterAndQuickListVisibility()
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int wide, tall;
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GetSize( wide, tall );
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SetSize( 624, 278 );
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int w = 640; int h = 384;
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w = IsProportional() ? vgui::scheme()->GetProportionalScaledValue(w) : w;
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h = IsProportional() ? vgui::scheme()->GetProportionalScaledValue(h) : h;
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SetSize( w, h );
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UpdateDerivedLayouts();
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UpdateGameFilter();
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@ -1018,12 +896,10 @@ void CBaseGamesPage::UpdateFilterAndQuickListVisibility()
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SetSize( wide, tall );
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m_pQuickList->SetVisible( showQuickList );
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m_pGameList->SetVisible( !showQuickList );
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m_pFilter->SetVisible( !showQuickList );
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m_pFilterString->SetVisible ( !showQuickList );
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m_pFilterString->SetVisible ( !showQuickList );
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InvalidateLayout();
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@ -1638,7 +1514,6 @@ void CBaseGamesPage::SetRefreshing(bool state)
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m_pGameList->SetEmptyListText("");
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m_pRefreshAll->SetText("#ServerBrowser_StopRefreshingList");
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m_pRefreshAll->SetCommand("stoprefresh");
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m_pRefreshQuick->SetEnabled(false);
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}
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else
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{
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@ -1654,14 +1529,6 @@ void CBaseGamesPage::SetRefreshing(bool state)
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m_pRefreshAll->SetCommand("GetNewList");
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// 'refresh quick' button is only enabled if there are servers in the list
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if (m_pGameList->GetItemCount() > 0)
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{
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m_pRefreshQuick->SetEnabled(true);
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}
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else
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{
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m_pRefreshQuick->SetEnabled(false);
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}
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}
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}
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@ -1762,7 +1629,7 @@ int CBaseGamesPage::GetSelectedItemsCount()
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//-----------------------------------------------------------------------------
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void CBaseGamesPage::OnAddToFavorites()
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{
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if ( !steamapicontext->SteamMatchmakingServers() )
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/* if ( !steamapicontext->SteamMatchmakingServers() )
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return;
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// loop through all the selected favorites
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@ -1776,7 +1643,7 @@ void CBaseGamesPage::OnAddToFavorites()
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// add to favorites list
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ServerBrowserDialog().AddServerToFavorites(*pServer);
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}
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}
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}*/
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}
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//-----------------------------------------------------------------------------
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@ -1838,6 +1705,8 @@ void CBaseGamesPage::StartRefresh()
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MatchMakingKeyValuePair_t *pFilters;
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int nFilters = GetServerFilters( &pFilters );
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m_serversInfo.SetCount(0);
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/* if ( m_hRequest )
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{
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steamapicontext->SteamMatchmakingServers()->ReleaseRequest( m_hRequest );
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@ -1852,7 +1721,6 @@ void CBaseGamesPage::StartRefresh()
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m_hRequest = steamapicontext->SteamMatchmakingServers()->RequestHistoryServerList( GetFilterAppID().AppID(), &pFilters, nFilters, this );
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break;*/
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case eInternetServer:
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Msg("RequestInternetServerList\n");
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g_pServersInfo->RequestInternetServerList(COM_GetModDirectory(), this);
|
||||
//m_hRequest = steamapicontext->SteamMatchmakingServers()->RequestInternetServerList( GetFilterAppID().AppID(), &pFilters, nFilters, this );
|
||||
break;
|
||||
@ -1878,20 +1746,7 @@ void CBaseGamesPage::StartRefresh()
|
||||
void CBaseGamesPage::ClearQuickList( void )
|
||||
{
|
||||
m_pQuickList->DeleteAllItems();
|
||||
m_vecMapNamesFound.RemoveAll();
|
||||
|
||||
int iIndex = m_quicklistserverlist.First();
|
||||
|
||||
while ( iIndex != m_quicklistserverlist.InvalidIndex() )
|
||||
{
|
||||
CQuickListMapServerList *vecMapServers = &m_quicklistserverlist[iIndex];
|
||||
|
||||
vecMapServers->RemoveAll();
|
||||
|
||||
iIndex = m_quicklistserverlist.Next( iIndex );
|
||||
}
|
||||
|
||||
m_quicklistserverlist.RemoveAll();
|
||||
m_vecServersFound.RemoveAll();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -1925,8 +1780,7 @@ void CBaseGamesPage::StopRefresh()
|
||||
m_iServerRefreshCount = 0;
|
||||
|
||||
// Stop the server list refreshing
|
||||
if ( steamapicontext->SteamMatchmakingServers() )
|
||||
steamapicontext->SteamMatchmakingServers()->CancelQuery( m_hRequest );
|
||||
g_pServersInfo->StopRefresh();
|
||||
|
||||
// update UI
|
||||
RefreshComplete( nServerResponded );
|
||||
@ -1940,7 +1794,8 @@ void CBaseGamesPage::StopRefresh()
|
||||
//-----------------------------------------------------------------------------
|
||||
void CBaseGamesPage::RefreshComplete( NServerResponse response )
|
||||
{
|
||||
SelectQuickListServers();
|
||||
//Force the connect button to recalculate its state.
|
||||
OnItemSelected();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -2235,12 +2090,7 @@ void CBaseGamesPage::ServerResponded( newgameserver_t &server )
|
||||
kv->SetString("GameDir", pServerItem->m_szGameDir);
|
||||
kv->SetString("GameDesc", pServerItem->m_szGameDescription);
|
||||
kv->SetInt("password", pServerItem->m_bPassword ? m_nImageIndexPassword : 0);
|
||||
|
||||
if ( pServerItem->m_nBotPlayers > 0 )
|
||||
kv->SetInt("bots", pServerItem->m_nBotPlayers);
|
||||
else
|
||||
kv->SetString("bots", "");
|
||||
|
||||
kv->SetInt("bots", pServerItem->m_nBotPlayers);
|
||||
|
||||
kv->SetInt("secure", 0);
|
||||
|
||||
@ -2257,51 +2107,21 @@ void CBaseGamesPage::ServerResponded( newgameserver_t &server )
|
||||
|
||||
kv->SetInt("Ping", pServerItem->m_nPing);
|
||||
|
||||
kv->SetString("Tags", "");
|
||||
kv->SetString("Tags", pServerItem->m_szGameTags);
|
||||
|
||||
kv->SetInt("Replay", 0);
|
||||
|
||||
/* if ( pServerItem->m_ulTimeLastPlayed )
|
||||
{
|
||||
// construct a time string for last played time
|
||||
struct tm *now;
|
||||
now = localtime( (time_t*)&pServerItem->m_ulTimeLastPlayed );
|
||||
|
||||
if ( now )
|
||||
{
|
||||
char buf[64];
|
||||
strftime(buf, sizeof(buf), "%a %d %b %I:%M%p", now);
|
||||
Q_strlower(buf + strlen(buf) - 4);
|
||||
kv->SetString("LastPlayed", buf);
|
||||
}
|
||||
}*/
|
||||
|
||||
int iServerIndex = m_serversInfo.AddToTail( server );
|
||||
|
||||
//if ( !m_pGameList->IsValidItemID( pServer->m_iListID ) )
|
||||
// new server, add to list
|
||||
int iListID = m_pGameList->AddItem(kv, iServerIndex, false, false);
|
||||
|
||||
// new server, add to list
|
||||
int iListID = m_pGameList->AddItem(kv, iServerIndex, false, false);
|
||||
/*if ( m_bAutoSelectFirstItemInGameList && m_pGameList->GetItemCount() == 1 )
|
||||
{
|
||||
m_pGameList->AddSelectedItem( pServer->m_iListID );
|
||||
}*/
|
||||
m_pGameList->SetItemVisible( iListID, true );
|
||||
kv->deleteThis();
|
||||
|
||||
m_pGameList->SetItemVisible( iListID, true );
|
||||
|
||||
kv->deleteThis();
|
||||
|
||||
/* else
|
||||
{
|
||||
// tell the list that we've changed the data
|
||||
m_pGameList->ApplyItemChanges( pServer->m_iListID );
|
||||
m_pGameList->SetItemVisible( pServer->m_iListID, !removeItem );
|
||||
}*/
|
||||
|
||||
PrepareQuickListMap( pServerItem->m_szMap, iListID );
|
||||
PrepareQuickListMap( &server, iListID );
|
||||
UpdateStatus();
|
||||
m_iServerRefreshCount++;
|
||||
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
@ -66,12 +66,10 @@ public:
|
||||
virtual void OnCursorExited();
|
||||
};
|
||||
|
||||
struct servermaps_t
|
||||
struct serverping_t
|
||||
{
|
||||
const char *pOriginalName;
|
||||
const char *pFriendlyName;
|
||||
int iPanelIndex;
|
||||
bool bOnDisk;
|
||||
int m_nPing;
|
||||
int iPanelIndex;
|
||||
};
|
||||
|
||||
struct gametypes_t
|
||||
@ -120,7 +118,7 @@ public:
|
||||
virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
|
||||
|
||||
// gets information about specified server
|
||||
virtual gameserveritem_t *GetServer(unsigned int serverID);
|
||||
virtual newgameserver_t *GetServer(unsigned int serverID);
|
||||
virtual const char *GetConnectCode();
|
||||
|
||||
uint32 GetServerFilters( MatchMakingKeyValuePair_t **pFilters );
|
||||
@ -144,7 +142,7 @@ public:
|
||||
|
||||
virtual void UpdateDerivedLayouts( void );
|
||||
|
||||
void PrepareQuickListMap( const char *pMapName, int iListID );
|
||||
void PrepareQuickListMap( newgameserver_t *server, int iListID );
|
||||
void SelectQuickListServers( void );
|
||||
vgui::Panel *GetActiveList( void );
|
||||
virtual bool IsQuickListButtonChecked()
|
||||
@ -242,7 +240,7 @@ protected:
|
||||
CUtlVector<MatchMakingKeyValuePair_t> m_vecServerFilters;
|
||||
CUtlDict< CQuickListMapServerList, int > m_quicklistserverlist;
|
||||
int m_iServerRefreshCount;
|
||||
CUtlVector< servermaps_t > m_vecMapNamesFound;
|
||||
CUtlVector<serverping_t> m_vecServersFound;
|
||||
|
||||
|
||||
EPageType m_eMatchMakingType;
|
||||
|
@ -177,15 +177,13 @@ void CDialogAddServer::OnOK()
|
||||
|
||||
if ( AllowInvalidIPs() || netaddr.IsValid() )
|
||||
{
|
||||
gameserveritem_t server;
|
||||
newgameserver_t server;
|
||||
memset(&server, 0, sizeof(server));
|
||||
server.SetName( address );
|
||||
strncpy( server.m_szServerName, address, sizeof(server.m_szServerName) );
|
||||
|
||||
// We assume here that the query and connection ports are the same. This is why it's much
|
||||
// better if they click "Servers" and choose a server in there.
|
||||
server.m_NetAdr.Init( netaddr.GetIPHostByteOrder(), netaddr.GetPort(), netaddr.GetPort() );
|
||||
|
||||
server.m_nAppID = 0;
|
||||
server.m_NetAdr = netaddr;
|
||||
FinishAddServer( server );
|
||||
}
|
||||
else
|
||||
@ -257,21 +255,21 @@ void CDialogAddServer::TestServers()
|
||||
m_pTabPanel->AddPage( m_pDiscoveredGames, str );
|
||||
m_pTabPanel->InvalidateLayout();
|
||||
|
||||
FOR_EACH_VEC( vecAdress, iAddress )
|
||||
/* FOR_EACH_VEC( vecAdress, iAddress )
|
||||
{
|
||||
m_Queries.AddToTail( steamapicontext->SteamMatchmakingServers()->PingServer( vecAdress[ iAddress ].GetIPHostByteOrder(), vecAdress[ iAddress ].GetPort(), this ) );
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: A server answered our ping
|
||||
//-----------------------------------------------------------------------------
|
||||
void CDialogAddServer::ServerResponded( gameserveritem_t &server )
|
||||
void CDialogAddServer::ServerResponded( newgameserver_t &server )
|
||||
{
|
||||
KeyValues *kv = new KeyValues( "Server" );
|
||||
|
||||
kv->SetString( "name", server.GetName() );
|
||||
kv->SetString( "name", server.m_szServerName );
|
||||
kv->SetString( "map", server.m_szMap );
|
||||
kv->SetString( "GameDir", server.m_szGameDir );
|
||||
kv->SetString( "GameDesc", server.m_szGameDescription );
|
||||
@ -279,21 +277,9 @@ void CDialogAddServer::ServerResponded( gameserveritem_t &server )
|
||||
kv->SetInt( "password", server.m_bPassword ? 1 : 0);
|
||||
kv->SetInt( "bots", server.m_nBotPlayers ? 2 : 0);
|
||||
kv->SetInt( "Replay", IsReplayServer( server ) ? 5 : 0 );
|
||||
kv->SetInt("secure", 0);
|
||||
|
||||
if ( server.m_bSecure )
|
||||
{
|
||||
// show the denied icon if banned from secure servers, the secure icon otherwise
|
||||
kv->SetInt("secure", ServerBrowser().IsVACBannedFromGame( server.m_nAppID ) ? 4 : 3);
|
||||
}
|
||||
else
|
||||
{
|
||||
kv->SetInt("secure", 0);
|
||||
}
|
||||
|
||||
netadr_t reportedIPAddr;
|
||||
reportedIPAddr.SetIP( server.m_NetAdr.GetIP() );
|
||||
reportedIPAddr.SetPort( server.m_NetAdr.GetConnectionPort() );
|
||||
kv->SetString("IPAddr", reportedIPAddr.ToString() );
|
||||
kv->SetString("IPAddr", server.m_NetAdr.ToString() );
|
||||
|
||||
char buf[32];
|
||||
Q_snprintf(buf, sizeof(buf), "%d / %d", server.m_nPlayers, server.m_nMaxPlayers);
|
||||
@ -366,7 +352,7 @@ void CDialogAddServer::OnItemSelected()
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
void CDialogAddServer::FinishAddServer( gameserveritem_t &pServer )
|
||||
void CDialogAddServer::FinishAddServer( newgameserver_t &pServer )
|
||||
{
|
||||
ServerBrowserDialog().AddServerToFavorites( pServer );
|
||||
}
|
||||
|
@ -17,7 +17,7 @@ class IGameList;
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Dialog which lets the user add a server by IP address
|
||||
//-----------------------------------------------------------------------------
|
||||
class CDialogAddServer : public vgui::Frame, public ISteamMatchmakingPingResponse
|
||||
class CDialogAddServer : public vgui::Frame //, public ISteamMatchmakingPingResponse
|
||||
{
|
||||
DECLARE_CLASS_SIMPLE( CDialogAddServer, vgui::Frame );
|
||||
friend class CAddServerGameList;
|
||||
@ -26,7 +26,7 @@ public:
|
||||
CDialogAddServer(vgui::Panel *parent, IGameList *gameList);
|
||||
~CDialogAddServer();
|
||||
|
||||
void ServerResponded( gameserveritem_t &server );
|
||||
void ServerResponded( newgameserver_t &server );
|
||||
void ServerFailedToRespond();
|
||||
|
||||
void ApplySchemeSettings( vgui::IScheme *pScheme );
|
||||
@ -40,7 +40,7 @@ private:
|
||||
void TestServers();
|
||||
MESSAGE_FUNC( OnTextChanged, "TextChanged" );
|
||||
|
||||
virtual void FinishAddServer( gameserveritem_t &pServer );
|
||||
virtual void FinishAddServer( newgameserver_t &pServer );
|
||||
virtual bool AllowInvalidIPs( void ) { return false; }
|
||||
|
||||
protected:
|
||||
@ -54,7 +54,7 @@ protected:
|
||||
vgui::TextEntry *m_pTextEntry;
|
||||
vgui::ListPanel *m_pDiscoveredGames;
|
||||
int m_OriginalHeight;
|
||||
CUtlVector<gameserveritem_t> m_Servers;
|
||||
CUtlVector<newgameserver_t> m_Servers;
|
||||
CUtlVector<HServerQuery> m_Queries;
|
||||
};
|
||||
|
||||
|
@ -23,7 +23,7 @@ CInternetGames::CInternetGames(vgui::Panel *parent, const char *panelName, EPage
|
||||
m_fLastSort = 0.0f;
|
||||
m_bDirty = false;
|
||||
m_bRequireUpdate = true;
|
||||
m_bOfflineMode = false; //ro!IsSteamGameServerBrowsingEnabled();
|
||||
m_bOfflineMode = false;
|
||||
|
||||
m_bAnyServersRetrievedFromMaster = false;
|
||||
m_bNoServersListedOnMaster = false;
|
||||
@ -311,7 +311,7 @@ int CInternetGames::GetRegionCodeToFilter()
|
||||
bool CInternetGames::CheckTagFilter( gameserveritem_t &server )
|
||||
{
|
||||
// Servers without tags go in the official games, servers with tags go in custom games
|
||||
bool bOfficialServer = !( server.m_szGameTags && server.m_szGameTags[0] );
|
||||
bool bOfficialServer = !server.m_szGameTags[0];
|
||||
if ( !bOfficialServer )
|
||||
return false;
|
||||
|
||||
|
@ -59,6 +59,7 @@ void GetMostCommonQueryPorts( CUtlVector<uint16> &ports )
|
||||
//-----------------------------------------------------------------------------
|
||||
CServerBrowserDialog::CServerBrowserDialog(vgui::Panel *parent) : Frame(parent, "CServerBrowserDialog")
|
||||
{
|
||||
SetProportional( NeedProportional() );
|
||||
s_InternetDlg = this;
|
||||
|
||||
m_szGameName[0] = 0;
|
||||
@ -67,19 +68,25 @@ CServerBrowserDialog::CServerBrowserDialog(vgui::Panel *parent) : Frame(parent,
|
||||
m_pFilterData = NULL;
|
||||
m_pFavorites = NULL;
|
||||
m_pHistory = NULL;
|
||||
m_pLanGames = NULL;
|
||||
|
||||
LoadUserData();
|
||||
|
||||
m_pInternetGames = new CInternetGames(this);
|
||||
/*
|
||||
m_pFavorites = new CFavoriteGames(this);
|
||||
m_pHistory = new CHistoryGames(this);
|
||||
|
||||
// TODO(nillerusr): implement spectate games without steam
|
||||
//m_pSpectateGames = new CSpectateGames(this);
|
||||
m_pSpectateGames = new CSpectateGames(this);
|
||||
m_pLanGames = new CLanGames(this);
|
||||
*/
|
||||
|
||||
SetMinimumSize( 640, 384 );
|
||||
SetSize( 640, 384 );
|
||||
int w = 640; int h = 384;
|
||||
|
||||
w = IsProportional() ? vgui::scheme()->GetProportionalScaledValue(w) : w;
|
||||
h = IsProportional() ? vgui::scheme()->GetProportionalScaledValue(h) : h;
|
||||
|
||||
SetMinimumSize( w, h );
|
||||
SetSize( w, h );
|
||||
|
||||
m_pGameList = m_pInternetGames;
|
||||
|
||||
@ -89,10 +96,10 @@ CServerBrowserDialog::CServerBrowserDialog(vgui::Panel *parent) : Frame(parent,
|
||||
m_pTabPanel = new PropertySheet(this, "GameTabs");
|
||||
m_pTabPanel->SetTabWidth(72);
|
||||
m_pTabPanel->AddPage(m_pInternetGames, "#ServerBrowser_InternetTab");
|
||||
m_pTabPanel->AddPage(m_pFavorites, "#ServerBrowser_FavoritesTab");
|
||||
m_pTabPanel->AddPage(m_pHistory, "#ServerBrowser_HistoryTab");
|
||||
//m_pTabPanel->AddPage(m_pFavorites, "#ServerBrowser_FavoritesTab");
|
||||
//m_pTabPanel->AddPage(m_pHistory, "#ServerBrowser_HistoryTab");
|
||||
//m_pTabPanel->AddPage(m_pSpectateGames, "#ServerBrowser_SpectateTab");
|
||||
m_pTabPanel->AddPage(m_pLanGames, "#ServerBrowser_LanTab");
|
||||
//m_pTabPanel->AddPage(m_pLanGames, "#ServerBrowser_LanTab");
|
||||
|
||||
m_pTabPanel->AddActionSignalTarget(this);
|
||||
|
||||
@ -109,7 +116,7 @@ CServerBrowserDialog::CServerBrowserDialog(vgui::Panel *parent) : Frame(parent,
|
||||
{
|
||||
m_pTabPanel->SetActivePage(m_pSpectateGames);
|
||||
}
|
||||
else */
|
||||
else
|
||||
if (!Q_stricmp(gameList, "favorites"))
|
||||
{
|
||||
m_pTabPanel->SetActivePage(m_pFavorites);
|
||||
@ -122,7 +129,7 @@ CServerBrowserDialog::CServerBrowserDialog(vgui::Panel *parent) : Frame(parent,
|
||||
{
|
||||
m_pTabPanel->SetActivePage(m_pLanGames);
|
||||
}
|
||||
else
|
||||
else*/
|
||||
{
|
||||
m_pTabPanel->SetActivePage(m_pInternetGames);
|
||||
}
|
||||
@ -160,7 +167,7 @@ void CServerBrowserDialog::Initialize()
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: returns a server in the list
|
||||
//-----------------------------------------------------------------------------
|
||||
gameserveritem_t *CServerBrowserDialog::GetServer( unsigned int serverID )
|
||||
newgameserver_t *CServerBrowserDialog::GetServer( unsigned int serverID )
|
||||
{
|
||||
if (m_pGameList)
|
||||
return m_pGameList->GetServer( serverID );
|
||||
@ -257,7 +264,7 @@ void CServerBrowserDialog::SaveUserData()
|
||||
{
|
||||
m_pSavedData->SetString("GameList", "spectate");
|
||||
}
|
||||
else */
|
||||
else
|
||||
if (m_pGameList == m_pFavorites)
|
||||
{
|
||||
m_pSavedData->SetString("GameList", "favorites");
|
||||
@ -270,7 +277,7 @@ void CServerBrowserDialog::SaveUserData()
|
||||
{
|
||||
m_pSavedData->SetString("GameList", "history");
|
||||
}
|
||||
else
|
||||
else*/
|
||||
{
|
||||
m_pSavedData->SetString("GameList", "internet");
|
||||
}
|
||||
@ -363,9 +370,9 @@ CServerBrowserDialog *CServerBrowserDialog::GetInstance()
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Adds a server to the list of favorites
|
||||
//-----------------------------------------------------------------------------
|
||||
void CServerBrowserDialog::AddServerToFavorites(gameserveritem_t &server)
|
||||
void CServerBrowserDialog::AddServerToFavorites(newgameserver_t &server)
|
||||
{
|
||||
if ( steamapicontext->SteamMatchmaking() )
|
||||
/* if ( steamapicontext->SteamMatchmaking() )
|
||||
{
|
||||
steamapicontext->SteamMatchmaking()->AddFavoriteGame(
|
||||
server.m_nAppID,
|
||||
@ -374,7 +381,7 @@ void CServerBrowserDialog::AddServerToFavorites(gameserveritem_t &server)
|
||||
server.m_NetAdr.GetQueryPort(),
|
||||
k_unFavoriteFlagFavorite,
|
||||
time( NULL ) );
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -527,10 +534,10 @@ void CServerBrowserDialog::OnActiveGameName( KeyValues *pKV )
|
||||
void CServerBrowserDialog::ReloadFilterSettings()
|
||||
{
|
||||
m_pInternetGames->LoadFilterSettings();
|
||||
//m_pSpectateGames->LoadFilterSettings();
|
||||
/*m_pSpectateGames->LoadFilterSettings();
|
||||
m_pFavorites->LoadFilterSettings();
|
||||
m_pLanGames->LoadFilterSettings();
|
||||
m_pHistory->LoadFilterSettings();
|
||||
m_pHistory->LoadFilterSettings();*/
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -572,7 +579,7 @@ void CServerBrowserDialog::OnConnectToGame( KeyValues *pMessageValues )
|
||||
}
|
||||
|
||||
// forward to favorites
|
||||
m_pFavorites->OnConnectToGame();
|
||||
//m_pFavorites->OnConnectToGame();
|
||||
|
||||
m_bCurrentlyConnected = true;
|
||||
|
||||
@ -582,7 +589,7 @@ void CServerBrowserDialog::OnConnectToGame( KeyValues *pMessageValues )
|
||||
{
|
||||
iQuickListBitField |= ( 1 << 1 );
|
||||
}
|
||||
/* if ( m_pSpectateGames && m_pSpectateGames->IsQuickListButtonChecked() )
|
||||
/*if ( m_pSpectateGames && m_pSpectateGames->IsQuickListButtonChecked() )
|
||||
{
|
||||
iQuickListBitField |= ( 1 << 2 );
|
||||
}*/
|
||||
@ -625,7 +632,7 @@ void CServerBrowserDialog::OnDisconnectFromGame( void )
|
||||
memset( &m_CurrentConnection, 0, sizeof(gameserveritem_t) );
|
||||
|
||||
// forward to favorites
|
||||
m_pFavorites->OnDisconnectFromGame();
|
||||
//m_pFavorites->OnDisconnectFromGame();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -634,10 +641,10 @@ void CServerBrowserDialog::OnDisconnectFromGame( void )
|
||||
void CServerBrowserDialog::OnLoadingStarted( void )
|
||||
{
|
||||
m_pInternetGames->OnLoadingStarted();
|
||||
// m_pSpectateGames->OnLoadingStarted();
|
||||
/* m_pSpectateGames->OnLoadingStarted();
|
||||
m_pFavorites->OnLoadingStarted();
|
||||
m_pLanGames->OnLoadingStarted();
|
||||
m_pHistory->OnLoadingStarted();
|
||||
m_pHistory->OnLoadingStarted();*/
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
@ -31,7 +31,7 @@ public:
|
||||
void Open( void );
|
||||
|
||||
// gets server info
|
||||
gameserveritem_t *GetServer(unsigned int serverID);
|
||||
newgameserver_t *GetServer(unsigned int serverID);
|
||||
// called every frame
|
||||
virtual void OnTick();
|
||||
|
||||
@ -49,7 +49,7 @@ public:
|
||||
static CServerBrowserDialog *GetInstance();
|
||||
|
||||
// Adds a server to the list of favorites
|
||||
void AddServerToFavorites(gameserveritem_t &server);
|
||||
void AddServerToFavorites(newgameserver_t &server);
|
||||
|
||||
// begins the process of joining a server from a game list
|
||||
// the game info dialog it opens will also update the game list
|
||||
@ -118,11 +118,12 @@ private:
|
||||
|
||||
// property sheet
|
||||
vgui::PropertySheet *m_pTabPanel;
|
||||
CFavoriteGames *m_pFavorites;
|
||||
CHistoryGames *m_pHistory;
|
||||
|
||||
CInternetGames *m_pInternetGames;
|
||||
//CSpectateGames *m_pSpectateGames;
|
||||
CLanGames *m_pLanGames;
|
||||
CFavoriteGames *m_pFavorites;
|
||||
CHistoryGames *m_pHistory;
|
||||
|
||||
KeyValues *m_pSavedData;
|
||||
KeyValues *m_pFilterData;
|
||||
|
@ -7,15 +7,15 @@
|
||||
|
||||
#include "pch_serverbrowser.h"
|
||||
|
||||
bool IsReplayServer( gameserveritem_t &server );
|
||||
bool IsReplayServer( newgameserver_t &server );
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: List password column sort function
|
||||
//-----------------------------------------------------------------------------
|
||||
int __cdecl PasswordCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
|
||||
{
|
||||
gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
|
||||
gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
|
||||
newgameserver_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
|
||||
newgameserver_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
|
||||
|
||||
if ( !s1 && s2 )
|
||||
return -1;
|
||||
@ -37,8 +37,8 @@ int __cdecl PasswordCompare(ListPanel *pPanel, const ListPanelItem &p1, const Li
|
||||
//-----------------------------------------------------------------------------
|
||||
int __cdecl BotsCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
|
||||
{
|
||||
gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
|
||||
gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
|
||||
newgameserver_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
|
||||
newgameserver_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
|
||||
|
||||
if ( !s1 && s2 )
|
||||
return -1;
|
||||
@ -60,21 +60,6 @@ int __cdecl BotsCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPa
|
||||
//-----------------------------------------------------------------------------
|
||||
int __cdecl SecureCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
|
||||
{
|
||||
gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
|
||||
gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
|
||||
|
||||
if ( !s1 && s2 )
|
||||
return -1;
|
||||
if ( !s2 && s1 )
|
||||
return 1;
|
||||
if ( !s1 && !s2 )
|
||||
return 0;
|
||||
|
||||
if ( s1->m_bSecure < s2->m_bSecure )
|
||||
return 1;
|
||||
else if ( s1->m_bSecure > s2->m_bSecure )
|
||||
return -1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -83,8 +68,8 @@ int __cdecl SecureCompare(ListPanel *pPanel, const ListPanelItem &p1, const List
|
||||
//-----------------------------------------------------------------------------
|
||||
int __cdecl IPAddressCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
|
||||
{
|
||||
gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
|
||||
gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
|
||||
newgameserver_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
|
||||
newgameserver_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
|
||||
|
||||
if ( !s1 && s2 )
|
||||
return -1;
|
||||
@ -106,8 +91,8 @@ int __cdecl IPAddressCompare(ListPanel *pPanel, const ListPanelItem &p1, const L
|
||||
//-----------------------------------------------------------------------------
|
||||
int __cdecl PingCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
|
||||
{
|
||||
gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
|
||||
gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
|
||||
newgameserver_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
|
||||
newgameserver_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
|
||||
|
||||
if ( !s1 && s2 )
|
||||
return -1;
|
||||
@ -132,8 +117,8 @@ int __cdecl PingCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPa
|
||||
//-----------------------------------------------------------------------------
|
||||
int __cdecl MapCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
|
||||
{
|
||||
gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
|
||||
gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
|
||||
newgameserver_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
|
||||
newgameserver_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
|
||||
|
||||
if ( !s1 && s2 )
|
||||
return -1;
|
||||
@ -150,8 +135,8 @@ int __cdecl MapCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPan
|
||||
//-----------------------------------------------------------------------------
|
||||
int __cdecl GameCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
|
||||
{
|
||||
gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
|
||||
gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
|
||||
newgameserver_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
|
||||
newgameserver_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
|
||||
|
||||
if ( !s1 && s2 )
|
||||
return -1;
|
||||
@ -171,8 +156,8 @@ int __cdecl GameCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPa
|
||||
//-----------------------------------------------------------------------------
|
||||
int __cdecl ServerNameCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
|
||||
{
|
||||
gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
|
||||
gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
|
||||
newgameserver_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
|
||||
newgameserver_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
|
||||
|
||||
if ( !s1 && s2 )
|
||||
return -1;
|
||||
@ -181,7 +166,7 @@ int __cdecl ServerNameCompare(ListPanel *pPanel, const ListPanelItem &p1, const
|
||||
if ( !s1 && !s2 )
|
||||
return 0;
|
||||
|
||||
return Q_stricmp( s1->GetName(), s2->GetName() );
|
||||
return Q_stricmp( s1->m_szServerName, s2->m_szServerName );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -189,8 +174,8 @@ int __cdecl ServerNameCompare(ListPanel *pPanel, const ListPanelItem &p1, const
|
||||
//-----------------------------------------------------------------------------
|
||||
int __cdecl PlayersCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
|
||||
{
|
||||
gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
|
||||
gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
|
||||
newgameserver_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
|
||||
newgameserver_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
|
||||
|
||||
if ( !s1 && s2 )
|
||||
return -1;
|
||||
@ -224,22 +209,6 @@ int __cdecl PlayersCompare(ListPanel *pPanel, const ListPanelItem &p1, const Lis
|
||||
//-----------------------------------------------------------------------------
|
||||
int __cdecl LastPlayedCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
|
||||
{
|
||||
gameserveritem_t *s1 = ServerBrowserDialog().GetServer( p1.userData );
|
||||
gameserveritem_t *s2 = ServerBrowserDialog().GetServer( p2.userData );
|
||||
|
||||
if ( !s1 && s2 )
|
||||
return -1;
|
||||
if ( !s2 && s1 )
|
||||
return 1;
|
||||
if ( !s1 && !s2 )
|
||||
return 0;
|
||||
|
||||
// compare number of players
|
||||
if ( s1->m_ulTimeLastPlayed > s2->m_ulTimeLastPlayed )
|
||||
return -1;
|
||||
if ( s1->m_ulTimeLastPlayed < s2->m_ulTimeLastPlayed )
|
||||
return 1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -248,8 +217,8 @@ int __cdecl LastPlayedCompare(ListPanel *pPanel, const ListPanelItem &p1, const
|
||||
//-----------------------------------------------------------------------------
|
||||
int __cdecl TagsCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
|
||||
{
|
||||
gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
|
||||
gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
|
||||
newgameserver_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
|
||||
newgameserver_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
|
||||
|
||||
if ( !s1 && s2 )
|
||||
return -1;
|
||||
@ -266,8 +235,8 @@ int __cdecl TagsCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPa
|
||||
//-----------------------------------------------------------------------------
|
||||
int __cdecl ReplayCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
|
||||
{
|
||||
gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
|
||||
gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
|
||||
newgameserver_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
|
||||
newgameserver_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
|
||||
|
||||
if ( !s1 && s2 )
|
||||
return -1;
|
||||
|
@ -20,7 +20,7 @@ class gameserveritem_t;
|
||||
#include "FindSteamServers.h"
|
||||
#endif
|
||||
#include "netadr.h"
|
||||
|
||||
#include "engine/iserversinfo.h"
|
||||
|
||||
typedef enum
|
||||
{
|
||||
@ -75,7 +75,7 @@ public:
|
||||
virtual bool IsRefreshing() = 0;
|
||||
|
||||
// gets information about specified server
|
||||
virtual gameserveritem_t *GetServer(unsigned int serverID) = 0;
|
||||
virtual newgameserver_t *GetServer(unsigned int serverID) = 0;
|
||||
|
||||
// called when Connect button is pressed
|
||||
virtual void OnBeginConnect() = 0;
|
||||
|
@ -69,7 +69,7 @@
|
||||
#include "replay/ienginereplay.h"
|
||||
|
||||
extern bool GameSupportsReplay();
|
||||
extern bool IsReplayServer( gameserveritem_t &server );
|
||||
extern bool IsReplayServer( newgameserver_t &server );
|
||||
|
||||
#pragma warning( disable: 4355 ) // warning C4355: 'this' : used in base member initializer list
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user