serverbrowser: rewrite according my expectations

This commit is contained in:
nillerusr 2023-02-11 19:39:01 +03:00
parent efbcaf7820
commit 2b2ca63b48
10 changed files with 155 additions and 374 deletions

View File

@ -46,13 +46,13 @@ bool GameSupportsReplay()
#endif
//--------------------------------------------------------------------------------------------------------
bool IsReplayServer( gameserveritem_t &server )
bool IsReplayServer( newgameserver_t &server )
{
bool bReplay = false;
if ( GameSupportsReplay() )
{
if ( server.m_szGameTags && server.m_szGameTags[0] )
if ( server.m_szGameTags[0] )
{
CUtlVector<char*> TagList;
V_SplitString( server.m_szGameTags, ",", TagList );
@ -156,11 +156,11 @@ CBaseGamesPage::CBaseGamesPage( vgui::Panel *parent, const char *name, EPageType
m_pConnect = new Button(this, "ConnectButton", "#ServerBrowser_Connect");
m_pConnect->SetEnabled(false);
m_pRefreshAll = new Button(this, "RefreshButton", "#ServerBrowser_Refresh");
m_pRefreshQuick = new Button(this, "RefreshQuickButton", "#ServerBrowser_RefreshQuick");
m_pAddServer = new Button(this, "AddServerButton", "#ServerBrowser_AddServer");
m_pAddCurrentServer = new Button(this, "AddCurrentServerButton", "#ServerBrowser_AddCurrentServer");
m_pGameList = new CGameListPanel(this, "gamelist");
m_pGameList->SetAllowUserModificationOfColumns(true);
m_pRefreshQuick = new Button(this, "RefreshQuickButton", "#ServerBrowser_RefreshQuick");
m_pQuickList = new PanelListPanel(this, "quicklist");
m_pQuickList->SetFirstColumnWidth( 0 );
@ -191,14 +191,14 @@ CBaseGamesPage::CBaseGamesPage( vgui::Panel *parent, const char *name, EPageType
300, // maxwidth
0 // flags
);
m_pGameList->AddColumnHeader( k_nColumn_Players, "Players", "#ServerBrowser_Players", 55, ListPanel::COLUMN_FIXEDSIZE);
m_pGameList->AddColumnHeader( k_nColumn_Bots, "Bots", "#ServerBrowser_Bots", 40, ListPanel::COLUMN_FIXEDSIZE);
m_pGameList->AddColumnHeader( k_nColumn_Players, "Players", "#ServerBrowser_Players", 80, ListPanel::COLUMN_FIXEDSIZE);
m_pGameList->AddColumnHeader( k_nColumn_Bots, "Bots", "#ServerBrowser_Bots", 60, ListPanel::COLUMN_FIXEDSIZE);
m_pGameList->AddColumnHeader( k_nColumn_Map, "Map", "#ServerBrowser_Map", 90,
90, // minwidth
300, // maxwidth
0 // flags
);
m_pGameList->AddColumnHeader( k_nColumn_Ping, "Ping", "#ServerBrowser_Latency", 55, ListPanel::COLUMN_FIXEDSIZE);
m_pGameList->AddColumnHeader( k_nColumn_Ping, "Ping", "#ServerBrowser_Latency", 55, ListPanel::COLUMN_RESIZEWITHWINDOW);
m_pGameList->SetColumnHeaderTooltip( k_nColumn_Password, "#ServerBrowser_PasswordColumn_Tooltip");
m_pGameList->SetColumnHeaderTooltip( k_nColumn_Bots, "#ServerBrowser_BotColumn_Tooltip");
@ -280,12 +280,10 @@ void CBaseGamesPage::PerformLayout()
if (SupportsItem(IGameList::GETNEWLIST))
{
m_pRefreshQuick->SetVisible(true);
m_pRefreshAll->SetText("#ServerBrowser_RefreshAll");
}
else
{
m_pRefreshQuick->SetVisible(false);
m_pRefreshAll->SetText("#ServerBrowser_Refresh");
}
@ -313,25 +311,8 @@ void CBaseGamesPage::PerformLayout()
m_pRefreshAll->SetText( "#ServerBrowser_StopRefreshingList" );
}
if (m_pGameList->GetItemCount() > 0)
{
m_pRefreshQuick->SetEnabled(true);
}
else
{
m_pRefreshQuick->SetEnabled(false);
}
/* if ( !steamapicontext->SteamMatchmakingServers() || !steamapicontext->SteamMatchmaking() )
{
m_pAddCurrentServer->SetVisible( false );
m_pRefreshQuick->SetEnabled( false );
m_pAddServer->SetEnabled( false );
m_pConnect->SetEnabled( false );
m_pRefreshAll->SetEnabled( false );
m_pAddToFavoritesButton->SetEnabled( false );
m_pGameList->SetEmptyListText( "#ServerBrowser_SteamRunning" );
}*/
m_pRefreshQuick->SetVisible( false );
m_pFilter->SetVisible(false);
Repaint();
}
@ -378,20 +359,6 @@ struct serverqualitysort_t
int ServerQualitySort( const serverqualitysort_t *pSQ1, const serverqualitysort_t *pSQ2 )
{
int iMaxP = sb_mod_suggested_maxplayers.GetInt();
if ( iMaxP && pSQ1->iMaxPlayerCount != pSQ2->iMaxPlayerCount )
{
if ( pSQ1->iMaxPlayerCount > iMaxP )
return 1;
if ( pSQ2->iMaxPlayerCount > iMaxP )
return -1;
}
if ( pSQ1->iPing <= 100 && pSQ2->iPing <= 100 && pSQ1->iPlayerCount != pSQ2->iPlayerCount )
{
return pSQ2->iPlayerCount - pSQ1->iPlayerCount;
}
return pSQ1->iPing - pSQ2->iPing;
}
@ -400,156 +367,72 @@ int ServerQualitySort( const serverqualitysort_t *pSQ1, const serverqualitysort_
//-----------------------------------------------------------------------------
void CBaseGamesPage::SelectQuickListServers( void )
{
int iIndex = m_pQuickList->FirstItem();
while ( iIndex != m_pQuickList->InvalidItemID() )
{
CQuickListPanel *pQuickListPanel = dynamic_cast< CQuickListPanel *> ( m_pQuickList->GetItemPanel( iIndex ) );
if ( pQuickListPanel )
{
CUtlVector< serverqualitysort_t > vecServerQuality;
int iElement = m_quicklistserverlist.Find( pQuickListPanel->GetName() );
if ( iElement != m_quicklistserverlist.InvalidIndex() )
{
CQuickListMapServerList *vecMapServers = &m_quicklistserverlist[iElement];
if ( vecMapServers )
{
for ( int i =0; i < vecMapServers->Count(); i++ )
{
int iListID = vecMapServers->Element( i );
serverqualitysort_t serverquality;
serverquality.iIndex = iListID;
KeyValues *kv = NULL;
if ( m_pGameList->IsValidItemID( iListID ) )
{
kv = m_pGameList->GetItem( iListID );
}
if ( kv )
{
serverquality.iPing = kv->GetInt( "ping", 0 );
serverquality.iPlayerCount = kv->GetInt( "PlayerCount", 0 );
serverquality.iMaxPlayerCount = kv->GetInt( "MaxPlayerCount", 0 );
}
vecServerQuality.AddToTail( serverquality );
}
vecServerQuality.Sort( ServerQualitySort );
serverqualitysort_t bestserver = vecServerQuality.Head();
if ( m_pGameList->IsValidItemID( bestserver.iIndex ) )
{
pQuickListPanel->SetServerInfo( m_pGameList->GetItem( bestserver.iIndex ), bestserver.iIndex, vecServerQuality.Count() );
}
}
}
}
iIndex = m_pQuickList->NextItem( iIndex );
}
//Force the connect button to recalculate its state.
OnItemSelected();
}
int ServerMapnameSortFunc( const servermaps_t *p1, const servermaps_t *p2 )
int ServerPingSortFunc( const serverping_t *p1, const serverping_t *p2 )
{
//If they're both on disc OR both missing then sort them alphabetically
if ( (p1->bOnDisk && p2->bOnDisk) || (!p1->bOnDisk && !p2->bOnDisk ) )
return Q_strcmp( p1->pFriendlyName, p2->pFriendlyName );
//Otherwise maps you have show up first
return p2->bOnDisk - p1->bOnDisk;
return p1->m_nPing - p2->m_nPing;
}
//-----------------------------------------------------------------------------
// Purpose: prepares all the QuickListPanel map panels...
//-----------------------------------------------------------------------------
void CBaseGamesPage::PrepareQuickListMap( const char *pMapName, int iListID )
void CBaseGamesPage::PrepareQuickListMap( newgameserver_t *server, int iListID )
{
char szMapName[ 512 ];
Q_snprintf( szMapName, sizeof( szMapName ), "%s", pMapName );
Q_snprintf( szMapName, sizeof( szMapName ), "%s", server->m_szMap );
Q_strlower( szMapName );
char path[ 512 ];
Q_snprintf( path, sizeof( path ), "maps/%s.bsp", szMapName );
int iIndex = m_quicklistserverlist.Find( szMapName );
if ( m_quicklistserverlist.IsValidIndex( iIndex ) == false )
char szFriendlyName[MAX_MAP_NAME];
const char *pszFriendlyGameTypeName = ServerBrowser().GetMapFriendlyNameAndGameType( szMapName, szFriendlyName, sizeof(szFriendlyName) );
//Add the map to our list of panels.
if ( m_pQuickList )
{
CQuickListMapServerList vecMapServers;
iIndex = m_quicklistserverlist.Insert( szMapName, vecMapServers );
serverping_t serverping;
const char *pFriendlyName = CloneString( szFriendlyName );
const char *pOriginalName = CloneString( szMapName );
char szFriendlyName[MAX_MAP_NAME];
const char *pszFriendlyGameTypeName = ServerBrowser().GetMapFriendlyNameAndGameType( szMapName, szFriendlyName, sizeof(szFriendlyName) );
char path[ 512 ];
Q_snprintf( path, sizeof( path ), "maps/%s.bsp", szMapName );
//Add the map to our list of panels.
if ( m_pQuickList )
CQuickListPanel *pQuickListPanel = new CQuickListPanel( m_pQuickList, "QuickListPanel");
if ( pQuickListPanel )
{
servermaps_t servermap;
pQuickListPanel->InvalidateLayout();
pQuickListPanel->SetName( pOriginalName );
pQuickListPanel->SetMapName( pFriendlyName );
pQuickListPanel->SetImage( pOriginalName );
pQuickListPanel->SetGameType( pszFriendlyGameTypeName );
pQuickListPanel->SetVisible( true );
pQuickListPanel->SetRefreshing();
pQuickListPanel->SetServerInfo( m_pGameList->GetItem( iListID ), iListID, 1 );
servermap.pFriendlyName = CloneString( szFriendlyName );
servermap.pOriginalName = CloneString( szMapName );
serverping.iPanelIndex = m_pQuickList->AddItem( NULL, pQuickListPanel );
char path[ 512 ];
Q_snprintf( path, sizeof( path ), "maps/%s.bsp", szMapName );
serverping.m_nPing = server->m_nPing;
servermap.bOnDisk = g_pFullFileSystem->FileExists( path, "MOD" );
CQuickListPanel *pQuickListPanel = new CQuickListPanel( m_pQuickList, "QuickListPanel");
if ( pQuickListPanel )
{
pQuickListPanel->InvalidateLayout();
pQuickListPanel->SetName( servermap.pOriginalName );
pQuickListPanel->SetMapName( servermap.pFriendlyName );
pQuickListPanel->SetImage( servermap.pOriginalName );
pQuickListPanel->SetGameType( pszFriendlyGameTypeName );
pQuickListPanel->SetVisible( true );
pQuickListPanel->SetRefreshing();
servermap.iPanelIndex = m_pQuickList->AddItem( NULL, pQuickListPanel );
}
m_vecMapNamesFound.AddToTail( servermap );
m_vecMapNamesFound.Sort( ServerMapnameSortFunc );
m_vecServersFound.AddToTail( serverping );
m_vecServersFound.Sort( ServerPingSortFunc );
}
//Now make sure that list is sorted.
CUtlVector<int> *pPanelSort = m_pQuickList->GetSortedVector();
if ( pPanelSort )
{
pPanelSort->RemoveAll();
for ( int i = 0; i < m_vecMapNamesFound.Count(); i++ )
{
pPanelSort->AddToTail( m_vecMapNamesFound[i].iPanelIndex );
}
}
}
if ( iIndex != m_quicklistserverlist.InvalidIndex() )
{
CQuickListMapServerList *vecMapServers = &m_quicklistserverlist[iIndex];
//Now make sure that list is sorted.
CUtlVector<int> *pPanelSort = m_pQuickList->GetSortedVector();
if ( vecMapServers )
if ( pPanelSort )
{
pPanelSort->RemoveAll();
for ( int i = 0; i < m_vecServersFound.Count(); i++ )
{
if ( vecMapServers->Find( iListID ) == vecMapServers->InvalidIndex() )
{
vecMapServers->AddToTail( iListID );
}
pPanelSort->AddToTail( m_vecServersFound[i].iPanelIndex );
}
}
}
@ -557,21 +440,10 @@ void CBaseGamesPage::PrepareQuickListMap( const char *pMapName, int iListID )
//-----------------------------------------------------------------------------
// Purpose: gets information about specified server
//-----------------------------------------------------------------------------
gameserveritem_t *CBaseGamesPage::GetServer( unsigned int serverID )
newgameserver_t *CBaseGamesPage::GetServer( unsigned int serverID )
{
if ( !steamapicontext->SteamMatchmakingServers() )
return NULL;
// No point checking for >= 0 when serverID is unsigned.
//if ( serverID >= 0 )
{
return steamapicontext->SteamMatchmakingServers()->GetServerDetails( m_hRequest, serverID );
}
//else
//{
// Assert( !"Unable to return a useful entry" );
// return NULL; // bugbug Alfred: temp Favorites/History objects won't return a good value here...
//}
if( serverID >= m_serversInfo.Count() ) return NULL;
return &m_serversInfo[serverID];
}
//-----------------------------------------------------------------------------
@ -680,8 +552,8 @@ void CBaseGamesPage::CreateFilters()
int iItemID = m_pGameFilter->AddItem(ModList().GetModName(i), pkv);
m_mapGamesFilterItem.Insert( ModList().GetAppID(i).ToUint64(), iItemID );
}
pkv->deleteThis();
pkv->deleteThis();
}
@ -710,7 +582,7 @@ void CBaseGamesPage::LoadFilterSettings()
m_bFilterNoEmptyServers = filter->GetInt("NoEmpty");
m_bFilterNoPasswordedServers = filter->GetInt("NoPassword");
m_bFilterReplayServers = filter->GetInt("Replay");
m_pQuickListCheckButton->SetSelected( filter->GetInt( "QuickList", 0 ) );
m_pQuickListCheckButton->SetSelected( filter->GetInt( "QuickList", IsAndroid() ) );
int secureFilter = filter->GetInt("Secure");
m_pSecureFilter->ActivateItem(secureFilter);
@ -1005,7 +877,13 @@ void CBaseGamesPage::UpdateFilterAndQuickListVisibility()
int wide, tall;
GetSize( wide, tall );
SetSize( 624, 278 );
int w = 640; int h = 384;
w = IsProportional() ? vgui::scheme()->GetProportionalScaledValue(w) : w;
h = IsProportional() ? vgui::scheme()->GetProportionalScaledValue(h) : h;
SetSize( w, h );
UpdateDerivedLayouts();
UpdateGameFilter();
@ -1018,12 +896,10 @@ void CBaseGamesPage::UpdateFilterAndQuickListVisibility()
SetSize( wide, tall );
m_pQuickList->SetVisible( showQuickList );
m_pGameList->SetVisible( !showQuickList );
m_pFilter->SetVisible( !showQuickList );
m_pFilterString->SetVisible ( !showQuickList );
m_pFilterString->SetVisible ( !showQuickList );
InvalidateLayout();
@ -1638,7 +1514,6 @@ void CBaseGamesPage::SetRefreshing(bool state)
m_pGameList->SetEmptyListText("");
m_pRefreshAll->SetText("#ServerBrowser_StopRefreshingList");
m_pRefreshAll->SetCommand("stoprefresh");
m_pRefreshQuick->SetEnabled(false);
}
else
{
@ -1654,14 +1529,6 @@ void CBaseGamesPage::SetRefreshing(bool state)
m_pRefreshAll->SetCommand("GetNewList");
// 'refresh quick' button is only enabled if there are servers in the list
if (m_pGameList->GetItemCount() > 0)
{
m_pRefreshQuick->SetEnabled(true);
}
else
{
m_pRefreshQuick->SetEnabled(false);
}
}
}
@ -1762,7 +1629,7 @@ int CBaseGamesPage::GetSelectedItemsCount()
//-----------------------------------------------------------------------------
void CBaseGamesPage::OnAddToFavorites()
{
if ( !steamapicontext->SteamMatchmakingServers() )
/* if ( !steamapicontext->SteamMatchmakingServers() )
return;
// loop through all the selected favorites
@ -1776,7 +1643,7 @@ void CBaseGamesPage::OnAddToFavorites()
// add to favorites list
ServerBrowserDialog().AddServerToFavorites(*pServer);
}
}
}*/
}
//-----------------------------------------------------------------------------
@ -1838,6 +1705,8 @@ void CBaseGamesPage::StartRefresh()
MatchMakingKeyValuePair_t *pFilters;
int nFilters = GetServerFilters( &pFilters );
m_serversInfo.SetCount(0);
/* if ( m_hRequest )
{
steamapicontext->SteamMatchmakingServers()->ReleaseRequest( m_hRequest );
@ -1852,7 +1721,6 @@ void CBaseGamesPage::StartRefresh()
m_hRequest = steamapicontext->SteamMatchmakingServers()->RequestHistoryServerList( GetFilterAppID().AppID(), &pFilters, nFilters, this );
break;*/
case eInternetServer:
Msg("RequestInternetServerList\n");
g_pServersInfo->RequestInternetServerList(COM_GetModDirectory(), this);
//m_hRequest = steamapicontext->SteamMatchmakingServers()->RequestInternetServerList( GetFilterAppID().AppID(), &pFilters, nFilters, this );
break;
@ -1878,20 +1746,7 @@ void CBaseGamesPage::StartRefresh()
void CBaseGamesPage::ClearQuickList( void )
{
m_pQuickList->DeleteAllItems();
m_vecMapNamesFound.RemoveAll();
int iIndex = m_quicklistserverlist.First();
while ( iIndex != m_quicklistserverlist.InvalidIndex() )
{
CQuickListMapServerList *vecMapServers = &m_quicklistserverlist[iIndex];
vecMapServers->RemoveAll();
iIndex = m_quicklistserverlist.Next( iIndex );
}
m_quicklistserverlist.RemoveAll();
m_vecServersFound.RemoveAll();
}
//-----------------------------------------------------------------------------
@ -1925,8 +1780,7 @@ void CBaseGamesPage::StopRefresh()
m_iServerRefreshCount = 0;
// Stop the server list refreshing
if ( steamapicontext->SteamMatchmakingServers() )
steamapicontext->SteamMatchmakingServers()->CancelQuery( m_hRequest );
g_pServersInfo->StopRefresh();
// update UI
RefreshComplete( nServerResponded );
@ -1940,7 +1794,8 @@ void CBaseGamesPage::StopRefresh()
//-----------------------------------------------------------------------------
void CBaseGamesPage::RefreshComplete( NServerResponse response )
{
SelectQuickListServers();
//Force the connect button to recalculate its state.
OnItemSelected();
}
//-----------------------------------------------------------------------------
@ -2235,12 +2090,7 @@ void CBaseGamesPage::ServerResponded( newgameserver_t &server )
kv->SetString("GameDir", pServerItem->m_szGameDir);
kv->SetString("GameDesc", pServerItem->m_szGameDescription);
kv->SetInt("password", pServerItem->m_bPassword ? m_nImageIndexPassword : 0);
if ( pServerItem->m_nBotPlayers > 0 )
kv->SetInt("bots", pServerItem->m_nBotPlayers);
else
kv->SetString("bots", "");
kv->SetInt("bots", pServerItem->m_nBotPlayers);
kv->SetInt("secure", 0);
@ -2257,51 +2107,21 @@ void CBaseGamesPage::ServerResponded( newgameserver_t &server )
kv->SetInt("Ping", pServerItem->m_nPing);
kv->SetString("Tags", "");
kv->SetString("Tags", pServerItem->m_szGameTags);
kv->SetInt("Replay", 0);
/* if ( pServerItem->m_ulTimeLastPlayed )
{
// construct a time string for last played time
struct tm *now;
now = localtime( (time_t*)&pServerItem->m_ulTimeLastPlayed );
if ( now )
{
char buf[64];
strftime(buf, sizeof(buf), "%a %d %b %I:%M%p", now);
Q_strlower(buf + strlen(buf) - 4);
kv->SetString("LastPlayed", buf);
}
}*/
int iServerIndex = m_serversInfo.AddToTail( server );
//if ( !m_pGameList->IsValidItemID( pServer->m_iListID ) )
// new server, add to list
int iListID = m_pGameList->AddItem(kv, iServerIndex, false, false);
// new server, add to list
int iListID = m_pGameList->AddItem(kv, iServerIndex, false, false);
/*if ( m_bAutoSelectFirstItemInGameList && m_pGameList->GetItemCount() == 1 )
{
m_pGameList->AddSelectedItem( pServer->m_iListID );
}*/
m_pGameList->SetItemVisible( iListID, true );
kv->deleteThis();
m_pGameList->SetItemVisible( iListID, true );
kv->deleteThis();
/* else
{
// tell the list that we've changed the data
m_pGameList->ApplyItemChanges( pServer->m_iListID );
m_pGameList->SetItemVisible( pServer->m_iListID, !removeItem );
}*/
PrepareQuickListMap( pServerItem->m_szMap, iListID );
PrepareQuickListMap( &server, iListID );
UpdateStatus();
m_iServerRefreshCount++;
}
//-----------------------------------------------------------------------------

View File

@ -66,12 +66,10 @@ public:
virtual void OnCursorExited();
};
struct servermaps_t
struct serverping_t
{
const char *pOriginalName;
const char *pFriendlyName;
int iPanelIndex;
bool bOnDisk;
int m_nPing;
int iPanelIndex;
};
struct gametypes_t
@ -120,7 +118,7 @@ public:
virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
// gets information about specified server
virtual gameserveritem_t *GetServer(unsigned int serverID);
virtual newgameserver_t *GetServer(unsigned int serverID);
virtual const char *GetConnectCode();
uint32 GetServerFilters( MatchMakingKeyValuePair_t **pFilters );
@ -144,7 +142,7 @@ public:
virtual void UpdateDerivedLayouts( void );
void PrepareQuickListMap( const char *pMapName, int iListID );
void PrepareQuickListMap( newgameserver_t *server, int iListID );
void SelectQuickListServers( void );
vgui::Panel *GetActiveList( void );
virtual bool IsQuickListButtonChecked()
@ -242,7 +240,7 @@ protected:
CUtlVector<MatchMakingKeyValuePair_t> m_vecServerFilters;
CUtlDict< CQuickListMapServerList, int > m_quicklistserverlist;
int m_iServerRefreshCount;
CUtlVector< servermaps_t > m_vecMapNamesFound;
CUtlVector<serverping_t> m_vecServersFound;
EPageType m_eMatchMakingType;

View File

@ -177,15 +177,13 @@ void CDialogAddServer::OnOK()
if ( AllowInvalidIPs() || netaddr.IsValid() )
{
gameserveritem_t server;
newgameserver_t server;
memset(&server, 0, sizeof(server));
server.SetName( address );
strncpy( server.m_szServerName, address, sizeof(server.m_szServerName) );
// We assume here that the query and connection ports are the same. This is why it's much
// better if they click "Servers" and choose a server in there.
server.m_NetAdr.Init( netaddr.GetIPHostByteOrder(), netaddr.GetPort(), netaddr.GetPort() );
server.m_nAppID = 0;
server.m_NetAdr = netaddr;
FinishAddServer( server );
}
else
@ -257,21 +255,21 @@ void CDialogAddServer::TestServers()
m_pTabPanel->AddPage( m_pDiscoveredGames, str );
m_pTabPanel->InvalidateLayout();
FOR_EACH_VEC( vecAdress, iAddress )
/* FOR_EACH_VEC( vecAdress, iAddress )
{
m_Queries.AddToTail( steamapicontext->SteamMatchmakingServers()->PingServer( vecAdress[ iAddress ].GetIPHostByteOrder(), vecAdress[ iAddress ].GetPort(), this ) );
}
}*/
}
//-----------------------------------------------------------------------------
// Purpose: A server answered our ping
//-----------------------------------------------------------------------------
void CDialogAddServer::ServerResponded( gameserveritem_t &server )
void CDialogAddServer::ServerResponded( newgameserver_t &server )
{
KeyValues *kv = new KeyValues( "Server" );
kv->SetString( "name", server.GetName() );
kv->SetString( "name", server.m_szServerName );
kv->SetString( "map", server.m_szMap );
kv->SetString( "GameDir", server.m_szGameDir );
kv->SetString( "GameDesc", server.m_szGameDescription );
@ -279,21 +277,9 @@ void CDialogAddServer::ServerResponded( gameserveritem_t &server )
kv->SetInt( "password", server.m_bPassword ? 1 : 0);
kv->SetInt( "bots", server.m_nBotPlayers ? 2 : 0);
kv->SetInt( "Replay", IsReplayServer( server ) ? 5 : 0 );
kv->SetInt("secure", 0);
if ( server.m_bSecure )
{
// show the denied icon if banned from secure servers, the secure icon otherwise
kv->SetInt("secure", ServerBrowser().IsVACBannedFromGame( server.m_nAppID ) ? 4 : 3);
}
else
{
kv->SetInt("secure", 0);
}
netadr_t reportedIPAddr;
reportedIPAddr.SetIP( server.m_NetAdr.GetIP() );
reportedIPAddr.SetPort( server.m_NetAdr.GetConnectionPort() );
kv->SetString("IPAddr", reportedIPAddr.ToString() );
kv->SetString("IPAddr", server.m_NetAdr.ToString() );
char buf[32];
Q_snprintf(buf, sizeof(buf), "%d / %d", server.m_nPlayers, server.m_nMaxPlayers);
@ -366,7 +352,7 @@ void CDialogAddServer::OnItemSelected()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDialogAddServer::FinishAddServer( gameserveritem_t &pServer )
void CDialogAddServer::FinishAddServer( newgameserver_t &pServer )
{
ServerBrowserDialog().AddServerToFavorites( pServer );
}

View File

@ -17,7 +17,7 @@ class IGameList;
//-----------------------------------------------------------------------------
// Purpose: Dialog which lets the user add a server by IP address
//-----------------------------------------------------------------------------
class CDialogAddServer : public vgui::Frame, public ISteamMatchmakingPingResponse
class CDialogAddServer : public vgui::Frame //, public ISteamMatchmakingPingResponse
{
DECLARE_CLASS_SIMPLE( CDialogAddServer, vgui::Frame );
friend class CAddServerGameList;
@ -26,7 +26,7 @@ public:
CDialogAddServer(vgui::Panel *parent, IGameList *gameList);
~CDialogAddServer();
void ServerResponded( gameserveritem_t &server );
void ServerResponded( newgameserver_t &server );
void ServerFailedToRespond();
void ApplySchemeSettings( vgui::IScheme *pScheme );
@ -40,7 +40,7 @@ private:
void TestServers();
MESSAGE_FUNC( OnTextChanged, "TextChanged" );
virtual void FinishAddServer( gameserveritem_t &pServer );
virtual void FinishAddServer( newgameserver_t &pServer );
virtual bool AllowInvalidIPs( void ) { return false; }
protected:
@ -54,7 +54,7 @@ protected:
vgui::TextEntry *m_pTextEntry;
vgui::ListPanel *m_pDiscoveredGames;
int m_OriginalHeight;
CUtlVector<gameserveritem_t> m_Servers;
CUtlVector<newgameserver_t> m_Servers;
CUtlVector<HServerQuery> m_Queries;
};

View File

@ -23,7 +23,7 @@ CInternetGames::CInternetGames(vgui::Panel *parent, const char *panelName, EPage
m_fLastSort = 0.0f;
m_bDirty = false;
m_bRequireUpdate = true;
m_bOfflineMode = false; //ro!IsSteamGameServerBrowsingEnabled();
m_bOfflineMode = false;
m_bAnyServersRetrievedFromMaster = false;
m_bNoServersListedOnMaster = false;
@ -311,7 +311,7 @@ int CInternetGames::GetRegionCodeToFilter()
bool CInternetGames::CheckTagFilter( gameserveritem_t &server )
{
// Servers without tags go in the official games, servers with tags go in custom games
bool bOfficialServer = !( server.m_szGameTags && server.m_szGameTags[0] );
bool bOfficialServer = !server.m_szGameTags[0];
if ( !bOfficialServer )
return false;

View File

@ -59,6 +59,7 @@ void GetMostCommonQueryPorts( CUtlVector<uint16> &ports )
//-----------------------------------------------------------------------------
CServerBrowserDialog::CServerBrowserDialog(vgui::Panel *parent) : Frame(parent, "CServerBrowserDialog")
{
SetProportional( NeedProportional() );
s_InternetDlg = this;
m_szGameName[0] = 0;
@ -67,19 +68,25 @@ CServerBrowserDialog::CServerBrowserDialog(vgui::Panel *parent) : Frame(parent,
m_pFilterData = NULL;
m_pFavorites = NULL;
m_pHistory = NULL;
m_pLanGames = NULL;
LoadUserData();
m_pInternetGames = new CInternetGames(this);
/*
m_pFavorites = new CFavoriteGames(this);
m_pHistory = new CHistoryGames(this);
// TODO(nillerusr): implement spectate games without steam
//m_pSpectateGames = new CSpectateGames(this);
m_pSpectateGames = new CSpectateGames(this);
m_pLanGames = new CLanGames(this);
*/
SetMinimumSize( 640, 384 );
SetSize( 640, 384 );
int w = 640; int h = 384;
w = IsProportional() ? vgui::scheme()->GetProportionalScaledValue(w) : w;
h = IsProportional() ? vgui::scheme()->GetProportionalScaledValue(h) : h;
SetMinimumSize( w, h );
SetSize( w, h );
m_pGameList = m_pInternetGames;
@ -89,10 +96,10 @@ CServerBrowserDialog::CServerBrowserDialog(vgui::Panel *parent) : Frame(parent,
m_pTabPanel = new PropertySheet(this, "GameTabs");
m_pTabPanel->SetTabWidth(72);
m_pTabPanel->AddPage(m_pInternetGames, "#ServerBrowser_InternetTab");
m_pTabPanel->AddPage(m_pFavorites, "#ServerBrowser_FavoritesTab");
m_pTabPanel->AddPage(m_pHistory, "#ServerBrowser_HistoryTab");
//m_pTabPanel->AddPage(m_pFavorites, "#ServerBrowser_FavoritesTab");
//m_pTabPanel->AddPage(m_pHistory, "#ServerBrowser_HistoryTab");
//m_pTabPanel->AddPage(m_pSpectateGames, "#ServerBrowser_SpectateTab");
m_pTabPanel->AddPage(m_pLanGames, "#ServerBrowser_LanTab");
//m_pTabPanel->AddPage(m_pLanGames, "#ServerBrowser_LanTab");
m_pTabPanel->AddActionSignalTarget(this);
@ -109,7 +116,7 @@ CServerBrowserDialog::CServerBrowserDialog(vgui::Panel *parent) : Frame(parent,
{
m_pTabPanel->SetActivePage(m_pSpectateGames);
}
else */
else
if (!Q_stricmp(gameList, "favorites"))
{
m_pTabPanel->SetActivePage(m_pFavorites);
@ -122,7 +129,7 @@ CServerBrowserDialog::CServerBrowserDialog(vgui::Panel *parent) : Frame(parent,
{
m_pTabPanel->SetActivePage(m_pLanGames);
}
else
else*/
{
m_pTabPanel->SetActivePage(m_pInternetGames);
}
@ -160,7 +167,7 @@ void CServerBrowserDialog::Initialize()
//-----------------------------------------------------------------------------
// Purpose: returns a server in the list
//-----------------------------------------------------------------------------
gameserveritem_t *CServerBrowserDialog::GetServer( unsigned int serverID )
newgameserver_t *CServerBrowserDialog::GetServer( unsigned int serverID )
{
if (m_pGameList)
return m_pGameList->GetServer( serverID );
@ -257,7 +264,7 @@ void CServerBrowserDialog::SaveUserData()
{
m_pSavedData->SetString("GameList", "spectate");
}
else */
else
if (m_pGameList == m_pFavorites)
{
m_pSavedData->SetString("GameList", "favorites");
@ -270,7 +277,7 @@ void CServerBrowserDialog::SaveUserData()
{
m_pSavedData->SetString("GameList", "history");
}
else
else*/
{
m_pSavedData->SetString("GameList", "internet");
}
@ -363,9 +370,9 @@ CServerBrowserDialog *CServerBrowserDialog::GetInstance()
//-----------------------------------------------------------------------------
// Purpose: Adds a server to the list of favorites
//-----------------------------------------------------------------------------
void CServerBrowserDialog::AddServerToFavorites(gameserveritem_t &server)
void CServerBrowserDialog::AddServerToFavorites(newgameserver_t &server)
{
if ( steamapicontext->SteamMatchmaking() )
/* if ( steamapicontext->SteamMatchmaking() )
{
steamapicontext->SteamMatchmaking()->AddFavoriteGame(
server.m_nAppID,
@ -374,7 +381,7 @@ void CServerBrowserDialog::AddServerToFavorites(gameserveritem_t &server)
server.m_NetAdr.GetQueryPort(),
k_unFavoriteFlagFavorite,
time( NULL ) );
}
}*/
}
//-----------------------------------------------------------------------------
@ -527,10 +534,10 @@ void CServerBrowserDialog::OnActiveGameName( KeyValues *pKV )
void CServerBrowserDialog::ReloadFilterSettings()
{
m_pInternetGames->LoadFilterSettings();
//m_pSpectateGames->LoadFilterSettings();
/*m_pSpectateGames->LoadFilterSettings();
m_pFavorites->LoadFilterSettings();
m_pLanGames->LoadFilterSettings();
m_pHistory->LoadFilterSettings();
m_pHistory->LoadFilterSettings();*/
}
//-----------------------------------------------------------------------------
@ -572,7 +579,7 @@ void CServerBrowserDialog::OnConnectToGame( KeyValues *pMessageValues )
}
// forward to favorites
m_pFavorites->OnConnectToGame();
//m_pFavorites->OnConnectToGame();
m_bCurrentlyConnected = true;
@ -582,7 +589,7 @@ void CServerBrowserDialog::OnConnectToGame( KeyValues *pMessageValues )
{
iQuickListBitField |= ( 1 << 1 );
}
/* if ( m_pSpectateGames && m_pSpectateGames->IsQuickListButtonChecked() )
/*if ( m_pSpectateGames && m_pSpectateGames->IsQuickListButtonChecked() )
{
iQuickListBitField |= ( 1 << 2 );
}*/
@ -625,7 +632,7 @@ void CServerBrowserDialog::OnDisconnectFromGame( void )
memset( &m_CurrentConnection, 0, sizeof(gameserveritem_t) );
// forward to favorites
m_pFavorites->OnDisconnectFromGame();
//m_pFavorites->OnDisconnectFromGame();
}
//-----------------------------------------------------------------------------
@ -634,10 +641,10 @@ void CServerBrowserDialog::OnDisconnectFromGame( void )
void CServerBrowserDialog::OnLoadingStarted( void )
{
m_pInternetGames->OnLoadingStarted();
// m_pSpectateGames->OnLoadingStarted();
/* m_pSpectateGames->OnLoadingStarted();
m_pFavorites->OnLoadingStarted();
m_pLanGames->OnLoadingStarted();
m_pHistory->OnLoadingStarted();
m_pHistory->OnLoadingStarted();*/
}
//-----------------------------------------------------------------------------

View File

@ -31,7 +31,7 @@ public:
void Open( void );
// gets server info
gameserveritem_t *GetServer(unsigned int serverID);
newgameserver_t *GetServer(unsigned int serverID);
// called every frame
virtual void OnTick();
@ -49,7 +49,7 @@ public:
static CServerBrowserDialog *GetInstance();
// Adds a server to the list of favorites
void AddServerToFavorites(gameserveritem_t &server);
void AddServerToFavorites(newgameserver_t &server);
// begins the process of joining a server from a game list
// the game info dialog it opens will also update the game list
@ -118,11 +118,12 @@ private:
// property sheet
vgui::PropertySheet *m_pTabPanel;
CFavoriteGames *m_pFavorites;
CHistoryGames *m_pHistory;
CInternetGames *m_pInternetGames;
//CSpectateGames *m_pSpectateGames;
CLanGames *m_pLanGames;
CFavoriteGames *m_pFavorites;
CHistoryGames *m_pHistory;
KeyValues *m_pSavedData;
KeyValues *m_pFilterData;

View File

@ -7,15 +7,15 @@
#include "pch_serverbrowser.h"
bool IsReplayServer( gameserveritem_t &server );
bool IsReplayServer( newgameserver_t &server );
//-----------------------------------------------------------------------------
// Purpose: List password column sort function
//-----------------------------------------------------------------------------
int __cdecl PasswordCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
{
gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
newgameserver_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
newgameserver_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
if ( !s1 && s2 )
return -1;
@ -37,8 +37,8 @@ int __cdecl PasswordCompare(ListPanel *pPanel, const ListPanelItem &p1, const Li
//-----------------------------------------------------------------------------
int __cdecl BotsCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
{
gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
newgameserver_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
newgameserver_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
if ( !s1 && s2 )
return -1;
@ -60,21 +60,6 @@ int __cdecl BotsCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPa
//-----------------------------------------------------------------------------
int __cdecl SecureCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
{
gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
if ( !s1 && s2 )
return -1;
if ( !s2 && s1 )
return 1;
if ( !s1 && !s2 )
return 0;
if ( s1->m_bSecure < s2->m_bSecure )
return 1;
else if ( s1->m_bSecure > s2->m_bSecure )
return -1;
return 0;
}
@ -83,8 +68,8 @@ int __cdecl SecureCompare(ListPanel *pPanel, const ListPanelItem &p1, const List
//-----------------------------------------------------------------------------
int __cdecl IPAddressCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
{
gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
newgameserver_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
newgameserver_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
if ( !s1 && s2 )
return -1;
@ -106,8 +91,8 @@ int __cdecl IPAddressCompare(ListPanel *pPanel, const ListPanelItem &p1, const L
//-----------------------------------------------------------------------------
int __cdecl PingCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
{
gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
newgameserver_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
newgameserver_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
if ( !s1 && s2 )
return -1;
@ -132,8 +117,8 @@ int __cdecl PingCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPa
//-----------------------------------------------------------------------------
int __cdecl MapCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
{
gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
newgameserver_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
newgameserver_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
if ( !s1 && s2 )
return -1;
@ -150,8 +135,8 @@ int __cdecl MapCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPan
//-----------------------------------------------------------------------------
int __cdecl GameCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
{
gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
newgameserver_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
newgameserver_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
if ( !s1 && s2 )
return -1;
@ -171,8 +156,8 @@ int __cdecl GameCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPa
//-----------------------------------------------------------------------------
int __cdecl ServerNameCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
{
gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
newgameserver_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
newgameserver_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
if ( !s1 && s2 )
return -1;
@ -181,7 +166,7 @@ int __cdecl ServerNameCompare(ListPanel *pPanel, const ListPanelItem &p1, const
if ( !s1 && !s2 )
return 0;
return Q_stricmp( s1->GetName(), s2->GetName() );
return Q_stricmp( s1->m_szServerName, s2->m_szServerName );
}
//-----------------------------------------------------------------------------
@ -189,8 +174,8 @@ int __cdecl ServerNameCompare(ListPanel *pPanel, const ListPanelItem &p1, const
//-----------------------------------------------------------------------------
int __cdecl PlayersCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
{
gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
newgameserver_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
newgameserver_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
if ( !s1 && s2 )
return -1;
@ -224,22 +209,6 @@ int __cdecl PlayersCompare(ListPanel *pPanel, const ListPanelItem &p1, const Lis
//-----------------------------------------------------------------------------
int __cdecl LastPlayedCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
{
gameserveritem_t *s1 = ServerBrowserDialog().GetServer( p1.userData );
gameserveritem_t *s2 = ServerBrowserDialog().GetServer( p2.userData );
if ( !s1 && s2 )
return -1;
if ( !s2 && s1 )
return 1;
if ( !s1 && !s2 )
return 0;
// compare number of players
if ( s1->m_ulTimeLastPlayed > s2->m_ulTimeLastPlayed )
return -1;
if ( s1->m_ulTimeLastPlayed < s2->m_ulTimeLastPlayed )
return 1;
return 0;
}
@ -248,8 +217,8 @@ int __cdecl LastPlayedCompare(ListPanel *pPanel, const ListPanelItem &p1, const
//-----------------------------------------------------------------------------
int __cdecl TagsCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
{
gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
newgameserver_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
newgameserver_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
if ( !s1 && s2 )
return -1;
@ -266,8 +235,8 @@ int __cdecl TagsCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPa
//-----------------------------------------------------------------------------
int __cdecl ReplayCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
{
gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
newgameserver_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
newgameserver_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
if ( !s1 && s2 )
return -1;

View File

@ -20,7 +20,7 @@ class gameserveritem_t;
#include "FindSteamServers.h"
#endif
#include "netadr.h"
#include "engine/iserversinfo.h"
typedef enum
{
@ -75,7 +75,7 @@ public:
virtual bool IsRefreshing() = 0;
// gets information about specified server
virtual gameserveritem_t *GetServer(unsigned int serverID) = 0;
virtual newgameserver_t *GetServer(unsigned int serverID) = 0;
// called when Connect button is pressed
virtual void OnBeginConnect() = 0;

View File

@ -69,7 +69,7 @@
#include "replay/ienginereplay.h"
extern bool GameSupportsReplay();
extern bool IsReplayServer( gameserveritem_t &server );
extern bool IsReplayServer( newgameserver_t &server );
#pragma warning( disable: 4355 ) // warning C4355: 'this' : used in base member initializer list