source-engine/materialsystem/stdshaders/fxctmp9/unlitgeneric_lightingonly_vs11.inc
FluorescentCIAAfricanAmerican 3bf9df6b27 1
2020-04-22 12:56:21 -04:00

85 lines
1.7 KiB
C++

class unlitgeneric_lightingonly_vs11_Static_Index
{
public:
unlitgeneric_lightingonly_vs11_Static_Index()
{
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
#endif // _DEBUG
return 0;
}
};
#define shaderStaticTest_unlitgeneric_lightingonly_vs11 0
class unlitgeneric_lightingonly_vs11_Dynamic_Index
{
private:
int m_nDOWATERFOG;
#ifdef _DEBUG
bool m_bDOWATERFOG;
#endif
public:
void SetDOWATERFOG( int i )
{
Assert( i >= 0 && i <= 1 );
m_nDOWATERFOG = i;
#ifdef _DEBUG
m_bDOWATERFOG = true;
#endif
}
void SetDOWATERFOG( bool i )
{
m_nDOWATERFOG = i ? 1 : 0;
#ifdef _DEBUG
m_bDOWATERFOG = true;
#endif
}
private:
int m_nNUM_BONES;
#ifdef _DEBUG
bool m_bNUM_BONES;
#endif
public:
void SetNUM_BONES( int i )
{
Assert( i >= 0 && i <= 3 );
m_nNUM_BONES = i;
#ifdef _DEBUG
m_bNUM_BONES = true;
#endif
}
void SetNUM_BONES( bool i )
{
m_nNUM_BONES = i ? 1 : 0;
#ifdef _DEBUG
m_bNUM_BONES = true;
#endif
}
public:
unlitgeneric_lightingonly_vs11_Dynamic_Index()
{
#ifdef _DEBUG
m_bDOWATERFOG = false;
#endif // _DEBUG
m_nDOWATERFOG = 0;
#ifdef _DEBUG
m_bNUM_BONES = false;
#endif // _DEBUG
m_nNUM_BONES = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllDynamicVarsDefined = m_bDOWATERFOG && m_bNUM_BONES;
Assert( bAllDynamicVarsDefined );
#endif // _DEBUG
return ( 1 * m_nDOWATERFOG ) + ( 2 * m_nNUM_BONES ) + 0;
}
};
#define shaderDynamicTest_unlitgeneric_lightingonly_vs11 vsh_forgot_to_set_dynamic_DOWATERFOG + vsh_forgot_to_set_dynamic_NUM_BONES + 0