mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 14:16:50 +00:00
86 lines
1.9 KiB
C++
86 lines
1.9 KiB
C++
#include "shaderlib/cshader.h"
|
|
class eyes_ps30_Static_Index
|
|
{
|
|
public:
|
|
eyes_ps30_Static_Index( )
|
|
{
|
|
}
|
|
int GetIndex()
|
|
{
|
|
// Asserts to make sure that we aren't using any skipped combinations.
|
|
// Asserts to make sure that we are setting all of the combination vars.
|
|
#ifdef _DEBUG
|
|
#endif // _DEBUG
|
|
return 0;
|
|
}
|
|
};
|
|
#define shaderStaticTest_eyes_ps30 0
|
|
class eyes_ps30_Dynamic_Index
|
|
{
|
|
private:
|
|
int m_nWRITE_DEPTH_TO_DESTALPHA;
|
|
#ifdef _DEBUG
|
|
bool m_bWRITE_DEPTH_TO_DESTALPHA;
|
|
#endif
|
|
public:
|
|
void SetWRITE_DEPTH_TO_DESTALPHA( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nWRITE_DEPTH_TO_DESTALPHA = i;
|
|
#ifdef _DEBUG
|
|
m_bWRITE_DEPTH_TO_DESTALPHA = true;
|
|
#endif
|
|
}
|
|
void SetWRITE_DEPTH_TO_DESTALPHA( bool i )
|
|
{
|
|
m_nWRITE_DEPTH_TO_DESTALPHA = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bWRITE_DEPTH_TO_DESTALPHA = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nPIXELFOGTYPE;
|
|
#ifdef _DEBUG
|
|
bool m_bPIXELFOGTYPE;
|
|
#endif
|
|
public:
|
|
void SetPIXELFOGTYPE( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nPIXELFOGTYPE = i;
|
|
#ifdef _DEBUG
|
|
m_bPIXELFOGTYPE = true;
|
|
#endif
|
|
}
|
|
void SetPIXELFOGTYPE( bool i )
|
|
{
|
|
m_nPIXELFOGTYPE = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bPIXELFOGTYPE = true;
|
|
#endif
|
|
}
|
|
public:
|
|
eyes_ps30_Dynamic_Index()
|
|
{
|
|
#ifdef _DEBUG
|
|
m_bWRITE_DEPTH_TO_DESTALPHA = false;
|
|
#endif // _DEBUG
|
|
m_nWRITE_DEPTH_TO_DESTALPHA = 0;
|
|
#ifdef _DEBUG
|
|
m_bPIXELFOGTYPE = false;
|
|
#endif // _DEBUG
|
|
m_nPIXELFOGTYPE = 0;
|
|
}
|
|
int GetIndex()
|
|
{
|
|
// Asserts to make sure that we aren't using any skipped combinations.
|
|
// Asserts to make sure that we are setting all of the combination vars.
|
|
#ifdef _DEBUG
|
|
bool bAllDynamicVarsDefined = m_bWRITE_DEPTH_TO_DESTALPHA && m_bPIXELFOGTYPE;
|
|
Assert( bAllDynamicVarsDefined );
|
|
#endif // _DEBUG
|
|
return ( 1 * m_nWRITE_DEPTH_TO_DESTALPHA ) + ( 2 * m_nPIXELFOGTYPE ) + 0;
|
|
}
|
|
};
|
|
#define shaderDynamicTest_eyes_ps30 psh_forgot_to_set_dynamic_WRITE_DEPTH_TO_DESTALPHA + psh_forgot_to_set_dynamic_PIXELFOGTYPE + 0
|