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99 lines
2.6 KiB
C++
99 lines
2.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//===========================================================================//
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#ifndef CL_RCON_H
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#define CL_RCON_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "sv_main.h"
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#include "netmessages.h"
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#include "net.h"
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#include "client.h"
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#include "utlvector.h"
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#include "utllinkedlist.h"
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#include "netadr.h"
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#include "sv_remoteaccess.h"
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#include "sv_rcon.h"
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#include "socketcreator.h"
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#include "igameserverdata.h"
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#include "ivprofexport.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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class CRConClient : public ISocketCreatorListener
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{
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public:
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CRConClient();
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~CRConClient();
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void SetAddress( const netadr_t & netAdr );
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// Connects to the address specified by SetAddress
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bool ConnectSocket();
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void Disconnect() { CloseSocket(); }
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// Creates a listen server, connects to remote machines that connect to it
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void CreateListenSocket( const netadr_t &netAdr );
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void CloseListenSocket();
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void RunFrame();
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void SendCmd( const char *msg );
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bool IsConnected() const;
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bool IsAuthenticated() const { return m_bAuthenticated; }
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void TakeScreenshot();
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void GrabConsoleLog();
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void SetPassword( const char *pPassword );
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void SetRemoteFileDirectory( const char *pDir );
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// Inherited from ISocketCreatorListener
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virtual bool ShouldAcceptSocket( SocketHandle_t hSocket, const netadr_t & netAdr );
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virtual void OnSocketAccepted( SocketHandle_t hSocket, const netadr_t & netAdr, void** ppData );
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virtual void OnSocketClosed( SocketHandle_t hSocket, const netadr_t & netAdr, void* pData );
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private:
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SocketHandle_t GetSocketHandle() const;
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void CloseSocket();
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void Authenticate();
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void ParseReceivedData();
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void SendQueuedData();
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void SendResponse( CUtlBuffer &response, bool bAutoAuthenticate = true );
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void BuildResponse( CUtlBuffer &response, ServerDataRequestType_t msg, const char *pString1, const char *pString2 );
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void SaveRemoteScreenshot( const void* pBuffer, int nBufLen );
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void SaveRemoteConsoleLog( const void* pBuffer, int nBufLen );
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CSocketCreator m_Socket;
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netadr_t m_Address;
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int m_iAuthRequestID;
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int m_iReqID;
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bool m_bAuthenticated;
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CUtlBuffer m_RecvBuffer;
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CUtlBuffer m_SendBuffer;
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CUtlString m_Password;
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CUtlString m_RemoteFileDir;
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int m_nScreenShotIndex;
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int m_nConsoleLogIndex;
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};
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inline SocketHandle_t CRConClient::GetSocketHandle() const
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{
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return m_Socket.GetAcceptedSocketHandle( 0 );
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}
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CRConClient & RCONClient();
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#ifdef ENABLE_RPT
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CRConClient & RPTClient(); // used in remote perf testing
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#endif // ENABLE_RPT
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#endif // CL_RCON_H
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