mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 14:16:50 +00:00
99 lines
2.6 KiB
C
99 lines
2.6 KiB
C
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//===========================================================================//
|
||
|
#ifndef CL_RCON_H
|
||
|
#define CL_RCON_H
|
||
|
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
|
||
|
#include "sv_main.h"
|
||
|
#include "netmessages.h"
|
||
|
#include "net.h"
|
||
|
#include "client.h"
|
||
|
#include "utlvector.h"
|
||
|
#include "utllinkedlist.h"
|
||
|
#include "netadr.h"
|
||
|
#include "sv_remoteaccess.h"
|
||
|
#include "sv_rcon.h"
|
||
|
#include "socketcreator.h"
|
||
|
#include "igameserverdata.h"
|
||
|
#include "ivprofexport.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
class CRConClient : public ISocketCreatorListener
|
||
|
{
|
||
|
public:
|
||
|
CRConClient();
|
||
|
~CRConClient();
|
||
|
|
||
|
void SetAddress( const netadr_t & netAdr );
|
||
|
|
||
|
// Connects to the address specified by SetAddress
|
||
|
bool ConnectSocket();
|
||
|
void Disconnect() { CloseSocket(); }
|
||
|
|
||
|
// Creates a listen server, connects to remote machines that connect to it
|
||
|
void CreateListenSocket( const netadr_t &netAdr );
|
||
|
void CloseListenSocket();
|
||
|
|
||
|
void RunFrame();
|
||
|
void SendCmd( const char *msg );
|
||
|
bool IsConnected() const;
|
||
|
bool IsAuthenticated() const { return m_bAuthenticated; }
|
||
|
|
||
|
void TakeScreenshot();
|
||
|
void GrabConsoleLog();
|
||
|
|
||
|
void SetPassword( const char *pPassword );
|
||
|
|
||
|
void SetRemoteFileDirectory( const char *pDir );
|
||
|
|
||
|
// Inherited from ISocketCreatorListener
|
||
|
virtual bool ShouldAcceptSocket( SocketHandle_t hSocket, const netadr_t & netAdr );
|
||
|
virtual void OnSocketAccepted( SocketHandle_t hSocket, const netadr_t & netAdr, void** ppData );
|
||
|
virtual void OnSocketClosed( SocketHandle_t hSocket, const netadr_t & netAdr, void* pData );
|
||
|
|
||
|
private:
|
||
|
SocketHandle_t GetSocketHandle() const;
|
||
|
void CloseSocket();
|
||
|
void Authenticate();
|
||
|
void ParseReceivedData();
|
||
|
void SendQueuedData();
|
||
|
void SendResponse( CUtlBuffer &response, bool bAutoAuthenticate = true );
|
||
|
void BuildResponse( CUtlBuffer &response, ServerDataRequestType_t msg, const char *pString1, const char *pString2 );
|
||
|
void SaveRemoteScreenshot( const void* pBuffer, int nBufLen );
|
||
|
void SaveRemoteConsoleLog( const void* pBuffer, int nBufLen );
|
||
|
|
||
|
CSocketCreator m_Socket;
|
||
|
netadr_t m_Address;
|
||
|
int m_iAuthRequestID;
|
||
|
int m_iReqID;
|
||
|
bool m_bAuthenticated;
|
||
|
CUtlBuffer m_RecvBuffer;
|
||
|
CUtlBuffer m_SendBuffer;
|
||
|
CUtlString m_Password;
|
||
|
CUtlString m_RemoteFileDir;
|
||
|
int m_nScreenShotIndex;
|
||
|
int m_nConsoleLogIndex;
|
||
|
};
|
||
|
|
||
|
inline SocketHandle_t CRConClient::GetSocketHandle() const
|
||
|
{
|
||
|
return m_Socket.GetAcceptedSocketHandle( 0 );
|
||
|
}
|
||
|
|
||
|
CRConClient & RCONClient();
|
||
|
#ifdef ENABLE_RPT
|
||
|
CRConClient & RPTClient(); // used in remote perf testing
|
||
|
#endif // ENABLE_RPT
|
||
|
|
||
|
#endif // CL_RCON_H
|
||
|
|