mirror of
https://github.com/nillerusr/source-engine.git
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67 lines
1.5 KiB
C
67 lines
1.5 KiB
C
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//===========================================================================//
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#include "platform.h"
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#if !defined( _X360 ) && defined( WIN32 )
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#define WIN32_LEAN_AND_MEAN
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#pragma warning(push, 1)
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#pragma warning(disable: 4005)
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#include <windows.h>
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#include <mmsystem.h>
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#pragma warning(pop)
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#include <mmreg.h>
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#endif
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#include "basetypes.h"
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#include "commonmacros.h"
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#include "mathlib/mathlib.h"
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#include "tier0/dbg.h"
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#include "tier0/vprof.h"
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#include "tier0/icommandline.h"
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#include "tier1/strtools.h"
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#include "tier2/riff.h"
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#include "sound.h"
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#include "Color.h"
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#include "convar.h"
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#include "soundservice.h"
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#include "voice_sound_engine_interface.h"
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#include "soundflags.h"
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#include "filesystem.h"
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#include "../filesystem_engine.h"
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#include "snd_device.h"
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#include "sound_private.h"
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#include "snd_mix_buf.h"
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#include "snd_env_fx.h"
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#include "snd_channels.h"
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#include "snd_audio_source.h"
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#include "snd_convars.h"
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#include "snd_dev_common.h"
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#include "snd_dev_direct.h"
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#include "snd_dev_wave.h"
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#include "snd_dev_xaudio.h"
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#include "snd_sfx.h"
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#include "snd_audio_source.h"
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#include "snd_wave_source.h"
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#include "snd_wave_temp.h"
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#include "snd_wave_data.h"
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#include "snd_wave_mixer_private.h"
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#include "snd_wave_mixer_adpcm.h"
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#include "snd_io.h"
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#include "snd_wave_mixer_xma.h"
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#if defined( _X360 )
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#include "xbox/xbox_win32stubs.h"
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#include <xhv2.h>
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#elif POSIX
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#include "audio/posix_stubs.h"
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#endif
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