source-engine/game/client/swarm/vgui/nb_select_save_entry.h
2023-10-03 17:23:56 +03:00

43 lines
1000 B
C++

#ifndef _INCLUDED_NB_SELECT_SAVE_ENTRY_H
#define _INCLUDED_NB_SELECT_SAVE_ENTRY_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/VGUI.h>
#include <vgui_controls/EditablePanel.h>
// == MANAGED_CLASS_DECLARATIONS_START: Do not edit by hand ==
class CBitmapButton;
class vgui::Label;
// == MANAGED_CLASS_DECLARATIONS_END ==
class CNB_Select_Save_Entry : public vgui::EditablePanel
{
DECLARE_CLASS_SIMPLE( CNB_Select_Save_Entry, vgui::EditablePanel );
public:
CNB_Select_Save_Entry( vgui::Panel *parent, const char *name );
virtual ~CNB_Select_Save_Entry();
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void PerformLayout();
virtual void OnThink();
// == MANAGED_MEMBER_POINTERS_START: Do not edit by hand ==
CBitmapButton *m_pImage;
vgui::Label *m_pName;
vgui::Label *m_pCampaignName;
vgui::Label *m_pDate;
vgui::Label *m_pMissionsCompleted;
vgui::Label *m_pPlayers;
// == MANAGED_MEMBER_POINTERS_END ==
};
#endif // _INCLUDED_NB_SELECT_SAVE_ENTRY_H