mirror of
https://github.com/nillerusr/source-engine.git
synced 2025-06-08 08:18:13 +00:00
359 lines
11 KiB
C++
359 lines
11 KiB
C++
#include "cbase.h"
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#include "asw_vgui_computer_weather.h"
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#include "asw_vgui_computer_menu.h"
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#include "vgui/ISurface.h"
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#include "c_asw_hack_computer.h"
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#include "c_asw_computer_area.h"
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#include <vgui/IInput.h>
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#include <vgui_controls/AnimationController.h>
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#include <vgui_controls/ImagePanel.h>
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#include "vgui_controls/TextImage.h"
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#include "vgui/ILocalize.h"
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#include "WrappedLabel.h"
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#include <filesystem.h>
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#include <keyvalues.h>
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#include "controller_focus.h"
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#include "asw_vgui_computer_frame.h"
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#include "clientmode_asw.h"
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#include "ImageButton.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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CASW_VGUI_Computer_Weather::CASW_VGUI_Computer_Weather( vgui::Panel *pParent, const char *pElementName, C_ASW_Hack_Computer* pHackComputer )
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: vgui::Panel( pParent, pElementName ),
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CASW_VGUI_Ingame_Panel(),
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m_pHackComputer( pHackComputer )
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{
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CASW_VGUI_Computer_Frame *pComputerFrame = dynamic_cast< CASW_VGUI_Computer_Frame* >( GetClientMode()->GetPanelFromViewport( "ComputerContainer/VGUIComputerFrame" ) );
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if ( pComputerFrame )
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{
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pComputerFrame->m_bHideLogoffButton = true;
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}
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m_pBackButton = new ImageButton(this, "BackButton", "#asw_SynTekBackButton");
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m_pBackButton->SetContentAlignment(vgui::Label::a_center);
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m_pBackButton->AddActionSignalTarget(this);
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KeyValues *msg = new KeyValues("Command");
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msg->SetString("command", "Back");
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m_pBackButton->SetCommand(msg->MakeCopy());
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m_pBackButton->SetCancelCommand(msg);
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m_pBackButton->SetAlpha(0);
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m_pTitleLabel = new vgui::Label(this, "TitleLabel", "#asw_SynTekAtmospherics");
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m_pTitleIcon = new vgui::ImagePanel(this, "TitleIcon");
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m_pTitleIconShadow = new vgui::ImagePanel(this, "TitleIconShadow");
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m_pWarningLabel = new vgui::WrappedLabel(this, "Warning", "#asw_weather_warning");
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for (int i=0;i<ASW_WEATHER_ENTRIES;i++)
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{
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m_pWeatherLabel[i] = new vgui::Label(this, "WLabel", "");
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m_pWeatherValue[i] = new vgui::Label(this, "WValue", "");
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}
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SetWeatherLabels();
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if (GetControllerFocus())
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{
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GetControllerFocus()->AddToFocusList(m_pBackButton);
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GetControllerFocus()->SetFocusPanel(m_pBackButton);
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}
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m_bSetAlpha = false;
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}
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CASW_VGUI_Computer_Weather::~CASW_VGUI_Computer_Weather()
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{
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CASW_VGUI_Computer_Frame *pComputerFrame = dynamic_cast< CASW_VGUI_Computer_Frame* >( GetClientMode()->GetPanelFromViewport( "ComputerContainer/VGUIComputerFrame" ) );
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if ( pComputerFrame )
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{
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pComputerFrame->m_bHideLogoffButton = false;
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}
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if (GetControllerFocus())
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{
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GetControllerFocus()->RemoveFromFocusList(m_pBackButton);
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}
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}
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void CASW_VGUI_Computer_Weather::PerformLayout()
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{
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m_fScale = ScreenHeight() / 768.0f;
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int w = GetParent()->GetWide();
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int h = GetParent()->GetTall();
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SetWide(w);
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SetTall(h);
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SetPos(0, 0);
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m_pBackButton->SetPos(w * 0.75, h*0.9);
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m_pBackButton->SetSize(128 * m_fScale, 28 * m_fScale);
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m_pTitleLabel->SetContentAlignment(vgui::Label::a_center);
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m_pTitleLabel->SetSize(w, h * 0.2f);
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m_pTitleLabel->SetPos(0, 0);//h*0.65f);
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m_pTitleLabel->SetZPos(160);
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m_pTitleIcon->SetShouldScaleImage(true);
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int ix,iy,iw,it;
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ix = w*0.05f;//w*0.25f;
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iy = h*0.05f;//h*0.15f;
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iw = w*0.5f;
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it = h*0.5f;
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m_pTitleIcon->SetPos(ix,iy);
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m_pTitleIcon->SetSize(iw, it);
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m_pTitleIcon->SetZPos(160);
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iw = it = 96 * m_fScale;
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m_pTitleIcon->SetShouldScaleImage(true);
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m_pTitleIcon->SetSize(iw,it);
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m_pTitleIcon->SetZPos(155);
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m_pTitleIconShadow->SetShouldScaleImage(true);
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m_pTitleIconShadow->SetSize(iw * 1.3f, it * 1.3f);
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//m_pTitleIconShadow[i]->SetAlpha(m_pMenuIcon[i]->GetAlpha()*0.5f);
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m_pTitleIconShadow->SetZPos(154);
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m_pTitleIconShadow->SetPos(ix - iw * 0.25f, iy + it * 0.0f);
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//const float row_height = 0.05f * h;
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const int weather_top = h * 0.28f;
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const int label_width = h * 0.4f;
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const int value_width = 0.4f * w;
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const int weather_line_height = 0.05f * h;
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const float left_edge = 0.5 * w - ((label_width + value_width) * 0.5f);
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for (int i=0;i<ASW_WEATHER_ENTRIES;i++)
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{
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int x = left_edge;// + 0.02f * w;
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int ypos = weather_top + weather_line_height * i;
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//if (i > 0)
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//ypos += weather_line_height * 0.5f;
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m_pWeatherLabel[i]->SetBounds(x, ypos, label_width, weather_line_height); x+= label_width;
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m_pWeatherValue[i]->SetBounds(x, ypos, value_width, weather_line_height); x+= value_width;
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}
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const int warning_width = 0.8f * w;
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const int warning_edge = 0.5f * w - (warning_width * 0.5f);
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m_pWarningLabel->GetTextImage()->SetDrawWidth(warning_width);
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int texwide, texttall;
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m_pWarningLabel->GetTextImage()->GetContentSize(texwide, texttall);
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m_pWarningLabel->SetSize(texwide, texttall);
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m_pWarningLabel->SetPos(warning_edge, weather_top + weather_line_height * (ASW_WEATHER_ENTRIES + 1));
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// make sure all the labels expand to cover the new sizes
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m_pTitleLabel->InvalidateLayout();
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}
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void CASW_VGUI_Computer_Weather::ASWInit()
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{
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SetPaintBackgroundType(0);
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SetPaintBackgroundEnabled(false);
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SetBgColor( Color(0,0,0,0) );
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SetAlpha(255);
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CLocalPlayerFilter filter;
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C_BaseEntity::EmitSound( filter, -1 /*SOUND_FROM_LOCAL_PLAYER*/, "ASWComputer.AtmosphericReport" );
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}
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void CASW_VGUI_Computer_Weather::ApplySchemeSettings(vgui::IScheme *pScheme)
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{
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BaseClass::ApplySchemeSettings(pScheme);
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SetPaintBackgroundType(0);
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SetPaintBackgroundEnabled(false);
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SetBgColor( Color(0,0,0,0) );
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SetMouseInputEnabled(true);
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vgui::HFont LabelFont = pScheme->GetFont( "Default", IsProportional() );
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m_pWarningLabel->SetFont(LabelFont);
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m_pBackButton->SetPaintBackgroundEnabled(true);
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m_pBackButton->SetFont(LabelFont);
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m_pBackButton->SetPaintBackgroundEnabled(true);
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m_pBackButton->SetContentAlignment(vgui::Label::a_center);
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m_pBackButton->SetBorders("TitleButtonBorder", "TitleButtonBorder");
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Color white(255,255,255,255);
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Color blue(19,20,40, 255);
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m_pBackButton->SetColors(white, white, white, white, blue);
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m_pBackButton->SetPaintBackgroundType(2);
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vgui::HFont LargeTitleFont = pScheme->GetFont( "DefaultLarge", IsProportional() );
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//vgui::HFont TitleFont = pScheme->GetFont("Default");
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m_pTitleLabel->SetFgColor(Color(255,255,255,255));
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m_pTitleLabel->SetFont(LargeTitleFont);
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m_pTitleLabel->SetContentAlignment(vgui::Label::a_center);
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for (int i=0;i<ASW_WEATHER_ENTRIES;i++)
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{
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m_pWeatherLabel[i]->SetFont(LabelFont);
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m_pWeatherValue[i]->SetFont(LabelFont);
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ApplySettingAndFadeLabelIn(m_pWeatherLabel[i]);
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ApplySettingAndFadeLabelIn(m_pWeatherValue[i]);
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}
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ApplySettingAndFadeLabelIn(m_pWarningLabel);
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m_pTitleIcon->SetImage("swarm/Computer/IconWeather");
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m_pTitleIconShadow->SetImage("swarm/Computer/IconWeather");
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// fade them in
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if (!m_bSetAlpha)
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{
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m_bSetAlpha = true;
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m_pBackButton->SetAlpha(0);
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vgui::GetAnimationController()->RunAnimationCommand(m_pBackButton, "Alpha", 255, 0, 1.0f, vgui::AnimationController::INTERPOLATOR_LINEAR);
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m_pTitleIcon->SetAlpha(0);
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m_pTitleIconShadow->SetAlpha(0);
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m_pTitleLabel->SetAlpha(0);
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vgui::GetAnimationController()->RunAnimationCommand(m_pTitleLabel, "Alpha", 255, 0.2f, 1.0f, vgui::AnimationController::INTERPOLATOR_LINEAR);
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vgui::GetAnimationController()->RunAnimationCommand(m_pTitleIcon, "Alpha", 255, 0.2f, 1.0f, vgui::AnimationController::INTERPOLATOR_LINEAR);
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vgui::GetAnimationController()->RunAnimationCommand(m_pTitleIconShadow, "Alpha", 30, 0.2f, 1.0f, vgui::AnimationController::INTERPOLATOR_LINEAR);
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}
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}
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void CASW_VGUI_Computer_Weather::ApplySettingAndFadeLabelIn(vgui::Label* pLabel)
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{
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pLabel->SetFgColor(Color(255,255,255,255));
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pLabel->SetBgColor(Color(0,0,0,96));
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if (!m_bSetAlpha)
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{
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pLabel->SetAlpha(0);
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vgui::GetAnimationController()->RunAnimationCommand(pLabel, "Alpha", 255, 0, 1.0f, vgui::AnimationController::INTERPOLATOR_LINEAR);
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}
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}
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void CASW_VGUI_Computer_Weather::OnThink()
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{
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int x,y,w,t;
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GetBounds(x,y,w,t);
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SetPos(0,0);
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if (m_pBackButton->IsCursorOver())
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{
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m_pBackButton->SetBgColor(Color(255,255,255,m_pBackButton->GetAlpha()));
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m_pBackButton->SetFgColor(Color(0,0,0,m_pBackButton->GetAlpha()));
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}
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else
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{
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m_pBackButton->SetBgColor(Color(19,20,40,m_pBackButton->GetAlpha()));
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m_pBackButton->SetFgColor(Color(255,255,255,m_pBackButton->GetAlpha()));
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}
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m_fLastThinkTime = gpGlobals->curtime;
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}
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bool CASW_VGUI_Computer_Weather::MouseClick(int x, int y, bool bRightClick, bool bDown)
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{
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if (m_pBackButton->IsCursorOver() && !bDown)
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{
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// fade out and reshow menu
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CASW_VGUI_Computer_Menu *pMenu = dynamic_cast<CASW_VGUI_Computer_Menu*>(GetParent());
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if (pMenu)
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{
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pMenu->FadeCurrentPage();
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}
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return true;
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}
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return true;
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}
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void CASW_VGUI_Computer_Weather::OnCommand(char const* command)
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{
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if (!Q_strcmp(command, "Back"))
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{
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// fade out and reshow menu
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CASW_VGUI_Computer_Menu *pMenu = dynamic_cast<CASW_VGUI_Computer_Menu*>(GetParent());
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if (pMenu)
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{
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pMenu->FadeCurrentPage();
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}
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return;
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}
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BaseClass::OnCommand(command);
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}
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void CASW_VGUI_Computer_Weather::SetWeatherLabels()
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{
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if (!m_pHackComputer)
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return;
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C_ASW_Computer_Area *pArea = m_pHackComputer->GetComputerArea();
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if (!pArea)
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return;
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const char* pszWeatherSeed = STRING(pArea->m_WeatherSeed);
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int iSeed = 0;
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if (Q_strlen(pszWeatherSeed) > 0)
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{
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iSeed = atoi(pszWeatherSeed);
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}
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m_NumberStream.SetSeed( iSeed );
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m_pWeatherLabel[0]->SetText("#asw_weather_temp");
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m_pWeatherLabel[1]->SetText("#asw_weather_wind");
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m_pWeatherLabel[2]->SetText("#asw_weather_pressure");
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m_pWeatherLabel[3]->SetText("#asw_weather_humidity");
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m_pWeatherLabel[4]->SetText("#asw_weather_cloud");
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m_pWeatherLabel[5]->SetText("#asw_weather_vis");
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m_pWeatherLabel[6]->SetText("#asw_weather_weather");
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float fTemp = -6 -((float) random->RandomInt(0, 140) / 10.0f) + 273.15;
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float fWindSpeed = (float) m_NumberStream.RandomInt(0, 200) / 10.0f;
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int iPressure = m_NumberStream.RandomInt(1000, 1030);
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float fHumidity = (float) m_NumberStream.RandomInt(6000, 9000) / 100.0f;
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float fVis = (float) m_NumberStream.RandomInt(10, 90) / 10.0f;
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bool bModerateSnow = (m_NumberStream.RandomInt(0, 10) <= 4);
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bool bFewClouds = (m_NumberStream.RandomInt(0, 10) <= 5);
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int iCloudHeight = m_NumberStream.RandomInt(450, 2000);
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SetFloatLabel(m_pWeatherValue[0], "#asw_weather_temp_r", fTemp);
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SetFloatLabel(m_pWeatherValue[1], "#asw_weather_wind_r", fWindSpeed);
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SetIntLabel(m_pWeatherValue[2], "#asw_weather_pressure_r", iPressure);
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SetFloatLabel(m_pWeatherValue[3], "#asw_weather_humidity_r", fHumidity);
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if (bFewClouds)
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SetIntLabel(m_pWeatherValue[4], "#asw_weather_few_cloud_r", iCloudHeight);
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else
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SetIntLabel(m_pWeatherValue[4], "#asw_weather_broken_cloud_r", iCloudHeight);
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SetFloatLabel(m_pWeatherValue[5], "#asw_weather_vis_r", fVis);
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if (bModerateSnow)
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m_pWeatherValue[6]->SetText("#asw_weather_weather_light");
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else
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m_pWeatherValue[6]->SetText("#asw_weather_weather_moderate");
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}
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void CASW_VGUI_Computer_Weather::SetFloatLabel(vgui::Label *pLabel, const char *string, float fValue)
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{
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char buffer[16];
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Q_snprintf(buffer, sizeof(buffer), "%.2f", fValue);
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wchar_t wnumber[16];
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g_pVGuiLocalize->ConvertANSIToUnicode(buffer, wnumber, sizeof( wnumber ));
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wchar_t wbuffer[96];
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g_pVGuiLocalize->ConstructString( wbuffer, sizeof(wbuffer),
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g_pVGuiLocalize->Find(string), 1,
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wnumber);
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pLabel->SetText(wbuffer);
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}
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void CASW_VGUI_Computer_Weather::SetIntLabel(vgui::Label *pLabel, const char *string, int iValue)
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{
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char buffer[16];
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Q_snprintf(buffer, sizeof(buffer), "%d", iValue);
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wchar_t wnumber[16];
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g_pVGuiLocalize->ConvertANSIToUnicode(buffer, wnumber, sizeof( wnumber ));
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wchar_t wbuffer[96];
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g_pVGuiLocalize->ConstructString( wbuffer, sizeof(wbuffer),
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g_pVGuiLocalize->Find(string), 1,
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wnumber);
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pLabel->SetText(wbuffer);
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} |