#include "cbase.h" #include "asw_vgui_computer_weather.h" #include "asw_vgui_computer_menu.h" #include "vgui/ISurface.h" #include "c_asw_hack_computer.h" #include "c_asw_computer_area.h" #include #include #include #include "vgui_controls/TextImage.h" #include "vgui/ILocalize.h" #include "WrappedLabel.h" #include #include #include "controller_focus.h" #include "asw_vgui_computer_frame.h" #include "clientmode_asw.h" #include "ImageButton.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" CASW_VGUI_Computer_Weather::CASW_VGUI_Computer_Weather( vgui::Panel *pParent, const char *pElementName, C_ASW_Hack_Computer* pHackComputer ) : vgui::Panel( pParent, pElementName ), CASW_VGUI_Ingame_Panel(), m_pHackComputer( pHackComputer ) { CASW_VGUI_Computer_Frame *pComputerFrame = dynamic_cast< CASW_VGUI_Computer_Frame* >( GetClientMode()->GetPanelFromViewport( "ComputerContainer/VGUIComputerFrame" ) ); if ( pComputerFrame ) { pComputerFrame->m_bHideLogoffButton = true; } m_pBackButton = new ImageButton(this, "BackButton", "#asw_SynTekBackButton"); m_pBackButton->SetContentAlignment(vgui::Label::a_center); m_pBackButton->AddActionSignalTarget(this); KeyValues *msg = new KeyValues("Command"); msg->SetString("command", "Back"); m_pBackButton->SetCommand(msg->MakeCopy()); m_pBackButton->SetCancelCommand(msg); m_pBackButton->SetAlpha(0); m_pTitleLabel = new vgui::Label(this, "TitleLabel", "#asw_SynTekAtmospherics"); m_pTitleIcon = new vgui::ImagePanel(this, "TitleIcon"); m_pTitleIconShadow = new vgui::ImagePanel(this, "TitleIconShadow"); m_pWarningLabel = new vgui::WrappedLabel(this, "Warning", "#asw_weather_warning"); for (int i=0;iAddToFocusList(m_pBackButton); GetControllerFocus()->SetFocusPanel(m_pBackButton); } m_bSetAlpha = false; } CASW_VGUI_Computer_Weather::~CASW_VGUI_Computer_Weather() { CASW_VGUI_Computer_Frame *pComputerFrame = dynamic_cast< CASW_VGUI_Computer_Frame* >( GetClientMode()->GetPanelFromViewport( "ComputerContainer/VGUIComputerFrame" ) ); if ( pComputerFrame ) { pComputerFrame->m_bHideLogoffButton = false; } if (GetControllerFocus()) { GetControllerFocus()->RemoveFromFocusList(m_pBackButton); } } void CASW_VGUI_Computer_Weather::PerformLayout() { m_fScale = ScreenHeight() / 768.0f; int w = GetParent()->GetWide(); int h = GetParent()->GetTall(); SetWide(w); SetTall(h); SetPos(0, 0); m_pBackButton->SetPos(w * 0.75, h*0.9); m_pBackButton->SetSize(128 * m_fScale, 28 * m_fScale); m_pTitleLabel->SetContentAlignment(vgui::Label::a_center); m_pTitleLabel->SetSize(w, h * 0.2f); m_pTitleLabel->SetPos(0, 0);//h*0.65f); m_pTitleLabel->SetZPos(160); m_pTitleIcon->SetShouldScaleImage(true); int ix,iy,iw,it; ix = w*0.05f;//w*0.25f; iy = h*0.05f;//h*0.15f; iw = w*0.5f; it = h*0.5f; m_pTitleIcon->SetPos(ix,iy); m_pTitleIcon->SetSize(iw, it); m_pTitleIcon->SetZPos(160); iw = it = 96 * m_fScale; m_pTitleIcon->SetShouldScaleImage(true); m_pTitleIcon->SetSize(iw,it); m_pTitleIcon->SetZPos(155); m_pTitleIconShadow->SetShouldScaleImage(true); m_pTitleIconShadow->SetSize(iw * 1.3f, it * 1.3f); //m_pTitleIconShadow[i]->SetAlpha(m_pMenuIcon[i]->GetAlpha()*0.5f); m_pTitleIconShadow->SetZPos(154); m_pTitleIconShadow->SetPos(ix - iw * 0.25f, iy + it * 0.0f); //const float row_height = 0.05f * h; const int weather_top = h * 0.28f; const int label_width = h * 0.4f; const int value_width = 0.4f * w; const int weather_line_height = 0.05f * h; const float left_edge = 0.5 * w - ((label_width + value_width) * 0.5f); for (int i=0;i 0) //ypos += weather_line_height * 0.5f; m_pWeatherLabel[i]->SetBounds(x, ypos, label_width, weather_line_height); x+= label_width; m_pWeatherValue[i]->SetBounds(x, ypos, value_width, weather_line_height); x+= value_width; } const int warning_width = 0.8f * w; const int warning_edge = 0.5f * w - (warning_width * 0.5f); m_pWarningLabel->GetTextImage()->SetDrawWidth(warning_width); int texwide, texttall; m_pWarningLabel->GetTextImage()->GetContentSize(texwide, texttall); m_pWarningLabel->SetSize(texwide, texttall); m_pWarningLabel->SetPos(warning_edge, weather_top + weather_line_height * (ASW_WEATHER_ENTRIES + 1)); // make sure all the labels expand to cover the new sizes m_pTitleLabel->InvalidateLayout(); } void CASW_VGUI_Computer_Weather::ASWInit() { SetPaintBackgroundType(0); SetPaintBackgroundEnabled(false); SetBgColor( Color(0,0,0,0) ); SetAlpha(255); CLocalPlayerFilter filter; C_BaseEntity::EmitSound( filter, -1 /*SOUND_FROM_LOCAL_PLAYER*/, "ASWComputer.AtmosphericReport" ); } void CASW_VGUI_Computer_Weather::ApplySchemeSettings(vgui::IScheme *pScheme) { BaseClass::ApplySchemeSettings(pScheme); SetPaintBackgroundType(0); SetPaintBackgroundEnabled(false); SetBgColor( Color(0,0,0,0) ); SetMouseInputEnabled(true); vgui::HFont LabelFont = pScheme->GetFont( "Default", IsProportional() ); m_pWarningLabel->SetFont(LabelFont); m_pBackButton->SetPaintBackgroundEnabled(true); m_pBackButton->SetFont(LabelFont); m_pBackButton->SetPaintBackgroundEnabled(true); m_pBackButton->SetContentAlignment(vgui::Label::a_center); m_pBackButton->SetBorders("TitleButtonBorder", "TitleButtonBorder"); Color white(255,255,255,255); Color blue(19,20,40, 255); m_pBackButton->SetColors(white, white, white, white, blue); m_pBackButton->SetPaintBackgroundType(2); vgui::HFont LargeTitleFont = pScheme->GetFont( "DefaultLarge", IsProportional() ); //vgui::HFont TitleFont = pScheme->GetFont("Default"); m_pTitleLabel->SetFgColor(Color(255,255,255,255)); m_pTitleLabel->SetFont(LargeTitleFont); m_pTitleLabel->SetContentAlignment(vgui::Label::a_center); for (int i=0;iSetFont(LabelFont); m_pWeatherValue[i]->SetFont(LabelFont); ApplySettingAndFadeLabelIn(m_pWeatherLabel[i]); ApplySettingAndFadeLabelIn(m_pWeatherValue[i]); } ApplySettingAndFadeLabelIn(m_pWarningLabel); m_pTitleIcon->SetImage("swarm/Computer/IconWeather"); m_pTitleIconShadow->SetImage("swarm/Computer/IconWeather"); // fade them in if (!m_bSetAlpha) { m_bSetAlpha = true; m_pBackButton->SetAlpha(0); vgui::GetAnimationController()->RunAnimationCommand(m_pBackButton, "Alpha", 255, 0, 1.0f, vgui::AnimationController::INTERPOLATOR_LINEAR); m_pTitleIcon->SetAlpha(0); m_pTitleIconShadow->SetAlpha(0); m_pTitleLabel->SetAlpha(0); vgui::GetAnimationController()->RunAnimationCommand(m_pTitleLabel, "Alpha", 255, 0.2f, 1.0f, vgui::AnimationController::INTERPOLATOR_LINEAR); vgui::GetAnimationController()->RunAnimationCommand(m_pTitleIcon, "Alpha", 255, 0.2f, 1.0f, vgui::AnimationController::INTERPOLATOR_LINEAR); vgui::GetAnimationController()->RunAnimationCommand(m_pTitleIconShadow, "Alpha", 30, 0.2f, 1.0f, vgui::AnimationController::INTERPOLATOR_LINEAR); } } void CASW_VGUI_Computer_Weather::ApplySettingAndFadeLabelIn(vgui::Label* pLabel) { pLabel->SetFgColor(Color(255,255,255,255)); pLabel->SetBgColor(Color(0,0,0,96)); if (!m_bSetAlpha) { pLabel->SetAlpha(0); vgui::GetAnimationController()->RunAnimationCommand(pLabel, "Alpha", 255, 0, 1.0f, vgui::AnimationController::INTERPOLATOR_LINEAR); } } void CASW_VGUI_Computer_Weather::OnThink() { int x,y,w,t; GetBounds(x,y,w,t); SetPos(0,0); if (m_pBackButton->IsCursorOver()) { m_pBackButton->SetBgColor(Color(255,255,255,m_pBackButton->GetAlpha())); m_pBackButton->SetFgColor(Color(0,0,0,m_pBackButton->GetAlpha())); } else { m_pBackButton->SetBgColor(Color(19,20,40,m_pBackButton->GetAlpha())); m_pBackButton->SetFgColor(Color(255,255,255,m_pBackButton->GetAlpha())); } m_fLastThinkTime = gpGlobals->curtime; } bool CASW_VGUI_Computer_Weather::MouseClick(int x, int y, bool bRightClick, bool bDown) { if (m_pBackButton->IsCursorOver() && !bDown) { // fade out and reshow menu CASW_VGUI_Computer_Menu *pMenu = dynamic_cast(GetParent()); if (pMenu) { pMenu->FadeCurrentPage(); } return true; } return true; } void CASW_VGUI_Computer_Weather::OnCommand(char const* command) { if (!Q_strcmp(command, "Back")) { // fade out and reshow menu CASW_VGUI_Computer_Menu *pMenu = dynamic_cast(GetParent()); if (pMenu) { pMenu->FadeCurrentPage(); } return; } BaseClass::OnCommand(command); } void CASW_VGUI_Computer_Weather::SetWeatherLabels() { if (!m_pHackComputer) return; C_ASW_Computer_Area *pArea = m_pHackComputer->GetComputerArea(); if (!pArea) return; const char* pszWeatherSeed = STRING(pArea->m_WeatherSeed); int iSeed = 0; if (Q_strlen(pszWeatherSeed) > 0) { iSeed = atoi(pszWeatherSeed); } m_NumberStream.SetSeed( iSeed ); m_pWeatherLabel[0]->SetText("#asw_weather_temp"); m_pWeatherLabel[1]->SetText("#asw_weather_wind"); m_pWeatherLabel[2]->SetText("#asw_weather_pressure"); m_pWeatherLabel[3]->SetText("#asw_weather_humidity"); m_pWeatherLabel[4]->SetText("#asw_weather_cloud"); m_pWeatherLabel[5]->SetText("#asw_weather_vis"); m_pWeatherLabel[6]->SetText("#asw_weather_weather"); float fTemp = -6 -((float) random->RandomInt(0, 140) / 10.0f) + 273.15; float fWindSpeed = (float) m_NumberStream.RandomInt(0, 200) / 10.0f; int iPressure = m_NumberStream.RandomInt(1000, 1030); float fHumidity = (float) m_NumberStream.RandomInt(6000, 9000) / 100.0f; float fVis = (float) m_NumberStream.RandomInt(10, 90) / 10.0f; bool bModerateSnow = (m_NumberStream.RandomInt(0, 10) <= 4); bool bFewClouds = (m_NumberStream.RandomInt(0, 10) <= 5); int iCloudHeight = m_NumberStream.RandomInt(450, 2000); SetFloatLabel(m_pWeatherValue[0], "#asw_weather_temp_r", fTemp); SetFloatLabel(m_pWeatherValue[1], "#asw_weather_wind_r", fWindSpeed); SetIntLabel(m_pWeatherValue[2], "#asw_weather_pressure_r", iPressure); SetFloatLabel(m_pWeatherValue[3], "#asw_weather_humidity_r", fHumidity); if (bFewClouds) SetIntLabel(m_pWeatherValue[4], "#asw_weather_few_cloud_r", iCloudHeight); else SetIntLabel(m_pWeatherValue[4], "#asw_weather_broken_cloud_r", iCloudHeight); SetFloatLabel(m_pWeatherValue[5], "#asw_weather_vis_r", fVis); if (bModerateSnow) m_pWeatherValue[6]->SetText("#asw_weather_weather_light"); else m_pWeatherValue[6]->SetText("#asw_weather_weather_moderate"); } void CASW_VGUI_Computer_Weather::SetFloatLabel(vgui::Label *pLabel, const char *string, float fValue) { char buffer[16]; Q_snprintf(buffer, sizeof(buffer), "%.2f", fValue); wchar_t wnumber[16]; g_pVGuiLocalize->ConvertANSIToUnicode(buffer, wnumber, sizeof( wnumber )); wchar_t wbuffer[96]; g_pVGuiLocalize->ConstructString( wbuffer, sizeof(wbuffer), g_pVGuiLocalize->Find(string), 1, wnumber); pLabel->SetText(wbuffer); } void CASW_VGUI_Computer_Weather::SetIntLabel(vgui::Label *pLabel, const char *string, int iValue) { char buffer[16]; Q_snprintf(buffer, sizeof(buffer), "%d", iValue); wchar_t wnumber[16]; g_pVGuiLocalize->ConvertANSIToUnicode(buffer, wnumber, sizeof( wnumber )); wchar_t wbuffer[96]; g_pVGuiLocalize->ConstructString( wbuffer, sizeof(wbuffer), g_pVGuiLocalize->Find(string), 1, wnumber); pLabel->SetText(wbuffer); }