source-engine/game/client/swarm/c_asw_mine.h
2023-10-03 17:23:56 +03:00

26 lines
550 B
C++

#ifndef _INCLUDED_C_ASW_MINE_H
#define _INCLUDED_C_ASW_MINE_H
#include "c_basecombatcharacter.h"
struct dlight_t;
class C_ASW_Mine : public C_BaseCombatCharacter
{
public:
DECLARE_CLASS( C_ASW_Mine, C_BaseCombatCharacter );
DECLARE_CLIENTCLASS();
DECLARE_PREDICTABLE();
C_ASW_Mine();
virtual ~C_ASW_Mine();
void ClientThink(void);
void OnDataChanged(DataUpdateType_t updateType);
CNetworkVar( bool, m_bMineTriggered );
private:
C_ASW_Mine( const C_ASW_Mine & ); // not defined, not accessible
};
#endif // _INCLUDED_C_ASW_MINE_H