#ifndef _INCLUDED_C_ASW_MINE_H #define _INCLUDED_C_ASW_MINE_H #include "c_basecombatcharacter.h" struct dlight_t; class C_ASW_Mine : public C_BaseCombatCharacter { public: DECLARE_CLASS( C_ASW_Mine, C_BaseCombatCharacter ); DECLARE_CLIENTCLASS(); DECLARE_PREDICTABLE(); C_ASW_Mine(); virtual ~C_ASW_Mine(); void ClientThink(void); void OnDataChanged(DataUpdateType_t updateType); CNetworkVar( bool, m_bMineTriggered ); private: C_ASW_Mine( const C_ASW_Mine & ); // not defined, not accessible }; #endif // _INCLUDED_C_ASW_MINE_H