mirror of
https://github.com/nillerusr/source-engine.git
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1077 lines
32 KiB
C++
1077 lines
32 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "dme_controls/BaseAnimationSetEditor.h"
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#include "tier1/KeyValues.h"
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#include "tier2/fileutils.h"
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#include "vgui_controls/Splitter.h"
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#include "vgui_controls/Menu.h"
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#include "vgui_controls/Label.h"
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#include "vgui_controls/ToggleButton.h"
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#include "vgui_controls/ComboBox.h"
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#include "vgui_controls/FileOpenDialog.h"
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#include "vgui_controls/MessageBox.h"
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#include "vgui_controls/perforcefilelistframe.h"
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#include "studio.h"
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#include "dme_controls/BaseAnimSetAttributeSliderPanel.h"
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#include "dme_controls/BaseAnimSetPresetFaderPanel.h"
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#include "dme_controls/BaseAnimSetControlGroupPanel.h"
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#include "dme_controls/dmecontrols_utils.h"
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#include "dme_controls/dmepicker.h"
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#include "sfmobjects/exportfacialanimation.h"
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#include "movieobjects/dmechannel.h"
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#include "movieobjects/dmeanimationset.h"
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#include "movieobjects/dmeclip.h"
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#include "movieobjects/dmeanimationlist.h"
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#include "movieobjects/dmegamemodel.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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using namespace vgui;
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#define ANIMATION_SET_EDITOR_BUTTONTRAY_HEIGHT 38
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#define ANIMATION_SET_EDITOR_BUTTONTRAY_YPOS 12
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#define ANIMATION_SET_BUTTON_INSET 0
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struct AnimSetLayout_t
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{
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CBaseAnimationSetEditor::EAnimSetLayout_t type;
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const char *shortname;
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const char *contextmenulabel;
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};
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static AnimSetLayout_t g_AnimSetLayout[] =
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{
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{ CBaseAnimationSetEditor::LAYOUT_SPLIT, "split", "#BxAnimSetSplitLayout" },
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{ CBaseAnimationSetEditor::LAYOUT_VERTICAL, "vertical", "#BxAnimSetVerticalLayout" },
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{ CBaseAnimationSetEditor::LAYOUT_HORIZONTAL, "horizontal", "#BxAnimSetHorizontalLayout" },
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};
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static const char *NameForLayout( CBaseAnimationSetEditor::EAnimSetLayout_t layout, bool menu )
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{
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int c = ARRAYSIZE( g_AnimSetLayout );
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for ( int i = 0; i < c; ++i )
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{
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const AnimSetLayout_t& data = g_AnimSetLayout[ i ];
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if ( data.type == layout )
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{
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return menu ? data.contextmenulabel : data.shortname;
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}
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}
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Assert( 0 );
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return menu ? g_AnimSetLayout[ 0 ].contextmenulabel : g_AnimSetLayout[ 0 ].shortname;
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}
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static CBaseAnimationSetEditor::EAnimSetLayout_t LayoutForName( const char *name )
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{
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int c = ARRAYSIZE( g_AnimSetLayout );
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for ( int i = 0; i < c; ++i )
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{
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const AnimSetLayout_t& data = g_AnimSetLayout[ i ];
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if ( !Q_stricmp( data.shortname, name ) )
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{
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return data.type;
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}
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}
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Assert( 0 );
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return CBaseAnimationSetEditor::LAYOUT_SPLIT;
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}
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CBaseAnimationSetEditor::CBaseAnimationSetEditor( vgui::Panel *parent, const char *className, bool bShowGroups ) :
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BaseClass( parent, className ),
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m_Layout( LAYOUT_SPLIT ),
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m_Images( false )
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{
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const char *modes[] =
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{
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"AS_OFF",
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"AS_PREVIEW",
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"AS_RECORD",
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"AS_PLAYBACK",
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};
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const char *imagefiles[] =
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{
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"tools/ifm/icon_recordingmode_off",
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"tools/ifm/icon_recordingmode_preview",
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"tools/ifm/icon_recordingmode_record",
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"tools/ifm/icon_recordingmode_playback",
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};
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int i;
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for ( i = 0 ; i < NUM_AS_RECORDING_STATES; ++i )
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{
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m_pState[ i ] = new ToggleButton( this, modes[ i ], "" );
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m_pState[ i ]->SetContentAlignment( Label::a_center );
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m_pState[ i ]->AddActionSignalTarget( this );
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m_pState[ i ]->SetVisible( bShowGroups );
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m_pState[ i ]->SetKeyBoardInputEnabled( false );
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}
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m_pSelectionModeType = new ToggleButton( this, "AnimSetSelectionModeType", "" );
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m_pSelectionModeType->SetContentAlignment( Label::a_center );
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m_pSelectionModeType->AddActionSignalTarget( this );
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m_pSelectionModeType->SetSelected( false );
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m_pSelectionModeType->SetKeyBoardInputEnabled( false );
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m_pComboBox = new ComboBox( this, "AnimationSets", 10, false );
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// m_Images.AddImage( scheme()->GetImage( "tools/ifm/icon_lock", false ) );
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// m_Images.AddImage( scheme()->GetImage( "tools/ifm/icon_eyedropper", false ) );
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// m_Images.AddImage( scheme()->GetImage( "tools/ifm/icon_selectionmodeactive", false ) );
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m_Images.AddImage( scheme()->GetImage( "tools/ifm/icon_selectionmodeattached", false ) );
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for ( i = 0; i < NUM_AS_RECORDING_STATES; ++i )
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{
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m_Images.AddImage( scheme()->GetImage( imagefiles[ i ], false ) );
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}
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int w, h;
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m_Images.GetImage( 1 )->GetContentSize( w, h );
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m_Images.GetImage( 1 )->SetSize( w, h );
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m_Images.GetImage( 2 )->GetContentSize( w, h );
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m_Images.GetImage( 2 )->SetSize( w, h );
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// SETUP_PANEL( this );
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PostMessage( GetVPanel(), new KeyValues( "OnChangeLayout", "value", m_Layout ) );
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PostMessage( GetVPanel(), new KeyValues( "PopulateAnimationSetsChoice" ) );
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m_pSelectionModeType->SetVisible( bShowGroups );
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m_pComboBox->SetVisible( bShowGroups );
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SetRecordingState( bShowGroups ? AS_PLAYBACK : AS_PREVIEW, true );
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m_hFileOpenStateMachine = new vgui::FileOpenStateMachine( this, this );
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m_hFileOpenStateMachine->AddActionSignalTarget( this );
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}
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CBaseAnimationSetEditor::~CBaseAnimationSetEditor()
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{
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}
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void CBaseAnimationSetEditor::CreateToolsSubPanels()
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{
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m_hControlGroup = new CBaseAnimSetControlGroupPanel( (Panel *)NULL, "AnimSetControlGroup", this );
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m_hPresetFader = new CBaseAnimSetPresetFaderPanel( (Panel *)NULL, "AnimSetPresetFader", this );
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m_hAttributeSlider = new CBaseAnimSetAttributeSliderPanel( (Panel *)NULL, "AnimSetAttributeSliderPanel", this );
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}
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void CBaseAnimationSetEditor::OnButtonToggled( KeyValues *params )
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{
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Panel *ptr = reinterpret_cast< Panel * >( params->GetPtr( "panel" ) );
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/*
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if ( ptr == m_pSelectionModeType )
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{
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// FIXME, could do this with MESSAGE_FUNC_PARAMS and look up "panel" ptr and compare to figure out which button was manipulated...
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g_pMovieMaker->SetTimeSelectionModeType( !m_pSelectionModeType->IsSelected() ? CIFMTool::MODE_DETACHED : CIFMTool::MODE_ATTACHED );
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}
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else
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*/
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{
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for ( int i = 0; i < NUM_AS_RECORDING_STATES; ++i )
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{
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if ( ptr == m_pState[ i ] )
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{
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SetRecordingState( (RecordingState_t)i, true );
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break;
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}
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}
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}
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}
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void CBaseAnimationSetEditor::ChangeLayout( EAnimSetLayout_t newLayout )
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{
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int i;
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m_Layout = newLayout;
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// Make sure these don't get blown away...
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m_hControlGroup->SetParent( (Panel *)NULL );
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m_hPresetFader->SetParent( (Panel *)NULL );
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m_hAttributeSlider->SetParent( (Panel *)NULL );
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delete m_Splitter.Get();
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m_Splitter = NULL;
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CUtlVector< Panel * > list;
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list.AddToTail( m_hControlGroup.Get() );
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list.AddToTail( m_hPresetFader.Get() );
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list.AddToTail( m_hAttributeSlider.Get() );
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Splitter *sub = NULL;
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switch ( m_Layout )
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{
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default:
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case LAYOUT_SPLIT:
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{
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m_Splitter = new Splitter( this, "AnimSetEditorMainSplitter", SPLITTER_MODE_VERTICAL, 1 );
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m_Splitter->SetAutoResize
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(
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Panel::PIN_TOPLEFT,
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Panel::AUTORESIZE_DOWNANDRIGHT,
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0, ANIMATION_SET_EDITOR_BUTTONTRAY_HEIGHT,
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0, 0
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);
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m_Splitter->SetBounds( 0, ANIMATION_SET_EDITOR_BUTTONTRAY_HEIGHT, GetWide(), GetTall() - ANIMATION_SET_EDITOR_BUTTONTRAY_HEIGHT );
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m_Splitter->SetSplitterColor( Color(32, 32, 32, 255) );
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// m_Splitter->EnableBorders( false );
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m_hControlGroup->SetParent( m_Splitter->GetChild( 0 ) );
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m_hControlGroup->SetAutoResize
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(
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Panel::PIN_TOPLEFT,
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Panel::AUTORESIZE_DOWNANDRIGHT,
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0, 0,
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0, 0
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);
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sub = new Splitter( m_Splitter->GetChild( 1 ), "AnimSetEditorSubSplitter", SPLITTER_MODE_HORIZONTAL, 1 );
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sub->SetAutoResize
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(
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Panel::PIN_TOPLEFT,
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Panel::AUTORESIZE_DOWNANDRIGHT,
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0, 0,
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0, 0
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);
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m_hPresetFader->SetParent( sub->GetChild( 0 ) );
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m_hPresetFader->SetAutoResize
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(
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Panel::PIN_TOPLEFT,
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Panel::AUTORESIZE_DOWNANDRIGHT,
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0, 0,
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0, 0
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);
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m_hAttributeSlider->SetParent( sub->GetChild( 1 ) );
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m_hAttributeSlider->SetAutoResize
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(
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Panel::PIN_TOPLEFT,
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Panel::AUTORESIZE_DOWNANDRIGHT,
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0, 0,
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0, 0
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);
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}
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break;
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case LAYOUT_VERTICAL:
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{
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m_Splitter = new Splitter( this, "AnimSetEditorMainSplitter", SPLITTER_MODE_VERTICAL, 2 );
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m_Splitter->SetSplitterColor( Color(32, 32, 32, 255) );
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m_Splitter->SetAutoResize
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(
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Panel::PIN_TOPLEFT,
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Panel::AUTORESIZE_DOWNANDRIGHT,
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0, ANIMATION_SET_EDITOR_BUTTONTRAY_HEIGHT,
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0, 0
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);
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m_Splitter->SetBounds( 0, ANIMATION_SET_EDITOR_BUTTONTRAY_HEIGHT, GetWide(), GetTall() - ANIMATION_SET_EDITOR_BUTTONTRAY_HEIGHT );
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for ( i = 0; i < list.Count(); ++i )
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{
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list[ i ]->SetParent( m_Splitter->GetChild( i ) );
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list[ i ]->SetSize( m_Splitter->GetChild( i )->GetWide(), m_Splitter->GetChild( i )->GetTall() );
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list[ i ]->SetAutoResize
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(
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Panel::PIN_TOPLEFT,
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Panel::AUTORESIZE_DOWNANDRIGHT,
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0, 0,
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0, 0
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);
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}
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m_Splitter->EvenlyRespaceSplitters();
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}
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break;
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case LAYOUT_HORIZONTAL:
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{
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m_Splitter = new Splitter( this, "AnimSetEditorMainSplitter", SPLITTER_MODE_HORIZONTAL, 2 );
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m_Splitter->SetSplitterColor( Color(32, 32, 32, 255) );
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m_Splitter->SetAutoResize
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(
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Panel::PIN_TOPLEFT,
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Panel::AUTORESIZE_DOWNANDRIGHT,
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0, ANIMATION_SET_EDITOR_BUTTONTRAY_HEIGHT,
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0, 0
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);
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m_Splitter->SetBounds( 0, ANIMATION_SET_EDITOR_BUTTONTRAY_HEIGHT, GetWide(), GetTall() - ANIMATION_SET_EDITOR_BUTTONTRAY_HEIGHT );
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for ( i = 0; i < list.Count(); ++i )
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{
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list[ i ]->SetParent( m_Splitter->GetChild( i ) );
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list[ i ]->SetSize( m_Splitter->GetChild( i )->GetWide(), m_Splitter->GetChild( i )->GetTall() );
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list[ i ]->SetAutoResize
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(
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Panel::PIN_TOPLEFT,
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Panel::AUTORESIZE_DOWNANDRIGHT,
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0, 0,
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0, 0
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);
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}
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m_Splitter->EvenlyRespaceSplitters();
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}
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break;
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}
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if ( sub )
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{
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sub->OnSizeChanged( sub->GetWide(), sub->GetTall() );
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sub->EvenlyRespaceSplitters();
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}
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}
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void CBaseAnimationSetEditor::PerformLayout()
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{
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BaseClass::PerformLayout();
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int w, h;
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GetSize( w, h );
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int ypos = ANIMATION_SET_EDITOR_BUTTONTRAY_YPOS;
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int xpos = w - 25;
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m_pSelectionModeType->SetBounds( xpos, ypos, 20, 20 );
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for ( int i = NUM_AS_RECORDING_STATES - 1; i >= 0 ; --i )
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{
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xpos -= 23;
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m_pState[ i ]->SetBounds( xpos, ypos, 20, 20 );
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}
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m_pComboBox->SetBounds( 10, ypos, xpos - 10- 5, 20 );
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}
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void CBaseAnimationSetEditor::OnChangeLayout( int value )
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{
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ChangeLayout( ( EAnimSetLayout_t )value );
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}
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//-----------------------------------------------------------------------------
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// Finds a channel in the animation set to overwrite with import data
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//-----------------------------------------------------------------------------
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CDmeChannel* CBaseAnimationSetEditor::FindImportChannel( CDmeChannel *pChannel, CDmeChannelsClip *pChannelsClip )
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{
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CDmElement *pTargetElement = pChannel->GetToElement();
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if ( !pTargetElement )
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return NULL;
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CDmAttribute *pTargetAttribute = pChannel->GetToAttribute();
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if ( !pTargetAttribute )
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return NULL;
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const char *pTarget = pTargetAttribute->GetName();
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const char *pTargetName = pTargetElement->GetName();
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CDmeLog *pTargetLog = pChannel->GetLog();
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int nCount = pChannelsClip->m_Channels.Count();
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for ( int j = 0; j < nCount; ++j )
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{
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CDmeChannel *pImportChannel = pChannelsClip->m_Channels[j];
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if ( !pImportChannel )
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continue;
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CDmeLog *pImportLog = pImportChannel->GetLog();
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if ( !pImportLog )
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continue;
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if ( pTargetLog && ( pImportLog->GetType() != pTargetLog->GetType() ) )
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continue;
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if ( !pImportChannel->GetToAttribute() )
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continue;
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const char *pImportTarget = pImportChannel->GetToAttribute()->GetName();
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// Attribute to write into has to match exactly
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if ( Q_stricmp( pTarget, pImportTarget ) )
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continue;
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CDmElement *pImportTargetElement = pImportChannel->GetToElement();
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const char *pImportName = pImportTargetElement->GetName();
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// Element name has to match exactly or be of the form *(channel name)*
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if ( !Q_stricmp( pTargetName, pImportName ) )
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return pImportChannel;
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char pTemp[512];
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const char *pParen = strrchr( pTargetName, '(' );
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if ( !pParen )
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continue;
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Q_strncpy( pTemp, pParen+1, sizeof(pTemp) );
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char *pParen2 = strchr( pTemp, ')' );
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if ( !pParen2 )
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continue;
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*pParen2 = 0;
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if ( !Q_stricmp( pImportName, pTemp ) )
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return pImportChannel;
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}
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return NULL;
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}
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//-----------------------------------------------------------------------------
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// Transforms an imported channel, if necessary
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//-----------------------------------------------------------------------------
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void CBaseAnimationSetEditor::TransformImportedChannel( CDmeChannel *pChannel )
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{
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CDmElement *pTarget = pChannel->GetToElement();
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const static UtlSymId_t symBones = g_pDataModel->GetSymbol( "bones" );
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CDmeGameModel *pGameModel = FindReferringElement<CDmeGameModel>( pTarget, symBones );
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if ( !pGameModel )
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return;
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int nBoneIndex = pGameModel->FindBone( CastElement< CDmeTransform >( pTarget ) );
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if ( nBoneIndex < 0 )
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return;
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// If we've got logs that have been imported, we need to compute our bounds.
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pGameModel->m_bComputeBounds = true;
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DmAttributeType_t logType = pChannel->GetLog()->GetDataType();
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int nLayerCount = pChannel->GetLog()->GetNumLayers();
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bool bHasPreTransform = false;
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bool bHasPostTransform = false;
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matrix3x4_t preTransform, postTransform;
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if ( pGameModel->GetSrcBoneTransforms( &preTransform, &postTransform, nBoneIndex ) )
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{
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bHasPreTransform = true;
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bHasPostTransform = true;
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}
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if ( pGameModel->IsRootTransform( nBoneIndex ) )
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{
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// NOTE: Root transforms require a pre-multiply of log data
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// Deal with the 'up axis' rotation
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matrix3x4_t rootTransform;
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RadianEuler angles( M_PI / 2.0f, 0.0f, M_PI / 2.0f );
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if ( bHasPreTransform )
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{
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AngleMatrix( angles, rootTransform );
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ConcatTransforms( rootTransform, preTransform, preTransform );
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}
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else
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{
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AngleMatrix( angles, preTransform );
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}
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bHasPreTransform = true;
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}
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if ( !bHasPreTransform && !bHasPostTransform )
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return;
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for ( int i = 0; i < nLayerCount; ++i )
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{
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if ( logType == AT_VECTOR3 )
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{
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CDmeVector3LogLayer *pPositionLog = CastElement< CDmeVector3LogLayer >( pChannel->GetLog()->GetLayer( i ) );
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if ( bHasPreTransform )
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{
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RotatePositionLog( pPositionLog, preTransform );
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}
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#ifdef _DEBUG
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// At the moment, we don't support anything but prerotation.
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// This would be tricky because we'd need to read the quat logs
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// to figure out how to translate in local space.
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if ( bHasPostTransform )
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|
{
|
|
Assert( fabs( postTransform[0][3] ) < 1e-3 && fabs( postTransform[1][3] ) < 1e-3 && fabs( postTransform[2][3] ) < 1e-3 );
|
|
}
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
CDmeQuaternionLogLayer *pOrientationLog = CastElement< CDmeQuaternionLogLayer >( pChannel->GetLog()->GetLayer( i ) );
|
|
if ( bHasPreTransform )
|
|
{
|
|
RotateOrientationLog( pOrientationLog, preTransform, true );
|
|
}
|
|
if ( bHasPostTransform )
|
|
{
|
|
RotateOrientationLog( pOrientationLog, postTransform, false );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Expands channels clip time to encompass log
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseAnimationSetEditor::FixupChannelsClipTime( CDmeChannelsClip *pChannelsClip, CDmeLog *pLog )
|
|
{
|
|
// Expand the channels clip to include the entire channel
|
|
DmeTime_t st = pLog->GetBeginTime();
|
|
DmeTime_t et = pLog->GetEndTime();
|
|
st = pChannelsClip->FromChildMediaTime( st, false );
|
|
et = pChannelsClip->FromChildMediaTime( et, false );
|
|
if ( et < pChannelsClip->GetEndTime() )
|
|
{
|
|
et = pChannelsClip->GetEndTime();
|
|
}
|
|
if ( st < pChannelsClip->GetStartTime() )
|
|
{
|
|
DmeTime_t tDelta = pChannelsClip->GetStartTime() - st;
|
|
DmeTime_t tOffset = pChannelsClip->GetTimeOffset();
|
|
pChannelsClip->SetStartTime( st );
|
|
pChannelsClip->SetTimeOffset( tOffset - tDelta );
|
|
}
|
|
else
|
|
{
|
|
st = pChannelsClip->GetStartTime();
|
|
}
|
|
DmeTime_t duration = et - st;
|
|
if ( duration > pChannelsClip->GetDuration() )
|
|
{
|
|
pChannelsClip->SetDuration( duration );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Expands channels clip time to encompass log
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseAnimationSetEditor::FixupChannelsClipTime( CDmeChannel *pChannel, CDmeLog *pLog )
|
|
{
|
|
CUtlVector< CDmeChannelsClip* > clips;
|
|
FindAncestorsReferencingElement( pChannel, clips );
|
|
int nCount = clips.Count();
|
|
for ( int i = 0; i < nCount; ++i )
|
|
{
|
|
FixupChannelsClipTime( clips[i], pLog );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Imports a specific channels clip into the animation set
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseAnimationSetEditor::OnImportConfirmed( KeyValues *pParams )
|
|
{
|
|
KeyValues *pImportParams = pParams->FindKey( "context" );
|
|
CDmeChannelsClip *pChannelsClip = GetElementKeyValue< CDmeChannelsClip >( pImportParams, "channelsClip" );
|
|
if ( pParams->GetInt( "operationPerformed" ) == 0 )
|
|
{
|
|
CDisableUndoScopeGuard sg;
|
|
g_pDataModel->RemoveFileId( pChannelsClip->GetFileId() );
|
|
return;
|
|
}
|
|
|
|
bool bVisibleOnly = pImportParams->GetInt( "visibleOnly" ) != 0;
|
|
|
|
CUtlVector< LogPreview_t > controls;
|
|
int nCount = bVisibleOnly ? BuildVisibleControlList( controls ) : BuildFullControlList( controls );
|
|
|
|
CUndoScopeGuard guard( "Import Animation" );
|
|
for ( int i = 0; i < nCount; ++i )
|
|
{
|
|
for ( int k = 0; k < LOG_PREVIEW_MAX_CHANNEL_COUNT; ++k )
|
|
{
|
|
CDmeChannel *pChannel = controls[i].m_hChannels[k];
|
|
if ( !pChannel )
|
|
continue;
|
|
|
|
CDmeChannel *pImportChannel = FindImportChannel( pChannel, pChannelsClip );
|
|
if ( !pImportChannel )
|
|
continue;
|
|
|
|
// Switch the log over
|
|
CDmeLog *pImportLog = pImportChannel->GetLog();
|
|
pChannel->SetLog( pImportLog );
|
|
pImportChannel->SetLog( NULL );
|
|
pImportLog->SetFileId( pChannel->GetFileId(), TD_DEEP );
|
|
|
|
TransformImportedChannel( pChannel );
|
|
|
|
// Expand the channels clip to include the entire channel
|
|
FixupChannelsClipTime( pChannel, pChannel->GetLog() );
|
|
}
|
|
}
|
|
guard.Release();
|
|
|
|
// Cleanup the file
|
|
CDisableUndoScopeGuard sg;
|
|
g_pDataModel->RemoveFileId( pChannelsClip->GetFileId() );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Imports a specific channels clip into the animation set
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseAnimationSetEditor::ImportAnimation( CDmeChannelsClip *pChannelsClip, bool bVisibleOnly )
|
|
{
|
|
CUtlVector< LogPreview_t > controls;
|
|
int nCount = bVisibleOnly ? BuildVisibleControlList( controls ) : BuildFullControlList( controls );
|
|
|
|
COperationFileListFrame *pStatusFrame = new COperationFileListFrame( this,
|
|
"Import the Following Channels?", "Target Control", false );
|
|
pStatusFrame->SetCloseButtonVisible( false );
|
|
pStatusFrame->SetOperationColumnHeaderText( "Source Channel" );
|
|
|
|
int nSrcCount = pChannelsClip->m_Channels.Count();
|
|
CDmeChannel** ppFoundChannels = (CDmeChannel**)_alloca( nSrcCount * sizeof(CDmeChannel*) );
|
|
int nFoundCount = 0;
|
|
|
|
for ( int i = 0; i < nCount; ++i )
|
|
{
|
|
for ( int k = 0; k < LOG_PREVIEW_MAX_CHANNEL_COUNT; ++k )
|
|
{
|
|
CDmeChannel *pChannel = controls[i].m_hChannels[k];
|
|
if ( !pChannel || pChannel->GetToElement() == NULL )
|
|
continue;
|
|
|
|
char pChannelInfo[512];
|
|
Q_snprintf( pChannelInfo, sizeof(pChannelInfo), "\"%s\" : %s",
|
|
pChannel->GetToElement()->GetName(), pChannel->GetToAttribute()->GetName() );
|
|
|
|
CDmeChannel *pImportChannel = FindImportChannel( pChannel, pChannelsClip );
|
|
if ( !pImportChannel )
|
|
{
|
|
pStatusFrame->AddOperation( "No source channel", pChannelInfo, Color( 255, 0, 0, 255 ) );
|
|
continue;
|
|
}
|
|
|
|
ppFoundChannels[nFoundCount++] = pImportChannel;
|
|
|
|
char pImportInfo[512];
|
|
Q_snprintf( pImportInfo, sizeof(pImportInfo), "\"%s\" : %s",
|
|
pImportChannel->GetToElement()->GetName(), pImportChannel->GetToAttribute()->GetName() );
|
|
pStatusFrame->AddOperation( pImportInfo, pChannelInfo, Color( 0, 255, 0, 255 ) );
|
|
}
|
|
}
|
|
|
|
for ( int i = 0; i < nSrcCount; ++i )
|
|
{
|
|
CDmeChannel *pMissingChannel = pChannelsClip->m_Channels[i];
|
|
|
|
int j;
|
|
for ( j = 0; j < nFoundCount; ++j )
|
|
{
|
|
if ( ppFoundChannels[j] == pMissingChannel )
|
|
break;
|
|
}
|
|
|
|
if ( j != nFoundCount )
|
|
continue;
|
|
|
|
char pImportInfo[512];
|
|
Q_snprintf( pImportInfo, sizeof(pImportInfo), "\"%s\" : %s",
|
|
pMissingChannel->GetToElement()->GetName(), pMissingChannel->GetToAttribute()->GetName() );
|
|
pStatusFrame->AddOperation( pImportInfo, "No destination control", Color( 255, 255, 0, 255 ) );
|
|
}
|
|
|
|
KeyValues *pContext = new KeyValues( "context" );
|
|
SetElementKeyValue( pContext, "channelsClip", pChannelsClip );
|
|
pContext->SetInt( "visibleOnly", bVisibleOnly );
|
|
pStatusFrame->DoModal( pContext, "ImportConfirmed" );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Called by CDmePickerFrame in SelectImportAnimation
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseAnimationSetEditor::OnImportAnimationSelected( KeyValues *pParams )
|
|
{
|
|
KeyValues *pContextKeyValues = pParams->FindKey( "context" );
|
|
CDmeChannelsClip *pChannelsClip = GetElementKeyValue< CDmeChannelsClip >( pParams, "dme" );
|
|
if ( pChannelsClip )
|
|
{
|
|
bool bVisibleOnly = pContextKeyValues->GetInt( "visibleOnly" ) != 0;
|
|
ImportAnimation( pChannelsClip, bVisibleOnly );
|
|
}
|
|
else
|
|
{
|
|
OnImportAnimationCancelled( pParams );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Called by CDmePickerFrame in SelectImportAnimation
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseAnimationSetEditor::OnImportAnimationCancelled( KeyValues *pParams )
|
|
{
|
|
KeyValues *pContextKeyValues = pParams->FindKey( "context" );
|
|
CDmElement *pAnimationList = GetElementKeyValue<CDmElement>( pContextKeyValues, "animationList" );
|
|
|
|
// Cleanup the file
|
|
if ( pAnimationList )
|
|
{
|
|
CDisableUndoScopeGuard sg;
|
|
g_pDataModel->RemoveFileId( pAnimationList->GetFileId() );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Selects an animation to import
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseAnimationSetEditor::SelectImportAnimation( CDmeAnimationList *pAnimationList, bool bVisibleOnly )
|
|
{
|
|
KeyValues *pContextKeyValues = new KeyValues( "context" );
|
|
SetElementKeyValue( pContextKeyValues, "animationList", pAnimationList );
|
|
pContextKeyValues->SetInt( "visibleOnly", bVisibleOnly );
|
|
|
|
int nCount = pAnimationList->GetAnimationCount();
|
|
CUtlVector< DmePickerInfo_t > choices( 0, nCount );
|
|
for ( int i = 0; i < nCount; ++i )
|
|
{
|
|
CDmeChannelsClip *pAnimation = pAnimationList->GetAnimation( i );
|
|
if ( !pAnimation )
|
|
continue;
|
|
|
|
int j = choices.AddToTail();
|
|
DmePickerInfo_t& info = choices[j];
|
|
info.m_hElement = pAnimation->GetHandle();
|
|
info.m_pChoiceString = pAnimation->GetName();
|
|
}
|
|
|
|
CDmePickerFrame *pAnimationPicker = new CDmePickerFrame( this, "Select Animation To Import" );
|
|
pAnimationPicker->DoModal( choices, pContextKeyValues );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Called by the FileOpenDialog in OnImportAnimation
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseAnimationSetEditor::OnFileSelected( KeyValues *kv )
|
|
{
|
|
KeyValues *pContextKeyValues = kv->FindKey( "ImportAnimation" );
|
|
if ( !pContextKeyValues )
|
|
return;
|
|
|
|
bool bVisibleOnly = pContextKeyValues->GetInt( "visibleOnly" );
|
|
if ( bVisibleOnly )
|
|
{
|
|
CUtlVector< LogPreview_t > controls;
|
|
int nCount = BuildVisibleControlList( controls );
|
|
if ( nCount == 0 )
|
|
{
|
|
vgui::MessageBox *pMessageBox = new vgui::MessageBox( "Error Importing Animations\n",
|
|
"Cannot import because there are no visible controls!\n", GetParent() );
|
|
pMessageBox->DoModal( );
|
|
return;
|
|
}
|
|
}
|
|
|
|
const char *pFileName = kv->GetString( "fullpath", NULL );
|
|
if ( !pFileName )
|
|
return;
|
|
|
|
CDmElement *pRoot;
|
|
CDisableUndoScopeGuard guard;
|
|
DmFileId_t fileId = g_pDataModel->RestoreFromFile( pFileName, NULL, NULL, &pRoot, CR_FORCE_COPY );
|
|
guard.Release();
|
|
|
|
if ( fileId == DMFILEID_INVALID )
|
|
return;
|
|
|
|
CDmeChannelsClip *pChannelsClip = CastElement< CDmeChannelsClip >( pRoot );
|
|
if ( pChannelsClip )
|
|
{
|
|
ImportAnimation( pChannelsClip, bVisibleOnly );
|
|
return;
|
|
}
|
|
|
|
CDmeAnimationList* pAnimationList = CastElement< CDmeAnimationList >( pRoot );
|
|
if ( !pAnimationList )
|
|
{
|
|
pAnimationList = pRoot->GetValueElement< CDmeAnimationList >( "animationList" );
|
|
}
|
|
|
|
if ( !pAnimationList || pAnimationList->GetAnimationCount() == 0 )
|
|
{
|
|
char pBuf[1024];
|
|
Q_snprintf( pBuf, sizeof(pBuf), "File \"%s\" contains no animations!\n", pFileName );
|
|
vgui::MessageBox *pMessageBox = new vgui::MessageBox( "Error Importing Animations\n", pBuf, GetParent() );
|
|
pMessageBox->DoModal( );
|
|
|
|
CDisableUndoScopeGuard sg;
|
|
g_pDataModel->RemoveFileId( pRoot->GetFileId() );
|
|
sg.Release();
|
|
return;
|
|
}
|
|
|
|
if ( pAnimationList->GetAnimationCount() == 1 )
|
|
{
|
|
ImportAnimation( pAnimationList->GetAnimation( 0 ), bVisibleOnly );
|
|
}
|
|
else
|
|
{
|
|
SelectImportAnimation( pAnimationList, bVisibleOnly );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Called by the context menu to import animation files
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseAnimationSetEditor::OnImportAnimation( KeyValues *pParams )
|
|
{
|
|
// Compute starting directory
|
|
CDmeGameModel *pGameModel = m_AnimSet->GetValueElement< CDmeGameModel >( "gameModel" );
|
|
|
|
char pStartingDir[ MAX_PATH ];
|
|
if ( !pGameModel )
|
|
{
|
|
GetModContentSubdirectory( "models", pStartingDir, sizeof(pStartingDir) );
|
|
}
|
|
else
|
|
{
|
|
char pModelName[ MAX_PATH ];
|
|
studiohdr_t *pStudioHdr = pGameModel->GetStudioHdr();
|
|
Q_StripExtension( pStudioHdr->pszName(), pModelName, sizeof(pModelName) );
|
|
|
|
char pRelativePath[ MAX_PATH ];
|
|
Q_snprintf( pRelativePath, sizeof(pRelativePath), "models/%s/animations/dmx", pModelName );
|
|
GetModContentSubdirectory( pRelativePath, pStartingDir, sizeof(pStartingDir) );
|
|
if ( !g_pFullFileSystem->IsDirectory( pStartingDir ) )
|
|
{
|
|
Q_snprintf( pRelativePath, sizeof(pRelativePath), "models/%s", pModelName );
|
|
GetModContentSubdirectory( pRelativePath, pStartingDir, sizeof(pStartingDir) );
|
|
if ( !g_pFullFileSystem->IsDirectory( pStartingDir ) )
|
|
{
|
|
GetModContentSubdirectory( "models", pStartingDir, sizeof(pStartingDir) );
|
|
}
|
|
}
|
|
}
|
|
|
|
KeyValues *pContextKeyValues = new KeyValues( "ImportAnimation", "visibleOnly", pParams->GetInt( "visibleOnly" ) );
|
|
FileOpenDialog *pDialog = new FileOpenDialog( this, "Select Animation File Name", true, pContextKeyValues );
|
|
pDialog->SetStartDirectoryContext( "animation_set_import_animation", pStartingDir );
|
|
pDialog->AddFilter( "*.*", "All Files (*.*)", false );
|
|
pDialog->AddFilter( "*.dmx", "Animation file (*.dmx)", true );
|
|
pDialog->SetDeleteSelfOnClose( true );
|
|
pDialog->AddActionSignalTarget( this );
|
|
pDialog->DoModal( );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Main entry point for exporting facial animation
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseAnimationSetEditor::SetupFileOpenDialog( vgui::FileOpenDialog *pDialog,
|
|
bool bOpenFile, const char *pFileFormat, KeyValues *pContextKeyValues )
|
|
{
|
|
// Compute starting directory
|
|
char pStartingDir[ MAX_PATH ];
|
|
GetModSubdirectory( "scenes", pStartingDir, sizeof(pStartingDir) );
|
|
|
|
Assert( !bOpenFile );
|
|
pDialog->SetTitle( "Save Facial Animation As", true );
|
|
|
|
Assert( !V_strcmp( pFileFormat, "facial_animation" ) );
|
|
pDialog->SetStartDirectoryContext( "facial_animation_export", pStartingDir );
|
|
pDialog->AddFilter( "*.*", "All Files (*.*)", false );
|
|
pDialog->AddFilter( "*.dmx", "Facial animation file (*.dmx)", true, pFileFormat );
|
|
}
|
|
|
|
bool CBaseAnimationSetEditor::OnReadFileFromDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues )
|
|
{
|
|
Assert( 0 );
|
|
return false;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Called when it's time to write the file
|
|
//-----------------------------------------------------------------------------
|
|
bool CBaseAnimationSetEditor::OnWriteFileToDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues )
|
|
{
|
|
// Recompute relative paths for each source now that we know the file name
|
|
// NOTE: This also updates the name of the fileID in the datamodel system
|
|
CDisableUndoScopeGuard guard;
|
|
bool bOk = ExportFacialAnimation( pFileName, GetRootClip(), GetAnimationSetClip(), m_AnimSet );
|
|
return bOk;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Main entry point for exporting facial animation
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseAnimationSetEditor::OnExportFacialAnimation()
|
|
{
|
|
KeyValues *pContextKeyValues = new KeyValues( "ExportFacialAnimation" );
|
|
m_hFileOpenStateMachine->SaveFile( pContextKeyValues, NULL, "facial_animation", FOSM_SHOW_PERFORCE_DIALOGS );
|
|
}
|
|
|
|
|
|
void CBaseAnimationSetEditor::OnOpenContextMenu( KeyValues *params )
|
|
{
|
|
if ( m_hContextMenu.Get() )
|
|
{
|
|
delete m_hContextMenu.Get();
|
|
m_hContextMenu = NULL;
|
|
}
|
|
|
|
m_hContextMenu = new Menu( this, "ActionMenu" );
|
|
|
|
int c = ARRAYSIZE( g_AnimSetLayout );
|
|
for ( int i = 0; i < c; ++i )
|
|
{
|
|
const AnimSetLayout_t& data = g_AnimSetLayout[ i ];
|
|
|
|
m_hContextMenu->AddMenuItem( data.contextmenulabel, new KeyValues( "OnChangeLayout", "value", (int)data.type ), this );
|
|
}
|
|
|
|
if ( m_AnimSet.Get() )
|
|
{
|
|
m_hContextMenu->AddSeparator( );
|
|
m_hContextMenu->AddMenuItem( "#ImportAnimation", new KeyValues( "ImportAnimation" ), this );
|
|
m_hContextMenu->AddMenuItem( "#ReattachToModel", new KeyValues( "ReattachToModel" ), this );
|
|
m_hContextMenu->AddMenuItem( "#ExportFacialAnimation", new KeyValues( "ExportFacialAnimation" ), this );
|
|
}
|
|
|
|
Panel *rpanel = reinterpret_cast< Panel * >( params->GetPtr( "contextlabel" ) );
|
|
if ( rpanel )
|
|
{
|
|
// force the menu to compute required width/height
|
|
m_hContextMenu->PerformLayout();
|
|
m_hContextMenu->PositionRelativeToPanel( rpanel, Menu::DOWN, 0, true );
|
|
}
|
|
else
|
|
{
|
|
Menu::PlaceContextMenu( this, m_hContextMenu.Get() );
|
|
}
|
|
}
|
|
|
|
void CBaseAnimationSetEditor::ApplySchemeSettings( vgui::IScheme *pScheme )
|
|
{
|
|
BaseClass::ApplySchemeSettings( pScheme );
|
|
|
|
// Have to manually apply settings here if they aren't attached in hierarchy
|
|
if ( m_hControlGroup->GetParent() != this )
|
|
{
|
|
m_hControlGroup->ApplySchemeSettings( pScheme );
|
|
}
|
|
if ( m_hPresetFader->GetParent() != this )
|
|
{
|
|
m_hPresetFader->ApplySchemeSettings( pScheme );
|
|
}
|
|
if ( m_hAttributeSlider->GetParent() != this )
|
|
{
|
|
m_hAttributeSlider->ApplySchemeSettings( pScheme );
|
|
}
|
|
|
|
m_pSelectionModeType->ClearImages();
|
|
m_pSelectionModeType->AddImage( m_Images.GetImage( 1 ), 0 );
|
|
|
|
for ( int i = 0; i < NUM_AS_RECORDING_STATES; ++i )
|
|
{
|
|
m_pState[ i ]->ClearImages();
|
|
m_pState[ i ]->AddImage( m_Images.GetImage( i + 2 ), 0 );
|
|
}
|
|
|
|
m_pComboBox->SetFont( pScheme->GetFont( "DefaultBold" ) );
|
|
}
|
|
|
|
CBaseAnimSetControlGroupPanel *CBaseAnimationSetEditor::GetControlGroup()
|
|
{
|
|
return m_hControlGroup.Get();
|
|
}
|
|
|
|
CBaseAnimSetPresetFaderPanel *CBaseAnimationSetEditor::GetPresetFader()
|
|
{
|
|
return m_hPresetFader.Get();
|
|
}
|
|
|
|
CBaseAnimSetAttributeSliderPanel *CBaseAnimationSetEditor::GetAttributeSlider()
|
|
{
|
|
return m_hAttributeSlider.Get();
|
|
}
|
|
|
|
|
|
|
|
void CBaseAnimationSetEditor::ChangeAnimationSet( CDmeAnimationSet *newAnimSet )
|
|
{
|
|
m_AnimSet = newAnimSet;
|
|
|
|
if ( newAnimSet )
|
|
{
|
|
CUndoScopeGuard guard( "Auto-create Procedural Presets" );
|
|
newAnimSet->EnsureProceduralPresets();
|
|
}
|
|
|
|
// send to sub controls
|
|
m_hControlGroup->ChangeAnimationSet( newAnimSet );
|
|
m_hPresetFader->ChangeAnimationSet( newAnimSet );
|
|
m_hAttributeSlider->ChangeAnimationSet( newAnimSet );
|
|
}
|
|
|
|
void CBaseAnimationSetEditor::OnDataChanged()
|
|
{
|
|
}
|
|
|
|
void CBaseAnimationSetEditor::OnTextChanged()
|
|
{
|
|
KeyValues *kv = m_pComboBox->GetActiveItemUserData();
|
|
if ( !kv )
|
|
return;
|
|
|
|
CDmeAnimationSet *set = GetElementKeyValue< CDmeAnimationSet >( kv, "handle" );
|
|
if ( set )
|
|
{
|
|
ChangeAnimationSet( set );
|
|
}
|
|
}
|
|
|
|
void CBaseAnimationSetEditor::SetRecordingState( RecordingState_t state, bool /*updateSettings*/ )
|
|
{
|
|
m_RecordingState = state;
|
|
|
|
// Reset buttons as needed
|
|
for ( int i = 0; i < NUM_AS_RECORDING_STATES; ++i )
|
|
{
|
|
if ( (RecordingState_t)i == state )
|
|
{
|
|
m_pState[ i ]->SetSelected( true );
|
|
m_pState[ i ]->ForceDepressed( true );
|
|
}
|
|
else
|
|
{
|
|
m_pState[ i ]->SetSelected( false );
|
|
m_pState[ i ]->ForceDepressed( false );
|
|
}
|
|
}
|
|
}
|
|
|
|
RecordingState_t CBaseAnimationSetEditor::GetRecordingState() const
|
|
{
|
|
return m_RecordingState;
|
|
}
|
|
|
|
CDmeAnimationSet *CBaseAnimationSetEditor::GetAnimationSet()
|
|
{
|
|
return m_AnimSet;
|
|
}
|
|
|
|
int CBaseAnimationSetEditor::BuildVisibleControlList( CUtlVector< LogPreview_t >& list )
|
|
{
|
|
return m_hAttributeSlider->BuildVisibleControlList( list );
|
|
}
|
|
|
|
int CBaseAnimationSetEditor::BuildFullControlList( CUtlVector< LogPreview_t >& list )
|
|
{
|
|
return m_hAttributeSlider->BuildFullControlList( list );
|
|
}
|
|
|
|
void CBaseAnimationSetEditor::RecomputePreview()
|
|
{
|
|
m_hAttributeSlider->RecomputePreview();
|
|
}
|
|
|