mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
2997 lines
80 KiB
C++
2997 lines
80 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include <stdlib.h>
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#include <stdio.h>
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#include <malloc.h>
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#include <string.h>
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#include "tier1/strtools.h"
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#include <sys/stat.h>
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#include "bitmap/bitmap.h"
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#include "bitmap/tgaloader.h"
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#include "bitmap/psd.h"
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#include "bitmap/float_bm.h"
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#include "bitmap/imageformat.h"
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#include "mathlib/mathlib.h"
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#ifdef POSIX
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#include <sys/stat.h>
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#define _stat stat
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#endif
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#ifdef WIN32
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#include "conio.h"
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#include <direct.h>
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#include <io.h>
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#endif
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#include "vtf/vtf.h"
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#include "utlbuffer.h"
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#include "tier0/dbg.h"
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#include "cmdlib.h"
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#include "tier0/icommandline.h"
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#ifdef WIN32
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#include "windows.h"
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#endif
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#include "ilaunchabledll.h"
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#include "ivtex.h"
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#include "appframework/IAppSystemGroup.h"
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#include "tier2/tier2.h"
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#include "tier2/p4helpers.h"
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#include "p4lib/ip4.h"
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#include "tier1/checksum_crc.h"
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#define FF_TRYAGAIN 1
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#define FF_DONTPROCESS 2
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#define LOWRESIMAGE_DIM 16
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#ifdef POSIX
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#define LOWRES_IMAGE_FORMAT IMAGE_FORMAT_RGBA8888
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#else
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#define LOWRES_IMAGE_FORMAT IMAGE_FORMAT_DXT1
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#endif
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//#define DEBUG_NO_COMPRESSION
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static bool g_NoPause = false;
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static bool g_Quiet = false;
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static const char *g_ShaderName = NULL;
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static bool g_CreateDir = true;
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static bool g_UseGameDir = true;
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static bool g_bUseStandardError = false;
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static bool g_bWarningsAsErrors = false;
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static bool g_bUsedAsLaunchableDLL = false;
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static bool g_bNoTga = false;
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static bool g_bNoPsd = false;
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static char g_ForcedOutputDir[MAX_PATH];
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#define MAX_VMT_PARAMS 16
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struct VTexVMTParam_t
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{
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const char *m_szParam;
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const char *m_szValue;
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};
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class SmartIVtfTexture
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{
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public:
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explicit SmartIVtfTexture( IVTFTexture *pVtf ) : m_p( pVtf ) {}
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~SmartIVtfTexture() { if ( m_p ) DestroyVTFTexture( m_p ); }
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private:
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SmartIVtfTexture( SmartIVtfTexture const &x );
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SmartIVtfTexture & operator = ( SmartIVtfTexture const &x );
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private:
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SmartIVtfTexture & operator = ( IVTFTexture *pVtf ) { m_p = pVtf; return *this; }
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operator IVTFTexture * () const { return m_p; }
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public:
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IVTFTexture * Assign( IVTFTexture *pVtfNew ) { IVTFTexture *pOld = m_p; m_p = pVtfNew; return pOld; }
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IVTFTexture * Get() const { return m_p; }
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IVTFTexture * operator->() const { return m_p; }
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protected:
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IVTFTexture *m_p;
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};
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static VTexVMTParam_t g_VMTParams[MAX_VMT_PARAMS];
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static int g_NumVMTParams = 0;
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static enum Mode { eModePSD, eModeTGA, eModePFM } g_eMode = eModePSD;
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// NOTE: these must stay in the same order as CubeMapFaceIndex_t.
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static const char *g_CubemapFacingNames[7] = { "rt", "lf", "bk", "ft", "up", "dn", "sph" };
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static void Pause( void )
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{
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if( !g_NoPause )
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{
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printf( "Hit a key to continue\n" );
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#ifdef WIN32
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getch();
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#endif
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}
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}
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static bool VTexErrorAborts()
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{
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if ( CommandLine()->FindParm( "-crcvalidate" ) )
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return false;
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return true;
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}
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static void VTexError( const char *pFormat, ... )
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{
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char str[4096];
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va_list marker;
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va_start( marker, pFormat );
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Q_vsnprintf( str, sizeof( str ), pFormat, marker );
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va_end( marker );
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if ( !VTexErrorAborts() )
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{
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fprintf( stderr, "ERROR: %s", str );
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return;
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}
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if ( g_bUseStandardError )
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{
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Error( "ERROR: %s", str );
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}
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else
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{
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fprintf( stderr, "ERROR: %s", str );
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Pause();
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exit( 1 );
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}
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}
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static void VTexWarning( const char *pFormat, ... )
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{
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char str[4096];
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va_list marker;
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va_start( marker, pFormat );
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Q_vsnprintf( str, sizeof( str ), pFormat, marker );
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va_end( marker );
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if ( g_bWarningsAsErrors )
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{
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VTexError( "%s", str );
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}
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else
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{
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fprintf( stderr, "WARN: %s", str );
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Pause();
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}
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}
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struct VTexConfigInfo_t
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{
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int m_nStartFrame;
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int m_nEndFrame;
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unsigned int m_nFlags;
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float m_flBumpScale;
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LookDir_t m_LookDir;
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bool m_bNormalToDuDv;
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bool m_bAlphaToLuminance;
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bool m_bDuDv;
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float m_flAlphaThreshhold;
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float m_flAlphaHiFreqThreshhold;
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bool m_bSkyBox;
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int m_nVolumeTextureDepth;
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float m_pfmscale;
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bool m_bStripAlphaChannel;
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bool m_bStripColorChannel;
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bool m_bIsCubeMap;
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// scaling parameters
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int m_nReduceX;
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int m_nReduceY;
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int m_nMaxDimensionX, m_nMaxDimensionX_360;
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int m_nMaxDimensionY, m_nMaxDimensionY_360;
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// may restrict the texture to reading only 3 channels
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int m_numChannelsMax;
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bool m_bAlphaToDistance;
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float m_flDistanceSpread; // how far to stretch out distance range in pixels
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CRC32_t m_uiInputHash; // Sources hash
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TextureSettingsEx_t m_exSettings0;
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VtfProcessingOptions m_vtfProcOptions;
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enum
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{
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// CRC of input files:
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// txt + tga/pfm
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// or
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// psd
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VTF_INPUTSRC_CRC = MK_VTF_RSRC_ID( 'C','R','C' )
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};
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char m_SrcName[MAX_PATH];
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VTexConfigInfo_t( void )
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{
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m_nStartFrame = -1;
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m_nEndFrame = -1;
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m_nFlags = 0;
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m_bNormalToDuDv = false;
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m_bAlphaToLuminance = false;
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m_flBumpScale = 1.0f;
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m_bDuDv = false;
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m_flAlphaThreshhold = -1.0f;
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m_flAlphaHiFreqThreshhold = -1.0f;
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m_bSkyBox = false;
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m_nVolumeTextureDepth = 1;
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m_pfmscale=1.0;
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m_bStripAlphaChannel = false;
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m_bStripColorChannel = false;
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m_bIsCubeMap = false;
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m_nReduceX = 1;
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m_nReduceY = 1;
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m_SrcName[0]=0;
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m_numChannelsMax = 4;
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m_bAlphaToDistance = 0;
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m_flDistanceSpread = 1.0;
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m_nMaxDimensionX = -1;
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m_nMaxDimensionX_360 = -1;
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m_nMaxDimensionY = -1;
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m_nMaxDimensionY_360 = -1;
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memset( &m_exSettings0, 0, sizeof( m_exSettings0 ) );
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memset( &m_vtfProcOptions, 0, sizeof( m_vtfProcOptions ) );
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m_vtfProcOptions.cbSize = sizeof( m_vtfProcOptions );
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m_vtfProcOptions.flags0 |= VtfProcessingOptions::OPT_FILTER_NICE;
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CRC32_Init( &m_uiInputHash );
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}
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bool IsSettings0Valid( void ) const
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{
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TextureSettingsEx_t exSettingsEmpty;
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memset( &exSettingsEmpty, 0, sizeof( exSettingsEmpty ) );
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Assert( sizeof( m_exSettings0 ) == sizeof( exSettingsEmpty ) );
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return !!memcmp( &m_exSettings0, &exSettingsEmpty, sizeof( m_exSettings0 ) );
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}
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// returns false if unrecognized option
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void ParseOptionKey( const char *pKeyName, const char *pKeyValue );
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};
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template < typename T >
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static inline T& SetFlagValueT( T &field, T const &flag, int bSetFlag )
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{
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if ( bSetFlag )
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field |= flag;
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else
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field &=~flag;
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return field;
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}
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static inline uint32& SetFlagValue( uint32 &field, uint32 const &flag, int bSetFlag )
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{
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return SetFlagValueT<uint32>( field, flag, bSetFlag );
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}
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void VTexConfigInfo_t::ParseOptionKey( const char *pKeyName, const char *pKeyValue )
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{
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int iValue = atoi( pKeyValue ); // To properly have "clamps 0" and not enable the clamping
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if ( !stricmp( pKeyName, "skybox" ) )
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{
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// We're going to treat it like a cubemap until the very end, so it'll load the other skybox faces and
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// match their edges with the texture compression and mipmapping.
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m_bSkyBox = iValue ? true : false;
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m_bIsCubeMap = iValue ? true : false;
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if ( !g_Quiet && iValue )
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Msg( "'skybox' detected. Treating skybox like a cubemap for edge-matching purposes.\n" );
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}
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else if( !stricmp( pKeyName, "startframe" ) )
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{
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m_nStartFrame = atoi( pKeyValue );
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}
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else if( !stricmp( pKeyName, "endframe" ) )
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{
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m_nEndFrame = atoi( pKeyValue );
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}
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else if( !stricmp( pKeyName, "volumetexture" ) )
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{
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m_nVolumeTextureDepth = atoi( pKeyValue );
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// FIXME: Volume textures don't currently support DXT compression
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m_vtfProcOptions.flags0 |= VtfProcessingOptions::OPT_NOCOMPRESS;
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// FIXME: Volume textures don't currently support NICE filtering
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m_vtfProcOptions.flags0 &= ~VtfProcessingOptions::OPT_FILTER_NICE;
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}
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else if( !stricmp( pKeyName, "spheremap_x" ) )
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{
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if ( iValue )
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m_LookDir = LOOK_DOWN_X;
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}
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else if( !stricmp( pKeyName, "spheremap_negx" ) )
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{
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if ( iValue )
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m_LookDir = LOOK_DOWN_NEGX;
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}
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else if( !stricmp( pKeyName, "spheremap_y" ) )
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{
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if ( iValue )
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m_LookDir = LOOK_DOWN_Y;
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}
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else if( !stricmp( pKeyName, "spheremap_negy" ) )
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{
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if ( iValue )
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m_LookDir = LOOK_DOWN_NEGY;
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}
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else if( !stricmp( pKeyName, "spheremap_z" ) )
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{
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if ( iValue )
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m_LookDir = LOOK_DOWN_Z;
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}
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else if( !stricmp( pKeyName, "spheremap_negz" ) )
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{
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if ( iValue )
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m_LookDir = LOOK_DOWN_NEGZ;
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}
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else if( !stricmp( pKeyName, "bumpscale" ) )
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{
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m_flBumpScale = atof( pKeyValue );
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}
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else if( !stricmp( pKeyName, "pointsample" ) )
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{
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SetFlagValue( m_nFlags, TEXTUREFLAGS_POINTSAMPLE, iValue );
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}
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else if( !stricmp( pKeyName, "trilinear" ) )
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{
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SetFlagValue( m_nFlags, TEXTUREFLAGS_TRILINEAR, iValue );
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}
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else if( !stricmp( pKeyName, "clamps" ) )
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{
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SetFlagValue( m_nFlags, TEXTUREFLAGS_CLAMPS, iValue );
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}
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else if( !stricmp( pKeyName, "clampt" ) )
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{
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SetFlagValue( m_nFlags, TEXTUREFLAGS_CLAMPT, iValue );
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}
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else if( !stricmp( pKeyName, "clampu" ) )
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{
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SetFlagValue( m_nFlags, TEXTUREFLAGS_CLAMPU, iValue );
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}
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else if( !stricmp( pKeyName, "border" ) )
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{
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SetFlagValue( m_nFlags, TEXTUREFLAGS_BORDER, iValue );
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// Gets applied to s, t and u We currently assume black border color
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}
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else if( !stricmp( pKeyName, "anisotropic" ) )
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{
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SetFlagValue( m_nFlags, TEXTUREFLAGS_ANISOTROPIC, iValue );
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}
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else if( !stricmp( pKeyName, "dxt5" ) )
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{
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SetFlagValue( m_nFlags, TEXTUREFLAGS_HINT_DXT5, iValue );
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}
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else if( !stricmp( pKeyName, "nocompress" ) )
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{
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SetFlagValue( m_vtfProcOptions.flags0, VtfProcessingOptions::OPT_NOCOMPRESS, iValue );
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}
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else if( !stricmp( pKeyName, "normal" ) )
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{
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SetFlagValue( m_nFlags, TEXTUREFLAGS_NORMAL, iValue );
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}
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else if( !stricmp( pKeyName, "ssbump" ) )
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{
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SetFlagValue( m_nFlags, TEXTUREFLAGS_SSBUMP, iValue );
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}
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else if( !stricmp( pKeyName, "nomip" ) )
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{
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SetFlagValue( m_nFlags, TEXTUREFLAGS_NOMIP, iValue );
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}
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else if( !stricmp( pKeyName, "allmips" ) )
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{
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SetFlagValue( m_nFlags, TEXTUREFLAGS_ALL_MIPS, iValue );
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}
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else if( !stricmp( pKeyName, "nonice" ) )
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{
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SetFlagValue( m_vtfProcOptions.flags0, VtfProcessingOptions::OPT_FILTER_NICE, !iValue );
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}
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else if( !stricmp( pKeyName, "nolod" ) )
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{
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SetFlagValue( m_nFlags, TEXTUREFLAGS_NOLOD, iValue );
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}
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else if( !stricmp( pKeyName, "procedural" ) )
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{
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SetFlagValue( m_nFlags, TEXTUREFLAGS_PROCEDURAL, iValue );
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}
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else if( !stricmp( pKeyName, "alphatest" ) )
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{
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SetFlagValue( m_vtfProcOptions.flags0, VtfProcessingOptions::OPT_MIP_ALPHATEST, iValue );
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}
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else if( !stricmp( pKeyName, "alphatest_threshhold" ) )
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{
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m_flAlphaThreshhold = atof( pKeyValue );
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}
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else if( !stricmp( pKeyName, "alphatest_hifreq_threshhold" ) )
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{
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m_flAlphaHiFreqThreshhold = atof( pKeyValue );
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}
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else if( !stricmp( pKeyName, "rendertarget" ) )
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{
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SetFlagValue( m_nFlags, TEXTUREFLAGS_RENDERTARGET, iValue );
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}
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else if ( !stricmp( pKeyName, "numchannels" ) )
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{
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m_numChannelsMax = atoi( pKeyValue );
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}
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else if ( !stricmp( pKeyName, "nodebug" ) )
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{
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SetFlagValue( m_nFlags, TEXTUREFLAGS_NODEBUGOVERRIDE, iValue );
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}
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else if ( !stricmp( pKeyName, "singlecopy" ) )
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{
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SetFlagValue( m_nFlags, TEXTUREFLAGS_SINGLECOPY, iValue );
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}
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else if( !stricmp( pKeyName, "oneovermiplevelinalpha" ) )
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{
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SetFlagValue( m_vtfProcOptions.flags0, VtfProcessingOptions::OPT_SET_ALPHA_ONEOVERMIP, iValue );
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}
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else if( !stricmp( pKeyName, "premultcolorbyoneovermiplevel" ) )
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{
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SetFlagValue( m_vtfProcOptions.flags0, VtfProcessingOptions::OPT_PREMULT_COLOR_ONEOVERMIP, iValue );
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}
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else if ( !stricmp( pKeyName, "normaltodudv" ) )
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{
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m_bNormalToDuDv = iValue ? true : false;
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SetFlagValue( m_vtfProcOptions.flags0, VtfProcessingOptions::OPT_NORMAL_DUDV, iValue );
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}
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else if ( !stricmp( pKeyName, "stripalphachannel" ) )
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{
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m_bStripAlphaChannel = iValue ? true : false;
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}
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else if ( !stricmp( pKeyName, "stripcolorchannel" ) )
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{
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m_bStripColorChannel = iValue ? true : false;
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}
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else if ( !stricmp( pKeyName, "normalalphatodudvluminance" ) )
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{
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m_bAlphaToLuminance = iValue ? true : false;
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}
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else if ( !stricmp( pKeyName, "dudv" ) )
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{
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m_bDuDv = iValue ? true : false;
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}
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else if( !stricmp( pKeyName, "reduce" ) )
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{
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m_nReduceX = atoi(pKeyValue);
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m_nReduceY = m_nReduceX;
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}
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else if( !stricmp( pKeyName, "reducex" ) )
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{
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m_nReduceX = atoi(pKeyValue);
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}
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else if( !stricmp( pKeyName, "reducey" ) )
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{
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m_nReduceY = atoi(pKeyValue);
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}
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else if( !stricmp( pKeyName, "maxwidth" ) )
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{
|
|
m_nMaxDimensionX = atoi(pKeyValue);
|
|
}
|
|
else if( !stricmp( pKeyName, "maxwidth_360" ) )
|
|
{
|
|
m_nMaxDimensionX_360 = atoi(pKeyValue);
|
|
}
|
|
else if( !stricmp( pKeyName, "maxheight" ) )
|
|
{
|
|
m_nMaxDimensionY = atoi(pKeyValue);
|
|
}
|
|
else if( !stricmp( pKeyName, "maxheight_360" ) )
|
|
{
|
|
m_nMaxDimensionY_360 = atoi(pKeyValue);
|
|
}
|
|
else if( !stricmp( pKeyName, "alphatodistance" ) )
|
|
{
|
|
m_bAlphaToDistance = iValue ? true : false;
|
|
}
|
|
else if( !stricmp( pKeyName, "distancespread" ) )
|
|
{
|
|
m_flDistanceSpread = atof(pKeyValue);
|
|
}
|
|
else if( !stricmp( pKeyName, "pfmscale" ) )
|
|
{
|
|
m_pfmscale=atof(pKeyValue);
|
|
printf("******pfm scale=%f\n",m_pfmscale);
|
|
}
|
|
else if ( !stricmp( pKeyName, "pfm" ) )
|
|
{
|
|
if ( iValue )
|
|
g_eMode = eModePFM;
|
|
}
|
|
else if ( !stricmp( pKeyName, "specvar" ) )
|
|
{
|
|
int iDecayChannel = -1;
|
|
|
|
if ( !stricmp( pKeyValue, "red" ) || !stricmp( pKeyValue, "r" ) )
|
|
iDecayChannel = 0;
|
|
if ( !stricmp( pKeyValue, "green" ) || !stricmp( pKeyValue, "g" ) )
|
|
iDecayChannel = 1;
|
|
if ( !stricmp( pKeyValue, "blue" ) || !stricmp( pKeyValue, "b" ) )
|
|
iDecayChannel = 2;
|
|
if ( !stricmp( pKeyValue, "alpha" ) || !stricmp( pKeyValue, "a" ) )
|
|
iDecayChannel = 3;
|
|
|
|
if ( iDecayChannel >= 0 && iDecayChannel < 4 )
|
|
{
|
|
m_vtfProcOptions.flags0 |= ( VtfProcessingOptions::OPT_DECAY_R | VtfProcessingOptions::OPT_DECAY_EXP_R ) << iDecayChannel;
|
|
m_vtfProcOptions.numNotDecayMips[iDecayChannel] = 0;
|
|
m_vtfProcOptions.clrDecayGoal[iDecayChannel] = 0;
|
|
m_vtfProcOptions.fDecayExponentBase[iDecayChannel] = 0.75;
|
|
SetFlagValue( m_nFlags, TEXTUREFLAGS_ALL_MIPS, 1 );
|
|
}
|
|
}
|
|
else if ( !stricmp( pKeyName, "mipblend" ) )
|
|
{
|
|
SetFlagValue( m_nFlags, TEXTUREFLAGS_ALL_MIPS, 1 );
|
|
|
|
// Possible values
|
|
if ( !stricmp( pKeyValue, "detail" ) ) // Skip 2 mips and fade to gray -> (128, 128, 128, -)
|
|
{
|
|
for( int ch = 0; ch < 3; ++ ch )
|
|
{
|
|
m_vtfProcOptions.flags0 |= VtfProcessingOptions::OPT_DECAY_R << ch;
|
|
// m_vtfProcOptions.flags0 &= ~(VtfProcessingOptions::OPT_DECAY_EXP_R << ch);
|
|
m_vtfProcOptions.numNotDecayMips[ch] = 2;
|
|
m_vtfProcOptions.clrDecayGoal[ch] = 128;
|
|
}
|
|
}
|
|
/*
|
|
else if ( !stricmp( pKeyValue, "additive" ) ) // Skip 2 mips and fade to black -> (0, 0, 0, -)
|
|
{
|
|
for( int ch = 0; ch < 3; ++ ch )
|
|
{
|
|
m_vtfProcOptions.flags0 |= VtfProcessingOptions::OPT_DECAY_R << ch;
|
|
m_vtfProcOptions.flags0 &= ~(VtfProcessingOptions::OPT_DECAY_EXP_R << ch);
|
|
m_vtfProcOptions.numDecayMips[ch] = 2;
|
|
m_vtfProcOptions.clrDecayGoal[ch] = 0;
|
|
}
|
|
}
|
|
else if ( !stricmp( pKeyValue, "alphablended" ) ) // Skip 2 mips and fade out alpha to 0
|
|
{
|
|
for( int ch = 3; ch < 4; ++ ch )
|
|
{
|
|
m_vtfProcOptions.flags0 |= VtfProcessingOptions::OPT_DECAY_R << ch;
|
|
m_vtfProcOptions.flags0 &= ~(VtfProcessingOptions::OPT_DECAY_EXP_R << ch);
|
|
m_vtfProcOptions.numDecayMips[ch] = 2;
|
|
m_vtfProcOptions.clrDecayGoal[ch] = 0;
|
|
}
|
|
}
|
|
*/
|
|
else
|
|
{
|
|
// Parse the given value:
|
|
// skip=3:r=255:g=255:b=255:a=255 - linear decay
|
|
// r=0e.75 - exponential decay targeting 0 with exponent base 0.75
|
|
|
|
int nSteps = 0; // default
|
|
|
|
for ( char const *szParse = pKeyValue; szParse; szParse = strchr( szParse, ':' ), szParse ? ++ szParse : 0 )
|
|
{
|
|
if ( char const *sz = StringAfterPrefix( szParse, "skip=" ) )
|
|
{
|
|
szParse = sz;
|
|
nSteps = atoi(sz);
|
|
}
|
|
else if ( StringHasPrefix( szParse, "r=" ) ||
|
|
StringHasPrefix( szParse, "g=" ) ||
|
|
StringHasPrefix( szParse, "b=" ) ||
|
|
StringHasPrefix( szParse, "a=" ) )
|
|
{
|
|
int ch = 0;
|
|
switch ( *szParse )
|
|
{
|
|
case 'g': case 'G': ch = 1; break;
|
|
case 'b': case 'B': ch = 2; break;
|
|
case 'a': case 'A': ch = 3; break;
|
|
}
|
|
|
|
szParse += 2;
|
|
m_vtfProcOptions.flags0 |= VtfProcessingOptions::OPT_DECAY_R << ch;
|
|
m_vtfProcOptions.flags0 &= ~(VtfProcessingOptions::OPT_DECAY_EXP_R << ch);
|
|
m_vtfProcOptions.numNotDecayMips[ch] = nSteps;
|
|
m_vtfProcOptions.clrDecayGoal[ch] = atoi( szParse );
|
|
|
|
while ( isdigit( *szParse ) )
|
|
++ szParse;
|
|
|
|
// Exponential decay
|
|
if ( ( *szParse == 'e' || *szParse == 'E' ) && ( szParse[1] == '.' ) )
|
|
{
|
|
m_vtfProcOptions.flags0 |= VtfProcessingOptions::OPT_DECAY_EXP_R << ch;
|
|
m_vtfProcOptions.fDecayExponentBase[ch] = ( float ) atof( szParse + 1 );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
printf( "Warning: invalid mipblend setting \"%s\"\n", pKeyValue );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if( !stricmp( pKeyName, "srgb" ) )
|
|
{
|
|
SetFlagValue( m_nFlags, TEXTUREFLAGS_SRGB, iValue );
|
|
}
|
|
else
|
|
{
|
|
VTexError("unrecognized option in text file - %s\n", pKeyName );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
static const char *GetSourceExtension( void )
|
|
{
|
|
switch ( g_eMode )
|
|
{
|
|
case eModePSD:
|
|
return ".psd";
|
|
case eModeTGA:
|
|
return ".tga";
|
|
case eModePFM:
|
|
return ".pfm";
|
|
default:
|
|
return ".tga";
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Computes the desired texture format based on flags
|
|
//-----------------------------------------------------------------------------
|
|
static ImageFormat ComputeDesiredImageFormat( IVTFTexture *pTexture, VTexConfigInfo_t &info )
|
|
{
|
|
bool bDUDVTarget = info.m_bNormalToDuDv || info.m_bDuDv;
|
|
bool bCopyAlphaToLuminance = info.m_bNormalToDuDv && info.m_bAlphaToLuminance;
|
|
|
|
ImageFormat targetFormat;
|
|
|
|
int nFlags = pTexture->Flags();
|
|
if ( info.m_bStripAlphaChannel )
|
|
{
|
|
nFlags &= ~( TEXTUREFLAGS_ONEBITALPHA | TEXTUREFLAGS_EIGHTBITALPHA );
|
|
}
|
|
|
|
// HDRFIXME: Need to figure out what format to use here.
|
|
if ( pTexture->Format() == IMAGE_FORMAT_RGB323232F )
|
|
{
|
|
#ifndef DEBUG_NO_COMPRESSION
|
|
if ( g_bUsedAsLaunchableDLL && !( info.m_vtfProcOptions.flags0 & VtfProcessingOptions::OPT_NOCOMPRESS ) )
|
|
{
|
|
return IMAGE_FORMAT_BGRA8888;
|
|
}
|
|
else
|
|
#endif // #ifndef DEBUG_NO_COMPRESSION
|
|
{
|
|
return IMAGE_FORMAT_RGBA16161616F;
|
|
}
|
|
}
|
|
|
|
if ( bDUDVTarget )
|
|
{
|
|
if ( bCopyAlphaToLuminance && ( nFlags & ( TEXTUREFLAGS_ONEBITALPHA | TEXTUREFLAGS_EIGHTBITALPHA ) ) )
|
|
return IMAGE_FORMAT_UVLX8888;
|
|
return IMAGE_FORMAT_UV88;
|
|
}
|
|
|
|
if ( info.m_bStripColorChannel )
|
|
{
|
|
return IMAGE_FORMAT_A8;
|
|
}
|
|
|
|
// can't compress textures that are smaller than 4x4
|
|
if( (nFlags & TEXTUREFLAGS_PROCEDURAL) ||
|
|
(info.m_vtfProcOptions.flags0 & VtfProcessingOptions::OPT_NOCOMPRESS) ||
|
|
(pTexture->Width() < 4) || (pTexture->Height() < 4) )
|
|
{
|
|
if ( nFlags & ( TEXTUREFLAGS_ONEBITALPHA | TEXTUREFLAGS_EIGHTBITALPHA ) )
|
|
{
|
|
targetFormat = IMAGE_FORMAT_BGRA8888;
|
|
}
|
|
else
|
|
{
|
|
targetFormat = IMAGE_FORMAT_BGR888;
|
|
}
|
|
}
|
|
else if( nFlags & TEXTUREFLAGS_HINT_DXT5 )
|
|
{
|
|
#ifdef DEBUG_NO_COMPRESSION
|
|
targetFormat = IMAGE_FORMAT_BGRA8888;
|
|
#else
|
|
targetFormat = IsPosix() ? IMAGE_FORMAT_BGRA8888 : IMAGE_FORMAT_DXT5; // No DXT compressor on Posix
|
|
#endif
|
|
}
|
|
else if( nFlags & TEXTUREFLAGS_EIGHTBITALPHA )
|
|
{
|
|
// compressed with alpha blending
|
|
#ifdef DEBUG_NO_COMPRESSION
|
|
targetFormat = IMAGE_FORMAT_BGRA8888;
|
|
#else
|
|
targetFormat = IsPosix() ? IMAGE_FORMAT_BGRA8888 : IMAGE_FORMAT_DXT5; // No DXT compressor on Posix
|
|
#endif
|
|
}
|
|
else if ( nFlags & TEXTUREFLAGS_ONEBITALPHA )
|
|
{
|
|
// garymcthack - fixme IMAGE_FORMAT_DXT1_ONEBITALPHA doesn't work yet.
|
|
#ifdef DEBUG_NO_COMPRESSION
|
|
targetFormat = IMAGE_FORMAT_BGRA8888;
|
|
#else
|
|
// targetFormat = IMAGE_FORMAT_DXT1_ONEBITALPHA;
|
|
targetFormat = IsPosix() ? IMAGE_FORMAT_BGRA8888 : IMAGE_FORMAT_DXT5; // No DXT compressor on Posix
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
#ifdef DEBUG_NO_COMPRESSION
|
|
targetFormat = IMAGE_FORMAT_BGR888;
|
|
#else
|
|
targetFormat = IsPosix() ? IMAGE_FORMAT_BGR888 : IMAGE_FORMAT_DXT1; // No DXT compressor on Posix
|
|
#endif
|
|
}
|
|
return targetFormat;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Computes the low res image size
|
|
//-----------------------------------------------------------------------------
|
|
void VTFGetLowResImageInfo( int cacheWidth, int cacheHeight, int *lowResImageWidth, int *lowResImageHeight,
|
|
ImageFormat *imageFormat )
|
|
{
|
|
if (cacheWidth > cacheHeight)
|
|
{
|
|
int factor = cacheWidth / LOWRESIMAGE_DIM;
|
|
if (factor > 0)
|
|
{
|
|
*lowResImageWidth = LOWRESIMAGE_DIM;
|
|
*lowResImageHeight = cacheHeight / factor;
|
|
}
|
|
else
|
|
{
|
|
*lowResImageWidth = cacheWidth;
|
|
*lowResImageHeight = cacheHeight;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int factor = cacheHeight / LOWRESIMAGE_DIM;
|
|
if (factor > 0)
|
|
{
|
|
*lowResImageHeight = LOWRESIMAGE_DIM;
|
|
*lowResImageWidth = cacheWidth / factor;
|
|
}
|
|
else
|
|
{
|
|
*lowResImageWidth = cacheWidth;
|
|
*lowResImageHeight = cacheHeight;
|
|
}
|
|
}
|
|
|
|
// Can end up with a dimension of zero for high aspect ration images.
|
|
if( *lowResImageWidth < 1 )
|
|
{
|
|
*lowResImageWidth = 1;
|
|
}
|
|
if( *lowResImageHeight < 1 )
|
|
{
|
|
*lowResImageHeight = 1;
|
|
}
|
|
*imageFormat = LOWRES_IMAGE_FORMAT;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// This method creates the low-res image and hooks it into the VTF Texture
|
|
//-----------------------------------------------------------------------------
|
|
static void CreateLowResImage( IVTFTexture *pVTFTexture )
|
|
{
|
|
int iWidth, iHeight;
|
|
ImageFormat imageFormat;
|
|
VTFGetLowResImageInfo( pVTFTexture->Width(), pVTFTexture->Height(), &iWidth, &iHeight, &imageFormat );
|
|
|
|
// Allocate the low-res image data
|
|
pVTFTexture->InitLowResImage( iWidth, iHeight, imageFormat );
|
|
|
|
// Generate the low-res image bits
|
|
if (!pVTFTexture->ConstructLowResImage())
|
|
{
|
|
VTexError( "Can't convert image from %s to %s in CalcLowResImage\n",
|
|
ImageLoader::GetName(IMAGE_FORMAT_RGBA8888), ImageLoader::GetName(imageFormat) );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Computes the source file name
|
|
//-----------------------------------------------------------------------------
|
|
void MakeSrcFileName( char *pSrcName, unsigned int flags, const char *pFullNameWithoutExtension, int frameID,
|
|
int faceID, int z, bool isCubeMap, int startFrame, int endFrame, bool bNormalToDUDV )
|
|
{
|
|
bool bAnimated = !( startFrame == -1 || endFrame == -1 );
|
|
|
|
char tempBuf[512];
|
|
if( bNormalToDUDV )
|
|
{
|
|
char *pNormalString = Q_stristr( ( char * )pFullNameWithoutExtension, "_dudv" );
|
|
if( pNormalString )
|
|
{
|
|
Q_strncpy( tempBuf, pFullNameWithoutExtension, sizeof(tempBuf) );
|
|
char *pNormalString = Q_stristr( tempBuf, "_dudv" );
|
|
Q_strcpy( pNormalString, "_normal" );
|
|
pFullNameWithoutExtension = tempBuf;
|
|
}
|
|
else
|
|
{
|
|
Assert( Q_stristr( ( char * )pFullNameWithoutExtension, "_dudv" ) );
|
|
}
|
|
}
|
|
|
|
if( bAnimated )
|
|
{
|
|
if( isCubeMap )
|
|
{
|
|
Assert( z == -1 );
|
|
sprintf( pSrcName, "%s%s%03d%s", pFullNameWithoutExtension, g_CubemapFacingNames[faceID], frameID + startFrame, GetSourceExtension() );
|
|
}
|
|
else
|
|
{
|
|
if ( z == -1 )
|
|
{
|
|
sprintf( pSrcName, "%s%03d%s", pFullNameWithoutExtension, frameID + startFrame, GetSourceExtension() );
|
|
}
|
|
else
|
|
{
|
|
sprintf( pSrcName, "%s%03d_z%03d%s", pFullNameWithoutExtension, z, frameID + startFrame, GetSourceExtension() );
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( isCubeMap )
|
|
{
|
|
Assert( z == -1 );
|
|
sprintf( pSrcName, "%s%s%s", pFullNameWithoutExtension, g_CubemapFacingNames[faceID], GetSourceExtension() );
|
|
}
|
|
else
|
|
{
|
|
if ( z == -1 )
|
|
{
|
|
sprintf( pSrcName, "%s%s", pFullNameWithoutExtension, GetSourceExtension() );
|
|
}
|
|
else
|
|
{
|
|
sprintf( pSrcName, "%s_z%03d%s", pFullNameWithoutExtension, z, GetSourceExtension() );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void ComputeBufferHash( void const *pvBuffer, size_t numBytes, CRC32_t &uiHashUpdate )
|
|
{
|
|
CRC32_ProcessBuffer( &uiHashUpdate, pvBuffer, numBytes );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Loads a file into a UTLBuffer,
|
|
// also computes the hash of the buffer.
|
|
//-----------------------------------------------------------------------------
|
|
static bool LoadFile( const char *pFileName, CUtlBuffer &buf, bool bFailOnError, CRC32_t *puiHash )
|
|
{
|
|
FILE *fp = fopen( pFileName, "rb" );
|
|
if (!fp)
|
|
{
|
|
if ( bFailOnError )
|
|
VTexError( "Can't open: \"%s\"\n", pFileName );
|
|
|
|
return false;
|
|
}
|
|
|
|
fseek( fp, 0, SEEK_END );
|
|
int nFileLength = ftell( fp );
|
|
fseek( fp, 0, SEEK_SET );
|
|
|
|
buf.EnsureCapacity( nFileLength );
|
|
int nBytesRead = fread( buf.Base(), 1, nFileLength, fp );
|
|
fclose( fp );
|
|
|
|
buf.SeekPut( CUtlBuffer::SEEK_HEAD, nBytesRead );
|
|
|
|
{ CP4AutoAddFile autop4( pFileName ); /* add loaded file to P4 */ }
|
|
|
|
// Auto-compute buffer hash if necessary
|
|
if ( puiHash )
|
|
ComputeBufferHash( buf.Base(), nBytesRead, *puiHash );
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Creates a texture the size of the PSD image stored in the buffer
|
|
//-----------------------------------------------------------------------------
|
|
static void InitializeSrcTexture_PSD( IVTFTexture *pTexture, const char *pInputFileName,
|
|
CUtlBuffer &psdBuffer, int nDepth, int nFrameCount,
|
|
const VTexConfigInfo_t &info )
|
|
{
|
|
int nWidth, nHeight;
|
|
ImageFormat imageFormat;
|
|
float flSrcGamma;
|
|
bool ok = PSDGetInfo( psdBuffer, &nWidth, &nHeight, &imageFormat, &flSrcGamma );
|
|
if (!ok)
|
|
{
|
|
Error( "PSD %s is bogus!\n", pInputFileName );
|
|
}
|
|
nWidth /= info.m_nReduceX;
|
|
nHeight /= info.m_nReduceY;
|
|
|
|
|
|
if (!pTexture->Init( nWidth, nHeight, nDepth, IMAGE_FORMAT_DEFAULT, info.m_nFlags, nFrameCount ))
|
|
{
|
|
Error( "Error initializing texture %s\n", pInputFileName );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Creates a texture the size of the TGA image stored in the buffer
|
|
//-----------------------------------------------------------------------------
|
|
static void InitializeSrcTexture_TGA( IVTFTexture *pTexture, const char *pInputFileName,
|
|
CUtlBuffer &tgaBuffer, int nDepth, int nFrameCount,
|
|
const VTexConfigInfo_t &info )
|
|
{
|
|
int nWidth, nHeight;
|
|
ImageFormat imageFormat;
|
|
float flSrcGamma;
|
|
bool ok = TGALoader::GetInfo( tgaBuffer, &nWidth, &nHeight, &imageFormat, &flSrcGamma );
|
|
if (!ok)
|
|
{
|
|
Error( "TGA %s is bogus!\n", pInputFileName );
|
|
}
|
|
nWidth /= info.m_nReduceX;
|
|
nHeight /= info.m_nReduceY;
|
|
|
|
if (!pTexture->Init( nWidth, nHeight, nDepth, IMAGE_FORMAT_DEFAULT, info.m_nFlags, nFrameCount ))
|
|
{
|
|
Error( "Error initializing texture %s\n", pInputFileName );
|
|
}
|
|
}
|
|
|
|
|
|
// HDRFIXME: Put this somewhere better than this.
|
|
// This reads an integer from a binary CUtlBuffer.
|
|
static int ReadIntFromUtlBuffer( CUtlBuffer &buf )
|
|
{
|
|
int val = 0;
|
|
int c;
|
|
while( buf.IsValid() )
|
|
{
|
|
c = buf.GetChar();
|
|
if( c >= '0' && c <= '9' )
|
|
{
|
|
val = val * 10 + ( c - '0' );
|
|
}
|
|
else
|
|
{
|
|
buf.SeekGet( CUtlBuffer::SEEK_CURRENT, -1 );
|
|
break;
|
|
}
|
|
}
|
|
return val;
|
|
}
|
|
|
|
static inline bool IsWhitespace( char c )
|
|
{
|
|
return c == ' ' || c == '\t' || c == 10;
|
|
}
|
|
|
|
static void EatWhiteSpace( CUtlBuffer &buf )
|
|
{
|
|
while( buf.IsValid() )
|
|
{
|
|
int c = buf.GetChar();
|
|
if( !IsWhitespace( c ) )
|
|
{
|
|
buf.SeekGet( CUtlBuffer::SEEK_CURRENT, -1 );
|
|
return;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Creates a texture the size of the PFM image stored in the buffer
|
|
//-----------------------------------------------------------------------------
|
|
static void InitializeSrcTexture_PFM( IVTFTexture *pTexture, const char *pInputFileName,
|
|
CUtlBuffer &fileBuffer, int nDepth, int nFrameCount,
|
|
const VTexConfigInfo_t &info )
|
|
{
|
|
fileBuffer.SeekGet( CUtlBuffer::SEEK_HEAD, 0 );
|
|
if( fileBuffer.GetChar() != 'P' )
|
|
{
|
|
Assert( 0 );
|
|
return;
|
|
}
|
|
if( fileBuffer.GetChar() != 'F' )
|
|
{
|
|
Assert( 0 );
|
|
return;
|
|
}
|
|
if( fileBuffer.GetChar() != 0xa )
|
|
{
|
|
Assert( 0 );
|
|
return;
|
|
}
|
|
int nWidth, nHeight;
|
|
nWidth = ReadIntFromUtlBuffer( fileBuffer );
|
|
EatWhiteSpace( fileBuffer );
|
|
nHeight = ReadIntFromUtlBuffer( fileBuffer );
|
|
|
|
// // eat crap until the next newline
|
|
// while( fileBuffer.GetChar() != 0xa )
|
|
// {
|
|
// }
|
|
|
|
nWidth /= info.m_nReduceX;
|
|
|
|
nHeight /= info.m_nReduceY;
|
|
|
|
|
|
if (!pTexture->Init( nWidth, nHeight, nDepth, IMAGE_FORMAT_RGB323232F, info.m_nFlags, nFrameCount ))
|
|
{
|
|
Error( "Error initializing texture %s\n", pInputFileName );
|
|
}
|
|
}
|
|
|
|
static void InitializeSrcTexture( IVTFTexture *pTexture, const char *pInputFileName,
|
|
CUtlBuffer &tgaBuffer, int nDepth, int nFrameCount,
|
|
const VTexConfigInfo_t &info )
|
|
{
|
|
switch ( g_eMode )
|
|
{
|
|
case eModePSD:
|
|
InitializeSrcTexture_PSD( pTexture, pInputFileName, tgaBuffer, nDepth, nFrameCount, info );
|
|
break;
|
|
case eModeTGA:
|
|
InitializeSrcTexture_TGA( pTexture, pInputFileName, tgaBuffer, nDepth, nFrameCount, info );
|
|
break;
|
|
case eModePFM:
|
|
InitializeSrcTexture_PFM( pTexture, pInputFileName, tgaBuffer, nDepth, nFrameCount, info );
|
|
break;
|
|
}
|
|
}
|
|
|
|
#define DISTANCE_CODE_ALPHA_INOUT_THRESHOLD 10
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Loads a face from a PSD image
|
|
//-----------------------------------------------------------------------------
|
|
static bool LoadFaceFromPSD( IVTFTexture *pTexture, CUtlBuffer &psdBuffer, int z, int nFrame, int nFace, float flGamma, const VTexConfigInfo_t &info )
|
|
{
|
|
// NOTE: This only works because all mip levels are stored sequentially
|
|
// in memory, starting with the highest mip level. It also only works
|
|
// because the VTF Texture store *all* mip levels down to 1x1
|
|
|
|
// Get the information from the file...
|
|
int nWidth, nHeight;
|
|
ImageFormat imageFormat;
|
|
float flSrcGamma;
|
|
bool ok = PSDGetInfo( psdBuffer, &nWidth, &nHeight, &imageFormat, &flSrcGamma );
|
|
if (!ok)
|
|
return false;
|
|
|
|
// Seek back so PSDLoader can see the psd header...
|
|
psdBuffer.SeekGet( CUtlBuffer::SEEK_HEAD, 0 );
|
|
|
|
// Load the psd and create all mipmap levels
|
|
unsigned char *pDestBits = pTexture->ImageData( nFrame, nFace, 0, 0, 0, z );
|
|
|
|
if ( ( info.m_bAlphaToDistance ) ||
|
|
( nWidth != pTexture->Width() ) ||
|
|
( nHeight != pTexture->Height() ) )
|
|
{
|
|
// Load into temp
|
|
Bitmap_t bmPsdData;
|
|
ok = PSDReadFileRGBA8888( psdBuffer, bmPsdData );
|
|
if ( !ok )
|
|
return false;
|
|
|
|
CUtlMemory<uint8> tmpDest( 0, pTexture->Width() * pTexture->Height() * 4 );
|
|
|
|
ImageLoader::ResampleInfo_t resInfo;
|
|
resInfo.m_pSrc = bmPsdData.GetBits();
|
|
resInfo.m_pDest = tmpDest.Base();
|
|
resInfo.m_nSrcWidth = nWidth;
|
|
resInfo.m_nSrcHeight = nHeight;
|
|
resInfo.m_nDestWidth = pTexture->Width();
|
|
resInfo.m_nDestHeight = pTexture->Height();
|
|
resInfo.m_flSrcGamma = flGamma;
|
|
resInfo.m_flDestGamma = flGamma;
|
|
if (info.m_vtfProcOptions.flags0 & VtfProcessingOptions::OPT_FILTER_NICE )
|
|
{
|
|
resInfo.m_nFlags |= ImageLoader::RESAMPLE_NICE_FILTER;
|
|
}
|
|
|
|
ResampleRGBA8888( resInfo );
|
|
|
|
if ( info.m_bAlphaToDistance )
|
|
{
|
|
float flMaxRad=info.m_flDistanceSpread*2.0*max(info.m_nReduceX,info.m_nReduceY);
|
|
int nSearchRad=ceil(flMaxRad);
|
|
bool bWarnEdges = false;
|
|
// now, do alpha to distance coded stuff
|
|
ImageFormatInfo_t fmtInfo=ImageLoader::ImageFormatInfo( pTexture->Format() );
|
|
if ( fmtInfo.m_NumAlphaBits == 0 )
|
|
{
|
|
VTexWarning( "%s: alpha to distance asked for but no alpha channel.\n", info.m_SrcName );
|
|
}
|
|
else
|
|
{
|
|
for(int x=0; x < pTexture->Width(); x++ )
|
|
{
|
|
for(int y=0; y < pTexture->Height(); y++ )
|
|
{
|
|
// map to original image coords
|
|
int nOrig_x=FLerp(0,nWidth-1,0,pTexture->Width()-1,x);
|
|
int nOrig_y=FLerp(0,nHeight-1,0,pTexture->Height()-1,y);
|
|
|
|
uint8 nOrigAlpha = bmPsdData.GetColor(nOrig_x, nOrig_y).a();
|
|
bool bInOrOut=nOrigAlpha > DISTANCE_CODE_ALPHA_INOUT_THRESHOLD;
|
|
|
|
float flClosest_Dist=1.0e23;
|
|
for(int iy=-nSearchRad; iy <= nSearchRad; iy++ )
|
|
{
|
|
for(int ix=-nSearchRad; ix <= nSearchRad; ix++ )
|
|
{
|
|
int cx=max( 0, min( nWidth-1, ix + nOrig_x ) );
|
|
int cy=max( 0, min( nHeight-1, iy + nOrig_y ) );
|
|
|
|
uint8 alphaValue = bmPsdData.GetColor(cx, cy).a();
|
|
bool bIn =( alphaValue > DISTANCE_CODE_ALPHA_INOUT_THRESHOLD );
|
|
if ( bInOrOut != bIn ) // transition?
|
|
{
|
|
float flTryDist = sqrt( (float) (ix*ix+iy*iy) );
|
|
flClosest_Dist = min( flClosest_Dist, flTryDist );
|
|
}
|
|
}
|
|
}
|
|
|
|
// now, map signed distance to alpha value
|
|
float flOutDist = min( 0.5f, FLerp( 0, .5, 0, flMaxRad, flClosest_Dist ) );
|
|
if ( ! bInOrOut )
|
|
{
|
|
// negative distance
|
|
flOutDist = -flOutDist;
|
|
}
|
|
uint8 &nOutAlpha= tmpDest[3+4*(x+pTexture->Width()*y )];
|
|
nOutAlpha = min( 255.0, 255.0*( 0.5+flOutDist ) );
|
|
if ( ( nOutAlpha != 0 ) &&
|
|
(
|
|
( x == 0 ) ||
|
|
( y == 0 ) ||
|
|
( x == pTexture->Width()-1 ) ||
|
|
( y == pTexture->Height()-1 ) ) )
|
|
{
|
|
bWarnEdges = true;
|
|
nOutAlpha = 0; // force it.
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( bWarnEdges )
|
|
{
|
|
VTexWarning( "%s: There are non-zero distance pixels along the image edge. You may need"
|
|
" to reduce your distance spread or reduce the image less"
|
|
" or add a border to the image.\n",
|
|
info.m_SrcName );
|
|
}
|
|
}
|
|
|
|
|
|
// now, store in dest
|
|
ImageLoader::ConvertImageFormat( tmpDest.Base(), IMAGE_FORMAT_RGBA8888, pDestBits,
|
|
pTexture->Format(), pTexture->Width(), pTexture->Height(),
|
|
0, 0 );
|
|
return true;
|
|
|
|
}
|
|
else
|
|
{
|
|
// Read the PSD file into a bitmap
|
|
Bitmap_t bmPsdData;
|
|
ok = PSDReadFileRGBA8888( psdBuffer, bmPsdData );
|
|
if ( ok )
|
|
{
|
|
memcpy( pDestBits, bmPsdData.GetBits(), bmPsdData.Height() * bmPsdData.Stride() );
|
|
}
|
|
return ok;
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Loads a face from a TGA image
|
|
//-----------------------------------------------------------------------------
|
|
static bool LoadFaceFromTGA( IVTFTexture *pTexture, CUtlBuffer &tgaBuffer, int z, int nFrame, int nFace, float flGamma, const VTexConfigInfo_t &info )
|
|
{
|
|
// NOTE: This only works because all mip levels are stored sequentially
|
|
// in memory, starting with the highest mip level. It also only works
|
|
// because the VTF Texture store *all* mip levels down to 1x1
|
|
|
|
// Get the information from the file...
|
|
int nWidth, nHeight;
|
|
ImageFormat imageFormat;
|
|
float flSrcGamma;
|
|
bool ok = TGALoader::GetInfo( tgaBuffer, &nWidth, &nHeight, &imageFormat, &flSrcGamma );
|
|
if (!ok)
|
|
return false;
|
|
|
|
// Seek back so TGALoader::Load can see the tga header...
|
|
tgaBuffer.SeekGet( CUtlBuffer::SEEK_HEAD, 0 );
|
|
|
|
// Load the tga and create all mipmap levels
|
|
unsigned char *pDestBits = pTexture->ImageData( nFrame, nFace, 0, 0, 0, z );
|
|
|
|
if ( ( info.m_bAlphaToDistance ) ||
|
|
( nWidth != pTexture->Width() ) ||
|
|
( nHeight != pTexture->Height() ) )
|
|
{
|
|
// load into temp and resample
|
|
CUtlMemory<uint8> tmpImage( 0, nWidth*nHeight*4 );
|
|
if ( ! TGALoader::Load( tmpImage.Base(), tgaBuffer, nWidth,
|
|
nHeight, IMAGE_FORMAT_RGBA8888, flGamma, false ) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
CUtlMemory<uint8> tmpDest( 0, pTexture->Width() * pTexture->Height() *4 );
|
|
|
|
ImageLoader::ResampleInfo_t resInfo;
|
|
resInfo.m_pSrc = tmpImage.Base();
|
|
resInfo.m_pDest = tmpDest.Base();
|
|
resInfo.m_nSrcWidth = nWidth;
|
|
resInfo.m_nSrcHeight = nHeight;
|
|
resInfo.m_nDestWidth = pTexture->Width();
|
|
resInfo.m_nDestHeight = pTexture->Height();
|
|
resInfo.m_flSrcGamma = flGamma;
|
|
resInfo.m_flDestGamma = flGamma;
|
|
if (info.m_vtfProcOptions.flags0 & VtfProcessingOptions::OPT_FILTER_NICE )
|
|
{
|
|
resInfo.m_nFlags |= ImageLoader::RESAMPLE_NICE_FILTER;
|
|
}
|
|
|
|
ResampleRGBA8888( resInfo );
|
|
|
|
if ( info.m_bAlphaToDistance )
|
|
{
|
|
float flMaxRad=info.m_flDistanceSpread*2.0*max(info.m_nReduceX,info.m_nReduceY);
|
|
int nSearchRad=ceil(flMaxRad);
|
|
bool bWarnEdges = false;
|
|
// now, do alpha to distance coded stuff
|
|
ImageFormatInfo_t fmtInfo=ImageLoader::ImageFormatInfo( pTexture->Format() );
|
|
if ( fmtInfo.m_NumAlphaBits == 0 )
|
|
{
|
|
VTexWarning( "%s: alpha to distance asked for but no alpha channel.\n", info.m_SrcName );
|
|
}
|
|
else
|
|
{
|
|
for(int x=0; x < pTexture->Width(); x++ )
|
|
{
|
|
for(int y=0; y < pTexture->Height(); y++ )
|
|
{
|
|
// map to original image coords
|
|
int nOrig_x=FLerp(0,nWidth-1,0,pTexture->Width()-1,x);
|
|
int nOrig_y=FLerp(0,nHeight-1,0,pTexture->Height()-1,y);
|
|
|
|
uint8 nOrigAlpha=tmpImage[3+4*(nOrig_x+nWidth*nOrig_y)];
|
|
bool bInOrOut=nOrigAlpha > DISTANCE_CODE_ALPHA_INOUT_THRESHOLD;
|
|
|
|
float flClosest_Dist=1.0e23;
|
|
for(int iy=-nSearchRad; iy <= nSearchRad; iy++ )
|
|
{
|
|
for(int ix=-nSearchRad; ix <= nSearchRad; ix++ )
|
|
{
|
|
int cx=max( 0, min( nWidth-1, ix + nOrig_x ) );
|
|
int cy=max( 0, min( nHeight-1, iy + nOrig_y ) );
|
|
|
|
int nOffset = 3+ 4 * ( cx + cy * nWidth );
|
|
uint8 alphaValue = tmpImage[nOffset];
|
|
bool bIn =( alphaValue > DISTANCE_CODE_ALPHA_INOUT_THRESHOLD );
|
|
if ( bInOrOut != bIn ) // transition?
|
|
{
|
|
float flTryDist = sqrt( (float) (ix*ix+iy*iy) );
|
|
flClosest_Dist = min( flClosest_Dist, flTryDist );
|
|
}
|
|
}
|
|
}
|
|
|
|
// now, map signed distance to alpha value
|
|
float flOutDist = min( 0.5f, FLerp( 0, .5, 0, flMaxRad, flClosest_Dist ) );
|
|
if ( ! bInOrOut )
|
|
{
|
|
// negative distance
|
|
flOutDist = -flOutDist;
|
|
}
|
|
uint8 &nOutAlpha= tmpDest[3+4*(x+pTexture->Width()*y )];
|
|
nOutAlpha = min( 255.0, 255.0*( 0.5+flOutDist ) );
|
|
if ( ( nOutAlpha != 0 ) &&
|
|
(
|
|
( x == 0 ) ||
|
|
( y == 0 ) ||
|
|
( x == pTexture->Width()-1 ) ||
|
|
( y == pTexture->Height()-1 ) ) )
|
|
{
|
|
bWarnEdges = true;
|
|
nOutAlpha = 0; // force it.
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( bWarnEdges )
|
|
{
|
|
VTexWarning( "%s: There are non-zero distance pixels along the image edge. You may need"
|
|
" to reduce your distance spread or reduce the image less"
|
|
" or add a border to the image.\n",
|
|
info.m_SrcName );
|
|
}
|
|
}
|
|
|
|
|
|
// now, store in dest
|
|
ImageLoader::ConvertImageFormat( tmpDest.Base(), IMAGE_FORMAT_RGBA8888, pDestBits,
|
|
pTexture->Format(), pTexture->Width(), pTexture->Height(),
|
|
0, 0 );
|
|
return true;
|
|
|
|
}
|
|
else
|
|
{
|
|
return TGALoader::Load( pDestBits, tgaBuffer, pTexture->Width(),
|
|
pTexture->Height(), pTexture->Format(), flGamma, false );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Loads a face from a PFM image
|
|
//-----------------------------------------------------------------------------
|
|
// HDRFIXME: How is this different from InitializeSrcTexture_PFM?
|
|
static bool LoadFaceFromPFM( IVTFTexture *pTexture, CUtlBuffer &fileBuffer, int z, int nFrame,
|
|
int nFace, float flGamma, const VTexConfigInfo_t &info )
|
|
{
|
|
fileBuffer.SeekGet( CUtlBuffer::SEEK_HEAD, 0 );
|
|
if( fileBuffer.GetChar() != 'P' )
|
|
{
|
|
Assert( 0 );
|
|
return false;
|
|
}
|
|
if( fileBuffer.GetChar() != 'F' )
|
|
{
|
|
Assert( 0 );
|
|
return false;
|
|
}
|
|
if( fileBuffer.GetChar() != 0xa )
|
|
{
|
|
Assert( 0 );
|
|
return false;
|
|
}
|
|
int nWidth, nHeight;
|
|
nWidth = ReadIntFromUtlBuffer( fileBuffer );
|
|
EatWhiteSpace( fileBuffer );
|
|
nHeight = ReadIntFromUtlBuffer( fileBuffer );
|
|
|
|
// eat crap until the next newline
|
|
while( fileBuffer.IsValid() && fileBuffer.GetChar() != 0xa )
|
|
{
|
|
}
|
|
// eat crap until the next newline
|
|
while( fileBuffer.IsValid() && fileBuffer.GetChar() != 0xa )
|
|
{
|
|
}
|
|
Assert( ImageLoader::SizeInBytes( pTexture->Format() ) == 3 * sizeof( float ) );
|
|
|
|
// Load the pfm and create all mipmap levels
|
|
float *pDestBits = ( float * )pTexture->ImageData( nFrame, nFace, 0, 0, 0, z );
|
|
|
|
int y;
|
|
for( y = nHeight-1; y >= 0; y-- )
|
|
{
|
|
Assert( fileBuffer.IsValid() );
|
|
fileBuffer.Get( pDestBits + y * nWidth * 3, nWidth * 3 * sizeof( float ) );
|
|
for(int x=0;x<nWidth*3;x++)
|
|
pDestBits[x+y*nWidth*3]*=info.m_pfmscale;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static bool LoadFaceFromX( IVTFTexture *pTexture, CUtlBuffer &tgaBuffer, int z, int nFrame, int nFace,
|
|
float flGamma, const VTexConfigInfo_t &info )
|
|
{
|
|
switch ( g_eMode )
|
|
{
|
|
case eModePSD:
|
|
return LoadFaceFromPSD( pTexture, tgaBuffer, z, nFrame, nFace, flGamma, info );
|
|
break;
|
|
case eModeTGA:
|
|
return LoadFaceFromTGA( pTexture, tgaBuffer, z, nFrame, nFace, flGamma, info );
|
|
break;
|
|
case eModePFM:
|
|
return LoadFaceFromPFM( pTexture, tgaBuffer, z, nFrame, nFace, flGamma, info );
|
|
break;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
static bool LoadFace( IVTFTexture *pTexture, CUtlBuffer &tgaBuffer, int z, int nFrame, int nFace,
|
|
float flGamma, const VTexConfigInfo_t &info )
|
|
{
|
|
if ( !LoadFaceFromX( pTexture, tgaBuffer, z, nFrame, nFace, flGamma, info ) )
|
|
return false;
|
|
|
|
// Restricting number of channels by painting white into the rest
|
|
if ( info.m_numChannelsMax < 1 || info.m_numChannelsMax > 4 )
|
|
{
|
|
VTexWarning( "%s: Invalid setting restricting number of channels to %d, discarded!\n", info.m_SrcName, info.m_numChannelsMax );
|
|
}
|
|
else if ( info.m_numChannelsMax < 4 )
|
|
{
|
|
if ( 4 != ImageLoader::SizeInBytes( pTexture->Format() ) )
|
|
{
|
|
VTexWarning( "%s: Channels restricted to %d, but cannot fill white"
|
|
" because pixel format is %d (size in bytes %d)!"
|
|
" Proceeding with unmodified channels.\n",
|
|
info.m_SrcName,
|
|
info.m_numChannelsMax, pTexture->Format(), ImageLoader::SizeInBytes( pTexture->Format() ) );
|
|
Assert( 0 );
|
|
}
|
|
else
|
|
{
|
|
// Fill other channels with white
|
|
|
|
unsigned char *pDestBits = pTexture->ImageData( nFrame, nFace, 0, 0, 0, z );
|
|
int nWidth = pTexture->Width();
|
|
int nHeight = pTexture->Height();
|
|
|
|
int nPaintOff = info.m_numChannelsMax;
|
|
int nPaintBytes = 4 - nPaintOff;
|
|
|
|
pDestBits += nPaintOff;
|
|
|
|
for( int j = 0; j < nHeight; ++ j )
|
|
{
|
|
for ( int k = 0; k < nWidth; ++ k, pDestBits += 4 )
|
|
{
|
|
memset( pDestBits, 0xFF, nPaintBytes );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Loads source image data
|
|
//-----------------------------------------------------------------------------
|
|
static bool LoadSourceImages( IVTFTexture *pTexture, const char *pFullNameWithoutExtension,
|
|
bool *pbGenerateSphereMaps,
|
|
VTexConfigInfo_t &info )
|
|
{
|
|
static char pSrcName[1024];
|
|
|
|
bool bGenerateSpheremaps = false;
|
|
|
|
// The input file name here is simply for error reporting
|
|
char *pInputFileName = ( char * )stackalloc( strlen( pFullNameWithoutExtension ) + strlen( GetSourceExtension() ) + 1 );
|
|
strcpy( pInputFileName, pFullNameWithoutExtension );
|
|
strcat( pInputFileName, GetSourceExtension() );
|
|
|
|
int nFrameCount;
|
|
bool bAnimated = !( info.m_nStartFrame == -1 || info.m_nEndFrame == -1 );
|
|
if( !bAnimated )
|
|
{
|
|
nFrameCount = 1;
|
|
}
|
|
else
|
|
{
|
|
nFrameCount = info.m_nEndFrame - info.m_nStartFrame + 1;
|
|
}
|
|
|
|
bool bIsCubeMap = (info.m_nFlags & TEXTUREFLAGS_ENVMAP) != 0;
|
|
bool bIsVolumeTexture = ( info.m_nVolumeTextureDepth > 1 );
|
|
|
|
// Iterate over all faces of all frames
|
|
int nFaceCount = bIsCubeMap ? CUBEMAP_FACE_COUNT : 1;
|
|
for( int iFrame = 0; iFrame < nFrameCount; ++iFrame )
|
|
{
|
|
for( int iFace = 0; iFace < nFaceCount; ++iFace )
|
|
{
|
|
for ( int z = 0; z < info.m_nVolumeTextureDepth; ++z )
|
|
{
|
|
// Generate the filename to load....
|
|
MakeSrcFileName( pSrcName, info.m_nFlags, pFullNameWithoutExtension,
|
|
iFrame, iFace, bIsVolumeTexture ? z : -1, bIsCubeMap, info.m_nStartFrame, info.m_nEndFrame, info.m_bNormalToDuDv );
|
|
|
|
// Don't fail if the 7th iFace of a cubemap isn't loaded...
|
|
// that just means that we're gonna have to build the spheremap ourself.
|
|
bool bFailOnError = !bIsCubeMap || (iFace != CUBEMAP_FACE_SPHEREMAP);
|
|
|
|
// Load the TGA from disk...
|
|
CUtlBuffer tgaBuffer;
|
|
if ( !LoadFile( pSrcName, tgaBuffer, bFailOnError,
|
|
( g_eMode != eModePSD ) ? &info.m_uiInputHash : NULL ) )
|
|
{
|
|
// If we want to fail on error and VTexError didn't abort then
|
|
// simply notify the caller that we failed
|
|
if ( bFailOnError )
|
|
return false;
|
|
|
|
// The only other way we can get here is if LoadFile tried to load a spheremap and failed
|
|
bGenerateSpheremaps = true;
|
|
continue;
|
|
}
|
|
|
|
// Initialize the VTF Texture here if we haven't already....
|
|
// Note that we have to do it here because we have to get the width + height from the file
|
|
if (!pTexture->ImageData())
|
|
{
|
|
InitializeSrcTexture( pTexture, pSrcName, tgaBuffer, info.m_nVolumeTextureDepth, nFrameCount, info );
|
|
|
|
// Re-seek back to the front of the buffer so LoadFaceFromTGA works
|
|
tgaBuffer.SeekGet( CUtlBuffer::SEEK_HEAD, 0 );
|
|
}
|
|
|
|
strcpy( info.m_SrcName, pSrcName );
|
|
// NOTE: This here will generate all mip levels of the source image
|
|
if (!LoadFace( pTexture, tgaBuffer, z, iFrame, iFace, 2.2, info ))
|
|
{
|
|
Error( "Error loading texture %s\n", pInputFileName );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( pbGenerateSphereMaps )
|
|
{
|
|
*pbGenerateSphereMaps = bGenerateSpheremaps;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void PreprocessSkyBox( char *pFullNameWithoutExtension, int *iSkyboxFace )
|
|
{
|
|
// When we get here, it means that we're processing one face of a skybox, but we're going to
|
|
// load all the faces and treat it as a cubemap so we can do the edge matching.
|
|
|
|
// Since they passed in only one face of the skybox, there's a 2 letter extension we want to get rid of.
|
|
int len = strlen( pFullNameWithoutExtension );
|
|
if ( len >= 3 )
|
|
{
|
|
// Make sure there really is a 2 letter extension.
|
|
char *pEnd = &pFullNameWithoutExtension[ len - 2 ];
|
|
*iSkyboxFace = -1;
|
|
for ( int i=0; i < ARRAYSIZE( g_CubemapFacingNames ); i++ )
|
|
{
|
|
if ( stricmp( pEnd, g_CubemapFacingNames[i] ) == 0 )
|
|
{
|
|
*iSkyboxFace = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Cut off the 2 letter extension.
|
|
if ( *iSkyboxFace != -1 )
|
|
{
|
|
pEnd[0] = 0;
|
|
return;
|
|
}
|
|
}
|
|
|
|
Error( "PreprocessSkyBox: filename %s doesn't have a proper extension (bk, dn, rt, etc..)\n", pFullNameWithoutExtension );
|
|
}
|
|
|
|
|
|
// Right now, we've got a full cubemap, and we want to return the one face of the
|
|
// skybox that we're supposed to be processing.
|
|
IVTFTexture* PostProcessSkyBox( IVTFTexture *pTexture, int iSkyboxFace )
|
|
{
|
|
int nFlags = pTexture->Flags();
|
|
Assert( nFlags & TEXTUREFLAGS_ENVMAP ); // Should have been treated as an envmap till now.
|
|
nFlags &= ~TEXTUREFLAGS_ENVMAP; // But it ends now!
|
|
|
|
IVTFTexture *pRet = CreateVTFTexture();
|
|
if ( !pRet->Init( pTexture->Width(), pTexture->Height(), 1, pTexture->Format(), nFlags, pTexture->FrameCount() ) )
|
|
Error( "PostProcessSkyBox: IVTFTexture::Init() failed.\n" );
|
|
|
|
// Now just dump the data for the face we want to keep.
|
|
int nMips = min( pTexture->MipCount(), pRet->MipCount() );
|
|
for ( int iMip=0; iMip < nMips; iMip++ )
|
|
{
|
|
int mipSize = pTexture->ComputeMipSize( iMip );
|
|
if ( pRet->ComputeMipSize( iMip ) != mipSize )
|
|
{
|
|
Error( "PostProcessSkyBox: ComputeMipSize differs (src=%d, dest=%d)\n", mipSize, pRet->ComputeMipSize( iMip ) );
|
|
}
|
|
|
|
for ( int iFrame=0; iFrame < pTexture->FrameCount(); iFrame++ )
|
|
{
|
|
unsigned char *pDest = pRet->ImageData( iFrame, 0, iMip );
|
|
const unsigned char *pSrc = pTexture->ImageData( iFrame, iSkyboxFace, iMip );
|
|
memcpy( pDest, pSrc, mipSize );
|
|
}
|
|
}
|
|
|
|
// Note: there are a few things that don't get copied here, like alpha test threshold
|
|
// and bumpscale, but we shouldn't need those for skyboxes anyway.
|
|
|
|
// Get rid of the full cubemap one and return the single-face one.
|
|
DestroyVTFTexture( pTexture );
|
|
return pRet;
|
|
}
|
|
|
|
|
|
void MakeDirHier( const char *pPath )
|
|
{
|
|
#ifdef POSIX
|
|
#define mkdir(s) mkdir(s, S_IRWXU | S_IRWXG | S_IRWXO )
|
|
#endif
|
|
char temp[1024];
|
|
Q_strncpy( temp, pPath, 1024 );
|
|
int i;
|
|
for( i = 0; i < strlen( temp ); i++ )
|
|
{
|
|
if( temp[i] == '/' || temp[i] == '\\' )
|
|
{
|
|
temp[i] = '\0';
|
|
// DebugOut( "mkdir( %s )\n", temp );
|
|
mkdir( temp );
|
|
temp[i] = CORRECT_PATH_SEPARATOR;
|
|
}
|
|
}
|
|
// DebugOut( "mkdir( %s )\n", temp );
|
|
mkdir( temp );
|
|
}
|
|
|
|
|
|
static uint8 GetClampingValue( int nClampSize )
|
|
{
|
|
if ( nClampSize <= 0 )
|
|
return 30; // ~1 billion
|
|
int nRet = 0;
|
|
while ( nClampSize > 1 )
|
|
{
|
|
nClampSize >>= 1;
|
|
nRet++;
|
|
}
|
|
return nRet;
|
|
}
|
|
|
|
static void SetTextureLodData( IVTFTexture *pTexture, VTexConfigInfo_t const &info )
|
|
{
|
|
if (
|
|
( info.m_nMaxDimensionX > 0 && info.m_nMaxDimensionX < pTexture->Width() ) ||
|
|
( info.m_nMaxDimensionY > 0 && info.m_nMaxDimensionY < pTexture->Height() ) ||
|
|
( info.m_nMaxDimensionX_360 > 0 && info.m_nMaxDimensionX_360 < pTexture->Width() ) ||
|
|
( info.m_nMaxDimensionY_360 > 0 && info.m_nMaxDimensionY_360 < pTexture->Height() )
|
|
)
|
|
{
|
|
TextureLODControlSettings_t lodChunk;
|
|
memset( &lodChunk, 0, sizeof( lodChunk ) );
|
|
lodChunk.m_ResolutionClampX = GetClampingValue( info.m_nMaxDimensionX );
|
|
lodChunk.m_ResolutionClampY = GetClampingValue( info.m_nMaxDimensionY );
|
|
lodChunk.m_ResolutionClampX_360 = GetClampingValue( info.m_nMaxDimensionX_360 );
|
|
lodChunk.m_ResolutionClampY_360 = GetClampingValue( info.m_nMaxDimensionY_360 );
|
|
pTexture->SetResourceData( VTF_RSRC_TEXTURE_LOD_SETTINGS, &lodChunk, sizeof( lodChunk ) );
|
|
}
|
|
}
|
|
|
|
|
|
static void AttachShtFile( const char *pFullNameWithoutExtension, IVTFTexture *pTexture, CRC32_t *puiHash )
|
|
{
|
|
char shtName[MAX_PATH];
|
|
Q_strncpy( shtName, pFullNameWithoutExtension, sizeof(shtName) );
|
|
Q_SetExtension( shtName, ".sht", sizeof(shtName) );
|
|
|
|
struct _stat statBuf;
|
|
if( _stat( shtName, &statBuf ) == -1 )
|
|
return;
|
|
|
|
printf( "Attaching .sht file %s.\n", shtName );
|
|
|
|
// Ok, the file exists. Read it.
|
|
CUtlBuffer buf;
|
|
if ( !LoadFile( shtName, buf, false, puiHash ) )
|
|
return;
|
|
|
|
pTexture->SetResourceData( VTF_RSRC_SHEET, buf.Base(), buf.TellPut() );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Does the dirty deed and generates a VTF file
|
|
//-----------------------------------------------------------------------------
|
|
bool ProcessFiles( const char *pFullNameWithoutExtension,
|
|
const char *pOutputDir, const char *pBaseName,
|
|
bool isCubeMap, VTexConfigInfo_t &info )
|
|
{
|
|
// force clamps/clampt for cube maps
|
|
if( isCubeMap )
|
|
{
|
|
info.m_nFlags |= TEXTUREFLAGS_ENVMAP;
|
|
info.m_nFlags |= TEXTUREFLAGS_CLAMPS;
|
|
info.m_nFlags |= TEXTUREFLAGS_CLAMPT;
|
|
}
|
|
|
|
// Create the texture we're gonna store out
|
|
SmartIVtfTexture pVTFTexture( CreateVTFTexture() );
|
|
|
|
int iSkyboxFace = 0;
|
|
char fullNameTemp[512];
|
|
if ( info.m_bSkyBox )
|
|
{
|
|
Q_strncpy( fullNameTemp, pFullNameWithoutExtension, sizeof( fullNameTemp ) );
|
|
pFullNameWithoutExtension = fullNameTemp;
|
|
PreprocessSkyBox( fullNameTemp, &iSkyboxFace );
|
|
}
|
|
|
|
// Load the source images into the texture
|
|
bool bGenerateSpheremaps = false;
|
|
bool bLoadedSourceImages = LoadSourceImages( pVTFTexture.Get(),
|
|
pFullNameWithoutExtension, &bGenerateSpheremaps, info );
|
|
if ( !bLoadedSourceImages )
|
|
{
|
|
VTexError( "Can't load source images for \"%s\"\n", pFullNameWithoutExtension );
|
|
return false;
|
|
}
|
|
|
|
// Attach a sheet file if present
|
|
AttachShtFile( pFullNameWithoutExtension, pVTFTexture.Get(), &info.m_uiInputHash );
|
|
|
|
// No more file loads, finalize the sources hash
|
|
CRC32_Final( &info.m_uiInputHash );
|
|
pVTFTexture->SetResourceData( VTexConfigInfo_t::VTF_INPUTSRC_CRC, &info.m_uiInputHash, sizeof( info.m_uiInputHash ) );
|
|
CRC32_t crcWritten = info.m_uiInputHash;
|
|
|
|
// Name of the destination file
|
|
char dstFileName[1024];
|
|
sprintf( dstFileName, "%s/%s%s.vtf", pOutputDir, pBaseName, ( ( eModePFM == g_eMode ) && isCubeMap ) ? ".hdr" : "" );
|
|
|
|
// Now if we are only validating the CRC
|
|
if( CommandLine()->FindParm( "-crcvalidate" ) )
|
|
{
|
|
CUtlBuffer bufFile;
|
|
bool bLoad = LoadFile( dstFileName, bufFile, false, NULL );
|
|
if ( !bLoad )
|
|
{
|
|
fprintf( stderr, "LOAD ERROR: %s\n", dstFileName );
|
|
return false;
|
|
}
|
|
|
|
SmartIVtfTexture spExistingVtf( CreateVTFTexture() );
|
|
bLoad = spExistingVtf->Unserialize( bufFile );
|
|
if ( !bLoad )
|
|
{
|
|
fprintf( stderr, "UNSERIALIZE ERROR: %s\n", dstFileName );
|
|
return false;
|
|
}
|
|
|
|
size_t numDataBytes;
|
|
void *pCrcData = spExistingVtf->GetResourceData( VTexConfigInfo_t::VTF_INPUTSRC_CRC, &numDataBytes );
|
|
if ( !pCrcData || numDataBytes != sizeof( CRC32_t ) )
|
|
{
|
|
fprintf( stderr, "OLD TEXTURE FORMAT: %s\n", dstFileName );
|
|
return false;
|
|
}
|
|
|
|
CRC32_t crcFile = * reinterpret_cast< CRC32_t const * >( pCrcData );
|
|
if ( crcFile != crcWritten )
|
|
{
|
|
fprintf( stderr, "CRC MISMATCH: %s\n", dstFileName );
|
|
return false;
|
|
}
|
|
|
|
fprintf( stderr, "OK: %s\n", dstFileName );
|
|
return true;
|
|
}
|
|
|
|
// Now if we are not forcing the CRC
|
|
if( !CommandLine()->FindParm( "-crcforce" ) )
|
|
{
|
|
CUtlBuffer bufFile;
|
|
if ( LoadFile( dstFileName, bufFile, false, NULL ) )
|
|
{
|
|
SmartIVtfTexture spExistingVtf( CreateVTFTexture() );
|
|
if ( spExistingVtf->Unserialize( bufFile ) )
|
|
{
|
|
size_t numDataBytes;
|
|
void *pCrcData = spExistingVtf->GetResourceData( VTexConfigInfo_t::VTF_INPUTSRC_CRC, &numDataBytes );
|
|
if ( pCrcData && numDataBytes == sizeof( CRC32_t ) )
|
|
{
|
|
CRC32_t crcFile = * reinterpret_cast< CRC32_t const * >( pCrcData );
|
|
if ( crcFile == crcWritten )
|
|
{
|
|
if( !g_Quiet )
|
|
printf( "SUCCESS: %s is up-to-date\n", dstFileName );
|
|
|
|
if( !CommandLine()->FindParm( "-crcforce" ) )
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Bumpmap scale..
|
|
pVTFTexture->SetBumpScale( info.m_flBumpScale );
|
|
|
|
// Alphatest threshhold
|
|
pVTFTexture->SetAlphaTestThreshholds( info.m_flAlphaThreshhold, info.m_flAlphaHiFreqThreshhold );
|
|
|
|
// Set texture lod data
|
|
SetTextureLodData( pVTFTexture.Get(), info );
|
|
|
|
// Get the texture all internally consistent and happy
|
|
bool bAllowFixCubemapOrientation = !info.m_bSkyBox; // Don't let it rotate our pseudo-cubemap faces around if it's a skybox.
|
|
pVTFTexture->SetPostProcessingSettings( &info.m_vtfProcOptions );
|
|
pVTFTexture->PostProcess( bGenerateSpheremaps, info.m_LookDir, bAllowFixCubemapOrientation );
|
|
|
|
// Compute the preferred image format
|
|
ImageFormat vtfImageFormat = ComputeDesiredImageFormat( pVTFTexture.Get(), info );
|
|
|
|
// Set up the low-res image
|
|
if (pVTFTexture->IsCubeMap())
|
|
{
|
|
// "Stage 1" of matching cubemap borders. Sometimes, it has to store off the original image.
|
|
pVTFTexture->MatchCubeMapBorders( 1, vtfImageFormat, info.m_bSkyBox );
|
|
}
|
|
else
|
|
{
|
|
CreateLowResImage( pVTFTexture.Get() );
|
|
}
|
|
|
|
// Convert to the final format
|
|
pVTFTexture->ConvertImageFormat( vtfImageFormat, info.m_bNormalToDuDv );
|
|
|
|
// Stage 2 of matching cubemap borders.
|
|
pVTFTexture->MatchCubeMapBorders( 2, vtfImageFormat, info.m_bSkyBox );
|
|
|
|
if ( info.m_bSkyBox )
|
|
{
|
|
pVTFTexture.Assign( PostProcessSkyBox( pVTFTexture.Get(), iSkyboxFace ) );
|
|
}
|
|
|
|
if ( info.IsSettings0Valid() )
|
|
{
|
|
pVTFTexture->SetResourceData( VTF_RSRC_TEXTURE_SETTINGS_EX, &info.m_exSettings0, sizeof( info.m_exSettings0 ) );
|
|
}
|
|
|
|
// Write it!
|
|
if ( g_CreateDir == true )
|
|
MakeDirHier( pOutputDir ); //It'll create it if it doesn't exist.
|
|
|
|
// Make sure the CRC hasn't been modified since finalized
|
|
Assert( crcWritten == info.m_uiInputHash );
|
|
|
|
CUtlBuffer outputBuf;
|
|
if (!pVTFTexture->Serialize( outputBuf ))
|
|
{
|
|
VTexError( "ERROR: \"%s\": Unable to serialize the VTF file!\n", dstFileName );
|
|
}
|
|
|
|
{
|
|
CP4AutoEditAddFile autop4( dstFileName );
|
|
FILE *fp = fopen( dstFileName, "wb" );
|
|
if( !fp )
|
|
{
|
|
VTexError( "Can't open: %s\n", dstFileName );
|
|
}
|
|
fwrite( outputBuf.Base(), 1, outputBuf.TellPut(), fp );
|
|
fclose( fp );
|
|
}
|
|
|
|
printf("SUCCESS: Vtf file created\n");
|
|
return true;
|
|
}
|
|
|
|
const char *GetPossiblyQuotedWord( const char *pInBuf, char *pOutbuf )
|
|
{
|
|
pInBuf += strspn( pInBuf, " \t" ); // skip whitespace
|
|
|
|
const char *pWordEnd;
|
|
bool bQuote = false;
|
|
if (pInBuf[0]=='"')
|
|
{
|
|
pInBuf++;
|
|
pWordEnd=strchr(pInBuf,'"');
|
|
bQuote = true;
|
|
}
|
|
else
|
|
{
|
|
pWordEnd=strchr(pInBuf,' ');
|
|
if (! pWordEnd )
|
|
pWordEnd = strchr(pInBuf,'\t' );
|
|
if (! pWordEnd )
|
|
pWordEnd = pInBuf+strlen(pInBuf);
|
|
}
|
|
if ((! pWordEnd ) || (pWordEnd == pInBuf ) )
|
|
return NULL; // no word found
|
|
memcpy( pOutbuf, pInBuf, pWordEnd-pInBuf );
|
|
pOutbuf[pWordEnd-pInBuf]=0;
|
|
|
|
pInBuf = pWordEnd;
|
|
if ( bQuote )
|
|
pInBuf++;
|
|
return pInBuf;
|
|
}
|
|
|
|
// GetKeyValueFromBuffer:
|
|
// fills in "key" and "val" respectively and returns "true" if succeeds.
|
|
// returns false if:
|
|
// a) end-of-buffer is reached (then "val" is empty)
|
|
// b) error occurs (then "val" is the error message)
|
|
//
|
|
static bool GetKeyValueFromBuffer( CUtlBuffer &buffer, char *key, char *val )
|
|
{
|
|
char buf[2048];
|
|
|
|
while( buffer.GetBytesRemaining() )
|
|
{
|
|
buffer.GetLine( buf, sizeof( buf ) );
|
|
|
|
// Scanning algorithm
|
|
char *pComment = strpbrk( buf, "#\n\r" );
|
|
if ( pComment )
|
|
*pComment = 0;
|
|
|
|
pComment = strstr( buf, "//" );
|
|
if ( pComment)
|
|
*pComment = 0;
|
|
|
|
const char *scan = buf;
|
|
scan=GetPossiblyQuotedWord( scan, key );
|
|
if ( scan )
|
|
{
|
|
scan=GetPossiblyQuotedWord( scan, val );
|
|
if ( scan )
|
|
return true;
|
|
else
|
|
{
|
|
sprintf( val, "parameter %s has no value", key );
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
val[0] = 0;
|
|
return false;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Loads the .psd file or .txt file associated with the .tga and gets out various data
|
|
//-----------------------------------------------------------------------------
|
|
static bool LoadConfigFile( const char *pFileBaseName, VTexConfigInfo_t &info, bool *isCubeMap )
|
|
{
|
|
// Tries to load .txt, then .psd
|
|
|
|
int lenBaseName = strlen( pFileBaseName );
|
|
char *pFileName = ( char * )stackalloc( lenBaseName + strlen( ".tga" ) + 1 );
|
|
strcpy( pFileName, pFileBaseName );
|
|
strcat( pFileName, ".tga" );
|
|
|
|
bool bOK = false;
|
|
|
|
info.m_LookDir = LOOK_DOWN_Z;
|
|
|
|
|
|
// Try TGA file with config
|
|
memcpy( pFileName + lenBaseName, ".tga", 4 );
|
|
if ( !bOK && !g_bNoTga && ( 00 == access( pFileName, 00 ) ) ) // TGA file exists
|
|
{
|
|
g_eMode = eModeTGA;
|
|
|
|
memcpy( pFileName + lenBaseName, ".txt", 4 );
|
|
CUtlBuffer bufFile( 0, 0, CUtlBuffer::TEXT_BUFFER );
|
|
bOK = LoadFile( pFileName, bufFile, false, &info.m_uiInputHash );
|
|
if ( bOK )
|
|
{
|
|
printf("config file %s\n",pFileName);
|
|
|
|
{
|
|
char key[2048];
|
|
char val[2048];
|
|
while( GetKeyValueFromBuffer( bufFile, key, val ) )
|
|
{
|
|
info.ParseOptionKey( key, val );
|
|
}
|
|
|
|
if ( val[0] )
|
|
{
|
|
VTexError( "%s: %s\n", pFileName, val );
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
memcpy( pFileName + lenBaseName, ".tga", 4 );
|
|
printf("no config file for %s\n",pFileName);
|
|
bOK = true;
|
|
}
|
|
}
|
|
memcpy( pFileName + lenBaseName, ".tga", 4 );
|
|
if ( g_bNoTga && ( 00 == access( pFileName, 00 ) ) )
|
|
{
|
|
printf( "Warning: -notga disables \"%s\"\n", pFileName );
|
|
}
|
|
|
|
// PSD file attempt
|
|
memcpy( pFileName + lenBaseName, ".psd", 4 );
|
|
if ( !bOK && !g_bNoPsd ) // If PSD mode was not disabled
|
|
{
|
|
g_eMode = eModePSD;
|
|
|
|
CUtlBuffer bufFile;
|
|
bOK = LoadFile( pFileName, bufFile, false, &info.m_uiInputHash );
|
|
if ( bOK )
|
|
{
|
|
printf("config file %s\n", pFileName);
|
|
bOK = IsPSDFile( bufFile );
|
|
if ( !bOK )
|
|
{
|
|
VTexError( "%s is not a valid PSD file!\n", pFileName );
|
|
return false;
|
|
}
|
|
|
|
PSDImageResources imgres = PSDGetImageResources( bufFile );
|
|
PSDResFileInfo resFileInfo( imgres.FindElement( PSDImageResources::eResFileInfo ) );
|
|
PSDResFileInfo::ResFileInfoElement descr = resFileInfo.FindElement( PSDResFileInfo::eDescription );
|
|
if ( descr.m_pvData )
|
|
{
|
|
CUtlBuffer bufDescr( 0, 0, CUtlBuffer::TEXT_BUFFER );
|
|
bufDescr.EnsureCapacity( descr.m_numBytes );
|
|
bufDescr.Put( descr.m_pvData, descr.m_numBytes );
|
|
|
|
{
|
|
char key[2048];
|
|
char val[2048];
|
|
while( GetKeyValueFromBuffer( bufDescr, key, val ) )
|
|
{
|
|
info.ParseOptionKey( key, val );
|
|
}
|
|
|
|
if ( val[0] )
|
|
{
|
|
VTexError( "%s: %s\n", pFileName, val );
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if ( 00 == access( pFileName, 00 ) )
|
|
{
|
|
if ( !bOK )
|
|
printf( "Warning: -nopsd disables \"%s\"\n", pFileName );
|
|
else
|
|
printf( "Warning: psd file \"%s\" exists, but not used, delete tga and txt files to use psd file directly\n", pFileName );
|
|
}
|
|
|
|
// Try TXT file as config again for TGA cubemap / PFM
|
|
memcpy( pFileName + lenBaseName, ".txt", 4 );
|
|
if ( !bOK )
|
|
{
|
|
g_eMode = eModeTGA;
|
|
|
|
CUtlBuffer bufFile( 0, 0, CUtlBuffer::TEXT_BUFFER );
|
|
bOK = LoadFile( pFileName, bufFile, false, &info.m_uiInputHash );
|
|
if ( bOK )
|
|
{
|
|
printf("config file %s\n",pFileName);
|
|
|
|
{
|
|
char key[2048];
|
|
char val[2048];
|
|
while( GetKeyValueFromBuffer( bufFile, key, val ) )
|
|
{
|
|
info.ParseOptionKey( key, val );
|
|
}
|
|
|
|
if ( val[0] )
|
|
{
|
|
VTexError( "%s: %s\n", pFileName, val );
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if ( g_eMode == eModePFM )
|
|
{
|
|
if ( g_bUsedAsLaunchableDLL && !( info.m_vtfProcOptions.flags0 & VtfProcessingOptions::OPT_NOCOMPRESS ) )
|
|
{
|
|
info.m_nFlags |= TEXTUREFLAGS_NOMIP;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( !bOK )
|
|
{
|
|
VTexError( "\"%s\" does not specify valid %s%sPFM+TXT files!\n",
|
|
pFileBaseName,
|
|
g_bNoPsd ? "" : "PSD or ",
|
|
g_bNoTga ? "" : "TGA or "
|
|
);
|
|
return false;
|
|
}
|
|
|
|
if ( info.m_bIsCubeMap )
|
|
*isCubeMap = true;
|
|
|
|
if( ( info.m_bNormalToDuDv || ( info.m_vtfProcOptions.flags0 & VtfProcessingOptions::OPT_NORMAL_DUDV ) ) &&
|
|
!( info.m_vtfProcOptions.flags0 & VtfProcessingOptions::OPT_PREMULT_COLOR_ONEOVERMIP ) )
|
|
{
|
|
printf( "Implicitly setting premultcolorbyoneovermiplevel since you are generating a dudv map\n" );
|
|
info.m_vtfProcOptions.flags0 |= VtfProcessingOptions::OPT_PREMULT_COLOR_ONEOVERMIP;
|
|
}
|
|
|
|
if( ( info.m_bNormalToDuDv || ( info.m_vtfProcOptions.flags0 & VtfProcessingOptions::OPT_NORMAL_DUDV ) ) )
|
|
{
|
|
printf( "Implicitly setting trilinear since you are generating a dudv map\n" );
|
|
info.m_nFlags |= TEXTUREFLAGS_TRILINEAR;
|
|
}
|
|
|
|
if( Q_stristr( pFileBaseName, "_normal" ) )
|
|
{
|
|
if( !( info.m_nFlags & TEXTUREFLAGS_NORMAL ) )
|
|
{
|
|
if( !g_Quiet )
|
|
{
|
|
fprintf( stderr, "implicitly setting:\n" );
|
|
fprintf( stderr, "\t\"normal\" \"1\"\n" );
|
|
fprintf( stderr, "since filename ends in \"_normal\"\n" );
|
|
}
|
|
info.m_nFlags |= TEXTUREFLAGS_NORMAL;
|
|
}
|
|
}
|
|
|
|
if( Q_stristr( pFileBaseName, "ssbump" ) )
|
|
{
|
|
if( !( info.m_nFlags & TEXTUREFLAGS_SSBUMP ) )
|
|
{
|
|
if( !g_Quiet )
|
|
{
|
|
fprintf( stderr, "implicitly setting:\n" );
|
|
fprintf( stderr, "\t\"ssbump\" \"1\"\n" );
|
|
fprintf( stderr, "since filename includes \"ssbump\"\n" );
|
|
}
|
|
info.m_nFlags |= TEXTUREFLAGS_SSBUMP;
|
|
}
|
|
}
|
|
|
|
if( Q_stristr( pFileBaseName, "_dudv" ) )
|
|
{
|
|
if( !info.m_bNormalToDuDv && !info.m_bDuDv )
|
|
{
|
|
if( !g_Quiet )
|
|
{
|
|
fprintf( stderr, "Implicitly setting:\n" );
|
|
fprintf( stderr, "\t\"dudv\" \"1\"\n" );
|
|
fprintf( stderr, "since filename ends in \"_dudv\"\n" );
|
|
fprintf( stderr, "If you are trying to convert from a normal map to a dudv map, put \"normaltodudv\" \"1\" in description.\n" );
|
|
}
|
|
info.m_bDuDv = true;
|
|
}
|
|
}
|
|
|
|
// turn off nice filtering if we are a cube map (takes too long with buildcubemaps) or
|
|
// if we are a normal map (looks like terd.)
|
|
if( ( info.m_nFlags & TEXTUREFLAGS_NORMAL ) || *isCubeMap )
|
|
{
|
|
if (info.m_vtfProcOptions.flags0 & VtfProcessingOptions::OPT_FILTER_NICE )
|
|
{
|
|
if ( !g_Quiet )
|
|
{
|
|
fprintf( stderr, "implicity disabling nice filtering\n" );
|
|
}
|
|
}
|
|
info.m_vtfProcOptions.flags0 &= ~VtfProcessingOptions::OPT_FILTER_NICE;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Usage( void )
|
|
{
|
|
VTexError(
|
|
"Usage: vtex [-outdir dir] [-quiet] [-nopause] [-mkdir] [-shader ShaderName] [-vmtparam Param Value] tex1.txt tex2.txt . . .\n"
|
|
"-quiet : don't print anything out, don't pause for input\n"
|
|
"-warningsaserrors : treat warnings as errors\n"
|
|
"-nopause : don't pause for input\n"
|
|
"-nomkdir : don't create destination folder if it doesn't exist\n"
|
|
"-vmtparam : adds parameter and value to the .vmt file\n"
|
|
"-outdir <dir> : write output to the specified dir regardless of source filename and vproject\n"
|
|
"-deducepath : deduce path of sources by target file names\n"
|
|
"-quickconvert : use with \"-nop4 -dontusegamedir -quickconvert\" to upgrade old .vmt files\n"
|
|
"-crcvalidate : validate .vmt against the sources\n"
|
|
"-crcforce : generate a new .vmt even if sources crc matches\n"
|
|
"\teg: -vmtparam $ignorez 1 -vmtparam $translucent 1\n"
|
|
"Note that you can use wildcards and that you can also chain them\n"
|
|
"e.g. materialsrc/monster1/*.tga materialsrc/monster2/*.tga\n" );
|
|
}
|
|
|
|
bool GetOutputDir( const char *inputName, char *outputDir )
|
|
{
|
|
if ( g_ForcedOutputDir[0] )
|
|
{
|
|
strcpy( outputDir, g_ForcedOutputDir );
|
|
}
|
|
else
|
|
{
|
|
// Is inputName a relative path?
|
|
char buf[MAX_PATH];
|
|
Q_MakeAbsolutePath( buf, sizeof( buf ), inputName, NULL );
|
|
Q_FixSlashes( buf );
|
|
|
|
char szSearch[MAX_PATH] = { 0 };
|
|
V_snprintf( szSearch, sizeof( szSearch ), "materialsrc%c", CORRECT_PATH_SEPARATOR );
|
|
const char *pTmp = Q_stristr( buf, szSearch );
|
|
if( !pTmp )
|
|
{
|
|
return false;
|
|
}
|
|
pTmp += strlen( "materialsrc/" );
|
|
strcpy( outputDir, gamedir );
|
|
strcat( outputDir, "materials/" );
|
|
strcat( outputDir, pTmp );
|
|
Q_StripFilename( outputDir );
|
|
}
|
|
if( !g_Quiet )
|
|
{
|
|
printf( "output directory: %s\n", outputDir );
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool IsCube( const char *inputName )
|
|
{
|
|
char tgaName[MAX_PATH];
|
|
// Do Strcmp for ".hdr" to make sure we aren't ripping too much stuff off.
|
|
Q_StripExtension( inputName, tgaName, MAX_PATH );
|
|
const char *pInputExtension = inputName + Q_strlen( tgaName );
|
|
Q_strncat( tgaName, "rt", MAX_PATH, COPY_ALL_CHARACTERS );
|
|
Q_strncat( tgaName, pInputExtension, MAX_PATH, COPY_ALL_CHARACTERS );
|
|
Q_strncat( tgaName, GetSourceExtension(), MAX_PATH, COPY_ALL_CHARACTERS );
|
|
struct _stat buf;
|
|
if( _stat( tgaName, &buf ) != -1 )
|
|
{
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
#ifdef WIN32
|
|
int Find_Files( WIN32_FIND_DATA &wfd, HANDLE &hResult, const char *basedir, const char *extension )
|
|
{
|
|
char filename[MAX_PATH] = {0};
|
|
|
|
BOOL bMoreFiles = FindNextFile( hResult, &wfd);
|
|
|
|
if ( bMoreFiles )
|
|
{
|
|
// Skip . and ..
|
|
if ( wfd.cFileName[0] == '.' )
|
|
{
|
|
return FF_TRYAGAIN;
|
|
}
|
|
|
|
// If it's a subdirectory, just recurse down it
|
|
if ( (wfd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY ) )
|
|
{
|
|
char subdir[MAX_PATH];
|
|
sprintf( subdir, "%s\\%s", basedir, wfd.cFileName );
|
|
|
|
// Recurse
|
|
Find_Files( wfd, hResult, basedir, extension );
|
|
return FF_TRYAGAIN;
|
|
}
|
|
|
|
// Check that it's a tga
|
|
//
|
|
|
|
char fname[_MAX_FNAME] = {0};
|
|
char ext[_MAX_EXT] = {0};
|
|
|
|
_splitpath( wfd.cFileName, NULL, NULL, fname, ext );
|
|
|
|
// Not the type we want.
|
|
if ( stricmp( ext, extension ) )
|
|
return FF_DONTPROCESS;
|
|
|
|
// Check for .vmt
|
|
sprintf( filename, "%s\\%s.vmt", basedir, fname );
|
|
// Exists, so don't overwrite it
|
|
if ( access( filename, 0 ) != -1 )
|
|
return FF_TRYAGAIN;
|
|
|
|
char texturename[ _MAX_PATH ] = {0};
|
|
char *p = ( char * )basedir;
|
|
|
|
// Skip over the base path to get a material system relative path
|
|
// p += strlen( wfd.cFileName ) + 1;
|
|
|
|
// Construct texture name
|
|
sprintf( texturename, "%s\\%s", p, fname );
|
|
|
|
// Convert all to lower case
|
|
strlwr( texturename );
|
|
strlwr( filename );
|
|
}
|
|
|
|
return bMoreFiles;
|
|
}
|
|
#endif
|
|
|
|
bool Process_File( char *pInputBaseName, int maxlen )
|
|
{
|
|
char outputDir[1024];
|
|
Q_FixSlashes( pInputBaseName, '/' );
|
|
Q_StripExtension( pInputBaseName, pInputBaseName, maxlen );
|
|
|
|
if ( CommandLine()->FindParm( "-deducepath" ) )
|
|
{
|
|
strcpy( outputDir, pInputBaseName );
|
|
|
|
// If it is not a full path, try making it a full path
|
|
if ( pInputBaseName[0] != '/' &&
|
|
pInputBaseName[1] != ':' )
|
|
{
|
|
// Convert to full path
|
|
getcwd( outputDir, sizeof( outputDir ) );
|
|
Q_FixSlashes( outputDir, '/' );
|
|
Q_strncat( outputDir, "/", sizeof( outputDir ) );
|
|
Q_strncat( outputDir, pInputBaseName, sizeof( outputDir ) );
|
|
}
|
|
|
|
// If it is pointing inside "/materials/" make it go for "/materialsrc/"
|
|
char *pGame = strstr( outputDir, "/game/" );
|
|
char *pMaterials = strstr( outputDir, "/materials/" );
|
|
if ( pGame && pMaterials && ( pGame < pMaterials ) )
|
|
{
|
|
// "u:/data/game/tf/materials/" -> "u:/data/content/tf/materialsrc/"
|
|
int numExtraBytes = strlen( "/content/.../materialsrc/" ) - strlen( "/game/.../materials/" );
|
|
int numConvertBytes = pMaterials + strlen( "/materials/" ) - outputDir;
|
|
memmove( outputDir + numConvertBytes + numExtraBytes, outputDir + numConvertBytes, strlen( outputDir ) - numConvertBytes + 1 );
|
|
|
|
int numMidBytes = pMaterials - pGame - strlen( "/game" );
|
|
memmove( pGame + strlen( "/content" ), pGame + strlen( "/game" ), numMidBytes );
|
|
|
|
memmove( pGame, "/content", strlen( "/content" ) );
|
|
memmove( pGame + strlen( "/content" ) + numMidBytes, "/materialsrc/", strlen( "/materialsrc/" ) );
|
|
}
|
|
|
|
Q_strncpy( pInputBaseName, outputDir, maxlen );
|
|
}
|
|
|
|
if( !g_Quiet )
|
|
{
|
|
printf( "input file: %s\n", pInputBaseName );
|
|
}
|
|
|
|
if(g_UseGameDir && !GetOutputDir( pInputBaseName, outputDir ) )
|
|
{
|
|
VTexError( "Problem figuring out outputdir for %s\n", pInputBaseName );
|
|
return FALSE;
|
|
}
|
|
else if (!g_UseGameDir)
|
|
{
|
|
strcpy(outputDir, pInputBaseName);
|
|
Q_StripFilename(outputDir);
|
|
}
|
|
|
|
// Usage:
|
|
// vtex -nop4 -dontusegamedir -quickconvert u:\data\game\tf\texture.vtf
|
|
// Will read the old texture format and write the new texture format
|
|
//
|
|
if ( CommandLine()->FindParm( "-quickconvert" ) )
|
|
{
|
|
printf( "Quick convert of '%s'...\n", pInputBaseName );
|
|
|
|
char chFileNameConvert[ 512 ];
|
|
sprintf( chFileNameConvert, "%s.vtf", pInputBaseName );
|
|
|
|
IVTFTexture *pVtf = CreateVTFTexture();
|
|
CUtlBuffer bufFile;
|
|
LoadFile( chFileNameConvert, bufFile, true, NULL );
|
|
bool bRes = pVtf->Unserialize( bufFile );
|
|
if ( !bRes )
|
|
VTexError( "Failed to read '%s'!\n", chFileNameConvert );
|
|
|
|
// Determine the CRC if it was there
|
|
// CRC32_t uiDataHash = 0;
|
|
// CRC32_t *puiDataHash = &uiDataHash;
|
|
// Assert( sizeof( uiDataHash ) == sizeof( int ) );
|
|
// if ( !pVtf->GetResourceData( VTexConfigInfo_t::VTF_INPUTSRC_CRC, ... ) )
|
|
|
|
AttachShtFile( pInputBaseName, pVtf, NULL );
|
|
|
|
// Update the CRC
|
|
// if ( puiDataHash )
|
|
// {
|
|
// pVtf->InitResourceDataSection( VTexConfigInfo_t::VTF_INPUTSRC_CRC, *puiDataHash );
|
|
// }
|
|
// Remove the CRC when quick-converting
|
|
pVtf->SetResourceData( VTexConfigInfo_t::VTF_INPUTSRC_CRC, NULL, 0 );
|
|
|
|
bufFile.Clear();
|
|
bRes = pVtf->Serialize( bufFile );
|
|
if ( !bRes )
|
|
VTexError( "Failed to write '%s'!\n", chFileNameConvert );
|
|
|
|
DestroyVTFTexture( pVtf );
|
|
|
|
if ( FILE *fw = fopen( chFileNameConvert, "wb" ) )
|
|
{
|
|
fwrite( bufFile.Base(), 1, bufFile.TellPut(), fw );
|
|
fclose( fw );
|
|
}
|
|
else
|
|
VTexError( "Failed to open '%s' for writing!\n", chFileNameConvert );
|
|
|
|
printf( "... succeeded.\n" );
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
VTexConfigInfo_t info;
|
|
bool isCubeMap = false;
|
|
if ( !LoadConfigFile( pInputBaseName, info, &isCubeMap ) )
|
|
return FALSE;
|
|
|
|
if( !isCubeMap )
|
|
{
|
|
isCubeMap = IsCube( pInputBaseName );
|
|
}
|
|
|
|
if( ( info.m_nStartFrame == -1 && info.m_nEndFrame != -1 ) ||
|
|
( info.m_nStartFrame != -1 && info.m_nEndFrame == -1 ) )
|
|
{
|
|
VTexError( "%s: If you use startframe, you must use endframe, and vice versa.\n", pInputBaseName );
|
|
return FALSE;
|
|
}
|
|
|
|
const char *pBaseName = &pInputBaseName[strlen( pInputBaseName ) - 1];
|
|
while( (pBaseName >= pInputBaseName) && *pBaseName != '\\' && *pBaseName != '/' )
|
|
{
|
|
pBaseName--;
|
|
}
|
|
pBaseName++;
|
|
|
|
bool bProcessedFilesOK = ProcessFiles( pInputBaseName, outputDir, pBaseName, isCubeMap, info );
|
|
if ( !bProcessedFilesOK )
|
|
return FALSE;
|
|
|
|
// create vmts if necessary
|
|
if( g_ShaderName )
|
|
{
|
|
char buf[1024];
|
|
sprintf( buf, "%s/%s.vmt", outputDir, pBaseName );
|
|
const char *tmp = Q_stristr( outputDir, "materials" );
|
|
FILE *fp;
|
|
if( tmp )
|
|
{
|
|
// check if the file already exists.
|
|
fp = fopen( buf, "r" );
|
|
if( fp )
|
|
{
|
|
if ( !g_Quiet )
|
|
fprintf( stderr, "vmt file \"%s\" already exists\n", buf );
|
|
|
|
fclose( fp );
|
|
}
|
|
else
|
|
{
|
|
fp = fopen( buf, "w" );
|
|
if( fp )
|
|
{
|
|
if ( !g_Quiet )
|
|
fprintf( stderr, "Creating vmt file: %s/%s\n", tmp, pBaseName );
|
|
tmp += strlen( "materials/" );
|
|
fprintf( fp, "\"%s\"\n", g_ShaderName );
|
|
fprintf( fp, "{\n" );
|
|
fprintf( fp, "\t\"$baseTexture\" \"%s/%s\"\n", tmp, pBaseName );
|
|
|
|
int i;
|
|
for( i=0;i<g_NumVMTParams;i++ )
|
|
{
|
|
fprintf( fp, "\t\"%s\" \"%s\"\n", g_VMTParams[i].m_szParam, g_VMTParams[i].m_szValue );
|
|
}
|
|
|
|
fprintf( fp, "}\n" );
|
|
fclose( fp );
|
|
|
|
CP4AutoAddFile autop4( buf );
|
|
}
|
|
else
|
|
{
|
|
VTexWarning( "Couldn't open \"%s\" for writing\n", buf );
|
|
}
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
VTexWarning( "Couldn't find \"materials/\" in output path\n", buf );
|
|
}
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static SpewRetval_t VTexOutputFunc( SpewType_t spewType, char const *pMsg )
|
|
{
|
|
printf( "%s", pMsg );
|
|
if (spewType == SPEW_ERROR)
|
|
{
|
|
Pause();
|
|
return SPEW_ABORT;
|
|
}
|
|
return (spewType == SPEW_ASSERT) ? SPEW_DEBUGGER : SPEW_CONTINUE;
|
|
}
|
|
|
|
|
|
class CVTex : public CTier2AppSystem< IVTex >, public ILaunchableDLL
|
|
{
|
|
public:
|
|
int VTex( int argc, char **argv );
|
|
|
|
// ILaunchableDLL, used by vtex.exe.
|
|
virtual int main( int argc, char **argv )
|
|
{
|
|
g_bUsedAsLaunchableDLL = true;
|
|
|
|
// Being used as a launchable DLL, we don't want to blow away the host app's command line
|
|
CUtlString strOrigCmdLine( CommandLine()->GetCmdLine() );
|
|
|
|
// Run the vtex logic
|
|
int iResult = VTex( argc, argv );
|
|
|
|
// Restore command line
|
|
CommandLine()->CreateCmdLine( strOrigCmdLine.Get() );
|
|
|
|
return iResult;
|
|
}
|
|
|
|
virtual int VTex( CreateInterfaceFn fsFactory, const char *pGameDir, int argc, char **argv )
|
|
{
|
|
g_pFileSystem = g_pFullFileSystem = (IFileSystem*)fsFactory( FILESYSTEM_INTERFACE_VERSION, NULL );
|
|
if ( !g_pFileSystem )
|
|
{
|
|
Error( "IVTex3::VTex - fsFactory can't get '%s' interface.", FILESYSTEM_INTERFACE_VERSION );
|
|
return 0;
|
|
}
|
|
|
|
Q_strncpy( gamedir, pGameDir, sizeof( gamedir ) );
|
|
Q_AppendSlash( gamedir, sizeof( gamedir ) );
|
|
|
|
// When being used embedded in a host app, we don't want to blow away the host app's command line
|
|
CUtlString strOrigCmdLine( CommandLine()->GetCmdLine() );
|
|
|
|
int iResult = VTex( argc, argv );
|
|
|
|
// Restore command line
|
|
CommandLine()->CreateCmdLine( strOrigCmdLine.Get() );
|
|
|
|
return iResult;
|
|
}
|
|
};
|
|
|
|
static class CSuggestGameDirHelper
|
|
{
|
|
public:
|
|
static bool SuggestFn( CFSSteamSetupInfo const *pFsSteamSetupInfo, char *pchPathBuffer, int nBufferLength, bool *pbBubbleDirectories );
|
|
bool MySuggestFn( CFSSteamSetupInfo const *pFsSteamSetupInfo, char *pchPathBuffer, int nBufferLength, bool *pbBubbleDirectories );
|
|
|
|
public:
|
|
CSuggestGameDirHelper() : m_pszInputFiles( NULL ), m_numInputFiles( 0 ) {}
|
|
|
|
public:
|
|
char const * const *m_pszInputFiles;
|
|
size_t m_numInputFiles;
|
|
} g_suggestGameDirHelper;
|
|
|
|
bool CSuggestGameDirHelper::SuggestFn( CFSSteamSetupInfo const *pFsSteamSetupInfo, char *pchPathBuffer, int nBufferLength, bool *pbBubbleDirectories )
|
|
{
|
|
return g_suggestGameDirHelper.MySuggestFn( pFsSteamSetupInfo, pchPathBuffer, nBufferLength, pbBubbleDirectories );
|
|
}
|
|
|
|
bool CSuggestGameDirHelper::MySuggestFn( CFSSteamSetupInfo const *pFsSteamSetupInfo, char *pchPathBuffer, int nBufferLength, bool *pbBubbleDirectories )
|
|
{
|
|
if ( !m_numInputFiles || !m_pszInputFiles )
|
|
return false;
|
|
|
|
if ( pbBubbleDirectories )
|
|
*pbBubbleDirectories = true;
|
|
|
|
for ( int k = 0; k < m_numInputFiles; ++ k )
|
|
{
|
|
Q_MakeAbsolutePath( pchPathBuffer, nBufferLength, m_pszInputFiles[ k ] );
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
int CVTex::VTex( int argc, char **argv )
|
|
{
|
|
CommandLine()->CreateCmdLine( argc, argv );
|
|
|
|
if ( g_bUsedAsLaunchableDLL )
|
|
{
|
|
SpewOutputFunc( VTexOutputFunc );
|
|
}
|
|
|
|
MathLib_Init( 2.2f, 2.2f, 0.0f, 1.0f, false, false, false, false );
|
|
if( argc < 2 )
|
|
{
|
|
Usage();
|
|
return -1;
|
|
}
|
|
|
|
g_UseGameDir = true; // make sure this is initialized to true.
|
|
const char *p4ChangelistLabel = "VTex Auto Checkout";
|
|
bool bCreatedFilesystem = false;
|
|
|
|
int i;
|
|
i = 1;
|
|
while( i < argc )
|
|
{
|
|
if( stricmp( argv[i], "-quiet" ) == 0 )
|
|
{
|
|
i++;
|
|
g_Quiet = true;
|
|
g_NoPause = true; // no point in pausing if we aren't going to print anything out.
|
|
}
|
|
else if( stricmp( argv[i], "-nopause" ) == 0 )
|
|
{
|
|
i++;
|
|
g_NoPause = true;
|
|
}
|
|
else if ( stricmp( argv[i], "-WarningsAsErrors" ) == 0 )
|
|
{
|
|
i++;
|
|
g_bWarningsAsErrors = true;
|
|
}
|
|
else if ( stricmp( argv[i], "-UseStandardError" ) == 0 )
|
|
{
|
|
i++;
|
|
g_bUseStandardError = true;
|
|
}
|
|
else if ( stricmp( argv[i], "-nopsd" ) == 0 )
|
|
{
|
|
i++;
|
|
g_bNoPsd = true;
|
|
}
|
|
else if ( stricmp( argv[i], "-notga" ) == 0 )
|
|
{
|
|
i++;
|
|
g_bNoTga = true;
|
|
}
|
|
else if ( stricmp( argv[i], "-nomkdir" ) == 0 )
|
|
{
|
|
i++;
|
|
g_CreateDir = false;
|
|
}
|
|
else if ( stricmp( argv[i], "-mkdir" ) == 0 )
|
|
{
|
|
i++;
|
|
g_CreateDir = true;
|
|
}
|
|
else if ( stricmp( argv[i], "-game" ) == 0 )
|
|
{
|
|
i += 2;
|
|
}
|
|
else if ( stricmp( argv[i], "-outdir" ) == 0 )
|
|
{
|
|
V_strcpy_safe( g_ForcedOutputDir, argv[i+1] );
|
|
i += 2;
|
|
}
|
|
else if ( stricmp( argv[i], "-p4changelistlabel" ) == 0 )
|
|
{
|
|
p4ChangelistLabel = argv[i+1];
|
|
i += 2;
|
|
}
|
|
else if ( stricmp( argv[i], "-p4skipchangelistlabel" ) == 0 )
|
|
{
|
|
p4ChangelistLabel = NULL;
|
|
i++;
|
|
}
|
|
else if ( stricmp( argv[i], "-dontusegamedir" ) == 0)
|
|
{
|
|
++i;
|
|
g_UseGameDir = false;
|
|
}
|
|
else if( stricmp( argv[i], "-shader" ) == 0 )
|
|
{
|
|
i++;
|
|
if( i < argc )
|
|
{
|
|
g_ShaderName = argv[i];
|
|
i++;
|
|
}
|
|
}
|
|
else if( stricmp( argv[i], "-vproject" ) == 0 )
|
|
{
|
|
// skip this one. . we dont' use it internally.
|
|
i += 2;
|
|
}
|
|
else if( stricmp( argv[i], "-allowdebug" ) == 0 )
|
|
{
|
|
// skip this one. . we dont' use it internally.
|
|
i++;
|
|
}
|
|
else if( stricmp( argv[i], "-vmtparam" ) == 0 )
|
|
{
|
|
if( g_NumVMTParams < MAX_VMT_PARAMS )
|
|
{
|
|
i++;
|
|
if( i < argc - 1 )
|
|
{
|
|
g_VMTParams[g_NumVMTParams].m_szParam = argv[i];
|
|
i++;
|
|
|
|
if( i < argc - 1 )
|
|
{
|
|
g_VMTParams[g_NumVMTParams].m_szValue = argv[i];
|
|
i++;
|
|
}
|
|
else
|
|
{
|
|
g_VMTParams[g_NumVMTParams].m_szValue = "";
|
|
}
|
|
|
|
if( !g_Quiet )
|
|
{
|
|
fprintf( stderr, "Adding .vmt parameter: \"%s\"\t\"%s\"\n",
|
|
g_VMTParams[g_NumVMTParams].m_szParam,
|
|
g_VMTParams[g_NumVMTParams].m_szValue );
|
|
}
|
|
|
|
g_NumVMTParams++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
fprintf( stderr, "Exceeded max number of vmt parameters, extra ignored ( max %d )\n", MAX_VMT_PARAMS );
|
|
}
|
|
}
|
|
else if( stricmp( argv[i], "-nop4" ) == 0 )
|
|
{
|
|
// Just here to signify that -nop4 is a valid flag
|
|
++ i;
|
|
}
|
|
else if( stricmp( argv[i], "-deducepath" ) == 0 )
|
|
{
|
|
// Just here to signify that -deducepath is a valid flag
|
|
++ i;
|
|
}
|
|
else if( stricmp( argv[i], "-quickconvert" ) == 0 )
|
|
{
|
|
// Just here to signify that -quickconvert is a valid flag
|
|
++ i;
|
|
}
|
|
else if( stricmp( argv[i], "-crcvalidate" ) == 0 )
|
|
{
|
|
// Just here to signify that -crcvalidate is a valid flag
|
|
++ i;
|
|
}
|
|
else if( stricmp( argv[i], "-crcforce" ) == 0 )
|
|
{
|
|
// Just here to signify that -crcforce is a valid flag
|
|
++ i;
|
|
}
|
|
else if( stricmp( argv[i], "-p4skip" ) == 0 )
|
|
{
|
|
// Just here to signify that -p4skip is a valid flag
|
|
++ i;
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Set the suggest game info directory helper
|
|
g_suggestGameDirHelper.m_pszInputFiles = argv + i;
|
|
g_suggestGameDirHelper.m_numInputFiles = argc - i;
|
|
SetSuggestGameInfoDirFn( CSuggestGameDirHelper::SuggestFn );
|
|
|
|
// g_pFileSystem may have been inherited with -inherit_filesystem.
|
|
if (g_UseGameDir && !g_pFileSystem)
|
|
{
|
|
FileSystem_Init( argv[i] );
|
|
bCreatedFilesystem = true;
|
|
|
|
Q_FixSlashes( gamedir, '/' );
|
|
}
|
|
|
|
if ( !CommandLine()->FindParm( "-p4skip" ) )
|
|
{
|
|
// Initialize P4
|
|
bool bP4DLLExists = false;
|
|
if ( g_pFullFileSystem )
|
|
{
|
|
bP4DLLExists = g_pFullFileSystem->FileExists( "p4lib.dll", "EXECUTABLE_PATH" );
|
|
}
|
|
|
|
if ( g_bUsedAsLaunchableDLL && !CommandLine()->FindParm( "-nop4" ) && bP4DLLExists )
|
|
{
|
|
const char *pModuleName = "p4lib.dll";
|
|
CSysModule *pModule = Sys_LoadModule( pModuleName );
|
|
if ( !pModule )
|
|
{
|
|
printf( "Can't load %s.\n", pModuleName );
|
|
return -1;
|
|
}
|
|
CreateInterfaceFn fn = Sys_GetFactory( pModule );
|
|
if ( !fn )
|
|
{
|
|
printf( "Can't get factory from %s.\n", pModuleName );
|
|
Sys_UnloadModule( pModule );
|
|
return -1;
|
|
}
|
|
p4 = (IP4 *)fn( P4_INTERFACE_VERSION, NULL );
|
|
if ( !p4 )
|
|
{
|
|
printf( "Can't get IP4 interface from %s, proceeding with -nop4.\n", pModuleName );
|
|
g_p4factory->SetDummyMode( true );
|
|
}
|
|
else
|
|
{
|
|
p4->Connect( FileSystem_GetFactory() );
|
|
p4->Init();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
g_p4factory->SetDummyMode( true );
|
|
}
|
|
|
|
// Setup p4 factory
|
|
if ( p4ChangelistLabel && p4ChangelistLabel[0] != '\000' )
|
|
{
|
|
// Set the named changelist
|
|
g_p4factory->SetOpenFileChangeList( p4ChangelistLabel );
|
|
}
|
|
}
|
|
|
|
// Parse args
|
|
for( ; i < argc; i++ )
|
|
{
|
|
if ( argv[i][0] == '-' )
|
|
continue; // Assuming flags
|
|
|
|
char pInputBaseName[MAX_PATH];
|
|
Q_strncpy( pInputBaseName, argv[i], sizeof(pInputBaseName) );
|
|
// int maxlen = Q_strlen( pInputBaseName ) + 1;
|
|
|
|
if ( !Q_strstr( pInputBaseName, "*." ) )
|
|
{
|
|
Process_File( pInputBaseName, sizeof(pInputBaseName) );
|
|
continue;
|
|
}
|
|
|
|
#ifdef WIN32
|
|
char search[ 128 ];
|
|
char basedir[MAX_PATH];
|
|
char ext[_MAX_EXT];
|
|
char filename[_MAX_FNAME];
|
|
|
|
_splitpath( pInputBaseName, NULL, NULL, NULL, ext ); //find extension wanted
|
|
|
|
if ( !Q_ExtractFilePath ( pInputBaseName, basedir, sizeof( basedir ) ) )
|
|
strcpy( basedir, ".\\" );
|
|
|
|
sprintf( search, "%s\\*.*", basedir );
|
|
|
|
WIN32_FIND_DATA wfd;
|
|
HANDLE hResult;
|
|
memset(&wfd, 0, sizeof(WIN32_FIND_DATA));
|
|
|
|
hResult = FindFirstFile( search, &wfd );
|
|
|
|
if ( hResult != INVALID_HANDLE_VALUE )
|
|
{
|
|
sprintf( filename, "%s%s", basedir, wfd.cFileName );
|
|
|
|
if ( wfd.cFileName[0] != '.' )
|
|
Process_File( filename, sizeof( filename ) );
|
|
|
|
int iFFType = Find_Files( wfd, hResult, basedir, ext );
|
|
|
|
while ( iFFType )
|
|
{
|
|
sprintf( filename, "%s%s", basedir, wfd.cFileName );
|
|
|
|
if ( wfd.cFileName[0] != '.' && iFFType != FF_DONTPROCESS )
|
|
Process_File( filename, sizeof( filename ) );
|
|
|
|
iFFType = Find_Files( wfd, hResult, basedir, ext );
|
|
}
|
|
|
|
if ( iFFType == 0 )
|
|
{
|
|
FindClose( hResult );
|
|
}
|
|
}
|
|
#endif
|
|
|
|
}
|
|
|
|
// Shutdown P4
|
|
if ( g_bUsedAsLaunchableDLL && p4 && !CommandLine()->FindParm( "-p4skip" ) )
|
|
{
|
|
p4->Shutdown();
|
|
p4->Disconnect();
|
|
}
|
|
|
|
if ( bCreatedFilesystem )
|
|
{
|
|
FileSystem_Term();
|
|
}
|
|
|
|
if ( g_bUsedAsLaunchableDLL )
|
|
{
|
|
// Make sure any further spew doesn't call the function in this module (which will be unloaded shortly)
|
|
SpewOutputFunc( NULL );
|
|
}
|
|
|
|
Pause();
|
|
return 0;
|
|
}
|
|
|
|
CVTex g_VTex;
|
|
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CVTex, IVTex, IVTEX_VERSION_STRING, g_VTex );
|
|
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CVTex, ILaunchableDLL, LAUNCHABLE_DLL_INTERFACE_VERSION, g_VTex );
|