mirror of
https://github.com/nillerusr/source-engine.git
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658 lines
18 KiB
C++
658 lines
18 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#if !defined( VBSP_H )
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#define VBSP_H
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#include "cmdlib.h"
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#include "mathlib/vector.h"
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#include "scriplib.h"
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#include "polylib.h"
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#include "threads.h"
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#include "bsplib.h"
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#include "qfiles.h"
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#include "utilmatlib.h"
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#include "ChunkFile.h"
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#ifdef WIN32
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#pragma warning( disable: 4706 )
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#endif
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class CUtlBuffer;
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#define MAX_BRUSH_SIDES 128
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#define CLIP_EPSILON 0.1
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#define TEXINFO_NODE -1 // side is allready on a node
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// this will output glview files for the given brushmodel. Brushmodel 1 is the world, 2 is the first brush entity, etc.
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#define DEBUG_BRUSHMODEL 0
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struct portal_t;
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struct node_t;
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struct plane_t : public dplane_t
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{
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plane_t *hash_chain;
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plane_t() { normal.Init(); }
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};
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struct brush_texture_t
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{
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Vector UAxis;
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Vector VAxis;
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vec_t shift[2];
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vec_t rotate;
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vec_t textureWorldUnitsPerTexel[2];
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vec_t lightmapWorldUnitsPerLuxel;
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char name[TEXTURE_NAME_LENGTH];
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int flags;
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brush_texture_t() : UAxis(0,0,0), VAxis(0,0,0) {}
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};
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struct mapdispinfo_t;
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struct side_t
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{
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int planenum;
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int texinfo;
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mapdispinfo_t *pMapDisp;
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winding_t *winding;
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side_t *original; // bspbrush_t sides will reference the mapbrush_t sides
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int contents; // from miptex
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int surf; // from miptex
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qboolean visible; // choose visble planes first
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qboolean tested; // this plane allready checked as a split
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qboolean bevel; // don't ever use for bsp splitting
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side_t *next;
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int origIndex;
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int id; // This is the unique id generated by worldcraft for this side.
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unsigned int smoothingGroups;
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CUtlVector<int> aOverlayIds; // List of overlays that reside on this side.
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CUtlVector<int> aWaterOverlayIds; // List of water overlays that reside on this side.
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bool m_bDynamicShadowsEnabled; // Goes into dface_t::SetDynamicShadowsEnabled().
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};
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struct mapbrush_t
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{
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int entitynum;
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int brushnum;
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int id; // The unique ID of this brush in the editor, used for reporting errors.
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int contents;
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Vector mins, maxs;
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int numsides;
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side_t *original_sides;
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};
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#define PLANENUM_LEAF -1
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#define MAXEDGES 32
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struct face_t
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{
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int id;
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face_t *next; // on node
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// the chain of faces off of a node can be merged or split,
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// but each face_t along the way will remain in the chain
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// until the entire tree is freed
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face_t *merged; // if set, this face isn't valid anymore
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face_t *split[2]; // if set, this face isn't valid anymore
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portal_t *portal;
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int texinfo;
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int dispinfo;
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// This is only for surfaces that are the boundaries of fog volumes
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// (ie. water surfaces)
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// All of the rest of the surfaces can look at their leaf to find out
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// what fog volume they are in.
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node_t *fogVolumeLeaf;
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int planenum;
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int contents; // faces in different contents can't merge
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int outputnumber;
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winding_t *w;
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int numpoints;
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qboolean badstartvert; // tjunctions cannot be fixed without a midpoint vertex
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int vertexnums[MAXEDGES];
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side_t *originalface; // save the "side" this face came from
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int firstPrimID;
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int numPrims;
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unsigned int smoothingGroups;
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};
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void EmitFace( face_t *f, qboolean onNode );
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struct mapdispinfo_t
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{
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face_t face;
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int entitynum;
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int power;
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int minTess;
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float smoothingAngle;
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Vector uAxis;
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Vector vAxis;
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Vector startPosition;
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float alphaValues[MAX_DISPVERTS];
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float maxDispDist;
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float dispDists[MAX_DISPVERTS];
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Vector vectorDisps[MAX_DISPVERTS];
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Vector vectorOffsets[MAX_DISPVERTS];
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int contents;
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int brushSideID;
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unsigned short triTags[MAX_DISPTRIS];
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int flags;
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#ifdef VSVMFIO
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float m_elevation; // "elevation"
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Vector m_offsetNormals[ MAX_DISPTRIS ]; // "offset_normals"
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#endif // VSVMFIO
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};
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extern int nummapdispinfo;
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extern mapdispinfo_t mapdispinfo[MAX_MAP_DISPINFO];
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extern float g_defaultLuxelSize;
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extern float g_luxelScale;
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extern float g_minLuxelScale;
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extern bool g_BumpAll;
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extern int g_nDXLevel;
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int GetDispInfoEntityNum( mapdispinfo_t *pDisp );
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void ComputeBoundsNoSkybox( );
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struct bspbrush_t
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{
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int id;
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bspbrush_t *next;
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Vector mins, maxs;
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int side, testside; // side of node during construction
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mapbrush_t *original;
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int numsides;
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side_t sides[6]; // variably sized
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};
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#define MAX_NODE_BRUSHES 8
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struct leafface_t
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{
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face_t *pFace;
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leafface_t *pNext;
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};
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struct node_t
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{
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int id;
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// both leafs and nodes
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int planenum; // -1 = leaf node
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node_t *parent;
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Vector mins, maxs; // valid after portalization
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bspbrush_t *volume; // one for each leaf/node
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// nodes only
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side_t *side; // the side that created the node
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node_t *children[2];
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face_t *faces; // these are the cutup ones that live in the plane of "side".
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// leafs only
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bspbrush_t *brushlist; // fragments of all brushes in this leaf
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leafface_t *leaffacelist;
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int contents; // OR of all brush contents
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int occupied; // 1 or greater can reach entity
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entity_t *occupant; // for leak file testing
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int cluster; // for portalfile writing
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int area; // for areaportals
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portal_t *portals; // also on nodes during construction
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int diskId; // dnodes or dleafs index after this has been emitted
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};
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struct portal_t
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{
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int id;
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plane_t plane;
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node_t *onnode; // NULL = outside box
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node_t *nodes[2]; // [0] = front side of plane
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portal_t *next[2];
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winding_t *winding;
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qboolean sidefound; // false if ->side hasn't been checked
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side_t *side; // NULL = non-visible
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face_t *face[2]; // output face in bsp file
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};
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struct tree_t
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{
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node_t *headnode;
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node_t outside_node;
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Vector mins, maxs;
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bool leaked;
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};
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extern int entity_num;
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struct LoadSide_t;
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struct LoadEntity_t;
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class CManifest;
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class CMapFile
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{
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public:
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CMapFile( void ) { Init(); }
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void Init( void );
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void AddPlaneToHash (plane_t *p);
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int CreateNewFloatPlane (Vector& normal, vec_t dist);
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int FindFloatPlane (Vector& normal, vec_t dist);
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int PlaneFromPoints(const Vector &p0, const Vector &p1, const Vector &p2);
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void AddBrushBevels (mapbrush_t *b);
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qboolean MakeBrushWindings (mapbrush_t *ob);
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void MoveBrushesToWorld( entity_t *mapent );
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void MoveBrushesToWorldGeneral( entity_t *mapent );
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void RemoveContentsDetailFromEntity( entity_t *mapent );
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int SideIDToIndex( int brushSideID );
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void AddLadderKeys( entity_t *mapent );
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ChunkFileResult_t LoadEntityCallback(CChunkFile *pFile, int nParam);
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void ForceFuncAreaPortalWindowContents();
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ChunkFileResult_t LoadSideCallback(CChunkFile *pFile, LoadSide_t *pSideInfo);
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ChunkFileResult_t LoadConnectionsKeyCallback(const char *szKey, const char *szValue, LoadEntity_t *pLoadEntity);
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ChunkFileResult_t LoadSolidCallback(CChunkFile *pFile, LoadEntity_t *pLoadEntity);
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void TestExpandBrushes(void);
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static char m_InstancePath[ MAX_PATH ];
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static void SetInstancePath( const char *pszInstancePath );
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static const char *GetInstancePath( void ) { return m_InstancePath; }
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static bool DeterminePath( const char *pszBaseFileName, const char *pszInstanceFileName, char *pszOutFileName );
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void CheckForInstances( const char *pszFileName );
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void MergeInstance( entity_t *pInstanceEntity, CMapFile *Instance );
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void MergePlanes( entity_t *pInstanceEntity, CMapFile *Instance, Vector &InstanceOrigin, QAngle &InstanceAngle, matrix3x4_t &InstanceMatrix );
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void MergeBrushes( entity_t *pInstanceEntity, CMapFile *Instance, Vector &InstanceOrigin, QAngle &InstanceAngle, matrix3x4_t &InstanceMatrix );
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void MergeBrushSides( entity_t *pInstanceEntity, CMapFile *Instance, Vector &InstanceOrigin, QAngle &InstanceAngle, matrix3x4_t &InstanceMatrix );
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void ReplaceInstancePair( epair_t *pPair, entity_t *pInstanceEntity );
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void MergeEntities( entity_t *pInstanceEntity, CMapFile *Instance, Vector &InstanceOrigin, QAngle &InstanceAngle, matrix3x4_t &InstanceMatrix );
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void MergeOverlays( entity_t *pInstanceEntity, CMapFile *Instance, Vector &InstanceOrigin, QAngle &InstanceAngle, matrix3x4_t &InstanceMatrix );
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static int m_InstanceCount;
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static int c_areaportals;
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plane_t mapplanes[MAX_MAP_PLANES];
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int nummapplanes;
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#define PLANE_HASHES 1024
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plane_t *planehash[PLANE_HASHES];
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int nummapbrushes;
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mapbrush_t mapbrushes[MAX_MAP_BRUSHES];
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Vector map_mins, map_maxs;
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int nummapbrushsides;
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side_t brushsides[MAX_MAP_BRUSHSIDES];
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brush_texture_t side_brushtextures[MAX_MAP_BRUSHSIDES];
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int num_entities;
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entity_t entities[MAX_MAP_ENTITIES];
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int c_boxbevels;
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int c_edgebevels;
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int c_clipbrushes;
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int g_ClipTexinfo;
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class CConnectionPairs
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{
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public:
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CConnectionPairs( epair_t *pair, CConnectionPairs *next )
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{
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m_Pair = pair;
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m_Next = next;
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}
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epair_t *m_Pair;
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CConnectionPairs *m_Next;
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};
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CConnectionPairs *m_ConnectionPairs;
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int m_StartMapOverlays;
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int m_StartMapWaterOverlays;
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};
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extern CMapFile *g_MainMap;
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extern CMapFile *g_LoadingMap;
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extern CUtlVector< CMapFile * > g_Maps;
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extern int g_nMapFileVersion;
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extern qboolean noprune;
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extern qboolean nodetail;
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extern qboolean fulldetail;
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extern qboolean nomerge;
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extern qboolean nomergewater;
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extern qboolean nosubdiv;
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extern qboolean nowater;
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extern qboolean noweld;
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extern qboolean noshare;
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extern qboolean notjunc;
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extern qboolean nocsg;
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extern qboolean noopt;
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extern qboolean dumpcollide;
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extern qboolean nodetailcuts;
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extern qboolean g_DumpStaticProps;
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extern qboolean g_bSkyVis;
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extern vec_t microvolume;
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extern bool g_snapAxialPlanes;
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extern bool g_NodrawTriggers;
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extern bool g_DisableWaterLighting;
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extern bool g_bAllowDetailCracks;
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extern bool g_bNoVirtualMesh;
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extern char outbase[32];
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extern char source[1024];
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extern char mapbase[ 64 ];
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extern CUtlVector<int> g_SkyAreas;
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bool LoadMapFile( const char *pszFileName );
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int GetVertexnum( Vector& v );
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bool Is3DSkyboxArea( int area );
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//=============================================================================
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// textures.c
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struct textureref_t
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{
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char name[TEXTURE_NAME_LENGTH];
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int flags;
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float lightmapWorldUnitsPerLuxel;
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int contents;
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};
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extern textureref_t textureref[MAX_MAP_TEXTURES];
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int FindMiptex (const char *name);
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int TexinfoForBrushTexture (plane_t *plane, brush_texture_t *bt, const Vector& origin);
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int GetSurfaceProperties2( MaterialSystemMaterial_t matID, const char *pMatName );
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extern int g_SurfaceProperties[MAX_MAP_TEXDATA];
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void LoadSurfaceProperties( void );
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int PointLeafnum ( dmodel_t* pModel, const Vector& p );
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//=============================================================================
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void FindGCD (int *v);
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mapbrush_t *Brush_LoadEntity (entity_t *ent);
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int PlaneTypeForNormal (Vector& normal);
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qboolean MakeBrushPlanes (mapbrush_t *b);
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int FindIntPlane (int *inormal, int *iorigin);
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void CreateBrush (int brushnum);
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//=============================================================================
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// detail objects
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//=============================================================================
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void LoadEmitDetailObjectDictionary( char const* pGameDir );
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void EmitDetailObjects();
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//=============================================================================
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// static props
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//=============================================================================
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void EmitStaticProps();
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bool LoadStudioModel( char const* pFileName, char const* pEntityType, CUtlBuffer& buf );
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//=============================================================================
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//=============================================================================
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// procedurally created .vmt files
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//=============================================================================
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void EmitStaticProps();
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// draw.c
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extern Vector draw_mins, draw_maxs;
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extern bool g_bLightIfMissing;
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void Draw_ClearWindow (void);
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void DrawWinding (winding_t *w);
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void GLS_BeginScene (void);
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void GLS_Winding (winding_t *w, int code);
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void GLS_EndScene (void);
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//=============================================================================
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// csg
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enum detailscreen_e
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{
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FULL_DETAIL = 0,
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ONLY_DETAIL = 1,
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NO_DETAIL = 2,
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};
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#define TRANSPARENT_CONTENTS (CONTENTS_GRATE|CONTENTS_WINDOW)
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#include "csg.h"
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//=============================================================================
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// brushbsp
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void WriteBrushList (char *name, bspbrush_t *brush, qboolean onlyvis);
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bspbrush_t *CopyBrush (bspbrush_t *brush);
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void SplitBrush (bspbrush_t *brush, int planenum,
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bspbrush_t **front, bspbrush_t **back);
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tree_t *AllocTree (void);
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node_t *AllocNode (void);
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bspbrush_t *AllocBrush (int numsides);
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int CountBrushList (bspbrush_t *brushes);
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void FreeBrush (bspbrush_t *brushes);
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vec_t BrushVolume (bspbrush_t *brush);
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node_t *NodeForPoint (node_t *node, Vector& origin);
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void BoundBrush (bspbrush_t *brush);
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void FreeBrushList (bspbrush_t *brushes);
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node_t *PointInLeaf (node_t *node, Vector& point);
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tree_t *BrushBSP (bspbrush_t *brushlist, Vector& mins, Vector& maxs);
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#define PSIDE_FRONT 1
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#define PSIDE_BACK 2
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#define PSIDE_BOTH (PSIDE_FRONT|PSIDE_BACK)
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#define PSIDE_FACING 4
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int BrushBspBoxOnPlaneSide (const Vector& mins, const Vector& maxs, dplane_t *plane);
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extern qboolean WindingIsTiny (winding_t *w);
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//=============================================================================
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// portals.c
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int VisibleContents (int contents);
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void MakeHeadnodePortals (tree_t *tree);
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void MakeNodePortal (node_t *node);
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void SplitNodePortals (node_t *node);
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qboolean Portal_VisFlood (portal_t *p);
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qboolean FloodEntities (tree_t *tree);
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void FillOutside (node_t *headnode);
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void FloodAreas (tree_t *tree);
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void MarkVisibleSides (tree_t *tree, int start, int end, int detailScreen);
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void MarkVisibleSides (tree_t *tree, mapbrush_t **ppBrushes, int nCount );
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void FreePortal (portal_t *p);
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void EmitAreaPortals (node_t *headnode);
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void MakeTreePortals (tree_t *tree);
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//=============================================================================
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// glfile.c
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void OutputWinding (winding_t *w, FileHandle_t glview);
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void OutputWindingColor (winding_t *w, FileHandle_t glview, int r, int g, int b);
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void WriteGLView (tree_t *tree, char *source);
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void WriteGLViewFaces (tree_t *tree, const char *source);
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void WriteGLViewBrushList( bspbrush_t *pList, const char *pName );
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//=============================================================================
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// leakfile.c
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void LeakFile (tree_t *tree);
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void AreaportalLeakFile( tree_t *tree, portal_t *pStartPortal, portal_t *pEndPortal, node_t *pStart );
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//=============================================================================
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// prtfile.c
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void AddVisCluster( entity_t *pFuncVisCluster );
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void WritePortalFile (tree_t *tree);
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//=============================================================================
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// writebsp.c
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void SetModelNumbers (void);
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void SetLightStyles (void);
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void BeginBSPFile (void);
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void WriteBSP (node_t *headnode, face_t *pLeafFaceList);
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void EndBSPFile (void);
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void BeginModel (void);
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void EndModel (void);
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extern int firstmodeledge;
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extern int firstmodelface;
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//=============================================================================
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// faces.c
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void MakeFaces (node_t *headnode);
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void MakeDetailFaces (node_t *headnode);
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face_t *FixTjuncs( node_t *headnode, face_t *pLeafFaceList );
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face_t *AllocFace (void);
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void FreeFace (face_t *f);
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void FreeFaceList( face_t *pFaces );
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void MergeFaceList(face_t **pFaceList);
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void SubdivideFaceList(face_t **pFaceList);
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extern face_t *edgefaces[MAX_MAP_EDGES][2];
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//=============================================================================
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// tree.c
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void FreeTree (tree_t *tree);
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void FreeTree_r (node_t *node);
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void PrintTree_r (node_t *node, int depth);
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void FreeTreePortals_r (node_t *node);
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void PruneNodes_r (node_t *node);
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void PruneNodes (node_t *node);
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// Returns true if the entity is a func_occluder
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bool IsFuncOccluder( int entity_num );
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//=============================================================================
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// ivp.cpp
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class CPhysCollide;
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void EmitPhysCollision();
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void DumpCollideToGlView( CPhysCollide *pCollide, const char *pFilename );
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void EmitWaterVolumesForBSP( dmodel_t *pModel, node_t *headnode );
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//=============================================================================
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// find + find or create the texdata
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int FindTexData( const char *pName );
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int FindOrCreateTexData( const char *pName );
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// Add a clone of an existing texdata with a new name
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int AddCloneTexData( dtexdata_t *pExistingTexData, char const *cloneTexDataName );
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int FindOrCreateTexInfo( const texinfo_t &searchTexInfo );
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int FindAliasedTexData( const char *pName, dtexdata_t *sourceTexture );
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int FindTexInfo( const texinfo_t &searchTexInfo );
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//=============================================================================
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// normals.c
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void SaveVertexNormals( void );
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//=============================================================================
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// cubemap.cpp
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void Cubemap_InsertSample( const Vector& origin, int size );
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void Cubemap_CreateDefaultCubemaps( void );
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void Cubemap_SaveBrushSides( const char *pSideListStr );
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void Cubemap_FixupBrushSidesMaterials( void );
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void Cubemap_AttachDefaultCubemapToSpecularSides( void );
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// Add skipped cubemaps that are referenced by the engine
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void Cubemap_AddUnreferencedCubemaps( void );
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//=============================================================================
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// overlay.cpp
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#define OVERLAY_MAP_STRLEN 256
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struct mapoverlay_t
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{
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int nId;
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unsigned short m_nRenderOrder;
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char szMaterialName[OVERLAY_MAP_STRLEN];
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float flU[2];
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float flV[2];
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float flFadeDistMinSq;
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float flFadeDistMaxSq;
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Vector vecUVPoints[4];
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Vector vecOrigin;
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|
Vector vecBasis[3];
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CUtlVector<int> aSideList;
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CUtlVector<int> aFaceList;
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};
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extern CUtlVector<mapoverlay_t> g_aMapOverlays;
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extern CUtlVector<mapoverlay_t> g_aMapWaterOverlays;
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|
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int Overlay_GetFromEntity( entity_t *pMapEnt );
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void Overlay_UpdateSideLists( int StartIndex );
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|
void Overlay_AddFaceToLists( int iFace, side_t *pSide );
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|
void Overlay_EmitOverlayFaces( void );
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|
void OverlayTransition_UpdateSideLists( int StartIndex );
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|
void OverlayTransition_AddFaceToLists( int iFace, side_t *pSide );
|
|
void OverlayTransition_EmitOverlayFaces( void );
|
|
void Overlay_Translate( mapoverlay_t *pOverlay, Vector &OriginOffset, QAngle &AngleOffset, matrix3x4_t &Matrix );
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|
|
//=============================================================================
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|
|
|
void RemoveAreaPortalBrushes_R( node_t *node );
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|
|
|
dtexdata_t *GetTexData( int index );
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#endif
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