mirror of
https://github.com/nillerusr/source-engine.git
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369 lines
11 KiB
C++
369 lines
11 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Xbox
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//
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//=====================================================================================//
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#include "pch_tier0.h"
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#include "xbox/xbox_console.h"
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#include "xbox/xbox_win32stubs.h"
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#include "xbox/xbox_launch.h"
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#include "tier0/memdbgon.h"
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#define XBX_MAX_EVENTS 32
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xevent_t g_xbx_eventQueue[XBX_MAX_EVENTS];
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int g_xbx_eventHead;
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int g_xbx_eventTail;
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DWORD g_iStorageDeviceId = XBX_INVALID_STORAGE_ID;
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DWORD g_iPrimaryUserId = XBX_INVALID_USER_ID;
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DWORD g_InvitedUserId = XBX_INVALID_USER_ID;
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HANDLE g_hListenHandle = INVALID_HANDLE_VALUE;
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ULONG64 g_ListenCategories = 0;
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XNKID g_InviteSessionId = { 0, 0, 0, 0, 0, 0, 0, 0 };
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//-----------------------------------------------------------------------------
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// Convert an Xbox notification to a custom windows message
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//-----------------------------------------------------------------------------
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static int NotificationToWindowsMessage( DWORD id )
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{
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switch( id )
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{
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case XN_SYS_UI: return WM_SYS_UI;
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case XN_SYS_SIGNINCHANGED: return WM_SYS_SIGNINCHANGED;
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case XN_SYS_STORAGEDEVICESCHANGED: return WM_SYS_STORAGEDEVICESCHANGED;
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case XN_SYS_PROFILESETTINGCHANGED: return WM_SYS_PROFILESETTINGCHANGED;
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case XN_SYS_MUTELISTCHANGED: return WM_SYS_MUTELISTCHANGED;
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case XN_SYS_INPUTDEVICESCHANGED: return WM_SYS_INPUTDEVICESCHANGED;
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case XN_SYS_INPUTDEVICECONFIGCHANGED: return WM_SYS_INPUTDEVICECONFIGCHANGED;
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case XN_LIVE_CONNECTIONCHANGED: return WM_LIVE_CONNECTIONCHANGED;
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case XN_LIVE_INVITE_ACCEPTED: return WM_LIVE_INVITE_ACCEPTED;
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case XN_LIVE_LINK_STATE_CHANGED: return WM_LIVE_LINK_STATE_CHANGED;
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case XN_LIVE_CONTENT_INSTALLED: return WM_LIVE_CONTENT_INSTALLED;
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case XN_LIVE_MEMBERSHIP_PURCHASED: return WM_LIVE_MEMBERSHIP_PURCHASED;
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case XN_LIVE_VOICECHAT_AWAY: return WM_LIVE_VOICECHAT_AWAY;
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case XN_LIVE_PRESENCE_CHANGED: return WM_LIVE_PRESENCE_CHANGED;
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case XN_FRIENDS_PRESENCE_CHANGED: return WM_FRIENDS_PRESENCE_CHANGED;
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case XN_FRIENDS_FRIEND_ADDED: return WM_FRIENDS_FRIEND_ADDED;
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case XN_FRIENDS_FRIEND_REMOVED: return WM_FRIENDS_FRIEND_REMOVED;
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//deprecated in Jun08 XDK: case XN_CUSTOM_GAMEBANNERPRESSED: return WM_CUSTOM_GAMEBANNERPRESSED;
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case XN_CUSTOM_ACTIONPRESSED: return WM_CUSTOM_ACTIONPRESSED;
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case XN_XMP_STATECHANGED: return WM_XMP_STATECHANGED;
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case XN_XMP_PLAYBACKBEHAVIORCHANGED: return WM_XMP_PLAYBACKBEHAVIORCHANGED;
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case XN_XMP_PLAYBACKCONTROLLERCHANGED: return WM_XMP_PLAYBACKCONTROLLERCHANGED;
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default:
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Warning( "Unrecognized notification id %d\n", id );
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return 0;
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}
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}
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//-----------------------------------------------------------------------------
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// XBX_Error
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//
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//-----------------------------------------------------------------------------
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void XBX_Error( const char* format, ... )
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{
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va_list args;
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char message[XBX_MAX_MESSAGE];
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va_start( args, format );
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_vsnprintf( message, sizeof( message ), format, args );
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va_end( args );
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message[sizeof( message )-1] = '\0';
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XBX_DebugString( XMAKECOLOR(255,0,0), message );
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XBX_FlushDebugOutput();
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DebugBreak();
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static volatile int doReturn;
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while ( !doReturn );
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}
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//-----------------------------------------------------------------------------
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// XBX_OutputDebugStringA
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//
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// Replaces 'OutputDebugString' to send through debugging channel
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//-----------------------------------------------------------------------------
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void XBX_OutputDebugStringA( LPCSTR lpOutputString )
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{
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XBX_DebugString( XMAKECOLOR(0,0,0), lpOutputString );
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}
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//-----------------------------------------------------------------------------
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// XBX_GetEvent
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//
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//-----------------------------------------------------------------------------
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static xevent_t* XBX_GetEvent(void)
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{
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xevent_t* evPtr;
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if ( g_xbx_eventHead == g_xbx_eventTail )
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{
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// empty
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return NULL;
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}
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evPtr = &g_xbx_eventQueue[g_xbx_eventHead & (XBX_MAX_EVENTS-1)];
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// advance to next event
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g_xbx_eventHead++;
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return evPtr;
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}
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//-----------------------------------------------------------------------------
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// XBX_FlushEvents
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//
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//-----------------------------------------------------------------------------
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static void XBX_FlushEvents(void)
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{
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g_xbx_eventHead = 0;
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g_xbx_eventTail = 0;
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}
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//-----------------------------------------------------------------------------
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// XBX_ProcessXCommand
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//
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//-----------------------------------------------------------------------------
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static void XBX_ProcessXCommand( const char *pCommand )
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{
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// remote command
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// pass it game via windows message
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HWND hWnd = GetFocus();
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WNDPROC windowProc = ( WNDPROC)GetWindowLong( hWnd, GWL_WNDPROC );
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if ( windowProc )
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{
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windowProc( hWnd, WM_XREMOTECOMMAND, 0, (LPARAM)pCommand );
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}
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}
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//-----------------------------------------------------------------------------
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// XBX_ProcessListenerNotification
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//
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//-----------------------------------------------------------------------------
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static void XBX_ProcessListenerNotification( int notification, int parameter )
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{
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// pass it game via windows message
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HWND hWnd = GetFocus();
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WNDPROC windowProc = ( WNDPROC)GetWindowLong( hWnd, GWL_WNDPROC );
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if ( windowProc )
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{
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windowProc( hWnd, notification, 0, (LPARAM)parameter );
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}
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}
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//-----------------------------------------------------------------------------
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// XBX_QueueEvent
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//
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//-----------------------------------------------------------------------------
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void XBX_QueueEvent(xevent_e event, int arg1, int arg2, int arg3)
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{
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xevent_t* evPtr;
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evPtr = &g_xbx_eventQueue[g_xbx_eventTail & (XBX_MAX_EVENTS-1)];
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evPtr->event = event;
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evPtr->arg1 = arg1;
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evPtr->arg2 = arg2;
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evPtr->arg3 = arg3;
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// next slot, queue never fills just overwrite older events
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g_xbx_eventTail++;
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}
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//-----------------------------------------------------------------------------
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// XBX_ProcessEvents
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//
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// Assumed one per frame only!
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//-----------------------------------------------------------------------------
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void XBX_ProcessEvents(void)
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{
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xevent_t *evPtr;
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DWORD id;
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ULONG parameter;
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while ( XNotifyGetNext( g_hListenHandle, 0, &id, ¶meter ) )
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{
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// Special handling
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switch( id )
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{
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case XN_SYS_STORAGEDEVICESCHANGED:
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{
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// Have we selected a storage device?
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DWORD storageID = XBX_GetStorageDeviceId();
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if ( storageID == XBX_INVALID_STORAGE_ID || storageID == XBX_STORAGE_DECLINED )
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break;
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// Validate the selected storage device
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XDEVICE_DATA deviceData;
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DWORD ret = XContentGetDeviceData( storageID, &deviceData );
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if ( ret != ERROR_SUCCESS )
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{
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// Device was removed
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XBX_SetStorageDeviceId( XBX_INVALID_STORAGE_ID );
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XBX_QueueEvent( XEV_LISTENER_NOTIFICATION, NotificationToWindowsMessage( id ), 0, 0 );
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}
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break;
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}
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default:
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XBX_QueueEvent( XEV_LISTENER_NOTIFICATION, NotificationToWindowsMessage( id ), parameter, 0 );
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break;
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}
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}
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// pump event queue
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while ( 1 )
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{
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evPtr = XBX_GetEvent();
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if ( !evPtr )
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break;
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switch ( evPtr->event )
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{
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case XEV_REMOTECMD:
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XBX_ProcessXCommand( (char *)evPtr->arg1 );
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// clear to mark as absorbed
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((char *)evPtr->arg1)[0] = '\0';
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break;
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case XEV_LISTENER_NOTIFICATION:
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XBX_ProcessListenerNotification( evPtr->arg1, evPtr->arg2 );
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break;
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}
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}
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}
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//-----------------------------------------------------------------------------
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// XBX_NotifyCreateListener
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//
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// Add notification categories to the listener object
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//-----------------------------------------------------------------------------
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bool XBX_NotifyCreateListener( ULONG64 categories )
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{
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if ( categories != 0 )
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{
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categories |= g_ListenCategories;
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}
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g_hListenHandle = XNotifyCreateListener( categories );
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if ( g_hListenHandle == NULL || g_hListenHandle == INVALID_HANDLE_VALUE )
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{
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return false;
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}
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g_ListenCategories = categories;
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return true;
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}
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//-----------------------------------------------------------------------------
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// XBX_GetLanguageString
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//
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// Returns the xbox language setting as a string
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//-----------------------------------------------------------------------------
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const char* XBX_GetLanguageString( void )
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{
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switch( XGetLanguage() )
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{
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case XC_LANGUAGE_FRENCH:
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return "french";
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case XC_LANGUAGE_GERMAN:
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return "german";
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}
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return "english";
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}
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bool XBX_IsLocalized( void )
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{
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switch( XGetLanguage() )
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{
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case XC_LANGUAGE_FRENCH:
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case XC_LANGUAGE_GERMAN:
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return true;
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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// XBX_GetStorageDeviceId
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//
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// Returns the xbox storage device ID
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//-----------------------------------------------------------------------------
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DWORD XBX_GetStorageDeviceId( void )
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{
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return g_iStorageDeviceId;
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}
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//-----------------------------------------------------------------------------
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// XBX_SetStorageDeviceId
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//
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// Sets the xbox storage device ID
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//-----------------------------------------------------------------------------
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void XBX_SetStorageDeviceId( DWORD id )
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{
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g_iStorageDeviceId = id;
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}
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//-----------------------------------------------------------------------------
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// XBX_GetPrimaryUserId
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//
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// Returns the active user ID
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//-----------------------------------------------------------------------------
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DWORD XBX_GetPrimaryUserId( void )
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{
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return g_iPrimaryUserId;
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}
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//-----------------------------------------------------------------------------
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// XBX_SetPrimaryUserId
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//
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// Sets the active user ID
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//-----------------------------------------------------------------------------
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void XBX_SetPrimaryUserId( DWORD idx )
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{
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g_iPrimaryUserId = idx;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns the stored session ID for a cross-game invite
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//-----------------------------------------------------------------------------
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XNKID XBX_GetInviteSessionId( void )
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{
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return g_InviteSessionId;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Store a session ID for an invitation
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//-----------------------------------------------------------------------------
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void XBX_SetInviteSessionId( XNKID nSessionId )
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{
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g_InviteSessionId = nSessionId;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Get the Id of the user who received an invite
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//-----------------------------------------------------------------------------
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DWORD XBX_GetInvitedUserId( void )
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{
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return g_InvitedUserId;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Set the Id of the user who received an invite
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//-----------------------------------------------------------------------------
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void XBX_SetInvitedUserId( DWORD nUserId )
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{
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g_InvitedUserId = nUserId;
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}
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static CXboxLaunch g_XBoxLaunch;
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CXboxLaunch *XboxLaunch()
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{
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return &g_XBoxLaunch;
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}
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