Commit Graph

7 Commits

Author SHA1 Message Date
tupoy-ya
4bebd92781
feat(Portal Simulation): Portals now work with displacements.
Taken from Portal2 code.

feat(sv_allow_mobile_portals): Added `sv_allow_mobile_portals` doesn't
really work, most of it is not implemented yet.

feat(sv_autojump_): Added `sv_autojump_` does what it says - auto jumps.

fix(d1_canals_01): Fix crash when vortigaunt charges your suit.

fix(CRagdollPropAttached): Check if `pRefObject` is nullptr so we can
feed a combine apc to a barnacle.
2023-10-01 18:30:10 +05:00
tupoy-ya
881d4a91c9
fix(EngineTrace)!: Update Engine Trace to CSGO version.
Fixes portals getting stuck in objects.

fix(Portal Trace Filter): Can shoot through cubes now.

refactor(Soundscape)!: Updated to the CSGO Version.

chore(Copyright): Remove dates and unicode characters.
2023-09-30 15:41:04 +05:00
tupoy-ya
cd2241af21
fix(multiplayer): Fix a crash when player gets near a portal in multiplayer.
fix(crowbar): Fix crowbar not hitting through portals.

chore(util): Added UTIL_GetNearestPlayer function from valve developer wiki.

Made this a month ago and didn't really test anything now.
A lot of useless portal ray traces.
2023-05-19 21:36:42 +05:00
tupoy-ya
4ffbf653a4
chore(portal): Added some changes from https://github.com/SonicEraZoR/Portal-Base
feat(physgun): Added physgun.
2023-03-31 14:05:41 +05:00
nillerusr
23a370d9bb add hl1,portal,dod source code 2022-04-16 12:05:19 +03:00
nillerusr
edc8d6c584 add source-sdk-2013 2022-03-01 23:00:42 +03:00
FluorescentCIAAfricanAmerican
3bf9df6b27 1 2020-04-22 12:56:21 -04:00