mirror of
https://github.com/nillerusr/source-engine.git
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3323 lines
133 KiB
C++
3323 lines
133 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=====================================================================================//
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#include "cbase.h"
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#include "PortalSimulation.h"
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#include "vphysics_interface.h"
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#include "physics.h"
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#include "portal_shareddefs.h"
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#include "StaticCollisionPolyhedronCache.h"
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#include "model_types.h"
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#include "filesystem.h"
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#include "collisionutils.h"
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#include "tier1/callqueue.h"
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#ifndef CLIENT_DLL
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#include "world.h"
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#include "portal_player.h" //TODO: Move any portal mod specific code to callback functions or something
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#include "physicsshadowclone.h"
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#include "portal/weapon_physcannon.h"
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#include "player_pickup.h"
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#include "isaverestore.h"
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#include "hierarchy.h"
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#include "env_debughistory.h"
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#else
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#include "c_world.h"
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#endif
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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CCallQueue *GetPortalCallQueue();
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extern IPhysicsConstraintEvent *g_pConstraintEvents;
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static ConVar sv_portal_collision_sim_bounds_x( "sv_portal_collision_sim_bounds_x", "200", FCVAR_REPLICATED, "Size of box used to grab collision geometry around placed portals. These should be at the default size or larger only!" );
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static ConVar sv_portal_collision_sim_bounds_y( "sv_portal_collision_sim_bounds_y", "200", FCVAR_REPLICATED, "Size of box used to grab collision geometry around placed portals. These should be at the default size or larger only!" );
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static ConVar sv_portal_collision_sim_bounds_z( "sv_portal_collision_sim_bounds_z", "252", FCVAR_REPLICATED, "Size of box used to grab collision geometry around placed portals. These should be at the default size or larger only!" );
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//#define DEBUG_PORTAL_SIMULATION_CREATION_TIMES //define to output creation timings to developer 2
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//#define DEBUG_PORTAL_COLLISION_ENVIRONMENTS //define this to allow for glview collision dumps of portal simulators
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#if defined( DEBUG_PORTAL_COLLISION_ENVIRONMENTS ) || defined( DEBUG_PORTAL_SIMULATION_CREATION_TIMES )
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# if !defined( PORTAL_SIMULATORS_EMBED_GUID )
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# pragma message( __FILE__ "(" __LINE__AS_STRING ") : error custom: Portal simulators require a GUID to debug, enable the GUID in PortalSimulation.h ." )
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# endif
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#endif
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#if defined( DEBUG_PORTAL_COLLISION_ENVIRONMENTS )
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void DumpActiveCollision( const CPortalSimulator *pPortalSimulator, const char *szFileName ); //appends to the existing file if it exists
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#endif
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#define PORTAL_WALL_FARDIST 200.0f
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#define PORTAL_WALL_TUBE_DEPTH 1.0f
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#define PORTAL_WALL_TUBE_OFFSET 0.01f
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#define PORTAL_WALL_MIN_THICKNESS 0.1f
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#define PORTAL_POLYHEDRON_CUT_EPSILON (1.0f/1099511627776.0f) // 1 / (1<<40)
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#define PORTAL_WORLD_WALL_HALF_SEPARATION_AMOUNT 0.1f //separating the world collision from wall collision by a small amount gets rid of extremely thin erroneous collision at the separating plane
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#ifdef DEBUG_PORTAL_COLLISION_ENVIRONMENTS
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static ConVar sv_dump_portalsimulator_collision( "sv_dump_portalsimulator_collision", "0", FCVAR_REPLICATED | FCVAR_CHEAT ); //whether to actually dump out the data now that the possibility exists
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static void PortalSimulatorDumps_DumpCollideToGlView( CPhysCollide *pCollide, const Vector &origin, const QAngle &angles, float fColorScale, const char *pFilename );
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static void PortalSimulatorDumps_DumpBoxToGlView( const Vector &vMins, const Vector &vMaxs, float fRed, float fGreen, float fBlue, const char *pszFileName );
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#endif
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#ifdef DEBUG_PORTAL_SIMULATION_CREATION_TIMES
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#define STARTDEBUGTIMER(x) { x.Start(); }
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#define STOPDEBUGTIMER(x) { x.End(); }
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#define DEBUGTIMERONLY(x) x
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#define CREATEDEBUGTIMER(x) CFastTimer x;
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static const char *s_szTabSpacing[] = { "", "\t", "\t\t", "\t\t\t", "\t\t\t\t", "\t\t\t\t\t", "\t\t\t\t\t\t", "\t\t\t\t\t\t\t", "\t\t\t\t\t\t\t\t", "\t\t\t\t\t\t\t\t\t", "\t\t\t\t\t\t\t\t\t\t" };
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static int s_iTabSpacingIndex = 0;
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static int s_iPortalSimulatorGUID = 0; //used in standalone function that have no idea what a portal simulator is
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#define INCREMENTTABSPACING() ++s_iTabSpacingIndex;
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#define DECREMENTTABSPACING() --s_iTabSpacingIndex;
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#define TABSPACING (s_szTabSpacing[s_iTabSpacingIndex])
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#else
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#define STARTDEBUGTIMER(x)
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#define STOPDEBUGTIMER(x)
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#define DEBUGTIMERONLY(x)
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#define CREATEDEBUGTIMER(x)
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#define INCREMENTTABSPACING()
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#define DECREMENTTABSPACING()
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#define TABSPACING
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#endif
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#define PORTAL_HOLE_HALF_HEIGHT (PORTAL_HALF_HEIGHT + 0.1f)
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#define PORTAL_HOLE_HALF_WIDTH (PORTAL_HALF_WIDTH + 0.1f)
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static void ConvertBrushListToClippedPolyhedronList( const int *pBrushes, int iBrushCount, const float *pOutwardFacingClipPlanes, int iClipPlaneCount, float fClipEpsilon, CUtlVector<CPolyhedron *> *pPolyhedronList );
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static void ClipPolyhedrons( CPolyhedron * const *pExistingPolyhedrons, int iPolyhedronCount, const float *pOutwardFacingClipPlanes, int iClipPlaneCount, float fClipEpsilon, CUtlVector<CPolyhedron *> *pPolyhedronList );
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static inline CPolyhedron *TransformAndClipSinglePolyhedron( CPolyhedron *pExistingPolyhedron, const VMatrix &Transform, const float *pOutwardFacingClipPlanes, int iClipPlaneCount, float fCutEpsilon, bool bUseTempMemory );
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static int GetEntityPhysicsObjects( IPhysicsEnvironment *pEnvironment, CBaseEntity *pEntity, IPhysicsObject **pRetList, int iRetListArraySize );
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static CPhysCollide *ConvertPolyhedronsToCollideable( CPolyhedron **pPolyhedrons, int iPolyhedronCount );
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#ifndef CLIENT_DLL
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static void UpdateShadowClonesPortalSimulationFlags( const CBaseEntity *pSourceEntity, unsigned int iFlags, int iSourceFlags );
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static bool g_bPlayerIsInSimulator = false;
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#endif
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static CUtlVector<CPortalSimulator *> s_PortalSimulators;
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CUtlVector<CPortalSimulator *> const &g_PortalSimulators = s_PortalSimulators;
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static CPortalSimulator *s_OwnedEntityMap[MAX_EDICTS] = { NULL };
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static CPortalSimulatorEventCallbacks s_DummyPortalSimulatorCallback;
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const char *PS_SD_Static_World_StaticProps_ClippedProp_t::szTraceSurfaceName = "**studio**";
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const int PS_SD_Static_World_StaticProps_ClippedProp_t::iTraceSurfaceFlags = 0;
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CBaseEntity *PS_SD_Static_World_StaticProps_ClippedProp_t::pTraceEntity = NULL;
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CPortalSimulator::CPortalSimulator( void )
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: m_bLocalDataIsReady(false),
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m_bGenerateCollision(true),
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m_bSimulateVPhysics(true),
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m_bSharedCollisionConfiguration(false),
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m_pLinkedPortal(NULL),
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m_bInCrossLinkedFunction(false),
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m_pCallbacks(&s_DummyPortalSimulatorCallback),
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m_DataAccess(m_InternalData)
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{
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s_PortalSimulators.AddToTail( this );
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#ifdef CLIENT_DLL
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m_bGenerateCollision = (GameRules() && GameRules()->IsMultiplayer());
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#endif
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m_CreationChecklist.bPolyhedronsGenerated = false;
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m_CreationChecklist.bLocalCollisionGenerated = false;
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m_CreationChecklist.bLinkedCollisionGenerated = false;
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m_CreationChecklist.bLocalPhysicsGenerated = false;
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m_CreationChecklist.bLinkedPhysicsGenerated = false;
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#ifdef PORTAL_SIMULATORS_EMBED_GUID
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static int s_iPortalSimulatorGUIDAllocator = 0;
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m_iPortalSimulatorGUID = s_iPortalSimulatorGUIDAllocator++;
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#endif
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#ifndef CLIENT_DLL
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PS_SD_Static_World_StaticProps_ClippedProp_t::pTraceEntity = GetWorldEntity(); //will overinitialize, but it's cheap
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m_InternalData.Simulation.pCollisionEntity = (CPSCollisionEntity *)CreateEntityByName( "portalsimulator_collisionentity" );
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Assert( m_InternalData.Simulation.pCollisionEntity != NULL );
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if( m_InternalData.Simulation.pCollisionEntity )
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{
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m_InternalData.Simulation.pCollisionEntity->m_pOwningSimulator = this;
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MarkAsOwned( m_InternalData.Simulation.pCollisionEntity );
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m_InternalData.Simulation.Dynamic.EntFlags[m_InternalData.Simulation.pCollisionEntity->entindex()] |= PSEF_OWNS_PHYSICS;
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DispatchSpawn( m_InternalData.Simulation.pCollisionEntity );
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}
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#else
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PS_SD_Static_World_StaticProps_ClippedProp_t::pTraceEntity = GetClientWorldEntity();
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#endif
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}
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CPortalSimulator::~CPortalSimulator( void )
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{
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//go assert crazy here
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DetachFromLinked();
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ClearEverything();
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for( int i = s_PortalSimulators.Count(); --i >= 0; )
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{
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if( s_PortalSimulators[i] == this )
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{
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s_PortalSimulators.FastRemove( i );
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break;
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}
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}
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if( m_InternalData.Placement.pHoleShapeCollideable )
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physcollision->DestroyCollide( m_InternalData.Placement.pHoleShapeCollideable );
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#ifndef CLIENT_DLL
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if( m_InternalData.Simulation.pCollisionEntity )
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{
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m_InternalData.Simulation.pCollisionEntity->m_pOwningSimulator = NULL;
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m_InternalData.Simulation.Dynamic.EntFlags[m_InternalData.Simulation.pCollisionEntity->entindex()] &= ~PSEF_OWNS_PHYSICS;
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MarkAsReleased( m_InternalData.Simulation.pCollisionEntity );
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UTIL_Remove( m_InternalData.Simulation.pCollisionEntity );
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m_InternalData.Simulation.pCollisionEntity = NULL;
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}
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#endif
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}
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void CPortalSimulator::MoveTo( const Vector &ptCenter, const QAngle &angles )
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{
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if( (m_InternalData.Placement.ptCenter == ptCenter) && (m_InternalData.Placement.qAngles == angles) ) //not actually moving at all
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return;
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CREATEDEBUGTIMER( functionTimer );
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STARTDEBUGTIMER( functionTimer );
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DEBUGTIMERONLY( DevMsg( 2, "[PSDT:%d] %sCPortalSimulator::MoveTo() START\n", GetPortalSimulatorGUID(), TABSPACING ); );
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INCREMENTTABSPACING();
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#ifndef CLIENT_DLL
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//create a list of all entities that are actually within the portal hole, they will likely need to be moved out of solid space when the portal moves
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CBaseEntity **pFixEntities = (CBaseEntity **)stackalloc( sizeof( CBaseEntity * ) * m_InternalData.Simulation.Dynamic.OwnedEntities.Count() );
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int iFixEntityCount = 0;
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for( int i = m_InternalData.Simulation.Dynamic.OwnedEntities.Count(); --i >= 0; )
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{
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CBaseEntity *pEntity = m_InternalData.Simulation.Dynamic.OwnedEntities[i];
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if( CPhysicsShadowClone::IsShadowClone( pEntity ) ||
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CPSCollisionEntity::IsPortalSimulatorCollisionEntity( pEntity ) )
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continue;
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if( EntityIsInPortalHole( pEntity) )
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{
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pFixEntities[iFixEntityCount] = pEntity;
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++iFixEntityCount;
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}
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}
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VPlane OldPlane = m_InternalData.Placement.PortalPlane; //used in fixing code
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#endif
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//update geometric data
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{
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m_InternalData.Placement.ptCenter = ptCenter;
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m_InternalData.Placement.qAngles = angles;
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AngleVectors( angles, &m_InternalData.Placement.vForward, &m_InternalData.Placement.vRight, &m_InternalData.Placement.vUp );
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m_InternalData.Placement.PortalPlane.Init( m_InternalData.Placement.vForward, m_InternalData.Placement.vForward.Dot( m_InternalData.Placement.ptCenter ) );
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}
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//Clear();
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#ifndef CLIENT_DLL
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ClearLinkedPhysics();
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ClearLocalPhysics();
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#endif
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ClearLinkedCollision();
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ClearLocalCollision();
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ClearPolyhedrons();
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m_bLocalDataIsReady = true;
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UpdateLinkMatrix();
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//update hole shape - used to detect if an entity is within the portal hole bounds
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{
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if( m_InternalData.Placement.pHoleShapeCollideable )
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physcollision->DestroyCollide( m_InternalData.Placement.pHoleShapeCollideable );
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float fHolePlanes[6*4];
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//first and second planes are always forward and backward planes
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fHolePlanes[(0*4) + 0] = m_InternalData.Placement.PortalPlane.m_Normal.x;
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fHolePlanes[(0*4) + 1] = m_InternalData.Placement.PortalPlane.m_Normal.y;
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fHolePlanes[(0*4) + 2] = m_InternalData.Placement.PortalPlane.m_Normal.z;
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fHolePlanes[(0*4) + 3] = m_InternalData.Placement.PortalPlane.m_Dist - 0.5f;
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fHolePlanes[(1*4) + 0] = -m_InternalData.Placement.PortalPlane.m_Normal.x;
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fHolePlanes[(1*4) + 1] = -m_InternalData.Placement.PortalPlane.m_Normal.y;
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fHolePlanes[(1*4) + 2] = -m_InternalData.Placement.PortalPlane.m_Normal.z;
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fHolePlanes[(1*4) + 3] = (-m_InternalData.Placement.PortalPlane.m_Dist) + 500.0f;
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//the remaining planes will always have the same ordering of normals, with different distances plugged in for each convex we're creating
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//normal order is up, down, left, right
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fHolePlanes[(2*4) + 0] = m_InternalData.Placement.vUp.x;
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fHolePlanes[(2*4) + 1] = m_InternalData.Placement.vUp.y;
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fHolePlanes[(2*4) + 2] = m_InternalData.Placement.vUp.z;
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fHolePlanes[(2*4) + 3] = m_InternalData.Placement.vUp.Dot( m_InternalData.Placement.ptCenter + (m_InternalData.Placement.vUp * (PORTAL_HALF_HEIGHT * 0.98f)) );
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fHolePlanes[(3*4) + 0] = -m_InternalData.Placement.vUp.x;
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fHolePlanes[(3*4) + 1] = -m_InternalData.Placement.vUp.y;
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fHolePlanes[(3*4) + 2] = -m_InternalData.Placement.vUp.z;
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fHolePlanes[(3*4) + 3] = -m_InternalData.Placement.vUp.Dot( m_InternalData.Placement.ptCenter - (m_InternalData.Placement.vUp * (PORTAL_HALF_HEIGHT * 0.98f)) );
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fHolePlanes[(4*4) + 0] = -m_InternalData.Placement.vRight.x;
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fHolePlanes[(4*4) + 1] = -m_InternalData.Placement.vRight.y;
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fHolePlanes[(4*4) + 2] = -m_InternalData.Placement.vRight.z;
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fHolePlanes[(4*4) + 3] = -m_InternalData.Placement.vRight.Dot( m_InternalData.Placement.ptCenter - (m_InternalData.Placement.vRight * (PORTAL_HALF_WIDTH * 0.98f)) );
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fHolePlanes[(5*4) + 0] = m_InternalData.Placement.vRight.x;
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fHolePlanes[(5*4) + 1] = m_InternalData.Placement.vRight.y;
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fHolePlanes[(5*4) + 2] = m_InternalData.Placement.vRight.z;
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fHolePlanes[(5*4) + 3] = m_InternalData.Placement.vRight.Dot( m_InternalData.Placement.ptCenter + (m_InternalData.Placement.vRight * (PORTAL_HALF_WIDTH * 0.98f)) );
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CPolyhedron *pPolyhedron = GeneratePolyhedronFromPlanes( fHolePlanes, 6, PORTAL_POLYHEDRON_CUT_EPSILON, true );
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Assert( pPolyhedron != NULL );
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CPhysConvex *pConvex = physcollision->ConvexFromConvexPolyhedron( *pPolyhedron );
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pPolyhedron->Release();
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Assert( pConvex != NULL );
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m_InternalData.Placement.pHoleShapeCollideable = physcollision->ConvertConvexToCollide( &pConvex, 1 );
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}
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#ifndef CLIENT_DLL
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for( int i = 0; i != iFixEntityCount; ++i )
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{
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if( !EntityIsInPortalHole( pFixEntities[i] ) )
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{
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//this entity is most definitely stuck in a solid wall right now
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//pFixEntities[i]->SetAbsOrigin( pFixEntities[i]->GetAbsOrigin() + (OldPlane.m_Normal * 50.0f) );
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FindClosestPassableSpace( pFixEntities[i], OldPlane.m_Normal );
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continue;
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}
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//entity is still in the hole, but it's possible the hole moved enough where they're in part of the wall
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{
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//TODO: figure out if that's the case and fix it
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}
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}
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#endif
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CreatePolyhedrons();
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CreateAllCollision();
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#ifndef CLIENT_DLL
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CreateAllPhysics();
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#endif
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#if defined( DEBUG_PORTAL_COLLISION_ENVIRONMENTS ) && !defined( CLIENT_DLL )
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if( sv_dump_portalsimulator_collision.GetBool() )
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{
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const char *szFileName = "pscd.txt";
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filesystem->RemoveFile( szFileName );
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DumpActiveCollision( this, szFileName );
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if( m_pLinkedPortal )
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{
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szFileName = "pscd_linked.txt";
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filesystem->RemoveFile( szFileName );
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DumpActiveCollision( m_pLinkedPortal, szFileName );
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}
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}
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#endif
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#ifndef CLIENT_DLL
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Assert( (m_InternalData.Simulation.pCollisionEntity == NULL) || OwnsEntity(m_InternalData.Simulation.pCollisionEntity) );
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#endif
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STOPDEBUGTIMER( functionTimer );
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DECREMENTTABSPACING();
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DEBUGTIMERONLY( DevMsg( 2, "[PSDT:%d] %sCPortalSimulator::MoveTo() FINISH: %fms\n", GetPortalSimulatorGUID(), TABSPACING, functionTimer.GetDuration().GetMillisecondsF() ); );
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}
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void CPortalSimulator::UpdateLinkMatrix( void )
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{
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if( m_pLinkedPortal && m_pLinkedPortal->m_bLocalDataIsReady )
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{
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Vector vLocalLeft = -m_InternalData.Placement.vRight;
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VMatrix matLocalToWorld( m_InternalData.Placement.vForward, vLocalLeft, m_InternalData.Placement.vUp );
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matLocalToWorld.SetTranslation( m_InternalData.Placement.ptCenter );
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VMatrix matLocalToWorldInverse;
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MatrixInverseTR( matLocalToWorld,matLocalToWorldInverse );
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//180 degree rotation about up
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VMatrix matRotation;
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matRotation.Identity();
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matRotation.m[0][0] = -1.0f;
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matRotation.m[1][1] = -1.0f;
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Vector vRemoteLeft = -m_pLinkedPortal->m_InternalData.Placement.vRight;
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VMatrix matRemoteToWorld( m_pLinkedPortal->m_InternalData.Placement.vForward, vRemoteLeft, m_pLinkedPortal->m_InternalData.Placement.vUp );
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matRemoteToWorld.SetTranslation( m_pLinkedPortal->m_InternalData.Placement.ptCenter );
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//final
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m_InternalData.Placement.matThisToLinked = matRemoteToWorld * matRotation * matLocalToWorldInverse;
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}
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else
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{
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m_InternalData.Placement.matThisToLinked.Identity();
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}
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m_InternalData.Placement.matThisToLinked.InverseTR( m_InternalData.Placement.matLinkedToThis );
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|
MatrixAngles( m_InternalData.Placement.matThisToLinked.As3x4(), m_InternalData.Placement.ptaap_ThisToLinked.qAngleTransform, m_InternalData.Placement.ptaap_ThisToLinked.ptOriginTransform );
|
|
MatrixAngles( m_InternalData.Placement.matLinkedToThis.As3x4(), m_InternalData.Placement.ptaap_LinkedToThis.qAngleTransform, m_InternalData.Placement.ptaap_LinkedToThis.ptOriginTransform );
|
|
|
|
if( m_pLinkedPortal && (m_pLinkedPortal->m_bInCrossLinkedFunction == false) )
|
|
{
|
|
Assert( m_bInCrossLinkedFunction == false ); //I'm pretty sure switching to a stack would have negative repercussions
|
|
m_bInCrossLinkedFunction = true;
|
|
m_pLinkedPortal->UpdateLinkMatrix();
|
|
m_bInCrossLinkedFunction = false;
|
|
}
|
|
}
|
|
|
|
#ifdef DEBUG_PORTAL_COLLISION_ENVIRONMENTS
|
|
static ConVar sv_debug_dumpportalhole_nextcheck( "sv_debug_dumpportalhole_nextcheck", "0", FCVAR_CHEAT | FCVAR_REPLICATED );
|
|
#endif
|
|
|
|
bool CPortalSimulator::EntityIsInPortalHole( CBaseEntity *pEntity ) const
|
|
{
|
|
if( m_bLocalDataIsReady == false )
|
|
return false;
|
|
|
|
Assert( m_InternalData.Placement.pHoleShapeCollideable != NULL );
|
|
|
|
#ifdef DEBUG_PORTAL_COLLISION_ENVIRONMENTS
|
|
const char *szDumpFileName = "ps_entholecheck.txt";
|
|
if( sv_debug_dumpportalhole_nextcheck.GetBool() )
|
|
{
|
|
filesystem->RemoveFile( szDumpFileName );
|
|
|
|
DumpActiveCollision( this, szDumpFileName );
|
|
PortalSimulatorDumps_DumpCollideToGlView( m_InternalData.Placement.pHoleShapeCollideable, vec3_origin, vec3_angle, 1.0f, szDumpFileName );
|
|
}
|
|
#endif
|
|
|
|
trace_t Trace;
|
|
|
|
switch( pEntity->GetSolid() )
|
|
{
|
|
case SOLID_VPHYSICS:
|
|
{
|
|
ICollideable *pCollideable = pEntity->GetCollideable();
|
|
vcollide_t *pVCollide = modelinfo->GetVCollide( pCollideable->GetCollisionModel() );
|
|
|
|
//Assert( pVCollide != NULL ); //brush models?
|
|
if( pVCollide != NULL )
|
|
{
|
|
Vector ptEntityPosition = pCollideable->GetCollisionOrigin();
|
|
QAngle qEntityAngles = pCollideable->GetCollisionAngles();
|
|
|
|
#ifdef DEBUG_PORTAL_COLLISION_ENVIRONMENTS
|
|
if( sv_debug_dumpportalhole_nextcheck.GetBool() )
|
|
{
|
|
for( int i = 0; i != pVCollide->solidCount; ++i )
|
|
PortalSimulatorDumps_DumpCollideToGlView( m_InternalData.Placement.pHoleShapeCollideable, vec3_origin, vec3_angle, 0.4f, szDumpFileName );
|
|
|
|
sv_debug_dumpportalhole_nextcheck.SetValue( false );
|
|
}
|
|
#endif
|
|
|
|
for( int i = 0; i != pVCollide->solidCount; ++i )
|
|
{
|
|
physcollision->TraceCollide( ptEntityPosition, ptEntityPosition, pVCollide->solids[i], qEntityAngles, m_InternalData.Placement.pHoleShapeCollideable, vec3_origin, vec3_angle, &Trace );
|
|
|
|
if( Trace.startsolid )
|
|
return true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//energy balls lack a vcollide
|
|
Vector vMins, vMaxs, ptCenter;
|
|
pCollideable->WorldSpaceSurroundingBounds( &vMins, &vMaxs );
|
|
ptCenter = (vMins + vMaxs) * 0.5f;
|
|
vMins -= ptCenter;
|
|
vMaxs -= ptCenter;
|
|
physcollision->TraceBox( ptCenter, ptCenter, vMins, vMaxs, m_InternalData.Placement.pHoleShapeCollideable, vec3_origin, vec3_angle, &Trace );
|
|
|
|
return Trace.startsolid;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SOLID_BBOX:
|
|
{
|
|
Vector ptEntityPosition = pEntity->GetAbsOrigin();
|
|
CCollisionProperty *pCollisionProp = pEntity->CollisionProp();
|
|
|
|
physcollision->TraceBox( ptEntityPosition, ptEntityPosition, pCollisionProp->OBBMins(), pCollisionProp->OBBMaxs(), m_InternalData.Placement.pHoleShapeCollideable, vec3_origin, vec3_angle, &Trace );
|
|
|
|
#ifdef DEBUG_PORTAL_COLLISION_ENVIRONMENTS
|
|
if( sv_debug_dumpportalhole_nextcheck.GetBool() )
|
|
{
|
|
Vector vMins = ptEntityPosition + pCollisionProp->OBBMins();
|
|
Vector vMaxs = ptEntityPosition + pCollisionProp->OBBMaxs();
|
|
PortalSimulatorDumps_DumpBoxToGlView( vMins, vMaxs, 1.0f, 1.0f, 1.0f, szDumpFileName );
|
|
|
|
sv_debug_dumpportalhole_nextcheck.SetValue( false );
|
|
}
|
|
#endif
|
|
|
|
if( Trace.startsolid )
|
|
return true;
|
|
|
|
break;
|
|
}
|
|
case SOLID_NONE:
|
|
#ifdef DEBUG_PORTAL_COLLISION_ENVIRONMENTS
|
|
if( sv_debug_dumpportalhole_nextcheck.GetBool() )
|
|
sv_debug_dumpportalhole_nextcheck.SetValue( false );
|
|
#endif
|
|
|
|
return false;
|
|
|
|
default:
|
|
Assert( false ); //make a handler
|
|
};
|
|
|
|
#ifdef DEBUG_PORTAL_COLLISION_ENVIRONMENTS
|
|
if( sv_debug_dumpportalhole_nextcheck.GetBool() )
|
|
sv_debug_dumpportalhole_nextcheck.SetValue( false );
|
|
#endif
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CPortalSimulator::EntityHitBoxExtentIsInPortalHole( CBaseAnimating *pBaseAnimating ) const
|
|
{
|
|
if( m_bLocalDataIsReady == false )
|
|
return false;
|
|
|
|
bool bFirstVert = true;
|
|
Vector vMinExtent;
|
|
Vector vMaxExtent;
|
|
|
|
CStudioHdr *pStudioHdr = pBaseAnimating->GetModelPtr();
|
|
if ( !pStudioHdr )
|
|
return false;
|
|
|
|
mstudiohitboxset_t *set = pStudioHdr->pHitboxSet( pBaseAnimating->m_nHitboxSet );
|
|
if ( !set )
|
|
return false;
|
|
|
|
Vector position;
|
|
QAngle angles;
|
|
|
|
for ( int i = 0; i < set->numhitboxes; i++ )
|
|
{
|
|
mstudiobbox_t *pbox = set->pHitbox( i );
|
|
|
|
pBaseAnimating->GetBonePosition( pbox->bone, position, angles );
|
|
|
|
// Build a rotation matrix from orientation
|
|
matrix3x4_t fRotateMatrix;
|
|
AngleMatrix( angles, fRotateMatrix );
|
|
|
|
//Vector pVerts[8];
|
|
Vector vecPos;
|
|
for ( int i = 0; i < 8; ++i )
|
|
{
|
|
vecPos[0] = ( i & 0x1 ) ? pbox->bbmax[0] : pbox->bbmin[0];
|
|
vecPos[1] = ( i & 0x2 ) ? pbox->bbmax[1] : pbox->bbmin[1];
|
|
vecPos[2] = ( i & 0x4 ) ? pbox->bbmax[2] : pbox->bbmin[2];
|
|
|
|
Vector vRotVec;
|
|
|
|
VectorRotate( vecPos, fRotateMatrix, vRotVec );
|
|
vRotVec += position;
|
|
|
|
if ( bFirstVert )
|
|
{
|
|
vMinExtent = vRotVec;
|
|
vMaxExtent = vRotVec;
|
|
bFirstVert = false;
|
|
}
|
|
else
|
|
{
|
|
vMinExtent = vMinExtent.Min( vRotVec );
|
|
vMaxExtent = vMaxExtent.Max( vRotVec );
|
|
}
|
|
}
|
|
}
|
|
|
|
Vector ptCenter = (vMinExtent + vMaxExtent) * 0.5f;
|
|
vMinExtent -= ptCenter;
|
|
vMaxExtent -= ptCenter;
|
|
|
|
trace_t Trace;
|
|
physcollision->TraceBox( ptCenter, ptCenter, vMinExtent, vMaxExtent, m_InternalData.Placement.pHoleShapeCollideable, vec3_origin, vec3_angle, &Trace );
|
|
|
|
if( Trace.startsolid )
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
void CPortalSimulator::RemoveEntityFromPortalHole( CBaseEntity *pEntity )
|
|
{
|
|
if( EntityIsInPortalHole( pEntity ) )
|
|
{
|
|
FindClosestPassableSpace( pEntity, m_InternalData.Placement.PortalPlane.m_Normal );
|
|
}
|
|
}
|
|
|
|
bool CPortalSimulator::RayIsInPortalHole( const Ray_t &ray ) const
|
|
{
|
|
trace_t Trace;
|
|
physcollision->TraceBox( ray, m_InternalData.Placement.pHoleShapeCollideable, vec3_origin, vec3_angle, &Trace );
|
|
return Trace.DidHit();
|
|
}
|
|
|
|
void CPortalSimulator::ClearEverything( void )
|
|
{
|
|
CREATEDEBUGTIMER( functionTimer );
|
|
|
|
STARTDEBUGTIMER( functionTimer );
|
|
DEBUGTIMERONLY( DevMsg( 2, "[PSDT:%d] %sCPortalSimulator::Clear() START\n", GetPortalSimulatorGUID(), TABSPACING ); );
|
|
INCREMENTTABSPACING();
|
|
|
|
#ifndef CLIENT_DLL
|
|
ClearAllPhysics();
|
|
#endif
|
|
ClearAllCollision();
|
|
ClearPolyhedrons();
|
|
|
|
#ifndef CLIENT_DLL
|
|
ReleaseAllEntityOwnership();
|
|
|
|
Assert( (m_InternalData.Simulation.pCollisionEntity == NULL) || OwnsEntity(m_InternalData.Simulation.pCollisionEntity) );
|
|
#endif
|
|
|
|
STOPDEBUGTIMER( functionTimer );
|
|
DECREMENTTABSPACING();
|
|
DEBUGTIMERONLY( DevMsg( 2, "[PSDT:%d] %sCPortalSimulator::Clear() FINISH: %fms\n", GetPortalSimulatorGUID(), TABSPACING, functionTimer.GetDuration().GetMillisecondsF() ); );
|
|
}
|
|
|
|
|
|
|
|
void CPortalSimulator::AttachTo( CPortalSimulator *pLinkedPortalSimulator )
|
|
{
|
|
Assert( pLinkedPortalSimulator );
|
|
|
|
if( pLinkedPortalSimulator == m_pLinkedPortal )
|
|
return;
|
|
|
|
CREATEDEBUGTIMER( functionTimer );
|
|
|
|
STARTDEBUGTIMER( functionTimer );
|
|
DEBUGTIMERONLY( DevMsg( 2, "[PSDT:%d] %sCPortalSimulator::AttachTo() START\n", GetPortalSimulatorGUID(), TABSPACING ); );
|
|
INCREMENTTABSPACING();
|
|
|
|
DetachFromLinked();
|
|
|
|
m_pLinkedPortal = pLinkedPortalSimulator;
|
|
pLinkedPortalSimulator->m_pLinkedPortal = this;
|
|
|
|
if( m_bLocalDataIsReady && m_pLinkedPortal->m_bLocalDataIsReady )
|
|
{
|
|
UpdateLinkMatrix();
|
|
CreateLinkedCollision();
|
|
#ifndef CLIENT_DLL
|
|
CreateLinkedPhysics();
|
|
#endif
|
|
}
|
|
|
|
#if defined( DEBUG_PORTAL_COLLISION_ENVIRONMENTS ) && !defined( CLIENT_DLL )
|
|
if( sv_dump_portalsimulator_collision.GetBool() )
|
|
{
|
|
const char *szFileName = "pscd.txt";
|
|
filesystem->RemoveFile( szFileName );
|
|
DumpActiveCollision( this, szFileName );
|
|
if( m_pLinkedPortal )
|
|
{
|
|
szFileName = "pscd_linked.txt";
|
|
filesystem->RemoveFile( szFileName );
|
|
DumpActiveCollision( m_pLinkedPortal, szFileName );
|
|
}
|
|
}
|
|
#endif
|
|
|
|
STOPDEBUGTIMER( functionTimer );
|
|
DECREMENTTABSPACING();
|
|
DEBUGTIMERONLY( DevMsg( 2, "[PSDT:%d] %sCPortalSimulator::AttachTo() FINISH: %fms\n", GetPortalSimulatorGUID(), TABSPACING, functionTimer.GetDuration().GetMillisecondsF() ); );
|
|
}
|
|
|
|
|
|
#ifndef CLIENT_DLL
|
|
void CPortalSimulator::TakeOwnershipOfEntity( CBaseEntity *pEntity )
|
|
{
|
|
AssertMsg( m_bLocalDataIsReady, "Tell the portal simulator where it is with MoveTo() before using it in any other way." );
|
|
|
|
Assert( pEntity != NULL );
|
|
if( pEntity == NULL )
|
|
return;
|
|
|
|
if( pEntity->IsWorld() )
|
|
return;
|
|
|
|
if( CPhysicsShadowClone::IsShadowClone( pEntity ) )
|
|
return;
|
|
|
|
if( pEntity->GetServerVehicle() != NULL ) //we don't take kindly to vehicles in these here parts. Their physics controllers currently don't migrate properly and cause a crash
|
|
return;
|
|
|
|
if( OwnsEntity( pEntity ) )
|
|
return;
|
|
|
|
Assert( GetSimulatorThatOwnsEntity( pEntity ) == NULL );
|
|
MarkAsOwned( pEntity );
|
|
Assert( GetSimulatorThatOwnsEntity( pEntity ) == this );
|
|
|
|
if( EntityIsInPortalHole( pEntity ) )
|
|
m_InternalData.Simulation.Dynamic.EntFlags[pEntity->entindex()] |= PSEF_IS_IN_PORTAL_HOLE;
|
|
else
|
|
m_InternalData.Simulation.Dynamic.EntFlags[pEntity->entindex()] &= ~PSEF_IS_IN_PORTAL_HOLE;
|
|
|
|
UpdateShadowClonesPortalSimulationFlags( pEntity, PSEF_IS_IN_PORTAL_HOLE, m_InternalData.Simulation.Dynamic.EntFlags[pEntity->entindex()] );
|
|
|
|
m_pCallbacks->PortalSimulator_TookOwnershipOfEntity( pEntity );
|
|
|
|
if( IsSimulatingVPhysics() )
|
|
TakePhysicsOwnership( pEntity );
|
|
|
|
pEntity->CollisionRulesChanged(); //absolutely necessary in single-environment mode, possibly expendable in multi-environment moder
|
|
//pEntity->SetGroundEntity( NULL );
|
|
IPhysicsObject *pObject = pEntity->VPhysicsGetObject();
|
|
if( pObject )
|
|
{
|
|
pObject->Wake();
|
|
pObject->RecheckContactPoints();
|
|
}
|
|
|
|
CUtlVector<CBaseEntity *> childrenList;
|
|
GetAllChildren( pEntity, childrenList );
|
|
for ( int i = childrenList.Count(); --i >= 0; )
|
|
{
|
|
CBaseEntity *pEnt = childrenList[i];
|
|
CPortalSimulator *pOwningSimulator = GetSimulatorThatOwnsEntity( pEnt );
|
|
if( pOwningSimulator != this )
|
|
{
|
|
if( pOwningSimulator != NULL )
|
|
pOwningSimulator->ReleaseOwnershipOfEntity( pEnt, (pOwningSimulator == m_pLinkedPortal) );
|
|
|
|
TakeOwnershipOfEntity( childrenList[i] );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void CPortalSimulator::TakePhysicsOwnership( CBaseEntity *pEntity )
|
|
{
|
|
if( m_InternalData.Simulation.pPhysicsEnvironment == NULL )
|
|
return;
|
|
|
|
if( CPSCollisionEntity::IsPortalSimulatorCollisionEntity( pEntity ) )
|
|
return;
|
|
|
|
Assert( CPhysicsShadowClone::IsShadowClone( pEntity ) == false );
|
|
Assert( OwnsEntity( pEntity ) ); //taking physics ownership happens AFTER general ownership
|
|
|
|
if( OwnsPhysicsForEntity( pEntity ) )
|
|
return;
|
|
|
|
int iEntIndex = pEntity->entindex();
|
|
m_InternalData.Simulation.Dynamic.EntFlags[iEntIndex] |= PSEF_OWNS_PHYSICS;
|
|
|
|
|
|
//physics cloning
|
|
{
|
|
#ifdef _DEBUG
|
|
{
|
|
int iDebugIndex;
|
|
for( iDebugIndex = m_InternalData.Simulation.Dynamic.ShadowClones.FromLinkedPortal.Count(); --iDebugIndex >= 0; )
|
|
{
|
|
if( m_InternalData.Simulation.Dynamic.ShadowClones.FromLinkedPortal[iDebugIndex]->GetClonedEntity() == pEntity )
|
|
break;
|
|
}
|
|
AssertMsg( iDebugIndex < 0, "Trying to own an entity, when a clone from the linked portal already exists" );
|
|
|
|
if( m_pLinkedPortal )
|
|
{
|
|
for( iDebugIndex = m_pLinkedPortal->m_InternalData.Simulation.Dynamic.ShadowClones.FromLinkedPortal.Count(); --iDebugIndex >= 0; )
|
|
{
|
|
if( m_pLinkedPortal->m_InternalData.Simulation.Dynamic.ShadowClones.FromLinkedPortal[iDebugIndex]->GetClonedEntity() == pEntity )
|
|
break;
|
|
}
|
|
AssertMsg( iDebugIndex < 0, "Trying to own an entity, when we're already exporting a clone to the linked portal" );
|
|
}
|
|
|
|
//Don't require a copy from main to already exist
|
|
}
|
|
#endif
|
|
|
|
EHANDLE hEnt = pEntity;
|
|
|
|
//To linked portal
|
|
if( m_pLinkedPortal && m_pLinkedPortal->m_InternalData.Simulation.pPhysicsEnvironment )
|
|
{
|
|
|
|
DBG_CODE(
|
|
for( int i = m_pLinkedPortal->m_InternalData.Simulation.Dynamic.ShadowClones.FromLinkedPortal.Count(); --i >= 0; )
|
|
AssertMsg( m_pLinkedPortal->m_InternalData.Simulation.Dynamic.ShadowClones.FromLinkedPortal[i]->GetClonedEntity() != pEntity, "Already cloning to linked portal." );
|
|
);
|
|
|
|
CPhysicsShadowClone *pClone = CPhysicsShadowClone::CreateShadowClone( m_pLinkedPortal->m_InternalData.Simulation.pPhysicsEnvironment, hEnt, "CPortalSimulator::TakePhysicsOwnership(): To Linked Portal", &m_InternalData.Placement.matThisToLinked.As3x4() );
|
|
if( pClone )
|
|
{
|
|
//bool bHeldByPhyscannon = false;
|
|
CBaseEntity *pHeldEntity = NULL;
|
|
CPortal_Player *pPlayer = (CPortal_Player *)GetPlayerHoldingEntity( pEntity );
|
|
|
|
if ( !pPlayer && pEntity->IsPlayer() )
|
|
{
|
|
pPlayer = (CPortal_Player *)pEntity;
|
|
}
|
|
|
|
if ( pPlayer )
|
|
{
|
|
pHeldEntity = GetPlayerHeldEntity( pPlayer );
|
|
/*if ( !pHeldEntity )
|
|
{
|
|
pHeldEntity = PhysCannonGetHeldEntity( pPlayer->GetActiveWeapon() );
|
|
bHeldByPhyscannon = true;
|
|
}*/
|
|
}
|
|
|
|
if( pHeldEntity )
|
|
{
|
|
//player is holding the entity, force them to pick it back up again
|
|
bool bIsHeldObjectOnOppositeSideOfPortal = pPlayer->IsHeldObjectOnOppositeSideOfPortal();
|
|
pPlayer->m_bSilentDropAndPickup = true;
|
|
pPlayer->ForceDropOfCarriedPhysObjects( pHeldEntity );
|
|
pPlayer->SetHeldObjectOnOppositeSideOfPortal( bIsHeldObjectOnOppositeSideOfPortal );
|
|
}
|
|
|
|
m_pLinkedPortal->m_InternalData.Simulation.Dynamic.ShadowClones.FromLinkedPortal.AddToTail( pClone );
|
|
m_pLinkedPortal->MarkAsOwned( pClone );
|
|
m_pLinkedPortal->m_InternalData.Simulation.Dynamic.EntFlags[pClone->entindex()] |= PSEF_OWNS_PHYSICS;
|
|
m_pLinkedPortal->m_InternalData.Simulation.Dynamic.EntFlags[pClone->entindex()] |= m_InternalData.Simulation.Dynamic.EntFlags[pEntity->entindex()] & PSEF_IS_IN_PORTAL_HOLE;
|
|
pClone->CollisionRulesChanged(); //adding the clone to the portal simulator changes how it collides
|
|
|
|
if( pHeldEntity )
|
|
{
|
|
/*if ( bHeldByPhyscannon )
|
|
{
|
|
PhysCannonPickupObject( pPlayer, pHeldEntity );
|
|
}
|
|
else*/
|
|
{
|
|
PlayerPickupObject( pPlayer, pHeldEntity );
|
|
}
|
|
pPlayer->m_bSilentDropAndPickup = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
m_pCallbacks->PortalSimulator_TookPhysicsOwnershipOfEntity( pEntity );
|
|
}
|
|
|
|
void RecheckEntityCollision( CBaseEntity *pEntity )
|
|
{
|
|
CCallQueue *pCallQueue;
|
|
if ( (pCallQueue = GetPortalCallQueue()) != NULL )
|
|
{
|
|
pCallQueue->QueueCall( RecheckEntityCollision, pEntity );
|
|
return;
|
|
}
|
|
|
|
pEntity->CollisionRulesChanged(); //absolutely necessary in single-environment mode, possibly expendable in multi-environment mode
|
|
//pEntity->SetGroundEntity( NULL );
|
|
IPhysicsObject *pObject = pEntity->VPhysicsGetObject();
|
|
if( pObject )
|
|
{
|
|
pObject->Wake();
|
|
pObject->RecheckContactPoints();
|
|
}
|
|
}
|
|
|
|
|
|
void CPortalSimulator::ReleaseOwnershipOfEntity( CBaseEntity *pEntity, bool bMovingToLinkedSimulator /*= false*/ )
|
|
{
|
|
if( pEntity == NULL )
|
|
return;
|
|
|
|
if( pEntity->IsWorld() )
|
|
return;
|
|
|
|
if( !OwnsEntity( pEntity ) )
|
|
return;
|
|
|
|
if( m_InternalData.Simulation.pPhysicsEnvironment )
|
|
ReleasePhysicsOwnership( pEntity, true, bMovingToLinkedSimulator );
|
|
|
|
m_InternalData.Simulation.Dynamic.EntFlags[pEntity->entindex()] &= ~PSEF_IS_IN_PORTAL_HOLE;
|
|
UpdateShadowClonesPortalSimulationFlags( pEntity, PSEF_IS_IN_PORTAL_HOLE, m_InternalData.Simulation.Dynamic.EntFlags[pEntity->entindex()] );
|
|
|
|
Assert( GetSimulatorThatOwnsEntity( pEntity ) == this );
|
|
MarkAsReleased( pEntity );
|
|
Assert( GetSimulatorThatOwnsEntity( pEntity ) == NULL );
|
|
|
|
for( int i = m_InternalData.Simulation.Dynamic.OwnedEntities.Count(); --i >= 0; )
|
|
{
|
|
if( m_InternalData.Simulation.Dynamic.OwnedEntities[i] == pEntity )
|
|
{
|
|
m_InternalData.Simulation.Dynamic.OwnedEntities.FastRemove(i);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( bMovingToLinkedSimulator == false )
|
|
{
|
|
RecheckEntityCollision( pEntity );
|
|
}
|
|
|
|
m_pCallbacks->PortalSimulator_ReleasedOwnershipOfEntity( pEntity );
|
|
|
|
CUtlVector<CBaseEntity *> childrenList;
|
|
GetAllChildren( pEntity, childrenList );
|
|
for ( int i = childrenList.Count(); --i >= 0; )
|
|
ReleaseOwnershipOfEntity( childrenList[i] );
|
|
}
|
|
|
|
void CPortalSimulator::ReleaseAllEntityOwnership( void )
|
|
{
|
|
//Assert( m_bLocalDataIsReady || (m_InternalData.Simulation.Dynamic.OwnedEntities.Count() == 0) );
|
|
int iSkippedObjects = 0;
|
|
while( m_InternalData.Simulation.Dynamic.OwnedEntities.Count() != iSkippedObjects ) //the release function changes OwnedEntities
|
|
{
|
|
CBaseEntity *pEntity = m_InternalData.Simulation.Dynamic.OwnedEntities[iSkippedObjects];
|
|
if( CPhysicsShadowClone::IsShadowClone( pEntity ) ||
|
|
CPSCollisionEntity::IsPortalSimulatorCollisionEntity( pEntity ) )
|
|
{
|
|
++iSkippedObjects;
|
|
continue;
|
|
}
|
|
RemoveEntityFromPortalHole( pEntity ); //assume that whenever someone wants to release all entities, it's because the portal is going away
|
|
ReleaseOwnershipOfEntity( pEntity );
|
|
}
|
|
|
|
Assert( (m_InternalData.Simulation.pCollisionEntity == NULL) || OwnsEntity(m_InternalData.Simulation.pCollisionEntity) );
|
|
}
|
|
|
|
|
|
void CPortalSimulator::ReleasePhysicsOwnership( CBaseEntity *pEntity, bool bContinuePhysicsCloning /*= true*/, bool bMovingToLinkedSimulator /*= false*/ )
|
|
{
|
|
if( CPSCollisionEntity::IsPortalSimulatorCollisionEntity( pEntity ) )
|
|
return;
|
|
|
|
Assert( OwnsEntity( pEntity ) ); //releasing physics ownership happens BEFORE releasing general ownership
|
|
Assert( CPhysicsShadowClone::IsShadowClone( pEntity ) == false );
|
|
|
|
if( m_InternalData.Simulation.pPhysicsEnvironment == NULL )
|
|
return;
|
|
|
|
if( !OwnsPhysicsForEntity( pEntity ) )
|
|
return;
|
|
|
|
if( IsSimulatingVPhysics() == false )
|
|
bContinuePhysicsCloning = false;
|
|
|
|
int iEntIndex = pEntity->entindex();
|
|
m_InternalData.Simulation.Dynamic.EntFlags[iEntIndex] &= ~PSEF_OWNS_PHYSICS;
|
|
|
|
//physics cloning
|
|
{
|
|
#ifdef _DEBUG
|
|
{
|
|
int iDebugIndex;
|
|
for( iDebugIndex = m_InternalData.Simulation.Dynamic.ShadowClones.FromLinkedPortal.Count(); --iDebugIndex >= 0; )
|
|
{
|
|
if( m_InternalData.Simulation.Dynamic.ShadowClones.FromLinkedPortal[iDebugIndex]->GetClonedEntity() == pEntity )
|
|
break;
|
|
}
|
|
AssertMsg( iDebugIndex < 0, "Trying to release an entity, when a clone from the linked portal already exists." );
|
|
}
|
|
#endif
|
|
|
|
//clear exported clones
|
|
{
|
|
DBG_CODE_NOSCOPE( bool bFoundAlready = false; );
|
|
DBG_CODE_NOSCOPE( const char *szLastFoundMarker = NULL; );
|
|
|
|
//to linked portal
|
|
if( m_pLinkedPortal )
|
|
{
|
|
DBG_CODE_NOSCOPE( bFoundAlready = false; );
|
|
for( int i = m_pLinkedPortal->m_InternalData.Simulation.Dynamic.ShadowClones.FromLinkedPortal.Count(); --i >= 0; )
|
|
{
|
|
if( m_pLinkedPortal->m_InternalData.Simulation.Dynamic.ShadowClones.FromLinkedPortal[i]->GetClonedEntity() == pEntity )
|
|
{
|
|
CPhysicsShadowClone *pClone = m_pLinkedPortal->m_InternalData.Simulation.Dynamic.ShadowClones.FromLinkedPortal[i];
|
|
AssertMsg( bFoundAlready == false, "Multiple clones to linked portal found." );
|
|
DBG_CODE_NOSCOPE( bFoundAlready = true; );
|
|
DBG_CODE_NOSCOPE( szLastFoundMarker = pClone->m_szDebugMarker );
|
|
|
|
//bool bHeldByPhyscannon = false;
|
|
CBaseEntity *pHeldEntity = NULL;
|
|
CPortal_Player *pPlayer = (CPortal_Player *)GetPlayerHoldingEntity( pEntity );
|
|
|
|
if ( !pPlayer && pEntity->IsPlayer() )
|
|
{
|
|
pPlayer = (CPortal_Player *)pEntity;
|
|
}
|
|
|
|
if ( pPlayer )
|
|
{
|
|
pHeldEntity = GetPlayerHeldEntity( pPlayer );
|
|
/*if ( !pHeldEntity )
|
|
{
|
|
pHeldEntity = PhysCannonGetHeldEntity( pPlayer->GetActiveWeapon() );
|
|
bHeldByPhyscannon = true;
|
|
}*/
|
|
}
|
|
|
|
if( pHeldEntity )
|
|
{
|
|
//player is holding the entity, force them to pick it back up again
|
|
bool bIsHeldObjectOnOppositeSideOfPortal = pPlayer->IsHeldObjectOnOppositeSideOfPortal();
|
|
pPlayer->m_bSilentDropAndPickup = true;
|
|
pPlayer->ForceDropOfCarriedPhysObjects( pHeldEntity );
|
|
pPlayer->SetHeldObjectOnOppositeSideOfPortal( bIsHeldObjectOnOppositeSideOfPortal );
|
|
}
|
|
else
|
|
{
|
|
pHeldEntity = NULL;
|
|
}
|
|
|
|
m_pLinkedPortal->m_InternalData.Simulation.Dynamic.EntFlags[pClone->entindex()] &= ~PSEF_OWNS_PHYSICS;
|
|
m_pLinkedPortal->MarkAsReleased( pClone );
|
|
pClone->Free();
|
|
m_pLinkedPortal->m_InternalData.Simulation.Dynamic.ShadowClones.FromLinkedPortal.FastRemove(i);
|
|
|
|
if( pHeldEntity )
|
|
{
|
|
/*if ( bHeldByPhyscannon )
|
|
{
|
|
PhysCannonPickupObject( pPlayer, pHeldEntity );
|
|
}
|
|
else*/
|
|
{
|
|
PlayerPickupObject( pPlayer, pHeldEntity );
|
|
}
|
|
pPlayer->m_bSilentDropAndPickup = false;
|
|
}
|
|
|
|
DBG_CODE_NOSCOPE( continue; );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
m_pCallbacks->PortalSimulator_ReleasedPhysicsOwnershipOfEntity( pEntity );
|
|
}
|
|
|
|
void CPortalSimulator::StartCloningEntity( CBaseEntity *pEntity )
|
|
{
|
|
if( CPhysicsShadowClone::IsShadowClone( pEntity ) || CPSCollisionEntity::IsPortalSimulatorCollisionEntity( pEntity ) )
|
|
return;
|
|
|
|
if( (m_InternalData.Simulation.Dynamic.EntFlags[pEntity->entindex()] & PSEF_CLONES_ENTITY_FROM_MAIN) != 0 )
|
|
return; //already cloned, no work to do
|
|
|
|
#ifdef _DEBUG
|
|
for( int i = m_InternalData.Simulation.Dynamic.ShadowClones.ShouldCloneFromMain.Count(); --i >= 0; )
|
|
Assert( m_InternalData.Simulation.Dynamic.ShadowClones.ShouldCloneFromMain[i] != pEntity );
|
|
#endif
|
|
|
|
//NDebugOverlay::EntityBounds( pEntity, 0, 255, 0, 50, 5.0f );
|
|
|
|
m_InternalData.Simulation.Dynamic.ShadowClones.ShouldCloneFromMain.AddToTail( pEntity );
|
|
m_InternalData.Simulation.Dynamic.EntFlags[pEntity->entindex()] |= PSEF_CLONES_ENTITY_FROM_MAIN;
|
|
}
|
|
|
|
void CPortalSimulator::StopCloningEntity( CBaseEntity *pEntity )
|
|
{
|
|
if( (m_InternalData.Simulation.Dynamic.EntFlags[pEntity->entindex()] & PSEF_CLONES_ENTITY_FROM_MAIN) == 0 )
|
|
{
|
|
Assert( m_InternalData.Simulation.Dynamic.ShadowClones.ShouldCloneFromMain.Find( pEntity ) == -1 );
|
|
return; //not cloned, no work to do
|
|
}
|
|
|
|
//NDebugOverlay::EntityBounds( pEntity, 255, 0, 0, 50, 5.0f );
|
|
|
|
m_InternalData.Simulation.Dynamic.ShadowClones.ShouldCloneFromMain.FastRemove(m_InternalData.Simulation.Dynamic.ShadowClones.ShouldCloneFromMain.Find( pEntity ));
|
|
m_InternalData.Simulation.Dynamic.EntFlags[pEntity->entindex()] &= ~PSEF_CLONES_ENTITY_FROM_MAIN;
|
|
}
|
|
|
|
|
|
/*void CPortalSimulator::TeleportEntityToLinkedPortal( CBaseEntity *pEntity )
|
|
{
|
|
//TODO: migrate teleportation code from CProp_Portal::Touch to here
|
|
|
|
|
|
}*/
|
|
|
|
|
|
void CPortalSimulator::MarkAsOwned( CBaseEntity *pEntity )
|
|
{
|
|
Assert( pEntity != NULL );
|
|
int iEntIndex = pEntity->entindex();
|
|
Assert( s_OwnedEntityMap[iEntIndex] == NULL );
|
|
#ifdef _DEBUG
|
|
for( int i = m_InternalData.Simulation.Dynamic.OwnedEntities.Count(); --i >= 0; )
|
|
Assert( m_InternalData.Simulation.Dynamic.OwnedEntities[i] != pEntity );
|
|
#endif
|
|
Assert( (m_InternalData.Simulation.Dynamic.EntFlags[iEntIndex] & PSEF_OWNS_ENTITY) == 0 );
|
|
|
|
m_InternalData.Simulation.Dynamic.EntFlags[iEntIndex] |= PSEF_OWNS_ENTITY;
|
|
s_OwnedEntityMap[iEntIndex] = this;
|
|
m_InternalData.Simulation.Dynamic.OwnedEntities.AddToTail( pEntity );
|
|
|
|
if ( pEntity->IsPlayer() )
|
|
{
|
|
g_bPlayerIsInSimulator = true;
|
|
}
|
|
}
|
|
|
|
void CPortalSimulator::MarkAsReleased( CBaseEntity *pEntity )
|
|
{
|
|
Assert( pEntity != NULL );
|
|
int iEntIndex = pEntity->entindex();
|
|
Assert( s_OwnedEntityMap[iEntIndex] == this );
|
|
Assert( ((m_InternalData.Simulation.Dynamic.EntFlags[iEntIndex] & PSEF_OWNS_ENTITY) != 0) || CPSCollisionEntity::IsPortalSimulatorCollisionEntity(pEntity) );
|
|
|
|
s_OwnedEntityMap[iEntIndex] = NULL;
|
|
m_InternalData.Simulation.Dynamic.EntFlags[iEntIndex] &= ~PSEF_OWNS_ENTITY;
|
|
int i;
|
|
for( i = m_InternalData.Simulation.Dynamic.OwnedEntities.Count(); --i >= 0; )
|
|
{
|
|
if( m_InternalData.Simulation.Dynamic.OwnedEntities[i] == pEntity )
|
|
{
|
|
m_InternalData.Simulation.Dynamic.OwnedEntities.FastRemove(i);
|
|
break;
|
|
}
|
|
}
|
|
Assert( i >= 0 );
|
|
|
|
|
|
if ( pEntity->IsPlayer() )
|
|
{
|
|
g_bPlayerIsInSimulator = false;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void CPortalSimulator::CreateAllPhysics( void )
|
|
{
|
|
if( IsSimulatingVPhysics() == false )
|
|
return;
|
|
|
|
CREATEDEBUGTIMER( functionTimer );
|
|
|
|
STARTDEBUGTIMER( functionTimer );
|
|
DEBUGTIMERONLY( DevMsg( 2, "[PSDT:%d] %sCPortalSimulator::CreateAllPhysics() START\n", GetPortalSimulatorGUID(), TABSPACING ); );
|
|
INCREMENTTABSPACING();
|
|
|
|
CreateMinimumPhysics();
|
|
CreateLocalPhysics();
|
|
CreateLinkedPhysics();
|
|
|
|
STOPDEBUGTIMER( functionTimer );
|
|
DECREMENTTABSPACING();
|
|
DEBUGTIMERONLY( DevMsg( 2, "[PSDT:%d] %sCPortalSimulator::CreateAllPhysics() FINISH: %fms\n", GetPortalSimulatorGUID(), TABSPACING, functionTimer.GetDuration().GetMillisecondsF() ); );
|
|
}
|
|
|
|
|
|
|
|
void CPortalSimulator::CreateMinimumPhysics( void )
|
|
{
|
|
if( IsSimulatingVPhysics() == false )
|
|
return;
|
|
|
|
if( m_InternalData.Simulation.pPhysicsEnvironment != NULL )
|
|
return;
|
|
|
|
CREATEDEBUGTIMER( functionTimer );
|
|
|
|
STARTDEBUGTIMER( functionTimer );
|
|
DEBUGTIMERONLY( DevMsg( 2, "[PSDT:%d] %sCPortalSimulator::CreateMinimumPhysics() START\n", GetPortalSimulatorGUID(), TABSPACING ); );
|
|
INCREMENTTABSPACING();
|
|
|
|
m_InternalData.Simulation.pPhysicsEnvironment = physenv_main;
|
|
|
|
STOPDEBUGTIMER( functionTimer );
|
|
DECREMENTTABSPACING();
|
|
DEBUGTIMERONLY( DevMsg( 2, "[PSDT:%d] %sCPortalSimulator::CreateMinimumPhysics() FINISH: %fms\n", GetPortalSimulatorGUID(), TABSPACING, functionTimer.GetDuration().GetMillisecondsF() ); );
|
|
}
|
|
|
|
|
|
|
|
void CPortalSimulator::CreateLocalPhysics( void )
|
|
{
|
|
if( IsSimulatingVPhysics() == false )
|
|
return;
|
|
|
|
AssertMsg( m_bLocalDataIsReady, "Portal simulator attempting to create local physics before being placed." );
|
|
|
|
if( m_CreationChecklist.bLocalPhysicsGenerated )
|
|
return;
|
|
|
|
CREATEDEBUGTIMER( functionTimer );
|
|
|
|
STARTDEBUGTIMER( functionTimer );
|
|
DEBUGTIMERONLY( DevMsg( 2, "[PSDT:%d] %sCPortalSimulator::CreateLocalPhysics() START\n", GetPortalSimulatorGUID(), TABSPACING ); );
|
|
INCREMENTTABSPACING();
|
|
|
|
CreateMinimumPhysics();
|
|
|
|
//int iDefaultSurfaceIndex = physprops->GetSurfaceIndex( "default" );
|
|
objectparams_t params = g_PhysDefaultObjectParams;
|
|
|
|
// Any non-moving object can point to world safely-- Make sure we dont use 'params' for something other than that beyond this point.
|
|
if( m_InternalData.Simulation.pCollisionEntity )
|
|
params.pGameData = m_InternalData.Simulation.pCollisionEntity;
|
|
else
|
|
GetWorldEntity();
|
|
|
|
//World
|
|
{
|
|
Assert( m_InternalData.Simulation.Static.World.Brushes.pPhysicsObject == NULL ); //Be sure to find graceful fixes for asserts, performance is a big concern with portal simulation
|
|
if( m_InternalData.Simulation.Static.World.Brushes.pCollideable != NULL )
|
|
{
|
|
m_InternalData.Simulation.Static.World.Brushes.pPhysicsObject = m_InternalData.Simulation.pPhysicsEnvironment->CreatePolyObjectStatic( m_InternalData.Simulation.Static.World.Brushes.pCollideable, m_InternalData.Simulation.Static.SurfaceProperties.surface.surfaceProps, vec3_origin, vec3_angle, ¶ms );
|
|
|
|
if( (m_InternalData.Simulation.pCollisionEntity != NULL) && (m_InternalData.Simulation.pCollisionEntity->VPhysicsGetObject() == NULL) )
|
|
m_InternalData.Simulation.pCollisionEntity->VPhysicsSetObject(m_InternalData.Simulation.Static.World.Brushes.pPhysicsObject);
|
|
|
|
m_InternalData.Simulation.Static.World.Brushes.pPhysicsObject->RecheckCollisionFilter(); //some filters only work after the variable is stored in the class
|
|
}
|
|
|
|
//Assert( m_InternalData.Simulation.Static.World.StaticProps.PhysicsObjects.Count() == 0 ); //Be sure to find graceful fixes for asserts, performance is a big concern with portal simulation
|
|
#ifdef _DEBUG
|
|
for( int i = m_InternalData.Simulation.Static.World.StaticProps.ClippedRepresentations.Count(); --i >= 0; )
|
|
{
|
|
Assert( m_InternalData.Simulation.Static.World.StaticProps.ClippedRepresentations[i].pPhysicsObject == NULL ); //Be sure to find graceful fixes for asserts, performance is a big concern with portal simulation
|
|
}
|
|
#endif
|
|
|
|
if( m_InternalData.Simulation.Static.World.StaticProps.ClippedRepresentations.Count() != 0 )
|
|
{
|
|
Assert( m_InternalData.Simulation.Static.World.StaticProps.bCollisionExists );
|
|
for( int i = m_InternalData.Simulation.Static.World.StaticProps.ClippedRepresentations.Count(); --i >= 0; )
|
|
{
|
|
PS_SD_Static_World_StaticProps_ClippedProp_t &Representation = m_InternalData.Simulation.Static.World.StaticProps.ClippedRepresentations[i];
|
|
Assert( Representation.pCollide != NULL );
|
|
Assert( Representation.pPhysicsObject == NULL );
|
|
|
|
Representation.pPhysicsObject = m_InternalData.Simulation.pPhysicsEnvironment->CreatePolyObjectStatic( Representation.pCollide, Representation.iTraceSurfaceProps, vec3_origin, vec3_angle, ¶ms );
|
|
Assert( Representation.pPhysicsObject != NULL );
|
|
Representation.pPhysicsObject->RecheckCollisionFilter(); //some filters only work after the variable is stored in the class
|
|
}
|
|
}
|
|
m_InternalData.Simulation.Static.World.StaticProps.bPhysicsExists = true;
|
|
}
|
|
|
|
//Wall
|
|
{
|
|
Assert( m_InternalData.Simulation.Static.Wall.Local.Brushes.pPhysicsObject == NULL ); //Be sure to find graceful fixes for asserts, performance is a big concern with portal simulation
|
|
if( m_InternalData.Simulation.Static.Wall.Local.Brushes.pCollideable != NULL )
|
|
{
|
|
m_InternalData.Simulation.Static.Wall.Local.Brushes.pPhysicsObject = m_InternalData.Simulation.pPhysicsEnvironment->CreatePolyObjectStatic( m_InternalData.Simulation.Static.Wall.Local.Brushes.pCollideable, m_InternalData.Simulation.Static.SurfaceProperties.surface.surfaceProps, vec3_origin, vec3_angle, ¶ms );
|
|
|
|
if( (m_InternalData.Simulation.pCollisionEntity != NULL) && (m_InternalData.Simulation.pCollisionEntity->VPhysicsGetObject() == NULL) )
|
|
m_InternalData.Simulation.pCollisionEntity->VPhysicsSetObject(m_InternalData.Simulation.Static.World.Brushes.pPhysicsObject);
|
|
|
|
m_InternalData.Simulation.Static.Wall.Local.Brushes.pPhysicsObject->RecheckCollisionFilter(); //some filters only work after the variable is stored in the class
|
|
}
|
|
|
|
Assert( m_InternalData.Simulation.Static.Wall.Local.Tube.pPhysicsObject == NULL ); //Be sure to find graceful fixes for asserts, performance is a big concern with portal simulation
|
|
if( m_InternalData.Simulation.Static.Wall.Local.Tube.pCollideable != NULL )
|
|
{
|
|
m_InternalData.Simulation.Static.Wall.Local.Tube.pPhysicsObject = m_InternalData.Simulation.pPhysicsEnvironment->CreatePolyObjectStatic( m_InternalData.Simulation.Static.Wall.Local.Tube.pCollideable, m_InternalData.Simulation.Static.SurfaceProperties.surface.surfaceProps, vec3_origin, vec3_angle, ¶ms );
|
|
|
|
if( (m_InternalData.Simulation.pCollisionEntity != NULL) && (m_InternalData.Simulation.pCollisionEntity->VPhysicsGetObject() == NULL) )
|
|
m_InternalData.Simulation.pCollisionEntity->VPhysicsSetObject(m_InternalData.Simulation.Static.World.Brushes.pPhysicsObject);
|
|
|
|
m_InternalData.Simulation.Static.Wall.Local.Tube.pPhysicsObject->RecheckCollisionFilter(); //some filters only work after the variable is stored in the class
|
|
}
|
|
}
|
|
|
|
//re-acquire environment physics for owned entities
|
|
for( int i = m_InternalData.Simulation.Dynamic.OwnedEntities.Count(); --i >= 0; )
|
|
TakePhysicsOwnership( m_InternalData.Simulation.Dynamic.OwnedEntities[i] );
|
|
|
|
if( m_InternalData.Simulation.pCollisionEntity )
|
|
m_InternalData.Simulation.pCollisionEntity->CollisionRulesChanged();
|
|
|
|
STOPDEBUGTIMER( functionTimer );
|
|
DECREMENTTABSPACING();
|
|
DEBUGTIMERONLY( DevMsg( 2, "[PSDT:%d] %sCPortalSimulator::CreateLocalPhysics() FINISH: %fms\n", GetPortalSimulatorGUID(), TABSPACING, functionTimer.GetDuration().GetMillisecondsF() ); );
|
|
|
|
m_CreationChecklist.bLocalPhysicsGenerated = true;
|
|
}
|
|
|
|
|
|
|
|
void CPortalSimulator::CreateLinkedPhysics( void )
|
|
{
|
|
if( IsSimulatingVPhysics() == false )
|
|
return;
|
|
|
|
AssertMsg( m_bLocalDataIsReady, "Portal simulator attempting to create linked physics before being placed itself." );
|
|
|
|
if( (m_pLinkedPortal == NULL) || (m_pLinkedPortal->m_bLocalDataIsReady == false) )
|
|
return;
|
|
|
|
if( m_CreationChecklist.bLinkedPhysicsGenerated )
|
|
return;
|
|
|
|
CREATEDEBUGTIMER( functionTimer );
|
|
STARTDEBUGTIMER( functionTimer );
|
|
DEBUGTIMERONLY( DevMsg( 2, "[PSDT:%d] %sCPortalSimulator::CreateLinkedPhysics() START\n", GetPortalSimulatorGUID(), TABSPACING ); );
|
|
INCREMENTTABSPACING();
|
|
|
|
CreateMinimumPhysics();
|
|
|
|
//int iDefaultSurfaceIndex = physprops->GetSurfaceIndex( "default" );
|
|
objectparams_t params = g_PhysDefaultObjectParams;
|
|
|
|
if( m_InternalData.Simulation.pCollisionEntity )
|
|
params.pGameData = m_InternalData.Simulation.pCollisionEntity;
|
|
else
|
|
params.pGameData = GetWorldEntity();
|
|
|
|
//everything in our linked collision should be based on the linked portal's world collision
|
|
PS_SD_Static_World_t &RemoteSimulationStaticWorld = m_pLinkedPortal->m_InternalData.Simulation.Static.World;
|
|
|
|
Assert( m_InternalData.Simulation.Static.Wall.RemoteTransformedToLocal.Brushes.pPhysicsObject == NULL ); //Be sure to find graceful fixes for asserts, performance is a big concern with portal simulation
|
|
if( RemoteSimulationStaticWorld.Brushes.pCollideable != NULL )
|
|
{
|
|
m_InternalData.Simulation.Static.Wall.RemoteTransformedToLocal.Brushes.pPhysicsObject = m_InternalData.Simulation.pPhysicsEnvironment->CreatePolyObjectStatic( RemoteSimulationStaticWorld.Brushes.pCollideable, m_pLinkedPortal->m_InternalData.Simulation.Static.SurfaceProperties.surface.surfaceProps, m_InternalData.Placement.ptaap_LinkedToThis.ptOriginTransform, m_InternalData.Placement.ptaap_LinkedToThis.qAngleTransform, ¶ms );
|
|
m_InternalData.Simulation.Static.Wall.RemoteTransformedToLocal.Brushes.pPhysicsObject->RecheckCollisionFilter(); //some filters only work after the variable is stored in the class
|
|
}
|
|
|
|
|
|
Assert( m_InternalData.Simulation.Static.Wall.RemoteTransformedToLocal.StaticProps.PhysicsObjects.Count() == 0 ); //Be sure to find graceful fixes for asserts, performance is a big concern with portal simulation
|
|
if( RemoteSimulationStaticWorld.StaticProps.ClippedRepresentations.Count() != 0 )
|
|
{
|
|
for( int i = RemoteSimulationStaticWorld.StaticProps.ClippedRepresentations.Count(); --i >= 0; )
|
|
{
|
|
PS_SD_Static_World_StaticProps_ClippedProp_t &Representation = RemoteSimulationStaticWorld.StaticProps.ClippedRepresentations[i];
|
|
IPhysicsObject *pPhysObject = m_InternalData.Simulation.pPhysicsEnvironment->CreatePolyObjectStatic( Representation.pCollide, Representation.iTraceSurfaceProps, m_InternalData.Placement.ptaap_LinkedToThis.ptOriginTransform, m_InternalData.Placement.ptaap_LinkedToThis.qAngleTransform, ¶ms );
|
|
if( pPhysObject )
|
|
{
|
|
m_InternalData.Simulation.Static.Wall.RemoteTransformedToLocal.StaticProps.PhysicsObjects.AddToTail( pPhysObject );
|
|
pPhysObject->RecheckCollisionFilter(); //some filters only work after the variable is stored in the class
|
|
}
|
|
}
|
|
}
|
|
|
|
//re-clone physicsshadowclones from the remote environment
|
|
CUtlVector<CBaseEntity *> &RemoteOwnedEntities = m_pLinkedPortal->m_InternalData.Simulation.Dynamic.OwnedEntities;
|
|
for( int i = RemoteOwnedEntities.Count(); --i >= 0; )
|
|
{
|
|
if( CPhysicsShadowClone::IsShadowClone( RemoteOwnedEntities[i] ) ||
|
|
CPSCollisionEntity::IsPortalSimulatorCollisionEntity( RemoteOwnedEntities[i] ) )
|
|
continue;
|
|
|
|
int j;
|
|
for( j = m_InternalData.Simulation.Dynamic.ShadowClones.FromLinkedPortal.Count(); --j >= 0; )
|
|
{
|
|
if( m_InternalData.Simulation.Dynamic.ShadowClones.FromLinkedPortal[j]->GetClonedEntity() == RemoteOwnedEntities[i] )
|
|
break;
|
|
}
|
|
|
|
if( j >= 0 ) //already cloning
|
|
continue;
|
|
|
|
|
|
|
|
EHANDLE hEnt = RemoteOwnedEntities[i];
|
|
CPhysicsShadowClone *pClone = CPhysicsShadowClone::CreateShadowClone( m_InternalData.Simulation.pPhysicsEnvironment, hEnt, "CPortalSimulator::CreateLinkedPhysics(): From Linked Portal", &m_InternalData.Placement.matLinkedToThis.As3x4() );
|
|
if( pClone )
|
|
{
|
|
MarkAsOwned( pClone );
|
|
m_InternalData.Simulation.Dynamic.EntFlags[pClone->entindex()] |= PSEF_OWNS_PHYSICS;
|
|
m_InternalData.Simulation.Dynamic.ShadowClones.FromLinkedPortal.AddToTail( pClone );
|
|
pClone->CollisionRulesChanged(); //adding the clone to the portal simulator changes how it collides
|
|
}
|
|
}
|
|
|
|
if( m_pLinkedPortal && (m_pLinkedPortal->m_bInCrossLinkedFunction == false) )
|
|
{
|
|
Assert( m_bInCrossLinkedFunction == false ); //I'm pretty sure switching to a stack would have negative repercussions
|
|
m_bInCrossLinkedFunction = true;
|
|
m_pLinkedPortal->CreateLinkedPhysics();
|
|
m_bInCrossLinkedFunction = false;
|
|
}
|
|
|
|
if( m_InternalData.Simulation.pCollisionEntity )
|
|
m_InternalData.Simulation.pCollisionEntity->CollisionRulesChanged();
|
|
|
|
STOPDEBUGTIMER( functionTimer );
|
|
DECREMENTTABSPACING();
|
|
DEBUGTIMERONLY( DevMsg( 2, "[PSDT:%d] %sCPortalSimulator::CreateLinkedPhysics() FINISH: %fms\n", GetPortalSimulatorGUID(), TABSPACING, functionTimer.GetDuration().GetMillisecondsF() ); );
|
|
|
|
m_CreationChecklist.bLinkedPhysicsGenerated = true;
|
|
}
|
|
|
|
|
|
|
|
void CPortalSimulator::ClearAllPhysics( void )
|
|
{
|
|
CREATEDEBUGTIMER( functionTimer );
|
|
|
|
STARTDEBUGTIMER( functionTimer );
|
|
DEBUGTIMERONLY( DevMsg( 2, "[PSDT:%d] %sCPortalSimulator::ClearAllPhysics() START\n", GetPortalSimulatorGUID(), TABSPACING ); );
|
|
INCREMENTTABSPACING();
|
|
|
|
ClearLinkedPhysics();
|
|
ClearLocalPhysics();
|
|
ClearMinimumPhysics();
|
|
|
|
STOPDEBUGTIMER( functionTimer );
|
|
DECREMENTTABSPACING();
|
|
DEBUGTIMERONLY( DevMsg( 2, "[PSDT:%d] %sCPortalSimulator::ClearAllPhysics() FINISH: %fms\n", GetPortalSimulatorGUID(), TABSPACING, functionTimer.GetDuration().GetMillisecondsF() ); );
|
|
}
|
|
|
|
|
|
|
|
void CPortalSimulator::ClearMinimumPhysics( void )
|
|
{
|
|
if( m_InternalData.Simulation.pPhysicsEnvironment == NULL )
|
|
return;
|
|
|
|
CREATEDEBUGTIMER( functionTimer );
|
|
|
|
STARTDEBUGTIMER( functionTimer );
|
|
DEBUGTIMERONLY( DevMsg( 2, "[PSDT:%d] %sCPortalSimulator::ClearMinimumPhysics() START\n", GetPortalSimulatorGUID(), TABSPACING ); );
|
|
INCREMENTTABSPACING();
|
|
|
|
m_InternalData.Simulation.pPhysicsEnvironment = NULL;
|
|
|
|
STOPDEBUGTIMER( functionTimer );
|
|
DECREMENTTABSPACING();
|
|
DEBUGTIMERONLY( DevMsg( 2, "[PSDT:%d] %sCPortalSimulator::ClearMinimumPhysics() FINISH: %fms\n", GetPortalSimulatorGUID(), TABSPACING, functionTimer.GetDuration().GetMillisecondsF() ); );
|
|
}
|
|
|
|
|
|
|
|
void CPortalSimulator::ClearLocalPhysics( void )
|
|
{
|
|
if( m_CreationChecklist.bLocalPhysicsGenerated == false )
|
|
return;
|
|
|
|
if( m_InternalData.Simulation.pPhysicsEnvironment == NULL )
|
|
return;
|
|
|
|
CREATEDEBUGTIMER( functionTimer );
|
|
|
|
STARTDEBUGTIMER( functionTimer );
|
|
DEBUGTIMERONLY( DevMsg( 2, "[PSDT:%d] %sCPortalSimulator::ClearLocalPhysics() START\n", GetPortalSimulatorGUID(), TABSPACING ); );
|
|
INCREMENTTABSPACING();
|
|
|
|
m_InternalData.Simulation.pPhysicsEnvironment->CleanupDeleteList();
|
|
m_InternalData.Simulation.pPhysicsEnvironment->SetQuickDelete( true ); //if we don't do this, things crash the next time we cleanup the delete list while checking mindists
|
|
|
|
if( m_InternalData.Simulation.Static.World.Brushes.pPhysicsObject )
|
|
{
|
|
m_InternalData.Simulation.pPhysicsEnvironment->DestroyObject( m_InternalData.Simulation.Static.World.Brushes.pPhysicsObject );
|
|
m_InternalData.Simulation.Static.World.Brushes.pPhysicsObject = NULL;
|
|
}
|
|
|
|
if( m_InternalData.Simulation.Static.World.StaticProps.bPhysicsExists &&
|
|
(m_InternalData.Simulation.Static.World.StaticProps.ClippedRepresentations.Count() != 0) )
|
|
{
|
|
for( int i = m_InternalData.Simulation.Static.World.StaticProps.ClippedRepresentations.Count(); --i >= 0; )
|
|
{
|
|
PS_SD_Static_World_StaticProps_ClippedProp_t &Representation = m_InternalData.Simulation.Static.World.StaticProps.ClippedRepresentations[i];
|
|
if( Representation.pPhysicsObject )
|
|
{
|
|
m_InternalData.Simulation.pPhysicsEnvironment->DestroyObject( Representation.pPhysicsObject );
|
|
Representation.pPhysicsObject = NULL;
|
|
}
|
|
}
|
|
}
|
|
m_InternalData.Simulation.Static.World.StaticProps.bPhysicsExists = false;
|
|
|
|
if( m_InternalData.Simulation.Static.Wall.Local.Brushes.pPhysicsObject )
|
|
{
|
|
m_InternalData.Simulation.pPhysicsEnvironment->DestroyObject( m_InternalData.Simulation.Static.Wall.Local.Brushes.pPhysicsObject );
|
|
m_InternalData.Simulation.Static.Wall.Local.Brushes.pPhysicsObject = NULL;
|
|
}
|
|
|
|
if( m_InternalData.Simulation.Static.Wall.Local.Tube.pPhysicsObject )
|
|
{
|
|
m_InternalData.Simulation.pPhysicsEnvironment->DestroyObject( m_InternalData.Simulation.Static.Wall.Local.Tube.pPhysicsObject );
|
|
m_InternalData.Simulation.Static.Wall.Local.Tube.pPhysicsObject = NULL;
|
|
}
|
|
|
|
//all physics clones
|
|
{
|
|
for( int i = m_InternalData.Simulation.Dynamic.ShadowClones.FromLinkedPortal.Count(); --i >= 0; )
|
|
{
|
|
CPhysicsShadowClone *pClone = m_InternalData.Simulation.Dynamic.ShadowClones.FromLinkedPortal[i];
|
|
Assert( GetSimulatorThatOwnsEntity( pClone ) == this );
|
|
m_InternalData.Simulation.Dynamic.EntFlags[pClone->entindex()] &= ~PSEF_OWNS_PHYSICS;
|
|
MarkAsReleased( pClone );
|
|
Assert( GetSimulatorThatOwnsEntity( pClone ) == NULL );
|
|
pClone->Free();
|
|
}
|
|
|
|
m_InternalData.Simulation.Dynamic.ShadowClones.FromLinkedPortal.RemoveAll();
|
|
}
|
|
|
|
Assert( m_InternalData.Simulation.Dynamic.ShadowClones.FromLinkedPortal.Count() == 0 );
|
|
|
|
//release physics ownership of owned entities
|
|
for( int i = m_InternalData.Simulation.Dynamic.OwnedEntities.Count(); --i >= 0; )
|
|
ReleasePhysicsOwnership( m_InternalData.Simulation.Dynamic.OwnedEntities[i], false );
|
|
|
|
Assert( m_InternalData.Simulation.Dynamic.ShadowClones.FromLinkedPortal.Count() == 0 );
|
|
|
|
m_InternalData.Simulation.pPhysicsEnvironment->CleanupDeleteList();
|
|
m_InternalData.Simulation.pPhysicsEnvironment->SetQuickDelete( false );
|
|
|
|
if( m_InternalData.Simulation.pCollisionEntity )
|
|
m_InternalData.Simulation.pCollisionEntity->CollisionRulesChanged();
|
|
|
|
STOPDEBUGTIMER( functionTimer );
|
|
DECREMENTTABSPACING();
|
|
DEBUGTIMERONLY( DevMsg( 2, "[PSDT:%d] %sCPortalSimulator::ClearLocalPhysics() FINISH: %fms\n", GetPortalSimulatorGUID(), TABSPACING, functionTimer.GetDuration().GetMillisecondsF() ); );
|
|
|
|
m_CreationChecklist.bLocalPhysicsGenerated = false;
|
|
}
|
|
|
|
|
|
|
|
void CPortalSimulator::ClearLinkedPhysics( void )
|
|
{
|
|
if( m_CreationChecklist.bLinkedPhysicsGenerated == false )
|
|
return;
|
|
|
|
if( m_InternalData.Simulation.pPhysicsEnvironment == NULL )
|
|
return;
|
|
|
|
CREATEDEBUGTIMER( functionTimer );
|
|
|
|
STARTDEBUGTIMER( functionTimer );
|
|
DEBUGTIMERONLY( DevMsg( 2, "[PSDT:%d] %sCPortalSimulator::ClearLinkedPhysics() START\n", GetPortalSimulatorGUID(), TABSPACING ); );
|
|
INCREMENTTABSPACING();
|
|
|
|
m_InternalData.Simulation.pPhysicsEnvironment->CleanupDeleteList();
|
|
m_InternalData.Simulation.pPhysicsEnvironment->SetQuickDelete( true ); //if we don't do this, things crash the next time we cleanup the delete list while checking mindists
|
|
|
|
//static collideables
|
|
{
|
|
if( m_InternalData.Simulation.Static.Wall.RemoteTransformedToLocal.Brushes.pPhysicsObject )
|
|
{
|
|
m_InternalData.Simulation.pPhysicsEnvironment->DestroyObject( m_InternalData.Simulation.Static.Wall.RemoteTransformedToLocal.Brushes.pPhysicsObject );
|
|
m_InternalData.Simulation.Static.Wall.RemoteTransformedToLocal.Brushes.pPhysicsObject = NULL;
|
|
}
|
|
|
|
if( m_InternalData.Simulation.Static.Wall.RemoteTransformedToLocal.StaticProps.PhysicsObjects.Count() )
|
|
{
|
|
for( int i = m_InternalData.Simulation.Static.Wall.RemoteTransformedToLocal.StaticProps.PhysicsObjects.Count(); --i >= 0; )
|
|
m_InternalData.Simulation.pPhysicsEnvironment->DestroyObject( m_InternalData.Simulation.Static.Wall.RemoteTransformedToLocal.StaticProps.PhysicsObjects[i] );
|
|
|
|
m_InternalData.Simulation.Static.Wall.RemoteTransformedToLocal.StaticProps.PhysicsObjects.RemoveAll();
|
|
}
|
|
}
|
|
|
|
//clones from the linked portal
|
|
{
|
|
for( int i = m_InternalData.Simulation.Dynamic.ShadowClones.FromLinkedPortal.Count(); --i >= 0; )
|
|
{
|
|
CPhysicsShadowClone *pClone = m_InternalData.Simulation.Dynamic.ShadowClones.FromLinkedPortal[i];
|
|
m_InternalData.Simulation.Dynamic.EntFlags[pClone->entindex()] &= ~PSEF_OWNS_PHYSICS;
|
|
MarkAsReleased( pClone );
|
|
pClone->Free();
|
|
}
|
|
|
|
m_InternalData.Simulation.Dynamic.ShadowClones.FromLinkedPortal.RemoveAll();
|
|
}
|
|
|
|
|
|
if( m_pLinkedPortal && (m_pLinkedPortal->m_bInCrossLinkedFunction == false) )
|
|
{
|
|
Assert( m_bInCrossLinkedFunction == false ); //I'm pretty sure switching to a stack would have negative repercussions
|
|
m_bInCrossLinkedFunction = true;
|
|
m_pLinkedPortal->ClearLinkedPhysics();
|
|
m_bInCrossLinkedFunction = false;
|
|
}
|
|
|
|
Assert( (m_InternalData.Simulation.Dynamic.ShadowClones.FromLinkedPortal.Count() == 0) &&
|
|
((m_pLinkedPortal == NULL) || (m_pLinkedPortal->m_InternalData.Simulation.Dynamic.ShadowClones.FromLinkedPortal.Count() == 0)) );
|
|
|
|
m_InternalData.Simulation.pPhysicsEnvironment->CleanupDeleteList();
|
|
m_InternalData.Simulation.pPhysicsEnvironment->SetQuickDelete( false );
|
|
|
|
if( m_InternalData.Simulation.pCollisionEntity )
|
|
m_InternalData.Simulation.pCollisionEntity->CollisionRulesChanged();
|
|
|
|
STOPDEBUGTIMER( functionTimer );
|
|
DECREMENTTABSPACING();
|
|
DEBUGTIMERONLY( DevMsg( 2, "[PSDT:%d] %sCPortalSimulator::ClearLinkedPhysics() FINISH: %fms\n", GetPortalSimulatorGUID(), TABSPACING, functionTimer.GetDuration().GetMillisecondsF() ); );
|
|
|
|
m_CreationChecklist.bLinkedPhysicsGenerated = false;
|
|
}
|
|
|
|
|
|
void CPortalSimulator::ClearLinkedEntities( void )
|
|
{
|
|
//clones from the linked portal
|
|
{
|
|
for( int i = m_InternalData.Simulation.Dynamic.ShadowClones.FromLinkedPortal.Count(); --i >= 0; )
|
|
{
|
|
CPhysicsShadowClone *pClone = m_InternalData.Simulation.Dynamic.ShadowClones.FromLinkedPortal[i];
|
|
m_InternalData.Simulation.Dynamic.EntFlags[pClone->entindex()] &= ~PSEF_OWNS_PHYSICS;
|
|
MarkAsReleased( pClone );
|
|
pClone->Free();
|
|
}
|
|
|
|
m_InternalData.Simulation.Dynamic.ShadowClones.FromLinkedPortal.RemoveAll();
|
|
}
|
|
}
|
|
#endif //#ifndef CLIENT_DLL
|
|
|
|
|
|
void CPortalSimulator::CreateAllCollision( void )
|
|
{
|
|
CREATEDEBUGTIMER( functionTimer );
|
|
|
|
STARTDEBUGTIMER( functionTimer );
|
|
DEBUGTIMERONLY( DevMsg( 2, "[PSDT:%d] %sCPortalSimulator::CreateAllCollision() START\n", GetPortalSimulatorGUID(), TABSPACING ); );
|
|
INCREMENTTABSPACING();
|
|
|
|
CreateLocalCollision();
|
|
CreateLinkedCollision();
|
|
|
|
STOPDEBUGTIMER( functionTimer );
|
|
DECREMENTTABSPACING();
|
|
DEBUGTIMERONLY( DevMsg( 2, "[PSDT:%d] %sCPortalSimulator::CreateAllCollision() FINISH: %fms\n", GetPortalSimulatorGUID(), TABSPACING, functionTimer.GetDuration().GetMillisecondsF() ); );
|
|
}
|
|
|
|
|
|
|
|
void CPortalSimulator::CreateLocalCollision( void )
|
|
{
|
|
AssertMsg( m_bLocalDataIsReady, "Portal simulator attempting to create local collision before being placed." );
|
|
|
|
if( m_CreationChecklist.bLocalCollisionGenerated )
|
|
return;
|
|
|
|
if( IsCollisionGenerationEnabled() == false )
|
|
return;
|
|
|
|
DEBUGTIMERONLY( s_iPortalSimulatorGUID = GetPortalSimulatorGUID() );
|
|
|
|
CREATEDEBUGTIMER( functionTimer );
|
|
|
|
STARTDEBUGTIMER( functionTimer );
|
|
DEBUGTIMERONLY( DevMsg( 2, "[PSDT:%d] %sCPortalSimulator::CreateLocalCollision() START\n", GetPortalSimulatorGUID(), TABSPACING ); );
|
|
INCREMENTTABSPACING();
|
|
|
|
CREATEDEBUGTIMER( worldBrushTimer );
|
|
STARTDEBUGTIMER( worldBrushTimer );
|
|
Assert( m_InternalData.Simulation.Static.World.Brushes.pCollideable == NULL ); //Be sure to find graceful fixes for asserts, performance is a big concern with portal simulation
|
|
if( m_InternalData.Simulation.Static.World.Brushes.Polyhedrons.Count() != 0 )
|
|
m_InternalData.Simulation.Static.World.Brushes.pCollideable = ConvertPolyhedronsToCollideable( m_InternalData.Simulation.Static.World.Brushes.Polyhedrons.Base(), m_InternalData.Simulation.Static.World.Brushes.Polyhedrons.Count() );
|
|
STOPDEBUGTIMER( worldBrushTimer );
|
|
DEBUGTIMERONLY( DevMsg( 2, "[PSDT:%d] %sWorld Brushes=%fms\n", GetPortalSimulatorGUID(), TABSPACING, worldBrushTimer.GetDuration().GetMillisecondsF() ); );
|
|
|
|
CREATEDEBUGTIMER( worldPropTimer );
|
|
STARTDEBUGTIMER( worldPropTimer );
|
|
#ifdef _DEBUG
|
|
for( int i = m_InternalData.Simulation.Static.World.StaticProps.ClippedRepresentations.Count(); --i >= 0; )
|
|
{
|
|
Assert( m_InternalData.Simulation.Static.World.StaticProps.ClippedRepresentations[i].pCollide == NULL );
|
|
}
|
|
#endif
|
|
Assert( m_InternalData.Simulation.Static.World.StaticProps.bCollisionExists == false ); //Be sure to find graceful fixes for asserts, performance is a big concern with portal simulation
|
|
if( m_InternalData.Simulation.Static.World.StaticProps.ClippedRepresentations.Count() != 0 )
|
|
{
|
|
Assert( m_InternalData.Simulation.Static.World.StaticProps.Polyhedrons.Count() != 0 );
|
|
CPolyhedron **pPolyhedronsBase = m_InternalData.Simulation.Static.World.StaticProps.Polyhedrons.Base();
|
|
for( int i = m_InternalData.Simulation.Static.World.StaticProps.ClippedRepresentations.Count(); --i >= 0; )
|
|
{
|
|
PS_SD_Static_World_StaticProps_ClippedProp_t &Representation = m_InternalData.Simulation.Static.World.StaticProps.ClippedRepresentations[i];
|
|
|
|
Assert( Representation.pCollide == NULL );
|
|
Representation.pCollide = ConvertPolyhedronsToCollideable( &pPolyhedronsBase[Representation.PolyhedronGroup.iStartIndex], Representation.PolyhedronGroup.iNumPolyhedrons );
|
|
Assert( Representation.pCollide != NULL );
|
|
}
|
|
}
|
|
m_InternalData.Simulation.Static.World.StaticProps.bCollisionExists = true;
|
|
STOPDEBUGTIMER( worldPropTimer );
|
|
DEBUGTIMERONLY( DevMsg( 2, "[PSDT:%d] %sWorld Props=%fms\n", GetPortalSimulatorGUID(), TABSPACING, worldPropTimer.GetDuration().GetMillisecondsF() ); );
|
|
|
|
if( IsSimulatingVPhysics() )
|
|
{
|
|
//only need the tube when simulating player movement
|
|
|
|
//TODO: replace the complete wall with the wall shell
|
|
CREATEDEBUGTIMER( wallBrushTimer );
|
|
STARTDEBUGTIMER( wallBrushTimer );
|
|
Assert( m_InternalData.Simulation.Static.Wall.Local.Brushes.pCollideable == NULL ); //Be sure to find graceful fixes for asserts, performance is a big concern with portal simulation
|
|
if( m_InternalData.Simulation.Static.Wall.Local.Brushes.Polyhedrons.Count() != 0 )
|
|
m_InternalData.Simulation.Static.Wall.Local.Brushes.pCollideable = ConvertPolyhedronsToCollideable( m_InternalData.Simulation.Static.Wall.Local.Brushes.Polyhedrons.Base(), m_InternalData.Simulation.Static.Wall.Local.Brushes.Polyhedrons.Count() );
|
|
STOPDEBUGTIMER( wallBrushTimer );
|
|
DEBUGTIMERONLY( DevMsg( 2, "[PSDT:%d] %sWall Brushes=%fms\n", GetPortalSimulatorGUID(), TABSPACING, wallBrushTimer.GetDuration().GetMillisecondsF() ); );
|
|
}
|
|
|
|
CREATEDEBUGTIMER( wallTubeTimer );
|
|
STARTDEBUGTIMER( wallTubeTimer );
|
|
Assert( m_InternalData.Simulation.Static.Wall.Local.Tube.pCollideable == NULL ); //Be sure to find graceful fixes for asserts, performance is a big concern with portal simulation
|
|
if( m_InternalData.Simulation.Static.Wall.Local.Tube.Polyhedrons.Count() != 0 )
|
|
m_InternalData.Simulation.Static.Wall.Local.Tube.pCollideable = ConvertPolyhedronsToCollideable( m_InternalData.Simulation.Static.Wall.Local.Tube.Polyhedrons.Base(), m_InternalData.Simulation.Static.Wall.Local.Tube.Polyhedrons.Count() );
|
|
STOPDEBUGTIMER( wallTubeTimer );
|
|
DEBUGTIMERONLY( DevMsg( 2, "[PSDT:%d] %sWall Tube=%fms\n", GetPortalSimulatorGUID(), TABSPACING, wallTubeTimer.GetDuration().GetMillisecondsF() ); );
|
|
|
|
//grab surface properties to use for the portal environment
|
|
{
|
|
CTraceFilterWorldAndPropsOnly filter;
|
|
trace_t Trace;
|
|
UTIL_TraceLine( m_InternalData.Placement.ptCenter + m_InternalData.Placement.vForward, m_InternalData.Placement.ptCenter - (m_InternalData.Placement.vForward * 500.0f), MASK_SOLID_BRUSHONLY, &filter, &Trace );
|
|
|
|
if( Trace.fraction != 1.0f )
|
|
{
|
|
m_InternalData.Simulation.Static.SurfaceProperties.contents = Trace.contents;
|
|
m_InternalData.Simulation.Static.SurfaceProperties.surface = Trace.surface;
|
|
m_InternalData.Simulation.Static.SurfaceProperties.pEntity = Trace.m_pEnt;
|
|
}
|
|
else
|
|
{
|
|
m_InternalData.Simulation.Static.SurfaceProperties.contents = CONTENTS_SOLID;
|
|
m_InternalData.Simulation.Static.SurfaceProperties.surface.name = "**empty**";
|
|
m_InternalData.Simulation.Static.SurfaceProperties.surface.flags = 0;
|
|
m_InternalData.Simulation.Static.SurfaceProperties.surface.surfaceProps = 0;
|
|
#ifndef CLIENT_DLL
|
|
m_InternalData.Simulation.Static.SurfaceProperties.pEntity = GetWorldEntity();
|
|
#else
|
|
m_InternalData.Simulation.Static.SurfaceProperties.pEntity = GetClientWorldEntity();
|
|
#endif
|
|
}
|
|
|
|
#ifndef CLIENT_DLL
|
|
if( m_InternalData.Simulation.pCollisionEntity )
|
|
m_InternalData.Simulation.Static.SurfaceProperties.pEntity = m_InternalData.Simulation.pCollisionEntity;
|
|
#endif
|
|
}
|
|
|
|
STOPDEBUGTIMER( functionTimer );
|
|
DECREMENTTABSPACING();
|
|
DEBUGTIMERONLY( DevMsg( 2, "[PSDT:%d] %sCPortalSimulator::CreateLocalCollision() FINISH: %fms\n", GetPortalSimulatorGUID(), TABSPACING, functionTimer.GetDuration().GetMillisecondsF() ); );
|
|
|
|
m_CreationChecklist.bLocalCollisionGenerated = true;
|
|
}
|
|
|
|
|
|
|
|
void CPortalSimulator::CreateLinkedCollision( void )
|
|
{
|
|
if( m_CreationChecklist.bLinkedCollisionGenerated )
|
|
return;
|
|
|
|
if( IsCollisionGenerationEnabled() == false )
|
|
return;
|
|
|
|
//nothing to do for now, the current set of collision is just transformed from the linked simulator when needed. It's really cheap to transform in traces and physics generation.
|
|
|
|
m_CreationChecklist.bLinkedCollisionGenerated = true;
|
|
}
|
|
|
|
|
|
|
|
void CPortalSimulator::ClearAllCollision( void )
|
|
{
|
|
CREATEDEBUGTIMER( functionTimer );
|
|
|
|
STARTDEBUGTIMER( functionTimer );
|
|
DEBUGTIMERONLY( DevMsg( 2, "[PSDT:%d] %sCPortalSimulator::ClearAllCollision() START\n", GetPortalSimulatorGUID(), TABSPACING ); );
|
|
INCREMENTTABSPACING();
|
|
|
|
ClearLinkedCollision();
|
|
ClearLocalCollision();
|
|
|
|
STOPDEBUGTIMER( functionTimer );
|
|
DECREMENTTABSPACING();
|
|
DEBUGTIMERONLY( DevMsg( 2, "[PSDT:%d] %sCPortalSimulator::ClearAllCollision() FINISH: %fms\n", GetPortalSimulatorGUID(), TABSPACING, functionTimer.GetDuration().GetMillisecondsF() ); );
|
|
}
|
|
|
|
|
|
|
|
void CPortalSimulator::ClearLinkedCollision( void )
|
|
{
|
|
if( m_CreationChecklist.bLinkedCollisionGenerated == false )
|
|
return;
|
|
|
|
//nothing to do for now, the current set of collision is just transformed from the linked simulator when needed. It's really cheap to transform in traces and physics generation.
|
|
|
|
m_CreationChecklist.bLinkedCollisionGenerated = false;
|
|
}
|
|
|
|
|
|
|
|
void CPortalSimulator::ClearLocalCollision( void )
|
|
{
|
|
if( m_CreationChecklist.bLocalCollisionGenerated == false )
|
|
return;
|
|
|
|
CREATEDEBUGTIMER( functionTimer );
|
|
|
|
STARTDEBUGTIMER( functionTimer );
|
|
DEBUGTIMERONLY( DevMsg( 2, "[PSDT:%d] %sCPortalSimulator::ClearLocalCollision() START\n", GetPortalSimulatorGUID(), TABSPACING ); );
|
|
INCREMENTTABSPACING();
|
|
|
|
if( m_InternalData.Simulation.Static.Wall.Local.Brushes.pCollideable )
|
|
{
|
|
physcollision->DestroyCollide( m_InternalData.Simulation.Static.Wall.Local.Brushes.pCollideable );
|
|
m_InternalData.Simulation.Static.Wall.Local.Brushes.pCollideable = NULL;
|
|
}
|
|
|
|
if( m_InternalData.Simulation.Static.Wall.Local.Tube.pCollideable )
|
|
{
|
|
physcollision->DestroyCollide( m_InternalData.Simulation.Static.Wall.Local.Tube.pCollideable );
|
|
m_InternalData.Simulation.Static.Wall.Local.Tube.pCollideable = NULL;
|
|
}
|
|
|
|
if( m_InternalData.Simulation.Static.World.Brushes.pCollideable )
|
|
{
|
|
physcollision->DestroyCollide( m_InternalData.Simulation.Static.World.Brushes.pCollideable );
|
|
m_InternalData.Simulation.Static.World.Brushes.pCollideable = NULL;
|
|
}
|
|
|
|
if( m_InternalData.Simulation.Static.World.StaticProps.bCollisionExists &&
|
|
(m_InternalData.Simulation.Static.World.StaticProps.ClippedRepresentations.Count() != 0) )
|
|
{
|
|
for( int i = m_InternalData.Simulation.Static.World.StaticProps.ClippedRepresentations.Count(); --i >= 0; )
|
|
{
|
|
PS_SD_Static_World_StaticProps_ClippedProp_t &Representation = m_InternalData.Simulation.Static.World.StaticProps.ClippedRepresentations[i];
|
|
if( Representation.pCollide )
|
|
{
|
|
physcollision->DestroyCollide( Representation.pCollide );
|
|
Representation.pCollide = NULL;
|
|
}
|
|
}
|
|
}
|
|
m_InternalData.Simulation.Static.World.StaticProps.bCollisionExists = false;
|
|
|
|
STOPDEBUGTIMER( functionTimer );
|
|
DECREMENTTABSPACING();
|
|
DEBUGTIMERONLY( DevMsg( 2, "[PSDT:%d] %sCPortalSimulator::ClearLocalCollision() FINISH: %fms\n", GetPortalSimulatorGUID(), TABSPACING, functionTimer.GetDuration().GetMillisecondsF() ); );
|
|
|
|
m_CreationChecklist.bLocalCollisionGenerated = false;
|
|
}
|
|
|
|
|
|
|
|
void CPortalSimulator::CreatePolyhedrons( void )
|
|
{
|
|
if( m_CreationChecklist.bPolyhedronsGenerated )
|
|
return;
|
|
|
|
if( IsCollisionGenerationEnabled() == false )
|
|
return;
|
|
|
|
CREATEDEBUGTIMER( functionTimer );
|
|
|
|
STARTDEBUGTIMER( functionTimer );
|
|
DEBUGTIMERONLY( DevMsg( 2, "[PSDT:%d] %sCPortalSimulator::CreatePolyhedrons() START\n", GetPortalSimulatorGUID(), TABSPACING ); );
|
|
INCREMENTTABSPACING();
|
|
|
|
//forward reverse conventions signify whether the normal is the same direction as m_InternalData.Placement.PortalPlane.m_Normal
|
|
//World and wall conventions signify whether it's been shifted in front of the portal plane or behind it
|
|
|
|
float fWorldClipPlane_Forward[4] = { m_InternalData.Placement.PortalPlane.m_Normal.x,
|
|
m_InternalData.Placement.PortalPlane.m_Normal.y,
|
|
m_InternalData.Placement.PortalPlane.m_Normal.z,
|
|
m_InternalData.Placement.PortalPlane.m_Dist + PORTAL_WORLD_WALL_HALF_SEPARATION_AMOUNT };
|
|
|
|
float fWorldClipPlane_Reverse[4] = { -fWorldClipPlane_Forward[0],
|
|
-fWorldClipPlane_Forward[1],
|
|
-fWorldClipPlane_Forward[2],
|
|
-fWorldClipPlane_Forward[3] };
|
|
|
|
float fWallClipPlane_Forward[4] = { m_InternalData.Placement.PortalPlane.m_Normal.x,
|
|
m_InternalData.Placement.PortalPlane.m_Normal.y,
|
|
m_InternalData.Placement.PortalPlane.m_Normal.z,
|
|
m_InternalData.Placement.PortalPlane.m_Dist }; // - PORTAL_WORLD_WALL_HALF_SEPARATION_AMOUNT
|
|
|
|
//float fWallClipPlane_Reverse[4] = { -fWallClipPlane_Forward[0],
|
|
// -fWallClipPlane_Forward[1],
|
|
// -fWallClipPlane_Forward[2],
|
|
// -fWallClipPlane_Forward[3] };
|
|
|
|
|
|
//World
|
|
{
|
|
Vector vOBBForward = m_InternalData.Placement.vForward;
|
|
Vector vOBBRight = m_InternalData.Placement.vRight;
|
|
Vector vOBBUp = m_InternalData.Placement.vUp;
|
|
|
|
|
|
//scale the extents to usable sizes
|
|
float flScaleX = sv_portal_collision_sim_bounds_x.GetFloat();
|
|
if ( flScaleX < 200.0f )
|
|
flScaleX = 200.0f;
|
|
float flScaleY = sv_portal_collision_sim_bounds_y.GetFloat();
|
|
if ( flScaleY < 200.0f )
|
|
flScaleY = 200.0f;
|
|
float flScaleZ = sv_portal_collision_sim_bounds_z.GetFloat();
|
|
if ( flScaleZ < 252.0f )
|
|
flScaleZ = 252.0f;
|
|
|
|
vOBBForward *= flScaleX;
|
|
vOBBRight *= flScaleY;
|
|
vOBBUp *= flScaleZ; // default size for scale z (252) is player (height + portal half height) * 2. Any smaller than this will allow for players to
|
|
// reach unsimulated geometry before an end touch with teh portal.
|
|
|
|
Vector ptOBBOrigin = m_InternalData.Placement.ptCenter;
|
|
ptOBBOrigin -= vOBBRight / 2.0f;
|
|
ptOBBOrigin -= vOBBUp / 2.0f;
|
|
|
|
Vector vAABBMins, vAABBMaxs;
|
|
vAABBMins = vAABBMaxs = ptOBBOrigin;
|
|
|
|
for( int i = 1; i != 8; ++i )
|
|
{
|
|
Vector ptTest = ptOBBOrigin;
|
|
if( i & (1 << 0) ) ptTest += vOBBForward;
|
|
if( i & (1 << 1) ) ptTest += vOBBRight;
|
|
if( i & (1 << 2) ) ptTest += vOBBUp;
|
|
|
|
if( ptTest.x < vAABBMins.x ) vAABBMins.x = ptTest.x;
|
|
if( ptTest.y < vAABBMins.y ) vAABBMins.y = ptTest.y;
|
|
if( ptTest.z < vAABBMins.z ) vAABBMins.z = ptTest.z;
|
|
if( ptTest.x > vAABBMaxs.x ) vAABBMaxs.x = ptTest.x;
|
|
if( ptTest.y > vAABBMaxs.y ) vAABBMaxs.y = ptTest.y;
|
|
if( ptTest.z > vAABBMaxs.z ) vAABBMaxs.z = ptTest.z;
|
|
}
|
|
|
|
//Brushes
|
|
{
|
|
Assert( m_InternalData.Simulation.Static.World.Brushes.Polyhedrons.Count() == 0 );
|
|
|
|
CUtlVector<int> WorldBrushes;
|
|
enginetrace->GetBrushesInAABB( vAABBMins, vAABBMaxs, &WorldBrushes, MASK_SOLID_BRUSHONLY|CONTENTS_PLAYERCLIP|CONTENTS_MONSTERCLIP );
|
|
|
|
//create locally clipped polyhedrons for the world
|
|
{
|
|
int *pBrushList = WorldBrushes.Base();
|
|
int iBrushCount = WorldBrushes.Count();
|
|
ConvertBrushListToClippedPolyhedronList( pBrushList, iBrushCount, fWorldClipPlane_Reverse, 1, PORTAL_POLYHEDRON_CUT_EPSILON, &m_InternalData.Simulation.Static.World.Brushes.Polyhedrons );
|
|
}
|
|
}
|
|
|
|
//static props
|
|
{
|
|
Assert( m_InternalData.Simulation.Static.World.StaticProps.Polyhedrons.Count() == 0 );
|
|
|
|
CUtlVector<ICollideable *> StaticProps;
|
|
staticpropmgr->GetAllStaticPropsInAABB( vAABBMins, vAABBMaxs, &StaticProps );
|
|
|
|
for( int i = StaticProps.Count(); --i >= 0; )
|
|
{
|
|
ICollideable *pProp = StaticProps[i];
|
|
|
|
CPolyhedron *PolyhedronArray[1024];
|
|
int iPolyhedronCount = g_StaticCollisionPolyhedronCache.GetStaticPropPolyhedrons( pProp, PolyhedronArray, 1024 );
|
|
|
|
StaticPropPolyhedronGroups_t indices;
|
|
indices.iStartIndex = m_InternalData.Simulation.Static.World.StaticProps.Polyhedrons.Count();
|
|
|
|
for( int j = 0; j != iPolyhedronCount; ++j )
|
|
{
|
|
CPolyhedron *pPropPolyhedronPiece = PolyhedronArray[j];
|
|
if( pPropPolyhedronPiece )
|
|
{
|
|
CPolyhedron *pClippedPropPolyhedron = ClipPolyhedron( pPropPolyhedronPiece, fWorldClipPlane_Reverse, 1, 0.01f, false );
|
|
if( pClippedPropPolyhedron )
|
|
m_InternalData.Simulation.Static.World.StaticProps.Polyhedrons.AddToTail( pClippedPropPolyhedron );
|
|
}
|
|
}
|
|
|
|
indices.iNumPolyhedrons = m_InternalData.Simulation.Static.World.StaticProps.Polyhedrons.Count() - indices.iStartIndex;
|
|
if( indices.iNumPolyhedrons != 0 )
|
|
{
|
|
int index = m_InternalData.Simulation.Static.World.StaticProps.ClippedRepresentations.AddToTail();
|
|
PS_SD_Static_World_StaticProps_ClippedProp_t &NewEntry = m_InternalData.Simulation.Static.World.StaticProps.ClippedRepresentations[index];
|
|
|
|
NewEntry.PolyhedronGroup = indices;
|
|
NewEntry.pCollide = NULL;
|
|
#ifndef CLIENT_DLL
|
|
NewEntry.pPhysicsObject = NULL;
|
|
#endif
|
|
NewEntry.pSourceProp = pProp->GetEntityHandle();
|
|
|
|
const model_t *pModel = pProp->GetCollisionModel();
|
|
bool bIsStudioModel = pModel && (modelinfo->GetModelType( pModel ) == mod_studio);
|
|
AssertOnce( bIsStudioModel );
|
|
if( bIsStudioModel )
|
|
{
|
|
studiohdr_t *pStudioHdr = modelinfo->GetStudiomodel( pModel );
|
|
Assert( pStudioHdr != NULL );
|
|
NewEntry.iTraceContents = pStudioHdr->contents;
|
|
NewEntry.iTraceSurfaceProps = physprops->GetSurfaceIndex( pStudioHdr->pszSurfaceProp() );
|
|
}
|
|
else
|
|
{
|
|
NewEntry.iTraceContents = m_InternalData.Simulation.Static.SurfaceProperties.contents;
|
|
NewEntry.iTraceSurfaceProps = m_InternalData.Simulation.Static.SurfaceProperties.surface.surfaceProps;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//(Holy) Wall
|
|
{
|
|
Assert( m_InternalData.Simulation.Static.Wall.Local.Tube.Polyhedrons.Count() == 0 );
|
|
Assert( m_InternalData.Simulation.Static.Wall.Local.Brushes.Polyhedrons.Count() == 0 );
|
|
|
|
Vector vBackward = -m_InternalData.Placement.vForward;
|
|
Vector vLeft = -m_InternalData.Placement.vRight;
|
|
Vector vDown = -m_InternalData.Placement.vUp;
|
|
|
|
Vector vOBBForward = -m_InternalData.Placement.vForward;
|
|
Vector vOBBRight = -m_InternalData.Placement.vRight;
|
|
Vector vOBBUp = m_InternalData.Placement.vUp;
|
|
|
|
//scale the extents to usable sizes
|
|
vOBBForward *= PORTAL_WALL_FARDIST / 2.0f;
|
|
vOBBRight *= PORTAL_WALL_FARDIST * 2.0f;
|
|
vOBBUp *= PORTAL_WALL_FARDIST * 2.0f;
|
|
|
|
Vector ptOBBOrigin = m_InternalData.Placement.ptCenter;
|
|
ptOBBOrigin -= vOBBRight / 2.0f;
|
|
ptOBBOrigin -= vOBBUp / 2.0f;
|
|
|
|
Vector vAABBMins, vAABBMaxs;
|
|
vAABBMins = vAABBMaxs = ptOBBOrigin;
|
|
|
|
for( int i = 1; i != 8; ++i )
|
|
{
|
|
Vector ptTest = ptOBBOrigin;
|
|
if( i & (1 << 0) ) ptTest += vOBBForward;
|
|
if( i & (1 << 1) ) ptTest += vOBBRight;
|
|
if( i & (1 << 2) ) ptTest += vOBBUp;
|
|
|
|
if( ptTest.x < vAABBMins.x ) vAABBMins.x = ptTest.x;
|
|
if( ptTest.y < vAABBMins.y ) vAABBMins.y = ptTest.y;
|
|
if( ptTest.z < vAABBMins.z ) vAABBMins.z = ptTest.z;
|
|
if( ptTest.x > vAABBMaxs.x ) vAABBMaxs.x = ptTest.x;
|
|
if( ptTest.y > vAABBMaxs.y ) vAABBMaxs.y = ptTest.y;
|
|
if( ptTest.z > vAABBMaxs.z ) vAABBMaxs.z = ptTest.z;
|
|
}
|
|
|
|
|
|
float fPlanes[6 * 4];
|
|
|
|
//first and second planes are always forward and backward planes
|
|
fPlanes[(0*4) + 0] = fWallClipPlane_Forward[0];
|
|
fPlanes[(0*4) + 1] = fWallClipPlane_Forward[1];
|
|
fPlanes[(0*4) + 2] = fWallClipPlane_Forward[2];
|
|
fPlanes[(0*4) + 3] = fWallClipPlane_Forward[3] - PORTAL_WALL_TUBE_OFFSET;
|
|
|
|
fPlanes[(1*4) + 0] = vBackward.x;
|
|
fPlanes[(1*4) + 1] = vBackward.y;
|
|
fPlanes[(1*4) + 2] = vBackward.z;
|
|
float fTubeDepthDist = vBackward.Dot( m_InternalData.Placement.ptCenter + (vBackward * (PORTAL_WALL_TUBE_DEPTH + PORTAL_WALL_TUBE_OFFSET)) );
|
|
fPlanes[(1*4) + 3] = fTubeDepthDist;
|
|
|
|
|
|
//the remaining planes will always have the same ordering of normals, with different distances plugged in for each convex we're creating
|
|
//normal order is up, down, left, right
|
|
|
|
fPlanes[(2*4) + 0] = m_InternalData.Placement.vUp.x;
|
|
fPlanes[(2*4) + 1] = m_InternalData.Placement.vUp.y;
|
|
fPlanes[(2*4) + 2] = m_InternalData.Placement.vUp.z;
|
|
fPlanes[(2*4) + 3] = m_InternalData.Placement.vUp.Dot( m_InternalData.Placement.ptCenter + (m_InternalData.Placement.vUp * PORTAL_HOLE_HALF_HEIGHT) );
|
|
|
|
fPlanes[(3*4) + 0] = vDown.x;
|
|
fPlanes[(3*4) + 1] = vDown.y;
|
|
fPlanes[(3*4) + 2] = vDown.z;
|
|
fPlanes[(3*4) + 3] = vDown.Dot( m_InternalData.Placement.ptCenter + (vDown * PORTAL_HOLE_HALF_HEIGHT) );
|
|
|
|
fPlanes[(4*4) + 0] = vLeft.x;
|
|
fPlanes[(4*4) + 1] = vLeft.y;
|
|
fPlanes[(4*4) + 2] = vLeft.z;
|
|
fPlanes[(4*4) + 3] = vLeft.Dot( m_InternalData.Placement.ptCenter + (vLeft * PORTAL_HOLE_HALF_WIDTH) );
|
|
|
|
fPlanes[(5*4) + 0] = m_InternalData.Placement.vRight.x;
|
|
fPlanes[(5*4) + 1] = m_InternalData.Placement.vRight.y;
|
|
fPlanes[(5*4) + 2] = m_InternalData.Placement.vRight.z;
|
|
fPlanes[(5*4) + 3] = m_InternalData.Placement.vRight.Dot( m_InternalData.Placement.ptCenter + (m_InternalData.Placement.vRight * PORTAL_HOLE_HALF_WIDTH) );
|
|
|
|
float *fSidePlanesOnly = &fPlanes[(2*4)];
|
|
|
|
//these 2 get re-used a bit
|
|
float fFarRightPlaneDistance = m_InternalData.Placement.vRight.Dot( m_InternalData.Placement.ptCenter + m_InternalData.Placement.vRight * (PORTAL_WALL_FARDIST * 10.0f) );
|
|
float fFarLeftPlaneDistance = vLeft.Dot( m_InternalData.Placement.ptCenter + vLeft * (PORTAL_WALL_FARDIST * 10.0f) );
|
|
|
|
|
|
CUtlVector<int> WallBrushes;
|
|
CUtlVector<CPolyhedron *> WallBrushPolyhedrons_ClippedToWall;
|
|
CPolyhedron **pWallClippedPolyhedrons = NULL;
|
|
int iWallClippedPolyhedronCount = 0;
|
|
if( IsSimulatingVPhysics() ) //if not simulating vphysics, we skip making the entire wall, and just create the minimal tube instead
|
|
{
|
|
enginetrace->GetBrushesInAABB( vAABBMins, vAABBMaxs, &WallBrushes, MASK_SOLID_BRUSHONLY );
|
|
|
|
if( WallBrushes.Count() != 0 )
|
|
ConvertBrushListToClippedPolyhedronList( WallBrushes.Base(), WallBrushes.Count(), fPlanes, 1, PORTAL_POLYHEDRON_CUT_EPSILON, &WallBrushPolyhedrons_ClippedToWall );
|
|
|
|
if( WallBrushPolyhedrons_ClippedToWall.Count() != 0 )
|
|
{
|
|
for( int i = WallBrushPolyhedrons_ClippedToWall.Count(); --i >= 0; )
|
|
{
|
|
CPolyhedron *pPolyhedron = ClipPolyhedron( WallBrushPolyhedrons_ClippedToWall[i], fSidePlanesOnly, 4, PORTAL_POLYHEDRON_CUT_EPSILON, true );
|
|
if( pPolyhedron )
|
|
{
|
|
//a chunk of this brush passes through the hole, not eligible to be removed from cutting
|
|
pPolyhedron->Release();
|
|
}
|
|
else
|
|
{
|
|
//no part of this brush interacts with the hole, no point in cutting the brush any later
|
|
m_InternalData.Simulation.Static.Wall.Local.Brushes.Polyhedrons.AddToTail( WallBrushPolyhedrons_ClippedToWall[i] );
|
|
WallBrushPolyhedrons_ClippedToWall.FastRemove( i );
|
|
}
|
|
}
|
|
|
|
if( WallBrushPolyhedrons_ClippedToWall.Count() != 0 ) //might have become 0 while removing uncut brushes
|
|
{
|
|
pWallClippedPolyhedrons = WallBrushPolyhedrons_ClippedToWall.Base();
|
|
iWallClippedPolyhedronCount = WallBrushPolyhedrons_ClippedToWall.Count();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//upper wall
|
|
{
|
|
//minimal portion that extends into the hole space
|
|
//fPlanes[(1*4) + 3] = fTubeDepthDist;
|
|
fPlanes[(2*4) + 3] = m_InternalData.Placement.vUp.Dot( m_InternalData.Placement.ptCenter + m_InternalData.Placement.vUp * (PORTAL_HOLE_HALF_HEIGHT + PORTAL_WALL_MIN_THICKNESS) );
|
|
fPlanes[(3*4) + 3] = vDown.Dot( m_InternalData.Placement.ptCenter + m_InternalData.Placement.vUp * PORTAL_HOLE_HALF_HEIGHT );
|
|
fPlanes[(4*4) + 3] = vLeft.Dot( m_InternalData.Placement.ptCenter + vLeft * (PORTAL_HOLE_HALF_WIDTH + PORTAL_WALL_MIN_THICKNESS) );
|
|
fPlanes[(5*4) + 3] = m_InternalData.Placement.vRight.Dot( m_InternalData.Placement.ptCenter + m_InternalData.Placement.vRight * (PORTAL_HOLE_HALF_WIDTH + PORTAL_WALL_MIN_THICKNESS) );
|
|
|
|
CPolyhedron *pTubePolyhedron = GeneratePolyhedronFromPlanes( fPlanes, 6, PORTAL_POLYHEDRON_CUT_EPSILON );
|
|
if( pTubePolyhedron )
|
|
m_InternalData.Simulation.Static.Wall.Local.Tube.Polyhedrons.AddToTail( pTubePolyhedron );
|
|
|
|
//general hole cut
|
|
//fPlanes[(1*4) + 3] += 2000.0f;
|
|
fPlanes[(2*4) + 3] = m_InternalData.Placement.vUp.Dot( m_InternalData.Placement.ptCenter + m_InternalData.Placement.vUp * (PORTAL_WALL_FARDIST * 10.0f) );
|
|
fPlanes[(3*4) + 3] = vDown.Dot( m_InternalData.Placement.ptCenter + m_InternalData.Placement.vUp * (PORTAL_HOLE_HALF_HEIGHT + PORTAL_WALL_MIN_THICKNESS) );
|
|
fPlanes[(4*4) + 3] = fFarLeftPlaneDistance;
|
|
fPlanes[(5*4) + 3] = fFarRightPlaneDistance;
|
|
|
|
|
|
|
|
ClipPolyhedrons( pWallClippedPolyhedrons, iWallClippedPolyhedronCount, fSidePlanesOnly, 4, PORTAL_POLYHEDRON_CUT_EPSILON, &m_InternalData.Simulation.Static.Wall.Local.Brushes.Polyhedrons );
|
|
}
|
|
|
|
//lower wall
|
|
{
|
|
//minimal portion that extends into the hole space
|
|
//fPlanes[(1*4) + 3] = fTubeDepthDist;
|
|
fPlanes[(2*4) + 3] = m_InternalData.Placement.vUp.Dot( m_InternalData.Placement.ptCenter + (vDown * PORTAL_HOLE_HALF_HEIGHT) );
|
|
fPlanes[(3*4) + 3] = vDown.Dot( m_InternalData.Placement.ptCenter + vDown * (PORTAL_HOLE_HALF_HEIGHT + PORTAL_WALL_MIN_THICKNESS) );
|
|
fPlanes[(4*4) + 3] = vLeft.Dot( m_InternalData.Placement.ptCenter + vLeft * (PORTAL_HOLE_HALF_WIDTH + PORTAL_WALL_MIN_THICKNESS) );
|
|
fPlanes[(5*4) + 3] = m_InternalData.Placement.vRight.Dot( m_InternalData.Placement.ptCenter + m_InternalData.Placement.vRight * (PORTAL_HOLE_HALF_WIDTH + PORTAL_WALL_MIN_THICKNESS) );
|
|
|
|
CPolyhedron *pTubePolyhedron = GeneratePolyhedronFromPlanes( fPlanes, 6, PORTAL_POLYHEDRON_CUT_EPSILON );
|
|
if( pTubePolyhedron )
|
|
m_InternalData.Simulation.Static.Wall.Local.Tube.Polyhedrons.AddToTail( pTubePolyhedron );
|
|
|
|
//general hole cut
|
|
//fPlanes[(1*4) + 3] += 2000.0f;
|
|
fPlanes[(2*4) + 3] = m_InternalData.Placement.vUp.Dot( m_InternalData.Placement.ptCenter + (vDown * (PORTAL_HOLE_HALF_HEIGHT + PORTAL_WALL_MIN_THICKNESS)) );
|
|
fPlanes[(3*4) + 3] = vDown.Dot( m_InternalData.Placement.ptCenter + (vDown * (PORTAL_WALL_FARDIST * 10.0f)) );
|
|
fPlanes[(4*4) + 3] = fFarLeftPlaneDistance;
|
|
fPlanes[(5*4) + 3] = fFarRightPlaneDistance;
|
|
|
|
ClipPolyhedrons( pWallClippedPolyhedrons, iWallClippedPolyhedronCount, fSidePlanesOnly, 4, PORTAL_POLYHEDRON_CUT_EPSILON, &m_InternalData.Simulation.Static.Wall.Local.Brushes.Polyhedrons );
|
|
}
|
|
|
|
//left wall
|
|
{
|
|
//minimal portion that extends into the hole space
|
|
//fPlanes[(1*4) + 3] = fTubeDepthDist;
|
|
fPlanes[(2*4) + 3] = m_InternalData.Placement.vUp.Dot( m_InternalData.Placement.ptCenter + (m_InternalData.Placement.vUp * PORTAL_HOLE_HALF_HEIGHT) );
|
|
fPlanes[(3*4) + 3] = vDown.Dot( m_InternalData.Placement.ptCenter + (vDown * PORTAL_HOLE_HALF_HEIGHT) );
|
|
fPlanes[(4*4) + 3] = vLeft.Dot( m_InternalData.Placement.ptCenter + (vLeft * (PORTAL_HOLE_HALF_WIDTH + PORTAL_WALL_MIN_THICKNESS)) );
|
|
fPlanes[(5*4) + 3] = m_InternalData.Placement.vRight.Dot( m_InternalData.Placement.ptCenter + (vLeft * PORTAL_HOLE_HALF_WIDTH) );
|
|
|
|
CPolyhedron *pTubePolyhedron = GeneratePolyhedronFromPlanes( fPlanes, 6, PORTAL_POLYHEDRON_CUT_EPSILON );
|
|
if( pTubePolyhedron )
|
|
m_InternalData.Simulation.Static.Wall.Local.Tube.Polyhedrons.AddToTail( pTubePolyhedron );
|
|
|
|
//general hole cut
|
|
//fPlanes[(1*4) + 3] += 2000.0f;
|
|
fPlanes[(2*4) + 3] = m_InternalData.Placement.vUp.Dot( m_InternalData.Placement.ptCenter + (m_InternalData.Placement.vUp * (PORTAL_HOLE_HALF_HEIGHT + PORTAL_WALL_MIN_THICKNESS)) );
|
|
fPlanes[(3*4) + 3] = vDown.Dot( m_InternalData.Placement.ptCenter - (m_InternalData.Placement.vUp * (PORTAL_HOLE_HALF_HEIGHT + PORTAL_WALL_MIN_THICKNESS)) );
|
|
fPlanes[(4*4) + 3] = fFarLeftPlaneDistance;
|
|
fPlanes[(5*4) + 3] = m_InternalData.Placement.vRight.Dot( m_InternalData.Placement.ptCenter + (vLeft * (PORTAL_HOLE_HALF_WIDTH + PORTAL_WALL_MIN_THICKNESS)) );
|
|
|
|
ClipPolyhedrons( pWallClippedPolyhedrons, iWallClippedPolyhedronCount, fSidePlanesOnly, 4, PORTAL_POLYHEDRON_CUT_EPSILON, &m_InternalData.Simulation.Static.Wall.Local.Brushes.Polyhedrons );
|
|
}
|
|
|
|
//right wall
|
|
{
|
|
//minimal portion that extends into the hole space
|
|
//fPlanes[(1*4) + 3] = fTubeDepthDist;
|
|
fPlanes[(2*4) + 3] = m_InternalData.Placement.vUp.Dot( m_InternalData.Placement.ptCenter + (m_InternalData.Placement.vUp * (PORTAL_HOLE_HALF_HEIGHT)) );
|
|
fPlanes[(3*4) + 3] = vDown.Dot( m_InternalData.Placement.ptCenter + (vDown * (PORTAL_HOLE_HALF_HEIGHT)) );
|
|
fPlanes[(4*4) + 3] = vLeft.Dot( m_InternalData.Placement.ptCenter + m_InternalData.Placement.vRight * PORTAL_HOLE_HALF_WIDTH );
|
|
fPlanes[(5*4) + 3] = m_InternalData.Placement.vRight.Dot( m_InternalData.Placement.ptCenter + m_InternalData.Placement.vRight * (PORTAL_HOLE_HALF_WIDTH + PORTAL_WALL_MIN_THICKNESS) );
|
|
|
|
CPolyhedron *pTubePolyhedron = GeneratePolyhedronFromPlanes( fPlanes, 6, PORTAL_POLYHEDRON_CUT_EPSILON );
|
|
if( pTubePolyhedron )
|
|
m_InternalData.Simulation.Static.Wall.Local.Tube.Polyhedrons.AddToTail( pTubePolyhedron );
|
|
|
|
//general hole cut
|
|
//fPlanes[(1*4) + 3] += 2000.0f;
|
|
fPlanes[(2*4) + 3] = m_InternalData.Placement.vUp.Dot( m_InternalData.Placement.ptCenter + (m_InternalData.Placement.vUp * (PORTAL_HOLE_HALF_HEIGHT + PORTAL_WALL_MIN_THICKNESS)) );
|
|
fPlanes[(3*4) + 3] = vDown.Dot( m_InternalData.Placement.ptCenter + (vDown * (PORTAL_HOLE_HALF_HEIGHT + PORTAL_WALL_MIN_THICKNESS)) );
|
|
fPlanes[(4*4) + 3] = vLeft.Dot( m_InternalData.Placement.ptCenter + m_InternalData.Placement.vRight * (PORTAL_HOLE_HALF_WIDTH + PORTAL_WALL_MIN_THICKNESS) );
|
|
fPlanes[(5*4) + 3] = fFarRightPlaneDistance;
|
|
|
|
ClipPolyhedrons( pWallClippedPolyhedrons, iWallClippedPolyhedronCount, fSidePlanesOnly, 4, PORTAL_POLYHEDRON_CUT_EPSILON, &m_InternalData.Simulation.Static.Wall.Local.Brushes.Polyhedrons );
|
|
}
|
|
|
|
for( int i = WallBrushPolyhedrons_ClippedToWall.Count(); --i >= 0; )
|
|
WallBrushPolyhedrons_ClippedToWall[i]->Release();
|
|
|
|
WallBrushPolyhedrons_ClippedToWall.RemoveAll();
|
|
}
|
|
|
|
STOPDEBUGTIMER( functionTimer );
|
|
DECREMENTTABSPACING();
|
|
DEBUGTIMERONLY( DevMsg( 2, "[PSDT:%d] %sCPortalSimulator::CreatePolyhedrons() FINISH: %fms\n", GetPortalSimulatorGUID(), TABSPACING, functionTimer.GetDuration().GetMillisecondsF() ); );
|
|
|
|
m_CreationChecklist.bPolyhedronsGenerated = true;
|
|
}
|
|
|
|
|
|
|
|
void CPortalSimulator::ClearPolyhedrons( void )
|
|
{
|
|
if( m_CreationChecklist.bPolyhedronsGenerated == false )
|
|
return;
|
|
|
|
CREATEDEBUGTIMER( functionTimer );
|
|
|
|
STARTDEBUGTIMER( functionTimer );
|
|
DEBUGTIMERONLY( DevMsg( 2, "[PSDT:%d] %sCPortalSimulator::ClearPolyhedrons() START\n", GetPortalSimulatorGUID(), TABSPACING ); );
|
|
INCREMENTTABSPACING();
|
|
|
|
if( m_InternalData.Simulation.Static.World.Brushes.Polyhedrons.Count() != 0 )
|
|
{
|
|
for( int i = m_InternalData.Simulation.Static.World.Brushes.Polyhedrons.Count(); --i >= 0; )
|
|
m_InternalData.Simulation.Static.World.Brushes.Polyhedrons[i]->Release();
|
|
|
|
m_InternalData.Simulation.Static.World.Brushes.Polyhedrons.RemoveAll();
|
|
}
|
|
|
|
if( m_InternalData.Simulation.Static.World.StaticProps.Polyhedrons.Count() != 0 )
|
|
{
|
|
for( int i = m_InternalData.Simulation.Static.World.StaticProps.Polyhedrons.Count(); --i >= 0; )
|
|
m_InternalData.Simulation.Static.World.StaticProps.Polyhedrons[i]->Release();
|
|
|
|
m_InternalData.Simulation.Static.World.StaticProps.Polyhedrons.RemoveAll();
|
|
}
|
|
#ifdef _DEBUG
|
|
for( int i = m_InternalData.Simulation.Static.World.StaticProps.ClippedRepresentations.Count(); --i >= 0; )
|
|
{
|
|
#ifndef CLIENT_DLL
|
|
Assert( m_InternalData.Simulation.Static.World.StaticProps.ClippedRepresentations[i].pPhysicsObject == NULL );
|
|
#endif
|
|
Assert( m_InternalData.Simulation.Static.World.StaticProps.ClippedRepresentations[i].pCollide == NULL );
|
|
}
|
|
#endif
|
|
m_InternalData.Simulation.Static.World.StaticProps.ClippedRepresentations.RemoveAll();
|
|
|
|
if( m_InternalData.Simulation.Static.Wall.Local.Brushes.Polyhedrons.Count() != 0 )
|
|
{
|
|
for( int i = m_InternalData.Simulation.Static.Wall.Local.Brushes.Polyhedrons.Count(); --i >= 0; )
|
|
m_InternalData.Simulation.Static.Wall.Local.Brushes.Polyhedrons[i]->Release();
|
|
|
|
m_InternalData.Simulation.Static.Wall.Local.Brushes.Polyhedrons.RemoveAll();
|
|
}
|
|
|
|
if( m_InternalData.Simulation.Static.Wall.Local.Tube.Polyhedrons.Count() != 0 )
|
|
{
|
|
for( int i = m_InternalData.Simulation.Static.Wall.Local.Tube.Polyhedrons.Count(); --i >= 0; )
|
|
m_InternalData.Simulation.Static.Wall.Local.Tube.Polyhedrons[i]->Release();
|
|
|
|
m_InternalData.Simulation.Static.Wall.Local.Tube.Polyhedrons.RemoveAll();
|
|
}
|
|
|
|
STOPDEBUGTIMER( functionTimer );
|
|
DECREMENTTABSPACING();
|
|
DEBUGTIMERONLY( DevMsg( 2, "[PSDT:%d] %sCPortalSimulator::ClearPolyhedrons() FINISH: %fms\n", GetPortalSimulatorGUID(), TABSPACING, functionTimer.GetDuration().GetMillisecondsF() ); );
|
|
|
|
m_CreationChecklist.bPolyhedronsGenerated = false;
|
|
}
|
|
|
|
|
|
|
|
void CPortalSimulator::DetachFromLinked( void )
|
|
{
|
|
if( m_pLinkedPortal == NULL )
|
|
return;
|
|
|
|
CREATEDEBUGTIMER( functionTimer );
|
|
|
|
STARTDEBUGTIMER( functionTimer );
|
|
DEBUGTIMERONLY( DevMsg( 2, "[PSDT:%d] %sCPortalSimulator::DetachFromLinked() START\n", GetPortalSimulatorGUID(), TABSPACING ); );
|
|
INCREMENTTABSPACING();
|
|
|
|
//IMPORTANT: Physics objects must be destroyed before their associated collision data or a fairly cryptic crash will ensue
|
|
#ifndef CLIENT_DLL
|
|
ClearLinkedEntities();
|
|
ClearLinkedPhysics();
|
|
#endif
|
|
ClearLinkedCollision();
|
|
|
|
if( m_pLinkedPortal->m_bInCrossLinkedFunction == false )
|
|
{
|
|
Assert( m_bInCrossLinkedFunction == false ); //I'm pretty sure switching to a stack would have negative repercussions
|
|
m_bInCrossLinkedFunction = true;
|
|
m_pLinkedPortal->DetachFromLinked();
|
|
m_bInCrossLinkedFunction = false;
|
|
}
|
|
|
|
m_pLinkedPortal = NULL;
|
|
|
|
STOPDEBUGTIMER( functionTimer );
|
|
DECREMENTTABSPACING();
|
|
DEBUGTIMERONLY( DevMsg( 2, "[PSDT:%d] %sCPortalSimulator::DetachFromLinked() FINISH: %fms\n", GetPortalSimulatorGUID(), TABSPACING, functionTimer.GetDuration().GetMillisecondsF() ); );
|
|
}
|
|
|
|
void CPortalSimulator::SetPortalSimulatorCallbacks( CPortalSimulatorEventCallbacks *pCallbacks )
|
|
{
|
|
if( pCallbacks )
|
|
m_pCallbacks = pCallbacks;
|
|
else
|
|
m_pCallbacks = &s_DummyPortalSimulatorCallback; //always keep the pointer valid
|
|
}
|
|
|
|
|
|
|
|
|
|
void CPortalSimulator::SetVPhysicsSimulationEnabled( bool bEnabled )
|
|
{
|
|
AssertMsg( (m_pLinkedPortal == NULL) || (m_pLinkedPortal->m_bSimulateVPhysics == m_bSimulateVPhysics), "Linked portals are in disagreement as to whether they would simulate VPhysics." );
|
|
|
|
if( bEnabled == m_bSimulateVPhysics )
|
|
return;
|
|
|
|
CREATEDEBUGTIMER( functionTimer );
|
|
|
|
STARTDEBUGTIMER( functionTimer );
|
|
DEBUGTIMERONLY( DevMsg( 2, "[PSDT:%d] %sCPortalSimulator::SetVPhysicsSimulationEnabled() START\n", GetPortalSimulatorGUID(), TABSPACING ); );
|
|
INCREMENTTABSPACING();
|
|
|
|
m_bSimulateVPhysics = bEnabled;
|
|
if( bEnabled )
|
|
{
|
|
//we took some local collision shortcuts when generating while physics simulation is off, regenerate
|
|
ClearLocalCollision();
|
|
ClearPolyhedrons();
|
|
CreatePolyhedrons();
|
|
CreateLocalCollision();
|
|
#ifndef CLIENT_DLL
|
|
CreateAllPhysics();
|
|
#endif
|
|
}
|
|
#ifndef CLIENT_DLL
|
|
else
|
|
{
|
|
ClearAllPhysics();
|
|
}
|
|
#endif
|
|
|
|
if( m_pLinkedPortal && (m_pLinkedPortal->m_bInCrossLinkedFunction == false) )
|
|
{
|
|
Assert( m_bInCrossLinkedFunction == false ); //I'm pretty sure switching to a stack would have negative repercussions
|
|
m_bInCrossLinkedFunction = true;
|
|
m_pLinkedPortal->SetVPhysicsSimulationEnabled( bEnabled );
|
|
m_bInCrossLinkedFunction = false;
|
|
}
|
|
|
|
STOPDEBUGTIMER( functionTimer );
|
|
DECREMENTTABSPACING();
|
|
DEBUGTIMERONLY( DevMsg( 2, "[PSDT:%d] %sCPortalSimulator::SetVPhysicsSimulationEnabled() FINISH: %fms\n", GetPortalSimulatorGUID(), TABSPACING, functionTimer.GetDuration().GetMillisecondsF() ); );
|
|
}
|
|
|
|
|
|
#ifndef CLIENT_DLL
|
|
void CPortalSimulator::PrePhysFrame( void )
|
|
{
|
|
int iPortalSimulators = s_PortalSimulators.Count();
|
|
|
|
if( iPortalSimulators != 0 )
|
|
{
|
|
CPortalSimulator **pAllSimulators = s_PortalSimulators.Base();
|
|
for( int i = 0; i != iPortalSimulators; ++i )
|
|
{
|
|
CPortalSimulator *pSimulator = pAllSimulators[i];
|
|
if( !pSimulator->IsReadyToSimulate() )
|
|
continue;
|
|
|
|
int iOwnedEntities = pSimulator->m_InternalData.Simulation.Dynamic.OwnedEntities.Count();
|
|
if( iOwnedEntities != 0 )
|
|
{
|
|
CBaseEntity **pOwnedEntities = pSimulator->m_InternalData.Simulation.Dynamic.OwnedEntities.Base();
|
|
|
|
for( int j = 0; j != iOwnedEntities; ++j )
|
|
{
|
|
CBaseEntity *pEntity = pOwnedEntities[j];
|
|
if( CPhysicsShadowClone::IsShadowClone( pEntity ) )
|
|
continue;
|
|
|
|
Assert( (pEntity != NULL) && (pEntity->IsMarkedForDeletion() == false) );
|
|
IPhysicsObject *pPhysObject = pEntity->VPhysicsGetObject();
|
|
if( (pPhysObject == NULL) || pPhysObject->IsAsleep() )
|
|
continue;
|
|
|
|
int iEntIndex = pEntity->entindex();
|
|
int iExistingFlags = pSimulator->m_InternalData.Simulation.Dynamic.EntFlags[iEntIndex];
|
|
if( pSimulator->EntityIsInPortalHole( pEntity ) )
|
|
pSimulator->m_InternalData.Simulation.Dynamic.EntFlags[iEntIndex] |= PSEF_IS_IN_PORTAL_HOLE;
|
|
else
|
|
pSimulator->m_InternalData.Simulation.Dynamic.EntFlags[iEntIndex] &= ~PSEF_IS_IN_PORTAL_HOLE;
|
|
|
|
UpdateShadowClonesPortalSimulationFlags( pEntity, PSEF_IS_IN_PORTAL_HOLE, pSimulator->m_InternalData.Simulation.Dynamic.EntFlags[iEntIndex] );
|
|
|
|
if( ((iExistingFlags ^ pSimulator->m_InternalData.Simulation.Dynamic.EntFlags[iEntIndex]) & PSEF_IS_IN_PORTAL_HOLE) != 0 ) //value changed
|
|
{
|
|
pEntity->CollisionRulesChanged(); //entity moved into or out of the portal hole, need to either add or remove collision with transformed geometry
|
|
|
|
CPhysicsShadowCloneLL *pClones = CPhysicsShadowClone::GetClonesOfEntity( pEntity );
|
|
while( pClones )
|
|
{
|
|
pClones->pClone->CollisionRulesChanged();
|
|
pClones = pClones->pNext;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CPortalSimulator::PostPhysFrame( void )
|
|
{
|
|
if ( g_bPlayerIsInSimulator )
|
|
{
|
|
CPortal_Player* pPlayer = dynamic_cast<CPortal_Player*>( UTIL_GetLocalPlayer() );
|
|
CProp_Portal* pTouchedPortal = pPlayer->m_hPortalEnvironment.Get();
|
|
CPortalSimulator* pSim = GetSimulatorThatOwnsEntity( pPlayer );
|
|
if ( pTouchedPortal && pSim && (pTouchedPortal->m_PortalSimulator.GetPortalSimulatorGUID() != pSim->GetPortalSimulatorGUID()) )
|
|
{
|
|
Warning ( "Player is simulated in a physics environment but isn't touching a portal! Can't teleport, but can fall through portal hole. Returning player to main environment.\n" );
|
|
ADD_DEBUG_HISTORY( HISTORY_PLAYER_DAMAGE, UTIL_VarArgs( "Player in PortalSimulator but not touching a portal, removing from sim at : %f\n", gpGlobals->curtime ) );
|
|
|
|
if ( pSim )
|
|
{
|
|
pSim->ReleaseOwnershipOfEntity( pPlayer, false );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif //#ifndef CLIENT_DLL
|
|
|
|
|
|
#ifndef CLIENT_DLL
|
|
int CPortalSimulator::GetMoveableOwnedEntities( CBaseEntity **pEntsOut, int iEntOutLimit )
|
|
{
|
|
int iOwnedEntCount = m_InternalData.Simulation.Dynamic.OwnedEntities.Count();
|
|
int iOutputCount = 0;
|
|
|
|
for( int i = 0; i != iOwnedEntCount; ++i )
|
|
{
|
|
CBaseEntity *pEnt = m_InternalData.Simulation.Dynamic.OwnedEntities[i];
|
|
Assert( pEnt != NULL );
|
|
|
|
if( CPhysicsShadowClone::IsShadowClone( pEnt ) )
|
|
continue;
|
|
|
|
if( CPSCollisionEntity::IsPortalSimulatorCollisionEntity( pEnt ) )
|
|
continue;
|
|
|
|
if( pEnt->GetMoveType() == MOVETYPE_NONE )
|
|
continue;
|
|
|
|
pEntsOut[iOutputCount] = pEnt;
|
|
++iOutputCount;
|
|
|
|
if( iOutputCount == iEntOutLimit )
|
|
break;
|
|
}
|
|
|
|
return iOutputCount;
|
|
}
|
|
|
|
CPortalSimulator *CPortalSimulator::GetSimulatorThatOwnsEntity( const CBaseEntity *pEntity )
|
|
{
|
|
#ifdef _DEBUG
|
|
int iEntIndex = pEntity->entindex();
|
|
CPortalSimulator *pOwningSimulatorCheck = NULL;
|
|
|
|
for( int i = s_PortalSimulators.Count(); --i >= 0; )
|
|
{
|
|
if( s_PortalSimulators[i]->m_InternalData.Simulation.Dynamic.EntFlags[iEntIndex] & PSEF_OWNS_ENTITY )
|
|
{
|
|
AssertMsg( pOwningSimulatorCheck == NULL, "More than one portal simulator found owning the same entity." );
|
|
pOwningSimulatorCheck = s_PortalSimulators[i];
|
|
}
|
|
}
|
|
|
|
AssertMsg( pOwningSimulatorCheck == s_OwnedEntityMap[iEntIndex], "Owned entity mapping out of sync with individual simulator ownership flags." );
|
|
#endif
|
|
|
|
return s_OwnedEntityMap[pEntity->entindex()];
|
|
}
|
|
|
|
CPortalSimulator *CPortalSimulator::GetSimulatorThatCreatedPhysicsObject( const IPhysicsObject *pObject, PS_PhysicsObjectSourceType_t *pOut_SourceType )
|
|
{
|
|
for( int i = s_PortalSimulators.Count(); --i >= 0; )
|
|
{
|
|
if( s_PortalSimulators[i]->CreatedPhysicsObject( pObject, pOut_SourceType ) )
|
|
return s_PortalSimulators[i];
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
bool CPortalSimulator::CreatedPhysicsObject( const IPhysicsObject *pObject, PS_PhysicsObjectSourceType_t *pOut_SourceType ) const
|
|
{
|
|
if( (pObject == m_InternalData.Simulation.Static.World.Brushes.pPhysicsObject) || (pObject == m_InternalData.Simulation.Static.Wall.Local.Brushes.pPhysicsObject) )
|
|
{
|
|
if( pOut_SourceType )
|
|
*pOut_SourceType = PSPOST_LOCAL_BRUSHES;
|
|
|
|
return true;
|
|
}
|
|
|
|
if( pObject == m_InternalData.Simulation.Static.Wall.RemoteTransformedToLocal.Brushes.pPhysicsObject )
|
|
{
|
|
if( pOut_SourceType )
|
|
*pOut_SourceType = PSPOST_REMOTE_BRUSHES;
|
|
|
|
return true;
|
|
}
|
|
|
|
for( int i = m_InternalData.Simulation.Static.World.StaticProps.ClippedRepresentations.Count(); --i >= 0; )
|
|
{
|
|
if( m_InternalData.Simulation.Static.World.StaticProps.ClippedRepresentations[i].pPhysicsObject == pObject )
|
|
{
|
|
if( pOut_SourceType )
|
|
*pOut_SourceType = PSPOST_LOCAL_STATICPROPS;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
for( int i = m_InternalData.Simulation.Static.Wall.RemoteTransformedToLocal.StaticProps.PhysicsObjects.Count(); --i >= 0; )
|
|
{
|
|
if( m_InternalData.Simulation.Static.Wall.RemoteTransformedToLocal.StaticProps.PhysicsObjects[i] == pObject )
|
|
{
|
|
if( pOut_SourceType )
|
|
*pOut_SourceType = PSPOST_REMOTE_STATICPROPS;
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if( pObject == m_InternalData.Simulation.Static.Wall.Local.Tube.pPhysicsObject )
|
|
{
|
|
if( pOut_SourceType )
|
|
*pOut_SourceType = PSPOST_HOLYWALL_TUBE;
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
#endif //#ifndef CLIENT_DLL
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static void ConvertBrushListToClippedPolyhedronList( const int *pBrushes, int iBrushCount, const float *pOutwardFacingClipPlanes, int iClipPlaneCount, float fClipEpsilon, CUtlVector<CPolyhedron *> *pPolyhedronList )
|
|
{
|
|
if( pPolyhedronList == NULL )
|
|
return;
|
|
|
|
if( (pBrushes == NULL) || (iBrushCount == 0) )
|
|
return;
|
|
|
|
for( int i = 0; i != iBrushCount; ++i )
|
|
{
|
|
CPolyhedron *pPolyhedron = ClipPolyhedron( g_StaticCollisionPolyhedronCache.GetBrushPolyhedron( pBrushes[i] ), pOutwardFacingClipPlanes, iClipPlaneCount, fClipEpsilon );
|
|
if( pPolyhedron )
|
|
pPolyhedronList->AddToTail( pPolyhedron );
|
|
}
|
|
}
|
|
|
|
static void ClipPolyhedrons( CPolyhedron * const *pExistingPolyhedrons, int iPolyhedronCount, const float *pOutwardFacingClipPlanes, int iClipPlaneCount, float fClipEpsilon, CUtlVector<CPolyhedron *> *pPolyhedronList )
|
|
{
|
|
if( pPolyhedronList == NULL )
|
|
return;
|
|
|
|
if( (pExistingPolyhedrons == NULL) || (iPolyhedronCount == 0) )
|
|
return;
|
|
|
|
for( int i = 0; i != iPolyhedronCount; ++i )
|
|
{
|
|
CPolyhedron *pPolyhedron = ClipPolyhedron( pExistingPolyhedrons[i], pOutwardFacingClipPlanes, iClipPlaneCount, fClipEpsilon );
|
|
if( pPolyhedron )
|
|
pPolyhedronList->AddToTail( pPolyhedron );
|
|
}
|
|
}
|
|
|
|
static CPhysCollide *ConvertPolyhedronsToCollideable( CPolyhedron **pPolyhedrons, int iPolyhedronCount )
|
|
{
|
|
if( (pPolyhedrons == NULL) || (iPolyhedronCount == 0 ) )
|
|
return NULL;
|
|
|
|
CREATEDEBUGTIMER( functionTimer );
|
|
|
|
STARTDEBUGTIMER( functionTimer );
|
|
DEBUGTIMERONLY( DevMsg( 2, "[PSDT:%d] %sConvertPolyhedronsToCollideable() START\n", s_iPortalSimulatorGUID, TABSPACING ); );
|
|
INCREMENTTABSPACING();
|
|
|
|
CPhysConvex **pConvexes = (CPhysConvex **)stackalloc( iPolyhedronCount * sizeof( CPhysConvex * ) );
|
|
int iConvexCount = 0;
|
|
|
|
CREATEDEBUGTIMER( convexTimer );
|
|
STARTDEBUGTIMER( convexTimer );
|
|
for( int i = 0; i != iPolyhedronCount; ++i )
|
|
{
|
|
pConvexes[iConvexCount] = physcollision->ConvexFromConvexPolyhedron( *pPolyhedrons[i] );
|
|
|
|
Assert( pConvexes[iConvexCount] != NULL );
|
|
|
|
if( pConvexes[iConvexCount] )
|
|
++iConvexCount;
|
|
}
|
|
STOPDEBUGTIMER( convexTimer );
|
|
DEBUGTIMERONLY( DevMsg( 2, "[PSDT:%d] %sConvex Generation:%fms\n", s_iPortalSimulatorGUID, TABSPACING, convexTimer.GetDuration().GetMillisecondsF() ); );
|
|
|
|
|
|
CPhysCollide *pReturn;
|
|
if( iConvexCount != 0 )
|
|
{
|
|
CREATEDEBUGTIMER( collideTimer );
|
|
STARTDEBUGTIMER( collideTimer );
|
|
pReturn = physcollision->ConvertConvexToCollide( pConvexes, iConvexCount );
|
|
STOPDEBUGTIMER( collideTimer );
|
|
DEBUGTIMERONLY( DevMsg( 2, "[PSDT:%d] %sCollideable Generation:%fms\n", s_iPortalSimulatorGUID, TABSPACING, collideTimer.GetDuration().GetMillisecondsF() ); );
|
|
}
|
|
else
|
|
{
|
|
pReturn = NULL;
|
|
}
|
|
|
|
STOPDEBUGTIMER( functionTimer );
|
|
DECREMENTTABSPACING();
|
|
DEBUGTIMERONLY( DevMsg( 2, "[PSDT:%d] %sConvertPolyhedronsToCollideable() FINISH: %fms\n", s_iPortalSimulatorGUID, TABSPACING, functionTimer.GetDuration().GetMillisecondsF() ); );
|
|
|
|
return pReturn;
|
|
}
|
|
|
|
|
|
static inline CPolyhedron *TransformAndClipSinglePolyhedron( CPolyhedron *pExistingPolyhedron, const VMatrix &Transform, const float *pOutwardFacingClipPlanes, int iClipPlaneCount, float fCutEpsilon, bool bUseTempMemory )
|
|
{
|
|
Vector *pTempPointArray = (Vector *)stackalloc( sizeof( Vector ) * pExistingPolyhedron->iVertexCount );
|
|
Polyhedron_IndexedPolygon_t *pTempPolygonArray = (Polyhedron_IndexedPolygon_t *)stackalloc( sizeof( Polyhedron_IndexedPolygon_t ) * pExistingPolyhedron->iPolygonCount );
|
|
|
|
Polyhedron_IndexedPolygon_t *pOriginalPolygons = pExistingPolyhedron->pPolygons;
|
|
pExistingPolyhedron->pPolygons = pTempPolygonArray;
|
|
|
|
Vector *pOriginalPoints = pExistingPolyhedron->pVertices;
|
|
pExistingPolyhedron->pVertices = pTempPointArray;
|
|
|
|
for( int j = 0; j != pExistingPolyhedron->iPolygonCount; ++j )
|
|
{
|
|
pTempPolygonArray[j].iFirstIndex = pOriginalPolygons[j].iFirstIndex;
|
|
pTempPolygonArray[j].iIndexCount = pOriginalPolygons[j].iIndexCount;
|
|
pTempPolygonArray[j].polyNormal = Transform.ApplyRotation( pOriginalPolygons[j].polyNormal );
|
|
}
|
|
|
|
for( int j = 0; j != pExistingPolyhedron->iVertexCount; ++j )
|
|
{
|
|
pTempPointArray[j] = Transform * pOriginalPoints[j];
|
|
}
|
|
|
|
CPolyhedron *pNewPolyhedron = ClipPolyhedron( pExistingPolyhedron, pOutwardFacingClipPlanes, iClipPlaneCount, fCutEpsilon, bUseTempMemory ); //copy the polyhedron
|
|
|
|
//restore the original polyhedron to its former self
|
|
pExistingPolyhedron->pVertices = pOriginalPoints;
|
|
pExistingPolyhedron->pPolygons = pOriginalPolygons;
|
|
|
|
return pNewPolyhedron;
|
|
}
|
|
|
|
static int GetEntityPhysicsObjects( IPhysicsEnvironment *pEnvironment, CBaseEntity *pEntity, IPhysicsObject **pRetList, int iRetListArraySize )
|
|
{
|
|
int iCount, iRetCount = 0;
|
|
const IPhysicsObject **pList = pEnvironment->GetObjectList( &iCount );
|
|
|
|
if( iCount > iRetListArraySize )
|
|
iCount = iRetListArraySize;
|
|
|
|
for ( int i = 0; i < iCount; ++i )
|
|
{
|
|
CBaseEntity *pEnvEntity = reinterpret_cast<CBaseEntity *>(pList[i]->GetGameData());
|
|
if ( pEntity == pEnvEntity )
|
|
{
|
|
pRetList[iRetCount] = (IPhysicsObject *)(pList[i]);
|
|
++iRetCount;
|
|
}
|
|
}
|
|
|
|
return iRetCount;
|
|
}
|
|
|
|
|
|
|
|
#ifndef CLIENT_DLL
|
|
//Move all entities back to the main environment for removal, and make sure the main environment is in control during the UTIL_Remove process
|
|
struct UTIL_Remove_PhysicsStack_t
|
|
{
|
|
IPhysicsEnvironment *pPhysicsEnvironment;
|
|
CEntityList *pShadowList;
|
|
};
|
|
static CUtlVector<UTIL_Remove_PhysicsStack_t> s_UTIL_Remove_PhysicsStack;
|
|
|
|
void CPortalSimulator::Pre_UTIL_Remove( CBaseEntity *pEntity )
|
|
{
|
|
int index = s_UTIL_Remove_PhysicsStack.AddToTail();
|
|
s_UTIL_Remove_PhysicsStack[index].pPhysicsEnvironment = physenv;
|
|
s_UTIL_Remove_PhysicsStack[index].pShadowList = g_pShadowEntities;
|
|
int iEntIndex = pEntity->entindex();
|
|
|
|
//NDebugOverlay::EntityBounds( pEntity, 0, 0, 0, 50, 5.0f );
|
|
|
|
if( (CPhysicsShadowClone::IsShadowClone( pEntity ) == false) &&
|
|
(CPSCollisionEntity::IsPortalSimulatorCollisionEntity( pEntity ) == false) )
|
|
{
|
|
CPortalSimulator *pOwningSimulator = CPortalSimulator::GetSimulatorThatOwnsEntity( pEntity );
|
|
if( pOwningSimulator )
|
|
{
|
|
pOwningSimulator->ReleasePhysicsOwnership( pEntity, false );
|
|
pOwningSimulator->ReleaseOwnershipOfEntity( pEntity );
|
|
}
|
|
|
|
//might be cloned from main to a few environments
|
|
for( int i = s_PortalSimulators.Count(); --i >= 0; )
|
|
s_PortalSimulators[i]->StopCloningEntity( pEntity );
|
|
}
|
|
|
|
for( int i = s_PortalSimulators.Count(); --i >= 0; )
|
|
{
|
|
s_PortalSimulators[i]->m_InternalData.Simulation.Dynamic.EntFlags[iEntIndex] = 0;
|
|
}
|
|
|
|
|
|
physenv = physenv_main;
|
|
g_pShadowEntities = g_pShadowEntities_Main;
|
|
}
|
|
|
|
void CPortalSimulator::Post_UTIL_Remove( CBaseEntity *pEntity )
|
|
{
|
|
int index = s_UTIL_Remove_PhysicsStack.Count() - 1;
|
|
Assert( index >= 0 );
|
|
UTIL_Remove_PhysicsStack_t &PhysicsStackEntry = s_UTIL_Remove_PhysicsStack[index];
|
|
physenv = PhysicsStackEntry.pPhysicsEnvironment;
|
|
g_pShadowEntities = PhysicsStackEntry.pShadowList;
|
|
s_UTIL_Remove_PhysicsStack.FastRemove(index);
|
|
|
|
#ifdef _DEBUG
|
|
for( int i = CPhysicsShadowClone::g_ShadowCloneList.Count(); --i >= 0; )
|
|
{
|
|
Assert( CPhysicsShadowClone::g_ShadowCloneList[i]->GetClonedEntity() != pEntity ); //shouldn't be any clones of this object anymore
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void UpdateShadowClonesPortalSimulationFlags( const CBaseEntity *pSourceEntity, unsigned int iFlags, int iSourceFlags )
|
|
{
|
|
unsigned int iOrFlags = iSourceFlags & iFlags;
|
|
|
|
CPhysicsShadowCloneLL *pClones = CPhysicsShadowClone::GetClonesOfEntity( pSourceEntity );
|
|
while( pClones )
|
|
{
|
|
CPhysicsShadowClone *pClone = pClones->pClone;
|
|
CPortalSimulator *pCloneSimulator = CPortalSimulator::GetSimulatorThatOwnsEntity( pClone );
|
|
|
|
unsigned int *pFlags = (unsigned int *)&pCloneSimulator->m_DataAccess.Simulation.Dynamic.EntFlags[pClone->entindex()];
|
|
*pFlags &= ~iFlags;
|
|
*pFlags |= iOrFlags;
|
|
|
|
Assert( ((iSourceFlags ^ *pFlags) & iFlags) == 0 );
|
|
|
|
pClones = pClones->pNext;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
#ifndef CLIENT_DLL
|
|
class CPS_AutoGameSys_EntityListener : public CAutoGameSystem, public IEntityListener
|
|
#else
|
|
class CPS_AutoGameSys_EntityListener : public CAutoGameSystem
|
|
#endif
|
|
{
|
|
public:
|
|
virtual void LevelInitPreEntity( void )
|
|
{
|
|
for( int i = s_PortalSimulators.Count(); --i >= 0; )
|
|
s_PortalSimulators[i]->ClearEverything();
|
|
}
|
|
|
|
virtual void LevelShutdownPreEntity( void )
|
|
{
|
|
for( int i = s_PortalSimulators.Count(); --i >= 0; )
|
|
s_PortalSimulators[i]->ClearEverything();
|
|
}
|
|
|
|
#ifndef CLIENT_DLL
|
|
virtual bool Init( void )
|
|
{
|
|
gEntList.AddListenerEntity( this );
|
|
return true;
|
|
}
|
|
|
|
//virtual void OnEntityCreated( CBaseEntity *pEntity ) {}
|
|
virtual void OnEntitySpawned( CBaseEntity *pEntity )
|
|
{
|
|
|
|
}
|
|
virtual void OnEntityDeleted( CBaseEntity *pEntity )
|
|
{
|
|
CPortalSimulator *pSimulator = CPortalSimulator::GetSimulatorThatOwnsEntity( pEntity );
|
|
if( pSimulator )
|
|
{
|
|
pSimulator->ReleasePhysicsOwnership( pEntity, false );
|
|
pSimulator->ReleaseOwnershipOfEntity( pEntity );
|
|
}
|
|
Assert( CPortalSimulator::GetSimulatorThatOwnsEntity( pEntity ) == NULL );
|
|
}
|
|
#endif //#ifndef CLIENT_DLL
|
|
};
|
|
static CPS_AutoGameSys_EntityListener s_CPS_AGS_EL_Singleton;
|
|
|
|
|
|
|
|
|
|
|
|
#ifndef CLIENT_DLL
|
|
LINK_ENTITY_TO_CLASS( portalsimulator_collisionentity, CPSCollisionEntity );
|
|
|
|
static bool s_PortalSimulatorCollisionEntities[MAX_EDICTS] = { false };
|
|
|
|
CPSCollisionEntity::CPSCollisionEntity( void )
|
|
{
|
|
m_pOwningSimulator = NULL;
|
|
}
|
|
|
|
CPSCollisionEntity::~CPSCollisionEntity( void )
|
|
{
|
|
if( m_pOwningSimulator )
|
|
{
|
|
m_pOwningSimulator->m_InternalData.Simulation.Dynamic.EntFlags[entindex()] &= ~PSEF_OWNS_PHYSICS;
|
|
m_pOwningSimulator->MarkAsReleased( this );
|
|
m_pOwningSimulator->m_InternalData.Simulation.pCollisionEntity = NULL;
|
|
m_pOwningSimulator = NULL;
|
|
}
|
|
s_PortalSimulatorCollisionEntities[entindex()] = false;
|
|
}
|
|
|
|
void CPSCollisionEntity::UpdateOnRemove( void )
|
|
{
|
|
VPhysicsSetObject( NULL );
|
|
if( m_pOwningSimulator )
|
|
{
|
|
m_pOwningSimulator->m_InternalData.Simulation.Dynamic.EntFlags[entindex()] &= ~PSEF_OWNS_PHYSICS;
|
|
m_pOwningSimulator->MarkAsReleased( this );
|
|
m_pOwningSimulator->m_InternalData.Simulation.pCollisionEntity = NULL;
|
|
m_pOwningSimulator = NULL;
|
|
}
|
|
s_PortalSimulatorCollisionEntities[entindex()] = false;
|
|
|
|
BaseClass::UpdateOnRemove();
|
|
}
|
|
|
|
void CPSCollisionEntity::Spawn( void )
|
|
{
|
|
BaseClass::Spawn();
|
|
SetSolid( SOLID_CUSTOM );
|
|
SetMoveType( MOVETYPE_NONE );
|
|
SetCollisionGroup( COLLISION_GROUP_NONE );
|
|
s_PortalSimulatorCollisionEntities[entindex()] = true;
|
|
VPhysicsSetObject( NULL );
|
|
AddFlag( FL_WORLDBRUSH );
|
|
AddEffects( EF_NODRAW | EF_NOSHADOW | EF_NORECEIVESHADOW );
|
|
IncrementInterpolationFrame();
|
|
}
|
|
|
|
void CPSCollisionEntity::Activate( void )
|
|
{
|
|
BaseClass::Activate();
|
|
CollisionRulesChanged();
|
|
}
|
|
|
|
int CPSCollisionEntity::ObjectCaps( void )
|
|
{
|
|
return ((BaseClass::ObjectCaps() | FCAP_DONT_SAVE) & ~(FCAP_FORCE_TRANSITION | FCAP_ACROSS_TRANSITION | FCAP_MUST_SPAWN | FCAP_SAVE_NON_NETWORKABLE));
|
|
}
|
|
|
|
bool CPSCollisionEntity::ShouldCollide( int collisionGroup, int contentsMask ) const
|
|
{
|
|
return GetWorldEntity()->ShouldCollide( collisionGroup, contentsMask );
|
|
}
|
|
|
|
IPhysicsObject *CPSCollisionEntity::VPhysicsGetObject( void )
|
|
{
|
|
if( m_pOwningSimulator == NULL )
|
|
return NULL;
|
|
|
|
if( m_pOwningSimulator->m_DataAccess.Simulation.Static.World.Brushes.pPhysicsObject != NULL )
|
|
return m_pOwningSimulator->m_DataAccess.Simulation.Static.World.Brushes.pPhysicsObject;
|
|
else if( m_pOwningSimulator->m_DataAccess.Simulation.Static.Wall.Local.Brushes.pPhysicsObject != NULL )
|
|
return m_pOwningSimulator->m_DataAccess.Simulation.Static.Wall.Local.Brushes.pPhysicsObject;
|
|
else if( m_pOwningSimulator->m_DataAccess.Simulation.Static.Wall.Local.Tube.pPhysicsObject != NULL )
|
|
return m_pOwningSimulator->m_DataAccess.Simulation.Static.Wall.Local.Brushes.pPhysicsObject;
|
|
else if( m_pOwningSimulator->m_DataAccess.Simulation.Static.Wall.RemoteTransformedToLocal.Brushes.pPhysicsObject != NULL )
|
|
return m_pOwningSimulator->m_DataAccess.Simulation.Static.Wall.RemoteTransformedToLocal.Brushes.pPhysicsObject;
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
int CPSCollisionEntity::VPhysicsGetObjectList( IPhysicsObject **pList, int listMax )
|
|
{
|
|
if( m_pOwningSimulator == NULL )
|
|
return 0;
|
|
|
|
if( (pList == NULL) || (listMax == 0) )
|
|
return 0;
|
|
|
|
int iRetVal = 0;
|
|
|
|
if( m_pOwningSimulator->m_DataAccess.Simulation.Static.World.Brushes.pPhysicsObject != NULL )
|
|
{
|
|
pList[iRetVal] = m_pOwningSimulator->m_DataAccess.Simulation.Static.World.Brushes.pPhysicsObject;
|
|
++iRetVal;
|
|
if( iRetVal == listMax )
|
|
return iRetVal;
|
|
}
|
|
|
|
if( m_pOwningSimulator->m_DataAccess.Simulation.Static.Wall.Local.Brushes.pPhysicsObject != NULL )
|
|
{
|
|
pList[iRetVal] = m_pOwningSimulator->m_DataAccess.Simulation.Static.Wall.Local.Brushes.pPhysicsObject;
|
|
++iRetVal;
|
|
if( iRetVal == listMax )
|
|
return iRetVal;
|
|
}
|
|
|
|
if( m_pOwningSimulator->m_DataAccess.Simulation.Static.Wall.Local.Tube.pPhysicsObject != NULL )
|
|
{
|
|
pList[iRetVal] = m_pOwningSimulator->m_DataAccess.Simulation.Static.Wall.Local.Tube.pPhysicsObject;
|
|
++iRetVal;
|
|
if( iRetVal == listMax )
|
|
return iRetVal;
|
|
}
|
|
|
|
if( m_pOwningSimulator->m_DataAccess.Simulation.Static.Wall.RemoteTransformedToLocal.Brushes.pPhysicsObject != NULL )
|
|
{
|
|
pList[iRetVal] = m_pOwningSimulator->m_DataAccess.Simulation.Static.Wall.RemoteTransformedToLocal.Brushes.pPhysicsObject;
|
|
++iRetVal;
|
|
if( iRetVal == listMax )
|
|
return iRetVal;
|
|
}
|
|
|
|
return iRetVal;
|
|
}
|
|
|
|
bool CPSCollisionEntity::IsPortalSimulatorCollisionEntity( const CBaseEntity *pEntity )
|
|
{
|
|
return s_PortalSimulatorCollisionEntities[pEntity->entindex()];
|
|
}
|
|
#endif //#ifndef CLIENT_DLL
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef DEBUG_PORTAL_COLLISION_ENVIRONMENTS
|
|
|
|
#include "filesystem.h"
|
|
|
|
static void PortalSimulatorDumps_DumpCollideToGlView( CPhysCollide *pCollide, const Vector &origin, const QAngle &angles, float fColorScale, const char *pFilename );
|
|
static void PortalSimulatorDumps_DumpPlanesToGlView( float *pPlanes, int iPlaneCount, const char *pszFileName );
|
|
static void PortalSimulatorDumps_DumpBoxToGlView( const Vector &vMins, const Vector &vMaxs, float fRed, float fGreen, float fBlue, const char *pszFileName );
|
|
static void PortalSimulatorDumps_DumpOBBoxToGlView( const Vector &ptOrigin, const Vector &vExtent1, const Vector &vExtent2, const Vector &vExtent3, float fRed, float fGreen, float fBlue, const char *pszFileName );
|
|
|
|
void DumpActiveCollision( const CPortalSimulator *pPortalSimulator, const char *szFileName )
|
|
{
|
|
CREATEDEBUGTIMER( collisionDumpTimer );
|
|
STARTDEBUGTIMER( collisionDumpTimer );
|
|
|
|
//color coding scheme, static prop collision is brighter than brush collision. Remote world stuff transformed to the local wall is darker than completely local stuff
|
|
#define PSDAC_INTENSITY_LOCALBRUSH 0.25f
|
|
#define PSDAC_INTENSITY_LOCALPROP 1.0f
|
|
#define PSDAC_INTENSITY_REMOTEBRUSH 0.125f
|
|
#define PSDAC_INTENSITY_REMOTEPROP 0.5f
|
|
|
|
if( pPortalSimulator->m_DataAccess.Simulation.Static.World.Brushes.pCollideable )
|
|
PortalSimulatorDumps_DumpCollideToGlView( pPortalSimulator->m_DataAccess.Simulation.Static.World.Brushes.pCollideable, vec3_origin, vec3_angle, PSDAC_INTENSITY_LOCALBRUSH, szFileName );
|
|
|
|
if( pPortalSimulator->m_DataAccess.Simulation.Static.World.StaticProps.bCollisionExists )
|
|
{
|
|
for( int i = pPortalSimulator->m_DataAccess.Simulation.Static.World.StaticProps.ClippedRepresentations.Count(); --i >= 0; )
|
|
{
|
|
Assert( pPortalSimulator->m_DataAccess.Simulation.Static.World.StaticProps.ClippedRepresentations[i].pCollide );
|
|
PortalSimulatorDumps_DumpCollideToGlView( pPortalSimulator->m_DataAccess.Simulation.Static.World.StaticProps.ClippedRepresentations[i].pCollide, vec3_origin, vec3_angle, PSDAC_INTENSITY_LOCALPROP, szFileName );
|
|
}
|
|
}
|
|
|
|
if( pPortalSimulator->m_DataAccess.Simulation.Static.Wall.Local.Brushes.pCollideable )
|
|
PortalSimulatorDumps_DumpCollideToGlView( pPortalSimulator->m_DataAccess.Simulation.Static.Wall.Local.Brushes.pCollideable, vec3_origin, vec3_angle, PSDAC_INTENSITY_LOCALBRUSH, szFileName );
|
|
|
|
if( pPortalSimulator->m_DataAccess.Simulation.Static.Wall.Local.Tube.pCollideable )
|
|
PortalSimulatorDumps_DumpCollideToGlView( pPortalSimulator->m_DataAccess.Simulation.Static.Wall.Local.Tube.pCollideable, vec3_origin, vec3_angle, PSDAC_INTENSITY_LOCALBRUSH, szFileName );
|
|
|
|
//if( pPortalSimulator->m_DataAccess.Simulation.Static.Wall.RemoteTransformedToLocal.Brushes.pCollideable )
|
|
// PortalSimulatorDumps_DumpCollideToGlView( pPortalSimulator->m_DataAccess.Simulation.Static.Wall.RemoteTransformedToLocal.Brushes.pCollideable, vec3_origin, vec3_angle, PSDAC_INTENSITY_REMOTEBRUSH, szFileName );
|
|
CPortalSimulator *pLinkedPortal = pPortalSimulator->GetLinkedPortalSimulator();
|
|
if( pLinkedPortal )
|
|
{
|
|
if( pLinkedPortal->m_DataAccess.Simulation.Static.World.Brushes.pCollideable )
|
|
PortalSimulatorDumps_DumpCollideToGlView( pLinkedPortal->m_DataAccess.Simulation.Static.World.Brushes.pCollideable, pPortalSimulator->m_DataAccess.Placement.ptaap_LinkedToThis.ptOriginTransform, pPortalSimulator->m_DataAccess.Placement.ptaap_LinkedToThis.qAngleTransform, PSDAC_INTENSITY_REMOTEBRUSH, szFileName );
|
|
|
|
//for( int i = pPortalSimulator->m_DataAccess.Simulation.Static.Wall.RemoteTransformedToLocal.StaticProps.Collideables.Count(); --i >= 0; )
|
|
// PortalSimulatorDumps_DumpCollideToGlView( pPortalSimulator->m_DataAccess.Simulation.Static.Wall.RemoteTransformedToLocal.StaticProps.Collideables[i], vec3_origin, vec3_angle, PSDAC_INTENSITY_REMOTEPROP, szFileName );
|
|
if( pLinkedPortal->m_DataAccess.Simulation.Static.World.StaticProps.bCollisionExists )
|
|
{
|
|
for( int i = pLinkedPortal->m_DataAccess.Simulation.Static.World.StaticProps.ClippedRepresentations.Count(); --i >= 0; )
|
|
{
|
|
Assert( pLinkedPortal->m_DataAccess.Simulation.Static.World.StaticProps.ClippedRepresentations[i].pCollide );
|
|
PortalSimulatorDumps_DumpCollideToGlView( pLinkedPortal->m_DataAccess.Simulation.Static.World.StaticProps.ClippedRepresentations[i].pCollide, pPortalSimulator->m_DataAccess.Placement.ptaap_LinkedToThis.ptOriginTransform, pPortalSimulator->m_DataAccess.Placement.ptaap_LinkedToThis.qAngleTransform, PSDAC_INTENSITY_REMOTEPROP, szFileName );
|
|
}
|
|
}
|
|
}
|
|
|
|
STOPDEBUGTIMER( collisionDumpTimer );
|
|
DEBUGTIMERONLY( DevMsg( 2, "[PSDT:%d] %sCPortalSimulator::DumpActiveCollision() Spent %fms generating a collision dump\n", pPortalSimulator->GetPortalSimulatorGUID(), TABSPACING, collisionDumpTimer.GetDuration().GetMillisecondsF() ); );
|
|
}
|
|
|
|
static void PortalSimulatorDumps_DumpCollideToGlView( CPhysCollide *pCollide, const Vector &origin, const QAngle &angles, float fColorScale, const char *pFilename )
|
|
{
|
|
if ( !pCollide )
|
|
return;
|
|
|
|
printf("Writing %s...\n", pFilename );
|
|
Vector *outVerts;
|
|
int vertCount = physcollision->CreateDebugMesh( pCollide, &outVerts );
|
|
FileHandle_t fp = filesystem->Open( pFilename, "ab" );
|
|
int triCount = vertCount / 3;
|
|
int vert = 0;
|
|
VMatrix tmp = SetupMatrixOrgAngles( origin, angles );
|
|
int i;
|
|
for ( i = 0; i < vertCount; i++ )
|
|
{
|
|
outVerts[i] = tmp.VMul4x3( outVerts[i] );
|
|
}
|
|
|
|
for ( i = 0; i < triCount; i++ )
|
|
{
|
|
filesystem->FPrintf( fp, "3\n" );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f 0 0\n", outVerts[vert].x, outVerts[vert].y, outVerts[vert].z, fColorScale );
|
|
vert++;
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f 0 %.2f 0\n", outVerts[vert].x, outVerts[vert].y, outVerts[vert].z, fColorScale );
|
|
vert++;
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f 0 0 %.2f\n", outVerts[vert].x, outVerts[vert].y, outVerts[vert].z, fColorScale );
|
|
vert++;
|
|
}
|
|
filesystem->Close( fp );
|
|
physcollision->DestroyDebugMesh( vertCount, outVerts );
|
|
}
|
|
|
|
static void PortalSimulatorDumps_DumpPlanesToGlView( float *pPlanes, int iPlaneCount, const char *pszFileName )
|
|
{
|
|
FileHandle_t fp = filesystem->Open( pszFileName, "wb" );
|
|
|
|
for( int i = 0; i < iPlaneCount; ++i )
|
|
{
|
|
Vector vPlaneVerts[4];
|
|
|
|
float fRed, fGreen, fBlue;
|
|
fRed = rand()/32768.0f;
|
|
fGreen = rand()/32768.0f;
|
|
fBlue = rand()/32768.0f;
|
|
|
|
PolyFromPlane( vPlaneVerts, *(Vector *)(pPlanes + (i*4)), pPlanes[(i*4) + 3], 1000.0f );
|
|
|
|
filesystem->FPrintf( fp, "4\n" );
|
|
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vPlaneVerts[3].x, vPlaneVerts[3].y, vPlaneVerts[3].z, fRed, fGreen, fBlue );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vPlaneVerts[2].x, vPlaneVerts[2].y, vPlaneVerts[2].z, fRed, fGreen, fBlue );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vPlaneVerts[1].x, vPlaneVerts[1].y, vPlaneVerts[1].z, fRed, fGreen, fBlue );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vPlaneVerts[0].x, vPlaneVerts[0].y, vPlaneVerts[0].z, fRed, fGreen, fBlue );
|
|
}
|
|
|
|
filesystem->Close( fp );
|
|
}
|
|
|
|
|
|
static void PortalSimulatorDumps_DumpBoxToGlView( const Vector &vMins, const Vector &vMaxs, float fRed, float fGreen, float fBlue, const char *pszFileName )
|
|
{
|
|
FileHandle_t fp = filesystem->Open( pszFileName, "ab" );
|
|
|
|
//x min side
|
|
filesystem->FPrintf( fp, "4\n" );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vMins.x, vMins.y, vMins.z, fRed, fGreen, fBlue );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vMins.x, vMins.y, vMaxs.z, fRed, fGreen, fBlue );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vMins.x, vMaxs.y, vMaxs.z, fRed, fGreen, fBlue );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vMins.x, vMaxs.y, vMins.z, fRed, fGreen, fBlue );
|
|
|
|
filesystem->FPrintf( fp, "4\n" );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vMins.x, vMaxs.y, vMins.z, fRed, fGreen, fBlue );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vMins.x, vMaxs.y, vMaxs.z, fRed, fGreen, fBlue );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vMins.x, vMins.y, vMaxs.z, fRed, fGreen, fBlue );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vMins.x, vMins.y, vMins.z, fRed, fGreen, fBlue );
|
|
|
|
//x max side
|
|
filesystem->FPrintf( fp, "4\n" );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vMaxs.x, vMins.y, vMins.z, fRed, fGreen, fBlue );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vMaxs.x, vMins.y, vMaxs.z, fRed, fGreen, fBlue );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vMaxs.x, vMaxs.y, vMaxs.z, fRed, fGreen, fBlue );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vMaxs.x, vMaxs.y, vMins.z, fRed, fGreen, fBlue );
|
|
|
|
filesystem->FPrintf( fp, "4\n" );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vMaxs.x, vMaxs.y, vMins.z, fRed, fGreen, fBlue );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vMaxs.x, vMaxs.y, vMaxs.z, fRed, fGreen, fBlue );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vMaxs.x, vMins.y, vMaxs.z, fRed, fGreen, fBlue );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vMaxs.x, vMins.y, vMins.z, fRed, fGreen, fBlue );
|
|
|
|
|
|
//y min side
|
|
filesystem->FPrintf( fp, "4\n" );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vMins.x, vMins.y, vMins.z, fRed, fGreen, fBlue );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vMins.x, vMins.y, vMaxs.z, fRed, fGreen, fBlue );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vMaxs.x, vMins.y, vMaxs.z, fRed, fGreen, fBlue );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vMaxs.x, vMins.y, vMins.z, fRed, fGreen, fBlue );
|
|
|
|
filesystem->FPrintf( fp, "4\n" );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vMaxs.x, vMins.y, vMins.z, fRed, fGreen, fBlue );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vMaxs.x, vMins.y, vMaxs.z, fRed, fGreen, fBlue );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vMins.x, vMins.y, vMaxs.z, fRed, fGreen, fBlue );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vMins.x, vMins.y, vMins.z, fRed, fGreen, fBlue );
|
|
|
|
|
|
|
|
//y max side
|
|
filesystem->FPrintf( fp, "4\n" );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vMins.x, vMaxs.y, vMins.z, fRed, fGreen, fBlue );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vMins.x, vMaxs.y, vMaxs.z, fRed, fGreen, fBlue );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vMaxs.x, vMaxs.y, vMaxs.z, fRed, fGreen, fBlue );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vMaxs.x, vMaxs.y, vMins.z, fRed, fGreen, fBlue );
|
|
|
|
filesystem->FPrintf( fp, "4\n" );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vMaxs.x, vMaxs.y, vMins.z, fRed, fGreen, fBlue );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vMaxs.x, vMaxs.y, vMaxs.z, fRed, fGreen, fBlue );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vMins.x, vMaxs.y, vMaxs.z, fRed, fGreen, fBlue );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vMins.x, vMaxs.y, vMins.z, fRed, fGreen, fBlue );
|
|
|
|
|
|
|
|
//z min side
|
|
filesystem->FPrintf( fp, "4\n" );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vMins.x, vMins.y, vMins.z, fRed, fGreen, fBlue );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vMins.x, vMaxs.y, vMins.z, fRed, fGreen, fBlue );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vMaxs.x, vMaxs.y, vMins.z, fRed, fGreen, fBlue );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vMaxs.x, vMins.y, vMins.z, fRed, fGreen, fBlue );
|
|
|
|
filesystem->FPrintf( fp, "4\n" );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vMaxs.x, vMins.y, vMins.z, fRed, fGreen, fBlue );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vMaxs.x, vMaxs.y, vMins.z, fRed, fGreen, fBlue );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vMins.x, vMaxs.y, vMins.z, fRed, fGreen, fBlue );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vMins.x, vMins.y, vMins.z, fRed, fGreen, fBlue );
|
|
|
|
|
|
|
|
//z max side
|
|
filesystem->FPrintf( fp, "4\n" );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vMins.x, vMins.y, vMaxs.z, fRed, fGreen, fBlue );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vMins.x, vMaxs.y, vMaxs.z, fRed, fGreen, fBlue );
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filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vMaxs.x, vMaxs.y, vMaxs.z, fRed, fGreen, fBlue );
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filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vMaxs.x, vMins.y, vMaxs.z, fRed, fGreen, fBlue );
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filesystem->FPrintf( fp, "4\n" );
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filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vMaxs.x, vMins.y, vMaxs.z, fRed, fGreen, fBlue );
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filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vMaxs.x, vMaxs.y, vMaxs.z, fRed, fGreen, fBlue );
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filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vMins.x, vMaxs.y, vMaxs.z, fRed, fGreen, fBlue );
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filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", vMins.x, vMins.y, vMaxs.z, fRed, fGreen, fBlue );
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filesystem->Close( fp );
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}
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static void PortalSimulatorDumps_DumpOBBoxToGlView( const Vector &ptOrigin, const Vector &vExtent1, const Vector &vExtent2, const Vector &vExtent3, float fRed, float fGreen, float fBlue, const char *pszFileName )
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{
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FileHandle_t fp = filesystem->Open( pszFileName, "ab" );
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Vector ptExtents[8];
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int counter;
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for( counter = 0; counter != 8; ++counter )
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{
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ptExtents[counter] = ptOrigin;
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if( counter & (1<<0) ) ptExtents[counter] += vExtent1;
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if( counter & (1<<1) ) ptExtents[counter] += vExtent2;
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if( counter & (1<<2) ) ptExtents[counter] += vExtent3;
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}
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//x min side
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filesystem->FPrintf( fp, "4\n" );
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filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", ptExtents[0].x, ptExtents[0].y, ptExtents[0].z, fRed, fGreen, fBlue );
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filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", ptExtents[4].x, ptExtents[4].y, ptExtents[4].z, fRed, fGreen, fBlue );
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filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", ptExtents[6].x, ptExtents[6].y, ptExtents[6].z, fRed, fGreen, fBlue );
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filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", ptExtents[2].x, ptExtents[2].y, ptExtents[2].z, fRed, fGreen, fBlue );
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filesystem->FPrintf( fp, "4\n" );
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filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", ptExtents[2].x, ptExtents[2].y, ptExtents[2].z, fRed, fGreen, fBlue );
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filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", ptExtents[6].x, ptExtents[6].y, ptExtents[6].z, fRed, fGreen, fBlue );
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filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", ptExtents[4].x, ptExtents[4].y, ptExtents[4].z, fRed, fGreen, fBlue );
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filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", ptExtents[0].x, ptExtents[0].y, ptExtents[0].z, fRed, fGreen, fBlue );
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//x max side
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filesystem->FPrintf( fp, "4\n" );
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filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", ptExtents[1].x, ptExtents[1].y, ptExtents[1].z, fRed, fGreen, fBlue );
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filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", ptExtents[5].x, ptExtents[5].y, ptExtents[5].z, fRed, fGreen, fBlue );
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filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", ptExtents[7].x, ptExtents[7].y, ptExtents[7].z, fRed, fGreen, fBlue );
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filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", ptExtents[3].x, ptExtents[3].y, ptExtents[3].z, fRed, fGreen, fBlue );
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filesystem->FPrintf( fp, "4\n" );
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filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", ptExtents[3].x, ptExtents[3].y, ptExtents[3].z, fRed, fGreen, fBlue );
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filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", ptExtents[7].x, ptExtents[7].y, ptExtents[7].z, fRed, fGreen, fBlue );
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filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", ptExtents[5].x, ptExtents[5].y, ptExtents[5].z, fRed, fGreen, fBlue );
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filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", ptExtents[1].x, ptExtents[1].y, ptExtents[1].z, fRed, fGreen, fBlue );
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//y min side
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filesystem->FPrintf( fp, "4\n" );
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filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", ptExtents[0].x, ptExtents[0].y, ptExtents[0].z, fRed, fGreen, fBlue );
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filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", ptExtents[4].x, ptExtents[4].y, ptExtents[4].z, fRed, fGreen, fBlue );
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filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", ptExtents[5].x, ptExtents[5].y, ptExtents[5].z, fRed, fGreen, fBlue );
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filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", ptExtents[1].x, ptExtents[1].y, ptExtents[1].z, fRed, fGreen, fBlue );
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filesystem->FPrintf( fp, "4\n" );
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filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", ptExtents[1].x, ptExtents[1].y, ptExtents[1].z, fRed, fGreen, fBlue );
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filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", ptExtents[5].x, ptExtents[5].y, ptExtents[5].z, fRed, fGreen, fBlue );
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filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", ptExtents[4].x, ptExtents[4].y, ptExtents[4].z, fRed, fGreen, fBlue );
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filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", ptExtents[0].x, ptExtents[0].y, ptExtents[0].z, fRed, fGreen, fBlue );
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//y max side
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filesystem->FPrintf( fp, "4\n" );
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filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", ptExtents[2].x, ptExtents[2].y, ptExtents[2].z, fRed, fGreen, fBlue );
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filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", ptExtents[6].x, ptExtents[6].y, ptExtents[6].z, fRed, fGreen, fBlue );
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filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", ptExtents[7].x, ptExtents[7].y, ptExtents[7].z, fRed, fGreen, fBlue );
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filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", ptExtents[3].x, ptExtents[3].y, ptExtents[3].z, fRed, fGreen, fBlue );
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filesystem->FPrintf( fp, "4\n" );
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filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", ptExtents[3].x, ptExtents[3].y, ptExtents[3].z, fRed, fGreen, fBlue );
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filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", ptExtents[7].x, ptExtents[7].y, ptExtents[7].z, fRed, fGreen, fBlue );
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filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", ptExtents[6].x, ptExtents[6].y, ptExtents[6].z, fRed, fGreen, fBlue );
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filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", ptExtents[2].x, ptExtents[2].y, ptExtents[2].z, fRed, fGreen, fBlue );
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//z min side
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filesystem->FPrintf( fp, "4\n" );
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filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", ptExtents[0].x, ptExtents[0].y, ptExtents[0].z, fRed, fGreen, fBlue );
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filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", ptExtents[2].x, ptExtents[2].y, ptExtents[2].z, fRed, fGreen, fBlue );
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filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", ptExtents[3].x, ptExtents[3].y, ptExtents[3].z, fRed, fGreen, fBlue );
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filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", ptExtents[1].x, ptExtents[1].y, ptExtents[1].z, fRed, fGreen, fBlue );
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filesystem->FPrintf( fp, "4\n" );
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filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", ptExtents[1].x, ptExtents[1].y, ptExtents[1].z, fRed, fGreen, fBlue );
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filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", ptExtents[3].x, ptExtents[3].y, ptExtents[3].z, fRed, fGreen, fBlue );
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filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", ptExtents[2].x, ptExtents[2].y, ptExtents[2].z, fRed, fGreen, fBlue );
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filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", ptExtents[0].x, ptExtents[0].y, ptExtents[0].z, fRed, fGreen, fBlue );
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|
|
|
|
|
|
|
//z max side
|
|
filesystem->FPrintf( fp, "4\n" );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", ptExtents[4].x, ptExtents[4].y, ptExtents[4].z, fRed, fGreen, fBlue );
|
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filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", ptExtents[6].x, ptExtents[6].y, ptExtents[6].z, fRed, fGreen, fBlue );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", ptExtents[7].x, ptExtents[7].y, ptExtents[7].z, fRed, fGreen, fBlue );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", ptExtents[5].x, ptExtents[5].y, ptExtents[5].z, fRed, fGreen, fBlue );
|
|
|
|
filesystem->FPrintf( fp, "4\n" );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", ptExtents[5].x, ptExtents[5].y, ptExtents[5].z, fRed, fGreen, fBlue );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", ptExtents[7].x, ptExtents[7].y, ptExtents[7].z, fRed, fGreen, fBlue );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", ptExtents[6].x, ptExtents[6].y, ptExtents[6].z, fRed, fGreen, fBlue );
|
|
filesystem->FPrintf( fp, "%6.3f %6.3f %6.3f %.2f %.2f %.2f\n", ptExtents[4].x, ptExtents[4].y, ptExtents[4].z, fRed, fGreen, fBlue );
|
|
|
|
filesystem->Close( fp );
|
|
}
|
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|
|
|
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|
#endif
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